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| author | Christopher Leggett <chris@leggett.dev> | 2025-12-04 15:14:32 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-04 15:14:32 +0000 |
| commit | 7e829a078048700f0746b73cc681353f4934e147 (patch) | |
| tree | 0841ff0eba94e089ec6d60384030382eb4e56f2c /soh/src/code/sys_math3d.c | |
| parent | 098cb7046059445c3dcfb2ff9e568a858f3384a1 (diff) | |
Add in Progressive Bombchu Bags (#5836)
* Adds new Progressive Bombchu Bags option
Also changes existing code to account for Bombchu Bags becoming
a drop down with 3 values instead of a checkbox
* Handle the new lower capacities for ammo refills
* Handle what happens when receiving a bombchu bag
* Remove the trick name of Progressive Bombchu Bag
Since, you know, that's an actual thing now.
* Implements Bombchu Bag handling next to Progressive Bombchu Handling
* clang-formatting
* Add extra bag for plentiful items
* Address review comment
* Move bombchu upgrade level to gSaveContext and add save/load
* Use logic's saveContext for correct logic calculations
* Remove RG_PROGRESSIVE_BOMBCHU
* Fix Bombchu Refill obtainability
* Don't add normal chus to the pool if chu bags are on.
* cmake-format
* Properly reset bombchuUpgradeLevel on savefile init
* Fix error with va_arg on linux
* Fixes small error in the Bombchu Bag description
* Fix bug with bombchu obtainability
* clang-format
* Fix infinite bombchu text
* fix clang-format
Diffstat (limited to 'soh/src/code/sys_math3d.c')
0 files changed, 0 insertions, 0 deletions
