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authorChristopher Leggett <chris@leggett.dev>2025-12-04 15:14:32 +0000
committerGitHub <noreply@github.com>2025-12-04 15:14:32 +0000
commit7e829a078048700f0746b73cc681353f4934e147 (patch)
tree0841ff0eba94e089ec6d60384030382eb4e56f2c /soh/src/code/sys_math3d.c
parent098cb7046059445c3dcfb2ff9e568a858f3384a1 (diff)
Add in Progressive Bombchu Bags (#5836)
* Adds new Progressive Bombchu Bags option Also changes existing code to account for Bombchu Bags becoming a drop down with 3 values instead of a checkbox * Handle the new lower capacities for ammo refills * Handle what happens when receiving a bombchu bag * Remove the trick name of Progressive Bombchu Bag Since, you know, that's an actual thing now. * Implements Bombchu Bag handling next to Progressive Bombchu Handling * clang-formatting * Add extra bag for plentiful items * Address review comment * Move bombchu upgrade level to gSaveContext and add save/load * Use logic's saveContext for correct logic calculations * Remove RG_PROGRESSIVE_BOMBCHU * Fix Bombchu Refill obtainability * Don't add normal chus to the pool if chu bags are on. * cmake-format * Properly reset bombchuUpgradeLevel on savefile init * Fix error with va_arg on linux * Fixes small error in the Bombchu Bag description * Fix bug with bombchu obtainability * clang-format * Fix infinite bombchu text * fix clang-format
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