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authorM4xw <m4x@m4xw.net>2022-03-22 02:51:23 +0100
committerM4xw <m4x@m4xw.net>2022-03-22 02:51:23 +0100
commit39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a (patch)
tree0d3fd9e995d7484eaaeb158ac808bd6a39121189 /soh/src/code/z_parameter.c
parent0bb0e7b53bd80bdc7f78e08c441691737e039b2b (diff)
git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
Diffstat (limited to 'soh/src/code/z_parameter.c')
-rw-r--r--soh/src/code/z_parameter.c4297
1 files changed, 4297 insertions, 0 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
new file mode 100644
index 000000000..3219527a9
--- /dev/null
+++ b/soh/src/code/z_parameter.c
@@ -0,0 +1,4297 @@
+#include "global.h"
+#include "vt.h"
+#include "textures/parameter_static/parameter_static.h"
+#include "textures/do_action_static/do_action_static.h"
+#include "textures/icon_item_static/icon_item_static.h"
+
+#ifdef _MSC_VER
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#endif
+
+// TODO extract this information from the texture definitions themselves
+#define DO_ACTION_TEX_WIDTH 48
+#define DO_ACTION_TEX_HEIGHT 16
+#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
+
+typedef struct {
+ /* 0x00 */ u8 scene;
+ /* 0x01 */ u8 flags1;
+ /* 0x02 */ u8 flags2;
+ /* 0x03 */ u8 flags3;
+} RestrictionFlags;
+
+static RestrictionFlags sRestrictionFlags[] = {
+ { SCENE_SPOT00, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT01, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT02, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT03, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT04, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT05, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT06, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT07, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT08, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT09, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT10, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT11, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT12, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT13, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT15, 0x00, 0x00, 0x10 },
+ { SCENE_GANON_TOU, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT16, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT17, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT18, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT20, 0x00, 0x00, 0x10 },
+ { SCENE_TOKINOMA, 0x00, 0x10, 0x15 },
+ { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA },
+ { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 },
+ { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 },
+ { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 },
+ { SCENE_HAKAANA, 0x00, 0x00, 0xD0 },
+ { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 },
+ { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 },
+ { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 },
+ { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 },
+ { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 },
+ { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 },
+ { SCENE_NAKANIWA, 0x00, 0x05, 0x54 },
+ { SCENE_TURIBORI, 0x11, 0x55, 0x55 },
+ { SCENE_BOWLING, 0x11, 0x55, 0x55 },
+ { SCENE_SOUKO, 0x00, 0x10, 0x15 },
+ { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 },
+ { SCENE_MAHOUYA, 0x10, 0x15, 0x55 },
+ { SCENE_TAKARAYA, 0x10, 0x15, 0x55 },
+ { SCENE_KINSUTA, 0x00, 0x10, 0x15 },
+ { SCENE_ENTRA, 0x00, 0x10, 0x15 },
+ { SCENE_ENTRA_N, 0x00, 0x10, 0x15 },
+ { SCENE_ENRUI, 0x00, 0x10, 0xD5 },
+ { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 },
+ { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 },
+ { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 },
+ { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 },
+ { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 },
+ { SCENE_SHRINE, 0x00, 0x10, 0x15 },
+ { SCENE_SHRINE_N, 0x00, 0x10, 0x15 },
+ { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 },
+ { SCENE_LINK_HOME, 0x10, 0x10, 0x15 },
+ { SCENE_KAKARIKO, 0x10, 0x10, 0x15 },
+ { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 },
+ { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 },
+ { SCENE_HUT, 0x10, 0x10, 0x15 },
+ { SCENE_IMPA, 0x10, 0x10, 0x15 },
+ { SCENE_LABO, 0x10, 0x10, 0x15 },
+ { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 },
+ { SCENE_TENT, 0x10, 0x10, 0x15 },
+ { SCENE_SHOP1, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 },
+ { SCENE_GOLON, 0x10, 0x10, 0x15 },
+ { SCENE_ZOORA, 0x10, 0x10, 0x15 },
+ { SCENE_DRAG, 0x10, 0x10, 0x15 },
+ { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 },
+ { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 },
+ { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 },
+ { SCENE_MEN, 0x00, 0x03, 0x10 },
+ { SCENE_YDAN, 0x00, 0x00, 0x00 },
+ { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 },
+ { SCENE_DDAN, 0x00, 0x00, 0x00 },
+ { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 },
+ { SCENE_BDAN, 0x00, 0x00, 0x00 },
+ { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 },
+ { SCENE_BMORI1, 0x00, 0x00, 0x00 },
+ { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 },
+ { SCENE_HAKADANCH, 0x00, 0x00, 0x00 },
+ { SCENE_HAKADAN, 0x00, 0x00, 0x00 },
+ { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 },
+ { SCENE_HIDAN, 0x00, 0x00, 0x00 },
+ { SCENE_FIRE_BS, 0x00, 0x45, 0x50 },
+ { SCENE_MIZUSIN, 0x00, 0x00, 0x00 },
+ { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 },
+ { SCENE_JYASINZOU, 0x00, 0x00, 0x00 },
+ { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 },
+ { SCENE_GANON, 0x00, 0x00, 0x00 },
+ { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 },
+ { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 },
+ { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 },
+ { SCENE_GANONTIKA, 0x00, 0x03, 0x10 },
+ { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 },
+ { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 },
+ { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 },
+ { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 },
+ { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 },
+ { 0xFF, 0x00, 0x00, 0x00 },
+};
+
+static s16 sHBAScoreTier = 0;
+static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
+
+static u16 sCUpInvisible = 0;
+static u16 sCUpTimer = 0;
+
+s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
+s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
+
+static s16 sMagicBorderR = 255;
+static s16 sMagicBorderG = 255;
+static s16 sMagicBorderB = 255;
+
+static s16 sExtraItemBases[] = {
+ ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
+ ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
+};
+
+static s16 D_80125A58 = 0;
+static s16 D_80125A5C = 0;
+
+static Gfx sSetupDL_80125A60[] = {
+ gsDPPipeSync(),
+ gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
+ G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
+ gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
+ gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
+ gsSPEndDisplayList(),
+};
+
+static const char* actionsTbl[] =
+{
+ gAttackDoActionENGTex,
+ gCheckDoActionENGTex,
+ gEnterDoActionENGTex,
+ gReturnDoActionENGTex,
+ gOpenDoActionENGTex,
+ gJumpDoActionENGTex,
+ gDecideDoActionENGTex,
+ gDiveDoActionENGTex,
+ gFasterDoActionENGTex,
+ gThrowDoActionENGTex,
+ gUnusedNaviDoActionENGTex,
+ gClimbDoActionENGTex,
+ gDropDoActionENGTex,
+ gDownDoActionENGTex,
+ gSaveDoActionENGTex,
+ gSpeakDoActionENGTex,
+ gNextDoActionENGTex,
+ gGrabDoActionENGTex,
+ gStopDoActionENGTex,
+ gPutAwayDoActionENGTex,
+ gReelDoActionENGTex,
+ gNum1DoActionENGTex,
+ gNum2DoActionENGTex,
+ gNum3DoActionENGTex,
+ gNum4DoActionENGTex,
+ gNum5DoActionENGTex,
+ gNum6DoActionENGTex,
+ gNum7DoActionENGTex,
+ gNum8DoActionENGTex,
+};
+
+// original name: "alpha_change"
+void Interface_ChangeAlpha(u16 alphaType) {
+ if (alphaType != gSaveContext.unk_13EA) {
+ osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
+ gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
+ gSaveContext.unk_13EC = 1;
+ }
+}
+
+void func_80082644(GlobalContext* globalCtx, s16 alpha) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+
+ if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
+ if (interfaceCtx->bAlpha != 70) {
+ interfaceCtx->bAlpha = 70;
+ }
+ } else {
+ if (interfaceCtx->bAlpha != 255) {
+ interfaceCtx->bAlpha = alpha;
+ }
+ }
+
+ if (gSaveContext.buttonStatus[1] == BTN_DISABLED) {
+ if (interfaceCtx->cLeftAlpha != 70) {
+ interfaceCtx->cLeftAlpha = 70;
+ }
+ } else {
+ if (interfaceCtx->cLeftAlpha != 255) {
+ interfaceCtx->cLeftAlpha = alpha;
+ }
+ }
+
+ if (gSaveContext.buttonStatus[2] == BTN_DISABLED) {
+ if (interfaceCtx->cDownAlpha != 70) {
+ interfaceCtx->cDownAlpha = 70;
+ }
+ } else {
+ if (interfaceCtx->cDownAlpha != 255) {
+ interfaceCtx->cDownAlpha = alpha;
+ }
+ }
+
+ if (gSaveContext.buttonStatus[3] == BTN_DISABLED) {
+ if (interfaceCtx->cRightAlpha != 70) {
+ interfaceCtx->cRightAlpha = 70;
+ }
+ } else {
+ if (interfaceCtx->cRightAlpha != 255) {
+ interfaceCtx->cRightAlpha = alpha;
+ }
+ }
+
+ if (gSaveContext.buttonStatus[4] == BTN_DISABLED) {
+ if (interfaceCtx->aAlpha != 70) {
+ interfaceCtx->aAlpha = 70;
+ }
+ } else {
+ if (interfaceCtx->aAlpha != 255) {
+ interfaceCtx->aAlpha = alpha;
+ }
+ }
+}
+
+void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+
+ if (gSaveContext.unk_13E7 != 0) {
+ func_80082644(globalCtx, alpha);
+ return;
+ }
+
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
+ interfaceCtx->bAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
+ interfaceCtx->aAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
+ interfaceCtx->cLeftAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
+ interfaceCtx->cDownAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
+ interfaceCtx->cRightAlpha = maxAlpha;
+ }
+}
+
+void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ s16 alpha = 255 - maxAlpha;
+
+ switch (gSaveContext.unk_13E8) {
+ case 1:
+ case 2:
+ case 8:
+ osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
+
+ if (gSaveContext.unk_13E8 == 8) {
+ if (interfaceCtx->bAlpha != 255) {
+ interfaceCtx->bAlpha = alpha;
+ }
+ } else {
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
+ interfaceCtx->bAlpha = maxAlpha;
+ }
+ }
+
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
+ interfaceCtx->aAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
+ interfaceCtx->cLeftAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
+ interfaceCtx->cDownAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
+ interfaceCtx->cRightAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
+ interfaceCtx->healthAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
+ interfaceCtx->magicAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
+
+ break;
+ case 3:
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
+ interfaceCtx->aAlpha = maxAlpha;
+ }
+
+ func_8008277C(globalCtx, maxAlpha, alpha);
+
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
+ interfaceCtx->magicAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ if (interfaceCtx->healthAlpha != 255) {
+ interfaceCtx->healthAlpha = alpha;
+ }
+
+ break;
+ case 4:
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
+ interfaceCtx->bAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
+ interfaceCtx->aAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
+ interfaceCtx->cLeftAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
+ interfaceCtx->cDownAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
+ interfaceCtx->cRightAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
+ interfaceCtx->healthAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
+ interfaceCtx->magicAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ if (interfaceCtx->aAlpha != 255) {
+ interfaceCtx->aAlpha = alpha;
+ }
+
+ break;
+ case 5:
+ func_8008277C(globalCtx, maxAlpha, alpha);
+
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ if (interfaceCtx->aAlpha != 255) {
+ interfaceCtx->aAlpha = alpha;
+ }
+
+ if (interfaceCtx->healthAlpha != 255) {
+ interfaceCtx->healthAlpha = alpha;
+ }
+
+ if (interfaceCtx->magicAlpha != 255) {
+ interfaceCtx->magicAlpha = alpha;
+ }
+
+ break;
+ case 6:
+ func_8008277C(globalCtx, maxAlpha, alpha);
+
+ if (interfaceCtx->aAlpha != 255) {
+ interfaceCtx->aAlpha = alpha;
+ }
+
+ if (interfaceCtx->healthAlpha != 255) {
+ interfaceCtx->healthAlpha = alpha;
+ }
+
+ if (interfaceCtx->magicAlpha != 255) {
+ interfaceCtx->magicAlpha = alpha;
+ }
+
+ switch (globalCtx->sceneNum) {
+ case SCENE_SPOT00:
+ case SCENE_SPOT01:
+ case SCENE_SPOT02:
+ case SCENE_SPOT03:
+ case SCENE_SPOT04:
+ case SCENE_SPOT05:
+ case SCENE_SPOT06:
+ case SCENE_SPOT07:
+ case SCENE_SPOT08:
+ case SCENE_SPOT09:
+ case SCENE_SPOT10:
+ case SCENE_SPOT11:
+ case SCENE_SPOT12:
+ case SCENE_SPOT13:
+ case SCENE_SPOT15:
+ case SCENE_SPOT16:
+ case SCENE_SPOT17:
+ case SCENE_SPOT18:
+ case SCENE_SPOT20:
+ case SCENE_GANON_TOU:
+ if (interfaceCtx->minimapAlpha < 170) {
+ interfaceCtx->minimapAlpha = alpha;
+ } else {
+ interfaceCtx->minimapAlpha = 170;
+ }
+ break;
+ default:
+ if (interfaceCtx->minimapAlpha != 255) {
+ interfaceCtx->minimapAlpha = alpha;
+ }
+ break;
+ }
+ break;
+ case 7:
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ func_80082644(globalCtx, alpha);
+
+ if (interfaceCtx->healthAlpha != 255) {
+ interfaceCtx->healthAlpha = alpha;
+ }
+
+ if (interfaceCtx->magicAlpha != 255) {
+ interfaceCtx->magicAlpha = alpha;
+ }
+
+ break;
+ case 9:
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
+ interfaceCtx->bAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
+ interfaceCtx->aAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
+ interfaceCtx->cLeftAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
+ interfaceCtx->cDownAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
+ interfaceCtx->cRightAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ if (interfaceCtx->healthAlpha != 255) {
+ interfaceCtx->healthAlpha = alpha;
+ }
+
+ if (interfaceCtx->magicAlpha != 255) {
+ interfaceCtx->magicAlpha = alpha;
+ }
+
+ break;
+ case 10:
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
+ interfaceCtx->aAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
+ interfaceCtx->cLeftAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
+ interfaceCtx->cDownAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
+ interfaceCtx->cRightAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
+ interfaceCtx->healthAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
+ interfaceCtx->magicAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ if (interfaceCtx->bAlpha != 255) {
+ interfaceCtx->bAlpha = alpha;
+ }
+
+ break;
+ case 11:
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
+ interfaceCtx->bAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
+ interfaceCtx->aAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
+ interfaceCtx->cLeftAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
+ interfaceCtx->cDownAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
+ interfaceCtx->cRightAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
+ interfaceCtx->magicAlpha = maxAlpha;
+ }
+
+ if (interfaceCtx->healthAlpha != 255) {
+ interfaceCtx->healthAlpha = alpha;
+ }
+
+ break;
+ case 12:
+ if (interfaceCtx->aAlpha != 255) {
+ interfaceCtx->aAlpha = alpha;
+ }
+
+ if (interfaceCtx->bAlpha != 255) {
+ interfaceCtx->bAlpha = alpha;
+ }
+
+ if (interfaceCtx->minimapAlpha != 255) {
+ interfaceCtx->minimapAlpha = alpha;
+ }
+
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
+ interfaceCtx->cLeftAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
+ interfaceCtx->cDownAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
+ interfaceCtx->cRightAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
+ interfaceCtx->magicAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
+ interfaceCtx->healthAlpha = maxAlpha;
+ }
+
+ break;
+ case 13:
+ func_8008277C(globalCtx, maxAlpha, alpha);
+
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
+ interfaceCtx->minimapAlpha = maxAlpha;
+ }
+
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
+ interfaceCtx->aAlpha = maxAlpha;
+ }
+
+ if (interfaceCtx->healthAlpha != 255) {
+ interfaceCtx->healthAlpha = alpha;
+ }
+
+ if (interfaceCtx->magicAlpha != 255) {
+ interfaceCtx->magicAlpha = alpha;
+ }
+
+ break;
+ }
+
+ if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) {
+ interfaceCtx->minimapAlpha = 255;
+ }
+}
+
+void func_80083108(GlobalContext* globalCtx) {
+ MessageContext* msgCtx = &globalCtx->msgCtx;
+ Player* player = GET_PLAYER(globalCtx);
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ s16 i;
+ s16 sp28 = 0;
+
+ if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
+ ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
+ gSaveContext.unk_13E7 = 0;
+
+ if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
+ ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
+ if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
+ gSaveContext.unk_13E7 = 1;
+
+ if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
+ gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
+ gSaveContext.buttonStatus[3] = BTN_ENABLED;
+ }
+
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_BOW) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_NONE)) {
+ gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
+
+ if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
+ gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU;
+ Interface_LoadItemIcon1(globalCtx, 0);
+ } else {
+ gSaveContext.equips.buttonItems[0] = ITEM_BOW;
+ if (globalCtx->shootingGalleryStatus > 1) {
+ if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
+ gSaveContext.equips.buttonItems[0] = ITEM_SLINGSHOT;
+ }
+
+ Interface_LoadItemIcon1(globalCtx, 0);
+ } else {
+ if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
+ gSaveContext.equips.buttonItems[0] = ITEM_NONE;
+ } else {
+ Interface_LoadItemIcon1(globalCtx, 0);
+ }
+ }
+ }
+
+ gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] =
+ BTN_DISABLED;
+ Interface_ChangeAlpha(6);
+ }
+
+ if (globalCtx->transitionMode != 0) {
+ Interface_ChangeAlpha(1);
+ } else if (gSaveContext.minigameState == 1) {
+ Interface_ChangeAlpha(8);
+ } else if (globalCtx->shootingGalleryStatus > 1) {
+ Interface_ChangeAlpha(8);
+ } else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
+ Interface_ChangeAlpha(8);
+ } else if (player->stateFlags1 & 0x00800000) {
+ Interface_ChangeAlpha(12);
+ }
+ } else {
+ if (player->stateFlags1 & 0x00800000) {
+ Interface_ChangeAlpha(12);
+ }
+ }
+ } else if (globalCtx->sceneNum == SCENE_KENJYANOMA) {
+ Interface_ChangeAlpha(1);
+ } else if (globalCtx->sceneNum == SCENE_TURIBORI) {
+ gSaveContext.unk_13E7 = 2;
+ if (globalCtx->interfaceCtx.unk_260 != 0) {
+ if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
+ gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
+ gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
+ gSaveContext.unk_13EA = 0;
+ Interface_LoadItemIcon1(globalCtx, 0);
+ Interface_ChangeAlpha(12);
+ }
+
+ if (gSaveContext.unk_13EA != 12) {
+ Interface_ChangeAlpha(12);
+ }
+ } else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) {
+ gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ gSaveContext.unk_13EA = 0;
+
+ if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
+ Interface_LoadItemIcon1(globalCtx, 0);
+ }
+
+ gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
+ gSaveContext.buttonStatus[3] = BTN_DISABLED;
+ Interface_ChangeAlpha(50);
+ } else {
+ if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
+ gSaveContext.unk_13EA = 0;
+ }
+
+ gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
+ gSaveContext.buttonStatus[3] = BTN_DISABLED;
+ Interface_ChangeAlpha(50);
+ }
+ } else if (msgCtx->msgMode == MSGMODE_NONE) {
+ if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
+ if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[0] = BTN_DISABLED;
+
+ for (i = 1; i < 4; i++) {
+ if (func_8008F2F8(globalCtx) == 2) {
+ if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ } else {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ } else {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ }
+ }
+
+ if (sp28) {
+ gSaveContext.unk_13EA = 0;
+ }
+
+ Interface_ChangeAlpha(50);
+ } else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) {
+ if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
+ gSaveContext.buttonStatus[0] = BTN_DISABLED;
+ gSaveContext.buttonStatus[1] = BTN_DISABLED;
+ gSaveContext.buttonStatus[2] = BTN_DISABLED;
+ gSaveContext.buttonStatus[3] = BTN_DISABLED;
+ gSaveContext.unk_13EA = 0;
+ Interface_ChangeAlpha(50);
+ }
+ } else if ((gSaveContext.eventInf[0] & 0xF) == 1) {
+ if (player->stateFlags1 & 0x00800000) {
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
+ if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
+ gSaveContext.equips.buttonItems[0] = ITEM_NONE;
+ } else {
+ gSaveContext.equips.buttonItems[0] = ITEM_BOW;
+ sp28 = 1;
+ }
+ }
+ } else {
+ sp28 = 1;
+
+ if ((gSaveContext.equips.buttonItems[0] == ITEM_NONE) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_BOW)) {
+
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
+ gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ } else {
+ gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
+ }
+ }
+ if (1) {} // Necessary to match
+ }
+
+ if (sp28) {
+ Interface_LoadItemIcon1(globalCtx, 0);
+ sp28 = 0;
+ }
+
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ } else {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+
+ if (sp28) {
+ gSaveContext.unk_13EA = 0;
+ }
+
+ Interface_ChangeAlpha(50);
+ } else {
+ if (interfaceCtx->restrictions.bButton == 0) {
+ if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
+ gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ sp28 = 1;
+
+ if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
+ Interface_LoadItemIcon1(globalCtx, 0);
+ }
+ }
+ } else if ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) {
+ sp28 = 1;
+
+ if (((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) ||
+ ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_ENABLED)) {
+ gSaveContext.buttonStatus[0] = BTN_ENABLED;
+ } else {
+ gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0] & 0xFF;
+ }
+ }
+ } else if (interfaceCtx->restrictions.bButton == 1) {
+ if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
+ gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ sp28 = 1;
+
+ if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
+ Interface_LoadItemIcon1(globalCtx, 0);
+ }
+ }
+ } else {
+ if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[0] = BTN_DISABLED;
+ }
+ }
+
+ if (interfaceCtx->restrictions.bottles != 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ }
+ }
+ } else if (interfaceCtx->restrictions.bottles == 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+ }
+
+ if (interfaceCtx->restrictions.tradeItems != 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ }
+ }
+ } else if (interfaceCtx->restrictions.tradeItems == 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+ }
+
+ if (interfaceCtx->restrictions.hookshot != 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
+ (gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ }
+ }
+ } else if (interfaceCtx->restrictions.hookshot == 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
+ (gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+ }
+
+ if (interfaceCtx->restrictions.ocarina != 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
+ (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ }
+ }
+ } else if (interfaceCtx->restrictions.ocarina == 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
+ (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+ }
+
+ if (interfaceCtx->restrictions.farores != 0) {
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ osSyncPrintf("***(i=%d)*** ", i);
+ }
+ }
+ } else if (interfaceCtx->restrictions.farores == 0) {
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+ }
+
+ if (interfaceCtx->restrictions.dinsNayrus != 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
+ (gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ }
+ }
+ } else if (interfaceCtx->restrictions.dinsNayrus == 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
+ (gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+ }
+
+ if (interfaceCtx->restrictions.all != 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
+ !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
+ !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
+ if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
+ (gSaveContext.equips.buttonItems[i] != ITEM_LENS)) {
+ if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_DISABLED;
+ } else {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+ }
+ } else if (interfaceCtx->restrictions.all == 0) {
+ for (i = 1; i < 4; i++) {
+ if ((gSaveContext.equips.buttonItems[i] != ITEM_DINS_FIRE) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_FARORES_WIND) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_NAYRUS_LOVE) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
+ (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
+ !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
+ !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
+ if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
+ sp28 = 1;
+ }
+
+ gSaveContext.buttonStatus[i] = BTN_ENABLED;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (sp28) {
+ gSaveContext.unk_13EA = 0;
+ if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0)) {
+ Interface_ChangeAlpha(50);
+ osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
+ } else {
+ osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
+ }
+ }
+}
+
+void Interface_SetSceneRestrictions(GlobalContext* globalCtx) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ s16 i;
+ u8 currentScene;
+
+ // clang-format off
+ interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton =
+ interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles =
+ interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot =
+ interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs =
+ interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores =
+ interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0;
+ // clang-format on
+
+ i = 0;
+
+ // "Data settings related to button display scene_data_ID=%d\n"
+ osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", globalCtx->sceneNum);
+
+ do {
+ currentScene = (u8)globalCtx->sceneNum;
+ if (sRestrictionFlags[i].scene == currentScene) {
+ interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6;
+ interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4;
+ interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2;
+ interfaceCtx->restrictions.bottles = (sRestrictionFlags[i].flags1 & 0x03) >> 0;
+ interfaceCtx->restrictions.tradeItems = (sRestrictionFlags[i].flags2 & 0xC0) >> 6;
+ interfaceCtx->restrictions.hookshot = (sRestrictionFlags[i].flags2 & 0x30) >> 4;
+ interfaceCtx->restrictions.ocarina = (sRestrictionFlags[i].flags2 & 0x0C) >> 2;
+ interfaceCtx->restrictions.warpSongs = (sRestrictionFlags[i].flags2 & 0x03) >> 0;
+ interfaceCtx->restrictions.sunsSong = (sRestrictionFlags[i].flags3 & 0xC0) >> 6;
+ interfaceCtx->restrictions.farores = (sRestrictionFlags[i].flags3 & 0x30) >> 4;
+ interfaceCtx->restrictions.dinsNayrus = (sRestrictionFlags[i].flags3 & 0x0C) >> 2;
+ interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
+
+ osSyncPrintf(VT_FGCOL(YELLOW));
+ osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1,
+ sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3);
+ osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge,
+ interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton,
+ interfaceCtx->restrictions.bottles);
+ osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems,
+ interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina,
+ interfaceCtx->restrictions.warpSongs);
+ osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong,
+ interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
+ interfaceCtx->restrictions.all);
+ osSyncPrintf(VT_RST);
+ return;
+ }
+ i++;
+ } while (sRestrictionFlags[i].scene != 0xFF);
+}
+
+Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+ gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPWideTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
+ (rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
+
+ return displayListHead;
+}
+
+Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+ gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPWideTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
+ (rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
+
+ return displayListHead;
+}
+
+void Inventory_SwapAgeEquipment(void) {
+ s16 i;
+ u16 temp;
+
+ if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
+ for (i = 0; i < 4; i++) {
+ if (i != 0) {
+ gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
+ } else {
+ gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
+ }
+
+ if (i != 0) {
+ gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
+ }
+ }
+
+ gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
+
+ if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
+ gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
+
+ if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
+ gSaveContext.equips.buttonItems[1] = ITEM_NUT;
+ gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
+ } else {
+ gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE;
+ }
+
+ gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
+ gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
+ gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
+ gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
+ gSaveContext.equips.equipment = 0x1122;
+ } else {
+ for (i = 0; i < 4; i++) {
+ gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
+
+ if (i != 0) {
+ gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1];
+ }
+
+ if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
+ ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
+ osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
+ gSaveContext.equips.buttonItems[i] =
+ gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
+ }
+ }
+
+ gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
+ }
+ } else {
+ for (i = 0; i < 4; i++) {
+ gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
+
+ if (i != 0) {
+ gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
+ }
+ }
+
+ gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
+
+ if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
+ for (i = 0; i < 4; i++) {
+ gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
+
+ if (i != 0) {
+ gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
+ }
+
+ if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
+ ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
+ osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
+ gSaveContext.equips.buttonItems[i] =
+ gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
+ }
+ }
+
+ gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
+ gSaveContext.equips.equipment &= 0xFFF0;
+ gSaveContext.equips.equipment |= 0x0001;
+ }
+ }
+
+ temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
+ if (temp != 0) {
+ temp >>= gEquipShifts[EQUIP_SHIELD];
+ if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) {
+ gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
+ }
+ }
+}
+
+void Interface_InitHorsebackArchery(GlobalContext* globalCtx) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+
+ gSaveContext.minigameState = 1;
+ interfaceCtx->unk_23C = interfaceCtx->unk_240 = interfaceCtx->unk_242 = 0;
+ gSaveContext.minigameScore = sHBAScoreTier = 0;
+ interfaceCtx->hbaAmmo = 20;
+}
+
+void func_800849EC(GlobalContext* globalCtx) {
+ gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD];
+ gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
+
+ if (gBitFlags[3] & gSaveContext.inventory.equipment) {
+ gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
+ } else {
+ gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
+ }
+
+ Interface_LoadItemIcon1(globalCtx, 0);
+}
+
+void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+
+ osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
+ DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000,
+ (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
+ 0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171);
+ osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
+}
+
+void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+
+ osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
+ DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000,
+ (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
+ 0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193);
+ osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
+}
+
+void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
+ if (flag) {
+ if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) ||
+ (gSaveContext.buttonStatus[0] == BTN_DISABLED)) {
+ if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
+ gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ Interface_LoadItemIcon1(globalCtx, 0);
+ }
+ } else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
+ gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ Interface_LoadItemIcon1(globalCtx, 0);
+ }
+ }
+
+ gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
+ gSaveContext.buttonStatus[3] = BTN_ENABLED;
+ Interface_ChangeAlpha(7);
+ } else {
+ gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
+ gSaveContext.buttonStatus[3] = BTN_ENABLED;
+ func_80083108(globalCtx);
+ }
+}
+
+u8 Item_Give(GlobalContext* globalCtx, u8 item) {
+ static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
+ s16 i;
+ s16 slot;
+ s16 temp;
+
+ slot = SLOT(item);
+ if (item >= ITEM_STICKS_5) {
+ slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
+ }
+
+ osSyncPrintf(VT_FGCOL(YELLOW));
+ osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
+ osSyncPrintf(VT_RST);
+
+ if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
+ gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
+
+ osSyncPrintf(VT_FGCOL(YELLOW));
+ osSyncPrintf("封印 = %x\n", gSaveContext.inventory.questItems); // "Seals = %x"
+ osSyncPrintf(VT_RST);
+
+ if (item == ITEM_MEDALLION_WATER) {
+ func_8006D0AC(globalCtx);
+ }
+
+ return ITEM_NONE;
+ } else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
+ gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET];
+
+ osSyncPrintf(VT_FGCOL(YELLOW));
+ osSyncPrintf("楽譜 = %x\n", gSaveContext.inventory.questItems); // "Musical scores = %x"
+ // "Musical scores = %x (%x) (%x)"
+ osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.inventory.questItems,
+ gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]);
+ osSyncPrintf(VT_RST);
+
+ return ITEM_NONE;
+ } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) {
+ gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
+
+ osSyncPrintf(VT_FGCOL(YELLOW));
+ osSyncPrintf("精霊石 = %x\n", gSaveContext.inventory.questItems); // "Spiritual Stones = %x"
+ osSyncPrintf(VT_RST);
+
+ return ITEM_NONE;
+ } else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) {
+ gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY];
+
+ osSyncPrintf(VT_FGCOL(YELLOW));
+ osSyncPrintf("アイテム = %x\n", gSaveContext.inventory.questItems); // "Items = %x"
+ osSyncPrintf(VT_RST);
+
+ return ITEM_NONE;
+ } else if (item == ITEM_SKULL_TOKEN) {
+ gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN];
+ gSaveContext.inventory.gsTokens++;
+
+ osSyncPrintf(VT_FGCOL(YELLOW));
+ // "N Coins = %x(%d)"
+ osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.inventory.questItems, gSaveContext.inventory.gsTokens);
+ osSyncPrintf(VT_RST);
+
+ return ITEM_NONE;
+ } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
+ gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
+
+ if (item == ITEM_SWORD_BGS) {
+ gSaveContext.swordHealth = 8;
+
+ if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
+ gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
+ if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
+ gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
+ Interface_LoadItemIcon1(globalCtx, 0);
+ }
+ }
+ } else if (item == ITEM_SWORD_MASTER) {
+ gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
+ gSaveContext.equips.equipment &= 0xFFF0;
+ gSaveContext.equips.equipment |= 0x0002;
+ Interface_LoadItemIcon1(globalCtx, 0);
+ }
+
+ return ITEM_NONE;
+ } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
+ gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
+ return ITEM_NONE;
+ } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
+ gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
+ return ITEM_NONE;
+ } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
+ gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
+ return ITEM_NONE;
+ } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
+ gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
+ return ITEM_NONE;
+ } else if (item == ITEM_KEY_SMALL) {
+ if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) {
+ gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1;
+ return ITEM_NONE;
+ } else {
+ gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]++;
+ return ITEM_NONE;
+ }
+ } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
+ if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
+ Inventory_ChangeUpgrade(UPG_QUIVER, 1);
+ INV_CONTENT(ITEM_BOW) = ITEM_BOW;
+ AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1);
+ return ITEM_NONE;
+ } else {
+ AMMO(ITEM_BOW)++;
+ if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER)) {
+ AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
+ }
+ }
+ } else if (item == ITEM_QUIVER_40) {
+ Inventory_ChangeUpgrade(UPG_QUIVER, 2);
+ AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2);
+ return ITEM_NONE;
+ } else if (item == ITEM_QUIVER_50) {
+ Inventory_ChangeUpgrade(UPG_QUIVER, 3);
+ AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3);
+ return ITEM_NONE;
+ } else if (item == ITEM_BULLET_BAG_40) {
+ Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
+ AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2);
+ return ITEM_NONE;
+ } else if (item == ITEM_BULLET_BAG_50) {
+ Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
+ AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3);
+ return ITEM_NONE;
+ } else if (item == ITEM_BOMB_BAG_20) {
+ if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
+ Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
+ INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
+ AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1);
+ return ITEM_NONE;
+ } else {
+ AMMO(ITEM_BOMB)++;
+ if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) {
+ AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
+ }
+ }
+ } else if (item == ITEM_BOMB_BAG_30) {
+ Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
+ AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2);
+ return ITEM_NONE;
+ } else if (item == ITEM_BOMB_BAG_40) {
+ Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
+ AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3);
+ return ITEM_NONE;
+ } else if (item == ITEM_BRACELET) {
+ Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
+ return ITEM_NONE;
+ } else if (item == ITEM_GAUNTLETS_SILVER) {
+ Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
+ return ITEM_NONE;
+ } else if (item == ITEM_GAUNTLETS_GOLD) {
+ Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
+ return ITEM_NONE;
+ } else if (item == ITEM_SCALE_SILVER) {
+ Inventory_ChangeUpgrade(UPG_SCALE, 1);
+ return ITEM_NONE;
+ } else if (item == ITEM_SCALE_GOLDEN) {
+ Inventory_ChangeUpgrade(UPG_SCALE, 2);
+ return ITEM_NONE;
+ } else if (item == ITEM_WALLET_ADULT) {
+ Inventory_ChangeUpgrade(UPG_WALLET, 1);
+ return ITEM_NONE;
+ } else if (item == ITEM_WALLET_GIANT) {
+ Inventory_ChangeUpgrade(UPG_WALLET, 2);
+ return ITEM_NONE;
+ } else if (item == ITEM_STICK_UPGRADE_20) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ INV_CONTENT(ITEM_STICK) = ITEM_STICK;
+ }
+ Inventory_ChangeUpgrade(UPG_STICKS, 2);
+ AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
+ return ITEM_NONE;
+ } else if (item == ITEM_STICK_UPGRADE_30) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ INV_CONTENT(ITEM_STICK) = ITEM_STICK;
+ }
+ Inventory_ChangeUpgrade(UPG_STICKS, 3);
+ AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
+ return ITEM_NONE;
+ } else if (item == ITEM_NUT_UPGRADE_30) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ INV_CONTENT(ITEM_NUT) = ITEM_NUT;
+ }
+ Inventory_ChangeUpgrade(UPG_NUTS, 2);
+ AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
+ return ITEM_NONE;
+ } else if (item == ITEM_NUT_UPGRADE_40) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ INV_CONTENT(ITEM_NUT) = ITEM_NUT;
+ }
+ Inventory_ChangeUpgrade(UPG_NUTS, 3);
+ AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
+ return ITEM_NONE;
+ } else if (item == ITEM_LONGSHOT) {
+ INV_CONTENT(item) = item;
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) {
+ gSaveContext.equips.buttonItems[i] = ITEM_LONGSHOT;
+ Interface_LoadItemIcon1(globalCtx, i);
+ }
+ }
+ return ITEM_NONE;
+ } else if (item == ITEM_STICK) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ Inventory_ChangeUpgrade(UPG_STICKS, 1);
+ AMMO(ITEM_STICK) = 1;
+ } else {
+ AMMO(ITEM_STICK)++;
+ if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
+ AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
+ }
+ }
+ } else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ Inventory_ChangeUpgrade(UPG_STICKS, 1);
+ AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
+ } else {
+ AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
+ if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
+ AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
+ }
+ }
+ item = ITEM_STICK;
+ } else if (item == ITEM_NUT) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ Inventory_ChangeUpgrade(UPG_NUTS, 1);
+ AMMO(ITEM_NUT) = ITEM_NUT;
+ } else {
+ AMMO(ITEM_NUT)++;
+ if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
+ AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
+ }
+ }
+ } else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ Inventory_ChangeUpgrade(UPG_NUTS, 1);
+ AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
+ // "Deku Nuts %d(%d)=%d BS_count=%d"
+ osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5,
+ sAmmoRefillCounts[item - ITEM_NUTS_5]);
+ } else {
+ AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
+ if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
+ AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
+ }
+ }
+ item = ITEM_NUT;
+ } else if (item == ITEM_BOMB) {
+ // "Bomb Bomb Bomb Bomb Bomb Bomb Bomb"
+ osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
+ if ((AMMO(ITEM_BOMB) += 1) > CUR_CAPACITY(UPG_BOMB_BAG)) {
+ AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
+ }
+ return ITEM_NONE;
+ } else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) {
+ if ((AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5]) > CUR_CAPACITY(UPG_BOMB_BAG)) {
+ AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
+ }
+ return ITEM_NONE;
+ } else if (item == ITEM_BOMBCHU) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
+ AMMO(ITEM_BOMBCHU) = 10;
+ return ITEM_NONE;
+ } else {
+ AMMO(ITEM_BOMBCHU) += 10;
+ if (AMMO(ITEM_BOMBCHU) > 50) {
+ AMMO(ITEM_BOMBCHU) = 50;
+ }
+ return ITEM_NONE;
+ }
+ } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
+ AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
+ return ITEM_NONE;
+ } else {
+ AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
+ if (AMMO(ITEM_BOMBCHU) > 50) {
+ AMMO(ITEM_BOMBCHU) = 50;
+ }
+ return ITEM_NONE;
+ }
+ } else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) {
+ AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4];
+
+ if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) {
+ AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
+ }
+
+ osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER));
+
+ return ITEM_BOW;
+ } else if (item == ITEM_SLINGSHOT) {
+ Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
+ INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
+ AMMO(ITEM_SLINGSHOT) = 30;
+ return ITEM_NONE;
+ } else if (item == ITEM_SEEDS) {
+ AMMO(ITEM_SLINGSHOT) += 5;
+
+ if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
+ AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
+ }
+
+ if (!(gSaveContext.itemGetInf[1] & 8)) {
+ gSaveContext.itemGetInf[1] |= 8;
+ return ITEM_NONE;
+ }
+
+ return ITEM_SEEDS;
+ } else if (item == ITEM_SEEDS_30) {
+ AMMO(ITEM_SLINGSHOT) += 30;
+
+ if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
+ AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
+ }
+
+ if (!(gSaveContext.itemGetInf[1] & 8)) {
+ gSaveContext.itemGetInf[1] |= 8;
+ return ITEM_NONE;
+ }
+
+ return ITEM_SEEDS;
+ } else if (item == ITEM_OCARINA_FAIRY) {
+ INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
+ return ITEM_NONE;
+ } else if (item == ITEM_OCARINA_TIME) {
+ INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME;
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
+ gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_TIME;
+ Interface_LoadItemIcon1(globalCtx, i);
+ }
+ }
+ return ITEM_NONE;
+ } else if (item == ITEM_BEAN) {
+ if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
+ INV_CONTENT(item) = item;
+ AMMO(ITEM_BEAN) = 1;
+ BEANS_BOUGHT = 1;
+ } else {
+ AMMO(ITEM_BEAN)++;
+ BEANS_BOUGHT++;
+ }
+ return ITEM_NONE;
+ } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
+ gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4);
+ return ITEM_NONE;
+ } else if (item == ITEM_HEART_CONTAINER) {
+ gSaveContext.healthCapacity += 0x10;
+ gSaveContext.health += 0x10;
+ return ITEM_NONE;
+ } else if (item == ITEM_HEART) {
+ osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
+ Health_ChangeBy(globalCtx, 0x10);
+ return item;
+ } else if (item == ITEM_MAGIC_SMALL) {
+ if (gSaveContext.unk_13F0 != 10) {
+ Magic_Fill(globalCtx);
+ }
+
+ func_80087708(globalCtx, 12, 5);
+
+ if (!(gSaveContext.infTable[25] & 0x100)) {
+ gSaveContext.infTable[25] |= 0x100;
+ return ITEM_NONE;
+ }
+
+ return item;
+ } else if (item == ITEM_MAGIC_LARGE) {
+ if (gSaveContext.unk_13F0 != 10) {
+ Magic_Fill(globalCtx);
+ }
+
+ func_80087708(globalCtx, 24, 5);
+
+ if (!(gSaveContext.infTable[25] & 0x100)) {
+ gSaveContext.infTable[25] |= 0x100;
+ return ITEM_NONE;
+ }
+
+ return item;
+ } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
+ Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
+ return ITEM_NONE;
+ } else if (item == ITEM_BOTTLE) {
+ temp = SLOT(item);
+
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
+ gSaveContext.inventory.items[temp + i] = item;
+ return ITEM_NONE;
+ }
+ }
+ } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
+ temp = SLOT(item);
+
+ if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
+ if (item == ITEM_MILK) {
+ item = ITEM_MILK_BOTTLE;
+ temp = SLOT(item);
+ }
+
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) {
+ // "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d"
+ osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
+ gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
+ gSaveContext.equips.cButtonSlots[2], temp + i, item);
+
+ if ((temp + i) == gSaveContext.equips.cButtonSlots[0]) {
+ gSaveContext.equips.buttonItems[1] = item;
+ Interface_LoadItemIcon2(globalCtx, 1);
+ gSaveContext.buttonStatus[1] = BTN_ENABLED;
+ } else if ((temp + i) == gSaveContext.equips.cButtonSlots[1]) {
+ gSaveContext.equips.buttonItems[2] = item;
+ Interface_LoadItemIcon2(globalCtx, 2);
+ gSaveContext.buttonStatus[2] = BTN_ENABLED;
+ } else if ((temp + i) == gSaveContext.equips.cButtonSlots[2]) {
+ gSaveContext.equips.buttonItems[3] = item;
+ Interface_LoadItemIcon1(globalCtx, 3);
+ gSaveContext.buttonStatus[3] = BTN_ENABLED;
+ }
+
+ gSaveContext.inventory.items[temp + i] = item;
+ return ITEM_NONE;
+ }
+ }
+ } else {
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
+ gSaveContext.inventory.items[temp + i] = item;
+ return ITEM_NONE;
+ }
+ }
+ }
+ } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
+ if (item == ITEM_SAW) {
+ gSaveContext.itemGetInf[1] |= 0x8000;
+ }
+
+ temp = INV_CONTENT(item);
+ INV_CONTENT(item) = item;
+
+ if (temp != ITEM_NONE) {
+ for (i = 1; i < 4; i++) {
+ if (temp == gSaveContext.equips.buttonItems[i]) {
+ if (item != ITEM_SOLD_OUT) {
+ gSaveContext.equips.buttonItems[i] = item;
+ Interface_LoadItemIcon1(globalCtx, i);
+ } else {
+ gSaveContext.equips.buttonItems[i] = ITEM_NONE;
+ }
+ return ITEM_NONE;
+ }
+ }
+ }
+
+ return ITEM_NONE;
+ }
+
+ temp = gSaveContext.inventory.items[slot];
+ osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp);
+ INV_CONTENT(item) = item;
+
+ return temp;
+}
+
+u8 Item_CheckObtainability(u8 item) {
+ s16 i;
+ s16 slot = SLOT(item);
+ s32 temp;
+
+ if (item >= ITEM_STICKS_5) {
+ slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
+ }
+
+ osSyncPrintf(VT_FGCOL(GREEN));
+ osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
+ osSyncPrintf(VT_RST);
+
+ if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
+ return ITEM_NONE;
+ } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) {
+ return ITEM_NONE;
+ } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
+ if (item == ITEM_SWORD_BGS) {
+ return ITEM_NONE;
+ } else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) &
+ gSaveContext.inventory.equipment) {
+ return item;
+ } else {
+ return ITEM_NONE;
+ }
+ } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
+ if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) {
+ return item;
+ } else {
+ return ITEM_NONE;
+ }
+ } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
+ if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) {
+ return item;
+ } else {
+ return ITEM_NONE;
+ }
+ } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
+ if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) {
+ return item;
+ } else {
+ return ITEM_NONE;
+ }
+ } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
+ return ITEM_NONE;
+ } else if (item == ITEM_KEY_SMALL) {
+ return ITEM_NONE;
+ } else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) {
+ return ITEM_NONE;
+ } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
+ return ITEM_NONE;
+ } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
+ if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
+ return ITEM_NONE;
+ } else {
+ return 0;
+ }
+ } else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) {
+ return ITEM_NONE;
+ } else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) {
+ return ITEM_NONE;
+ } else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) {
+ if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
+ return ITEM_NONE;
+ } else {
+ return 0;
+ }
+ } else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) {
+ return ITEM_NONE;
+ } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) {
+ return ITEM_NONE;
+ } else if (item == ITEM_LONGSHOT) {
+ return ITEM_NONE;
+ } else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) {
+ if (!(gSaveContext.itemGetInf[1] & 0x8)) {
+ return ITEM_NONE;
+ } else {
+ return ITEM_SEEDS;
+ }
+ } else if (item == ITEM_BEAN) {
+ return ITEM_NONE;
+ } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
+ return ITEM_NONE;
+ } else if (item == ITEM_HEART_CONTAINER) {
+ return ITEM_NONE;
+ } else if (item == ITEM_HEART) {
+ return ITEM_HEART;
+ } else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
+ // "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
+ osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.infTable[25] & 0x100);
+ if (!(gSaveContext.infTable[25] & 0x100)) {
+ return ITEM_NONE;
+ } else {
+ return item;
+ }
+ } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
+ return ITEM_NONE;
+ } else if (item == ITEM_BOTTLE) {
+ return ITEM_NONE;
+ } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
+ temp = SLOT(item);
+
+ if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
+ if (item == ITEM_MILK) {
+ item = ITEM_MILK_BOTTLE;
+ temp = SLOT(item);
+ }
+
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) {
+ return ITEM_NONE;
+ }
+ }
+ } else {
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
+ return ITEM_NONE;
+ }
+ }
+ }
+ } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
+ return ITEM_NONE;
+ }
+
+ return gSaveContext.inventory.items[slot];
+}
+
+void Inventory_DeleteItem(u16 item, u16 invSlot) {
+ s16 i;
+
+ if (item == ITEM_BEAN) {
+ BEANS_BOUGHT = 0;
+ }
+
+ gSaveContext.inventory.items[invSlot] = ITEM_NONE;
+
+ osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.inventory.items[invSlot]);
+
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.buttonItems[i] == item) {
+ gSaveContext.equips.buttonItems[i] = ITEM_NONE;
+ gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
+ }
+ }
+}
+
+s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
+ s16 i;
+
+ for (i = 0; i < ARRAY_COUNT(gSaveContext.inventory.items); i++) {
+ if (gSaveContext.inventory.items[i] == oldItem) {
+ gSaveContext.inventory.items[i] = newItem;
+ osSyncPrintf("アイテム消去(%d)\n", i); // "Item Purge (%d)"
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.buttonItems[i] == oldItem) {
+ gSaveContext.equips.buttonItems[i] = newItem;
+ Interface_LoadItemIcon1(globalCtx, i);
+ break;
+ }
+ }
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+s32 Inventory_HasEmptyBottle(void) {
+ u8* items = gSaveContext.inventory.items;
+
+ if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) {
+ return 1;
+ } else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) {
+ return 1;
+ } else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) {
+ return 1;
+ } else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+s32 Inventory_HasSpecificBottle(u8 bottleItem) {
+ u8* items = gSaveContext.inventory.items;
+
+ if (items[SLOT_BOTTLE_1] == bottleItem) {
+ return 1;
+ } else if (items[SLOT_BOTTLE_2] == bottleItem) {
+ return 1;
+ } else if (items[SLOT_BOTTLE_3] == bottleItem) {
+ return 1;
+ } else if (items[SLOT_BOTTLE_4] == bottleItem) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 button) {
+ osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
+ gSaveContext.equips.cButtonSlots[button - 1],
+ gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]]);
+
+ // Special case to only empty half of a Lon Lon Milk Bottle
+ if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) &&
+ (item == ITEM_BOTTLE)) {
+ item = ITEM_MILK_HALF;
+ }
+
+ gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
+ gSaveContext.equips.buttonItems[button] = item;
+
+ Interface_LoadItemIcon1(globalCtx, button);
+
+ globalCtx->pauseCtx.cursorItem[PAUSE_ITEM] = item;
+ gSaveContext.buttonStatus[button] = BTN_ENABLED;
+}
+
+s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
+ s32 bottleSlot = SLOT(ITEM_FAIRY);
+ s16 i;
+ s16 j;
+
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) {
+ for (j = 1; j < 4; j++) {
+ if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) {
+ gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE;
+ Interface_LoadItemIcon1(globalCtx, j);
+ i = 0;
+ bottleSlot = gSaveContext.equips.cButtonSlots[j - 1];
+ break;
+ }
+ }
+ osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d"
+ gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE;
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+void func_80086D5C(s32* buf, u16 size) {
+ u16 i;
+
+ //buf = ResourceMgr_LoadTexByName(buf);
+
+ for (i = 0; i < size; i++) {
+ buf[i] = 0;
+ }
+}
+
+void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) {
+ static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex };
+ if (action >= DO_ACTION_MAX) {
+ action = DO_ACTION_NONE;
+ }
+
+ char* doAction = actionsTbl[action];
+
+ char newName[512];
+ if (gSaveContext.language != LANGUAGE_ENG) {
+ size_t length = strlen(doAction);
+ strcpy(newName, doAction);
+ if (gSaveContext.language == LANGUAGE_FRA) {
+ newName[length - 6] = 'F';
+ newName[length - 5] = 'R';
+ newName[length - 4] = 'A';
+ } else if (gSaveContext.language == LANGUAGE_GER) {
+ newName[length - 6] = 'G';
+ newName[length - 5] = 'E';
+ newName[length - 4] = 'R';
+ }
+ doAction = newName;
+ }
+
+ /*
+ if (gSaveContext.language != LANGUAGE_ENG) {
+ action += DO_ACTION_MAX;
+ }
+
+ if (gSaveContext.language == LANGUAGE_FRA) {
+ action += DO_ACTION_MAX;
+ }*/
+
+
+ if (action != DO_ACTION_NONE) {
+ //osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
+ memcpy(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), ResourceMgr_LoadTexByName(doAction),
+ DO_ACTION_TEX_SIZE);
+ //DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160,
+ //interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
+ //(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE,
+ //0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
+ //osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
+ } else {
+ gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment);
+ //func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[loadOffset]), DO_ACTION_TEX_SIZE / 4);
+ func_80086D5C(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE / 4);
+ }
+}
+
+void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ PauseContext* pauseCtx = &globalCtx->pauseCtx;
+
+ if (interfaceCtx->unk_1F0 != action) {
+ interfaceCtx->unk_1F0 = action;
+ interfaceCtx->unk_1EC = 1;
+ interfaceCtx->unk_1F4 = 0.0f;
+ Interface_LoadActionLabel(interfaceCtx, action, 1);
+ if (pauseCtx->state != 0) {
+ interfaceCtx->unk_1EC = 3;
+ }
+ }
+}
+
+void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+
+ if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
+ (globalCtx->csCtx.state == CS_STATE_IDLE)) {
+ // clang-format off
+ if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8); }
+ // clang-format on
+
+ if (naviCallState == 0x1D) {
+ func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
+ }
+
+ interfaceCtx->naviCalling = 1;
+ sCUpInvisible = 0;
+ sCUpTimer = 10;
+ } else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) {
+ interfaceCtx->naviCalling = 0;
+ }
+}
+
+void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+
+ char* doAction = actionsTbl[action];
+ char newName[512];
+
+ if (gSaveContext.language != LANGUAGE_ENG) {
+ size_t length = strlen(doAction);
+ strcpy(newName, doAction);
+ if (gSaveContext.language == LANGUAGE_FRA) {
+ newName[length - 6] = 'F';
+ newName[length - 5] = 'R';
+ newName[length - 4] = 'A';
+ } else if (gSaveContext.language == LANGUAGE_GER) {
+ newName[length - 6] = 'G';
+ newName[length - 5] = 'E';
+ newName[length - 4] = 'R';
+ }
+ doAction = newName;
+ }
+
+ /*if (gSaveContext.language != LANGUAGE_ENG) {
+ action += DO_ACTION_MAX;
+ }
+
+ if (gSaveContext.language == LANGUAGE_FRA) {
+ action += DO_ACTION_MAX;
+ }*/
+
+ interfaceCtx->unk_1FC = action;
+
+
+
+ // OTRTODO
+ osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
+ memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE);
+ //DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE,
+ //(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0,
+ //&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
+ osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
+
+ interfaceCtx->unk_1FA = 1;
+}
+
+s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
+ u16 heartCount;
+ u16 healthLevel;
+
+ // "***** Fluctuation=%d (now=%d, max=%d) ***"
+ osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health,
+ gSaveContext.healthCapacity);
+
+ // clang-format off
+ if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
+ } else if ((gSaveContext.doubleDefense != 0) && (healthChange < 0)) {
+ healthChange >>= 1;
+ osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!=%d"
+ }
+ // clang-format on
+
+ gSaveContext.health += healthChange;
+
+ if (gSaveContext.health > gSaveContext.healthCapacity) {
+ gSaveContext.health = gSaveContext.healthCapacity;
+ }
+
+ heartCount = gSaveContext.health % 0x10;
+
+ healthLevel = heartCount;
+ if (heartCount != 0) {
+ if (heartCount > 10) {
+ healthLevel = 3;
+ } else if (heartCount > 5) {
+ healthLevel = 2;
+ } else {
+ healthLevel = 1;
+ }
+ }
+
+ // "Life=%d *** %d ******"
+ osSyncPrintf(" ライフ=%d *** %d ******\n", gSaveContext.health, healthLevel);
+
+ if (gSaveContext.health <= 0) {
+ gSaveContext.health = 0;
+ return 0;
+ } else {
+ return 1;
+ }
+}
+
+void Health_GiveHearts(s16 hearts) {
+ gSaveContext.healthCapacity += hearts * 0x10;
+}
+
+void Rupees_ChangeBy(s16 rupeeChange) {
+ gSaveContext.rupeeAccumulator += rupeeChange;
+}
+
+void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
+ // "Item = (%d) Amount = (%d + %d)"
+ osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange);
+
+ if (item == ITEM_STICK) {
+ AMMO(ITEM_STICK) += ammoChange;
+
+ if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) {
+ AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
+ } else if (AMMO(ITEM_STICK) < 0) {
+ AMMO(ITEM_STICK) = 0;
+ }
+ } else if (item == ITEM_NUT) {
+ AMMO(ITEM_NUT) += ammoChange;
+
+ if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) {
+ AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
+ } else if (AMMO(ITEM_NUT) < 0) {
+ AMMO(ITEM_NUT) = 0;
+ }
+ } else if (item == ITEM_BOMBCHU) {
+ AMMO(ITEM_BOMBCHU) += ammoChange;
+
+ if (AMMO(ITEM_BOMBCHU) >= 50) {
+ AMMO(ITEM_BOMBCHU) = 50;
+ } else if (AMMO(ITEM_BOMBCHU) < 0) {
+ AMMO(ITEM_BOMBCHU) = 0;
+ }
+ } else if (item == ITEM_BOW) {
+ AMMO(ITEM_BOW) += ammoChange;
+
+ if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) {
+ AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
+ } else if (AMMO(ITEM_BOW) < 0) {
+ AMMO(ITEM_BOW) = 0;
+ }
+ } else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) {
+ AMMO(ITEM_SLINGSHOT) += ammoChange;
+
+ if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
+ AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
+ } else if (AMMO(ITEM_SLINGSHOT) < 0) {
+ AMMO(ITEM_SLINGSHOT) = 0;
+ }
+ } else if (item == ITEM_BOMB) {
+ AMMO(ITEM_BOMB) += ammoChange;
+
+ if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
+ AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
+ } else if (AMMO(ITEM_BOMB) < 0) {
+ AMMO(ITEM_BOMB) = 0;
+ }
+ } else if (item == ITEM_BEAN) {
+ AMMO(ITEM_BEAN) += ammoChange;
+ }
+
+ osSyncPrintf("合計 = (%d)\n", AMMO(item)); // "Total = (%d)"
+}
+
+void Magic_Fill(GlobalContext* globalCtx) {
+ if (gSaveContext.magicAcquired) {
+ gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
+ gSaveContext.unk_13F6 = (gSaveContext.doubleMagic * 0x30) + 0x30;
+ gSaveContext.unk_13F0 = 9;
+ }
+}
+
+void func_800876C8(GlobalContext* globalCtx) {
+ if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) {
+ if (gSaveContext.unk_13F0 == 10) {
+ gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
+ }
+ gSaveContext.unk_13F0 = 5;
+ }
+}
+
+s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) {
+ if (!gSaveContext.magicAcquired) {
+ return 0;
+ }
+
+ if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) {
+ if (gSaveContext.unk_13F4 != 0) {
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ }
+ return 0;
+ }
+
+ switch (arg2) {
+ case 0:
+ case 2:
+ if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
+ if (gSaveContext.unk_13F0 == 7) {
+ globalCtx->actorCtx.unk_03 = 0;
+ }
+ gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
+ gSaveContext.unk_13F0 = 1;
+ return 1;
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ return 0;
+ }
+ case 1:
+ if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
+ if (gSaveContext.unk_13F0 == 7) {
+ globalCtx->actorCtx.unk_03 = 0;
+ }
+ gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
+ gSaveContext.unk_13F0 = 6;
+ return 1;
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ return 0;
+ }
+ case 3:
+ if (gSaveContext.unk_13F0 == 0) {
+ if (gSaveContext.magic != 0) {
+ globalCtx->interfaceCtx.unk_230 = 80;
+ gSaveContext.unk_13F0 = 7;
+ return 1;
+ } else {
+ return 0;
+ }
+ } else {
+ if (gSaveContext.unk_13F0 == 7) {
+ return 1;
+ } else {
+ return 0;
+ }
+ }
+ case 4:
+ if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
+ if (gSaveContext.unk_13F0 == 7) {
+ globalCtx->actorCtx.unk_03 = 0;
+ }
+ gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
+ gSaveContext.unk_13F0 = 4;
+ return 1;
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ return 0;
+ }
+ case 5:
+ if (gSaveContext.unk_13F4 >= gSaveContext.magic) {
+ gSaveContext.unk_13F8 = gSaveContext.magic + arg1;
+
+ if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) {
+ gSaveContext.unk_13F8 = gSaveContext.unk_13F4;
+ }
+
+ gSaveContext.unk_13F0 = 10;
+ return 1;
+ }
+ break;
+ }
+
+ return 0;
+}
+
+void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
+ static s16 sMagicBorderColors[][3] = {
+ { 255, 255, 255 },
+ { 150, 150, 150 },
+ { 255, 255, 150 },
+ { 255, 255, 50 },
+ };
+ static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
+ static s16 sMagicBorderRatio = 2;
+ static s16 sMagicBorderStep = 1;
+ MessageContext* msgCtx = &globalCtx->msgCtx;
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ s16 borderChangeR;
+ s16 borderChangeG;
+ s16 borderChangeB;
+ s16 temp;
+
+ switch (gSaveContext.unk_13F0) {
+ case 8:
+ temp = gSaveContext.magicLevel * 0x30;
+ if (gSaveContext.unk_13F4 != temp) {
+ if (gSaveContext.unk_13F4 < temp) {
+ gSaveContext.unk_13F4 += 8;
+ if (gSaveContext.unk_13F4 > temp) {
+ gSaveContext.unk_13F4 = temp;
+ }
+ } else {
+ gSaveContext.unk_13F4 -= 8;
+ if (gSaveContext.unk_13F4 <= temp) {
+ gSaveContext.unk_13F4 = temp;
+ }
+ }
+ } else {
+ gSaveContext.unk_13F0 = 9;
+ }
+ break;
+
+ case 9:
+ gSaveContext.magic += 4;
+
+ if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
+ Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ }
+
+ // "Storage MAGIC_NOW=%d (%d)"
+ osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6);
+ if (gSaveContext.magic >= gSaveContext.unk_13F6) {
+ gSaveContext.magic = gSaveContext.unk_13F6;
+ gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
+ gSaveContext.unk_13F2 = 0;
+ }
+ break;
+
+ case 1:
+ sMagicBorderRatio = 2;
+ gSaveContext.unk_13F0 = 2;
+ break;
+
+ case 2:
+ gSaveContext.magic -= 2;
+ if (gSaveContext.magic <= 0) {
+ gSaveContext.magic = 0;
+ gSaveContext.unk_13F0 = 3;
+ sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
+ } else if (gSaveContext.magic == gSaveContext.unk_13F8) {
+ gSaveContext.unk_13F0 = 3;
+ sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
+ }
+ case 3:
+ case 4:
+ case 6:
+ temp = sMagicBorderIndexes[sMagicBorderStep];
+ borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
+ borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
+ borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
+
+ if (sMagicBorderR >= sMagicBorderColors[temp][0]) {
+ sMagicBorderR -= borderChangeR;
+ } else {
+ sMagicBorderR += borderChangeR;
+ }
+
+ if (sMagicBorderG >= sMagicBorderColors[temp][1]) {
+ sMagicBorderG -= borderChangeG;
+ } else {
+ sMagicBorderG += borderChangeG;
+ }
+
+ if (sMagicBorderB >= sMagicBorderColors[temp][2]) {
+ sMagicBorderB -= borderChangeB;
+ } else {
+ sMagicBorderB += borderChangeB;
+ }
+
+ sMagicBorderRatio--;
+ if (sMagicBorderRatio == 0) {
+ sMagicBorderR = sMagicBorderColors[temp][0];
+ sMagicBorderG = sMagicBorderColors[temp][1];
+ sMagicBorderB = sMagicBorderColors[temp][2];
+ sMagicBorderRatio = YREG(40 + sMagicBorderStep);
+ sMagicBorderStep++;
+ if (sMagicBorderStep >= 4) {
+ sMagicBorderStep = 0;
+ }
+ }
+ break;
+
+ case 5:
+ sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
+ gSaveContext.unk_13F0 = 0;
+ break;
+
+ case 7:
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
+ (msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ (globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {
+ if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) ||
+ ((gSaveContext.equips.buttonItems[1] != ITEM_LENS) &&
+ (gSaveContext.equips.buttonItems[2] != ITEM_LENS) &&
+ (gSaveContext.equips.buttonItems[3] != ITEM_LENS)) ||
+ (globalCtx->actorCtx.unk_03 == 0)) {
+ globalCtx->actorCtx.unk_03 = 0;
+ Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ gSaveContext.unk_13F0 = 0;
+ sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
+ break;
+ }
+
+ interfaceCtx->unk_230--;
+ if (interfaceCtx->unk_230 == 0) {
+ gSaveContext.magic--;
+ interfaceCtx->unk_230 = 80;
+ }
+ }
+
+ temp = sMagicBorderIndexes[sMagicBorderStep];
+ borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
+ borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
+ borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
+
+ if (sMagicBorderR >= sMagicBorderColors[temp][0]) {
+ sMagicBorderR -= borderChangeR;
+ } else {
+ sMagicBorderR += borderChangeR;
+ }
+
+ if (sMagicBorderG >= sMagicBorderColors[temp][1]) {
+ sMagicBorderG -= borderChangeG;
+ } else {
+ sMagicBorderG += borderChangeG;
+ }
+
+ if (sMagicBorderB >= sMagicBorderColors[temp][2]) {
+ sMagicBorderB -= borderChangeB;
+ } else {
+ sMagicBorderB += borderChangeB;
+ }
+
+ sMagicBorderRatio--;
+ if (sMagicBorderRatio == 0) {
+ sMagicBorderR = sMagicBorderColors[temp][0];
+ sMagicBorderG = sMagicBorderColors[temp][1];
+ sMagicBorderB = sMagicBorderColors[temp][2];
+ sMagicBorderRatio = YREG(40 + sMagicBorderStep);
+ sMagicBorderStep++;
+ if (sMagicBorderStep >= 4) {
+ sMagicBorderStep = 0;
+ }
+ }
+ break;
+
+ case 10:
+ gSaveContext.magic += 4;
+ Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ if (gSaveContext.magic >= gSaveContext.unk_13F8) {
+ gSaveContext.magic = gSaveContext.unk_13F8;
+ gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
+ gSaveContext.unk_13F2 = 0;
+ }
+ break;
+
+ default:
+ gSaveContext.unk_13F0 = 0;
+ break;
+ }
+}
+
+void Interface_DrawMagicBar(GlobalContext* globalCtx) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ s16 magicBarY;
+
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2650);
+
+ if (gSaveContext.magicLevel != 0) {
+ if (gSaveContext.healthCapacity > 0xA0) {
+ magicBarY = R_MAGIC_BAR_LARGE_Y;
+ } else {
+ magicBarY = R_MAGIC_BAR_SMALL_Y;
+ }
+
+ func_80094520(globalCtx->state.gfxCtx);
+
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
+
+ OVERLAY_DISP =
+ Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X),
+ magicBarY, 8, 16, 1 << 10, 1 << 10);
+
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X) + 8, magicBarY,
+ gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
+
+ gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
+ G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X);
+
+ gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
+ ((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
+ 256, 0, 1 << 10, 1 << 10);
+
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
+ ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
+
+ const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X);
+
+ if (gSaveContext.unk_13F0 == 4) {
+ // Yellow part of the bar indicating the amount of magic to be subtracted
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
+
+ gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
+ (rMagicFillX + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
+ 0, 1 << 10, 1 << 10);
+
+ // Fill the rest of the bar with the normal magic color
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
+ interfaceCtx->magicAlpha);
+
+ gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
+ (rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
+ 0, 0, 1 << 10, 1 << 10);
+ } else {
+ // Fill the whole bar with the normal magic color
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
+ interfaceCtx->magicAlpha);
+
+ gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
+ (rMagicFillX + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
+ 0, 1 << 10, 1 << 10);
+ }
+ }
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2731);
+}
+
+void func_80088AA0(s16 arg0) {
+ gSaveContext.timerX[1] = 140;
+ gSaveContext.timerY[1] = 80;
+ D_80125A5C = 0;
+ gSaveContext.timer2Value = arg0;
+
+ if (arg0 != 0) {
+ gSaveContext.timer2State = 1;
+ } else {
+ gSaveContext.timer2State = 7;
+ }
+}
+
+void func_80088AF0(GlobalContext* globalCtx) {
+ if (gSaveContext.timer2State != 0) {
+ if (gSaveContext.eventInf[1] & 1) {
+ gSaveContext.timer2Value = 239;
+ } else {
+ gSaveContext.timer2Value = 1;
+ }
+ }
+}
+
+void func_80088B34(s16 arg0) {
+ gSaveContext.timerX[0] = 140;
+ gSaveContext.timerY[0] = 80;
+ D_80125A5C = 0;
+ gSaveContext.timer1Value = arg0;
+
+ if (arg0 != 0) {
+ gSaveContext.timer1State = 5;
+ } else {
+ gSaveContext.timer1State = 11;
+ }
+}
+
+void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
+ OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820);
+
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
+
+ CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829);
+}
+
+void Interface_DrawItemButtons(GlobalContext* globalCtx) {
+ static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex };
+ static s16 startButtonLeftPos[] = { 132, 130, 130 };
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ Player* player = GET_PLAYER(globalCtx);
+ PauseContext* pauseCtx = &globalCtx->pauseCtx;
+ s16 temp; // Used as both an alpha value and a button index
+ s16 dxdy;
+ s16 width;
+ s16 height;
+
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900);
+
+ // B Button Color & Texture
+ // Also loads the Item Button Texture reused by other buttons afterwards
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
+
+ OVERLAY_DISP =
+ Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)), R_ITEM_BTN_Y(0),
+ R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1);
+
+ // C-Left Button Color & Texture
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cLeftAlpha);
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) << 2, R_ITEM_BTN_Y(1) << 2,
+ (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) + R_ITEM_BTN_WIDTH(1)) << 2,
+ (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
+ G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
+
+ // C-Down Button Color & Texture
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cDownAlpha);
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) << 2, R_ITEM_BTN_Y(2) << 2,
+ (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) + R_ITEM_BTN_WIDTH(2)) << 2,
+ (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
+ G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
+
+ // C-Right Button Color & Texture
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cRightAlpha);
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) << 2, R_ITEM_BTN_Y(3) << 2,
+ (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) + R_ITEM_BTN_WIDTH(3)) << 2,
+ (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
+ G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
+
+ if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
+ if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
+ // Start Button Texture, Color & Label
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) << 2, 68,
+ (OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) + 22) << 2, 156,
+ G_TX_RENDERTILE, 0, 0, 1462, 1462);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA,
+ DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
+ width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
+ height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
+ const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language));
+ gSPWideTextureRectangle(
+ OVERLAY_DISP++, rStartLabelX << 2,
+ R_START_LABEL_Y(gSaveContext.language) << 2, (rStartLabelX + width) << 2,
+ (R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
+ }
+ }
+
+ if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
+ (globalCtx->csCtx.state == CS_STATE_IDLE)) {
+ if (!sCUpInvisible) {
+ // C-Up Button Texture, Color & Label (Navi Text)
+ gDPPipeSync(OVERLAY_DISP++);
+
+ if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
+ temp = 0;
+ } else if ((player->stateFlags1 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) ||
+ (player->stateFlags2 & 0x00040000)) {
+ temp = 70;
+ } else {
+ temp = interfaceCtx->healthAlpha;
+ }
+
+ const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X);
+ const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y << 2, (rCUpBtnX + 16) << 2,
+ (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y << 2, (rCUPIconX + 32) << 2,
+ (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ }
+
+ sCUpTimer--;
+ if (sCUpTimer == 0) {
+ sCUpInvisible ^= 1;
+ sCUpTimer = 10;
+ }
+ }
+
+ gDPPipeSync(OVERLAY_DISP++);
+
+ // Empty C Button Arrows
+ for (temp = 1; temp < 4; temp++) {
+ if (gSaveContext.equips.buttonItems[temp] > 0xF0) {
+ if (temp == 1) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cLeftAlpha);
+ } else if (temp == 2) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cDownAlpha);
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cRightAlpha);
+ }
+
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32,
+ OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp),
+ R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
+
+ const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex,
+ gEmptyCDownArrowTex, gEmptyCRightArrowTex
+ };
+
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32,
+ OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp),
+ R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
+ }
+ }
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3071);
+}
+
+void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
+
+ gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) << 2, R_ITEM_ICON_Y(button) << 2,
+ (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) + R_ITEM_ICON_WIDTH(button)) << 2,
+ (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
+ R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1);
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
+}
+
+const char* _gAmmoDigit0Tex[] =
+{
+ gAmmoDigit0Tex, gAmmoDigit1Tex, gAmmoDigit2Tex, gAmmoDigit3Tex, gAmmoDigit4Tex,
+ gAmmoDigit5Tex, gAmmoDigit6Tex, gAmmoDigit7Tex, gAmmoDigit8Tex, gAmmoDigit9Tex,
+ gUnusedAmmoDigitHalfTex
+};
+
+void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
+ s16 i;
+ s16 ammo;
+
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3105);
+
+ i = gSaveContext.equips.buttonItems[button];
+
+ if ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) ||
+ ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) || (i == ITEM_BOMBCHU) ||
+ (i == ITEM_BEAN)) {
+
+ if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) {
+ i = ITEM_BOW;
+ }
+
+ ammo = AMMO(i);
+
+ gDPPipeSync(OVERLAY_DISP++);
+
+ if ((button == 0) && (gSaveContext.minigameState == 1)) {
+ ammo = globalCtx->interfaceCtx.hbaAmmo;
+ } else if ((button == 0) && (globalCtx->shootingGalleryStatus > 1)) {
+ ammo = globalCtx->shootingGalleryStatus - 1;
+ } else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
+ ammo = globalCtx->bombchuBowlingStatus;
+ if (ammo < 0) {
+ ammo = 0;
+ }
+ } else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) ||
+ ((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
+ ((i == ITEM_SLINGSHOT) && (AMMO(i) == CUR_CAPACITY(UPG_BULLET_BAG))) ||
+ ((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) ||
+ ((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) ||
+ ((i == ITEM_BEAN) && (ammo == 15))) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha);
+ }
+
+ if (ammo == 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha);
+ }
+
+ for (i = 0; ammo >= 10; i++) {
+ ammo -= 10;
+ }
+
+ if (i != 0) {
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8,
+ OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
+ }
+
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8,
+ OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10);
+ }
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
+}
+
+void Interface_DrawActionButton(GlobalContext* globalCtx, f32 x, f32 y) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3172);
+
+ Matrix_Translate(-137.0f + x, 97.0f - y, XREG(18) / 10.0f, MTXMODE_NEW);
+ Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
+ Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
+
+ gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
+ G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
+
+ gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3187);
+}
+
+void Interface_InitVertices(GlobalContext* globalCtx) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ s16 i;
+
+ interfaceCtx->actionVtx = Graph_Alloc(globalCtx->state.gfxCtx, 8 * sizeof(Vtx));
+
+ // clang-format off
+ interfaceCtx->actionVtx[0].v.ob[0] =
+ interfaceCtx->actionVtx[2].v.ob[0] = -15;
+ interfaceCtx->actionVtx[1].v.ob[0] =
+ interfaceCtx->actionVtx[3].v.ob[0] = interfaceCtx->actionVtx[0].v.ob[0] + 29;
+
+ interfaceCtx->actionVtx[0].v.ob[1] =
+ interfaceCtx->actionVtx[1].v.ob[1] = 15;
+ interfaceCtx->actionVtx[2].v.ob[1] =
+ interfaceCtx->actionVtx[3].v.ob[1] = interfaceCtx->actionVtx[0].v.ob[1] - 29;
+
+ interfaceCtx->actionVtx[4].v.ob[0] =
+ interfaceCtx->actionVtx[6].v.ob[0] = -((XREG(21) + 1) / 2);
+ interfaceCtx->actionVtx[5].v.ob[0] =
+ interfaceCtx->actionVtx[7].v.ob[0] = interfaceCtx->actionVtx[4].v.ob[0] + (XREG(21) + 1);
+
+ interfaceCtx->actionVtx[4].v.ob[1] =
+ interfaceCtx->actionVtx[5].v.ob[1] = XREG(28) / 2;
+ interfaceCtx->actionVtx[6].v.ob[1] =
+ interfaceCtx->actionVtx[7].v.ob[1] = interfaceCtx->actionVtx[4].v.ob[1] - XREG(28);
+
+ for (i = 0; i < 8; i += 4) {
+ interfaceCtx->actionVtx[i].v.ob[2] = interfaceCtx->actionVtx[i+1].v.ob[2] =
+ interfaceCtx->actionVtx[i+2].v.ob[2] = interfaceCtx->actionVtx[i+3].v.ob[2] = 0;
+
+ interfaceCtx->actionVtx[i].v.flag = interfaceCtx->actionVtx[i+1].v.flag =
+ interfaceCtx->actionVtx[i+2].v.flag = interfaceCtx->actionVtx[i+3].v.flag = 0;
+
+ interfaceCtx->actionVtx[i].v.tc[0] = interfaceCtx->actionVtx[i].v.tc[1] =
+ interfaceCtx->actionVtx[i+1].v.tc[1] = interfaceCtx->actionVtx[i+2].v.tc[0] = -16;
+ interfaceCtx->actionVtx[i+1].v.tc[0] = interfaceCtx->actionVtx[i+2].v.tc[1] =
+ interfaceCtx->actionVtx[i+3].v.tc[0] = interfaceCtx->actionVtx[i+3].v.tc[1] = 1024 - 16;
+
+ interfaceCtx->actionVtx[i].v.cn[0] = interfaceCtx->actionVtx[i+1].v.cn[0] =
+ interfaceCtx->actionVtx[i+2].v.cn[0] = interfaceCtx->actionVtx[i+3].v.cn[0] =
+ interfaceCtx->actionVtx[i].v.cn[1] = interfaceCtx->actionVtx[i+1].v.cn[1] =
+ interfaceCtx->actionVtx[i+2].v.cn[1] = interfaceCtx->actionVtx[i+3].v.cn[1] =
+ interfaceCtx->actionVtx[i].v.cn[2] = interfaceCtx->actionVtx[i+1].v.cn[2] =
+ interfaceCtx->actionVtx[i+2].v.cn[2] = interfaceCtx->actionVtx[i+3].v.cn[2] = 255;
+
+ interfaceCtx->actionVtx[i].v.cn[3] = interfaceCtx->actionVtx[i+1].v.cn[3] =
+ interfaceCtx->actionVtx[i+2].v.cn[3] = interfaceCtx->actionVtx[i+3].v.cn[3] = 255;
+ }
+
+ interfaceCtx->actionVtx[5].v.tc[0] = interfaceCtx->actionVtx[7].v.tc[0] = 1536;
+ interfaceCtx->actionVtx[6].v.tc[1] = interfaceCtx->actionVtx[7].v.tc[1] = 512;
+
+ interfaceCtx->beatingHeartVtx = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Vtx));
+
+ interfaceCtx->beatingHeartVtx[0].v.ob[0] = interfaceCtx->beatingHeartVtx[2].v.ob[0] = -8;
+ interfaceCtx->beatingHeartVtx[1].v.ob[0] = interfaceCtx->beatingHeartVtx[3].v.ob[0] = 8;
+ interfaceCtx->beatingHeartVtx[0].v.ob[1] = interfaceCtx->beatingHeartVtx[1].v.ob[1] = 8;
+ interfaceCtx->beatingHeartVtx[2].v.ob[1] = interfaceCtx->beatingHeartVtx[3].v.ob[1] = -8;
+
+ interfaceCtx->beatingHeartVtx[0].v.ob[2] = interfaceCtx->beatingHeartVtx[1].v.ob[2] =
+ interfaceCtx->beatingHeartVtx[2].v.ob[2] = interfaceCtx->beatingHeartVtx[3].v.ob[2] = 0;
+
+ interfaceCtx->beatingHeartVtx[0].v.flag = interfaceCtx->beatingHeartVtx[1].v.flag =
+ interfaceCtx->beatingHeartVtx[2].v.flag = interfaceCtx->beatingHeartVtx[3].v.flag = 0;
+
+ interfaceCtx->beatingHeartVtx[0].v.tc[0] = interfaceCtx->beatingHeartVtx[0].v.tc[1] =
+ interfaceCtx->beatingHeartVtx[1].v.tc[1] = interfaceCtx->beatingHeartVtx[2].v.tc[0] = 0;
+ interfaceCtx->beatingHeartVtx[1].v.tc[0] = interfaceCtx->beatingHeartVtx[2].v.tc[1] =
+ interfaceCtx->beatingHeartVtx[3].v.tc[0] = interfaceCtx->beatingHeartVtx[3].v.tc[1] = 512;
+
+ interfaceCtx->beatingHeartVtx[0].v.cn[0] = interfaceCtx->beatingHeartVtx[1].v.cn[0] =
+ interfaceCtx->beatingHeartVtx[2].v.cn[0] = interfaceCtx->beatingHeartVtx[3].v.cn[0] =
+ interfaceCtx->beatingHeartVtx[0].v.cn[1] = interfaceCtx->beatingHeartVtx[1].v.cn[1] =
+ interfaceCtx->beatingHeartVtx[2].v.cn[1] = interfaceCtx->beatingHeartVtx[3].v.cn[1] =
+ interfaceCtx->beatingHeartVtx[0].v.cn[2] = interfaceCtx->beatingHeartVtx[1].v.cn[2] =
+ interfaceCtx->beatingHeartVtx[2].v.cn[2] = interfaceCtx->beatingHeartVtx[3].v.cn[2] =
+ interfaceCtx->beatingHeartVtx[0].v.cn[3] = interfaceCtx->beatingHeartVtx[1].v.cn[3] =
+ interfaceCtx->beatingHeartVtx[2].v.cn[3] = interfaceCtx->beatingHeartVtx[3].v.cn[3] = 255;
+ // clang-format on
+}
+
+/*
+void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s32 rightX) {
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ Vec3f eye;
+ Vec3f lookAt;
+ Vec3f up;
+
+ eye.x = eye.y = eye.z = 0.0f;
+ lookAt.x = lookAt.y = 0.0f;
+ lookAt.z = -1.0f;
+ up.x = up.z = 0.0f;
+ up.y = 1.0f;
+
+ func_800AA358(&interfaceCtx->view, &eye, &lookAt, &up);
+
+ interfaceCtx->viewport.topY = topY;
+ interfaceCtx->viewport.bottomY = bottomY;
+ interfaceCtx->viewport.leftX = leftX;
+ interfaceCtx->viewport.rightX = rightX;
+ View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport);
+
+ func_800AA460(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
+ func_800AB560(&interfaceCtx->view);
+}
+*/
+
+void func_8008A994(InterfaceContext* interfaceCtx) {
+ SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
+ func_800AB2C4(&interfaceCtx->view);
+}
+
+const char* digitTextures[] =
+{
+ gCounterDigit0Tex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex,
+ gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex,
+ gCounterDigit9Tex, gCounterColonTex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex,
+ gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex
+};
+
+void Interface_Draw(GlobalContext* globalCtx) {
+ static s16 magicArrowEffectsR[] = { 255, 100, 255 };
+ static s16 magicArrowEffectsG[] = { 0, 100, 255 };
+ static s16 magicArrowEffectsB[] = { 0, 255, 100 };
+ static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
+ static s16 digitWidth[] = { 9, 9, 8, 9, 9 };
+ // unused, most likely colors
+ static s16 D_80125B1C[][3] = {
+ { 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
+ };
+ static s16 rupeeDigitsFirst[] = { 1, 0, 0 };
+ static s16 rupeeDigitsCount[] = { 2, 3, 3 };
+ static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
+ static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
+ static s16 D_80125B5C[] = { 91, 91 }; // unused
+ static s16 D_8015FFE0;
+ static s16 D_8015FFE2;
+ static s16 D_8015FFE4;
+ static s16 D_8015FFE6;
+ static s16 timerDigits[5];
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ PauseContext* pauseCtx = &globalCtx->pauseCtx;
+ MessageContext* msgCtx = &globalCtx->msgCtx;
+ Player* player = GET_PLAYER(globalCtx);
+ s16 svar1;
+ s16 svar2;
+ s16 svar3;
+ s16 svar4;
+ s16 svar5;
+ s16 svar6;
+
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
+
+ // Invalidate Do Action textures as they may have changed
+ gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment);
+ gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE);
+
+ gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment);
+ gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->doActionSegment);
+ gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment);
+ gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
+
+ if (pauseCtx->debugState == 0) {
+ Interface_InitVertices(globalCtx);
+ func_8008A994(interfaceCtx);
+ HealthMeter_Draw(globalCtx);
+
+ func_80094520(globalCtx->state.gfxCtx);
+
+ // Rupee Icon
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26),
+ 206, 16, 16, 1 << 10, 1 << 10);
+
+ switch (globalCtx->sceneNum) {
+ case SCENE_BMORI1:
+ case SCENE_HIDAN:
+ case SCENE_MIZUSIN:
+ case SCENE_JYASINZOU:
+ case SCENE_HAKADAN:
+ case SCENE_HAKADANCH:
+ case SCENE_ICE_DOUKUTO:
+ case SCENE_GANON:
+ case SCENE_MEN:
+ case SCENE_GERUDOWAY:
+ case SCENE_GANONTIKA:
+ case SCENE_GANON_SONOGO:
+ case SCENE_GANONTIKA_SONOGO:
+ case SCENE_TAKARAYA:
+ if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
+ // Small Key Icon
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16,
+ 1 << 10, 1 << 10);
+
+ // Small Key Counter
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
+ TEXEL0, 0, PRIMITIVE, 0);
+
+ interfaceCtx->counterDigits[2] = 0;
+ interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
+
+ while (interfaceCtx->counterDigits[3] >= 10) {
+ interfaceCtx->counterDigits[2]++;
+ interfaceCtx->counterDigits[3] -= 10;
+ }
+
+ svar3 = OTRGetRectDimensionFromLeftEdge(42);
+
+ if (interfaceCtx->counterDigits[2] != 0) {
+ OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8,
+ 16, svar3, 190, 8, 16, 1 << 10, 1 << 10);
+ svar3 += 8;
+ }
+
+ OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP,
+ ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16,
+ svar3, 190, 8, 16, 1 << 10, 1 << 10);
+ }
+ break;
+ default:
+ break;
+ }
+
+ // Rupee Counter
+ gDPPipeSync(OVERLAY_DISP++);
+
+ if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
+ } else if (gSaveContext.rupees != 0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
+ }
+
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
+ PRIMITIVE, 0);
+
+ interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
+ interfaceCtx->counterDigits[2] = gSaveContext.rupees;
+
+ if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
+ interfaceCtx->counterDigits[2] &= 0xDDD;
+ }
+
+ while (interfaceCtx->counterDigits[2] >= 100) {
+ interfaceCtx->counterDigits[0]++;
+ interfaceCtx->counterDigits[2] -= 100;
+ }
+
+ while (interfaceCtx->counterDigits[2] >= 10) {
+ interfaceCtx->counterDigits[1]++;
+ interfaceCtx->counterDigits[2] -= 10;
+ }
+
+ svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
+ svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
+
+ for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
+ OVERLAY_DISP =
+ Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
+ OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10);
+ }
+
+ Interface_DrawMagicBar(globalCtx);
+ Minimap_Draw(globalCtx);
+
+ if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
+ func_8002C124(&globalCtx->actorCtx.targetCtx, globalCtx); // Draw Z-Target
+ }
+
+ func_80094520(globalCtx->state.gfxCtx);
+
+ Interface_DrawItemButtons(globalCtx);
+
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
+
+ if (!(interfaceCtx->unk_1FA)) {
+ // B Button Icon & Ammo Count
+ if (gSaveContext.equips.buttonItems[0] != ITEM_NONE)
+ {
+ Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
+
+ if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
+ ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
+ 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
+ }
+ }
+ } else {
+ // B Button Do Action Label
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
+
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, G_IM_FMT_IA,
+ DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
+ const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language));
+ gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language) << 2,
+ (rBLabelX + DO_ACTION_TEX_WIDTH) << 2,
+ (R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0,
+ R_B_LABEL_DD, R_B_LABEL_DD);
+ }
+
+ gDPPipeSync(OVERLAY_DISP++);
+
+ // C-Left Button Icon & Ammo Count
+ if (gSaveContext.equips.buttonItems[1] < 0xF0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
+ Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[1]], 1);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
+ }
+
+ gDPPipeSync(OVERLAY_DISP++);
+
+ // C-Down Button Icon & Ammo Count
+ if (gSaveContext.equips.buttonItems[2] < 0xF0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
+ Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[2]], 2);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
+ }
+
+ gDPPipeSync(OVERLAY_DISP++);
+
+ // C-Right Button Icon & Ammo Count
+ if (gSaveContext.equips.buttonItems[3] < 0xF0) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
+ Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[3]], 3);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
+ }
+
+ // A Button
+ func_80094A14(globalCtx->state.gfxCtx);
+ const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X);
+ //func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, rABtnX, rABtnX + 45);
+ gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
+ interfaceCtx->aAlpha);
+ Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y);
+ gDPPipeSync(OVERLAY_DISP++);
+ const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X);
+ //func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45);
+ gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
+ Matrix_Translate(-138.0f + rAIconX, 98.0f - R_A_ICON_Y, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
+ Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
+ Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
+ gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
+ G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
+
+ if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
+ Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment);
+ } else {
+ Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE);
+ }
+
+ gDPPipeSync(OVERLAY_DISP++);
+
+ func_8008A994(interfaceCtx);
+ svar3 = 16;
+
+ if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
+ // Inventory Equip Effects
+ gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
+ func_80094A14(globalCtx->state.gfxCtx);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
+ gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
+
+ pauseCtx->cursorVtx[svar3].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = svar2 = pauseCtx->equipAnimX / 10;
+ pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = svar2 =
+ pauseCtx->cursorVtx[svar3].v.ob[0] + WREG(90) / 10;
+ pauseCtx->cursorVtx[svar3].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = svar2 = pauseCtx->equipAnimY / 10;
+ pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = svar2 =
+ pauseCtx->cursorVtx[svar3].v.ob[1] - WREG(90) / 10;
+
+ if (pauseCtx->equipTargetItem < 0xBF) {
+ // Normal Equip (icon goes from the inventory slot to the C button when equipping it)
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha);
+ gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
+
+ gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b,
+ 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ } else {
+ // Magic Arrow Equip Effect
+ svar1 = pauseCtx->equipTargetItem - 0xBF;
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicArrowEffectsR[svar1], magicArrowEffectsG[svar1],
+ magicArrowEffectsB[svar1], pauseCtx->equipAnimAlpha);
+
+ if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) {
+ svar1 = (pauseCtx->equipAnimAlpha / 8) / 2;
+ pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = svar2 =
+ pauseCtx->cursorVtx[16].v.ob[0] - svar1;
+ pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = svar2 =
+ pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32;
+ pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = svar2 =
+ pauseCtx->cursorVtx[16].v.ob[1] + svar1;
+ pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = svar2 =
+ pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32;
+ }
+
+ gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
+ gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ }
+
+ gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
+ }
+
+ func_80094520(globalCtx->state.gfxCtx);
+
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
+ if (gSaveContext.minigameState != 1) {
+ // Carrots rendering if the action corresponds to riding a horse
+ if (interfaceCtx->unk_1EE == 8) {
+ // Load Carrot Icon
+ gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+
+ // Draw 6 carrots
+ for (svar1 = 1, svar5 = ZREG(14); svar1 < 7; svar1++, svar5 += 16) {
+ // Carrot Color (based on availability)
+ if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < svar1)) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
+ }
+
+ gSPTextureRectangle(OVERLAY_DISP++, svar5 << 2, ZREG(15) << 2, (svar5 + 16) << 2,
+ (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ }
+ }
+ } else {
+ // Score for the Horseback Archery
+ svar5 = OTRGetRectDimensionFromRightEdge(WREG(32));
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
+
+ // Target Icon
+ gDPLoadTextureBlock(OVERLAY_DISP++, gArcheryScoreIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPTextureRectangle(OVERLAY_DISP++, (svar5 + 28) << 2, ZREG(15) << 2, (svar5 + 52) << 2,
+ (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+
+ // Score Counter
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
+ TEXEL0, 0, PRIMITIVE, 0);
+
+ svar5 = OTRGetRectDimensionFromRightEdge(WREG(32)) + 6 * 9;
+
+ for (svar1 = svar2 = 0; svar1 < 4; svar1++) {
+ if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) {
+ OVERLAY_DISP = Gfx_TextureI8(
+ OVERLAY_DISP, digitTextures[sHBAScoreDigits[svar1]], 8, 16, svar5,
+ (ZREG(15) - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1);
+ svar5 += 9;
+ svar2++;
+ }
+ }
+
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
+ }
+ }
+
+ if ((gSaveContext.timer2State == 5) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT)) {
+ // Trade quest timer reached 0
+ D_8015FFE6 = 40;
+ gSaveContext.cutsceneIndex = 0;
+ globalCtx->sceneLoadFlag = 0x14;
+ globalCtx->fadeTransition = 3;
+ gSaveContext.timer2State = 0;
+
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
+ if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
+ gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
+ } else {
+ gSaveContext.equips.buttonItems[0] = ITEM_NONE;
+ }
+ }
+
+ // Revert any spoiling trade quest items
+ for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) {
+ if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
+ gSaveContext.eventInf[0] &= 0x7F80;
+ osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[0]);
+ globalCtx->nextEntranceIndex = spoilingItemEntrances[svar1];
+ INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
+
+ for (svar2 = 1; svar2 < 4; svar2++) {
+ if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) {
+ gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1];
+ Interface_LoadItemIcon1(globalCtx, svar2);
+ }
+ }
+ }
+ }
+ }
+
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
+ (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
+ !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
+ (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) &&
+ (globalCtx->shootingGalleryStatus <= 1) &&
+ !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
+ svar6 = 0;
+ switch (gSaveContext.timer1State) {
+ case 1:
+ D_8015FFE2 = 20;
+ D_8015FFE0 = 20;
+ gSaveContext.timer1Value = gSaveContext.health >> 1;
+ gSaveContext.timer1State = 2;
+ break;
+ case 2:
+ D_8015FFE2--;
+ if (D_8015FFE2 == 0) {
+ D_8015FFE2 = 20;
+ gSaveContext.timer1State = 3;
+ }
+ break;
+ case 5:
+ case 11:
+ D_8015FFE2 = 20;
+ D_8015FFE0 = 20;
+ if (gSaveContext.timer1State == 5) {
+ gSaveContext.timer1State = 6;
+ } else {
+ gSaveContext.timer1State = 12;
+ }
+ break;
+ case 6:
+ case 12:
+ D_8015FFE2--;
+ if (D_8015FFE2 == 0) {
+ D_8015FFE2 = 20;
+ if (gSaveContext.timer1State == 6) {
+ gSaveContext.timer1State = 7;
+ } else {
+ gSaveContext.timer1State = 13;
+ }
+ }
+ break;
+ case 3:
+ case 7:
+ svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
+ gSaveContext.timerX[0] -= svar1;
+
+ if (gSaveContext.healthCapacity > 0xA0) {
+ svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
+ } else {
+ svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
+ }
+ gSaveContext.timerY[0] -= svar1;
+
+ D_8015FFE2--;
+ if (D_8015FFE2 == 0) {
+ D_8015FFE2 = 20;
+ gSaveContext.timerX[0] = 26;
+
+ if (gSaveContext.healthCapacity > 0xA0) {
+ gSaveContext.timerY[0] = 54;
+ } else {
+ gSaveContext.timerY[0] = 46;
+ }
+
+ if (gSaveContext.timer1State == 3) {
+ gSaveContext.timer1State = 4;
+ } else {
+ gSaveContext.timer1State = 8;
+ }
+ }
+ case 4:
+ case 8:
+ if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) {
+ if (gSaveContext.healthCapacity > 0xA0) {
+ gSaveContext.timerY[0] = 54;
+ } else {
+ gSaveContext.timerY[0] = 46;
+ }
+ }
+
+ if ((gSaveContext.timer1State >= 3) && (msgCtx->msgLength == 0)) {
+ D_8015FFE0--;
+ if (D_8015FFE0 == 0) {
+ if (gSaveContext.timer1Value != 0) {
+ gSaveContext.timer1Value--;
+ }
+
+ D_8015FFE0 = 20;
+
+ if (gSaveContext.timer1Value == 0) {
+ gSaveContext.timer1State = 10;
+ if (D_80125A5C != 0) {
+ gSaveContext.health = 0;
+ globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 2));
+ }
+ D_80125A5C = 0;
+ } else if (gSaveContext.timer1Value > 60) {
+ if (timerDigits[4] == 1) {
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
+ }
+ } else if (gSaveContext.timer1Value >= 11) {
+ if (timerDigits[4] & 1) {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
+ }
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
+ }
+ }
+ }
+ break;
+ case 13:
+ svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
+ gSaveContext.timerX[0] -= svar1;
+
+ if (gSaveContext.healthCapacity > 0xA0) {
+ svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
+ } else {
+ svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
+ }
+ gSaveContext.timerY[0] -= svar1;
+
+ D_8015FFE2--;
+ if (D_8015FFE2 == 0) {
+ D_8015FFE2 = 20;
+ gSaveContext.timerX[0] = 26;
+ if (gSaveContext.healthCapacity > 0xA0) {
+ gSaveContext.timerY[0] = 54;
+ } else {
+ gSaveContext.timerY[0] = 46;
+ }
+
+ gSaveContext.timer1State = 14;
+ }
+ case 14:
+ if (gSaveContext.timer1State == 14) {
+ if (gSaveContext.healthCapacity > 0xA0) {
+ gSaveContext.timerY[0] = 54;
+ } else {
+ gSaveContext.timerY[0] = 46;
+ }
+ }
+
+ if (gSaveContext.timer1State >= 3) {
+ D_8015FFE0--;
+ if (D_8015FFE0 == 0) {
+ gSaveContext.timer1Value++;
+ D_8015FFE0 = 20;
+
+ if (gSaveContext.timer1Value == 3599) {
+ D_8015FFE2 = 40;
+ gSaveContext.timer1State = 15;
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
+ }
+ }
+ }
+ break;
+ case 10:
+ if (gSaveContext.timer2State != 0) {
+ D_8015FFE6 = 20;
+ D_8015FFE4 = 20;
+ gSaveContext.timerX[1] = 140;
+ gSaveContext.timerY[1] = 80;
+
+ if (gSaveContext.timer2State < 7) {
+ gSaveContext.timer2State = 2;
+ } else {
+ gSaveContext.timer2State = 8;
+ }
+
+ gSaveContext.timer1State = 0;
+ } else {
+ gSaveContext.timer1State = 0;
+ }
+ case 15:
+ break;
+ default:
+ svar6 = 1;
+ switch (gSaveContext.timer2State) {
+ case 1:
+ case 7:
+ D_8015FFE6 = 20;
+ D_8015FFE4 = 20;
+ gSaveContext.timerX[1] = 140;
+ gSaveContext.timerY[1] = 80;
+ if (gSaveContext.timer2State == 1) {
+ gSaveContext.timer2State = 2;
+ } else {
+ gSaveContext.timer2State = 8;
+ }
+ break;
+ case 2:
+ case 8:
+ D_8015FFE6--;
+ if (D_8015FFE6 == 0) {
+ D_8015FFE6 = 20;
+ if (gSaveContext.timer2State == 2) {
+ gSaveContext.timer2State = 3;
+ } else {
+ gSaveContext.timer2State = 9;
+ }
+ }
+ break;
+ case 3:
+ case 9:
+ osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n",
+ svar5 = gSaveContext.timerX[1], svar2 = gSaveContext.timerY[1],
+ gSaveContext.timer2Value);
+ svar1 = (gSaveContext.timerX[1] - 26) / D_8015FFE6;
+ gSaveContext.timerX[1] -= svar1;
+ if (gSaveContext.healthCapacity > 0xA0) {
+ svar1 = (gSaveContext.timerY[1] - 54) / D_8015FFE6;
+ } else {
+ svar1 = (gSaveContext.timerY[1] - 46) / D_8015FFE6;
+ }
+ gSaveContext.timerY[1] -= svar1;
+
+ D_8015FFE6--;
+ if (D_8015FFE6 == 0) {
+ D_8015FFE6 = 20;
+ gSaveContext.timerX[1] = 26;
+
+ if (gSaveContext.healthCapacity > 0xA0) {
+ gSaveContext.timerY[1] = 54;
+ } else {
+ gSaveContext.timerY[1] = 46;
+ }
+
+ if (gSaveContext.timer2State == 3) {
+ gSaveContext.timer2State = 4;
+ } else {
+ gSaveContext.timer2State = 10;
+ }
+ }
+ case 4:
+ case 10:
+ if ((gSaveContext.timer2State == 4) || (gSaveContext.timer2State == 10)) {
+ if (gSaveContext.healthCapacity > 0xA0) {
+ gSaveContext.timerY[1] = 54;
+ } else {
+ gSaveContext.timerY[1] = 46;
+ }
+ }
+
+ if (gSaveContext.timer2State >= 3) {
+ D_8015FFE4--;
+ if (D_8015FFE4 == 0) {
+ D_8015FFE4 = 20;
+ if (gSaveContext.timer2State == 4) {
+ gSaveContext.timer2Value--;
+ osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer2Value);
+
+ if (gSaveContext.timer2Value <= 0) {
+ if (!Flags_GetSwitch(globalCtx, 0x37) ||
+ ((globalCtx->sceneNum != SCENE_GANON_DEMO) &&
+ (globalCtx->sceneNum != SCENE_GANON_FINAL) &&
+ (globalCtx->sceneNum != SCENE_GANON_SONOGO) &&
+ (globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) {
+ D_8015FFE6 = 40;
+ gSaveContext.timer2State = 5;
+ gSaveContext.cutsceneIndex = 0;
+ Message_StartTextbox(globalCtx, 0x71B0, NULL);
+ func_8002DF54(globalCtx, NULL, 8);
+ } else {
+ D_8015FFE6 = 40;
+ gSaveContext.timer2State = 6;
+ }
+ } else if (gSaveContext.timer2Value > 60) {
+ if (timerDigits[4] == 1) {
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
+ }
+ } else if (gSaveContext.timer2Value > 10) {
+ if ((timerDigits[4] & 1)) {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
+ }
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
+ }
+ } else {
+ gSaveContext.timer2Value++;
+ if (gSaveContext.eventInf[1] & 1) {
+ if (gSaveContext.timer2Value == 240) {
+ Message_StartTextbox(globalCtx, 0x6083, NULL);
+ gSaveContext.eventInf[1] &= ~1;
+ gSaveContext.timer2State = 0;
+ }
+ }
+ }
+
+ if ((gSaveContext.timer2Value % 60) == 0) {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
+ }
+ }
+ }
+ break;
+ case 6:
+ D_8015FFE6--;
+ if (D_8015FFE6 == 0) {
+ gSaveContext.timer2State = 0;
+ }
+ break;
+ }
+ break;
+ }
+
+ if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) ||
+ (gSaveContext.timer2State != 0)) {
+ timerDigits[0] = timerDigits[1] = svar2 = timerDigits[3] = 0;
+ timerDigits[2] = 10; // digit 10 is used as ':' (colon)
+
+ if (gSaveContext.timer1State != 0) {
+ timerDigits[4] = gSaveContext.timer1Value;
+ } else {
+ timerDigits[4] = gSaveContext.timer2Value;
+ }
+
+ while (timerDigits[4] >= 60) {
+ timerDigits[1]++;
+ if (timerDigits[1] >= 10) {
+ timerDigits[0]++;
+ timerDigits[1] -= 10;
+ }
+ timerDigits[4] -= 60;
+ }
+
+ while (timerDigits[4] >= 10) {
+ timerDigits[3]++;
+ timerDigits[4] -= 10;
+ }
+
+ // Clock Icon
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
+ svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]);
+ svar2 = gSaveContext.timerY[svar6];
+ OVERLAY_DISP =
+ Gfx_TextureIA8(OVERLAY_DISP, gClockIconTex, 16, 16, svar5, svar2 + 2, 16, 16, 1 << 10, 1 << 10);
+
+ // Timer Counter
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
+ TEXEL0, 0, PRIMITIVE, 0);
+
+ if (gSaveContext.timer1State != 0) {
+ if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
+ }
+ } else {
+ if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
+ } else {
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
+ }
+ }
+
+ for (svar1 = 0; svar1 < 5; svar1++) {
+ // clang-format off
+ svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]);
+ OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, digitTextures[timerDigits[svar1]], 8, 16,
+ svar5 + timerDigitLeftPos[svar1],
+ svar2 = gSaveContext.timerY[svar6], digitWidth[svar1], VREG(42), VREG(43) << 1,
+ VREG(43) << 1);
+ // clang-format on
+ }
+ }
+ }
+ }
+
+ if (pauseCtx->debugState == 3) {
+ FlagSet_Update(globalCtx);
+ }
+
+ if (interfaceCtx->unk_244 != 0) {
+ gDPPipeSync(OVERLAY_DISP++);
+ gSPDisplayList(OVERLAY_DISP++, sSetupDL_80125A60);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
+ gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
+ }
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269);
+}
+
+void Interface_Update(GlobalContext* globalCtx) {
+ static u8 D_80125B60 = 0;
+ static s16 sPrevTimeIncrement = 0;
+ MessageContext* msgCtx = &globalCtx->msgCtx;
+ InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
+ Player* player = GET_PLAYER(globalCtx);
+ s16 alpha;
+ s16 alpha1;
+ u16 action;
+ Input* debugInput = &globalCtx->state.input[2];
+
+ if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
+ gSaveContext.language = LANGUAGE_ENG;
+ osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
+ } else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
+ gSaveContext.language = LANGUAGE_GER;
+ osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
+ } else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
+ gSaveContext.language = LANGUAGE_FRA;
+ osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
+ }
+
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
+ if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) ||
+ ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneSetupIndex == 4))) {
+ if ((msgCtx->msgMode == MSGMODE_NONE) ||
+ ((msgCtx->msgMode != MSGMODE_NONE) && (globalCtx->sceneNum == SCENE_BOWLING))) {
+ if (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) {
+ func_80083108(globalCtx);
+ }
+ }
+ }
+ }
+
+ switch (gSaveContext.unk_13E8) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ alpha = 255 - (gSaveContext.unk_13EC << 5);
+ if (alpha < 0) {
+ alpha = 0;
+ }
+
+ func_80082850(globalCtx, alpha);
+ gSaveContext.unk_13EC++;
+
+ if (alpha == 0) {
+ gSaveContext.unk_13E8 = 0;
+ }
+ break;
+ case 50:
+ alpha = 255 - (gSaveContext.unk_13EC << 5);
+ if (alpha < 0) {
+ alpha = 0;
+ }
+
+ alpha1 = 0xFF - alpha;
+ if (alpha1 >= 0xFF) {
+ alpha1 = 0xFF;
+ }
+
+ osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
+ func_80082644(globalCtx, alpha1);
+
+ if (interfaceCtx->healthAlpha != 255) {
+ interfaceCtx->healthAlpha = alpha1;
+ }
+
+ if (interfaceCtx->magicAlpha != 255) {
+ interfaceCtx->magicAlpha = alpha1;
+ }
+
+ switch (globalCtx->sceneNum) {
+ case SCENE_SPOT00:
+ case SCENE_SPOT01:
+ case SCENE_SPOT02:
+ case SCENE_SPOT03:
+ case SCENE_SPOT04:
+ case SCENE_SPOT05:
+ case SCENE_SPOT06:
+ case SCENE_SPOT07:
+ case SCENE_SPOT08:
+ case SCENE_SPOT09:
+ case SCENE_SPOT10:
+ case SCENE_SPOT11:
+ case SCENE_SPOT12:
+ case SCENE_SPOT13:
+ case SCENE_SPOT15:
+ case SCENE_SPOT16:
+ case SCENE_SPOT17:
+ case SCENE_SPOT18:
+ case SCENE_SPOT20:
+ case SCENE_GANON_TOU:
+ if (interfaceCtx->minimapAlpha < 170) {
+ interfaceCtx->minimapAlpha = alpha1;
+ } else {
+ interfaceCtx->minimapAlpha = 170;
+ }
+ break;
+ default:
+ if (interfaceCtx->minimapAlpha != 255) {
+ interfaceCtx->minimapAlpha = alpha1;
+ }
+ break;
+ }
+
+ gSaveContext.unk_13EC++;
+ if (alpha1 == 0xFF) {
+ gSaveContext.unk_13E8 = 0;
+ }
+
+ break;
+ case 52:
+ gSaveContext.unk_13E8 = 1;
+ func_80082850(globalCtx, 0);
+ gSaveContext.unk_13E8 = 0;
+ default:
+ break;
+ }
+
+ Map_Update(globalCtx);
+
+ if (gSaveContext.healthAccumulator != 0) {
+ gSaveContext.healthAccumulator -= 4;
+ gSaveContext.health += 4;
+
+ if ((gSaveContext.health & 0xF) < 4) {
+ Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ }
+
+ osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
+
+ if (gSaveContext.health >= gSaveContext.healthCapacity) {
+ gSaveContext.health = gSaveContext.healthCapacity;
+ osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health,
+ gSaveContext.healthCapacity);
+ gSaveContext.healthAccumulator = 0;
+ }
+ }
+
+ HealthMeter_HandleCriticalAlarm(globalCtx);
+ D_80125A58 = func_8008F2F8(globalCtx);
+
+ if (D_80125A58 == 1) {
+ if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2) {
+ D_80125A58 = 0;
+ }
+ } else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
+ if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3) {
+ D_80125A58 = 0;
+ }
+ }
+
+ HealthMeter_Update(globalCtx);
+
+ if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
+ (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
+ (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {}
+
+ if (gSaveContext.rupeeAccumulator != 0) {
+ if (gSaveContext.rupeeAccumulator > 0) {
+ if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
+ gSaveContext.rupeeAccumulator--;
+ gSaveContext.rupees++;
+ Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ } else {
+ // "Rupee Amount MAX = %d"
+ osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
+ gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
+ gSaveContext.rupeeAccumulator = 0;
+ }
+ } else if (gSaveContext.rupees != 0) {
+ if (gSaveContext.rupeeAccumulator <= -50) {
+ gSaveContext.rupeeAccumulator += 10;
+ gSaveContext.rupees -= 10;
+
+ if (gSaveContext.rupees < 0) {
+ gSaveContext.rupees = 0;
+ }
+
+ Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ } else {
+ gSaveContext.rupeeAccumulator++;
+ gSaveContext.rupees--;
+ Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ }
+ } else {
+ gSaveContext.rupeeAccumulator = 0;
+ }
+ }
+
+ switch (interfaceCtx->unk_1EC) {
+ case 1:
+ interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
+ if (interfaceCtx->unk_1F4 >= 15700.0f) {
+ interfaceCtx->unk_1F4 = -15700.0f;
+ interfaceCtx->unk_1EC = 2;
+ }
+ break;
+ case 2:
+ interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
+ if (interfaceCtx->unk_1F4 >= 0.0f) {
+ interfaceCtx->unk_1F4 = 0.0f;
+ interfaceCtx->unk_1EC = 0;
+ interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
+ action = interfaceCtx->unk_1EE;
+ if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) {
+ action = DO_ACTION_NONE;
+ }
+ Interface_LoadActionLabel(interfaceCtx, action, 0);
+ }
+ break;
+ case 3:
+ interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
+ if (interfaceCtx->unk_1F4 >= 15700.0f) {
+ interfaceCtx->unk_1F4 = -15700.0f;
+ interfaceCtx->unk_1EC = 2;
+ }
+ break;
+ case 4:
+ interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
+ if (interfaceCtx->unk_1F4 >= 0.0f) {
+ interfaceCtx->unk_1F4 = 0.0f;
+ interfaceCtx->unk_1EC = 0;
+ interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
+ action = interfaceCtx->unk_1EE;
+ if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) {
+ action = DO_ACTION_NONE;
+ }
+ Interface_LoadActionLabel(interfaceCtx, action, 0);
+ }
+ break;
+ }
+
+ WREG(7) = interfaceCtx->unk_1F4;
+
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
+ (msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->sceneLoadFlag == 0) &&
+ (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (globalCtx->transitionMode == 0) &&
+ ((globalCtx->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(globalCtx))) {
+ if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
+ gSaveContext.magicLevel = gSaveContext.doubleMagic + 1;
+ gSaveContext.unk_13F0 = 8;
+ osSyncPrintf(VT_FGCOL(YELLOW));
+ osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!"
+ osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel);
+ osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic);
+ osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6);
+ osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.unk_13F4);
+ osSyncPrintf(VT_RST);
+ }
+
+ Interface_UpdateMagicBar(globalCtx);
+ }
+
+ if (gSaveContext.timer1State == 0) {
+ if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) {
+ gSaveContext.timer1State = 1;
+ gSaveContext.timerX[0] = 140;
+ gSaveContext.timerY[0] = 80;
+ D_80125A5C = 1;
+ }
+ } else {
+ if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer1State < 5)) {
+ gSaveContext.timer1State = 0;
+ }
+ }
+
+ if (gSaveContext.minigameState == 1) {
+ gSaveContext.minigameScore += interfaceCtx->unk_23C;
+ interfaceCtx->unk_23C = 0;
+
+ if (sHBAScoreTier == 0) {
+ if (gSaveContext.minigameScore >= 1000) {
+ sHBAScoreTier++;
+ }
+ } else if (sHBAScoreTier == 1) {
+ if (gSaveContext.minigameScore >= 1500) {
+ sHBAScoreTier++;
+ }
+ }
+
+ sHBAScoreDigits[0] = sHBAScoreDigits[1] = 0;
+ sHBAScoreDigits[2] = 0;
+ sHBAScoreDigits[3] = gSaveContext.minigameScore;
+
+ while (sHBAScoreDigits[3] >= 1000) {
+ sHBAScoreDigits[0]++;
+ sHBAScoreDigits[3] -= 1000;
+ }
+
+ while (sHBAScoreDigits[3] >= 100) {
+ sHBAScoreDigits[1]++;
+ sHBAScoreDigits[3] -= 100;
+ }
+
+ while (sHBAScoreDigits[3] >= 10) {
+ sHBAScoreDigits[2]++;
+ sHBAScoreDigits[3] -= 10;
+ }
+ }
+
+ if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) {
+ // exit out of ocarina mode after suns song finishes playing
+ if ((msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) &&
+ (gSaveContext.sunsSongState == SUNSSONG_START)) {
+ globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
+ }
+
+ // handle suns song in areas where time moves
+ if (globalCtx->envCtx.timeIncrement != 0) {
+ if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
+ D_80125B60 = 0;
+ if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
+ D_80125B60 = 1;
+ }
+
+ gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME;
+ sPrevTimeIncrement = gTimeIncrement;
+ gTimeIncrement = 400;
+ } else if (D_80125B60 == 0) {
+ if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
+ gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
+ gTimeIncrement = sPrevTimeIncrement;
+ globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
+ }
+ } else if (gSaveContext.dayTime > 0xC001) {
+ gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
+ gTimeIncrement = sPrevTimeIncrement;
+ globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
+ }
+ } else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3)) {
+ if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) {
+ gSaveContext.nextDayTime = 0;
+ globalCtx->fadeTransition = 4;
+ gSaveContext.nextTransition = 2;
+ globalCtx->unk_11DE9 = 1;
+ } else {
+ gSaveContext.nextDayTime = 0x8001;
+ globalCtx->fadeTransition = 5;
+ gSaveContext.nextTransition = 3;
+ globalCtx->unk_11DE9 = 1;
+ }
+
+ if (globalCtx->sceneNum == SCENE_SPOT13) {
+ globalCtx->fadeTransition = 14;
+ gSaveContext.nextTransition = 14;
+ }
+
+ gSaveContext.respawnFlag = -2;
+ globalCtx->nextEntranceIndex = gSaveContext.entranceIndex;
+ globalCtx->sceneLoadFlag = 0x14;
+ gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
+ func_800F6964(30);
+ gSaveContext.seqId = (u8)NA_BGM_DISABLED;
+ gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
+ } else {
+ gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
+ }
+ }
+}