diff options
| author | Garrett Cox <garrettjcox@gmail.com> | 2022-11-29 17:29:36 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-30 00:29:36 +0100 |
| commit | 3cb9f93ff47fa1483de997d667c0f7b8318cd081 (patch) | |
| tree | 754c27405935ec97fdbacadb342c4bdb939eeea1 /soh/src/code/z_parameter.c | |
| parent | d7c35221421bf712b5ead56a360f81f624aca4bc (diff) | |
[docs] Pull upstream updates: SetupDL (#2048)
Diffstat (limited to 'soh/src/code/z_parameter.c')
| -rw-r--r-- | soh/src/code/z_parameter.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index c23e2565f..1bd7c239c 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -3557,7 +3557,7 @@ void Interface_DrawLineupTick(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - func_80094520(play->state.gfxCtx); + Gfx_SetupDL_39Overlay(play->state.gfxCtx); gDPSetEnvColor(OVERLAY_DISP++, 255, 255, 255, 255); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); @@ -3652,7 +3652,7 @@ void Interface_DrawMagicBar(PlayState* play) { rMagicFillX = rMagicFillX_original; } - func_80094520(play->state.gfxCtx); + Gfx_SetupDL_39Overlay(play->state.gfxCtx); if (CVar_GetS32("gHudColors", 1) == 2) {//Original game add color there so to prevent miss match we make it all white :) gDPSetEnvColor(OVERLAY_DISP++, 255, 255, 255, 255); @@ -4995,7 +4995,7 @@ void Interface_Draw(PlayState* play) { HealthMeter_Draw(play); } - func_80094520(play->state.gfxCtx); + Gfx_SetupDL_39Overlay(play->state.gfxCtx); if (fullUi) { // Rupee Icon @@ -5204,7 +5204,7 @@ void Interface_Draw(PlayState* play) { func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target } - func_80094520(play->state.gfxCtx); + Gfx_SetupDL_39Overlay(play->state.gfxCtx); if (fullUi) { Interface_DrawItemButtons(play); @@ -5431,7 +5431,7 @@ void Interface_Draw(PlayState* play) { } // A Button - func_80094A14(play->state.gfxCtx); + Gfx_SetupDL_42Overlay(play->state.gfxCtx); const Color_RGB8 A_Button_Colors = {R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2)}; s16 X_Margins_BtnA; s16 Y_Margins_BtnA; @@ -5513,7 +5513,7 @@ void Interface_Draw(PlayState* play) { if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) { // Inventory Equip Effects gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment); - func_80094A14(play->state.gfxCtx); + Gfx_SetupDL_42Overlay(play->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); @@ -5559,7 +5559,7 @@ void Interface_Draw(PlayState* play) { gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); } - func_80094520(play->state.gfxCtx); + Gfx_SetupDL_39Overlay(play->state.gfxCtx); if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if (gSaveContext.minigameState != 1) { |
