diff options
| author | inspectredc <78732756+inspectredc@users.noreply.github.com> | 2024-02-16 01:17:28 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-15 19:17:28 -0600 |
| commit | 46aea3aa7c1e93ee2c557cb7de63358e6eb2a494 (patch) | |
| tree | c22a2d997d48f47289e375912071fbc09f38c8c0 /soh/src/code/z_parameter.c | |
| parent | 460ec1bb037c28ee45ba535f7db656826bd885c9 (diff) | |
Player State Docs (#3280)
* state flags 1
* state flags 2
* state flags 3
* fill array
Diffstat (limited to 'soh/src/code/z_parameter.c')
| -rw-r--r-- | soh/src/code/z_parameter.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 6efa962b6..1881ea0e8 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -3837,7 +3837,7 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) { Interface_CreateQuadVertexGroup(&sEnemyHealthVtx[12], -floorf(halfBarWidth) + endTexWidth, (-texHeight / 2) + 3, healthBarFill, 7, 0); - if (((!(player->stateFlags1 & 0x40)) || (actor != player->unk_664)) && targetCtx->unk_44 < 500.0f) { + if (((!(player->stateFlags1 & PLAYER_STATE1_TEXT_ON_SCREEN)) || (actor != player->unk_664)) && targetCtx->unk_44 < 500.0f) { f32 slideInOffsetY = 0; // Slide in the health bar from edge of the screen (mimic the Z-Target triangles fly in) @@ -4316,7 +4316,7 @@ void Interface_DrawItemButtons(PlayState* play) { if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) { temp = 0; - } else if ((player->stateFlags1 & 0x00200000) || (Player_GetEnvironmentalHazard(play) == 4) || + } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || (Player_GetEnvironmentalHazard(play) == 4) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) { temp = 70; } else { @@ -5389,7 +5389,7 @@ void Interface_Draw(PlayState* play) { Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0); } - if ((player->stateFlags1 & 0x00800000) || (play->shootingGalleryStatus > 1) || + if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) || ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { if (!fullUi) { @@ -5854,7 +5854,7 @@ void Interface_Draw(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && - !(player->stateFlags2 & 0x01000000) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) && !((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { @@ -6546,7 +6546,7 @@ void Interface_Update(PlayState* play) { HealthMeter_Update(play); if ((gSaveContext.timer1State >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && - (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {} if (gSaveContext.rupeeAccumulator != 0) { |
