summaryrefslogtreecommitdiff
path: root/soh/src/code/z_parameter.c
diff options
context:
space:
mode:
authorArchez <Archez@users.noreply.github.com>2025-03-30 13:54:40 -0400
committerGitHub <noreply@github.com>2025-03-30 13:54:40 -0400
commitae029a3f06d6add4dea6292d3e581ba69a698234 (patch)
tree8f1b0d514a8f88c5889dd57334c847ea7e85c5ab /soh/src/code/z_parameter.c
parent6140b2ec8f06e37ce29385096a4425b2a7207736 (diff)
Replace old methods with ShipUtils (#5151)
* Replace old methods with ShipUtils * remove PAL naming
Diffstat (limited to 'soh/src/code/z_parameter.c')
-rw-r--r--soh/src/code/z_parameter.c46
1 files changed, 12 insertions, 34 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 6df6665ed..a221e570f 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -12,6 +12,7 @@
#include "soh/Enhancements/custom-message/CustomMessageInterfaceAddon.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
#include "soh/Enhancements/enhancementTypes.h"
+#include "soh/ShipUtils.h"
#include <string.h>
#include <stdlib.h>
@@ -3591,31 +3592,6 @@ void Interface_DrawMagicBar(PlayState* play) {
static Vtx sEnemyHealthVtx[16];
static Mtx sEnemyHealthMtx[2];
-// Build vertex coordinates for a quad command
-// In order of top left, top right, bottom left, then bottom right
-// Supports flipping the texture horizontally
-void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH) {
- vtxList[0].v.ob[0] = xStart;
- vtxList[0].v.ob[1] = yStart;
- vtxList[0].v.tc[0] = (flippedH ? width : 0) << 5;
- vtxList[0].v.tc[1] = 0 << 5;
-
- vtxList[1].v.ob[0] = xStart + width;
- vtxList[1].v.ob[1] = yStart;
- vtxList[1].v.tc[0] = (flippedH ? width * 2 : width) << 5;
- vtxList[1].v.tc[1] = 0 << 5;
-
- vtxList[2].v.ob[0] = xStart;
- vtxList[2].v.ob[1] = yStart + height;
- vtxList[2].v.tc[0] = (flippedH ? width : 0) << 5;
- vtxList[2].v.tc[1] = height << 5;
-
- vtxList[3].v.ob[0] = xStart + width;
- vtxList[3].v.ob[1] = yStart + height;
- vtxList[3].v.tc[0] = (flippedH ? width * 2 : width) << 5;
- vtxList[3].v.tc[1] = height << 5;
-}
-
// Draws an enemy health bar using the magic bar textures and positions it in a similar way to Z-Targeting
void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
@@ -3675,16 +3651,17 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
}
// Health bar border end left
- Interface_CreateQuadVertexGroup(&sEnemyHealthVtx[0], -floorf(halfBarWidth), -texHeight / 2, endTexWidth, texHeight, 0);
+ Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[0], -floorf(halfBarWidth), -texHeight / 2, endTexWidth, texHeight,
+ 0);
// Health bar border middle
- Interface_CreateQuadVertexGroup(&sEnemyHealthVtx[4], -floorf(halfBarWidth) + endTexWidth, -texHeight / 2,
- healthbar_fillWidth, texHeight, 0);
+ Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[4], -floorf(halfBarWidth) + endTexWidth, -texHeight / 2,
+ healthbar_fillWidth, texHeight, 0);
// Health bar border end right
- Interface_CreateQuadVertexGroup(&sEnemyHealthVtx[8], ceilf(halfBarWidth) - endTexWidth, -texHeight / 2, endTexWidth,
- texHeight, 1);
+ Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[8], ceilf(halfBarWidth) - endTexWidth, -texHeight / 2, endTexWidth,
+ texHeight, 1);
// Health bar fill
- Interface_CreateQuadVertexGroup(&sEnemyHealthVtx[12], -floorf(halfBarWidth) + endTexWidth, (-texHeight / 2) + 3,
- healthBarFill, 7, 0);
+ Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[12], -floorf(halfBarWidth) + endTexWidth, (-texHeight / 2) + 3,
+ healthBarFill, 7, 0);
if (((!(player->stateFlags1 & PLAYER_STATE1_TALKING)) || (actor != player->focusActor)) && targetCtx->unk_44 < 500.0f) {
f32 slideInOffsetY = 0;
@@ -6713,11 +6690,12 @@ uint16_t Interface_DrawTextLine(GraphicsContext* gfx, char text[], int16_t x, in
textureIndex = processedText[i] - 32;
if (textureIndex != 0) {
- texture = Font_FetchCharTexture(textureIndex);
+ texture = Ship_GetCharFontTexture(processedText[i]);
Interface_DrawTextCharacter(gfx, x + kerningOffset, y + lineOffset, texture, colorR, colorG, colorB,
colorA, textScale, textShadow);
}
- kerningOffset += (uint16_t)(Message_GetCharacterWidth(textureIndex) * textScale);
+ kerningOffset +=
+ (uint16_t)(Ship_GetCharFontWidth(processedText[i]) * (R_TEXT_CHAR_SCALE / 100.0f) * textScale);
}
}