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authorGarrett Cox <garrettjcox@gmail.com>2024-01-08 09:25:47 -0600
committerGarrett Cox <garrettjcox@gmail.com>2024-02-02 15:39:01 -0600
commit596ea5ebbb3e5a5dfab72fb7bee6d4802d8b13d4 (patch)
tree4161db9bf2f0ad30895e9195e3bbaa7db56785cc /soh/src/code/z_play.c
parentfe9dcf1fc3f82711f03f932e3f153dc4ba3cf7df (diff)
Vanilla Behavior Overhaul
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
Diffstat (limited to 'soh/src/code/z_play.c')
-rw-r--r--soh/src/code/z_play.c126
1 files changed, 0 insertions, 126 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index f9b3e7cf4..3ce5eeefc 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -226,60 +226,6 @@ void Play_Destroy(GameState* thisx) {
gPlayState = NULL;
}
-void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) {
- Player* player = GET_PLAYER(play);
-
- if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_16 && player != NULL && !Player_InBlockingCsMode(play, player) &&
- !Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT && !gSaveContext.pendingIceTrapCount) {
- GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
- GiveItemEntryWithoutActor(play, getItemEntry);
- player->pendingFlag.flagID = 0x1F;
- player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
- }
-}
-
-void GivePlayerRandoRewardNocturne(PlayState* play, RandomizerCheck check) {
- Player* player = GET_PLAYER(play);
-
- if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0 ||
- gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_1 ||
- gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_2) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
- CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL &&
- !Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
- GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW);
- GiveItemEntryWithoutActor(play, getItemEntry);
- player->pendingFlag.flagID = 0xAA;
- player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
- }
-}
-
-void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
- Player* player = GET_PLAYER(play);
-
- if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
- if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL &&
- !Player_InBlockingCsMode(play, player)) {
- GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
- GiveItemEntryWithoutActor(play, getItemEntry);
- player->pendingFlag.flagID = 0xAC;
- player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
- }
- }
-}
-
-void GivePlayerRandoRewardMasterSword(PlayState* play, RandomizerCheck check) {
- Player* player = GET_PLAYER(play);
-
- if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_2 && LINK_IS_ADULT && player != NULL &&
- !Player_InBlockingCsMode(play, player) && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
- !Flags_GetRandomizerInf(RAND_INF_TOT_MASTER_SWORD)) {
- GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_MASTER_SWORD);
- GiveItemEntryWithoutActor(play, getItemEntry);
- player->pendingFlag.flagID = RAND_INF_TOT_MASTER_SWORD;
- player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
- }
-}
-
u8 CheckStoneCount() {
u8 stoneCount = 0;
@@ -402,69 +348,6 @@ u8 CheckLACSRewardCount() {
return lacsRewardCount;
}
-void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck check) {
- Player* player = GET_PLAYER(play);
-
- u8 meetsRequirements = 0;
-
- switch (Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY)) {
- case RO_GANON_BOSS_KEY_LACS_STONES:
- if ((CheckStoneCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_STONE_COUNT)) {
- meetsRequirements = true;
- }
- break;
- case RO_GANON_BOSS_KEY_LACS_MEDALLIONS:
- if ((CheckMedallionCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_MEDALLION_COUNT)) {
- meetsRequirements = true;
- }
- break;
- case RO_GANON_BOSS_KEY_LACS_REWARDS:
- if ((CheckMedallionCount() + CheckStoneCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_REWARD_COUNT)) {
- meetsRequirements = true;
- }
- break;
- case RO_GANON_BOSS_KEY_LACS_DUNGEONS:
- if ((CheckDungeonCount() + CheckLACSRewardCount()) >= Randomizer_GetSettingValue(RSK_LACS_DUNGEON_COUNT)) {
- meetsRequirements = true;
- }
- break;
- case RO_GANON_BOSS_KEY_LACS_TOKENS:
- if (gSaveContext.inventory.gsTokens >= Randomizer_GetSettingValue(RSK_LACS_TOKEN_COUNT)) {
- meetsRequirements = true;
- }
- break;
- default:
- if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
- meetsRequirements = true;
- }
- break;
- }
-
- if (meetsRequirements && LINK_IS_ADULT &&
- (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME) &&
- !Flags_GetTreasure(play, 0x1E) && player != NULL && !Player_InBlockingCsMode(play, player) &&
- play->transitionTrigger == TRANS_TRIGGER_OFF) {
- GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT);
- if (GiveItemEntryWithoutActor(play, getItem)) {
- player->pendingFlag.flagID = 0x1E;
- player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
- }
- }
-}
-
-void GivePlayerRandoRewardSariaGift(PlayState* play, RandomizerCheck check) {
- Player* player = GET_PLAYER(play);
- if (gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) {
- GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
-
- if (!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE) && player != NULL && !Player_InBlockingCsMode(play, player)) {
- GiveItemEntryWithoutActor(play, getItemEntry);
- player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
- player->pendingFlag.flagID = 0xC1;
- }
- }
-}
-
void Play_Init(GameState* thisx) {
PlayState* play = (PlayState*)thisx;
GraphicsContext* gfxCtx = play->state.gfxCtx;
@@ -1448,15 +1331,6 @@ skip:
Environment_Update(play, &play->envCtx, &play->lightCtx, &play->pauseCtx, &play->msgCtx,
&play->gameOverCtx, play->state.gfxCtx);
-
- if (IS_RANDO) {
- GivePlayerRandoRewardSariaGift(play, RC_LW_GIFT_FROM_SARIA);
- GivePlayerRandoRewardSongOfTime(play, RC_SONG_FROM_OCARINA_OF_TIME);
- GivePlayerRandoRewardZeldaLightArrowsGift(play, RC_TOT_LIGHT_ARROWS_CUTSCENE);
- GivePlayerRandoRewardNocturne(play, RC_SHEIK_IN_KAKARIKO);
- GivePlayerRandoRewardRequiem(play, RC_SHEIK_AT_COLOSSUS);
- GivePlayerRandoRewardMasterSword(play, RC_TOT_MASTER_SWORD);
- }
}
void Play_DrawOverlayElements(PlayState* play) {