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authorArchez <Archez@users.noreply.github.com>2024-01-15 10:39:54 -0500
committerGitHub <noreply@github.com>2024-01-15 09:39:54 -0600
commit1da1b1a2bb5b453a111ea42512d1c9869c0b0541 (patch)
treead46889991aded027ef22697710cae5cb9eab6ec /soh/src/code
parentdb02870a05461a09159a6b9e302056211f1ac625 (diff)
Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching * use unregister blended with kaleido maps * use Gfx_TextureCacheDelete for KD lava * bump lus * add miss tex clears for KD
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_map_exp.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c
index c4db0098b..213ee018d 100644
--- a/soh/src/code/z_map_exp.c
+++ b/soh/src/code/z_map_exp.c
@@ -524,7 +524,6 @@ void Map_Init(PlayState* play) {
interfaceCtx->unk_25A = -1;
interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*));
- interfaceCtx->mapSegmentName = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*));
// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum,
interfaceCtx->mapSegment, play);