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| author | Archez <Archez@users.noreply.github.com> | 2024-01-15 10:39:54 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-15 09:39:54 -0600 |
| commit | 1da1b1a2bb5b453a111ea42512d1c9869c0b0541 (patch) | |
| tree | ad46889991aded027ef22697710cae5cb9eab6ec /soh/src/code | |
| parent | db02870a05461a09159a6b9e302056211f1ac625 (diff) | |
Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching
* use unregister blended with kaleido maps
* use Gfx_TextureCacheDelete for KD lava
* bump lus
* add miss tex clears for KD
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_map_exp.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index c4db0098b..213ee018d 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -524,7 +524,6 @@ void Map_Init(PlayState* play) { interfaceCtx->unk_25A = -1; interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*)); - interfaceCtx->mapSegmentName = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*)); // "MAP texture initialization scene_data_ID=%d mapSegment=%x" osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum, interfaceCtx->mapSegment, play); |
