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authoraMannus <mannusmenting@gmail.com>2025-02-14 21:29:22 +0100
committerGitHub <noreply@github.com>2025-02-14 21:29:22 +0100
commit668040562fae802d7e416d15e6201585d9d075aa (patch)
tree77eb4e5e2ffda82621d3d40624b5ff723231a182 /soh/src/code
parentdbf7fcf7756b04b3782f65b5ce5d490ab946bbe2 (diff)
Autosave Overhaul (#5022)
* Autosave interval based * Move to save on soft reset, remove adjustable interval * Use new BeforeExitGame hook to prevent non-existent data problems * Fix check tracker crash, remove BeforeExitGame hook * update comment
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_play.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index 0b6db75b1..115369171 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -2206,13 +2206,5 @@ void Play_PerformSave(PlayState* play) {
// Restore temp B values back
gSaveContext.equips.buttonItems[0] = prevB;
gSaveContext.buttonStatus[0] = prevStatus;
-
- uint8_t triforceHuntCompleted =
- IS_RANDO &&
- gSaveContext.ship.quest.data.randomizer.triforcePiecesCollected == (Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1) &&
- Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
- if (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
- Overlay_DisplayText(3.0f, "Game Saved");
- }
}
}