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authorPepper0ni <93387759+Pepper0ni@users.noreply.github.com>2026-05-30 14:38:58 +0100
committerGitHub <noreply@github.com>2026-05-30 13:38:58 +0000
commit004adaae1418e2056296da74c5e28e3ab5afb589 (patch)
treefae0755e54c9f72685b20a6e75e66f860ee90e8d /soh/src/code
parenta3ab0e2bdf17c1c5d29d3bf46bfc4eb72793f225 (diff)
Update LUS to build in GCC 16 (#6601)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/game.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/soh/src/code/game.c b/soh/src/code/game.c
index a31cf6474..dbbe5e75c 100644
--- a/soh/src/code/game.c
+++ b/soh/src/code/game.c
@@ -26,7 +26,7 @@ GameState* gGameState;
// Forward declared, because this in a C++ header.
int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height,
- uint8_t resize);
+ uint8_t resize, bool forceFixedAspect);
void gfx_texture_cache_clear();
void GameState_FaultPrint(void) {
@@ -260,7 +260,7 @@ void GameState_Update(GameState* gameState) {
if (gPauseLinkFrameBuffer == -1) {
gPauseLinkFrameBuffer = gfx_create_framebuffer(PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT,
- PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, true);
+ PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, true, true);
}
GameState_SetFrameBuffer(gfxCtx);