diff options
| author | Baoulettes <perlouzerie@hotmail.fr> | 2022-05-04 03:00:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-03 21:00:49 -0400 |
| commit | 091983b3e3c0d0a1938d85a1f9c2e776f873603a (patch) | |
| tree | c23c05d9bb7741653e5812f301099122ee99a3cf /soh/src/code | |
| parent | 47331a904fcffeee4e6dd064665f94a6da6a3c8c (diff) | |
Cleaning bool check and now use proper variable. (#261)
Baou is a noob and confirming it everyday.
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_actor.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index f87dd13b4..9a56000ec 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -1034,13 +1034,12 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { shiftBottomY = 0x1000; //if this card is bosses cards, has translation and that is not using English language. - if (titleCtx->isBossCard == 1 && titleCtx->hasTranslation == 1 && gSaveContext.language != LANGUAGE_ENG) { + if (titleCtx->isBossCard && titleCtx->hasTranslation && gSaveContext.language != LANGUAGE_ENG) { + textureLanguageOffset = (width * height * gSaveContext.language); if (gSaveContext.language == LANGUAGE_GER) { - textureLanguageOffset = (width * height * gSaveContext.language); shiftTopY = 0x400; shiftBottomY = 0x1400; } else if (gSaveContext.language == LANGUAGE_FRA) { - textureLanguageOffset = (width * height * gSaveContext.language); shiftTopY = 0x800; shiftBottomY = 0x1800; } @@ -1052,7 +1051,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->alpha); - gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + (uintptr_t)textureLanguageOffset + (uintptr_t)shiftBottomY, G_IM_FMT_IA, + gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + shiftTopY, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -1064,7 +1063,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { // If texture is bigger than 0x1000, display the rest if (height > 0) { - gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + (uintptr_t)textureLanguageOffset + (uintptr_t)shiftBottomY, + gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + shiftBottomY, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); |
