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authorJosh Bodner <30329717+jbodner09@users.noreply.github.com>2022-06-09 14:28:58 -0700
committerGitHub <noreply@github.com>2022-06-09 17:28:58 -0400
commit257cc41d2b537e4a1ef2e6dd0cf6907380abf46d (patch)
tree7bb2b59c6e58d2683c5c4301d06ca2f72281a724 /soh/src/code
parente39961dc4b1f0380b9f9b5003439ec95e15b1910 (diff)
Stop the dropped item despawn timer on demand (#382)
* Stop the despawn timer on demand * But do make them disappear once they're collected!
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_en_item00.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c
index d0179a5e1..a7de67900 100644
--- a/soh/src/code/z_en_item00.c
+++ b/soh/src/code/z_en_item00.c
@@ -896,6 +896,9 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
if (this->unk_15A > 0) {
this->unk_15A--;
+ if (CVar_GetS32("gDropsDontDie", 0) && (this->unk_154 <= 0)) {
+ this->unk_15A++;
+ }
}
if ((this->unk_15A > 0) && (this->unk_15A < 41) && (this->unk_154 <= 0)) {