diff options
| author | djevangelia <263709373+djevangelia@users.noreply.github.com> | 2026-08-17 15:08:13 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-08-17 13:08:13 +0000 |
| commit | 3a8c68be66f6a2c02a60aa1e70b4410a3072ee50 (patch) | |
| tree | 3ab7ef356821280670daa57adb179875903c2fc4 /soh/src/code | |
| parent | 0bae4961abe2ed9127e613a1a44e1b6716b91338 (diff) | |
Enemy rando, let enemies air walk over voidout floor in clear rooms (#7005)
Behind a setting
Add timed rooms + Fire Temple modifications
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_actor.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index edbd3ecbb..e36d8c49a 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -1750,6 +1750,8 @@ void Actor_UpdateBgCheckInfo(PlayState* play, Actor* actor, f32 wallCheckHeight, actor->yDistToWater = BGCHECK_Y_MIN; } } + + GameInteractor_Should(VB_AFTER_ACTOR_UPDATE_BGCHECKINFO, true, actor); } Mtx D_8015BBA8; |
