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authordjevangelia <263709373+djevangelia@users.noreply.github.com>2026-08-17 15:08:13 +0200
committerGitHub <noreply@github.com>2026-08-17 13:08:13 +0000
commit3a8c68be66f6a2c02a60aa1e70b4410a3072ee50 (patch)
tree3ab7ef356821280670daa57adb179875903c2fc4 /soh/src/code
parent0bae4961abe2ed9127e613a1a44e1b6716b91338 (diff)
Enemy rando, let enemies air walk over voidout floor in clear rooms (#7005)
Behind a setting Add timed rooms + Fire Temple modifications
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_actor.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index edbd3ecbb..e36d8c49a 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -1750,6 +1750,8 @@ void Actor_UpdateBgCheckInfo(PlayState* play, Actor* actor, f32 wallCheckHeight,
actor->yDistToWater = BGCHECK_Y_MIN;
}
}
+
+ GameInteractor_Should(VB_AFTER_ACTOR_UPDATE_BGCHECKINFO, true, actor);
}
Mtx D_8015BBA8;