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authorBaoulettes <perlouzerie@hotmail.fr>2022-04-24 18:26:49 +0200
committerNicholas Estelami <NEstelami@users.noreply.github.com>2022-04-25 16:29:36 -0400
commit3c471f2fc5ae45082682b66ed077312501c64fbd (patch)
tree3c2e6f6b77eeaed39e4de4efdeb18f53b77163d4 /soh/src/code
parent1f3a6b928f4025c12d3ec72263bb6a6bb39c45af (diff)
Quick fix for Title cards issues
Funny on linux it show properly but windows require it
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/graph.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c
index 3a1719731..dbbbb9df1 100644
--- a/soh/src/code/graph.c
+++ b/soh/src/code/graph.c
@@ -299,7 +299,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
gSPBranchList(POLY_XLU_DISP++, gfxCtx->titlecardBuffer);
- gSPBranchList(POLY_XLU_DISP++, gfxCtx->polyKalBuffer);
+ gSPBranchList(TITLE_CARD_DISP++, gfxCtx->polyKalBuffer);
gSPBranchList(POLY_KAL_DISP++, gfxCtx->overlayBuffer);
gDPPipeSync(OVERLAY_DISP++);
gDPFullSync(OVERLAY_DISP++);