diff options
| author | aMannus <mannusmenting@gmail.com> | 2023-01-21 13:55:53 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-21 07:55:53 -0500 |
| commit | 4291ec8252b074ec986cf737d8f0393ed2c1a81f (patch) | |
| tree | c69d8f706acbc62fac9a09eebc7104d15253b3bf /soh/src/code | |
| parent | 2a9d93dd65ca79a25fbce2142351ab4ebea9f625 (diff) | |
Rando - Ganon & Ganondorf cutscene skips (#2321)
* Ganon(dorf) cutscene skips
* Remove leftover code
* Comment out the Ganondorf dying cutscene skip
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_demo.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index bca0a5326..b8eab98b2 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -2180,9 +2180,8 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_FINAL)) { Flags_SetEventChkInf(0xC7); gSaveContext.entranceIndex = 0x0517; - // If we are rando and tower escape skip is on, then set the flag to say we saw the towers fall - // and exit. - if (bShouldTowerRandoSkip) { + // In rando, skip the cutscene for the tower falling down after the escape. + if (gSaveContext.n64ddFlag) { return; } gSaveContext.cutsceneIndex = 0xFFF0; |
