diff options
| author | Adam Bird <Archez@users.noreply.github.com> | 2023-04-21 19:01:19 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-21 19:01:19 -0400 |
| commit | 42ff9742ed66b33b2059568639f9d1e103cda3f2 (patch) | |
| tree | 38254b76a90d55e06517673d078922feef1e5584 /soh/src/code | |
| parent | 37c03455298a383789bc91643fe16aeb21611032 (diff) | |
Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2732)
* give progressive bombchus its own getitementry to allow custom draw effects
* fix timestamp item check
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_en_item00.c | 53 | ||||
| -rw-r--r-- | soh/src/code/z_parameter.c | 15 |
2 files changed, 45 insertions, 23 deletions
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index f76490e93..6ab7c0ede 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -1307,6 +1307,9 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry case RG_DOUBLE_DEFENSE: color_slot = 8; break; + case RG_PROGRESSIVE_BOMBCHUS: + color_slot = 9; + break; default: return; } @@ -1315,34 +1318,40 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry return; } - s16* colors[9][3] = { - { 34, 255, 76 }, // Minuet and Magic Upgrades Colors - { 177, 35, 35 }, // Bolero Colors - { 115, 251, 253 }, // Serenade Color - { 177, 122, 35 }, // Requiem Color - { 177, 28, 212 }, // Nocturne Color - { 255, 255, 92 }, // Prelude Color - { 31, 152, 49 }, // Stick Upgrade Color - { 222, 182, 20 }, // Nut Upgrade Color - { 255, 255, 255 } // Double Defense Color + // Color of the circle for the particles + static Color_RGBA8 mainColors[10][3] = { + { 34, 255, 76 }, // Minuet, Bean Pack, and Magic Upgrades + { 177, 35, 35 }, // Bolero + { 115, 251, 253 }, // Serenade + { 177, 122, 35 }, // Requiem + { 177, 28, 212 }, // Nocturne + { 255, 255, 92 }, // Prelude + { 31, 152, 49 }, // Stick Upgrade + { 222, 182, 20 }, // Nut Upgrade + { 255, 255, 255 }, // Double Defense + { 19, 120, 182 } // Progressive Bombchu }; - s16* colorsEnv[9][3] = { - { 30, 110, 30 }, // Minuet and Magic Upgrades Colors - { 90, 10, 10 }, // Bolero and Double Defense Colors - { 35, 35, 177 }, // Serenade Color - { 70, 20, 10 }, // Requiem Color - { 100, 20, 140 }, // Nocturne Color - { 100, 100, 10 }, // Prelude Color - { 5, 50, 10 }, // Stick Upgrade Color - { 150, 100, 5 }, // Nut Upgrade Color - { 154, 154, 154 } // White Color placeholder + // Color of the faded flares stretching off the particles + static Color_RGBA8 flareColors[10][3] = { + { 30, 110, 30 }, // Minuet, Bean Pack, and Magic Upgrades + { 90, 10, 10 }, // Bolero + { 35, 35, 177 }, // Serenade + { 70, 20, 10 }, // Requiem + { 100, 20, 140 }, // Nocturne + { 100, 100, 10 }, // Prelude + { 5, 50, 10 }, // Stick Upgrade + { 150, 100, 5 }, // Nut Upgrade + { 154, 154, 154 }, // Double Defense + { 204, 102, 0 } // Progressive Bombchu }; static Vec3f velocity = { 0.0f, 0.0f, 0.0f }; static Vec3f accel = { 0.0f, 0.0f, 0.0f }; - Color_RGBA8 primColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 }; - Color_RGBA8 envColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 }; + Color_RGBA8 primColor; + Color_RGBA8 envColor; + Color_RGBA8_Copy(&primColor, &mainColors[color_slot]); + Color_RGBA8_Copy(&envColor, &flareColors[color_slot]); Vec3f pos; // Make particles more compact for shop items and use a different height offset for them. diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index ff22c0e12..68db893fb 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1703,7 +1703,7 @@ void Randomizer_GameplayStats_SetTimestamp(uint16_t item) { return; } // Count any bombchu pack as bombchus - if (item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_DROP) { + if ((item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_DROP) || item == RG_PROGRESSIVE_BOMBCHUS) { if (gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] = 0) { gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] = time; } @@ -2548,6 +2548,19 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { return Return_Item_Entry(giEntry, RG_NONE); } + if (item == RG_PROGRESSIVE_BOMBCHUS) { + if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE) { + INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; + AMMO(ITEM_BOMBCHU) = 20; + } else { + AMMO(ITEM_BOMBCHU) += AMMO(ITEM_BOMBCHU) < 5 ? 10 : 5; + if (AMMO(ITEM_BOMBCHU) > 50) { + AMMO(ITEM_BOMBCHU) = 50; + } + } + return Return_Item_Entry(giEntry, RG_NONE); + } + temp = gSaveContext.inventory.items[slot]; osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp); INV_CONTENT(item) = item; |
