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authorPhilip Dubé <serprex@users.noreply.github.com>2026-01-17 05:00:03 +0000
committerGitHub <noreply@github.com>2026-01-17 05:00:03 +0000
commit44d351698b8a92ff02b5d9be36a18ff0fb60648a (patch)
tree9d1f2f7bdfbee2b526e03611cfbec1d99571b5c2 /soh/src/code
parent69f151e79d9f0da1dea624d5f9dab6f24b250c64 (diff)
Shuffle Masks (#5536)
Future improvements can build on this, giving masks abilities, or adding checks for trading mask to someone
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 86a72456f..049f0eaf5 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -2120,7 +2120,7 @@ u8 Item_Give(PlayState* play, u8 item) {
}
}
}
- // update the adult/child equips when rando'd (accounting for equp swapped hookshot as child)
+ // update the adult/child equips when rando'd (accounting for equip swapped hookshot as child)
if (IS_RANDO && LINK_IS_CHILD) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_HOOKSHOT) {