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authorAdam Bird <Archez@users.noreply.github.com>2023-11-06 17:44:49 -0500
committerGitHub <noreply@github.com>2023-11-06 16:44:49 -0600
commit460b3d02f501904ba0a1e77af8d523534cd42e62 (patch)
tree072633adf5f76faf05f86528b929ea2822ef83e9 /soh/src/code
parent8b78cb832abdc8e764122f5de7c348f190cf20f1 (diff)
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_scene_table.c53
1 files changed, 10 insertions, 43 deletions
diff --git a/soh/src/code/z_scene_table.c b/soh/src/code/z_scene_table.c
index d1065533c..52136e6a9 100644
--- a/soh/src/code/z_scene_table.c
+++ b/soh/src/code/z_scene_table.c
@@ -1212,11 +1212,7 @@ void func_8009AFE0(PlayState* play) {
{ s32 pad[2]; }
- if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures_MQ[gSaveContext.nightFlag]));
- } else {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag]));
- }
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag]));
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -1673,11 +1669,7 @@ void func_8009D31C(PlayState* play) {
{ s32 pad[2]; }
- if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures_MQ[gSaveContext.nightFlag]));
- } else {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag]));
- }
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag]));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1709,13 +1701,8 @@ void func_8009D438(PlayState* play) {
var = gSaveContext.nightFlag;
}
- if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures_MQ[var]));
- gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures_MQ[var]));
- } else {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var]));
- gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var]));
- }
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var]));
+ gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var]));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1859,11 +1846,7 @@ void func_8009DD5C(PlayState* play) {
{ s32 pad[2]; }
- if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures_MQ[gSaveContext.nightFlag]));
- } else {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag]));
- }
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag]));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1998,12 +1981,8 @@ void func_8009E730(PlayState* play) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
-
- if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures_MQ[gSaveContext.nightFlag]));
- } else {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag]));
- }
+
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag]));
{ s32 pad[2]; }
@@ -2136,11 +2115,7 @@ void func_8009F1B4(PlayState* play) {
{ s32 pad[2]; }
- if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380_MQ[gSaveContext.nightFlag]));
- } else {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag]));
- }
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag]));
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -2273,11 +2248,7 @@ void func_8009F9D0(PlayState* play) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
- if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures_MQ[gSaveContext.nightFlag]));
- } else {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag]));
- }
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag]));
{ s32 pad[2]; }
@@ -2295,11 +2266,7 @@ void func_8009FB74(PlayState* play) {
{ s32 pad[2]; }
- if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures_MQ[gSaveContext.nightFlag]));
- } else {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag]));
- }
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag]));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);