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| author | Adam Bird <Archez@users.noreply.github.com> | 2023-11-06 17:44:49 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-06 16:44:49 -0600 |
| commit | 460b3d02f501904ba0a1e77af8d523534cd42e62 (patch) | |
| tree | 072633adf5f76faf05f86528b929ea2822ef83e9 /soh/src/code | |
| parent | 8b78cb832abdc8e764122f5de7c348f190cf20f1 (diff) | |
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq
* move shared scenes under shared folder and bring back thieves hideout mq handling
* update headers for shared scenes
* bump submodules
* remove mq handling for mirror world song patch
* only have unique dungeons be nomq/mq variants
* bump submodules
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_scene_table.c | 53 |
1 files changed, 10 insertions, 43 deletions
diff --git a/soh/src/code/z_scene_table.c b/soh/src/code/z_scene_table.c index d1065533c..52136e6a9 100644 --- a/soh/src/code/z_scene_table.c +++ b/soh/src/code/z_scene_table.c @@ -1212,11 +1212,7 @@ void func_8009AFE0(PlayState* play) { { s32 pad[2]; } - if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures_MQ[gSaveContext.nightFlag])); - } else { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag])); - } + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag])); CLOSE_DISPS(play->state.gfxCtx); } @@ -1673,11 +1669,7 @@ void func_8009D31C(PlayState* play) { { s32 pad[2]; } - if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures_MQ[gSaveContext.nightFlag])); - } else { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag])); - } + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag])); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1709,13 +1701,8 @@ void func_8009D438(PlayState* play) { var = gSaveContext.nightFlag; } - if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures_MQ[var])); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures_MQ[var])); - } else { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var])); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var])); - } + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var])); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var])); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1859,11 +1846,7 @@ void func_8009DD5C(PlayState* play) { { s32 pad[2]; } - if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures_MQ[gSaveContext.nightFlag])); - } else { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag])); - } + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag])); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1998,12 +1981,8 @@ void func_8009E730(PlayState* play) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); - - if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures_MQ[gSaveContext.nightFlag])); - } else { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag])); - } + + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag])); { s32 pad[2]; } @@ -2136,11 +2115,7 @@ void func_8009F1B4(PlayState* play) { { s32 pad[2]; } - if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380_MQ[gSaveContext.nightFlag])); - } else { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag])); - } + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag])); CLOSE_DISPS(play->state.gfxCtx); } @@ -2273,11 +2248,7 @@ void func_8009F9D0(PlayState* play) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures_MQ[gSaveContext.nightFlag])); - } else { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag])); - } + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag])); { s32 pad[2]; } @@ -2295,11 +2266,7 @@ void func_8009FB74(PlayState* play) { { s32 pad[2]; } - if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures_MQ[gSaveContext.nightFlag])); - } else { - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag])); - } + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag])); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); |
