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authorGarrett Cox <garrettjcox@gmail.com>2024-04-21 09:38:53 -0500
committerGarrett Cox <garrettjcox@gmail.com>2024-04-21 09:38:53 -0500
commit5813b37415d3eb37aa7d4cdbd431ce7067ddfba2 (patch)
tree89ac3164875ccf16766fdf795c8396a09622f579 /soh/src/code
parent14c7f0c3e1c2e02eb26cd1dcb7de94c5f5ff9061 (diff)
Migrate child stealth
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_play.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index 3ce5eeefc..43d30f54b 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -363,18 +363,6 @@ void Play_Init(GameState* thisx) {
u8 tempSetupIndex;
s32 pad[2];
- // Skip Child Stealth when option is enabled, Zelda's Letter isn't obtained and Impa's reward hasn't been received
- // eventChkInf[4] & 1 = Got Zelda's Letter
- // eventChkInf[5] & 0x200 = Got Impa's reward
- // entranceIndex 0x7A, ENTR_CASTLE_COURTYARD_GUARDS_DAY_0, Castle Courtyard - Day from crawlspace
- // entranceIndex 0x400, ENTR_CASTLE_COURTYARD_ZELDA_0, Zelda's Courtyard
- if (IS_RANDO && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH) &&
- !Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY)) {
- if (gSaveContext.entranceIndex == ENTR_CASTLE_COURTYARD_GUARDS_DAY_0) {
- gSaveContext.entranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0;
- }
- }
-
// Properly initialize the frame counter so it doesn't use garbage data
if (!firstInit) {
play->gameplayFrames = 0;