diff options
| author | Malkierian <malkierian@live.com> | 2023-03-06 21:17:27 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-06 23:17:27 -0500 |
| commit | 5d323439193f650b2c9b033fe4769706eb032ec8 (patch) | |
| tree | b90c62c9fb88d0c152ac27da2ddf15578ebfc571 /soh/src/code | |
| parent | ce115272cd26ad65ad67c32e25035b38e105352f (diff) | |
Modify cutsceneIndex in scene transition autosave to include use-cases outside of normal vanilla play. (#2588)
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_play.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 981f5b975..418eff501 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -874,7 +874,7 @@ void Play_Update(PlayState* play) { // Also don't save when you first load a file to prevent consumables like magic from being lost // Also don't save if there's a pending shop sale to prevent getting the item for a discount! if ((CVarGetInteger("gAutosave", 0) >= 1) && (CVarGetInteger("gAutosave", 0) <= 3) && - (gSaveContext.cutsceneIndex == 0) && (play->gameplayFrames > 60) && (gSaveContext.pendingSale == ITEM_NONE) && + (gSaveContext.cutsceneIndex < 0xFFF0) && (play->gameplayFrames > 60) && (gSaveContext.pendingSale == ITEM_NONE) && (play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA) && (play->sceneNum != SCENE_KENJYANOMA)) { Play_PerformSave(play); } |
