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| author | Philip Dubé <serprex@users.noreply.github.com> | 2025-11-14 02:24:40 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-13 19:24:40 -0700 |
| commit | 6ccdfc6051274fbe160f5bc08e1ab1b0359ada3b (patch) | |
| tree | d72869e93b7aaaae87e19f3c81fdf95cea2f624c /soh/src/code | |
| parent | 14fb9e60d8a1065ecb50d30308ff04850aa90ec6 (diff) | |
Fix: ground jump for haunted wasteland GS is hard (#5843)
* Fix: ground jump for haunted wasteland GS is hard, & can't be done with hammer
Pulled this logic from zootr where sword is assumed, was not able to execute myself
* Pepper0ni took a stab at this, wasn't able to do it, but didn't feel it wasn't doable
* AGreenSpoon figured it out with BGS/hammer
Diffstat (limited to 'soh/src/code')
0 files changed, 0 insertions, 0 deletions
