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authorPepe20129 <72659707+Pepe20129@users.noreply.github.com>2024-02-16 03:44:46 +0100
committerGitHub <noreply@github.com>2024-02-15 20:44:46 -0600
commit7319e4db5799ac36983eacec1ad5e7edcef150c7 (patch)
treef4ea11881f1de92848bce059e5d80b5b92b88b99 /soh/src/code
parent4797c9ad354adef62084509d9ae1ee504c702cf1 (diff)
More player documentation from decomp (#3819)
* FallImpactInfo & AnimSfx stuff * IA function naming & Player_UseItem * ActionChange * Speed modes * Fix build * Misc cleanup * Name Player_Action funcs * PlayerAgeProperties * Most of the Player struct * Update z_player.c --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/code_800430A0.c2
-rw-r--r--soh/src/code/z_onepointdemo.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/soh/src/code/code_800430A0.c b/soh/src/code/code_800430A0.c
index abaf88405..379f4a3e6 100644
--- a/soh/src/code/code_800430A0.c
+++ b/soh/src/code/code_800430A0.c
@@ -48,7 +48,7 @@ void func_800432A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
s16 rot = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
if (actor->id == ACTOR_PLAYER) {
- ((Player*)actor)->currentYaw += rot;
+ ((Player*)actor)->yaw += rot;
}
actor->shape.rot.y += rot;
diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c
index 411f4fb63..2ece7c2f1 100644
--- a/soh/src/code/z_onepointdemo.c
+++ b/soh/src/code/z_onepointdemo.c
@@ -634,7 +634,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
Play_CameraSetAtEye(play, camIdx, &spC0, &spB4);
csCam->roll = 0;
csCam->fov = 75.0f;
- player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spD0.yaw + 0x7FFF;
+ player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = spD0.yaw + 0x7FFF;
func_8002DF54(play, NULL, 8);
break;
case 3240:
@@ -674,7 +674,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
Quake_SetCountdown(i, D_80120698 - 20);
break;
case 3390:
- player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = -0x3FD9;
+ player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = -0x3FD9;
csInfo->keyFrames = D_80121DB4;
csInfo->keyFrameCnt = 9;
@@ -697,7 +697,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
D_80121F1C[0].eyeTargetInit = play->view.eye;
D_80121F1C[0].fovTargetInit = play->view.fovy;
Actor_GetFocus(&spA0, actor);
- player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spA0.rot.y;
+ player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = spA0.rot.y;
csInfo->keyFrames = D_80121F1C;
csInfo->keyFrameCnt = 4;
@@ -817,7 +817,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
csInfo->keyFrameCnt = 2;
}
- player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = 0x3FFC;
+ player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = 0x3FFC;
func_800C0808(play, camIdx, player, CAM_SET_CS_C);
func_8002DF54(play, NULL, 8);
break;