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authorbriaguya <70942617+briaguya-ai@users.noreply.github.com>2024-06-02 15:34:53 -0400
committerGitHub <noreply@github.com>2024-06-02 15:34:53 -0400
commit736dccb00b161a007a387b04267bdc30ef91e0af (patch)
tree14dfec0fc7dbc4cae8728dd80c9311556c28af5e /soh/src/code
parentb8c7c715785a113142d3fc00d2a28f9b52eeb33b (diff)
update to latest LUS main (#4202)
Includes supporting changes from: * https://github.com/HarbourMasters/Shipwright/pull/4197 (alt assets variable changes) * https://github.com/HarbourMasters/Shipwright/pull/4199 (WindowBackend enum changes) * https://github.com/HarbourMasters/Shipwright/pull/4200 (Extract gMtxClear) --------- Co-authored-by: Malkierian <malkierian@gmail.com> Co-authored-by: inspectredc <inspectredc@gmail.com>
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/game.c2
-rw-r--r--soh/src/code/gfxprint.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/soh/src/code/game.c b/soh/src/code/game.c
index f0988c7c3..aa0670a21 100644
--- a/soh/src/code/game.c
+++ b/soh/src/code/game.c
@@ -467,7 +467,7 @@ void GameState_Destroy(GameState* gameState) {
// Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system.
ResourceMgr_ClearSkeletons();
- if (CVarGetInteger(CVAR_ALT_ASSETS, 0)) {
+ if (ResourceMgr_IsAltAssetsEnabled()) {
ResourceUnloadDirectory("alt/*");
gfx_texture_cache_clear();
}
diff --git a/soh/src/code/gfxprint.c b/soh/src/code/gfxprint.c
index 1717e46b3..6d8686074 100644
--- a/soh/src/code/gfxprint.c
+++ b/soh/src/code/gfxprint.c
@@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt;
// https://github.com/HarbourMasters/Shipwright/issues/2762
typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t;
font_texture_t GfxPrint_TextureToUse() {
- if (CVarGetInteger(CVAR_ALT_ASSETS, 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
+ if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
// If we have alt assets enabled, and we have alt prefixed font texture, use that
return otrAlt;
} else if (ResourceMgr_FileExists(rGfxPrintFontData)) {