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authorRalphie Morell <stratomaster64@gmail.com>2023-01-19 23:45:34 -0500
committerGitHub <noreply@github.com>2023-01-19 23:45:34 -0500
commit7964bde063ceb46ec9b329ff2a0613d631a3dfe8 (patch)
tree45ee34502752b983ae2802f7c15872aa3e004a4a /soh/src/code
parent1e178c4497a49f63ce7066160e558cc920c7eecf (diff)
Rando: Misc. Hints (#1947)
* Added too much * Added 3d settings and brought over to soh * fixed conditionals for replacing LA hint * whoops * Finshed making settings consistent; minor text edit * fix leftovers from adding warp hints * more fixes from merge * fix skull hint messages * Added fire temple goron junk hints; menu stuff * Address feedback * Added optional scrub text * whoops * Add hint cvars to clear preset func * whoops again * whoops the third * ADD: French Pass * FIXED: Dampe + Skull Reward * TWEAK: German skulltula hint * TWEAK: French oopsie * Address feedback * whoops * remove "staticness" from altar/ganon text funcs * ADD: German * actually add warp song hints to things; always generate ganon hint and let OTRGlobals handle showing it * Fix CVar Getters * whoops * for real this time * Actually implemented scrub text in 3d rando Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_message_PAL.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c
index af2eb7366..0cd2bfd66 100644
--- a/soh/src/code/z_message_PAL.c
+++ b/soh/src/code/z_message_PAL.c
@@ -1697,15 +1697,8 @@ void Message_StartTextbox(PlayState* play, u16 textId, Actor* actor) {
osSyncPrintf(VT_RST);
msgCtx->ocarinaAction = 0xFFFF;
- // we need the talkActor for gossip stones in rando
- // so we need to switch the order of these lines
- if (gSaveContext.n64ddFlag && textId == 0x2053) {
- msgCtx->talkActor = actor;
- Message_OpenText(play, textId);
- } else {
- Message_OpenText(play, textId);
- msgCtx->talkActor = actor;
- }
+ Message_OpenText(play, textId);
+ msgCtx->talkActor = actor;
msgCtx->msgMode = MSGMODE_TEXT_START;
msgCtx->stateTimer = 0;
msgCtx->textDelayTimer = 0;