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authorReppan <72985260+Jepvid@users.noreply.github.com>2026-01-03 15:18:11 +0100
committerGitHub <noreply@github.com>2026-01-03 14:18:11 +0000
commit7db2a97cea468577e55f31d2d025fef66da2c12f (patch)
tree7deef7d779eef91c40b8dc0926ea52f8c5501b31 /soh/src/code
parent07208fcf1519be98954bb3d7200af7dc709c4a8a (diff)
modding: alt equipment (#6062)
Implements object_custom_equip objects that adds more support to have items modified by modders without having to export with hands or do xml edits to load hands. This is autonomous if exported as a object_custom_equip Also adds non existing DisplayList for items that originally did not have a DisplayList. Longshot and Big Goron Sword Sheath is 2 examples
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_player_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index 49d9380bf..0502559f0 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -650,6 +650,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
this->waistDLists = &sPlayerDListGroups[gPlayerModelTypes[modelGroup][4]][gSaveContext.linkAge];
Player_SetModelsForHoldingShield(this);
+ GameInteractor_ExecuteOnPlayerSetModels(this, modelGroup);
}
void Player_SetModelGroup(Player* this, s32 modelGroup) {
@@ -1481,7 +1482,6 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
*dList = NULL;
}
}
-
return false;
}