diff options
| author | KiritoDev <36680385+KiritoDv@users.noreply.github.com> | 2022-06-13 10:18:38 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-13 10:18:38 -0500 |
| commit | 8a7aa5fa53d687bfe0a54f84d55a1a70ab22543e (patch) | |
| tree | fcb759879656128c44f028d87ba950544e3962ba /soh/src/code | |
| parent | 9e851ebd9371a9c2241a0e87973923c2db69b537 (diff) | |
| parent | bda5ba8cbc98fea82ffaab7078e5c5c8e86e586a (diff) | |
Merge branch 'develop' into zelda64
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/shrink_window.c | 8 | ||||
| -rw-r--r-- | soh/src/code/z_actor.c | 20 | ||||
| -rw-r--r-- | soh/src/code/z_en_item00.c | 3 | ||||
| -rw-r--r-- | soh/src/code/z_map_exp.c | 13 | ||||
| -rw-r--r-- | soh/src/code/z_parameter.c | 2 |
5 files changed, 31 insertions, 15 deletions
diff --git a/soh/src/code/shrink_window.c b/soh/src/code/shrink_window.c index cc68129e2..ee7822df0 100644 --- a/soh/src/code/shrink_window.c +++ b/soh/src/code/shrink_window.c @@ -6,6 +6,10 @@ s32 sShrinkWindowVal = 0; s32 sShrinkWindowCurrentVal = 0; void ShrinkWindow_SetVal(s32 value) { + if (CVar_GetS32("gDisableBlackBars", 0)) { + sShrinkWindowVal = 0; + return; + } if (HREG(80) == 0x13 && HREG(81) == 1) { osSyncPrintf("shrink_window_setval(%d)\n", value); } @@ -17,6 +21,10 @@ u32 ShrinkWindow_GetVal(void) { } void ShrinkWindow_SetCurrentVal(s32 currentVal) { + if (CVar_GetS32("gDisableBlackBars", 0)) { + sShrinkWindowCurrentVal = 0; + return; + } if (HREG(80) == 0x13 && HREG(81) == 1) { osSyncPrintf("shrink_window_setnowval(%d)\n", currentVal); } diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index bdb2fe78c..79a3f4032 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -339,19 +339,19 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl if (CVar_GetS32("gUseNaviCol",0) != 1 ) { if (actorCategory == ACTORCAT_PLAYER) { naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255; - naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255; + naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255; } if (actorCategory == ACTORCAT_NPC) { - naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255; - naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255; + naviColor->inner.r = 150; naviColor->inner.g = 150; naviColor->inner.b = 255; + naviColor->outer.r = 150; naviColor->outer.g = 150; naviColor->outer.b = 255; } if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) { naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0; - naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0; + naviColor->outer.r = 220; naviColor->outer.g = 155; naviColor->outer.b = 0; } if (actorCategory == ACTORCAT_PROP) { - naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90; - naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0; + naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 0; + naviColor->outer.r = 0; naviColor->outer.g = 255; naviColor->outer.b = 0; } } else { if (actorCategory == ACTORCAT_PLAYER) { @@ -1163,7 +1163,9 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) { actor->uncullZoneForward = 1000.0f; actor->uncullZoneScale = 350.0f; actor->uncullZoneDownward = 700.0f; - if (CVar_GetS32("gDisableDrawDistance", 0) != 0) { + if (CVar_GetS32("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room + && actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence + && actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA) { // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning actor->uncullZoneForward = 32767.0f; actor->uncullZoneScale = 32767.0f; actor->uncullZoneDownward = 32767.0f; @@ -2690,7 +2692,9 @@ s32 func_800314B0(GlobalContext* globalCtx, Actor* actor) { s32 func_800314D4(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3) { f32 var; - if (CVar_GetS32("gDisableDrawDistance", 0) != 0) { + if (CVar_GetS32("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room + && actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence + && actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA) { // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning return true; } diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index d0179a5e1..a7de67900 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -896,6 +896,9 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) { if (this->unk_15A > 0) { this->unk_15A--; + if (CVar_GetS32("gDropsDontDie", 0) && (this->unk_154 <= 0)) { + this->unk_15A++; + } } if ((this->unk_15A > 0) && (this->unk_15A < 41) && (this->unk_154 <= 0)) { diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 5402cee44..aaee434b0 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -755,22 +755,23 @@ void Minimap_Draw(GlobalContext* globalCtx) { if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) && (globalCtx->sceneNum != SCENE_SPOT08)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { + bool Map0 = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2 == 0; s16 IconSize = 8; - s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]+Right_MM_Margin; - s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]+Bottom_MM_Margin; + s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + (Map0 ? 0 : Right_MM_Margin); + s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + (Map0 ? 0 : Bottom_MM_Margin); //gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed. - if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){ + if (CVar_GetS32("gFixDungeonMinimapIcon", 0) != 0){ //No idea why and how Original value work but this does actually fix them all. PosY = PosY+1024; } - s16 TopLeftX = OTRGetRectDimensionFromRightEdge(PosX) << 2; + s16 TopLeftX = (Map0 ? OTRGetRectDimensionFromLeftEdge(PosX) : OTRGetRectDimensionFromRightEdge(PosX)) << 2; s16 TopLeftY = PosY << 2; - s16 TopLeftW = OTRGetRectDimensionFromRightEdge(PosX + IconSize) << 2; + s16 TopLeftW = (Map0 ? OTRGetRectDimensionFromLeftEdge(PosX + IconSize) : OTRGetRectDimensionFromRightEdge(PosX + IconSize)) << 2; s16 TopLeftH = (PosY + IconSize) << 2; if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) || ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && (gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) { - if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2 != 0 && CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){ + if (!Map0 || !CVar_GetS32("gFixDungeonMinimapIcon", 0)) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, IconSize, IconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 57cb53c1a..f53e35b7c 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -2935,7 +2935,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { } const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin); - const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin); + const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin-!!CVar_GetS32("gNaviTextFix", 0)); if (CVar_GetS32("gHudColors", 1) == 0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); } else if (CVar_GetS32("gHudColors", 1) == 1) { |
