diff options
| author | Archez <Archez@users.noreply.github.com> | 2025-04-01 22:33:38 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-01 22:33:38 -0400 |
| commit | 8f126344a4ef22765cfa550146f89bf428e86053 (patch) | |
| tree | 4ab7b0da4758afc7c23d278c3b1960d19630e892 /soh/src/code | |
| parent | e8389e0b2e116bac34cbaea1e1eda0280a77da1a (diff) | |
Apply clang-format to files (#5273)
Diffstat (limited to 'soh/src/code')
90 files changed, 3567 insertions, 3290 deletions
diff --git a/soh/src/code/PreRender.c b/soh/src/code/PreRender.c index 343919e0e..e79b4cfe0 100644 --- a/soh/src/code/PreRender.c +++ b/soh/src/code/PreRender.c @@ -17,7 +17,7 @@ void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, } void PreRender_Init(PreRender* this) { - memset(this,0, sizeof(PreRender)); + memset(this, 0, sizeof(PreRender)); ListAlloc_Init(&this->alloc); } @@ -253,7 +253,7 @@ void func_800C1F20(PreRender* this, Gfx** gfxp) { LOG_CHECK_NULL_POINTER("this->fbuf", this->fbuf); if ((this->fbufSave != NULL) && (this->fbuf != NULL)) { - func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave); + func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave); } } diff --git a/soh/src/code/TwoHeadArena.c b/soh/src/code/TwoHeadArena.c index 08f2c7758..9e6500a76 100644 --- a/soh/src/code/TwoHeadArena.c +++ b/soh/src/code/TwoHeadArena.c @@ -138,5 +138,5 @@ void THA_Ct(TwoHeadArena* tha, void* ptr, size_t size) { } void THA_Dt(TwoHeadArena* tha) { - memset(tha,0, sizeof(TwoHeadArena)); + memset(tha, 0, sizeof(TwoHeadArena)); } diff --git a/soh/src/code/__osMalloc.c b/soh/src/code/__osMalloc.c index 895de5fd9..656f3d8b7 100644 --- a/soh/src/code/__osMalloc.c +++ b/soh/src/code/__osMalloc.c @@ -3,7 +3,8 @@ #include <string.h> -// SOH [General] This file corresponds to decomp's "__osMalloc_gc.c", there's currently no file corresponding to decomp's "__osMalloc_n64.c" +// SOH [General] This file corresponds to decomp's "__osMalloc_gc.c", there's currently no file corresponding to +// decomp's "__osMalloc_n64.c" // #region SOH [General] We currently don't set OOT_DEBUG when building so set it here manually #define OOT_DEBUG 1 @@ -180,7 +181,7 @@ ArenaNode* ArenaImpl_GetLastBlock(Arena* arena) { } void __osMallocInit(Arena* arena, void* start, size_t size) { - memset(arena,0, sizeof(Arena)); + memset(arena, 0, sizeof(Arena)); ArenaImpl_LockInit(arena); __osMallocAddBlock(arena, start, size); arena->isInit = true; @@ -649,7 +650,8 @@ void* __osRealloc(Arena* arena, void* ptr, size_t newSize) { } else if (node->size < newSize) { next = NODE_GET_NEXT(node); sizeDiff = newSize - node->size; - if ((uintptr_t)next == ((uintptr_t)node + node->size + sizeof(ArenaNode)) && next->isFree && next->size >= sizeDiff) { + if ((uintptr_t)next == ((uintptr_t)node + node->size + sizeof(ArenaNode)) && next->isFree && + next->size >= sizeDiff) { // "Merge because there is a free block after the current memory block" osSyncPrintf("現メモリブロックの後ろにフリーブロックがあるので結合します\n"); next->size -= sizeDiff; @@ -879,8 +881,7 @@ s32 __osCheckArena(Arena* arena) { if (NODE_IS_VALID(iter)) { #if OOT_DEBUG // "Oops!! (%08x %08x)" - osSyncPrintf(VT_COL(RED, WHITE) "おおっと!! (%08x %08x)\n" VT_RST, iter, - iter->magic); + osSyncPrintf(VT_COL(RED, WHITE) "おおっと!! (%08x %08x)\n" VT_RST, iter, iter->magic); #else // "Oops!! (%08x %08x)" osSyncPrintf("おおっと!! (%08x %08x)\n", iter, iter->magic); diff --git a/soh/src/code/audioMgr.c b/soh/src/code/audioMgr.c index 54f0b2afe..b1ad53a20 100644 --- a/soh/src/code/audioMgr.c +++ b/soh/src/code/audioMgr.c @@ -55,27 +55,27 @@ void AudioMgr_ThreadEntry(void* arg0) { AudioMgr* audioMgr = (AudioMgr*)arg0; s16* msg = NULL; - //while (true) { - osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK); - AudioMgr_HandleRetrace(audioMgr); - /*switch (*msg) { - case OS_SC_RETRACE_MSG: - AudioMgr_HandleRetrace(audioMgr); - while (audioMgr->unk_74.validCount != 0) { - osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK); - switch (*msg) { - case OS_SC_RETRACE_MSG: - break; - case OS_SC_PRE_NMI_MSG: - AudioMgr_HandlePRENMI(audioMgr); - break; - } + // while (true) { + osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK); + AudioMgr_HandleRetrace(audioMgr); + /*switch (*msg) { + case OS_SC_RETRACE_MSG: + AudioMgr_HandleRetrace(audioMgr); + while (audioMgr->unk_74.validCount != 0) { + osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK); + switch (*msg) { + case OS_SC_RETRACE_MSG: + break; + case OS_SC_PRE_NMI_MSG: + AudioMgr_HandlePRENMI(audioMgr); + break; } - break; - case OS_SC_PRE_NMI_MSG: - AudioMgr_HandlePRENMI(audioMgr); - break; - }*/ + } + break; + case OS_SC_PRE_NMI_MSG: + AudioMgr_HandlePRENMI(audioMgr); + break; + }*/ //} } @@ -86,7 +86,7 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) { void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) { // AudioPlayer_Init(); - memset(audioMgr,0, sizeof(AudioMgr)); + memset(audioMgr, 0, sizeof(AudioMgr)); audioMgr->sched = sched; audioMgr->irqMgr = irqMgr; @@ -98,7 +98,7 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon osSendMesgPtr(&audioMgr->unk_AC, NULL, OS_MESG_BLOCK); - static bool hasInitialized = false; + static bool hasInitialized = false; if (!hasInitialized) { IrqMgrClient irqClient; @@ -108,17 +108,18 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon AudioLoad_SetDmaHandler(DmaMgr_DmaHandler); Audio_InitSound(); osSendMesgPtr(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK); - - Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, ((float)CVarGetInteger(CVAR_SETTING("Volume.MainMusic"), 100) / 100.0f)); + + Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, + ((float)CVarGetInteger(CVAR_SETTING("Volume.MainMusic"), 100) / 100.0f)); Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, ((float)CVarGetInteger(CVAR_SETTING("Volume.SubMusic"), 100) / 100.0f)); Audio_SetGameVolume(SEQ_PLAYER_FANFARE, ((float)CVarGetInteger(CVAR_SETTING("Volume.Fanfare"), 100) / 100.0f)); Audio_SetGameVolume(SEQ_PLAYER_SFX, ((float)CVarGetInteger(CVAR_SETTING("Volume.SFX"), 100) / 100.0f)); // Removed due to crash - //IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74); + // IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74); hasInitialized = true; } - //osCreateThread(&audioMgr->unk_E8, id, AudioMgr_ThreadEntry, audioMgr, stack, pri); - //osStartThread(&audioMgr->unk_E8); + // osCreateThread(&audioMgr->unk_E8, id, AudioMgr_ThreadEntry, audioMgr, stack, pri); + // osStartThread(&audioMgr->unk_E8); } diff --git a/soh/src/code/audio_data.c b/soh/src/code/audio_data.c index 37e817688..ab083145c 100644 --- a/soh/src/code/audio_data.c +++ b/soh/src/code/audio_data.c @@ -544,10 +544,10 @@ u8 gDefaultShortNoteGateTimeTable[] = { }; AdsrEnvelope gDefaultEnvelope[] = { - { BE16SWAP_CONST(1), BE16SWAP_CONST(32000) }, + { BE16SWAP_CONST(1), BE16SWAP_CONST(32000) }, { BE16SWAP_CONST(1000), BE16SWAP_CONST(32000) }, - { BE16SWAP_CONST(-1), BE16SWAP_CONST(0) }, - { BE16SWAP_CONST(0), BE16SWAP_CONST(0) }, + { BE16SWAP_CONST(-1), BE16SWAP_CONST(0) }, + { BE16SWAP_CONST(0), BE16SWAP_CONST(0) }, }; NoteSubEu gZeroNoteSub = { 0 }; diff --git a/soh/src/code/audio_effects.c b/soh/src/code/audio_effects.c index be0215554..476e8e3ba 100644 --- a/soh/src/code/audio_effects.c +++ b/soh/src/code/audio_effects.c @@ -2,7 +2,7 @@ #include <libultraship/libultra.h> #include "global.h" -#define ROUND(num) floorf((num) * 100) / 100; +#define ROUND(num) floorf((num)*100) / 100; void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 b) { f32 channelVolume; diff --git a/soh/src/code/audio_heap.c b/soh/src/code/audio_heap.c index 8d0e97fa3..e6d622c43 100644 --- a/soh/src/code/audio_heap.c +++ b/soh/src/code/audio_heap.c @@ -1201,8 +1201,7 @@ void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry) { } } -void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample) -{ +void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample) { } SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(size_t size) { diff --git a/soh/src/code/audio_load.c b/soh/src/code/audio_load.c index 3c7224612..746a09568 100644 --- a/soh/src/code/audio_load.c +++ b/soh/src/code/audio_load.c @@ -53,9 +53,8 @@ void AudioLoad_SyncDmaUnkMedium(uintptr_t devAddr, u8* addr, size_t size, s32 un s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, uintptr_t devAddr, uintptr_t ramAddr, size_t size, OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType); void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue); -AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, uintptr_t devAddr, uintptr_t ramAddr, - size_t size, s32 medium, - s32 nChunks, OSMesgQueue* retQueue, s32 retMsg); +AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, uintptr_t devAddr, uintptr_t ramAddr, size_t size, + s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg); AudioAsyncLoad* AudioLoad_StartAsyncLoad(uintptr_t devAddr, uintptr_t ramAddr, size_t size, s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg); void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, size_t size); @@ -420,8 +419,7 @@ void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) { s32 AudioLoad_SyncLoadSample(SoundFontSample* sample, s32 fontId) { void* sampleAddr; - if (sample->unk_bit25 == 1) - { + if (sample->unk_bit25 == 1) { if (sample->medium != MEDIUM_RAM) { sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium, CACHE_PERSISTENT); @@ -591,11 +589,10 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) { seqData2.cachePolicy = authCachePolicy; } - for (int i = 0; i < seqData2.numFonts; i++) - { + for (int i = 0; i < seqData2.numFonts; i++) { fontId = seqData2.fonts[i]; AudioLoad_SyncLoadFont(fontId); // NOTE: If this is commented out, then enemies will play child link sounds... - //numFonts--; + // numFonts--; } seqData = AudioLoad_SyncLoadSeq(seqId); @@ -619,24 +616,21 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) { // Fix for barinade boss fight starting music multiple times // this is not noticeable if the sequence is authentic, since the "Boss Battle" // sequence begins with some silence - if (gPlayState != NULL && - gPlayState->sceneNum == SCENE_JABU_JABU_BOSS && - playerIdx == SEQ_PLAYER_BGM_MAIN && + if (gPlayState != NULL && gPlayState->sceneNum == SCENE_JABU_JABU_BOSS && playerIdx == SEQ_PLAYER_BGM_MAIN && seqId != NA_BGM_BOSS) { - + seqPlayer->delay = 10; } - + AudioSeq_SkipForwardSequence(seqPlayer); //! @bug missing return (but the return value is not used so it's not UB) - + // Keep track of the previous sequence/scene so we don't repeat notifications static uint16_t previousSeqId = UINT16_MAX; static int16_t previousSceneNum = INT16_MAX; - if (CVarGetInteger(CVAR_AUDIO("SeqNameOverlay"), 0) && - playerIdx == SEQ_PLAYER_BGM_MAIN && + if (CVarGetInteger(CVAR_AUDIO("SeqNameOverlay"), 0) && playerIdx == SEQ_PLAYER_BGM_MAIN && (seqId != previousSeqId || (gPlayState != NULL && gPlayState->sceneNum != previousSceneNum))) { - + previousSeqId = seqId; if (gPlayState != NULL) { previousSceneNum = gPlayState->sceneNum; @@ -679,7 +673,7 @@ uintptr_t AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 return ret; } - //cachePolicy = sampleBankTable->entries[sampleBankId].cachePolicy; + // cachePolicy = sampleBankTable->entries[sampleBankId].cachePolicy; if (/* cachePolicy == 4 || */ noLoad == true) { *outMedium = sampleBankTable->entries[sampleBankId].medium; return sampleBankTable->entries[realTableId].romAddr; @@ -714,16 +708,16 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) { relocInfo.sampleBankId1 = sampleBankId1; relocInfo.sampleBankId2 = sampleBankId2; - //if (sampleBankId1 != 0xFF) { - //relocInfo.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &relocInfo.medium1, false); + // if (sampleBankId1 != 0xFF) { + // relocInfo.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &relocInfo.medium1, false); //} else { - relocInfo.baseAddr1 = 0; + relocInfo.baseAddr1 = 0; //} - //if (sampleBankId2 != 0xFF) { - //relocInfo.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &relocInfo.medium2, false); + // if (sampleBankId2 != 0xFF) { + // relocInfo.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &relocInfo.medium2, false); //} else { - relocInfo.baseAddr2 = 0; + relocInfo.baseAddr2 = 0; //} ret = AudioLoad_SyncLoad(FONT_TABLE, fontId, &didAllocate); @@ -757,31 +751,26 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) { char* seqData = 0; SoundFont* fnt; - if (tableType == SEQUENCE_TABLE) - { + if (tableType == SEQUENCE_TABLE) { SequenceData sData = ResourceMgr_LoadSeqByName(sequenceMap[id]); seqData = sData.seqData; size = sData.seqDataSize; medium = sData.medium; cachePolicy = sData.cachePolicy; romAddr = 0; - } - else if (tableType == FONT_TABLE) - { + } else if (tableType == FONT_TABLE) { fnt = ResourceMgr_LoadAudioSoundFont(fontMap[id]); size = sizeof(SoundFont); medium = 2; cachePolicy = 0; romAddr = 0; - } - else - { - //table = AudioLoad_GetLoadTable(tableType); - //size = table->entries[realId].size; - //size = ALIGN16(size); - //medium = table->entries[id].medium; - //cachePolicy = table->entries[id].cachePolicy; - //romAddr = table->entries[realId].romAddr; + } else { + // table = AudioLoad_GetLoadTable(tableType); + // size = table->entries[realId].size; + // size = ALIGN16(size); + // medium = table->entries[id].medium; + // cachePolicy = table->entries[id].cachePolicy; + // romAddr = table->entries[realId].romAddr; } switch (cachePolicy) { @@ -820,9 +809,8 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) { AudioLoad_SyncDma(seqData, ret, size, medium); } else if (tableType == FONT_TABLE) { AudioLoad_SyncDma(fnt, ret, size, medium); - } - else { - //AudioLoad_SyncDma(romAddr, ret, size, medium); + } else { + // AudioLoad_SyncDma(romAddr, ret, size, medium); } } @@ -846,18 +834,17 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) { return ret; } -u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) -{ +u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) { if ((tableType == SEQUENCE_TABLE || tableType == FONT_TABLE)) { return id; } - //AudioTable* table = AudioLoad_GetLoadTable(tableType); + // AudioTable* table = AudioLoad_GetLoadTable(tableType); // If the size is 0, then this entry actually redirects to another entry. // The rom address is actually an index into the same table where the "real" data is. - //if (table->entries[id].size == 0) { - //id = table->entries[id].romAddr; + // if (table->entries[id].size == 0) { + // id = table->entries[id].romAddr; //} return id; @@ -921,15 +908,12 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo #define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem)) reloc2 = ptrs[0]; - if ((numDrums != 0)) - { + if ((numDrums != 0)) { ptrs[0] = BASE_OFFSET(reloc2); - for (i = 0; i < numDrums; i++) - { + for (i = 0; i < numDrums; i++) { drum = sf->drums[i]; - if (!drum->loaded) - { + if (!drum->loaded) { AudioLoad_RelocateSample(&sf->drums[i]->sound, mem, relocInfo, fontOffsets[fontId]); drum->loaded = 1; } @@ -956,8 +940,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo inst = sf->instruments[i]; if (inst != NULL && !inst->loaded) { - if (inst->normalRangeLo != 0) - { + if (inst->normalRangeLo != 0) { AudioLoad_RelocateSample(&inst->lowNotesSound, mem, relocInfo, fontOffsets[fontId]); } AudioLoad_RelocateSample(&inst->normalNotesSound, mem, relocInfo, fontOffsets[fontId]); @@ -976,7 +959,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo void AudioLoad_SyncDma(uintptr_t devAddr, u8* addr, size_t size, s32 medium) { OSMesgQueue* msgQueue = &gAudioContext.syncDmaQueue; OSIoMesg* ioMesg = &gAudioContext.syncDmaIoMesg; - //size = ALIGN16(size); + // size = ALIGN16(size); Audio_InvalDCache(addr, size); @@ -1257,9 +1240,9 @@ void AudioLoad_InitSwapFont(void) { #undef BASE_ROM_OFFSET -int strcmp_sort( const void *str1, const void *str2 ) { - char *const *pp1 = str1; - char *const *pp2 = str2; +int strcmp_sort(const void* str1, const void* str2) { + char* const* pp1 = str1; + char* const* pp2 = str2; return strcmp(*pp1, *pp2); } @@ -1335,11 +1318,11 @@ void AudioLoad_Init(void* heap, size_t heapSize) { gAudioContext.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioContext.audioInitPool, AIBUF_LEN * sizeof(s16)); } - //gAudioContext.sequenceTable = (AudioTable*)gSequenceTable; - //gAudioContext.soundFontTable = (AudioTable*)gSoundFontTable; - //gAudioContext.sampleBankTable = (AudioTable*)gSampleBankTable; - //gAudioContext.sequenceFontTable = gSequenceFontTable; - //gAudioContext.numSequences = gAudioContext.sequenceTable->numEntries; + // gAudioContext.sequenceTable = (AudioTable*)gSequenceTable; + // gAudioContext.soundFontTable = (AudioTable*)gSoundFontTable; + // gAudioContext.sampleBankTable = (AudioTable*)gSampleBankTable; + // gAudioContext.sequenceFontTable = gSequenceFontTable; + // gAudioContext.numSequences = gAudioContext.sequenceTable->numEntries; gAudioContext.audioResetSpecIdToLoad = 0; gAudioContext.resetStatus = 1; @@ -1350,12 +1333,11 @@ void AudioLoad_Init(void* heap, size_t heapSize) { int customSeqListSize = 0; char** seqList = ResourceMgr_ListFiles("audio/sequences*", &seqListSize); char** customSeqList = ResourceMgr_ListFiles("custom/music/*", &customSeqListSize); - sequenceMapSize = (size_t)(AudioCollection_SequenceMapSize() + customSeqListSize); + sequenceMapSize = (size_t)(AudioCollection_SequenceMapSize() + customSeqListSize); sequenceMap = malloc(sequenceMapSize * sizeof(char*)); gAudioContext.seqLoadStatus = malloc(sequenceMapSize * sizeof(char*)); - for (size_t i = 0; i < seqListSize; i++) - { + for (size_t i = 0; i < seqListSize; i++) { SequenceData sDat = ResourceMgr_LoadSeqByName(seqList[i]); char* str = malloc(strlen(seqList[i]) + 1); @@ -1370,10 +1352,11 @@ void AudioLoad_Init(void* heap, size_t heapSize) { int startingSeqNum = MAX_AUTHENTIC_SEQID; // 109 is the highest vanilla sequence qsort(customSeqList, customSeqListSize, sizeof(char*), strcmp_sort); - // Because AudioCollection's sequenceMap actually has more than sequences (including instruments from 130-135 and sfx in the 2000s, 6000s, 10000s, 14000s, 18000s, and 26000s), - // it's better here to keep track of the next empty seqNum in AudioCollection instead of just skipping past the instruments at 130 with a higher MAX_AUTHENTIC_SEQID, - // especially if those others could be added to in the future. However, this really needs to be streamlined with specific ranges in AudioCollection for types, or unifying - // AudioCollection and the various maps in here + // Because AudioCollection's sequenceMap actually has more than sequences (including instruments from 130-135 and + // sfx in the 2000s, 6000s, 10000s, 14000s, 18000s, and 26000s), it's better here to keep track of the next empty + // seqNum in AudioCollection instead of just skipping past the instruments at 130 with a higher MAX_AUTHENTIC_SEQID, + // especially if those others could be added to in the future. However, this really needs to be streamlined with + // specific ranges in AudioCollection for types, or unifying AudioCollection and the various maps in here int seqNum = startingSeqNum; for (size_t i = startingSeqNum; i < startingSeqNum + customSeqListSize; i++) { @@ -1398,8 +1381,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) { int fntListSize = 0; char** fntList = ResourceMgr_ListFiles("audio/fonts*", &fntListSize); - for (int i = 0; i < fntListSize; i++) - { + for (int i = 0; i < fntListSize; i++) { SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fntList[i]); char* str = malloc(strlen(fntList[i]) + 1); @@ -1408,11 +1390,10 @@ void AudioLoad_Init(void* heap, size_t heapSize) { fontMap[sf->fntIndex] = str; } - numFonts = fntListSize; - - free(fntList); - gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont)); + numFonts = fntListSize; + free(fntList); + gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont)); if (temp_v0_3 = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize), temp_v0_3 == NULL) { // cast away const from D_8014A6C4 @@ -1641,8 +1622,7 @@ void AudioLoad_InitAsyncLoads(void) { } AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, uintptr_t devAddr, uintptr_t ramAddr, size_t size, - s32 medium, - s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) { + s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) { AudioAsyncLoad* asyncLoad; asyncLoad = AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue, retMsg); @@ -1830,8 +1810,7 @@ void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, size_t size) { void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, uintptr_t ramAddr, size_t size, s16 arg3) { } -void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo, int fontId) -{ +void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo, int fontId) { } void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 async) { @@ -2205,10 +2184,9 @@ void AudioLoad_LoadPermanentSamples(void) { for (i = 0; i < gAudioContext.permanentPool.count; i++) { RelocInfo relocInfo; - if (gAudioContext.permanentCache[i].tableType == FONT_TABLE) - { + if (gAudioContext.permanentCache[i].tableType == FONT_TABLE) { fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.permanentCache[i].id); - //fontId = gAudioContext.permanentCache[i].id; + // fontId = gAudioContext.permanentCache[i].id; SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]); relocInfo.sampleBankId1 = sf->sampleBankId1; diff --git a/soh/src/code/audio_playback.c b/soh/src/code/audio_playback.c index 7e334a919..9fe588878 100644 --- a/soh/src/code/audio_playback.c +++ b/soh/src/code/audio_playback.c @@ -302,7 +302,6 @@ void Audio_ProcessNotes(void) { subAttrs.frequency *= resampRate; - subAttrs.velocity *= scale; Audio_InitNoteSub(note, noteSubEu2, &subAttrs); noteSubEu->bitField1.bookOffset = bookOffset; @@ -363,12 +362,11 @@ Drum* Audio_GetDrum(s32 fontId, s32 drumId) { return NULL; } - SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]); if (drumId < sf->numDrums) { drum = sf->drums[drumId]; } - + if (drum == NULL) { gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x5000000; } diff --git a/soh/src/code/audio_seqplayer.c b/soh/src/code/audio_seqplayer.c index e194fd28b..871f9a376 100644 --- a/soh/src/code/audio_seqplayer.c +++ b/soh/src/code/audio_seqplayer.c @@ -944,12 +944,10 @@ u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** inst return 0; } - if (inst->envelope != NULL) - { + if (inst->envelope != NULL) { adsr->envelope = inst->envelope; adsr->releaseRate = (inst->releaseRate); - } - else { + } else { adsr->envelope = gDefaultEnvelope; } @@ -1064,8 +1062,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { result = (u8)parameters[0]; command = (u8)parameters[0]; - if (seqPlayer->defaultFont != 0xFF) - { + if (seqPlayer->defaultFont != 0xFF) { if (gAudioContext.seqReplaced[seqPlayer->playerIdx]) { seqPlayer->seqId = gAudioContext.seqToPlay[seqPlayer->playerIdx]; gAudioContext.seqReplaced[seqPlayer->playerIdx] = 0; @@ -1075,8 +1072,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { command = sDat.fonts[sDat.numFonts - result - 1]; } - if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) - { + if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) { channel->fontId = command; } @@ -1181,8 +1177,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { result = (u8)parameters[0]; command = (u8)parameters[0]; - if (seqPlayer->defaultFont != 0xFF) - { + if (seqPlayer->defaultFont != 0xFF) { if (gAudioContext.seqReplaced[seqPlayer->playerIdx]) { seqPlayer->seqId = gAudioContext.seqToPlay[seqPlayer->playerIdx]; gAudioContext.seqReplaced[seqPlayer->playerIdx] = 0; @@ -1190,16 +1185,15 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { u16 seqId = AudioEditor_GetReplacementSeq(seqPlayer->seqId); SequenceData sDat = ResourceMgr_LoadSeqByName(sequenceMap[seqId]); - // The game apparantely would sometimes do negative array lookups, the result of which would get rejected by AudioHeap_SearchCaches, never - // changing the actual fontid. + // The game apparantely would sometimes do negative array lookups, the result of which would + // get rejected by AudioHeap_SearchCaches, never changing the actual fontid. if (result > sDat.numFonts) break; command = sDat.fonts[(sDat.numFonts - result - 1)]; } - if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) - { + if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) { channel->fontId = command; } @@ -1353,7 +1347,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { break; case 0xB2: offset = (u16)parameters[0]; - channel->unk_22 = BE16SWAP(*(u16*)(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value * 2))); + channel->unk_22 = + BE16SWAP(*(u16*)(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value * 2))); break; case 0xB4: channel->dynTable = (void*)&seqPlayer->seqData[channel->unk_22]; diff --git a/soh/src/code/audio_synthesis.c b/soh/src/code/audio_synthesis.c index 7044a48c4..cd25386c6 100644 --- a/soh/src/code/audio_synthesis.c +++ b/soh/src/code/audio_synthesis.c @@ -164,7 +164,8 @@ Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen) } } - cmdP = AudioSynth_DoOneAudioUpdate(aiBufP, chunkLen, cmdP, gAudioContext.audioBufferParameters.updatesPerFrame - i); + cmdP = AudioSynth_DoOneAudioUpdate(aiBufP, chunkLen, cmdP, + gAudioContext.audioBufferParameters.updatesPerFrame - i); aiBufLen -= chunkLen; aiBufP += chunkLen * 2; } @@ -561,8 +562,8 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat NoteSubEu* noteSubEu2; s32 unk14; - //if (aiBufLen == 0) - //return; + // if (aiBufLen == 0) + // return; t = gAudioContext.numNotes * updateIndex; count = 0; @@ -756,10 +757,9 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS cmd = AudioSynth_LoadWaveSamples(cmd, noteSubEu, synthState, nSamplesToLoad); noteSamplesDmemAddrBeforeResampling = DMEM_UNCOMPRESSED_NOTE + (synthState->samplePosInt * 2); synthState->samplePosInt += nSamplesToLoad; - } else - { + } else { audioFontSample = noteSubEu->sound.soundFontSound->sample; - + loopInfo = audioFontSample->loop; loopEndPos = loopInfo->end; sampleAddr = audioFontSample->sampleAddr; @@ -828,7 +828,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS noteFinished = true; } } - switch (audioFontSample->codec) { case CODEC_ADPCM: @@ -857,7 +856,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS AudioSynth_ClearBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE, (samplesLenAdjusted * 2) + 0x20); AudioSynth_LoadBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE, ALIGN16(nSamplesToLoad * 2), audioFontSample->sampleAddr + (synthState->samplePosInt * 2)); - + flags = A_CONTINUE; skipBytes = 0; nSamplesProcessed = samplesLenAdjusted; @@ -870,8 +869,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS if (nFramesToDecode != 0) { frameIndex = (synthState->samplePosInt + skipInitialSamples - nFirstFrameSamplesToIgnore) / 16; sampleDataOffset = frameIndex * frameSize; - if (audioFontSample->medium == MEDIUM_RAM) - { + if (audioFontSample->medium == MEDIUM_RAM) { sampleData = (u8*)(sampleDataStart + sampleDataOffset + sampleAddr); } else if (audioFontSample->medium == MEDIUM_UNK) { return cmd; @@ -958,7 +956,8 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS skip: if (noteFinished) { - AudioSynth_ClearBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE + s5, (samplesLenAdjusted - nSamplesProcessed) * 2); + AudioSynth_ClearBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE + s5, + (samplesLenAdjusted - nSamplesProcessed) * 2); finished = true; note->noteSubEu.bitField0.finished = true; func_800DB2C0(updateIndex, noteIndex); @@ -1034,8 +1033,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS unk7 = noteSubEu->unk_07; unkE = noteSubEu->unk_0E; buf = &synthState->synthesisBuffers->panSamplesBuffer[0x18]; - if (unk7 != 0 && noteSubEu->unk_0E != 0) - { + if (unk7 != 0 && noteSubEu->unk_0E != 0) { AudioSynth_DMemMove(cmd++, DMEM_TEMP, DMEM_SCRATCH2, aiBufLen * 2); thing = DMEM_SCRATCH2 - unk7; if (synthState->unk_1A != 0) { diff --git a/soh/src/code/code_800A9F30.c b/soh/src/code/code_800A9F30.c index 3462da729..d0ca380f4 100644 --- a/soh/src/code/code_800A9F30.c +++ b/soh/src/code/code_800A9F30.c @@ -63,7 +63,6 @@ void func_800AA0B4(void) { gPadMgr.retraceCallback = func_800A9F30; gPadMgr.retraceCallbackValue = 0; - } void func_800AA0F0(void) { diff --git a/soh/src/code/code_800D2E30.c b/soh/src/code/code_800D2E30.c index 2742e7232..725df18cc 100644 --- a/soh/src/code/code_800D2E30.c +++ b/soh/src/code/code_800D2E30.c @@ -110,7 +110,7 @@ void func_800D2E30(UnkRumbleStruct* arg0) { } void func_800D3140(UnkRumbleStruct* arg0) { - memset(arg0, 0,sizeof(UnkRumbleStruct)); + memset(arg0, 0, sizeof(UnkRumbleStruct)); arg0->unk_104 = 2; arg0->unk_105 = 1; } diff --git a/soh/src/code/code_800E4FE0.c b/soh/src/code/code_800E4FE0.c index 6eb3ae369..a608b5234 100644 --- a/soh/src/code/code_800E4FE0.c +++ b/soh/src/code/code_800E4FE0.c @@ -396,8 +396,7 @@ void Audio_QueueCmd(u32 opArgs, u32 data) { } void Audio_QueueCmdF32(u32 opArgs, f32 data) { - union - { + union { f32 f; u32 u; } uData = { .f = data }; @@ -428,9 +427,8 @@ s32 Audio_ScheduleProcessCmds(void) { D_801304E8 = (u8)((gAudioContext.cmdWrPos - gAudioContext.cmdRdPos) + 0x100); } - ret = - osSendMesg32(gAudioContext.cmdProcQueueP, - (((gAudioContext.cmdRdPos & 0xFF) << 8) | (gAudioContext.cmdWrPos & 0xFF)), OS_MESG_NOBLOCK); + ret = osSendMesg32(gAudioContext.cmdProcQueueP, + (((gAudioContext.cmdRdPos & 0xFF) << 8) | (gAudioContext.cmdWrPos & 0xFF)), OS_MESG_NOBLOCK); if (ret != -1) { gAudioContext.cmdRdPos = gAudioContext.cmdWrPos; ret = 0; diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c index 0af2ed9ca..2da5b4d2b 100644 --- a/soh/src/code/code_800EC960.c +++ b/soh/src/code/code_800EC960.c @@ -26,10 +26,10 @@ #define Audio_SeqCmd8(playerIdx, a, b, c) \ Audio_QueueSeqCmd(0x80000000 | ((u8)playerIdx << 24) | ((u8)a << 16) | ((u8)b << 8) | ((u8)c)) #define Audio_SeqCmdF(playerIdx, a) Audio_QueueSeqCmd(0xF0000000 | ((u8)playerIdx << 24) | ((u8)a)) -#define BTN_CUSTOM_RSTICK_UP ((CONTROLLERBUTTONS_T)0x01000000) -#define BTN_CUSTOM_RSTICK_DOWN ((CONTROLLERBUTTONS_T)0x02000000) -#define BTN_CUSTOM_RSTICK_LEFT ((CONTROLLERBUTTONS_T)0x04000000) -#define BTN_CUSTOM_RSTICK_RIGHT ((CONTROLLERBUTTONS_T)0x08000000) +#define BTN_CUSTOM_RSTICK_UP ((CONTROLLERBUTTONS_T)0x01000000) +#define BTN_CUSTOM_RSTICK_DOWN ((CONTROLLERBUTTONS_T)0x02000000) +#define BTN_CUSTOM_RSTICK_LEFT ((CONTROLLERBUTTONS_T)0x04000000) +#define BTN_CUSTOM_RSTICK_RIGHT ((CONTROLLERBUTTONS_T)0x08000000) typedef struct { /* 0x0 */ f32 vol; @@ -1265,8 +1265,7 @@ void Audio_OcaUpdateBtnMap(bool customControls) { sOcarinaA4BtnMap = BTN_CUSTOM_OCARINA_NOTE_A4; sOcarinaF4BtnMap = BTN_CUSTOM_OCARINA_NOTE_F4; sOcarinaD4BtnMap = BTN_CUSTOM_OCARINA_NOTE_D4; - } - else { + } else { sOcarinaD5BtnMap = BTN_CUP; sOcarinaB4BtnMap = BTN_CLEFT; sOcarinaA4BtnMap = BTN_CRIGHT; @@ -1286,13 +1285,8 @@ void Audio_OcaUpdateBtnMap(bool customControls) { sOcarinaF4BtnMap |= BTN_CUSTOM_RSTICK_DOWN; } - sOcarinaAllowedBtnMask = ( - sOcarinaD5BtnMap | - sOcarinaB4BtnMap | - sOcarinaA4BtnMap | - sOcarinaF4BtnMap | - sOcarinaD4BtnMap - ); + sOcarinaAllowedBtnMask = + (sOcarinaD5BtnMap | sOcarinaB4BtnMap | sOcarinaA4BtnMap | sOcarinaF4BtnMap | sOcarinaD4BtnMap); } void Audio_GetOcaInput(void) { @@ -1545,10 +1539,8 @@ void func_800ED200(void) { disableSongBtnMap = BTN_L; } - if ( - CHECK_BTN_ANY(sCurOcarinaBtnPress, disableSongBtnMap) - && CHECK_BTN_ANY(sCurOcarinaBtnPress, sOcarinaAllowedBtnMask) - ) { + if (CHECK_BTN_ANY(sCurOcarinaBtnPress, disableSongBtnMap) && + CHECK_BTN_ANY(sCurOcarinaBtnPress, sOcarinaAllowedBtnMask)) { func_800ECC04((u16)D_80130F3C); return; } @@ -1875,7 +1867,6 @@ void func_800EDD68(u8 arg0) { lastNote = song[i].noteIdx; } - if (sRecordSongPos != (i + 1)) { sRecordSongPos = i + 2; song[sRecordSongPos - 1].unk_02 = 0; @@ -2062,7 +2053,7 @@ void func_800EE404(void) { void Audio_OcaMemoryGameStart(u8 minigameRound) { u8 i; - + // #region SOH [Enhancement] if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 0)) { u8 startingNotes = 3; @@ -2071,7 +2062,6 @@ void Audio_OcaMemoryGameStart(u8 minigameRound) { u8 roundThreeCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundThreeNotes"), 8); u8 modMinigameNoteCnts[] = { roundOneCount, roundTwoCount, roundThreeCount }; - startingNotes = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.StartingNotes"), 3); if (minigameRound > 2) { @@ -2084,7 +2074,7 @@ void Audio_OcaMemoryGameStart(u8 minigameRound) { for (i = 0; i < startingNotes; i++) { Audio_OcaMemoryGameGenNote(); } - // #endregion + // #endregion } else { if (minigameRound > 2) { minigameRound = 2; @@ -2124,7 +2114,7 @@ s32 Audio_OcaMemoryGameGenNote(void) { sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].volume = 0x50; sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].vibrato = 0; sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].tone = 0; - // #endregion + // #endregion } else { sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].noteIdx = rndNote; sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].unk_02 = 0x2D; @@ -3077,7 +3067,8 @@ void AudioDebug_ProcessInput_SndCont(void) { case 2: case 3: Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG, - &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; case 4: func_800F6700(sAudioSndContWork[sAudioSndContSel]); @@ -3476,7 +3467,8 @@ void AudioDebug_ProcessInput_SfxParamChg(void) { if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) { sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG; - Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) { @@ -4007,7 +3999,8 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) { if (getItem.modIndex == MOD_NONE) { if (((itemId >= ITEM_RUPEE_GREEN) && (itemId <= ITEM_RUPEE_GOLD)) || (itemId == ITEM_HEART)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { if (itemId == ITEM_HEART_CONTAINER || ((itemId == ITEM_HEART_PIECE_2) && ((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) { @@ -4018,7 +4011,7 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) { // If we get a skulltula token or the "WINNER" heart, play "get small item" // Also make sure "WINNER" heart is not the 4th heart piece. if (itemId == ITEM_SKULL_TOKEN || (getItemId == GI_HEART_PIECE_WIN && itemId == ITEM_HEART_PIECE_2 && - (gSaveContext.inventory.questItems & 0xF0000000) != 0x40000000)) { + (gSaveContext.inventory.questItems & 0xF0000000) != 0x40000000)) { temp1 = NA_BGM_SMALL_ITEM_GET | 0x900; } // If the setting is toggled on and we get special quest items (longer fanfares): @@ -4037,9 +4030,9 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) { } } Audio_PlayFanfare(temp1); - } + } } else if (getItem.modIndex == MOD_RANDOMIZER) { - if ((itemId >= RG_BOTTLE_WITH_RED_POTION && itemId <= RG_BOTTLE_WITH_BIG_POE) || + if ((itemId >= RG_BOTTLE_WITH_RED_POTION && itemId <= RG_BOTTLE_WITH_BIG_POE) || (itemId >= RG_DEKU_TREE_MAP && itemId <= RG_GANONS_CASTLE_SMALL_KEY)) { temp1 = NA_BGM_ITEM_GET | 0x900; } else { @@ -4112,7 +4105,8 @@ void func_800F4190(Vec3f* pos, u16 sfxId) { void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) { u8 offset = Audio_NextRandom() % randLim; - Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void func_800F4254(Vec3f* pos, u8 level) { @@ -4121,10 +4115,12 @@ void func_800F4254(Vec3f* pos, u8 level) { D_801305F4 = D_801305E4[level]; switch (level) { case 1: - Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; case 2: - Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; } @@ -4132,7 +4128,8 @@ void func_800F4254(Vec3f* pos, u8 level) { } if (level != 0) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } @@ -4189,8 +4186,8 @@ void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) { sRiverFreqScaleLerp.remainingFrames = 40; sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40; } - Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) { @@ -4253,8 +4250,7 @@ void func_800F4870(u8 arg0) { } // (name derived from debug strings, should probably update. used in ganon/ganon_boss scenes) -s32 Audio_SetGanonDistVol(u8 targetVol) -{ +s32 Audio_SetGanonDistVol(u8 targetVol) { u8 phi_v0; u16 phi_v0_2; u8 i; @@ -4318,8 +4314,8 @@ void func_800F4A70(void) { } void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sAudioIncreasingTranspose < 15) { sAudioIncreasingTranspose++; @@ -4331,7 +4327,8 @@ void Audio_ResetIncreasingTranspose(void) { } void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) { @@ -4691,8 +4688,7 @@ void func_800F5C2C(void) { sPrevMainBgmSeqId = NA_BGM_DISABLED; } -void Audio_PlayFanfare(u16 seqId) -{ +void Audio_PlayFanfare(u16 seqId) { u16 curSeqId; u32 outNumFonts; u8* curFontId; @@ -4707,17 +4703,17 @@ void Audio_PlayFanfare(u16 seqId) curFontId = func_800E5E84(curSeqId & 0xFF, &outNumFonts); requestedFontId = func_800E5E84(seqId & 0xFF, &outNumFonts); - if (!curFontId || !requestedFontId) { - // disable BGM, we're about to null deref! - D_8016B9F4 = 1; - } else { - if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) { - D_8016B9F4 = 1; - } else { - D_8016B9F4 = 5; - Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0); - } - } + if (!curFontId || !requestedFontId) { + // disable BGM, we're about to null deref! + D_8016B9F4 = 1; + } else { + if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) { + D_8016B9F4 = 1; + } else { + D_8016B9F4 = 5; + Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0); + } + } D_8016B9F6 = seqId; } @@ -4913,10 +4909,12 @@ void func_800F6268(f32 dist, u16 arg1) { void func_800F64E0(u8 arg0) { D_80130608 = arg0; if (arg0 != 0) { - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Audio_QueueCmdS32(0xF1000000, 0); } else { - Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Audio_QueueCmdS32(0xF2000000, 0); } } @@ -4994,7 +4992,8 @@ void Audio_SetBaseFilter(u8 filter) { if (filter == 0) { Audio_StopSfxById(NA_SE_PL_IN_BUBBLE); } else if (sAudioBaseFilter == 0) { - Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } sAudioBaseFilter = filter; @@ -5027,7 +5026,8 @@ void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* } void Audio_PlaySoundIfNotInCutscene(u16 sfxId) { - Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void func_800F6964(u16 arg0) { diff --git a/soh/src/code/code_800F7260.c b/soh/src/code/code_800F7260.c index a22679957..94f13de7f 100644 --- a/soh/src/code/code_800F7260.c +++ b/soh/src/code/code_800F7260.c @@ -124,8 +124,7 @@ void Audio_ClearBGMMute(u8 channelIdx) { } } -void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) -{ +void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) { size_t i; SoundRequest* req; @@ -206,8 +205,7 @@ void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) { } } -void Audio_ProcessSoundRequest(void) -{ +void Audio_ProcessSoundRequest(void) { u16 sfxId; u8 count; u8 index; @@ -314,8 +312,7 @@ void Audio_ProcessSoundRequest(void) } } -void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) -{ +void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) { SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex]; u8 i; @@ -342,8 +339,7 @@ void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) } } -void Audio_ChooseActiveSounds(u8 bankId) -{ +void Audio_ChooseActiveSounds(u8 bankId) { u8 numChosenSounds; u8 numChannels; u8 entryIndex; @@ -499,8 +495,7 @@ void Audio_ChooseActiveSounds(u8 bankId) } } -void Audio_PlayActiveSounds(u8 bankId) -{ +void Audio_PlayActiveSounds(u8 bankId) { u8 entryIndex; SequenceChannel* channel; SoundBankEntry* entry; @@ -560,8 +555,7 @@ void Audio_PlayActiveSounds(u8 bankId) } } -void Audio_StopSfxByBank(u8 bankId) -{ +void Audio_StopSfxByBank(u8 bankId) { SoundBankEntry* entry; s32 pad; SoundBankEntry cmp; @@ -622,8 +616,7 @@ void Audio_StopSfxByPos(Vec3f* pos) { Audio_RemoveMatchingSoundRequests(2, &cmp); } -void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) -{ +void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) { SoundBankEntry* entry; u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next; u8 prevEntryIndex = 0; @@ -742,8 +735,7 @@ void func_800F8F88(void) { } } -u8 Audio_IsSfxPlaying(u32 sfxId) -{ +u8 Audio_IsSfxPlaying(u32 sfxId) { SoundBankEntry* entry; u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next; diff --git a/soh/src/code/code_800F9280.c b/soh/src/code/code_800F9280.c index 4c604ec26..8651e2a4d 100644 --- a/soh/src/code/code_800F9280.c +++ b/soh/src/code/code_800F9280.c @@ -268,9 +268,11 @@ void Audio_ProcessSeqCmd(u32 cmd) { duration++; } gActiveSeqs[playerIdx].channelData[chanIdx].volTarget = (f32)val / 127.0f; - if (gActiveSeqs[playerIdx].channelData[chanIdx].volCur != gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) { + if (gActiveSeqs[playerIdx].channelData[chanIdx].volCur != + gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) { gActiveSeqs[playerIdx].channelData[chanIdx].volStep = - (gActiveSeqs[playerIdx].channelData[chanIdx].volCur - gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) / + (gActiveSeqs[playerIdx].channelData[chanIdx].volCur - + gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) / (f32)duration; gActiveSeqs[playerIdx].channelData[chanIdx].volTimer = duration; gActiveSeqs[playerIdx].volChannelFlags |= 1 << chanIdx; @@ -369,8 +371,7 @@ void Audio_ProcessSeqCmd(u32 cmd) { extern f32 D_80130F24; extern f32 D_80130F28; -void Audio_QueueSeqCmd(u32 cmd) -{ +void Audio_QueueSeqCmd(u32 cmd) { u8 op = cmd >> 28; if (op == 0 || op == 2 || op == 12) { u8 seqId = cmd & 0xFF; @@ -543,7 +544,8 @@ void func_800FA3DC(void) { gActiveSeqs[playerIdx].tempoTarget = phi_a2; gActiveSeqs[playerIdx].tempoCur = gAudioContext.seqPlayers[playerIdx].tempo / 0x30; - gActiveSeqs[playerIdx].tempoStep = (gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoTarget) / phi_t0; + gActiveSeqs[playerIdx].tempoStep = + (gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoTarget) / phi_t0; gActiveSeqs[playerIdx].tempoTimer = phi_t0; gActiveSeqs[playerIdx].tempoCmd = 0; } @@ -582,9 +584,11 @@ void func_800FA3DC(void) { if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) { gActiveSeqs[playerIdx].channelData[k].freqScaleTimer--; if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) { - gActiveSeqs[playerIdx].channelData[k].freqScaleCur -= gActiveSeqs[playerIdx].channelData[k].freqScaleStep; + gActiveSeqs[playerIdx].channelData[k].freqScaleCur -= + gActiveSeqs[playerIdx].channelData[k].freqScaleStep; } else { - gActiveSeqs[playerIdx].channelData[k].freqScaleCur = gActiveSeqs[playerIdx].channelData[k].freqScaleTarget; + gActiveSeqs[playerIdx].channelData[k].freqScaleCur = + gActiveSeqs[playerIdx].channelData[k].freqScaleTarget; gActiveSeqs[playerIdx].freqScaleChannelFlags ^= (1 << k); } // CHAN_UPD_FREQ_SCALE diff --git a/soh/src/code/code_800FC620.c b/soh/src/code/code_800FC620.c index a25465e2e..32197b417 100644 --- a/soh/src/code/code_800FC620.c +++ b/soh/src/code/code_800FC620.c @@ -20,8 +20,7 @@ char D_80134488[0x18] = { 0xFF, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, }; -s32 Overlay_Load(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd, void* allocatedVRamAddr) -{ +s32 Overlay_Load(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd, void* allocatedVRamAddr) { return 0; #if 0 diff --git a/soh/src/code/db_camera.c b/soh/src/code/db_camera.c index b3e26be7d..591190136 100644 --- a/soh/src/code/db_camera.c +++ b/soh/src/code/db_camera.c @@ -3,7 +3,7 @@ static PlayState* sPlayState; -char** cameraStrings = {0}; +char** cameraStrings = { 0 }; #define ACTION_E 0 #define ACTION_SAVE 1 @@ -26,7 +26,6 @@ static DbCamera* sDbCamPtr; static s16 D_8016110C; static DbCameraAnim sDbCamAnim; - Vec3f* DbCamera_AddVecSph(Vec3f* out, Vec3f* in, VecSph* sph) { Vec3f ret; Vec3f vec; @@ -294,7 +293,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) { if (dbCamera->sub.nPoints < 6) { if (sDbCamAnim.unk_0A != 0) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sDbCamAnim.unk_0A = 0; } func_8006376C(0x0D, 0x17, 3, cameraStrings[0]); @@ -308,7 +308,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) { !func_800BB2B4(&sDbCamAnim.lookAtPos, &sDbCamAnim.roll, &sDbCamAnim.fov, dbCamera->sub.lookAt, &sDbCamAnim.keyframe, &sDbCamAnim.curFrame) && sDbCamAnim.unk_0A == 1) { - Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sDbCamAnim.unk_04++; if (dbCamera->sub.nFrames > 0 && dbCamera->sub.nFrames < sDbCamAnim.unk_04) { @@ -536,7 +537,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { dbCamera->unk_40 = -1; dbCamera->sub.demoCtrlActionIdx = 0; sDbCamAnim.unk_0A = 0; - Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (dbCamera->unk_38 == -1) { dbCamera->unk_38 = 1; } else { @@ -856,22 +858,25 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { dbCamera->unk_1C.z = 0.0f; dbCamera->unk_1C.y = 1.0f; } else if (dbCamera->sub.unk_08 == 2) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.unk_08 = 0; func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam); } else { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R) && CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1; func_800B4088(dbCamera, cam); } else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) { if (dbCamera->sub.unkIdx == 0x80) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); func_800B42C0(dbCamera, cam); if (dbCamera->sub.unkIdx == (dbCamera->sub.nPoints - 1)) { dbCamera->sub.unkIdx++; @@ -923,7 +928,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } else { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CRIGHT) && CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n"); DbCamera_PrintPoints("Lookat", dbCamera->sub.nPoints, dbCamera->sub.lookAt); DbCamera_PrintPoints("Position", dbCamera->sub.nPoints, dbCamera->sub.position); @@ -932,13 +938,15 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode); osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n"); } else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3; } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP) && CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unkIdx > 0) { dbCamera->sub.unkIdx--; } else { @@ -946,8 +954,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } else { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unkIdx > 0) { dbCamera->sub.unkIdx--; } else { @@ -968,7 +976,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) && CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) { dbCamera->sub.unkIdx++; } else { @@ -976,8 +985,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } else { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) { dbCamera->sub.unkIdx++; } else { @@ -1046,8 +1055,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { case 1: dbCamera->unk_3C = true; if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unk_0A == 0) { dbCamera->sub.unk_0A = 5; } else { @@ -1055,8 +1064,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.unk_0A == 5) { dbCamera->sub.unk_0A = 0; } else { @@ -1064,8 +1073,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); switch (dbCamera->sub.unk_0A) { case 1: if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) { @@ -1114,7 +1123,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DLEFT)) { if ((D_8012D10C++ % 5) == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } @@ -1152,8 +1162,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); switch (dbCamera->sub.unk_0A) { case 1: @@ -1201,7 +1211,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DRIGHT)) { if ((D_8012D10C++ % 5) == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } @@ -1226,11 +1237,14 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { } } - DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle, &cameraStrings[62][10], 3); + DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle, &cameraStrings[62][10], + 3); func_8006376C(0x0E, 0x14, (dbCamera->sub.unk_0A == 0) ? 7 : 4, cameraStrings[62]); - DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame, &cameraStrings[63][10], 3); + DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame, + &cameraStrings[63][10], 3); func_8006376C(0x0E, 0x15, (dbCamera->sub.unk_0A == 1) ? 7 : 4, cameraStrings[63]); - DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &cameraStrings[64][10], 3); + DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &cameraStrings[64][10], + 3); func_8006376C(0x0E, 0x16, (dbCamera->sub.unk_0A == 2) ? 7 : 4, cameraStrings[64]); func_8006376C(0xF, 0x17, (dbCamera->sub.unk_0A == 3) ? 7 : 4, (dbCamera->sub.mode == 1) ? cameraStrings[13] @@ -1353,7 +1367,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { dbCamera->fov = 60.0f; dbCamera->rollDegrees = dbCamera->roll * 1.40625f; if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3; dbCamera->unk_38 = -1; } @@ -1634,7 +1649,8 @@ void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorId) { void DbCamera_PrintAllCuts(Camera* cam) { s32 i; - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf("@@@\n@@@\n@@@/* ****** spline point data ** start here ***** */\n@@@\n"); for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) { @@ -1777,8 +1793,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if ((1 << sCurFileIdx) & sMempakFiles) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT) || CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlToggleSwitch ^= 1; } cameraStrings[41][9] = sCurFileIdx + 'A'; @@ -1791,12 +1807,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) { if (dbCamera->sub.demoCtrlToggleSwitch == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu++; } else { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu = 0; } } @@ -1812,7 +1828,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu = 0; return 1; } @@ -1848,7 +1865,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) || CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) { dbCamera->sub.demoCtrlActionIdx = ACTION_E; } @@ -1870,7 +1888,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) || CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu -= 9; } block_2: @@ -1904,8 +1923,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { sp74[i * 2 + 1] = '\0'; if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sCurFileIdx >= 4) { sCurFileIdx = 0; } else { @@ -1921,8 +1940,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sCurFileIdx <= 0) { sCurFileIdx = 4; } else { @@ -1959,30 +1978,31 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { func_8006376C(0x12, 0x17, sDbCameraColors[idx1], cameraStrings[33]); func_8006376C(0x12, 0x18, sDbCameraColors[idx1 - 1], cameraStrings[34]); func_8006376C(0x12, 0x19, sDbCameraColors[idx1 - 2], cameraStrings[35]); - func_8006376C(0xE, dbCamera->sub.demoCtrlActionIdx + 0x16, 7, cameraStrings[11]); // current selection + func_8006376C(0xE, dbCamera->sub.demoCtrlActionIdx + 0x16, 7, + cameraStrings[11]); // current selection func_8006376C(0xD, 0x1A, 5, cameraStrings[32]); func_8006376C(0x14, 0x1A, 5, cameraStrings[36]); if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u; } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u; } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlToggleSwitch = 0; dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO); } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlActionIdx = ACTION_E; return 1; } @@ -1994,8 +2014,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP) || CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlActionIdx = ACTION_E; } return 2; @@ -2007,13 +2027,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { default: { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO); dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u; sCurFileIdx = 0; } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO); dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u; sCurFileIdx = 0; @@ -2052,7 +2074,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (func_800B91B0(cam, dbCamera) == 0) { Interface_ChangeAlpha(2); ShrinkWindow_SetVal(0); - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } OLib_Vec3fDiffToVecSphGeo(&sp5C, &dbCamera->eye, &dbCamera->at); DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, sp5C.pitch, sp5C.yaw, @@ -2070,7 +2093,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { sDbCamAnim.unk_0A = 1; sDbCamAnim.unk_0C = 0; D_8016110C = 0; - Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_L)) { @@ -2085,15 +2109,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (sLastFileIdx != -1) { switch (sp74[sCurFileIdx]) { case '?': - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sDbCameraCuts[idx1] = sDbCameraCuts[idx2]; sp74[sCurFileIdx] = '?'; // useless DbCamera_ResetCut(idx2, false); break; case '-': - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sp64 = sDbCameraCuts[idx2]; if (sLastFileIdx < sCurFileIdx) { @@ -2115,8 +2139,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } break; default: - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); break; } } @@ -2125,7 +2149,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) { if (sp74[sCurFileIdx] == '?') { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sp74[sCurFileIdx] = DbCamera_InitCut(idx1, &dbCamera->sub); if (sp74[sCurFileIdx] == '?') { func_8006376C(0xF, 0x18, 7, cameraStrings[26]); @@ -2135,7 +2160,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) { if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sp74[sCurFileIdx] = '?'; DbCamera_ResetCut(idx1, true); } @@ -2143,7 +2169,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) { if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); for (i = 0; i < sDbCameraCuts[idx1].nPoints; i++) { dbCamera->sub.lookAt[i] = sDbCameraCuts[idx1].lookAt[i]; @@ -2165,7 +2192,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sCurFileIdx == 0x1E) { sCurFileIdx = 0; } else { @@ -2173,7 +2201,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { } } if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1; } @@ -2187,7 +2216,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { DbCamera_PrintAllCuts(cam); } else if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) && CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) { if (sDbCameraCuts[i].nPoints != 0) { osSyncPrintf("\n@@@ /* CUT [%d]\t*/", i); @@ -2203,7 +2233,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { Interface_ChangeAlpha(50); ShrinkWindow_SetVal(0x20); D_8016110C = 0; - Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } func_8006376C(4, 7, 5, cameraStrings[28]); diff --git a/soh/src/code/fault.c b/soh/src/code/fault.c index fe7f7f966..c5331fabb 100644 --- a/soh/src/code/fault.c +++ b/soh/src/code/fault.c @@ -55,8 +55,7 @@ void Fault_ClientProcessThread(void* arg) { } } -void Fault_ProcessClientContext(FaultClientContext* ctx) -{ +void Fault_ProcessClientContext(FaultClientContext* ctx) { #if 0 OSMesgQueue queue; OSMesg msg; @@ -115,8 +114,7 @@ u32 Fault_ProcessClient(u32 callback, u32 param0, u32 param1) { return a.ret; } -void Fault_AddClient(FaultClient* client, void* callback, void* param0, void* param1) -{ +void Fault_AddClient(FaultClient* client, void* callback, void* param0, void* param1) { #if 0 OSIntMask mask; s32 alreadyExists = false; @@ -149,8 +147,7 @@ end: #endif } -void Fault_RemoveClient(FaultClient* client) -{ +void Fault_RemoveClient(FaultClient* client) { #if 0 FaultClient* iter; FaultClient* lastIter; @@ -190,8 +187,7 @@ void Fault_RemoveClient(FaultClient* client) #endif } -void Fault_AddAddrConvClient(FaultAddrConvClient* client, void* callback, void* param) -{ +void Fault_AddAddrConvClient(FaultAddrConvClient* client, void* callback, void* param) { #if 0 OSIntMask mask; u32 alreadyExists = false; @@ -223,8 +219,7 @@ end: #endif } -void Fault_RemoveAddrConvClient(FaultAddrConvClient* client) -{ +void Fault_RemoveAddrConvClient(FaultAddrConvClient* client) { #if 0 FaultAddrConvClient* iter; FaultAddrConvClient* lastIter; @@ -265,8 +260,7 @@ void Fault_RemoveAddrConvClient(FaultAddrConvClient* client) #endif } -u32 Fault_ConvertAddress(FaultAddrConvClient* client) -{ +u32 Fault_ConvertAddress(FaultAddrConvClient* client) { #if 0 u32 ret; FaultAddrConvClient* iter = sFaultStructPtr->addrConvClients; @@ -296,15 +290,13 @@ void Fault_PadCallback(Input* input) { PadMgr_RequestPadData(&gPadMgr, input, 0); } -void Fault_UpdatePadImpl() -{ +void Fault_UpdatePadImpl() { #if 0 sFaultStructPtr->padCallback(&sFaultStructPtr->padInput); #endif } -u32 Fault_WaitForInputImpl() -{ +u32 Fault_WaitForInputImpl() { #if 0 Input* input = &sFaultStructPtr->padInput; s32 count = 600; @@ -455,7 +447,7 @@ void Fault_PrintThreadContext(OSThread* t) { FaultDrawer_Printf("S3:%08xH S4:%08xH S5:%08xH\n", (u32)ctx->s3, (u32)ctx->s4, (u32)ctx->s5); FaultDrawer_Printf("S6:%08xH S7:%08xH T8:%08xH\n", (u32)ctx->s6, (u32)ctx->s7, (u32)ctx->t8); FaultDrawer_Printf("T9:%08xH GP:%08xH SP:%08xH\n", (u32)ctx->t9, (u32)ctx->gp, (u32)ctx->sp); - //FaultDrawer_Printf("S8:%08xH RA:%08xH LO:%08xH\n\n", (u32)ctx->s8, (u32)ctx->ra, (u32)ctx->lo); + // FaultDrawer_Printf("S8:%08xH RA:%08xH LO:%08xH\n\n", (u32)ctx->s8, (u32)ctx->ra, (u32)ctx->lo); Fault_PrintFPCR(ctx->fpcsr); FaultDrawer_Printf("\n"); @@ -511,7 +503,7 @@ void Fault_LogThreadContext(OSThread* t) { osSyncPrintf("S3:%08xH S4:%08xH S5:%08xH\n", (u32)ctx->s3, (u32)ctx->s4, (u32)ctx->s5); osSyncPrintf("S6:%08xH S7:%08xH T8:%08xH\n", (u32)ctx->s6, (u32)ctx->s7, (u32)ctx->t8); osSyncPrintf("T9:%08xH GP:%08xH SP:%08xH\n", (u32)ctx->t9, (u32)ctx->gp, (u32)ctx->sp); - //osSyncPrintf("S8:%08xH RA:%08xH LO:%08xH\n", (u32)ctx->s8, (u32)ctx->ra, (u32)ctx->lo); + // osSyncPrintf("S8:%08xH RA:%08xH LO:%08xH\n", (u32)ctx->s8, (u32)ctx->ra, (u32)ctx->lo); osSyncPrintf("\n"); Fault_LogFPCR(ctx->fpcsr); osSyncPrintf("\n"); @@ -553,8 +545,7 @@ OSThread* Fault_FindFaultedThread() { return NULL; } -void Fault_Wait5Seconds(void) -{ +void Fault_Wait5Seconds(void) { #if 0 OSTime start[2]; // to make the function allocate 0x28 bytes of stack instead of 0x20 @@ -567,8 +558,7 @@ void Fault_Wait5Seconds(void) #endif } -void Fault_WaitForButtonCombo() -{ +void Fault_WaitForButtonCombo() { #if 0 Input* input = &sFaultStructPtr->padInput; s32 state; @@ -745,8 +735,7 @@ void Fault_DrawMemDumpPage(const char* title, u32* addr, u32 param_3) { FaultDrawer_SetCharPad(0, 0); } -void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1) -{ +void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1) { #if 0 Input* input = &sFaultStructPtr->padInput; u32 addr = pc; @@ -955,8 +944,7 @@ void Fault_CommitFB() { #endif } -void Fault_ProcessClients(void) -{ +void Fault_ProcessClients(void) { #if 0 FaultClient* iter = sFaultStructPtr->clients; s32 idx = 0; @@ -1068,16 +1056,14 @@ void Fault_ThreadEntry(void* arg) { #endif } -void Fault_SetFB(void* fb, u16 w, u16 h) -{ +void Fault_SetFB(void* fb, u16 w, u16 h) { #if 0 sFaultStructPtr->fb = fb; FaultDrawer_SetDrawerFB(fb, w, h); #endif } -void Fault_Init(void) -{ +void Fault_Init(void) { #if 0 sFaultStructPtr = &gFaultStruct; bzero(sFaultStructPtr, sizeof(FaultThreadStruct)); @@ -1099,8 +1085,7 @@ void Fault_Init(void) #endif } -void Fault_HangupFaultClient(const char* arg0, const char* arg1) -{ +void Fault_HangupFaultClient(const char* arg0, const char* arg1) { #if 0 osSyncPrintf("HungUp on Thread %d\n", osGetThreadId(0)); osSyncPrintf("%s\n", arg0 != NULL ? arg0 : "(NULL)"); diff --git a/soh/src/code/game.c b/soh/src/code/game.c index 382d9595a..a31cf6474 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -25,10 +25,10 @@ GameState* gGameState; // #endregion // Forward declared, because this in a C++ header. -int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height, uint8_t resize); +int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height, + uint8_t resize); void gfx_texture_cache_clear(); - void GameState_FaultPrint(void) { static char sBtnChars[] = "ABZSuldr*+LRudlr"; s32 i; @@ -486,7 +486,8 @@ void GameState_Destroy(GameState* gameState) { osSyncPrintf("game デストラクタ終了\n"); // "game destructor end" - // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system. + // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton + // patching system. ResourceMgr_ClearSkeletons(); if (ResourceMgr_IsAltAssetsEnabled()) { @@ -507,8 +508,7 @@ u32 GameState_IsRunning(GameState* gameState) { return gameState->running; } -void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) -{ +void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) { void* ret; if (THA_IsCrash(&gameState->tha)) { diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index be5ee994d..9694b7a4e 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -54,7 +54,7 @@ void Graph_FaultClient() { } void Graph_DisassembleUCode(Gfx* workBuf) { - #if 0 +#if 0 UCodeDisas disassembler; if (HREG(80) == 7 && HREG(81) != 0) { @@ -87,11 +87,11 @@ void Graph_DisassembleUCode(Gfx* workBuf) { } UCodeDisas_Destroy(&disassembler); } - #endif +#endif } void Graph_UCodeFaultClient(Gfx* workBuf) { - #if 0 +#if 0 UCodeDisas disassembler; UCodeDisas_Init(&disassembler); @@ -100,7 +100,7 @@ void Graph_UCodeFaultClient(Gfx* workBuf) { //UCodeDisas_SetCurUCode(&disassembler, D_80155F50); UCodeDisas_Disassemble(&disassembler, workBuf); UCodeDisas_Destroy(&disassembler); - #endif +#endif } void Graph_InitTHGA(GraphicsContext* gfxCtx) { @@ -149,7 +149,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) { } void Graph_Init(GraphicsContext* gfxCtx) { - memset(gfxCtx,0, sizeof(GraphicsContext)); + memset(gfxCtx, 0, sizeof(GraphicsContext)); gfxCtx->gfxPoolIdx = 0; gfxCtx->fbIdx = 0; gfxCtx->viMode = NULL; @@ -184,8 +184,8 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) { osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_BLOCK); osStopTimer(&timer); - //OTRTODO - Proper GFX crash handler - #if 0 +// OTRTODO - Proper GFX crash handler +#if 0 if (msg == (OSMesg)666) { osSyncPrintf(VT_FGCOL(RED)); osSyncPrintf("RCPが帰ってきませんでした。"); // "RCP did not return." @@ -204,7 +204,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) { } Fault_AddHungupAndCrashImpl("RCP is HUNG UP!!", "Oh! MY GOD!!"); } - #endif +#endif osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_NOBLOCK); D_8012D260 = gfxCtx->workBuffer; @@ -408,8 +408,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { sGraphUpdateTime = time; } - if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) - { + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { if (CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) && CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) { gSaveContext.gameMode = GAMEMODE_NORMAL; @@ -433,8 +432,7 @@ extern AudioMgr gAudioMgr; extern void ProcessSaveStateRequests(void); -static void RunFrame() -{ +static void RunFrame() { u32 size; char faultMsg[0x50]; static bool hasSetupSkybox = false; @@ -451,8 +449,7 @@ static void RunFrame() osSyncPrintf("グラフィックスレッド実行開始\n"); // "Start graphic thread execution" Graph_Init(&runFrameContext.gfxCtx); - while (runFrameContext.nextOvl) - { + while (runFrameContext.nextOvl) { runFrameContext.ovl = runFrameContext.nextOvl; Overlay_LoadGameState(runFrameContext.ovl); @@ -461,8 +458,7 @@ static void RunFrame() gGameState = SYSTEM_ARENA_MALLOC_DEBUG(size); - if (!gGameState) - { + if (!gGameState) { osSyncPrintf("確保失敗\n"); // "Failure to secure" snprintf(faultMsg, sizeof(faultMsg), "CLASS SIZE= %d bytes", size); @@ -480,17 +476,16 @@ static void RunFrame() uint64_t freq = GetFrequency(); - while (GameState_IsRunning(gGameState)) - { - //uint64_t ticksA, ticksB; - //ticksA = GetPerfCounter(); + while (GameState_IsRunning(gGameState)) { + // uint64_t ticksA, ticksB; + // ticksA = GetPerfCounter(); Graph_StartFrame(); PadMgr_ThreadEntry(&gPadMgr); Graph_Update(&runFrameContext.gfxCtx, gGameState); - //ticksB = GetPerfCounter(); + // ticksB = GetPerfCounter(); if (GfxDebuggerIsDebuggingRequested()) { GfxDebuggerDebugDisplayList(runFrameContext.gfxCtx.workBuffer); @@ -498,13 +493,12 @@ static void RunFrame() Graph_ProcessGfxCommands(runFrameContext.gfxCtx.workBuffer); - - //uint64_t diff = (ticksB - ticksA) / (freq / 1000); - //printf("Frame simulated in %ims\n", diff); + // uint64_t diff = (ticksB - ticksA) / (freq / 1000); + // printf("Frame simulated in %ims\n", diff); runFrameContext.state = 1; ProcessSaveStateRequests(); return; - nextFrame:; + nextFrame:; } runFrameContext.nextOvl = Graph_GetNextGameState(gGameState); @@ -515,7 +509,7 @@ static void RunFrame() Graph_Destroy(&runFrameContext.gfxCtx); osSyncPrintf("グラフィックスレッド実行終了\n"); // "End of graphic thread execution" - //Graph_Update(gfxCtxTest, gameStateTest); + // Graph_Update(gfxCtxTest, gameStateTest); exit(0); } diff --git a/soh/src/code/loadfragment2.c b/soh/src/code/loadfragment2.c index 03e7497e1..bdf13a68f 100644 --- a/soh/src/code/loadfragment2.c +++ b/soh/src/code/loadfragment2.c @@ -5,7 +5,8 @@ void* Overlay_AllocateAndLoad(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRam if (gOverlayLogSeverity >= 3) { osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vRamStart, vRamEnd, allocatedVRamAddr, - ((uintptr_t)vRamEnd - (uintptr_t)vRamStart) + (uintptr_t)allocatedVRamAddr, (uintptr_t)vRamStart - (uintptr_t)allocatedVRamAddr); + ((uintptr_t)vRamEnd - (uintptr_t)vRamStart) + (uintptr_t)allocatedVRamAddr, + (uintptr_t)vRamStart - (uintptr_t)allocatedVRamAddr); } if (allocatedVRamAddr != NULL) { diff --git a/soh/src/code/main.c b/soh/src/code/main.c index 9d52833fd..0a255f48d 100644 --- a/soh/src/code/main.c +++ b/soh/src/code/main.c @@ -44,8 +44,7 @@ void Main_LogSystemHeap(void) { } #ifdef _WIN32 -int SDL_main(int argc, char** argv) -{ +int SDL_main(int argc, char** argv) { AllocConsole(); (void)freopen("CONIN$", "r", stdin); (void)freopen("CONOUT$", "w", stdout); @@ -55,8 +54,7 @@ int SDL_main(int argc, char** argv) #endif #else //_WIN32 -int main(int argc, char** argv) -{ +int main(int argc, char** argv) { #endif GameConsole_Init(); diff --git a/soh/src/code/padmgr.c b/soh/src/code/padmgr.c index 13a82162f..173b03394 100644 --- a/soh/src/code/padmgr.c +++ b/soh/src/code/padmgr.c @@ -294,7 +294,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) { input->press.stick_x += (s8)(input->cur.stick_x - input->prev.stick_x); input->press.stick_y += (s8)(input->cur.stick_y - input->prev.stick_y); // #region SOH [Enhancement] - PadUtils_UpdateRelRXY(input); + PadUtils_UpdateRelRXY(input); input->press.right_stick_x += (s8)(input->cur.right_stick_x - input->prev.right_stick_x); input->press.right_stick_y += (s8)(input->cur.right_stick_y - input->prev.right_stick_y); // #endregion @@ -339,9 +339,9 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) { if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) { mask |= 1 << i; } else { - //LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type); - // "An unknown type of controller is connected" - //osSyncPrintf("知らない種類のコントローラが接続されています\n"); + // LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type); + // "An unknown type of controller is connected" + // osSyncPrintf("知らない種類のコントローラが接続されています\n"); } } } @@ -349,7 +349,8 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) { /* if (gFaultStruct.msgId) { PadMgr_RumbleStop(padMgr); - } else */ if (padMgr->rumbleOffFrames > 0) { + } else */ + if (padMgr->rumbleOffFrames > 0) { --padMgr->rumbleOffFrames; PadMgr_RumbleStop(padMgr); } else if (padMgr->rumbleOnFrames == 0) { @@ -409,7 +410,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) { s16* mesg = NULL; s32 exit; - //osSyncPrintf("コントローラスレッド実行開始\n"); // "Controller thread execution start" + // osSyncPrintf("コントローラスレッド実行開始\n"); // "Controller thread execution start" exit = false; while (!exit) { @@ -419,7 +420,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) { } osRecvMesg(&padMgr->interruptMsgQ, (OSMesg*)&mesg, OS_MESG_BLOCK); - //LOG_CHECK_NULL_POINTER("msg", mesg); + // LOG_CHECK_NULL_POINTER("msg", mesg); PadMgr_HandleRetraceMsg(padMgr); break; @@ -449,9 +450,9 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) { } // OTRTODO: Removed due to crash - //IrqMgr_RemoveClient(padMgr->irqMgr, &padMgr->irqClient); + // IrqMgr_RemoveClient(padMgr->irqMgr, &padMgr->irqClient); - //osSyncPrintf("コントローラスレッド実行終了\n"); // "Controller thread execution end" + // osSyncPrintf("コントローラスレッド実行終了\n"); // "Controller thread execution end" } void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack) { @@ -462,7 +463,7 @@ void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id osCreateMesgQueue(&padMgr->interruptMsgQ, padMgr->interruptMsgBuf, 4); // OTRTODO: Removed due to crash - //IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptMsgQ); + // IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptMsgQ); osCreateMesgQueue(&padMgr->serialMsgQ, padMgr->serialMsgBuf, 1); PadMgr_UnlockSerialMesgQueue(padMgr, siIntMsgQ); osCreateMesgQueue(&padMgr->lockMsgQ, padMgr->lockMsgBuf, 1); diff --git a/soh/src/code/padutils.c b/soh/src/code/padutils.c index c4548ae32..1ad887ac3 100644 --- a/soh/src/code/padutils.c +++ b/soh/src/code/padutils.c @@ -3,7 +3,7 @@ #include <string.h> void PadUtils_Init(Input* input) { - memset(input,0, sizeof(Input)); + memset(input, 0, sizeof(Input)); } void func_800FCB70(void) { diff --git a/soh/src/code/relocation.c b/soh/src/code/relocation.c index a62ba3239..23b6ef6d2 100644 --- a/soh/src/code/relocation.c +++ b/soh/src/code/relocation.c @@ -105,8 +105,8 @@ void Overlay_Relocate(void* allocatedVRamAddress, OverlayRelocationSection* over case 0x6000000: if (gOverlayLogSeverity >= 3) { osSyncPrintf("%02d %08x %08x %08x ", dbg, relocDataP, relocatedValue, relocatedAddress); - osSyncPrintf(" %08x %08x %08x %08x\n", ((uintptr_t)relocDataP + (uintptr_t)vRamAddress) - allocu32, relocData, - unrelocatedAddress, relocOffset); + osSyncPrintf(" %08x %08x %08x %08x\n", ((uintptr_t)relocDataP + (uintptr_t)vRamAddress) - allocu32, + relocData, unrelocatedAddress, relocOffset); } } } diff --git a/soh/src/code/sched.c b/soh/src/code/sched.c index 5edbbf079..944df1af7 100644 --- a/soh/src/code/sched.c +++ b/soh/src/code/sched.c @@ -480,7 +480,7 @@ void Sched_ThreadEntry(void* arg) { } void Sched_Init(SchedContext* sc, void* stack, OSPri priority, UNK_TYPE arg3, UNK_TYPE arg4, IrqMgr* irqMgr) { - memset(sc,0, sizeof(SchedContext)); + memset(sc, 0, sizeof(SchedContext)); sc->unk_24C = 1; osCreateMesgQueue(&sc->interruptQ, sc->intBuf, 8); osCreateMesgQueue(&sc->cmdQ, sc->cmdMsgBuf, 8); diff --git a/soh/src/code/sys_cfb.c b/soh/src/code/sys_cfb.c index 5a1aaba81..53e9306bc 100644 --- a/soh/src/code/sys_cfb.c +++ b/soh/src/code/sys_cfb.c @@ -31,16 +31,16 @@ void SysCfb_Init(s32 n64dd) { */ screenSize = SCREEN_WIDTH * SCREEN_HEIGHT; - //sSysCfbEnd &= ~0x3F; - // "The final address used by the system is %08x" + // sSysCfbEnd &= ~0x3F; + // "The final address used by the system is %08x" osSyncPrintf("システムが使用する最終アドレスは %08x です\n", sSysCfbEnd); - //sSysCfbFbPtr[0] = sSysCfbEnd - (screenSize * 4); - //sSysCfbFbPtr[1] = sSysCfbEnd - (screenSize * 2); + // sSysCfbFbPtr[0] = sSysCfbEnd - (screenSize * 4); + // sSysCfbFbPtr[1] = sSysCfbEnd - (screenSize * 2); sSysCfbFbPtr[0] = malloc(screenSize * 4); sSysCfbFbPtr[1] = malloc(screenSize * 4); // "Frame buffer addresses are %08x and %08x" - //osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]); + // osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]); // SOH [Port] Inform LUS on resolution changes FB_CreateFramebuffers(); diff --git a/soh/src/code/sys_matrix.c b/soh/src/code/sys_matrix.c index c0f326673..3e4798d2e 100644 --- a/soh/src/code/sys_matrix.c +++ b/soh/src/code/sys_matrix.c @@ -557,7 +557,7 @@ Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) { FrameInterpolation_RecordMatrixToMtx(dest, file, line); guMtxF2L(Matrix_CheckFloats(sCurrentMatrix, file, line), dest); return dest; - //return Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(sCurrentMatrix), dest); + // return Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(sCurrentMatrix), dest); } Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line) { @@ -903,7 +903,7 @@ MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line) { "\\ %12.6f %12.6f %12.6f %12.6f /\n", file, line, "mf", mf->xx, mf->xy, mf->xz, mf->xw, mf->yx, mf->yy, mf->yz, mf->yw, mf->zx, mf->zy, mf->zz, mf->zw, mf->wx, mf->wy, mf->wz, mf->ww); - //Fault_AddHungupAndCrash(file, line); + // Fault_AddHungupAndCrash(file, line); } } } @@ -1044,11 +1044,8 @@ void Matrix_SetTranslateScaleMtx1(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY, f32 translateZ) { - MtxF mtxf = { { - { scaleX, 0, 0, 0 }, - { 0, scaleY, 0, 0 }, - { 0, 0, scaleZ, 0 }, - { translateX, translateY, translateZ, 1 } - } }; + MtxF mtxf = { + { { scaleX, 0, 0, 0 }, { 0, scaleY, 0, 0 }, { 0, 0, scaleZ, 0 }, { translateX, translateY, translateZ, 1 } } + }; guMtxF2L(&mtxf, mtx); } diff --git a/soh/src/code/z_DLF.c b/soh/src/code/z_DLF.c index 370334d18..f6783c4e8 100644 --- a/soh/src/code/z_DLF.c +++ b/soh/src/code/z_DLF.c @@ -21,7 +21,8 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) { osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, - (uintptr_t)overlayEntry->loadedRamAddr + (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart, + (uintptr_t)overlayEntry->loadedRamAddr + (uintptr_t)overlayEntry->vramEnd - + (uintptr_t)overlayEntry->vramStart, (uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr, ""); osSyncPrintf(VT_RST); @@ -40,8 +41,8 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) { } if (overlayEntry->destroy != NULL) { - overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy - - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); + overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy - ((intptr_t)overlayEntry->vramStart - + (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->destroy = NULL; } @@ -70,36 +71,40 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) { if (temp == 0) { if (overlayEntry->unk_14 != NULL) { - overlayEntry->unk_14 = (void*)((uintptr_t)overlayEntry->unk_14 + - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); + overlayEntry->unk_14 = + (void*)((uintptr_t)overlayEntry->unk_14 + + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_14 = NULL; } if (overlayEntry->init != NULL) { - overlayEntry->init = (void*)((uintptr_t)overlayEntry->init + - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); + overlayEntry->init = (void*)((uintptr_t)overlayEntry->init + ((intptr_t)overlayEntry->vramStart - + (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->init = NULL; } if (overlayEntry->destroy != NULL) { - overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy + - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); + overlayEntry->destroy = + (void*)((uintptr_t)overlayEntry->destroy + + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->destroy = NULL; } if (overlayEntry->unk_20 != NULL) { - overlayEntry->unk_20 = (void*)((uintptr_t)overlayEntry->unk_20 + - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); + overlayEntry->unk_20 = + (void*)((uintptr_t)overlayEntry->unk_20 + + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_20 = NULL; } if (overlayEntry->unk_24 != NULL) { - overlayEntry->unk_24 = (void*)((uintptr_t)overlayEntry->unk_24 + - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); + overlayEntry->unk_24 = + (void*)((uintptr_t)overlayEntry->unk_24 + + ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_24 = NULL; } diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 5fb60c4e0..3ca67ad3b 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -133,8 +133,7 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, PlayState* play, Gfx* dlist, temp2 = (1.0f - (temp1 * (1.0f / 350))) * actor->shape.shadowScale; Matrix_Scale(actor->scale.x * temp2, 1.0f, actor->scale.z * temp2, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dlist); CLOSE_DISPS(play->state.gfxCtx); @@ -173,8 +172,7 @@ void ActorShadow_DrawFoot(PlayState* play, Light* light, MtxF* arg2, s32 arg3, f Matrix_RotateY(sp58, MTXMODE_APPLY); Matrix_Scale(arg5, 1.0f, arg5 * arg6, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gFootShadowDL); CLOSE_DISPS(play->state.gfxCtx); @@ -357,49 +355,59 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, PlayState* play) void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("Navi.IdlePrimary.Changed"), 0)) { - sNaviColorList[ACTORCAT_PLAYER].inner = CVarGetColor(CVAR_COSMETIC("Navi.IdlePrimary.Value"), defaultIdlePrimaryColor); + sNaviColorList[ACTORCAT_PLAYER].inner = + CVarGetColor(CVAR_COSMETIC("Navi.IdlePrimary.Value"), defaultIdlePrimaryColor); } else { sNaviColorList[ACTORCAT_PLAYER].inner = defaultIdlePrimaryColor; } if (CVarGetInteger(CVAR_COSMETIC("Navi.IdleSecondary.Changed"), 0)) { - sNaviColorList[ACTORCAT_PLAYER].outer = CVarGetColor(CVAR_COSMETIC("Navi.IdleSecondary.Value"), defaultIdleSecondaryColor); + sNaviColorList[ACTORCAT_PLAYER].outer = + CVarGetColor(CVAR_COSMETIC("Navi.IdleSecondary.Value"), defaultIdleSecondaryColor); } else { sNaviColorList[ACTORCAT_PLAYER].outer = defaultIdleSecondaryColor; } if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 0)) { - sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor); + sNaviColorList[ACTORCAT_NPC].inner = + CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor); } else { sNaviColorList[ACTORCAT_NPC].inner = defaultNPCPrimaryColor; } if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCSecondary.Changed"), 0)) { - sNaviColorList[ACTORCAT_NPC].outer = CVarGetColor(CVAR_COSMETIC("Navi.NPCSecondary.Value"), defaultNPCSecondaryColor); + sNaviColorList[ACTORCAT_NPC].outer = + CVarGetColor(CVAR_COSMETIC("Navi.NPCSecondary.Value"), defaultNPCSecondaryColor); } else { sNaviColorList[ACTORCAT_NPC].outer = defaultNPCSecondaryColor; } if (CVarGetInteger(CVAR_COSMETIC("Navi.EnemyPrimary.Changed"), 0)) { - sNaviColorList[ACTORCAT_ENEMY].inner = CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor); - sNaviColorList[ACTORCAT_BOSS].inner = CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor); + sNaviColorList[ACTORCAT_ENEMY].inner = + CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor); + sNaviColorList[ACTORCAT_BOSS].inner = + CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor); } else { sNaviColorList[ACTORCAT_ENEMY].inner = defaultEnemyPrimaryColor; sNaviColorList[ACTORCAT_BOSS].inner = defaultEnemyPrimaryColor; } if (CVarGetInteger(CVAR_COSMETIC("Navi.EnemySecondary.Changed"), 0)) { - sNaviColorList[ACTORCAT_ENEMY].outer = CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor); - sNaviColorList[ACTORCAT_BOSS].outer = CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor); + sNaviColorList[ACTORCAT_ENEMY].outer = + CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor); + sNaviColorList[ACTORCAT_BOSS].outer = + CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor); } else { sNaviColorList[ACTORCAT_ENEMY].outer = defaultEnemySecondaryColor; sNaviColorList[ACTORCAT_BOSS].outer = defaultEnemySecondaryColor; } if (CVarGetInteger(CVAR_COSMETIC("Navi.PropsPrimary.Changed"), 0)) { - sNaviColorList[ACTORCAT_PROP].inner = CVarGetColor(CVAR_COSMETIC("Navi.PropsPrimary.Value"), defaultPropsPrimaryColor); + sNaviColorList[ACTORCAT_PROP].inner = + CVarGetColor(CVAR_COSMETIC("Navi.PropsPrimary.Value"), defaultPropsPrimaryColor); } else { sNaviColorList[ACTORCAT_PROP].inner = defaultPropsPrimaryColor; } if (CVarGetInteger(CVAR_COSMETIC("Navi.PropsSecondary.Changed"), 0)) { - sNaviColorList[ACTORCAT_PROP].outer = CVarGetColor(CVAR_COSMETIC("Navi.PropsSecondary.Value"), defaultPropsSecondaryColor); + sNaviColorList[ACTORCAT_PROP].outer = + CVarGetColor(CVAR_COSMETIC("Navi.PropsSecondary.Value"), defaultPropsSecondaryColor); } else { sNaviColorList[ACTORCAT_PROP].outer = defaultPropsSecondaryColor; } @@ -513,8 +521,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) { Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY); Matrix_Push(); Matrix_Translate(entry->unk_0C, entry->unk_0C, 0.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL); Matrix_Pop(); } @@ -542,8 +549,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) { Matrix_Scale((iREG(27) + 35) / 1000.0f, (iREG(28) + 60) / 1000.0f, (iREG(29) + 50) / 1000.0f, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL); FrameInterpolation_RecordCloseChild(); } @@ -625,7 +631,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl targetCtx->unk_48 = 0; } - lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON + lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) + ? NA_SE_SY_LOCK_ON : NA_SE_SY_LOCK_ON_HUMAN; Sfx_PlaySfxCentered(lockOnSfxId); } @@ -866,8 +873,8 @@ void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* t titleCtx->delayTimer = 0; } -void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y, - s32 width, s32 height, s32 delay) { +void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y, s32 width, + s32 height, s32 delay) { SceneTableEntry* loadedScene = play->loadedScene; // size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart; switch (play->sceneNum) { @@ -1054,7 +1061,6 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* default: titleCtx->texture = NULL; return; - } static char newName[512]; @@ -1066,13 +1072,11 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* newName[length - 6] = 'F'; newName[length - 5] = 'R'; newName[length - 4] = 'A'; - } - else if (gSaveContext.language == LANGUAGE_GER) { + } else if (gSaveContext.language == LANGUAGE_GER) { newName[length - 6] = 'G'; newName[length - 5] = 'E'; newName[length - 4] = 'R'; - } - else if (gSaveContext.language == LANGUAGE_JPN) { + } else if (gSaveContext.language == LANGUAGE_JPN) { newName[length - 6] = 'J'; newName[length - 5] = 'P'; newName[length - 4] = 'N'; @@ -1128,20 +1132,30 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) { if (titleCtx->alpha != 0) { width = titleCtx->width; height = titleCtx->height; - s16 TitleCard_PosX_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosX"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosX"), 0)); - s16 TitleCard_PosY_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosY"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosY"), 0)); - s16 TitleCard_PosType_Checker = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosType"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosType"), 0)); - s16 TitleCard_Margin_Checker = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.UseMargins"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.UseMargins"), 0)); + s16 TitleCard_PosX_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosX"), 0) + : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosX"), 0)); + s16 TitleCard_PosY_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosY"), 0) + : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosY"), 0)); + s16 TitleCard_PosType_Checker = + (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosType"), 0) + : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosType"), 0)); + s16 TitleCard_Margin_Checker = + (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.UseMargins"), 0) + : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.UseMargins"), 0)); s16 TitleCard_MarginX = 0; s16 TitleCard_PosX = titleCtx->x; s16 TitleCard_PosY = titleCtx->y; if (TitleCard_PosType_Checker != 0) { TitleCard_PosY = TitleCard_PosY_Modifier; if (TitleCard_PosType_Checker == ANCHOR_LEFT) { - if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0) * -1;}; + if (TitleCard_Margin_Checker != 0) { + TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0) * -1; + }; TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier + TitleCard_MarginX) - 11; } else if (TitleCard_PosType_Checker == ANCHOR_RIGHT) { - if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);}; + if (TitleCard_Margin_Checker != 0) { + TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0); + }; TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier + TitleCard_MarginX); } else if (TitleCard_PosType_Checker == ANCHOR_NONE) { TitleCard_PosX = TitleCard_PosX_Modifier; @@ -1158,13 +1172,12 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) { OVERLAY_DISP = Gfx_SetupDL_52NoCD(OVERLAY_DISP); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensityR, (u8)titleCtx->intensityG, (u8)titleCtx->intensityB, - (u8)titleCtx->alpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensityR, (u8)titleCtx->intensityG, + (u8)titleCtx->intensityB, (u8)titleCtx->alpha); - gDPLoadTextureBlock(OVERLAY_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA, - G_IM_SIZ_8b, - width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); gSPWideTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4), G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); @@ -1599,8 +1612,7 @@ s32 func_8002E2AC(PlayState* play, Actor* actor, Vec3f* arg2, s32 arg3) { arg2->y += 50.0f; - actor->floorHeight = - BgCheck_EntityRaycastFloor5(play, &play->colCtx, &actor->floorPoly, &floorBgId, actor, arg2); + actor->floorHeight = BgCheck_EntityRaycastFloor5(play, &play->colCtx, &actor->floorPoly, &floorBgId, actor, arg2); actor->bgCheckFlags &= ~0x0086; if (actor->floorHeight <= BGCHECK_Y_MIN) { @@ -1702,8 +1714,8 @@ void Actor_UpdateBgCheckInfo(PlayState* play, Actor* actor, f32 wallCheckHeight, sp64.y = actor->prevPos.y; func_8002E2AC(play, actor, &sp64, flags); waterBoxYSurface = actor->world.pos.y; - if (WaterBox_GetSurface1(play, &play->colCtx, actor->world.pos.x, actor->world.pos.z, - &waterBoxYSurface, &waterBox)) { + if (WaterBox_GetSurface1(play, &play->colCtx, actor->world.pos.x, actor->world.pos.z, &waterBoxYSurface, + &waterBox)) { actor->yDistToWater = waterBoxYSurface - actor->world.pos.y; if (actor->yDistToWater < 0.0f) { actor->bgCheckFlags &= ~0x60; @@ -1791,8 +1803,8 @@ void func_8002EBCC(Actor* actor, PlayState* play, s32 flag) { lightDir.z = play->envCtx.dirLight1.params.dir.z; if (HREG(80) == 6) { - osSyncPrintf("z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]\n", play->view.eye.x, - play->view.eye.y, play->view.eye.z); + osSyncPrintf("z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]\n", play->view.eye.x, play->view.eye.y, + play->view.eye.z); } hilite = func_8002EABC(&actor->world.pos, &play->view.eye, &lightDir, play->state.gfxCtx); @@ -2006,8 +2018,9 @@ s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) { Player* player = GET_PLAYER(play); if (!(player->stateFlags1 & - (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE | - PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) && + (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | + PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | + PLAYER_STATE1_CLIMBING_LADDER)) && Player_GetExplosiveHeld(player) < 0) { if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) || (IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) || @@ -2045,8 +2058,9 @@ s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEn Player* player = GET_PLAYER(play); if (!(player->stateFlags1 & - (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE | - PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) && + (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | + PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | + PLAYER_STATE1_CLIMBING_LADDER)) && Player_GetExplosiveHeld(player) < 0) { if ((((player->heldActor != NULL) || (actor == player->talkActor)) && ((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) || @@ -2089,11 +2103,13 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange Player* player = GET_PLAYER(play); if (!(player->stateFlags1 & - (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE | - PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) && + (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | + PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | + PLAYER_STATE1_CLIMBING_LADDER)) && Player_GetExplosiveHeld(player) < 0) { if ((((player->heldActor != NULL) || (actor == player->talkActor)) && - ((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) || + ((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || + (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) || (!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) { if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) { s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y; @@ -2164,8 +2180,9 @@ u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) { Player* player = GET_PLAYER(play); if (!(player->stateFlags1 & - (PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | - PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER))) { + (PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK | + PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | + PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER))) { player->rideActor = horse; player->mountSide = mountSide; return true; @@ -2210,7 +2227,8 @@ void func_8002F7A0(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4) void Player_PlaySfx(Actor* actor, u16 sfxId) { if (actor->id != ACTOR_PLAYER || sfxId < NA_SE_VO_LI_SWORD_N || sfxId > NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID) { - Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale , &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } else { freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0); if (freqMultiplier <= 0) { @@ -2218,7 +2236,8 @@ void Player_PlaySfx(Actor* actor, u16 sfxId) { } // Authentic behavior uses D_801333E0 for both freqScale and a4 // Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8); - Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } @@ -2262,7 +2281,8 @@ void func_8002F948(Actor* actor, u16 sfxId) { } void func_8002F974(Actor* actor, u16 sfxId) { - actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | ACTOR_FLAG_SFX_TIMER); + actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | + ACTOR_FLAG_SFX_TIMER); actor->sfx = sfxId; } @@ -2348,7 +2368,7 @@ void Actor_DrawFaroresWindPointer(PlayState* play) { D_8015BC14 = 60; D_8015BC18 = 1.0f; } else if (D_8015BC14) { - D_8015BC14-= CVarGetInteger(CVAR_ENHANCEMENT("FastFarores"), 0) ? 5 : 1; + D_8015BC14 -= CVarGetInteger(CVAR_ENHANCEMENT("FastFarores"), 0) ? 5 : 1; } else if (D_8015BC18 > 0.0f) { static Vec3f effectVel = { 0.0f, -0.05f, 0.0f }; static Vec3f effectAccel = { 0.0f, -0.025f, 0.0f }; @@ -2393,8 +2413,8 @@ void Actor_DrawFaroresWindPointer(PlayState* play) { effectPos.y = curPos->y + 80.0f + (6.0f * Rand_ZeroOne()); effectPos.z = curPos->z + Rand_CenteredFloat(6.0f); - EffectSsKiraKira_SpawnDispersed(play, &effectPos, &effectVel, &effectAccel, &effectPrimCol, - &effectEnvCol, 1000, 16); + EffectSsKiraKira_SpawnDispersed(play, &effectPos, &effectVel, &effectAccel, &effectPrimCol, &effectEnvCol, + 1000, 16); if (D_8015BC18 == 0.0f) { gSaveContext.respawn[RESPAWN_MODE_TOP] = gSaveContext.respawn[RESPAWN_MODE_DOWN]; @@ -2466,22 +2486,19 @@ void Actor_DrawFaroresWindPointer(PlayState* play) { gDPSetEnvColor(POLY_XLU_DISP++, Spell_env.r, Spell_env.g, Spell_env.b, 255); Matrix_RotateZ(((play->gameplayFrames * 1500) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); Matrix_Pop(); Matrix_RotateZ(~((play->gameplayFrames * 1200) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); } Lights_PointNoGlowSetInfo(&D_8015BC00, ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.x), ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset, ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius); - } CLOSE_DISPS(play->state.gfxCtx); } @@ -2570,8 +2587,8 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { if (KREG(0) == -100) { refActor = &GET_PLAYER(play)->actor; KREG(0) = 0; - Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, refActor->world.pos.x, - refActor->world.pos.y + 100.0f, refActor->world.pos.z, 0, 0, 0, 1, true); + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, refActor->world.pos.x, refActor->world.pos.y + 100.0f, + refActor->world.pos.z, 0, 0, 0, 1, true); } sp80 = &D_80116068[0]; @@ -2596,8 +2613,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { actor->sfx = 0; if (actor->init != NULL) { - if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) - { + if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) { Actor_SetObjectDependency(play, actor); actor->init(actor, play); actor->init = NULL; @@ -2634,7 +2650,8 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, &player->actor); actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; - if ((DECR(actor->freezeTimer) == 0) && (actor->flags & (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME))) { + if ((DECR(actor->freezeTimer) == 0) && + (actor->flags & (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME))) { if (actor == player->focusActor) { actor->isTargeted = true; } else { @@ -2717,7 +2734,8 @@ void Actor_Draw(PlayState* play, Actor* actor) { lights = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx); - Lights_BindAll(lights, play->lightCtx.listHead, (actor->flags & ACTOR_FLAG_IGNORE_POINTLIGHTS) ? NULL : &actor->world.pos); + Lights_BindAll(lights, play->lightCtx.listHead, + (actor->flags & ACTOR_FLAG_IGNORE_POINTLIGHTS) ? NULL : &actor->world.pos); Lights_Draw(lights, play->state.gfxCtx); FrameInterpolation_RecordActorPosRotMatrix(); @@ -2777,7 +2795,8 @@ void Actor_Draw(PlayState* play, Actor* actor) { void func_80030ED8(Actor* actor) { if (actor->flags & ACTOR_FLAG_SFX_ACTOR_POS_2) { - Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) { Sfx_PlaySfxCentered(actor->sfx); } else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) { @@ -2809,9 +2828,8 @@ void Actor_DrawLensOverlay(GraphicsContext* gfxCtx) { (SCREEN_HEIGHT / 2 - LENS_MASK_HEIGHT) << 2, (SCREEN_WIDTH / 2 + LENS_MASK_WIDTH - 1) << 2, (SCREEN_HEIGHT / 2 + LENS_MASK_HEIGHT - 1) << 2); gSPWideTextureRectangle(POLY_XLU_DISP++, x, 0, x + abs(x), SCREEN_HEIGHT << 2, G_TX_RENDERTILE, 0, 0, 0, 0); - gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE, - LENS_MASK_OFFSET_S << 5, LENS_MASK_OFFSET_T << 5, - (1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH, + gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE, LENS_MASK_OFFSET_S << 5, + LENS_MASK_OFFSET_T << 5, (1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH, (1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT); gDPPipeSync(POLY_XLU_DISP++); CLOSE_DISPS(gfxCtx); @@ -3059,11 +3077,12 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) { if ((actor->init == NULL) && (actor->draw != NULL) && - ((actor->flags & (ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME)) || shipShouldDraw)) { + ((actor->flags & (ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME)) || + shipShouldDraw)) { // #endregion if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) && - ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || - play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) { + ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || play->actorCtx.lensActive || + (actor->room != play->roomCtx.curRoom.num))) { assert(invisibleActorCounter < INVISIBLE_ACTOR_MAX); invisibleActors[invisibleActorCounter] = actor; invisibleActorCounter++; @@ -3273,14 +3292,15 @@ void Actor_FreeOverlay(ActorDBEntry* dbEntry) { } // SoH: Flag to check if actors are being spawned from the actor entry list -// This flag is checked against to allow actors which dont have an objectBankIndex in the objectCtx slot/status array to spawn -// An example of what this fixes, is that it allows hookshot to be used as child +// This flag is checked against to allow actors which dont have an objectBankIndex in the objectCtx slot/status +// array to spawn An example of what this fixes, is that it allows hookshot to be used as child int gMapLoading = 0; -Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ, - s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize) { +Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ, s16 rotX, + s16 rotY, s16 rotZ, s16 params, s16 canRandomize) { - uint8_t tryRandomizeEnemy = CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2 && canRandomize; + uint8_t tryRandomizeEnemy = CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && gSaveContext.fileNum >= 0 && + gSaveContext.fileNum <= 2 && canRandomize; if (tryRandomizeEnemy) { if (!GetRandomizedEnemy(play, &actorId, &posX, &posY, &posZ, &rotX, &rotY, &rotZ, ¶ms)) { @@ -3374,8 +3394,8 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos return actor; } -Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX, - f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params) { +Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX, f32 posY, + f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params) { Actor* spawnedActor = Actor_Spawn(actorCtx, play, actorId, posX, posY, posZ, rotX, rotY, rotZ, params, true); if (spawnedActor == NULL) { @@ -3387,7 +3407,8 @@ Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play // Gohma (z_boss_goma.c), the Stalchildren spawner (z_en_encount1.c) and the falling platform spawning Stalfos in // Forest Temple (z_bg_mori_bigst.c) that normally rely on this behaviour are changed when // Enemy Rando is on so they still work properly even without assigning a parent. - if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && + (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) { return spawnedActor; } @@ -3509,11 +3530,13 @@ void func_800328D4(PlayState* play, ActorContext* actorCtx, Player* player, u32 sp84 = player->focusActor; while (actor != NULL) { - if ((actor->update != NULL) && ((Player*)actor != player) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED)) { + if ((actor->update != NULL) && ((Player*)actor != player) && + CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED)) { // This block below is for determining the closest actor to player in determining the volume // used while playing enemy bgm music - if ((actorCategory == ACTORCAT_ENEMY) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) && + if ((actorCategory == ACTORCAT_ENEMY) && + CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) && (actor->xyzDistToPlayerSq < SQ(500.0f)) && (actor->xyzDistToPlayerSq < sbgmEnemyDistSq)) { actorCtx->targetCtx.bgmEnemy = actor; sbgmEnemyDistSq = actor->xyzDistToPlayerSq; @@ -3522,8 +3545,8 @@ void func_800328D4(PlayState* play, ActorContext* actorCtx, Player* player, u32 if (actor != sp84) { var = func_8002EFC0(actor, player, D_8015BBFC); if ((var < D_8015BBF0) && func_8002F090(actor, var) && func_80032880(play, actor) && - (!BgCheck_CameraLineTest1(&play->colCtx, &player->actor.focus.pos, &actor->focus.pos, &sp70, - &sp80, 1, 1, 1, 1, &sp7C) || + (!BgCheck_CameraLineTest1(&play->colCtx, &player->actor.focus.pos, &actor->focus.pos, &sp70, &sp80, + 1, 1, 1, 1, &sp7C) || SurfaceType_IsIgnoredByProjectiles(&play->colCtx, sp80, sp7C))) { if (actor->targetPriority != 0) { if (actor->targetPriority < D_8015BBF8) { @@ -3654,7 +3677,7 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, PlayState* play) { bodyBreak->objectIds = ZELDA_ARENA_MALLOC_DEBUG(objectIdsSize); if (bodyBreak->objectIds != NULL) { - memset((u8*)bodyBreak->matrices,0, matricesSize); + memset((u8*)bodyBreak->matrices, 0, matricesSize); memset((u8*)bodyBreak->dLists, 0, dListsSize); memset((u8*)bodyBreak->objectIds, 0, objectIdsSize); bodyBreak->val = 1; @@ -3725,8 +3748,8 @@ s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, PlayState* play, s1 mtx = &bodyBreak->matrices[bodyBreak->count]; - spawnedEnPart = (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, mtx->xw, - mtx->yw, mtx->zw, 0, 0, objBankIndex, type); + spawnedEnPart = (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, mtx->xw, mtx->yw, + mtx->zw, 0, 0, objBankIndex, type); if (spawnedEnPart != NULL) { Matrix_MtxFToYXZRotS(&bodyBreak->matrices[bodyBreak->count], &spawnedEnPart->actor.shape.rot, 0); @@ -3870,8 +3893,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) { // place in memory and causing issues with Dark link behavior, and probably other places too if ((Math_Vec3f_DistXYZ(&refActor->world.pos, &actor->world.pos) > radius) || (actor->id == ACTOR_ARMS_HOOK && ((ArmsHook*)actor)->timer == 0) || - (actor->id == ACTOR_EN_ARROW && ((EnArrow*)actor)->unk_210.x == 0) - ) { + (actor->id == ACTOR_EN_ARROW && ((EnArrow*)actor)->unk_210.x == 0)) { actor = actor->next; } else { deltaX = Math_SinS(actor->world.rot.y) * (actor->speedXZ * 10.0f); @@ -4076,8 +4098,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, PlayState* play) { Matrix_Scale(arg1->x, 1.0f, arg1->z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gCircleShadowDL); CLOSE_DISPS(play->state.gfxCtx); @@ -4167,8 +4188,7 @@ void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type) { Matrix_Scale(entry->chainsScale, entry->chainsScale, entry->chainsScale, MTXMODE_APPLY); } - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, entry->chainDL); if (i % 2) { @@ -4184,8 +4204,7 @@ void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type) { Matrix_Put(&baseMtxF); Matrix_Scale(frame * 0.1f, frame * 0.1f, frame * 0.1f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, entry->lockDL); CLOSE_DISPS(play->state.gfxCtx); @@ -4523,8 +4542,8 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) { return displayList; } -void func_80034BA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, - PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) { +void func_80034BA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, + Actor* actor, s16 alpha) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); @@ -4540,8 +4559,8 @@ void func_80034BA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overr CLOSE_DISPS(play->state.gfxCtx); } -void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, - PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) { +void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, + Actor* actor, s16 alpha) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx); @@ -4672,7 +4691,8 @@ s32 func_800354B4(PlayState* play, Actor* actor, f32 range, s16 arg3, s16 arg4, var1 = (s16)(actor->yawTowardsPlayer + 0x8000) - player->actor.shape.rot.y; var2 = actor->yawTowardsPlayer - arg5; - if ((actor->xzDistToPlayer <= range) && (player->meleeWeaponState != 0) && (arg4 >= ABS(var1)) && (arg3 >= ABS(var2))) { + if ((actor->xzDistToPlayer <= range) && (player->meleeWeaponState != 0) && (arg4 >= ABS(var1)) && + (arg3 >= ABS(var2))) { return true; } else { return false; @@ -4712,7 +4732,8 @@ void func_800355B8(PlayState* play, Vec3f* pos) { u8 func_800355E4(PlayState* play, Collider* collider) { Player* player = GET_PLAYER(play); - if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) && (player->meleeWeaponAnimation == 0x16)) { + if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) && + (player->meleeWeaponAnimation == 0x16)) { return true; } else { return false; @@ -4807,12 +4828,11 @@ void func_80035844(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, s32 arg3) { /** * Spawns En_Part (Dissipating Flames) actor as a child of the given actor. */ -Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused, - PlayState* play, s16 params, s32 arg8) { +Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused, PlayState* play, + s16 params, s32 arg8) { EnPart* spawnedEnPart; - spawnedEnPart = - (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y, + spawnedEnPart = (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y, spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params); if (spawnedEnPart != NULL) { spawnedEnPart->actor.scale = actor->scale; @@ -5347,7 +5367,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 17: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { if (Flags_GetInfTable(INFTABLE_6C)) { retTextId = 0x7008; } else { @@ -5361,7 +5383,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { retTextId = 0x702D; break; case 18: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x7006; } else { if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG)) { @@ -5392,14 +5416,18 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 24: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x7044; } else { retTextId = 0x7015; } break; case 25: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x7045; } else { Flags_GetInfTable(INFTABLE_C2); @@ -5407,7 +5435,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 26: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x7046; } else { Flags_GetInfTable(INFTABLE_C2); @@ -5415,7 +5445,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 27: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x7047; } else if (Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { retTextId = 0x701A; @@ -5430,7 +5462,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 28: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x7048; } else { Flags_GetInfTable(INFTABLE_CA); @@ -5438,7 +5472,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 29: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x7049; } else { Flags_GetInfTable(INFTABLE_CC); @@ -5446,7 +5482,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 30: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x704A; } else { Flags_GetInfTable(INFTABLE_CE); @@ -5454,7 +5492,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 31: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x704B; } else { Flags_GetInfTable(INFTABLE_D0); @@ -5462,7 +5502,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 32: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x704C; } else { Flags_GetInfTable(INFTABLE_D2); @@ -5470,7 +5512,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 33: - if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { + if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) { retTextId = 0x704D; } else { Flags_GetInfTable(INFTABLE_D4); @@ -5722,7 +5766,8 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { retTextId = 0x2048; } else if (Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { retTextId = 0x2047; - } else if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG) && !Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { + } else if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG) && + !Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) { retTextId = 0x2044; } else if (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_CASTLE_OR_MARKET)) { if (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_INGO_AT_RANCH_BEFORE_TALON_RETURNS)) { @@ -5792,8 +5837,8 @@ void func_80036E50(u16 textId, s16 arg1) { Flags_SetInfTable(INFTABLE_0C); return; case 0x1033: - Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD); Flags_SetInfTable(INFTABLE_0E); return; @@ -6256,7 +6301,8 @@ s32 func_80037CB8(PlayState* play, Actor* actor, s16 arg2) { case TEXT_STATE_CHOICE: case TEXT_STATE_EVENT: if (Message_ShouldAdvance(play) && func_80037C94(play, actor, arg2)) { - Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_CLOSING; ret = true; } @@ -6356,7 +6402,8 @@ s32 func_80038154(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, f32 a actor->focus.pos = actor->world.pos; actor->focus.pos.y += arg4; - if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { + if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { var = actor->yawTowardsPlayer - actor->shape.rot.y; abs_var = ABS(var); if (abs_var >= 0x4300) { @@ -6365,7 +6412,8 @@ s32 func_80038154(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, f32 a } } - if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { + if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { sp2C = play->view.eye; } else { sp2C = player->actor.focus.pos; @@ -6385,7 +6433,8 @@ s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f actor->focus.pos = arg4; - if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { + if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { var = actor->yawTowardsPlayer - actor->shape.rot.y; abs_var = ABS(var); if (abs_var >= 0x4300) { @@ -6394,7 +6443,8 @@ s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f } } - if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { + if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { sp24 = play->view.eye; } else { sp24 = player->actor.focus.pos; diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index 20deee679..f0ad28568 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -1599,10 +1599,10 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader BgCheck_SetSubdivisionDimension(colCtx->minBounds.z, colCtx->subdivAmount.z, &colCtx->maxBounds.z, &colCtx->subdivLength.z, &colCtx->subdivLengthInv.z); -// OTRTODO: Re-enable when the below DynaPoly workaround is removed. -// #ifdef _SOH64 // BGCheck needs more memory on 64 bits because it crashes on some areas -// colCtx->memSize *= 2; -// #endif + // OTRTODO: Re-enable when the below DynaPoly workaround is removed. + // #ifdef _SOH64 // BGCheck needs more memory on 64 bits because it crashes on some areas + // colCtx->memSize *= 2; + // #endif // BGCheck needs a higher polygon and vertex count due to removed object dependencies. // Otherwise Forest Temple checkered room will crash due to the hallway actor being killed a frame late. @@ -1765,8 +1765,7 @@ f32 BgCheck_EntityRaycastFloor1(CollisionContext* colCtx, CollisionPoly** outPol * Public raycast toward floor * returns yIntersect of the poly found, or BGCHECK_Y_MIN if no poly detected */ -f32 BgCheck_EntityRaycastFloor2(PlayState* play, CollisionContext* colCtx, CollisionPoly** outPoly, - Vec3f* pos) { +f32 BgCheck_EntityRaycastFloor2(PlayState* play, CollisionContext* colCtx, CollisionPoly** outPoly, Vec3f* pos) { s32 bgId; return BgCheck_RaycastFloorImpl(play, colCtx, COLPOLY_IGNORE_ENTITY, outPoly, &bgId, pos, NULL, 0x1C, 1.0f); @@ -1916,8 +1915,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul dy = posNext->y - posPrev->y; dz = posNext->z - posPrev->z; - if (BGCHECK_POS_ERROR_CHECK(posNext) == true || - BGCHECK_POS_ERROR_CHECK(posPrev) == true) { + if (BGCHECK_POS_ERROR_CHECK(posNext) == true || BGCHECK_POS_ERROR_CHECK(posPrev) == true) { if (actor != NULL) { osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id); } @@ -2179,8 +2177,7 @@ s32 BgCheck_CheckLineImpl(CollisionContext* colCtx, u16 xpFlags1, u16 xpFlags2, s32 temp_lo; *outBgId = BGCHECK_SCENE; - if (BGCHECK_POS_ERROR_CHECK(posA) == true || - BGCHECK_POS_ERROR_CHECK(posB) == true) { + if (BGCHECK_POS_ERROR_CHECK(posA) == true || BGCHECK_POS_ERROR_CHECK(posB) == true) { if (actor != NULL) { osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id); } else { @@ -2653,8 +2650,7 @@ void DynaPoly_Alloc(PlayState* play, DynaCollisionContext* dyna) { * Set BgActor * original name: DynaPolyInfo_setActor */ -s32 DynaPoly_SetBgActor(PlayState* play, DynaCollisionContext* dyna, Actor* actor, - CollisionHeader* colHeader) { +s32 DynaPoly_SetBgActor(PlayState* play, DynaCollisionContext* dyna, Actor* actor, CollisionHeader* colHeader) { s32 bgId; s32 foundSlot = false; @@ -3813,8 +3809,7 @@ void CollisionHeader_SegmentedToVirtual(CollisionHeader* colHeader) { /** * Convert CollisionHeader Segmented to Virtual addressing */ -void CollisionHeader_GetVirtual(void* colHeader, CollisionHeader** dest) -{ +void CollisionHeader_GetVirtual(void* colHeader, CollisionHeader** dest) { if (ResourceMgr_OTRSigCheck(colHeader)) colHeader = ResourceMgr_LoadColByName(colHeader); @@ -4339,8 +4334,7 @@ u32 WaterBox_GetLightSettingIndex(CollisionContext* colCtx, WaterBox* waterBox) * returns true if point is within the xz boundaries of an active water box, else false * `ySurface` returns the water box's surface, while `outWaterBox` returns a pointer to the WaterBox */ -s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, - WaterBox** outWaterBox) { +s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) { CollisionHeader* colHeader = colCtx->colHeader; u32 room; WaterBox* curWaterBox; @@ -4408,8 +4402,8 @@ s32 func_800427B4(CollisionPoly* polyA, CollisionPoly* polyB, Vec3f* pointA, Vec /** * Draw a list of dyna polys, specified by `ssList` */ -void BgCheck_DrawDynaPolyList(PlayState* play, CollisionContext* colCtx, DynaCollisionContext* dyna, - SSList* ssList, u8 r, u8 g, u8 b) { +void BgCheck_DrawDynaPolyList(PlayState* play, CollisionContext* colCtx, DynaCollisionContext* dyna, SSList* ssList, + u8 r, u8 g, u8 b) { s16 curPolyId; CollisionPoly* poly; SSNode* curNode; @@ -4457,16 +4451,14 @@ void BgCheck_DrawDynaPolyList(PlayState* play, CollisionContext* colCtx, DynaCol */ void BgCheck_DrawBgActor(PlayState* play, CollisionContext* colCtx, s32 bgId) { if (AREG(21)) { - BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.ceiling, 255, - 0, 0); + BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.ceiling, 255, 0, + 0); } if (AREG(22)) { - BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.wall, 0, 255, - 0); + BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.wall, 0, 255, 0); } if (AREG(23)) { - BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.floor, 0, 0, - 255); + BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.floor, 0, 0, 255); } } diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index 7b95c70af..0d30dcb2e 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -493,8 +493,7 @@ Vec3s* Camera_GetCamBgDataUnderPlayer(Camera* camera, u16* dataCnt) { Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor); playerPosShape.pos.y += Player_GetHeight(camera->player); - if (BgCheck_EntityRaycastFloor3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosShape.pos) == - BGCHECK_Y_MIN) { + if (BgCheck_EntityRaycastFloor3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosShape.pos) == BGCHECK_Y_MIN) { // no floor return NULL; } @@ -516,8 +515,8 @@ s32 Camera_GetWaterBoxDataIdx(Camera* camera, f32* waterY) { Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor); *waterY = playerPosShape.pos.y; - if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z, - waterY, &waterBox)) { + if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z, waterY, + &waterBox)) { // player's position is not in a water box. *waterY = BGCHECK_Y_MIN; return -1; @@ -551,8 +550,7 @@ f32 Camera_GetWaterSurface(Camera* camera, Vec3f* chkPos, s32* envProp) { Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor); waterY = playerPosRot.pos.y; - if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, chkPos->x, chkPos->z, &waterY, - &waterBox)) { + if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, chkPos->x, chkPos->z, &waterY, &waterBox)) { // chkPos is not within the x/z boundaries of a water box. return BGCHECK_Y_MIN; } @@ -574,9 +572,9 @@ s16 Camera_XZAngle(Vec3f* to, Vec3f* from) { return DEGF_TO_BINANG(RADF_TO_DEGF(Math_FAtan2F(from->x - to->x, from->z - to->z))); } - f32 D_8015CE50; - f32 D_8015CE54; - CamColChk D_8015CE58; +f32 D_8015CE50; +f32 D_8015CE54; +CamColChk D_8015CE58; s16 func_80044ADC(Camera* camera, s16 yaw, s16 arg2) { Vec3f playerPos; Vec3f rotatedPos; @@ -1317,7 +1315,7 @@ s16 Camera_CalcDefaultYaw(Camera* camera, s16 cur, s16 target, f32 arg3, f32 acc return cur + (s16)(angDelta * velocity * velFactor * yawUpdRate); } -//Follow player with collision +// Follow player with collision void func_80046E20(Camera* camera, VecSph* eyeAdjustment, f32 minDist, f32 arg3, f32* arg4, SwingAnimation* anim) { static CamColChk atEyeColChk; static CamColChk eyeAtColChk; @@ -1499,7 +1497,10 @@ s32 Camera_Free(Camera* camera) { newCamX *= (CVarGetFloat(CVAR_SETTING("FreeLook.CameraSensitivity.X"), 1.0f)); newCamY *= (CVarGetFloat(CVAR_SETTING("FreeLook.CameraSensitivity.Y"), 1.0f)); - bool invertXAxis = (CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && !CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) || (!CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)); + bool invertXAxis = (CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && + !CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) || + (!CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && + CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)); camera->play->camX += newCamX * (invertXAxis ? -1 : 1); camera->play->camY += newCamY * (CVarGetInteger(CVAR_SETTING("FreeLook.InvertYAxis"), 1) ? 1 : -1); @@ -1761,7 +1762,7 @@ s32 Camera_Normal1(Camera* camera) { } // crit wiggle - if(!CVarGetInteger(CVAR_ENHANCEMENT("DisableCritWiggle"),0)) { + if (!CVarGetInteger(CVAR_ENHANCEMENT("DisableCritWiggle"), 0)) { if (gSaveContext.health <= 16 && ((camera->play->state.frames % 256) == 0)) { wiggleAdj = Rand_ZeroOne() * 10000.0f; camera->inputDir.y = wiggleAdj + camera->inputDir.y; @@ -3095,7 +3096,7 @@ s32 Camera_Battle1(Camera* camera) { } anim->roll += (((OREG(36) * camera->speedRatio) * (1.0f - distRatio)) - anim->roll) * PCT(OREG(37)); camera->roll = DEGF_TO_BINANG(anim->roll); - camera->fov = Camera_LERPCeilF((player->meleeWeaponState != 0 ? 0.8f + camera->fov = Camera_LERPCeilF((player->meleeWeaponState != 0 ? 0.8f : gSaveContext.health <= 0x10 ? 0.8f : 1.0f) * (fov - ((fov * 0.05f) * distRatio)), @@ -3565,8 +3566,8 @@ s32 Camera_KeepOn3(Camera* camera) { Camera_Vec3fVecSphGeoAdd(&lineChkPointB, &anim->atTarget, &atToEyeAdj); if (!(keep3->flags & 0x80)) { while (i < angleCnt) { - if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &anim->atTarget, - &lineChkPointB, colChkActors, 2) && + if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &anim->atTarget, &lineChkPointB, + colChkActors, 2) && !Camera_BGCheck(camera, &anim->atTarget, &lineChkPointB)) { break; } @@ -3590,7 +3591,7 @@ s32 Camera_KeepOn3(Camera* camera) { at->y += (anim->atTarget.y - at->y) / anim->animTimer; at->z += (anim->atTarget.z - at->z) / anim->animTimer; // needed to match - //if (!prevTargetPlayerDist) {} + // if (!prevTargetPlayerDist) {} atToEyeAdj.r = ((anim->eyeToAtTarget.x * anim->animTimer) + atToEyeNextDir.r) + 1.0f; atToEyeAdj.yaw = atToEyeNextDir.yaw + (s16)(anim->eyeToAtTarget.y * anim->animTimer); atToEyeAdj.pitch = atToEyeNextDir.pitch + (s16)(anim->eyeToAtTarget.z * anim->animTimer); @@ -3848,8 +3849,8 @@ s32 Camera_KeepOn4(Camera* camera) { if (!(keep4->unk_1C & 1)) { angleCnt = ARRAY_COUNT(D_8011D3B0); for (i = 0; i < angleCnt; i++) { - if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &D_8015BD50, - &D_8015BD70, spCC, sp9C) && + if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &D_8015BD50, &D_8015BD70, + spCC, sp9C) && !Camera_BGCheck(camera, &D_8015BD50, &D_8015BD70)) { break; } @@ -4541,9 +4542,9 @@ s32 Camera_Subj4(Camera* camera) { } anim->unk_28 = temp_f16; - //camera->player->actor.world.pos = *eyeNext; - //camera->player->actor.world.pos.y = camera->playerGroundY; - //camera->player->actor.shape.rot.y = sp64.yaw; + // camera->player->actor.world.pos = *eyeNext; + // camera->player->actor.world.pos.y = camera->playerGroundY; + // camera->player->actor.shape.rot.y = sp64.yaw; temp_f16 = ((240.0f * temp_f16) * (anim->unk_24 * 0.416667f)); temp_a0 = temp_f16 + anim->unk_30; at->x = eye->x + (Math_SinS(temp_a0) * 10.0f); @@ -4738,7 +4739,8 @@ s32 Camera_Unique1(Camera* camera) { anim->timer--; } - sp8C.yaw = Camera_LERPFloorS(anim->yawTarget, eyeNextAtOffset.yaw, 0.5f, CVarGetInteger(CVAR_ENHANCEMENT("FixHangingLedgeSwingRate"), 0) ? 0xA : 0x2710); + sp8C.yaw = Camera_LERPFloorS(anim->yawTarget, eyeNextAtOffset.yaw, 0.5f, + CVarGetInteger(CVAR_ENHANCEMENT("FixHangingLedgeSwingRate"), 0) ? 0xA : 0x2710); Camera_Vec3fVecSphGeoAdd(eyeNext, at, &sp8C); *eye = *eyeNext; Camera_BGCheck(camera, at, eye); @@ -5249,7 +5251,8 @@ s32 Camera_Unique9(Camera* camera) { D_8011D3AC = anim->curKeyFrame->unk_01 & 0xF; } else if ((anim->curKeyFrame->unk_01 & 0xF0) == 0xC0) { Camera_UpdateInterface(0xF000 | ((anim->curKeyFrame->unk_01 & 0xF) << 8)); - } else if (camera->player->stateFlags1 & PLAYER_STATE1_IN_WATER && player->currentBoots != PLAYER_BOOTS_IRON) { + } else if (camera->player->stateFlags1 & PLAYER_STATE1_IN_WATER && + player->currentBoots != PLAYER_BOOTS_IRON) { func_8002DF38(camera->play, camera->target, 8); osSyncPrintf("camera: demo: player demo set WAIT\n"); } else { @@ -5724,8 +5727,8 @@ s32 Camera_Demo1(Camera* camera) { anim->curFrame = 0.0f; camera->animState++; // "absolute" : "relative" - osSyncPrintf(VT_SGR("1") "%06u:" VT_RST " camera: spline demo: start %s \n", - camera->play->state.frames, *relativeToPlayer == 0 ? "絶対" : "相対"); + osSyncPrintf(VT_SGR("1") "%06u:" VT_RST " camera: spline demo: start %s \n", camera->play->state.frames, + *relativeToPlayer == 0 ? "絶対" : "相対"); if (PREG(93)) { Camera_DebugPrintSplineArray("CENTER", 5, csAtPoints); @@ -7051,8 +7054,7 @@ void func_80057FC4(Camera* camera) { camera->prevSetting = camera->setting = CAM_SET_NORMAL0; break; default: - osSyncPrintf("camera: room type: default set etc (%d)\n", - camera->play->roomCtx.curRoom.behaviorType1); + osSyncPrintf("camera: room type: default set etc (%d)\n", camera->play->roomCtx.curRoom.behaviorType1); Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10); camera->prevSetting = camera->setting = CAM_SET_NORMAL0; camera->unk_14C |= 4; @@ -7468,7 +7470,7 @@ void Camera_UpdateDistortion(Camera* camera) { screenPlanePhase += DEGF_TO_BINANG(screenPlanePhaseStep); View_SetDistortionOrientation(&camera->play->view, Math_CosS(depthPhase) * 0.0f, Math_SinS(depthPhase) * 0.0f, - Math_SinS(screenPlanePhase) * 0.0f); + Math_SinS(screenPlanePhase) * 0.0f); View_SetDistortionScale(&camera->play->view, Math_SinS(screenPlanePhase) * (xScale * scaleFactor) + 1.0f, Math_CosS(screenPlanePhase) * (yScale * scaleFactor) + 1.0f, Math_CosS(depthPhase) * (zScale * scaleFactor) + 1.0f); @@ -7524,8 +7526,8 @@ Vec3s Camera_Update(Camera* camera) { spAC = curPlayerPosRot.pos; spAC.y += Player_GetHeight(camera->player); - playerGroundY = BgCheck_EntityRaycastFloor5(camera->play, &camera->play->colCtx, &playerFloorPoly, - &bgId, &camera->player->actor, &spAC); + playerGroundY = BgCheck_EntityRaycastFloor5(camera->play, &camera->play->colCtx, &playerFloorPoly, &bgId, + &camera->player->actor, &spAC); if (playerGroundY != BGCHECK_Y_MIN) { // player is above ground. sOOBTimer = 0; @@ -7631,7 +7633,8 @@ Vec3s Camera_Update(Camera* camera) { } // enable/disable debug cam - if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) { + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && + CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) { gDbgCamEnabled ^= 1; if (gDbgCamEnabled) { DbgCamera_Enable(&D_8015BD80, camera); @@ -7947,7 +7950,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) { return -5; } - //modified from "==" to "<=" to not crash when "setting" is a negative value + // modified from "==" to "<=" to not crash when "setting" is a negative value if (setting <= CAM_SET_NONE || setting >= CAM_SET_MAX) { osSyncPrintf(VT_COL(RED, WHITE) "camera: error: illegal camera set (%d) !!!!\n" VT_RST, setting); return -99; diff --git a/soh/src/code/z_cheap_proc.c b/soh/src/code/z_cheap_proc.c index 4af2867e5..f2b833ecc 100644 --- a/soh/src/code/z_cheap_proc.c +++ b/soh/src/code/z_cheap_proc.c @@ -5,13 +5,12 @@ void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); - if (ResourceMgr_OTRSigCheck(dlist) == 1) + if (ResourceMgr_OTRSigCheck(dlist) == 1) gsSPPushCD(POLY_OPA_DISP++, dlist); - - gSPDisplayList(POLY_OPA_DISP++, dlist); + + gSPDisplayList(POLY_OPA_DISP++, dlist); CLOSE_DISPS(play->state.gfxCtx); } @@ -20,12 +19,11 @@ void Gfx_DrawDListXlu(PlayState* play, Gfx* dlist) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); - + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); + if (ResourceMgr_OTRSigCheck(dlist) == 1) gsSPPushCD(POLY_XLU_DISP++, dlist); - + gSPDisplayList(POLY_XLU_DISP++, dlist); CLOSE_DISPS(play->state.gfxCtx); diff --git a/soh/src/code/z_collision_check.c b/soh/src/code/z_collision_check.c index 312675f7f..aa466e412 100644 --- a/soh/src/code/z_collision_check.c +++ b/soh/src/code/z_collision_check.c @@ -274,8 +274,7 @@ s32 Collider_DestroyJntSphElementDim(PlayState* play, ColliderJntSphElementDim* return 1; } -s32 Collider_SetJntSphElementDim(PlayState* play, ColliderJntSphElementDim* dest, - ColliderJntSphElementDimInit* src) { +s32 Collider_SetJntSphElementDim(PlayState* play, ColliderJntSphElementDim* dest, ColliderJntSphElementDimInit* src) { dest->limb = src->limb; dest->modelSphere = src->modelSphere; dest->scale = src->scale * 0.01f; @@ -391,8 +390,7 @@ s32 Collider_SetJntSphToActor(PlayState* play, ColliderJntSph* dest, ColliderJnt * Sets up the ColliderJntSph using the values in src and dynamically allocates the element array. Uses default * OC2_TYPE_1. Only used by En_Nwc, an unused and unfinished actor. */ -s32 Collider_SetJntSphAllocType1(PlayState* play, ColliderJntSph* dest, Actor* actor, - ColliderJntSphInitType1* src) { +s32 Collider_SetJntSphAllocType1(PlayState* play, ColliderJntSph* dest, Actor* actor, ColliderJntSphInitType1* src) { ColliderJntSphElement* destElem; ColliderJntSphElementInit* srcElem; @@ -549,8 +547,7 @@ s32 Collider_DestroyCylinder(PlayState* play, ColliderCylinder* collider) { * Sets up the ColliderCylinder using the values in src and sets it to the actor specified in src. Uses default * OC2_TYPE_1 and COLTYPE_0. Used only by DekuJr, who sets it to himself anyways. */ -s32 Collider_SetCylinderToActor(PlayState* play, ColliderCylinder* collider, - ColliderCylinderInitToActor* src) { +s32 Collider_SetCylinderToActor(PlayState* play, ColliderCylinder* collider, ColliderCylinderInitToActor* src) { Collider_SetBaseToActor(play, &collider->base, &src->base); Collider_SetInfo(play, &collider->info, &src->info); Collider_SetCylinderDim(play, &collider->dim, &src->dim); @@ -571,8 +568,7 @@ s32 Collider_SetCylinderType1(PlayState* play, ColliderCylinder* collider, Actor /** * Sets up the ColliderCylinder using the values in src. */ -s32 Collider_SetCylinder(PlayState* play, ColliderCylinder* collider, Actor* actor, - ColliderCylinderInit* src) { +s32 Collider_SetCylinder(PlayState* play, ColliderCylinder* collider, Actor* actor, ColliderCylinderInit* src) { Collider_SetBase(play, &collider->base, actor, &src->base); Collider_SetInfo(play, &collider->info, &src->info); Collider_SetCylinderDim(play, &collider->dim, &src->dim); @@ -1117,8 +1113,8 @@ void Collider_Draw(PlayState* play, Collider* collider) { case COLSHAPE_TRIS: tris = (ColliderTris*)collider; for (i = 0; i < tris->count; i++) { - Collider_DrawRedPoly(play->state.gfxCtx, &tris->elements[i].dim.vtx[0], - &tris->elements[i].dim.vtx[1], &tris->elements[i].dim.vtx[2]); + Collider_DrawRedPoly(play->state.gfxCtx, &tris->elements[i].dim.vtx[0], &tris->elements[i].dim.vtx[1], + &tris->elements[i].dim.vtx[2]); } break; case COLSHAPE_QUAD: @@ -1209,8 +1205,7 @@ s32 CollisionCheck_SetAT(PlayState* play, CollisionCheckContext* colChkCtx, Coll * If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it * will be inserted into the next slot */ -s32 CollisionCheck_SetAT_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, - s32 index) { +s32 CollisionCheck_SetAT_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) { assert(collider->shape <= COLSHAPE_QUAD); if (GameInteractor_SecondCollisionUpdate()) { @@ -1288,8 +1283,7 @@ s32 CollisionCheck_SetAC(PlayState* play, CollisionCheckContext* colChkCtx, Coll * If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it * will be inserted into the next slot */ -s32 CollisionCheck_SetAC_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, - s32 index) { +s32 CollisionCheck_SetAC_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) { assert(collider->shape <= COLSHAPE_QUAD); if (GameInteractor_SecondCollisionUpdate()) { @@ -1369,8 +1363,7 @@ s32 CollisionCheck_SetOC(PlayState* play, CollisionCheckContext* colChkCtx, Coll * If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it * will be inserted into the next slot */ -s32 CollisionCheck_SetOC_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, - s32 index) { +s32 CollisionCheck_SetOC_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) { if (GameInteractor_SecondCollisionUpdate()) { return -1; @@ -1607,10 +1600,11 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) { EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos); if (collider->actor == NULL) { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (flags == TOUCH_SFX_NORMAL) { // collider->colType == COLTYPE_METAL EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_METAL, hitPos); @@ -1622,18 +1616,20 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll } else if (flags == TOUCH_SFX_HARD) { EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos); if (collider->actor == NULL) { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (flags == TOUCH_SFX_WOOD) { EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_DUST, hitPos); if (collider->actor == NULL) { - Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - } else { - Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + } else { + Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -1644,17 +1640,17 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) { if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) { if (acInfo->elemType == ELEMTYPE_UNK0) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (acInfo->elemType == ELEMTYPE_UNK1) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); - } else if (acInfo->elemType == ELEMTYPE_UNK2) { - Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + } else if (acInfo->elemType == ELEMTYPE_UNK2) { + Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (acInfo->elemType == ELEMTYPE_UNK3) { - Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } return 1; @@ -1674,8 +1670,8 @@ static HitInfo sHitInfo[] = { /** * Handles hitmarks, blood, and sound effects for each AC collision, determined by the AC collider's colType */ -void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atInfo, Collider* ac, - ColliderInfo* acInfo, Vec3f* hitPos) { +void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atInfo, Collider* ac, ColliderInfo* acInfo, + Vec3f* hitPos) { if (acInfo->bumperFlags & BUMP_NO_HITMARK) { return; } @@ -1691,7 +1687,8 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn } else if (sHitInfo[ac->colType].effect == HIT_WOOD) { if (at->actor == NULL) { CollisionCheck_SpawnShieldParticles(play, hitPos); - Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos); } @@ -1704,10 +1701,11 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn } else { EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos); if (ac->actor == NULL) { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } } @@ -1804,8 +1802,8 @@ void CollisionCheck_AC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* co } else { Math_Vec3f_Copy(&hitPos, &atPos); } - CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, - &acPos, &hitPos); + CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, &acPos, + &hitPos); if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) { return; } @@ -1861,8 +1859,7 @@ void CollisionCheck_AC_JntSphVsCyl(PlayState* play, CollisionCheckContext* colCh } else { Math_Vec3f_Copy(&hitPos, &atPos); } - CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &ac->info, &acPos, - &hitPos); + CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &ac->info, &acPos, &hitPos); return; } } @@ -1915,8 +1912,7 @@ void CollisionCheck_AC_CylVsJntSph(PlayState* play, CollisionCheckContext* colCh } else { Math_Vec3f_Copy(&hitPos, &atPos); } - CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, - &hitPos); + CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos); if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) { break; } @@ -1958,8 +1954,8 @@ void CollisionCheck_AC_JntSphVsTris(PlayState* play, CollisionCheckContext* colC acPos.x = (acTri->dim.vtx[0].x + acTri->dim.vtx[1].x + acTri->dim.vtx[2].x) * (1.0f / 3); acPos.y = (acTri->dim.vtx[0].y + acTri->dim.vtx[1].y + acTri->dim.vtx[2].y) * (1.0f / 3); acPos.z = (acTri->dim.vtx[0].z + acTri->dim.vtx[1].z + acTri->dim.vtx[2].z) * (1.0f / 3); - CollisionCheck_SetATvsAC(play, &at->base, &atSph->info, &atPos, &ac->base, &acTri->info, - &acPos, &hitPos); + CollisionCheck_SetATvsAC(play, &at->base, &atSph->info, &atPos, &ac->base, &acTri->info, &acPos, + &hitPos); return; } } @@ -1998,8 +1994,8 @@ void CollisionCheck_AC_TrisVsJntSph(PlayState* play, CollisionCheckContext* colC atPos.x = (atItem->dim.vtx[0].x + atItem->dim.vtx[1].x + atItem->dim.vtx[2].x) * (1.0f / 3); atPos.y = (atItem->dim.vtx[0].y + atItem->dim.vtx[1].y + atItem->dim.vtx[2].y) * (1.0f / 3); atPos.z = (atItem->dim.vtx[0].z + atItem->dim.vtx[1].z + atItem->dim.vtx[2].z) * (1.0f / 3); - CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, - &acPos, &hitPos); + CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, &acPos, + &hitPos); if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) { return; } @@ -2045,8 +2041,7 @@ void CollisionCheck_AC_JntSphVsQuad(PlayState* play, CollisionCheckContext* colC acPos.y = (ac->dim.quad[0].y + (ac->dim.quad[1].y + (ac->dim.quad[3].y + ac->dim.quad[2].y))) / 4.0f; acPos.z = (ac->dim.quad[0].z + (ac->dim.quad[1].z + (ac->dim.quad[3].z + ac->dim.quad[2].z))) / 4.0f; - CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &ac->info, &acPos, - &hitPos); + CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &ac->info, &acPos, &hitPos); return; } } @@ -2108,8 +2103,7 @@ void CollisionCheck_AC_QuadVsJntSph(PlayState* play, CollisionCheckContext* colC /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_CylVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_CylVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { ColliderCylinder* at = (ColliderCylinder*)colAT; ColliderCylinder* ac = (ColliderCylinder*)colAC; f32 deadSpace; @@ -2149,8 +2143,7 @@ void CollisionCheck_AC_CylVsCyl(PlayState* play, CollisionCheckContext* colChkCt /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_CylVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_CylVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { ColliderCylinder* at = (ColliderCylinder*)colAT; ColliderTris* ac = (ColliderTris*)colAC; ColliderTrisElement* acElem; @@ -2176,8 +2169,7 @@ void CollisionCheck_AC_CylVsTris(PlayState* play, CollisionCheckContext* colChkC acPos.x = (acElem->dim.vtx[0].x + acElem->dim.vtx[1].x + acElem->dim.vtx[2].x) * (1.0f / 3); acPos.y = (acElem->dim.vtx[0].y + acElem->dim.vtx[1].y + acElem->dim.vtx[2].y) * (1.0f / 3); acPos.z = (acElem->dim.vtx[0].z + acElem->dim.vtx[1].z + acElem->dim.vtx[2].z) * (1.0f / 3); - CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atpos, &ac->base, &acElem->info, &acPos, - &hitPos); + CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atpos, &ac->base, &acElem->info, &acPos, &hitPos); return; } } @@ -2187,8 +2179,7 @@ void CollisionCheck_AC_CylVsTris(PlayState* play, CollisionCheckContext* colChkC /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_TrisVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_TrisVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { static Vec3f D_8015E310; ColliderTris* at = (ColliderTris*)colAT; ColliderTrisElement* atItem; @@ -2224,8 +2215,7 @@ void CollisionCheck_AC_TrisVsCyl(PlayState* play, CollisionCheckContext* colChkC /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_CylVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_CylVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { static TriNorm D_8015E320; static TriNorm D_8015E358; static Vec3f D_8015E390; @@ -2249,8 +2239,7 @@ void CollisionCheck_AC_CylVsQuad(PlayState* play, CollisionCheckContext* colChkC acPos1.x = (ac->dim.quad[0].x + (ac->dim.quad[1].x + (ac->dim.quad[3].x + ac->dim.quad[2].x))) / 4.0f; acPos1.y = (ac->dim.quad[0].y + (ac->dim.quad[1].y + (ac->dim.quad[3].y + ac->dim.quad[2].y))) / 4.0f; acPos1.z = (ac->dim.quad[0].z + (ac->dim.quad[1].z + (ac->dim.quad[3].z + ac->dim.quad[2].z))) / 4.0f; - CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos1, &ac->base, &ac->info, &acPos1, - &D_8015E390); + CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos1, &ac->base, &ac->info, &acPos1, &D_8015E390); } else if (Math3D_CylTriVsIntersect(&at->dim, &D_8015E358, &D_8015E390) == 1) { Vec3f atPos2; Vec3f acPos2; @@ -2259,8 +2248,7 @@ void CollisionCheck_AC_CylVsQuad(PlayState* play, CollisionCheckContext* colChkC acPos2.x = (ac->dim.quad[0].x + (ac->dim.quad[1].x + (ac->dim.quad[3].x + ac->dim.quad[2].x))) / 4.0f; acPos2.y = (ac->dim.quad[0].y + (ac->dim.quad[1].y + (ac->dim.quad[3].y + ac->dim.quad[2].y))) / 4.0f; acPos2.z = (ac->dim.quad[0].z + (ac->dim.quad[1].z + (ac->dim.quad[3].z + ac->dim.quad[2].z))) / 4.0f; - CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos2, &ac->base, &ac->info, &acPos2, - &D_8015E390); + CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos2, &ac->base, &ac->info, &acPos2, &D_8015E390); } } } @@ -2271,8 +2259,7 @@ static s8 sBssDummy1; /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_QuadVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_QuadVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { static TriNorm D_8015E3A0; static TriNorm D_8015E3D8; static Vec3f D_8015E410; @@ -2326,8 +2313,7 @@ static s8 sBssDummy6; /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_TrisVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_TrisVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { static Vec3f D_8015E420; ColliderTris* at = (ColliderTris*)colAT; ColliderTrisElement* atItem; @@ -2356,8 +2342,8 @@ void CollisionCheck_AC_TrisVsTris(PlayState* play, CollisionCheckContext* colChk acPos.x = (acElem->dim.vtx[0].x + acElem->dim.vtx[1].x + acElem->dim.vtx[2].x) * (1.0f / 3); acPos.y = (acElem->dim.vtx[0].y + acElem->dim.vtx[1].y + acElem->dim.vtx[2].y) * (1.0f / 3); acPos.z = (acElem->dim.vtx[0].z + acElem->dim.vtx[1].z + acElem->dim.vtx[2].z) * (1.0f / 3); - CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, - &acPos, &D_8015E420); + CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, &acPos, + &D_8015E420); return; } } @@ -2373,8 +2359,7 @@ static s8 sBssDummy10; /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_TrisVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_TrisVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { static Vec3f D_8015E430; static TriNorm D_8015E440; static TriNorm D_8015E478; @@ -2417,8 +2402,7 @@ void CollisionCheck_AC_TrisVsQuad(PlayState* play, CollisionCheckContext* colChk /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_QuadVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_QuadVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { static Vec3f D_8015E4B0; static TriNorm D_8015E4C0; static TriNorm D_8015E4F8; @@ -2466,8 +2450,7 @@ void CollisionCheck_AC_QuadVsTris(PlayState* play, CollisionCheckContext* colChk /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_QuadVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, - Collider* colAC) { +void CollisionCheck_AC_QuadVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) { static TriNorm D_8015E530[2]; static Vec3f D_8015E598; static TriNorm D_8015E5A8[2]; @@ -2531,8 +2514,8 @@ void CollisionCheck_SetJntSphHitFX(PlayState* play, CollisionCheckContext* colCh if ((element->info.bumperFlags & BUMP_DRAW_HITMARK) && (element->info.acHitInfo != NULL) && !(element->info.acHitInfo->toucherFlags & TOUCH_DREW_HITMARK)) { Math_Vec3s_ToVec3f(&hitPos, &element->info.bumper.hitPos); - CollisionCheck_HitEffects(play, element->info.acHit, element->info.acHitInfo, &jntSph->base, - &element->info, &hitPos); + CollisionCheck_HitEffects(play, element->info.acHit, element->info.acHitInfo, &jntSph->base, &element->info, + &hitPos); element->info.acHitInfo->toucherFlags |= TOUCH_DREW_HITMARK; return; } @@ -2567,8 +2550,8 @@ void CollisionCheck_SetTrisHitFX(PlayState* play, CollisionCheckContext* colChkC if ((element->info.bumperFlags & BUMP_DRAW_HITMARK) && (element->info.acHitInfo != NULL) && !(element->info.acHitInfo->toucherFlags & TOUCH_DREW_HITMARK)) { Math_Vec3s_ToVec3f(&hitPos, &element->info.bumper.hitPos); - CollisionCheck_HitEffects(play, element->info.acHit, element->info.acHitInfo, &tris->base, - &element->info, &hitPos); + CollisionCheck_HitEffects(play, element->info.acHit, element->info.acHitInfo, &tris->base, &element->info, + &hitPos); element->info.acHitInfo->toucherFlags |= TOUCH_DREW_HITMARK; return; } @@ -2785,8 +2768,7 @@ void CollisionCheck_SetOCvsOC(Collider* left, ColliderInfo* leftInfo, Vec3f* lef /** * OC overlap check for two JntSphs */ -void CollisionCheck_OC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, - Collider* r) { +void CollisionCheck_OC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) { ColliderJntSph* left = (ColliderJntSph*)l; ColliderJntSphElement* leftElem; ColliderJntSph* right = (ColliderJntSph*)r; @@ -2819,8 +2801,7 @@ void CollisionCheck_OC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* co /** * OC overlap check for a JntSph and Cylinder */ -void CollisionCheck_OC_JntSphVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, - Collider* r) { +void CollisionCheck_OC_JntSphVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) { ColliderJntSph* left = (ColliderJntSph*)l; ColliderJntSphElement* leftElem; ColliderCylinder* right = (ColliderCylinder*)r; @@ -2849,8 +2830,7 @@ void CollisionCheck_OC_JntSphVsCyl(PlayState* play, CollisionCheckContext* colCh /** * OC overlap check for a Cylinder and JntSph */ -void CollisionCheck_OC_CylVsJntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, - Collider* r) { +void CollisionCheck_OC_CylVsJntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) { CollisionCheck_OC_JntSphVsCyl(play, colChkCtx, r, l); } @@ -3124,8 +3104,8 @@ void CollisionCheck_Damage(PlayState* play, CollisionCheckContext* colChkCtx) { /** * Checks if the line ab intersects any of the ColliderJntSph's elements */ -s32 CollisionCheck_LineOC_JntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, - Vec3f* a, Vec3f* b) { +s32 CollisionCheck_LineOC_JntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, Vec3f* a, + Vec3f* b) { static Linef D_8015E610; ColliderJntSph* jntSph = (ColliderJntSph*)collider; s32 i; @@ -3174,8 +3154,8 @@ static ColChkLineFunc sOCLineCheckFuncs[4] = { * Checks if the line segment ab intersects any OC colliders, excluding those attached to actors * on the exclusion list. Returns true if there are any intersections and false otherwise. */ -s32 CollisionCheck_LineOC(PlayState* play, CollisionCheckContext* colChkCtx, Vec3f* a, Vec3f* b, - Actor** exclusions, s32 numExclusions) { +s32 CollisionCheck_LineOC(PlayState* play, CollisionCheckContext* colChkCtx, Vec3f* a, Vec3f* b, Actor** exclusions, + s32 numExclusions) { ColChkLineFunc lineCheck; Collider** col; s32 i; @@ -3460,7 +3440,8 @@ void CollisionCheck_SpawnShieldParticles(PlayState* play, Vec3f* v) { */ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) { CollisionCheck_SpawnShieldParticles(play, v); - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } /** @@ -3468,7 +3449,8 @@ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) { */ void CollisionCheck_SpawnShieldParticlesMetalSound(PlayState* play, Vec3f* v, Vec3f* pos) { CollisionCheck_SpawnShieldParticles(play, v); - Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } /** @@ -3508,7 +3490,8 @@ void CollisionCheck_SpawnShieldParticlesWood(PlayState* play, Vec3f* v, Vec3f* a initWood.lightPoint.z = initWood.position.z; Effect_Add(play, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &initWood); - Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } /** diff --git a/soh/src/code/z_construct.c b/soh/src/code/z_construct.c index 7fb2ff657..06f872995 100644 --- a/soh/src/code/z_construct.c +++ b/soh/src/code/z_construct.c @@ -54,8 +54,8 @@ void func_801109B0(PlayState* play) { interfaceCtx->doActionSegment[1] = gCheckDoActionENGTex; interfaceCtx->doActionSegment[2] = gReturnDoActionENGTex; - interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC( - &play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems)); + interfaceCtx->iconItemSegment = + GAMESTATE_ALLOC_MC(&play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems)); // "Icon Item Texture Initialization = %x" osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000); diff --git a/soh/src/code/z_debug.c b/soh/src/code/z_debug.c index 1a814d745..aebd08f86 100644 --- a/soh/src/code/z_debug.c +++ b/soh/src/code/z_debug.c @@ -24,35 +24,35 @@ Color_RGBA8 printTextColors[] = { }; InputCombo inputCombos[REG_GROUPS] = { - { BTN_L, BTN_CUP }, //REG - { BTN_L, BTN_CLEFT }, //SREG - { BTN_L, BTN_CDOWN }, //OREG - { BTN_L, BTN_A }, //PREG - { BTN_R, BTN_CDOWN }, //QREG - { BTN_L, BTN_CRIGHT }, //MREG - { BTN_L, BTN_R }, //YREG - { BTN_L, BTN_DLEFT }, //DREG - { BTN_L, BTN_DRIGHT }, //UREG - { BTN_L, BTN_DUP }, //IREG - { BTN_L, BTN_B }, //ZREG - { BTN_L, BTN_Z }, //CREG - { BTN_L, BTN_DDOWN }, //NREG - { BTN_R, BTN_A }, //KREG - { BTN_R, BTN_B }, //XREG - { BTN_R, BTN_Z }, //cREG - { BTN_R, BTN_L }, //sREG - { BTN_R, BTN_CUP }, //iREG - { BTN_R, BTN_CRIGHT }, //WREG - { BTN_R, BTN_DLEFT }, //AREG - { BTN_R, BTN_CLEFT }, //VREG - { BTN_R, BTN_START }, //HREG - { BTN_L, BTN_START }, //GREG - { BTN_R, BTN_DRIGHT }, //mREG - { BTN_R, BTN_DUP }, //nREG - { BTN_START, BTN_R }, //BREG - { BTN_START, BTN_A }, //dREG - { BTN_START, BTN_B }, //kREG - { BTN_START, BTN_CRIGHT }, //bREG + { BTN_L, BTN_CUP }, // REG + { BTN_L, BTN_CLEFT }, // SREG + { BTN_L, BTN_CDOWN }, // OREG + { BTN_L, BTN_A }, // PREG + { BTN_R, BTN_CDOWN }, // QREG + { BTN_L, BTN_CRIGHT }, // MREG + { BTN_L, BTN_R }, // YREG + { BTN_L, BTN_DLEFT }, // DREG + { BTN_L, BTN_DRIGHT }, // UREG + { BTN_L, BTN_DUP }, // IREG + { BTN_L, BTN_B }, // ZREG + { BTN_L, BTN_Z }, // CREG + { BTN_L, BTN_DDOWN }, // NREG + { BTN_R, BTN_A }, // KREG + { BTN_R, BTN_B }, // XREG + { BTN_R, BTN_Z }, // cREG + { BTN_R, BTN_L }, // sREG + { BTN_R, BTN_CUP }, // iREG + { BTN_R, BTN_CRIGHT }, // WREG + { BTN_R, BTN_DLEFT }, // AREG + { BTN_R, BTN_CLEFT }, // VREG + { BTN_R, BTN_START }, // HREG + { BTN_L, BTN_START }, // GREG + { BTN_R, BTN_DRIGHT }, // mREG + { BTN_R, BTN_DUP }, // nREG + { BTN_START, BTN_R }, // BREG + { BTN_START, BTN_A }, // dREG + { BTN_START, BTN_B }, // kREG + { BTN_START, BTN_CRIGHT }, // bREG }; char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb"; diff --git a/soh/src/code/z_debug_display.c b/soh/src/code/z_debug_display.c index 555151b7c..aa76cba7e 100644 --- a/soh/src/code/z_debug_display.c +++ b/soh/src/code/z_debug_display.c @@ -86,8 +86,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayStat gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL); CLOSE_DISPS(play->state.gfxCtx); @@ -105,8 +104,7 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, PlayState* Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot); Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, dlist); CLOSE_DISPS(play->state.gfxCtx); diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index d5b6e3a27..b6ccedc7c 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -249,7 +249,8 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { case 3: if (sp3F != 0) { Flags_SetEnv(play, 0); - if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE || + (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) { Flags_SetEnv(play, 2); } } @@ -314,8 +315,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { break; case 15: if (sp3F != 0) { - TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120, - 144, 24, 20); + TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120, 144, 24, 20); } break; case 16: @@ -516,16 +516,18 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) && (gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) { - Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); temp = 1; } bool playCutscene = false; - if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) && (cmd->startFrame == csCtx->frames)) { + if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) && + (cmd->startFrame == csCtx->frames)) { playCutscene = true; } else if (CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1)) { u16 delay = 0; - + // HACK: Align visual timing with audio during credits sequence switch (cmd->base) { case 55: // Gerudo fortress (second scene of credits roll) @@ -633,7 +635,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.fw.set = 0; gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0; } - if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL))) { + if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, + !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL))) { Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL); play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; @@ -1096,7 +1099,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 95: - if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && + if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && + (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) { play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE; play->transitionTrigger = TRANS_TRIGGER_START; @@ -1252,8 +1256,12 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 113: - if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) && - Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) { + if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && + Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && + Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) && + Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) && + Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) && + Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) { play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs); play->csCtx.frames = 0; gSaveContext.cutsceneTrigger = 1; @@ -1330,13 +1338,14 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm if (cmd->base == 1) { play->envCtx.screenFillColor[3] = 255.0f * temp; if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) { - Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if ((temp == 0.0f) && - ((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) || + ((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || + (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) || (gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) { - Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) { Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT); } @@ -1410,8 +1419,8 @@ size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmdBase = (CsCmdBase*)cmd; size_t size; - cmd += sizeof(CutsceneData)*2; - size = sizeof(CutsceneData)*2; + cmd += sizeof(CutsceneData) * 2; + size = sizeof(CutsceneData) * 2; if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) && ((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) { @@ -1424,8 +1433,8 @@ size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx, Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE); Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14)); - Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, - csCtx->cameraPosition, GET_PLAYER(play), relativeToLink); + Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition, + GET_PLAYER(play), relativeToLink); } } } @@ -1461,8 +1470,8 @@ size_t Cutscene_Command_CameraFocus(PlayState* play, CutsceneContext* csCtx, u8* Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE); Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14)); - Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, - csCtx->cameraPosition, GET_PLAYER(play), relativeToLink); + Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition, + GET_PLAYER(play), relativeToLink); } } } @@ -1607,7 +1616,8 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_RAURU, RG_LIGHT_MEDALLION); break; case 0x72: - getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS); + getItemEntry = + Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS); break; } if (getItemEntry.getItemId != GI_NONE) { @@ -1641,14 +1651,16 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) { if (play->msgCtx.choiceIndex == 0) { if (cmd->textId1 != 0xFFFF) { - // LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2); + // LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, + // cmd->textId1, cmd->textId2); Message_ContinueTextbox(play, cmd->textId1); } else { csCtx->frames++; } } else { if (cmd->textId2 != 0xFFFF) { - // LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2); + // LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, + // cmd->textId1, cmd->textId2); Message_ContinueTextbox(play, cmd->textId2); } else { csCtx->frames++; @@ -1658,7 +1670,8 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText if (dialogState == TEXT_STATE_9) { if (cmd->textId1 != 0xFFFF) { - // LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2); + // LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, + // cmd->textId1, cmd->textId2); Message_ContinueTextbox(play, cmd->textId1); } else { csCtx->frames++; @@ -1703,7 +1716,8 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc return; } - if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) { + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && + CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) { csCtx->state = CS_STATE_UNSKIPPABLE_INIT; return; } @@ -1716,7 +1730,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc return; } - //printf("CmdType: %04X\n", cmdType); + // printf("CmdType: %04X\n", cmdType); switch (cmdType) { case CS_CMD_MISC: @@ -2197,41 +2211,43 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) { void Cutscene_HandleConditionalTriggers(PlayState* play) { osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag)); - LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", gSaveContext.entranceIndex, gSaveContext.cutsceneIndex); + LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", + gSaveContext.entranceIndex, gSaveContext.cutsceneIndex); if (!GameInteractor_Should(VB_PLAY_TRANSITION_CS, true)) { return; } - if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) { - if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) { + if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) && + (gSaveContext.cutsceneIndex < 0xFFF0)) { + if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) && + !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) { Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT); gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_EAST_EXIT; gSaveContext.cutsceneIndex = 0xFFF0; - } else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, ( - (gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) && - LINK_IS_ADULT && - Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) && - Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) && - Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) && - !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL) - ))) { + } else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, + ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) && + LINK_IS_ADULT && + Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) && + Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) && + !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)))) { Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL); gSaveContext.cutsceneIndex = 0xFFF0; - } else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) { + } else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) && + !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) { Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE); if (GameInteractor_Should(VB_GIVE_ITEM_FAIRY_OCARINA, true)) { Item_Give(play, ITEM_OCARINA_FAIRY); } gSaveContext.entranceIndex = ENTR_LOST_WOODS_SOUTH_EXIT; gSaveContext.cutsceneIndex = 0xFFF0; - } else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, ( - CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && - CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) && - LINK_IS_ADULT && - !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) && - (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME) - ))) { + } else if (GameInteractor_Should( + VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, + (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) && + LINK_IS_ADULT && + !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) && + (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)))) { Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS); gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE; gSaveContext.cutsceneIndex = 0xFFF8; @@ -2245,8 +2261,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { } void Cutscene_SetSegment(PlayState* play, void* segment) { - if (SEGMENT_NUMBER(segment) != 0) - { + if (SEGMENT_NUMBER(segment) != 0) { play->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment); } else { play->csCtx.segment = segment; diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c index 523f65bbd..b1b4c1cc5 100644 --- a/soh/src/code/z_draw.c +++ b/soh/src/code/z_draw.c @@ -382,16 +382,16 @@ DrawItemTableEntry sDrawItemTable[] = { { GetItem_DrawJewelGoron, { gGiGoronRubyGemDL, gGiGoronRubySettingDL } }, { GetItem_DrawJewelZora, { gGiZoraSapphireGemDL, gGiZoraSapphireSettingDL } }, - { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Generic - - { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Zelda's Lullaby - { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Epona's song - { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Saria's song - { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Sun's song - { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Song of time - { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Song of storms + { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Generic + + { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Zelda's Lullaby + { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Epona's song + { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Saria's song + { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Sun's song + { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of time + { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of storms { GetItem_DrawTriforcePiece, { gTriforcePiece0DL } }, // Triforce Piece - { GetItem_DrawFishingPole, { gFishingPoleGiDL } }, // Fishing Pole + { GetItem_DrawFishingPole, { gFishingPoleGiDL } }, // Fishing Pole }; /** @@ -512,8 +512,7 @@ void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_26Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx); @@ -525,8 +524,7 @@ void GetItem_DrawSoldOut(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 5); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx); @@ -538,20 +536,17 @@ void GetItem_DrawBlueFire(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), - 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1), - 1 * -(play->state.frames * 8), 16, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16, + 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 8), 16, 32)); Matrix_Push(); Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY); Matrix_ReplaceRotation(&play->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); Matrix_Pop(); @@ -564,22 +559,18 @@ void GetItem_DrawPoes(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), - 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1), - 1 * -(play->state.frames * 6), 16, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16, + 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 16, 32)); Matrix_Push(); Matrix_ReplaceRotation(&play->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); Matrix_Pop(); @@ -593,22 +584,18 @@ void GetItem_DrawFairy(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), - 0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1), - 1 * -(play->state.frames * 6), 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, + 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 32, 32)); Matrix_Push(); Matrix_ReplaceRotation(&play->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); Matrix_Pop(); @@ -623,16 +610,13 @@ void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0) % 256, - 1 * (play->state.frames * 2) % 256, 64, 64, 1, - 0 * (play->state.frames * 0) % 128, 1 * (play->state.frames * 1) % 128, 32, - 32)); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + 1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128, + 1 * (play->state.frames * 1) % 128, 32, 32)); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx); @@ -644,17 +628,14 @@ void GetItem_DrawSkullToken(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), - 1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0), - 0 * (play->state.frames * 0), 32, 64)); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * -(play->state.frames * 5), 32, + 32, 1, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 64)); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx); @@ -666,8 +647,7 @@ void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_26Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); @@ -680,13 +660,11 @@ void GetItem_DrawCompass(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 5); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx); @@ -699,19 +677,16 @@ void GetItem_DrawPotion(PlayState* play, s16 drawId) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, -1 * (play->state.frames * 1), - 1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1), - 1 * (play->state.frames * 1), 32, 32)); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, + 32, 1, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, 32)); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]); @@ -725,11 +700,9 @@ void GetItem_DrawGoronSword(PlayState* play, s16 drawId) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1), - 0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1), - 0 * (play->state.frames * 1), 32, 32)); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, + 32, 1, 0 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, 32)); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx); @@ -742,11 +715,9 @@ void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) { Gfx_SetupDL_25Opa(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 6), - 1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6), - 1 * (play->state.frames * 6), 32, 32)); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, + 32, 1, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, 32)); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx); @@ -759,13 +730,11 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) { Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 1), - 1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1), - 1 * -(play->state.frames * 2), 32, 32)); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 3), 32, + 32, 1, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 2), 32, 32)); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) { - Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), (Color_RGB8) { 255, 70, 50 }); + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), (Color_RGB8){ 255, 70, 50 }); gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255); gSPGrayscale(POLY_XLU_DISP++, true); } @@ -783,11 +752,9 @@ void GetItem_DrawFish(PlayState* play, s16 drawId) { Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), - 1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0), - 1 * (play->state.frames * 1), 32, 32)); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, + 32, 1, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, 32)); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx); @@ -799,8 +766,7 @@ void GetItem_DrawOpa0(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); CLOSE_DISPS(play->state.gfxCtx); @@ -812,13 +778,11 @@ void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); CLOSE_DISPS(play->state.gfxCtx); @@ -826,20 +790,20 @@ void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) { void GetItem_DrawGenericMusicNote(PlayState* play, s16 drawId) { s32 pad; - s16 color_slot = drawId-120; //0 = generic + s16 color_slot = drawId - 120; // 0 = generic s16* colors[7][3] = { - {255,255,255}, //Generic Song (full white) - {109, 73,143}, //Lullaby - {217,110, 48}, //Epona - { 62,109, 23}, //Saria - {237,231, 62}, //Sun - { 98,177,211}, //Time - {146,146,146} //Storms + { 255, 255, 255 }, // Generic Song (full white) + { 109, 73, 143 }, // Lullaby + { 217, 110, 48 }, // Epona + { 62, 109, 23 }, // Saria + { 237, 231, 62 }, // Sun + { 98, 177, 211 }, // Time + { 146, 146, 146 } // Storms }; OPEN_DISPS(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD); gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); gSPGrayscale(POLY_XLU_DISP++, true); Gfx_SetupDL_25Opa(play->state.gfxCtx); @@ -855,8 +819,7 @@ void GetItem_DrawXlu01(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); @@ -869,14 +832,12 @@ void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); CLOSE_DISPS(play->state.gfxCtx); @@ -888,13 +849,11 @@ void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); @@ -908,11 +867,9 @@ void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) { Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), - 1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1), - -1 * (play->state.frames * 2), 32, 32)); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), 1 * -(play->state.frames * 6), 32, + 32, 1, 1 * (play->state.frames * 1), -1 * (play->state.frames * 2), 32, 32)); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); @@ -926,8 +883,7 @@ void GetItem_DrawOpa1023(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); @@ -942,14 +898,12 @@ void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); @@ -964,14 +918,12 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) { Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); @@ -985,11 +937,9 @@ void GetItem_DrawScale(PlayState* play, s16 drawId) { Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), - -1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4), - 1 * -(play->state.frames * 4), 32, 32)); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), -1 * (play->state.frames * 2), 64, + 64, 1, 1 * (play->state.frames * 4), 1 * -(play->state.frames * 4), 32, 32)); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); @@ -1004,14 +954,12 @@ void GetItem_DrawBulletBag(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); Gfx_SetupDL_25Xlu(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]); @@ -1025,8 +973,7 @@ void GetItem_DrawWallet(PlayState* play, s16 drawId) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); @@ -1051,13 +998,13 @@ void GetItem_DrawTriforcePiece(PlayState* play, s16 drawId) { switch (index) { case 1: - triforcePieceDL = (Gfx*) gTriforcePiece1DL; + triforcePieceDL = (Gfx*)gTriforcePiece1DL; break; case 2: - triforcePieceDL = (Gfx*) gTriforcePiece2DL; + triforcePieceDL = (Gfx*)gTriforcePiece2DL; break; default: - triforcePieceDL = (Gfx*) gTriforcePiece0DL; + triforcePieceDL = (Gfx*)gTriforcePiece0DL; break; } diff --git a/soh/src/code/z_eff_blure.c b/soh/src/code/z_eff_blure.c index f5716dc16..f63f8a80c 100644 --- a/soh/src/code/z_eff_blure.c +++ b/soh/src/code/z_eff_blure.c @@ -72,7 +72,7 @@ void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) { } } -//dumb doo doo command to change the type of an object's blur on the fly. Link's Swords with unique trail colors. +// dumb doo doo command to change the type of an object's blur on the fly. Link's Swords with unique trail colors. void EffectBlure_ChangeType(EffectBlure* this, int type) { this->trailType = type; } @@ -831,7 +831,6 @@ void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) { } else { EffectBlure_DrawElemHermiteInterpolation(this, elem, i, gfxCtx); } - } FrameInterpolation_RecordCloseChild(); @@ -1170,7 +1169,6 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { } else { gSP1Quadrangle(POLY_XLU_DISP++, j - 2, j - 1, j + 1, j, 0); - if (this->unkFlag == 1) { phi_t2 = 0; } diff --git a/soh/src/code/z_eff_shield_particle.c b/soh/src/code/z_eff_shield_particle.c index ecc3099f5..2564e47f1 100644 --- a/soh/src/code/z_eff_shield_particle.c +++ b/soh/src/code/z_eff_shield_particle.c @@ -214,7 +214,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_XLU_DISP++, sVertices, 4, 0); gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 3, 1, 0); - + FrameInterpolation_RecordCloseChild(); } } diff --git a/soh/src/code/z_effect_soft_sprite.c b/soh/src/code/z_effect_soft_sprite.c index ee6c7e951..06263304c 100644 --- a/soh/src/code/z_effect_soft_sprite.c +++ b/soh/src/code/z_effect_soft_sprite.c @@ -14,11 +14,11 @@ void EffectSs_InitInfo(PlayState* play, s32 tableSize) { for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) { overlay = &gEffectSsOverlayTable[i]; osSyncPrintf("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i, - (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, overlay->vromEnd - overlay->vromStart); + (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, + overlay->vromEnd - overlay->vromStart); } - sEffectSsInfo.table = - GAMESTATE_ALLOC_MC(&play->state, tableSize * sizeof(EffectSs)); + sEffectSsInfo.table = GAMESTATE_ALLOC_MC(&play->state, tableSize * sizeof(EffectSs)); assert(sEffectSsInfo.table != NULL); sEffectSsInfo.searchStartIndex = 0; @@ -216,10 +216,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) { osSyncPrintf(VT_RST); } - initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL) - ? (void*)((uintptr_t)overlayEntry->initInfo - - ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr)) - : NULL); + initInfo = + (void*)(uintptr_t)((overlayEntry->initInfo != NULL) ? (void*)((uintptr_t)overlayEntry->initInfo - + ((intptr_t)overlayEntry->vramStart - + (intptr_t)overlayEntry->loadedRamAddr)) + : NULL); } if (initInfo->init == NULL) { diff --git a/soh/src/code/z_effect_soft_sprite_dlftbls.c b/soh/src/code/z_effect_soft_sprite_dlftbls.c index 3a090041e..ae95dd935 100644 --- a/soh/src/code/z_effect_soft_sprite_dlftbls.c +++ b/soh/src/code/z_effect_soft_sprite_dlftbls.c @@ -30,15 +30,9 @@ // 1, \ // }, -#define DEFINE_EFFECT_SS(name, _1) \ - { \ - (uintptr_t)0, \ - (uintptr_t)0, \ - 0, \ - 0, \ - NULL, \ - &name##_InitVars, \ - 1, \ +#define DEFINE_EFFECT_SS(name, _1) \ + { \ + (uintptr_t)0, (uintptr_t)0, 0, 0, NULL, &name##_InitVars, 1, \ }, #define DEFINE_EFFECT_SS_UNSET(_0) { 0 }, diff --git a/soh/src/code/z_effect_soft_sprite_old_init.c b/soh/src/code/z_effect_soft_sprite_old_init.c index 7b740bbcd..abe9e6788 100644 --- a/soh/src/code/z_effect_soft_sprite_old_init.c +++ b/soh/src/code/z_effect_soft_sprite_old_init.c @@ -154,13 +154,11 @@ void func_800286CC(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s EffectSsDust_Spawn(play, 5, pos, velocity, accel, &sDustBrownPrim, &sDustBrownEnv, scale, scaleStep, 10, 0); } -void func_8002873C(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, - s16 life) { +void func_8002873C(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 life) { EffectSsDust_Spawn(play, 4, pos, velocity, accel, &sDustBrownPrim, &sDustBrownEnv, scale, scaleStep, life, 0); } -void func_800287AC(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, - s16 life) { +void func_800287AC(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 life) { EffectSsDust_Spawn(play, 5, pos, velocity, accel, &sDustBrownPrim, &sDustBrownEnv, scale, scaleStep, life, 0); } @@ -229,13 +227,13 @@ void EffectSsKiraKira_SpawnSmallYellow(PlayState* play, Vec3f* pos, Vec3f* veloc EffectSsKiraKira_SpawnDispersed(play, pos, velocity, accel, &primColor, &envColor, 1000, 16); } -void EffectSsKiraKira_SpawnSmall(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, - Color_RGBA8* primColor, Color_RGBA8* envColor) { +void EffectSsKiraKira_SpawnSmall(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, + Color_RGBA8* envColor) { EffectSsKiraKira_SpawnDispersed(play, pos, velocity, accel, primColor, envColor, 1000, 16); } -void EffectSsKiraKira_SpawnDispersed(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, - Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s32 life) { +void EffectSsKiraKira_SpawnDispersed(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, + Color_RGBA8* envColor, s16 scale, s32 life) { EffectSsKiraKiraInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -255,8 +253,8 @@ void EffectSsKiraKira_SpawnDispersed(PlayState* play, Vec3f* pos, Vec3f* velocit EffectSs_Spawn(play, EFFECT_SS_KIRAKIRA, 128, &initParams); } -void EffectSsKiraKira_SpawnFocused(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, - Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s32 life) { +void EffectSsKiraKira_SpawnFocused(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, + Color_RGBA8* envColor, s16 scale, s32 life) { EffectSsKiraKiraInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -303,8 +301,7 @@ void EffectSsBomb2_SpawnFade(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f EffectSs_Spawn(play, EFFECT_SS_BOMB2, 10, &initParams); } -void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, - s16 scaleStep) { +void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep) { EffectSsBomb2InitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -344,8 +341,8 @@ void EffectSsBlast_SpawnWhiteCustomScale(PlayState* play, Vec3f* pos, Vec3f* vel EffectSsBlast_Spawn(play, pos, velocity, accel, &primColor, &envColor, scale, scaleStep, 35, life); } -void EffectSsBlast_SpawnShockwave(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, - Color_RGBA8* primColor, Color_RGBA8* envColor, s16 life) { +void EffectSsBlast_SpawnShockwave(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, + Color_RGBA8* envColor, s16 life) { EffectSsBlast_Spawn(play, pos, velocity, accel, primColor, envColor, 100, 375, 35, life); } @@ -401,8 +398,8 @@ void EffectSsGSpk_SpawnFuse(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* ve } // unused -void EffectSsGSpk_SpawnRandColor(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel, - s16 scale, s16 scaleStep) { +void EffectSsGSpk_SpawnRandColor(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, + s16 scaleStep) { Color_RGBA8 primColor = { 255, 255, 150, 255 }; Color_RGBA8 envColor = { 255, 0, 0, 0 }; s32 randOffset = (Rand_ZeroOne() * 20.0f) - 10.0f; @@ -477,8 +474,8 @@ void EffectSsGRipple_Spawn(PlayState* play, Vec3f* pos, s16 radius, s16 radiusMa // EffectSsGSplash Spawn Functions -void EffectSsGSplash_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, - s16 type, s16 scale) { +void EffectSsGSplash_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 type, + s16 scale) { EffectSsGSplashInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -518,8 +515,8 @@ void EffectSsGFire_Spawn(PlayState* play, Vec3f* pos) { // EffectSsLightning Spawn Functions -void EffectSsLightning_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, - s16 scale, s16 yaw, s16 life, s16 numBolts) { +void EffectSsLightning_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, + s16 yaw, s16 life, s16 numBolts) { EffectSsLightningInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -535,8 +532,8 @@ void EffectSsLightning_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor // EffectSsDtBubble Spawn Functions -void EffectSsDtBubble_SpawnColorProfile(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, - s16 life, s16 colorProfile, s16 randXZ) { +void EffectSsDtBubble_SpawnColorProfile(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 life, + s16 colorProfile, s16 randXZ) { EffectSsDtBubbleInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -579,8 +576,8 @@ void EffectSsDtBubble_SpawnCustomColor(PlayState* play, Vec3f* pos, Vec3f* veloc * - due to how life is implemented it is capped at 200. Any value over 200 is accepted, but the fragment will * only live for 200 frames */ -void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16 scale, - s16 objId, s16 life, Gfx* dList) { +void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16 scale, s16 objId, + s16 life, Gfx* dList) { EffectSsHahenInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -604,8 +601,8 @@ void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac * - due to how life is implemented it is capped at 200. Any value over 200 is accepted, but the fragment will * only live for 200 frames */ -void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 unused, s16 scale, - s16 randScaleRange, s16 count, s16 objId, s16 life, Gfx* dList) { +void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 unused, s16 scale, s16 randScaleRange, + s16 count, s16 objId, s16 life, Gfx* dList) { s32 i; Vec3f velocity; Vec3f accel; @@ -618,8 +615,8 @@ void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 u velocity.z = (Rand_ZeroOne() - 0.5f) * burstScale; velocity.y = ((Rand_ZeroOne() * 0.5f) + 0.5f) * burstScale; - EffectSsHahen_Spawn(play, pos, &velocity, &accel, unused, Rand_S16Offset(scale, randScaleRange), objId, - life, dList); + EffectSsHahen_Spawn(play, pos, &velocity, &accel, unused, Rand_S16Offset(scale, randScaleRange), objId, life, + dList); } } @@ -640,8 +637,8 @@ void EffectSsStick_Spawn(PlayState* play, Vec3f* pos, s16 yaw) { // EffectSsSibuki Spawn Functions -void EffectSsSibuki_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 moveDelay, - s16 direction, s16 scale) { +void EffectSsSibuki_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 moveDelay, s16 direction, + s16 scale) { EffectSsSibukiInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -681,8 +678,8 @@ void EffectSsSibuki2_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* // EffectSsGMagma2 Spawn Functions -void EffectSsGMagma2_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, - s16 updateRate, s16 drawMode, s16 scale) { +void EffectSsGMagma2_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 updateRate, + s16 drawMode, s16 scale) { EffectSsGMagma2InitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -734,8 +731,7 @@ void EffectSsHitMark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3 * param changes the color of the ball. Refer to FhgFlashLightBallParam for the options. * Note: this type requires OBJECT_FHG to be loaded */ -void EffectSsFhgFlash_SpawnLightBall(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, - u8 param) { +void EffectSsFhgFlash_SpawnLightBall(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, u8 param) { EffectSsFhgFlashInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -799,9 +795,9 @@ void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, // EffectSsKakera Spawn Functions -void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, - s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, - s16 objId, Gfx* dList) { +void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6, + s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objId, + Gfx* dList) { EffectSsKakeraInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -867,8 +863,8 @@ void EffectSsIcePiece_SpawnBurst(PlayState* play, Vec3f* refPos, f32 scale) { pos.y += vecScales[i].y; pos.z += vecScales[i].z; - EffectSsIcePiece_Spawn(play, &pos, (Rand_ZeroFloat(1.0f) + 0.5f) * ((scale * 1.3f) * 100.0f), &velocity, - &accel, 25); + EffectSsIcePiece_Spawn(play, &pos, (Rand_ZeroFloat(1.0f) + 0.5f) * ((scale * 1.3f) * 100.0f), &velocity, &accel, + 25); } } @@ -924,8 +920,8 @@ void EffectSsEnIce_SpawnFlyingVec3s(PlayState* play, Actor* actor, Vec3s* pos, s EffectSs_Spawn(play, EFFECT_SS_EN_ICE, 80, &initParams); } -void EffectSsEnIce_Spawn(PlayState* play, Vec3f* pos, f32 scale, Vec3f* velocity, Vec3f* accel, - Color_RGBA8* primColor, Color_RGBA8* envColor, s32 life) { +void EffectSsEnIce_Spawn(PlayState* play, Vec3f* pos, f32 scale, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, + Color_RGBA8* envColor, s32 life) { EffectSsEnIceInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -979,8 +975,7 @@ void EffectSsFireTail_SpawnFlame(PlayState* play, Actor* actor, Vec3f* pos, f32 void EffectSsFireTail_SpawnFlameOnPlayer(PlayState* play, f32 scale, s16 bodyPart, f32 colorIntensity) { Player* player = GET_PLAYER(play); - EffectSsFireTail_SpawnFlame(play, &player->actor, &player->bodyPartsPos[bodyPart], scale, bodyPart, - colorIntensity); + EffectSsFireTail_SpawnFlame(play, &player->actor, &player->bodyPartsPos[bodyPart], scale, bodyPart, colorIntensity); } // EffectSsEnFire Spawn Functions @@ -1136,15 +1131,14 @@ void EffectSsDeadDs_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* a EffectSs_Spawn(play, EFFECT_SS_DEAD_DS, 100, &initParams); } -void EffectSsDeadDs_SpawnStationary(PlayState* play, Vec3f* pos, s16 scale, s16 scaleStep, s16 alpha, - s32 life) { +void EffectSsDeadDs_SpawnStationary(PlayState* play, Vec3f* pos, s16 scale, s16 scaleStep, s16 alpha, s32 life) { EffectSsDeadDs_Spawn(play, pos, &sZeroVec, &sZeroVec, scale, scaleStep, alpha, life); } // EffectSsDeadSound Spawn Functions -void EffectSsDeadSound_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u16 sfxId, - s16 lowerPriority, s16 repeatMode, s32 life) { +void EffectSsDeadSound_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u16 sfxId, s16 lowerPriority, + s16 repeatMode, s32 life) { EffectSsDeadSoundInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -1162,8 +1156,8 @@ void EffectSsDeadSound_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f } } -void EffectSsDeadSound_SpawnStationary(PlayState* play, Vec3f* pos, u16 sfxId, s16 lowerPriority, - s16 repeatMode, s32 life) { +void EffectSsDeadSound_SpawnStationary(PlayState* play, Vec3f* pos, u16 sfxId, s16 lowerPriority, s16 repeatMode, + s32 life) { EffectSsDeadSound_Spawn(play, pos, &sZeroVec, &sZeroVec, sfxId, lowerPriority, repeatMode, life); } diff --git a/soh/src/code/z_elf_message.c b/soh/src/code/z_elf_message.c index 91f00105f..42c11319a 100644 --- a/soh/src/code/z_elf_message.c +++ b/soh/src/code/z_elf_message.c @@ -156,7 +156,7 @@ u16 ElfMessage_GetSariaText(PlayState* play) { if (!LINK_IS_ADULT) { if (Actor_FindNearby(play, &player->actor, ACTOR_EN_SA, 4, 800.0f) == NULL) { - if (IS_RANDO && Randomizer_GetSettingValue(RSK_SARIA_HINT)) { + if (IS_RANDO && Randomizer_GetSettingValue(RSK_SARIA_HINT)) { return 0x161; } msgs = sChildSariaMsgs; diff --git a/soh/src/code/z_en_a_keep.c b/soh/src/code/z_en_a_keep.c index 128b214fc..611d2dfb8 100644 --- a/soh/src/code/z_en_a_keep.c +++ b/soh/src/code/z_en_a_keep.c @@ -54,7 +54,7 @@ static ColliderCylinderInit sCylinderInit = { { 25, 60, 0, { 0, 0, 0 } }, }; -//extern CollisionHeader D_06000730; // gHookshotTargetCol ? +// extern CollisionHeader D_06000730; // gHookshotTargetCol ? static CollisionHeader* sColHeaders[] = { &gLargerCubeCol, // A_OBJ_GRASS_CLUMP, A_OBJ_TREE_STUMP @@ -72,7 +72,8 @@ static Gfx* sDLists[] = { gFlatRotBlockDL, gFlatRotBlockDL, gSmallCubeDL, - gHookshotPostDL, /* gHookshotPostDL ? */ // 0x06000210, // OTRTODO! + gHookshotPostDL, + /* gHookshotPostDL ? */ // 0x06000210, // OTRTODO! gGrassBladesDL, gTreeStumpDL, gSignRectangularDL, @@ -359,8 +360,7 @@ void EnAObj_Draw(Actor* thisx, PlayState* play) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50); } - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDLists[type]); CLOSE_DISPS(play->state.gfxCtx); diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index 9a9c60bfa..040549466 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -336,7 +336,8 @@ void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc) { void EnItem00_SetObjectDependency(EnItem00* this, PlayState* play, s16 objectIndex) { // Remove object dependency for Enemy Randomizer and Crowd Control to allow Like-likes to // drop equipment correctly in rooms where Like-likes normally don't spawn. - if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) || (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0))) { + if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) || + (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0))) { this->actor.objBankIndex = 0; } else { this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, objectIndex); @@ -710,8 +711,7 @@ void func_8001E304(EnItem00* this, PlayState* play) { pos.x = this->actor.world.pos.x + (Rand_ZeroOne() - 0.5f) * 10.0f; pos.y = this->actor.world.pos.y + (Rand_ZeroOne() - 0.5f) * 10.0f; pos.z = this->actor.world.pos.z + (Rand_ZeroOne() - 0.5f) * 10.0f; - EffectSsKiraKira_SpawnSmall(play, &pos, &sEffectVelocity, &sEffectAccel, &sEffectPrimColor, - &sEffectEnvColor); + EffectSsKiraKira_SpawnSmall(play, &pos, &sEffectVelocity, &sEffectAccel, &sEffectPrimColor, &sEffectEnvColor); } if (this->actor.bgCheckFlags & 0x0003) { @@ -768,15 +768,13 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { s32 pad; // Rotate some drops when 3D drops are on, otherwise reset rotation back to 0 for billboard effect - if ( - (this->actor.params == ITEM00_HEART && this->unk_15A >= 0) || + if ((this->actor.params == ITEM00_HEART && this->unk_15A >= 0) || (this->actor.params >= ITEM00_ARROWS_SMALL && this->actor.params <= ITEM00_SMALL_KEY) || - this->actor.params == ITEM00_BOMBS_A || - this->actor.params == ITEM00_ARROWS_SINGLE || + this->actor.params == ITEM00_BOMBS_A || this->actor.params == ITEM00_ARROWS_SINGLE || this->actor.params == ITEM00_BOMBS_SPECIAL || - (this->actor.params >= ITEM00_BOMBCHU && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI) - ) { - if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0) || (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) { + (this->actor.params >= ITEM00_BOMBCHU && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0) || + (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) { this->actor.shape.rot.y += 960; } else { this->actor.shape.rot.y = 0; @@ -967,7 +965,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { } if ((*params <= ITEM00_RUPEE_RED) || (*params == ITEM00_RUPEE_ORANGE)) { - Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (getItemId != GI_NONE) { if (Actor_HasParent(&this->actor, play)) { Flags_SetCollectible(play, this->collectibleFlag); @@ -975,7 +974,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { } return; } else { - Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Flags_SetCollectible(play, this->collectibleFlag); @@ -1181,7 +1181,6 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { } } - typedef enum { PARTICLE_BRIGHT_GREEN, PARTICLE_RED, @@ -1357,8 +1356,7 @@ void EnItem00_DrawRupee(EnItem00* this, PlayState* play) { texIndex = this->actor.params - 0x10; } - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); Color_RGB8 rupeeColor; u8 shouldColor = 0; @@ -1422,8 +1420,7 @@ void EnItem00_DrawCollectible(EnItem00* this, PlayState* play) { POLY_OPA_DISP = Gfx_SetupDL_66(POLY_OPA_DISP); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gDPPipeSync(POLY_OPA_DISP++); gDPSetTexturePersp(POLY_OPA_DISP++, G_TP_PERSP); @@ -1455,8 +1452,7 @@ void EnItem00_DrawCollectible(EnItem00* this, PlayState* play) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sItemDropTex[texIndex])); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gItemDropDL); CLOSE_DISPS(play->state.gfxCtx); @@ -1473,14 +1469,12 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play) { Gfx_SetupDL_25Opa(play->state.gfxCtx); func_8002EBCC(&this->actor, play, 0); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gHeartPieceExteriorDL); Gfx_SetupDL_25Xlu(play->state.gfxCtx); func_8002ED80(&this->actor, play, 0); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gHeartContainerInteriorDL); CLOSE_DISPS(play->state.gfxCtx); @@ -1496,8 +1490,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play) { Gfx_SetupDL_25Xlu(play->state.gfxCtx); func_8002ED80(&this->actor, play, 0); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL); CLOSE_DISPS(play->state.gfxCtx); @@ -1553,8 +1546,8 @@ s16 func_8001F404(s16 dropId) { } // #region [Randomizer] [Enchancment] - if ((CVarGetInteger(CVAR_ENHANCEMENT("EnableBombchuDrops"), 0) || - (IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) && + if ((CVarGetInteger(CVAR_ENHANCEMENT("EnableBombchuDrops"), 0) || + (IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) && (dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL) && (!IS_RANDO || Randomizer_GetSettingValue(RSK_BOMBCHU_BAG) || INV_CONTENT(ITEM_BOMB) != ITEM_NONE)) { dropId = EnItem00_ConvertBombDropToBombchu(dropId); @@ -1589,22 +1582,24 @@ EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params) { params &= 0x3FFF; - if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { return NULL; } + if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { + return NULL; + } if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) { // TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf) - spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, - spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED, true); - EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true, - DEADSOUND_REPEAT_MODE_OFF, 40); + spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, + spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED, true); + EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true, DEADSOUND_REPEAT_MODE_OFF, + 40); } else { if (!param8000) { params = func_8001F404(params & 0x00FF); } if (params != -1) { - spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, spawnPos->x, - spawnPos->y, spawnPos->z, 0, 0, 0, params | param8000 | param3F00, true); + spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, spawnPos->x, spawnPos->y, + spawnPos->z, 0, 0, 0, params | param8000 | param3F00, true); if ((spawnedActor != NULL) && !param8000) { spawnedActor->actor.velocity.y = !param4000 ? 8.0f : -2.0f; spawnedActor->actor.speedXZ = 2.0f; @@ -1634,19 +1629,21 @@ EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params) { params &= 0x3FFF; - if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { return NULL; } - + if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { + return NULL; + } + if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) { // TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf) - spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, - spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED, true); - EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true, - DEADSOUND_REPEAT_MODE_OFF, 40); + spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, + spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED, true); + EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true, DEADSOUND_REPEAT_MODE_OFF, + 40); } else { params = func_8001F404(params & 0x00FF); if (params != -1) { - spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, spawnPos->x, - spawnPos->y, spawnPos->z, 0, 0, 0, params | param8000 | param3F00, true); + spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, spawnPos->x, spawnPos->y, + spawnPos->z, 0, 0, 0, params | param8000 | param3F00, true); if ((spawnedActor != NULL) && !param8000) { spawnedActor->actor.velocity.y = 0.0f; spawnedActor->actor.speedXZ = 0.0f; @@ -1671,7 +1668,9 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP param8000 = params & 0x8000; params &= 0x7FFF; - if (CVarGetInteger(CVAR_ENHANCEMENT("NoRandomDrops"), 0)) { return; } + if (CVarGetInteger(CVAR_ENHANCEMENT("NoRandomDrops"), 0)) { + return; + } if (fromActor != NULL) { if (fromActor->dropFlag) { @@ -1709,16 +1708,18 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP if (dropId == ITEM00_FLEXIBLE) { if (gSaveContext.health <= 0x10) { // 1 heart or less - Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, - 0, 0, FAIRY_HEAL_TIMED, true); + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, + FAIRY_HEAL_TIMED, true); EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true, DEADSOUND_REPEAT_MODE_OFF, 40); return; - } else if (gSaveContext.health <= 0x30 && !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 3 hearts or less + } else if (gSaveContext.health <= 0x30 && + !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 3 hearts or less params = 0xB * 0x10; dropTableIndex = 0x0; dropId = ITEM00_HEART; - } else if (gSaveContext.health <= 0x50 && !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 5 hearts or less + } else if (gSaveContext.health <= 0x50 && + !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 5 hearts or less params = 0xA * 0x10; dropTableIndex = 0x0; dropId = ITEM00_HEART; diff --git a/soh/src/code/z_face_reaction.c b/soh/src/code/z_face_reaction.c index 278af706e..0ea94b119 100644 --- a/soh/src/code/z_face_reaction.c +++ b/soh/src/code/z_face_reaction.c @@ -67,10 +67,10 @@ u16 sReactionTextIds[][PLAYER_MASK_MAX] = { u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet) { u8 currentMask = Player_GetMask(play); - if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && currentMask == PLAYER_MASK_BUNNY) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && + currentMask == PLAYER_MASK_BUNNY) { return 0; } else { return sReactionTextIds[reactionSet][currentMask]; } - } diff --git a/soh/src/code/z_fbdemo_circle.c b/soh/src/code/z_fbdemo_circle.c index 9a85dcf05..b23e474f8 100644 --- a/soh/src/code/z_fbdemo_circle.c +++ b/soh/src/code/z_fbdemo_circle.c @@ -90,7 +90,8 @@ void TransitionCircle_Start(void* thisx) { } else { this->texY = 0x1F4; if (this->appearanceType == TCA_RIPPLE) { - Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f); @@ -115,7 +116,8 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) { if (this->direction != 0) { if (this->texY == 0) { if (this->appearanceType == TCA_RIPPLE) { - Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } this->texY += this->speed * 3 / updateRate; diff --git a/soh/src/code/z_fbdemo_triforce.c b/soh/src/code/z_fbdemo_triforce.c index 66268836e..0a4c52542 100644 --- a/soh/src/code/z_fbdemo_triforce.c +++ b/soh/src/code/z_fbdemo_triforce.c @@ -18,7 +18,7 @@ void TransitionTriforce_Start(void* thisx) { void* TransitionTriforce_Init(void* thisx) { TransitionTriforce* this = (TransitionTriforce*)thisx; - memset(this,0, sizeof(*this)); + memset(this, 0, sizeof(*this)); guOrtho(&this->projection, -160.0f, 160.0f, -120.0f, 120.0f, -1000.0f, 1000.0f, 1.0f); this->transPos = 1.0f; this->state = 2; diff --git a/soh/src/code/z_fcurve_data_skelanime.c b/soh/src/code/z_fcurve_data_skelanime.c index 3daa6528a..b80bd87bd 100644 --- a/soh/src/code/z_fcurve_data_skelanime.c +++ b/soh/src/code/z_fcurve_data_skelanime.c @@ -59,10 +59,10 @@ s32 SkelCurve_Update(PlayState* play, SkelAnimeCurve* skelCurve) { s32 j; transformIndex = SEGMENTED_TO_VIRTUAL(skelCurve->transUpdIdx); - + if (ResourceMgr_OTRSigCheck(transformIndex)) transformIndex = ResourceMgr_LoadAnimByName(transformIndex); - + transformRefIdx = SEGMENTED_TO_VIRTUAL(transformIndex->refIndex); transData = SEGMENTED_TO_VIRTUAL(transformIndex->transformData); transformCopyValues = SEGMENTED_TO_VIRTUAL(transformIndex->copyValues); @@ -109,8 +109,7 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv Matrix_Push(); - if (overrideLimbDraw == NULL || - (overrideLimbDraw != NULL && overrideLimbDraw(play, skelCurve, limbIndex, data))) { + if (overrideLimbDraw == NULL || (overrideLimbDraw != NULL && overrideLimbDraw(play, skelCurve, limbIndex, data))) { Vec3f scale; Vec3s rot; Vec3f pos; @@ -179,8 +178,8 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv CLOSE_DISPS(play->state.gfxCtx); } -void SkelCurve_Draw(Actor* actor, PlayState* play, SkelAnimeCurve* skelCurve, - OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) { +void SkelCurve_Draw(Actor* actor, PlayState* play, SkelAnimeCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw, + PostCurveLimbDraw postLimbDraw, s32 lod, void* data) { if (skelCurve->transforms != NULL) { SkelCurve_DrawLimb(play, 0, skelCurve, overrideLimbDraw, postLimbDraw, lod, data); } diff --git a/soh/src/code/z_frame_advance.c b/soh/src/code/z_frame_advance.c index 7f9f26fda..ecddb55e6 100644 --- a/soh/src/code/z_frame_advance.c +++ b/soh/src/code/z_frame_advance.c @@ -20,8 +20,8 @@ s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input) { if (!frameAdvCtx->enabled || CVarGetInteger(CVAR_DEVELOPER_TOOLS("FrameAdvanceTick"), 0) || (CHECK_BTN_ALL(input->cur.button, BTN_Z) && - (CHECK_BTN_ALL(input->press.button, BTN_R) || - (CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) { + (CHECK_BTN_ALL(input->press.button, BTN_R) || + (CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) { CVarClear(CVAR_DEVELOPER_TOOLS("FrameAdvanceTick")); frameAdvCtx->timer = 0; return true; diff --git a/soh/src/code/z_game_over.c b/soh/src/code/z_game_over.c index 80974a9b9..da154f887 100644 --- a/soh/src/code/z_game_over.c +++ b/soh/src/code/z_game_over.c @@ -50,7 +50,7 @@ void GameOver_Update(PlayState* play) { } } } - } + } // restore "temporary B" to the B Button if not a sword item if (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && @@ -77,7 +77,8 @@ void GameOver_Update(PlayState* play) { for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) { gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED; } - gSaveContext.forceRisingButtonAlphas = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0; + gSaveContext.forceRisingButtonAlphas = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = + gSaveContext.unk_13EC = 0; Environment_InitGameOverLights(play); gGameOverTimer = 20; diff --git a/soh/src/code/z_horse.c b/soh/src/code/z_horse.c index de50eac4a..ef4b7ec50 100644 --- a/soh/src/code/z_horse.c +++ b/soh/src/code/z_horse.c @@ -5,7 +5,8 @@ #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" s32 func_8006CFC0(s32 scene) { - s32 validScenes[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS, SCENE_LON_LON_RANCH }; + s32 validScenes[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS, + SCENE_LON_LON_RANCH }; s32 i; for (i = 0; i < ARRAY_COUNT(validScenes); i++) { @@ -70,25 +71,27 @@ void func_8006D0EC(PlayState* play, Player* player) { horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1, true); horseActor->room = -1; - } else if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_7) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) { + } else if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_7) && + (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) { Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1, true); assert(horseActor != NULL); } else if ((play->sceneNum == gSaveContext.horseData.scene) && - (((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!IS_RANDO || - (IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && - GameInteractor_Should(VB_HAVE_OCARINA_NOTE_D5, true) && - GameInteractor_Should(VB_HAVE_OCARINA_NOTE_B4, true) && - GameInteractor_Should(VB_HAVE_OCARINA_NOTE_A4, true) && - (INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) { + (((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && + (!IS_RANDO || (IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && + GameInteractor_Should(VB_HAVE_OCARINA_NOTE_D5, true) && + GameInteractor_Should(VB_HAVE_OCARINA_NOTE_B4, true) && + GameInteractor_Should(VB_HAVE_OCARINA_NOTE_A4, true) && + (INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || + DREG(1) != 0)) { // "Set by existence of horse %d %d %d" - osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED), - DREG(1)); + osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, + Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED), DREG(1)); if (func_8006CFC0(gSaveContext.horseData.scene)) { - Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, - gSaveContext.horseData.pos.x, gSaveContext.horseData.pos.y, - gSaveContext.horseData.pos.z, 0, gSaveContext.horseData.angle, 0, 1, true); + Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, gSaveContext.horseData.pos.x, + gSaveContext.horseData.pos.y, gSaveContext.horseData.pos.z, 0, + gSaveContext.horseData.angle, 0, 1, true); assert(horseActor != NULL); if (play->sceneNum == SCENE_GERUDOS_FORTRESS) { horseActor->room = -1; @@ -100,9 +103,9 @@ void func_8006D0EC(PlayState* play, Player* player) { osSyncPrintf(VT_RST); func_8006D074(play); } - } else if ((play->sceneNum == SCENE_LON_LON_RANCH) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) { - Actor* horseActor = - Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1, true); + } else if ((play->sceneNum == SCENE_LON_LON_RANCH) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && + (DREG(1) == 0)) { + Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1, true); assert(horseActor != NULL); } else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) { for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) { @@ -159,8 +162,8 @@ void func_8006D684(PlayState* play, Player* player) { spawnPos = spawnPositions[3]; } - player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y, - spawnPos.z, 0, player->actor.world.rot.y, 0, 7, true); + player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y, spawnPos.z, 0, + player->actor.world.rot.y, 0, 7, true); assert(player->rideActor != NULL); Actor_MountHorse(play, player, player->rideActor); @@ -201,9 +204,9 @@ void func_8006D684(PlayState* play, Player* player) { D_8011F9B8[i].pos.z = player->actor.world.pos.z; } - player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, - D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0, - player->actor.world.rot.y, 0, D_8011F9B8[i].type, true); + player->rideActor = + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, + D_8011F9B8[i].pos.z, 0, player->actor.world.rot.y, 0, D_8011F9B8[i].type, true); assert(player->rideActor != NULL); Actor_MountHorse(play, player, player->rideActor); @@ -216,9 +219,9 @@ void func_8006D684(PlayState* play, Player* player) { temp = 0x8000; } - player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, - D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0, - D_8011F9B8[i].angle, 0, D_8011F9B8[i].type | temp, true); + player->rideActor = + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, + D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, D_8011F9B8[i].type | temp, true); assert(player->rideActor != NULL); player->actor.world.pos.x = D_8011F9B8[i].pos.x; @@ -236,9 +239,8 @@ void func_8006D684(PlayState* play, Player* player) { Play_CameraSetAtEye(play, play->activeCamera, &player->actor.world.pos, &sp54); } else { - Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, - D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, - D_8011F9B8[i].type, true); + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, + D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, D_8011F9B8[i].type, true); } break; } @@ -258,8 +260,10 @@ void func_8006DC68(PlayState* play, Player* player) { if (func_8006CFC0(play->sceneNum)) { if ((gSaveContext.sceneSetupIndex > 3) || - ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 || - gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) && + ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) && (gSaveContext.respawnFlag == 0)) || ((play->sceneNum == SCENE_LON_LON_RANCH) && ((gSaveContext.eventInf[0] & 0xF) == 6) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) { diff --git a/soh/src/code/z_inventory.c b/soh/src/code/z_inventory.c index 32110d8d2..8a51c6263 100644 --- a/soh/src/code/z_inventory.c +++ b/soh/src/code/z_inventory.c @@ -205,7 +205,8 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) { if (equipment == EQUIP_TYPE_TUNIC) { gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4); // non-vanilla: remove goron and zora tunics from item buttons if assignable tunics is on - if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) && equipValue != EQUIP_VALUE_TUNIC_KOKIRI) { + if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) && + equipValue != EQUIP_VALUE_TUNIC_KOKIRI) { ItemID item = (equipValue == EQUIP_VALUE_TUNIC_GORON ? ITEM_TUNIC_GORON : ITEM_TUNIC_ZORA); for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { if (gSaveContext.equips.buttonItems[i] == item) { diff --git a/soh/src/code/z_jpeg.c b/soh/src/code/z_jpeg.c index a812ef73b..89abf3e73 100644 --- a/soh/src/code/z_jpeg.c +++ b/soh/src/code/z_jpeg.c @@ -18,8 +18,7 @@ /** * Configures and schedules a JPEG decoder task and waits for it to finish. */ -void Jpeg_ScheduleDecoderTask(JpegContext* ctx) -{ +void Jpeg_ScheduleDecoderTask(JpegContext* ctx) { #if 0 static OSTask_t sJpegTask = { M_NJPEGTASK, // type diff --git a/soh/src/code/z_kaleido_manager.c b/soh/src/code/z_kaleido_manager.c index 92540b3c4..2f9f55221 100644 --- a/soh/src/code/z_kaleido_manager.c +++ b/soh/src/code/z_kaleido_manager.c @@ -10,7 +10,7 @@ // } #define KALEIDO_OVERLAY(name) \ -{ 0 } + { 0 } KaleidoMgrOverlay gKaleidoMgrOverlayTable[] = { KALEIDO_OVERLAY(kaleido_scope), @@ -22,16 +22,16 @@ KaleidoMgrOverlay* gKaleidoMgrCurOvl = NULL; u8 gBossMarkState = 0; void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) { - //LOG_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr); + // LOG_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr); ovl->loadedRamAddr = sKaleidoAreaPtr; Overlay_Load(ovl->vromStart, ovl->vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr); - //osSyncPrintf(VT_FGCOL(GREEN)); - //osSyncPrintf("OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr, - //(uintptr_t)ovl->loadedRamAddr + (uintptr_t)ovl->vramEnd - (uintptr_t)ovl->vramStart, - //(uintptr_t)ovl->vramStart - (uintptr_t)ovl->loadedRamAddr, ovl->name); - //osSyncPrintf(VT_RST); + // osSyncPrintf(VT_FGCOL(GREEN)); + // osSyncPrintf("OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", ovl->vramStart, ovl->vramEnd, + // ovl->loadedRamAddr, (uintptr_t)ovl->loadedRamAddr + (uintptr_t)ovl->vramEnd - (uintptr_t)ovl->vramStart, + //(uintptr_t)ovl->vramStart - (uintptr_t)ovl->loadedRamAddr, ovl->name); + // osSyncPrintf(VT_RST); ovl->offset = (uintptr_t)ovl->loadedRamAddr - (uintptr_t)ovl->vramStart; gKaleidoMgrCurOvl = ovl; diff --git a/soh/src/code/z_kaleido_scope_call.c b/soh/src/code/z_kaleido_scope_call.c index bc21b9b55..b685fa0ae 100644 --- a/soh/src/code/z_kaleido_scope_call.c +++ b/soh/src/code/z_kaleido_scope_call.c @@ -59,8 +59,7 @@ void KaleidoScopeCall_Update(PlayState* play) { GameInteractor_ExecuteOnKaleidoUpdate(); - if (!gSaveContext.ship.stats.gameComplete && - (!IS_BOSS_RUSH || !gSaveContext.ship.quest.data.bossRush.isPaused)) { + if (!gSaveContext.ship.stats.gameComplete && (!IS_BOSS_RUSH || !gSaveContext.ship.quest.data.bossRush.isPaused)) { gSaveContext.ship.stats.pauseTimer++; } @@ -89,8 +88,7 @@ void KaleidoScopeCall_Update(PlayState* play) { pauseCtx->state++; } } else if (pauseCtx->state != 0) { - if (gKaleidoMgrCurOvl != kaleidoScopeOvl) - { + if (gKaleidoMgrCurOvl != kaleidoScopeOvl) { if (gKaleidoMgrCurOvl != NULL) { osSyncPrintf(VT_FGCOL(GREEN)); // "Kaleido area Player Forced Elimination" @@ -108,8 +106,7 @@ void KaleidoScopeCall_Update(PlayState* play) { KaleidoManager_LoadOvl(kaleidoScopeOvl); } - if (gKaleidoMgrCurOvl == kaleidoScopeOvl) - { + if (gKaleidoMgrCurOvl == kaleidoScopeOvl) { sKaleidoScopeUpdateFunc(play); if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { @@ -132,8 +129,7 @@ void KaleidoScopeCall_Draw(PlayState* play) { if (R_PAUSE_MENU_MODE >= 3) { if (((play->pauseCtx.state >= 4) && (play->pauseCtx.state <= 7)) || ((play->pauseCtx.state >= 11) && (play->pauseCtx.state <= 18))) { - if (gKaleidoMgrCurOvl == kaleidoScopeOvl) - { + if (gKaleidoMgrCurOvl == kaleidoScopeOvl) { sKaleidoScopeDrawFunc(play); } } diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c index c6b5205ef..8d92d7c32 100644 --- a/soh/src/code/z_kaleido_setup.c +++ b/soh/src/code/z_kaleido_setup.c @@ -13,9 +13,10 @@ void KaleidoSetup_Update(PlayState* play) { Input* input = &play->state.input[0]; if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE && - play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF && gSaveContext.cutsceneIndex < 0xFFF0 && - gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && - play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL && + play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF && + gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && + play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && + gSaveContext.magicState != MAGIC_STATE_FILL && (play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) { if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) { @@ -31,7 +32,6 @@ void KaleidoSetup_Update(PlayState* play) { else CVarSetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0); - WREG(16) = -175; WREG(17) = 155; diff --git a/soh/src/code/z_kanfont.c b/soh/src/code/z_kanfont.c index 7f474a5bc..7c85204da 100644 --- a/soh/src/code/z_kanfont.c +++ b/soh/src/code/z_kanfont.c @@ -11,8 +11,7 @@ extern MessageTableEntry* sJpnMessageEntryTablePtr; // #region SOH [Port] Asset tables we can pull from instead of from ROM -const char* fontTbl[140] = -{ +const char* fontTbl[140] = { gMsgChar20SpaceTex, gMsgChar21ExclamationMarkTex, gMsgChar22QuotationMarkTex, @@ -4132,8 +4131,7 @@ static const char* kanjiFontTbl[] = { gMsgKanji98FCEmptyTex, }; -const char* msgStaticTbl[] = -{ +const char* msgStaticTbl[] = { gDefaultMessageBackgroundTex, gSignMessageBackgroundTex, gNoteStaffMessageBackgroundTex, @@ -4149,7 +4147,8 @@ const char* msgStaticTbl[] = * at `codePointIndex`. The value of `character` is the SHIFT-JIS encoding of the character. */ void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex) { - // DmaMgr_RequestSync(&font->charTexBuf[codePointIndex], _kanjiSegmentStart + Kanji_OffsetFromShiftJIS(character), 0x80); + // DmaMgr_RequestSync(&font->charTexBuf[codePointIndex], _kanjiSegmentStart + Kanji_OffsetFromShiftJIS(character), + // 0x80); // #region SOH [NTSC] // This function is called even for non-nstc, but this function would be empty for non-ntsc. @@ -4170,9 +4169,9 @@ void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex) { * at `codePointIndex`. The value of `character` is the ASCII codepoint subtract ' '/0x20. */ void Font_LoadChar(Font* font, u8 character, u16 codePointIndex) { - //DmaMgr_SendRequest1(&font->charTexBuf[codePointIndex], - //&_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], FONT_CHAR_TEX_SIZE, - //__FILE__, __LINE__); + // DmaMgr_SendRequest1(&font->charTexBuf[codePointIndex], + //&_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], FONT_CHAR_TEX_SIZE, + //__FILE__, __LINE__); if (character < 0x8B) memcpy(&font->charTexBuf[codePointIndex], fontTbl[character], strlen(fontTbl[character]) + 1); @@ -4220,7 +4219,7 @@ void Font_LoadOrderedFont(Font* font) { offset = (font->msgBuf[codePointIndex] - '\x20') * FONT_CHAR_TEX_SIZE; memcpy(fontBuf, fontTbl[offset / FONT_CHAR_TEX_SIZE], strlen(fontTbl[offset / FONT_CHAR_TEX_SIZE]) + 1); - //DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, __FILE__, __LINE__); + // DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, __FILE__, __LINE__); fontBufIndex += FONT_CHAR_TEX_SIZE / 8; } } @@ -4248,7 +4247,6 @@ void Font_LoadOrderedFontNTSC(Font* font) { len = (u32)size / 2; memcpy(font->msgBuf, msgEntry->segment, size); - fontBufIndex = 0; for (codePointIndex = 0; font->msgBufWide[codePointIndex] != 0x8170; codePointIndex++) { if (len < codePointIndex) { @@ -4260,7 +4258,8 @@ void Font_LoadOrderedFontNTSC(Font* font) { offset = Kanji_OffsetFromShiftJIS(font->msgBufWide[codePointIndex]); offset /= FONT_CHAR_TEX_SIZE; memcpy(&font->fontBuf[fontBufIndex * 8], kanjiFontTbl[offset], strlen(kanjiFontTbl[offset]) + 1); - // DmaMgr_RequestSync(&font->fontBuf[fontBufIndex * 8], (uintptr_t)_kanjiSegmentStart + offset, FONT_CHAR_TEX_SIZE); + // DmaMgr_RequestSync(&font->fontBuf[fontBufIndex * 8], (uintptr_t)_kanjiSegmentStart + offset, + // FONT_CHAR_TEX_SIZE); fontBufIndex += FONT_CHAR_TEX_SIZE / 8; } } diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c index 2c88ecd80..090cce962 100644 --- a/soh/src/code/z_kankyo.c +++ b/soh/src/code/z_kankyo.c @@ -116,7 +116,7 @@ struct_8011FC1C D_8011FC1C[][9] = { { 0x3556, 0x4000, 0, 0, 0 }, { 0x4000, 0x5556, 1, 0, 1 }, { 0x5556, 0xAAAB, 0, 1, 1 }, - // { 0x5556, 0xAAAB, 0, 2, 2 }, + // { 0x5556, 0xAAAB, 0, 2, 2 }, { 0xAAAB, 0xB556, 1, 1, 2 }, { 0xB556, 0xC001, 0, 2, 2 }, { 0xC001, 0xCAAC, 1, 2, 3 }, @@ -218,9 +218,9 @@ LightInfo sSGameOverLightInfo; u8 sGameOverLightsIntensity; u16 D_8015FDB0; -void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, - int height); -void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offsetW, int offsetH); +void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, int height); +void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, + int offsetW, int offsetH); void Skybox_Update(SkyboxContext* skyboxCtx); s32 func_8006F0A0(s32 a0) { @@ -696,12 +696,12 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext* envCtx->skybox1Index = newSkybox1Index; - //size = gSkyboxFiles[newSkybox1Index].file.vromEnd - gSkyboxFiles[newSkybox1Index].file.vromStart; + // size = gSkyboxFiles[newSkybox1Index].file.vromEnd - gSkyboxFiles[newSkybox1Index].file.vromStart; - //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); - //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0], - //gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL, - //__FILE__, __LINE__); + // osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); + // DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0], + // gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL, + //__FILE__, __LINE__); } if ((envCtx->skybox2Index != newSkybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) { @@ -716,11 +716,11 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext* envCtx->skybox2Index = newSkybox2Index; - //size = gSkyboxFiles[newSkybox2Index].file.vromEnd - gSkyboxFiles[newSkybox2Index].file.vromStart; - //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); - //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1], - //gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL, - //__FILE__, __LINE__); + // size = gSkyboxFiles[newSkybox2Index].file.vromEnd - gSkyboxFiles[newSkybox2Index].file.vromStart; + // osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); + // DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1], + // gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL, + //__FILE__, __LINE__); } if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_DONE) { @@ -731,20 +731,20 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext* SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); - //size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart; - //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); - //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes, - //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, - //__FILE__, __LINE__); + // size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - + // gSkyboxFiles[newSkybox1Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, + // &envCtx->loadMsg, 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes, + // gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, + //__FILE__, __LINE__); } else { SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); - //size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart; - //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); - //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size, - //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, - //__FILE__, __LINE__); + // size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - + // gSkyboxFiles[newSkybox1Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, + // &envCtx->loadMsg, 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size, + // gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, + //__FILE__, __LINE__); } Skybox_Update(skyboxCtx); @@ -753,24 +753,22 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext* if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_DONE) { envCtx->skyboxDmaState = SKYBOX_DMA_PAL2_START; - if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2)) - { + if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2)) { SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); - /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart; - osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); - DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes, + /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - + gSkyboxFiles[newSkybox2Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, + 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes, gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, __FILE__, __LINE__);*/ - } else - { + } else { SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); - /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart; - osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); - DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size, + /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - + gSkyboxFiles[newSkybox2Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, + 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size, gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, __FILE__, __LINE__);*/ } @@ -779,15 +777,11 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext* } if ((envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_START) || (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_START)) { - //if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0) - { - envCtx->skyboxDmaState++; - } + // if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0) + { envCtx->skyboxDmaState++; } } else if (envCtx->skyboxDmaState >= SKYBOX_DMA_FILE1_DONE) { - //if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0) - { - envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE; - } + // if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0) + { envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE; } } envCtx->skyboxBlend = skyboxBlend; @@ -886,9 +880,8 @@ void Environment_PrintDebugInfo(PlayState* play, Gfx** gfx) { void func_80075B44(PlayState* play); void func_800766C4(PlayState* play); -void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx, - PauseContext* pauseCtx, MessageContext* msgCtx, GameOverContext* gameOverCtx, - GraphicsContext* gfxCtx) { +void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx, PauseContext* pauseCtx, + MessageContext* msgCtx, GameOverContext* gameOverCtx, GraphicsContext* gfxCtx) { f32 sp8C; f32 sp88 = 0.0f; u16 i; @@ -897,7 +890,8 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex EnvLightSettings* lightSettingsList = play->envCtx.lightSettingsList; s32 adjustment; - if ((((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL) && (((void)0, gSaveContext.gameMode) != GAMEMODE_END_CREDITS)) { + if ((((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL) && + (((void)0, gSaveContext.gameMode) != GAMEMODE_END_CREDITS)) { func_800AA16C(play); } @@ -927,7 +921,8 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex } if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) { - if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == GAMEMODE_END_CREDITS)) { + if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || + (((void)0, gSaveContext.gameMode) == GAMEMODE_END_CREDITS)) { if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) && (play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL)) { @@ -1326,9 +1321,9 @@ void Environment_DrawSunAndMoon(PlayState* play) { play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f; } - if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN || ((void)0, gSaveContext.sceneSetupIndex) != 5) { - Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, - play->view.eye.y + play->envCtx.sunPos.y, + if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN || + ((void)0, gSaveContext.sceneSetupIndex) != 5) { + Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y, play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW); y = play->envCtx.sunPos.y / 25.0f; @@ -1363,25 +1358,22 @@ void Environment_DrawSunAndMoon(PlayState* play) { static Vtx vertices[] = { VTX(-31, -31, 0, 0, 0, 255, 255, 255, 255), - VTX(32, -31, 0, 2016, 0, 255, 255, 255, 255), - VTX(-31, 32, 0, 0, 2016, 255, 255, 255, 255), - VTX(32, 32, 0, 2016, 2016, 255, 255, 255, 255), + VTX(32, -31, 0, 2016, 0, 255, 255, 255, 255), + VTX(-31, 32, 0, 0, 2016, 255, 255, 255, 255), + VTX(32, 32, 0, 2016, 2016, 255, 255, 255, 255), }; // Replacement for gSunDL gSPMatrix(POLY_OPA_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gDPPipeSync(POLY_OPA_DISP++); gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gSun1Tex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, - G_TX_NOMIRROR | G_TX_CLAMP, - 6, 6, G_TX_NOLOD, G_TX_NOLOD); + G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); gDPLoadMultiBlock_4b(POLY_OPA_DISP++, gSunEvening1Tex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0, - G_TX_NOMIRROR | G_TX_CLAMP, - G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(POLY_OPA_DISP++, vertices, 4, 0); gSP2Triangles(POLY_OPA_DISP++, 0, 1, 2, 0, 2, 1, 3, 0); - Matrix_Translate(play->view.eye.x - play->envCtx.sunPos.x, - play->view.eye.y - play->envCtx.sunPos.y, + Matrix_Translate(play->view.eye.x - play->envCtx.sunPos.x, play->view.eye.y - play->envCtx.sunPos.y, play->view.eye.z - play->envCtx.sunPos.z, MTXMODE_NEW); color = -y / 120.0f; @@ -1415,19 +1407,18 @@ void Environment_DrawSunAndMoon(PlayState* play) { CLOSE_DISPS(play->state.gfxCtx); } -void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, - GraphicsContext* gfxCtx, Vec3f pos, s32 unused) { +void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, + Vec3f pos, s32 unused) { if ((play->envCtx.unk_EE[1] == 0) && (play->envCtx.unk_17 == 0)) { - Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, 2000, - 370, Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f, 400, 1); + Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, 2000, 370, + Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f, 400, 1); } } f32 sLensFlareScales[] = { 23.0f, 12.0f, 7.0f, 5.0f, 3.0f, 10.0f, 6.0f, 2.0f, 3.0f, 1.0f }; -void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, - GraphicsContext* gfxCtx, Vec3f pos, s32 unused, s16 scale, f32 colorIntensity, - s16 screenFillAlpha, u8 arg9) { +void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, + Vec3f pos, s32 unused, s16 scale, f32 colorIntensity, s16 screenFillAlpha, u8 arg9) { s16 i; f32 tempX; f32 tempY; @@ -1562,7 +1553,6 @@ void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View alpha *= 1.0f - fogInfluence; - if (!(isOffScreen ^ 0)) { Math_SmoothStepToF(&envCtx->unk_88, unk88Target, 0.5f, 0.05f, 0.001f); } else { @@ -1570,10 +1560,9 @@ void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View } POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b, - alpha * envCtx->unk_88); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b, + alpha * envCtx->unk_88); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); @@ -1709,8 +1698,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) Matrix_RotateY(-rotY, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2 - rotX, MTXMODE_APPLY); Matrix_Scale(0.4f, 1.2f, 0.4f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gRaindropDL); FrameInterpolation_RecordCloseChild(); @@ -1722,7 +1710,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) for (i = 0; i < play->envCtx.unk_EE[1]; i++) { FrameInterpolation_RecordOpenChild("Droplet Ring", i); - + if (!firstDone) { Gfx_SetupDL_25Xlu(gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0); @@ -1740,8 +1728,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL); FrameInterpolation_RecordCloseChild(); @@ -1753,8 +1740,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) } void func_80074CE8(PlayState* play, u32 arg1) { - if ((play->envCtx.unk_BD != arg1) && (play->envCtx.unk_D8 >= 1.0f) && - (play->envCtx.unk_BF == 0xFF)) { + if ((play->envCtx.unk_BD != arg1) && (play->envCtx.unk_D8 >= 1.0f) && (play->envCtx.unk_BF == 0xFF)) { if (arg1 > 30) { arg1 = 0; } @@ -1778,8 +1764,7 @@ void func_80074CE8(PlayState* play, u32 arg1) { * An example usage of a filter is to dim the skybox in cloudy conditions. */ void Environment_DrawSkyboxFilters(PlayState* play) { - if (((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) || - (play->skyboxId == SKYBOX_UNSET_1D)) { + if (((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) || (play->skyboxId == SKYBOX_UNSET_1D)) { f32 alpha; OPEN_DISPS(play->state.gfxCtx); @@ -1807,9 +1792,8 @@ void Environment_DrawSkyboxFilters(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_57Opa(play->state.gfxCtx); - gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0], - play->envCtx.skyboxFilterColor[1], play->envCtx.skyboxFilterColor[2], - play->envCtx.skyboxFilterColor[3]); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0], play->envCtx.skyboxFilterColor[1], + play->envCtx.skyboxFilterColor[2], play->envCtx.skyboxFilterColor[3]); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); CLOSE_DISPS(play->state.gfxCtx); @@ -1990,14 +1974,13 @@ void Environment_DrawLightning(PlayState* play, s32 unused) { Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128); gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[sLightningBolts[i].textureIndex])); Gfx_SetupDL_61Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL); } - + FrameInterpolation_RecordCloseChild(); } @@ -2008,7 +1991,8 @@ void Environment_PlaySceneSequence(PlayState* play) { play->envCtx.unk_E0 = 0xFF; // both lost woods exits on the bridge from kokiri to hyrule field - if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_WEST_EXIT || ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) { + if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_WEST_EXIT || + ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) { Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION); } else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) { if (!Environment_IsForcedSequenceDisabled()) { @@ -2110,8 +2094,7 @@ void func_80075B44(PlayState* play) { gSaveContext.bgsDayCount++; gSaveContext.dogIsLost = true; Sfx_PlaySfxCentered(NA_SE_EV_CHICKEN_CRY_M); - if ((Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) || - Inventory_HatchPocketCucco(play)) && + if ((Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) || Inventory_HatchPocketCucco(play)) && play->csCtx.state == 0 && !Player_InCsMode(play)) { GameInteractor_ExecuteOnCuccoOrChickenHatch(); Message_StartTextbox(play, 0x3066, NULL); @@ -2122,12 +2105,11 @@ void func_80075B44(PlayState* play) { case 7: Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_1, 0); - if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) - { - // OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side effects? - // Further investigation is needed... - //Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5, - //CHANNEL_IO_PORT_1, 1); + if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) { + // OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side + // effects? Further investigation is needed... + // Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5, + // CHANNEL_IO_PORT_1, 1); } play->envCtx.unk_E0++; break; @@ -2147,9 +2129,8 @@ void Environment_DrawCustomLensFlare(PlayState* play) { pos.y = gCustomLensFlarePos.y; pos.z = gCustomLensFlarePos.z; - Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, - gLensFlareUnused, gLensFlareScale, gLensFlareColorIntensity, - gLensFlareScreenFillAlpha, 0); + Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, gLensFlareUnused, + gLensFlareScale, gLensFlareColorIntensity, gLensFlareScreenFillAlpha, 0); } } @@ -2310,19 +2291,22 @@ Color_RGB8 sSandstormEnvColors[] = { u16 previousPatchedSandstormScreenSize = 0; void Environment_PatchSandstorm(PlayState* play) { - if (previousPatchedSandstormScreenSize == ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH))) { + if (previousPatchedSandstormScreenSize == + ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH))) { return; } Gfx gfxPatchSandstormRect[] = { gsSPWideTextureRectangle(OTRGetRectDimensionFromLeftEdge(0) << 2, 0, - OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C, -0x008C), + OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, + 0x008C, -0x008C), }; ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect0", 24, gfxPatchSandstormRect[0]); ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect1", 25, gfxPatchSandstormRect[1]); ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect2", 26, gfxPatchSandstormRect[2]); - previousPatchedSandstormScreenSize = ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH)); + previousPatchedSandstormScreenSize = + ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH)); } void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { diff --git a/soh/src/code/z_lifemeter.c b/soh/src/code/z_lifemeter.c index 0deab1a70..451bdf9ab 100644 --- a/soh/src/code/z_lifemeter.c +++ b/soh/src/code/z_lifemeter.c @@ -122,19 +122,19 @@ s16 sHeartsDDEnv[2][3]; void HealthMeter_Init(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; - Color_RGB8 mainColor = {HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B}; + Color_RGB8 mainColor = { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B }; if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) { mainColor = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), mainColor); } - Color_RGB8 mainBorder = {HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B}; + Color_RGB8 mainBorder = { HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B }; if (CVarGetInteger(CVAR_COSMETIC("Consumable.HeartBorder.Changed"), 0)) { mainBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.HeartBorder.Value"), mainBorder); } - Color_RGB8 ddColor = {HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B}; + Color_RGB8 ddColor = { HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B }; if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHearts.Changed"), 0)) { ddColor = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHearts.Value"), ddColor); } - Color_RGB8 ddBorder = {HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B}; + Color_RGB8 ddBorder = { HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B }; if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHeartBorder.Changed"), 0)) { ddBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHeartBorder.Value"), ddBorder); } @@ -184,19 +184,19 @@ void HealthMeter_Update(PlayState* play) { Right_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0); Bottom_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0); - Color_RGB8 mainColor = {HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B}; + Color_RGB8 mainColor = { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B }; if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) { mainColor = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), mainColor); } - Color_RGB8 mainBorder = {HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B}; + Color_RGB8 mainBorder = { HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B }; if (CVarGetInteger(CVAR_COSMETIC("Consumable.HeartBorder.Changed"), 0)) { mainBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.HeartBorder.Value"), mainBorder); } - Color_RGB8 ddColor = {HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B}; + Color_RGB8 ddColor = { HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B }; if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHearts.Changed"), 0)) { ddColor = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHearts.Value"), ddColor); } - Color_RGB8 ddBorder = {HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B}; + Color_RGB8 ddBorder = { HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B }; if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHeartBorder.Changed"), 0)) { ddBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHeartBorder.Value"), ddBorder); } @@ -346,11 +346,11 @@ s16 getHealthMeterXOffset() { if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) { if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) { - return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins + + return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + X_Margins + 70.0f); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) { X_Margins = Right_LM_Margin; - return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins + + return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + X_Margins + 70.0f); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) { return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + 70.0f; @@ -358,23 +358,23 @@ s16 getHealthMeterXOffset() { return -9999; } } else { - return OTRGetDimensionFromLeftEdge(0.0f)+X_Margins; + return OTRGetDimensionFromLeftEdge(0.0f) + X_Margins; } } s16 getHealthMeterYOffset() { s16 Y_Margins; if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) - Y_Margins = (Top_LM_Margin*-1); + Y_Margins = (Top_LM_Margin * -1); else Y_Margins = 0; f32 HeartsScale = 0.7f; if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) { HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f); - return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15); + return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0) + Y_Margins + (HeartsScale * 15); } else { - return 0.0f+Y_Margins; + return 0.0f + Y_Margins; } } @@ -430,11 +430,11 @@ void HealthMeter_Draw(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) { offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15); if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) { - offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f); - } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) { + offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), + 0)+X_Margins+70.0f); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) { X_Margins = Right_LM_Margin; - offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f); - } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) { + offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), + 0)+X_Margins+70.0f); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) { offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == HIDDEN) { offsetX = -9999; @@ -568,8 +568,8 @@ void HealthMeter_Draw(PlayState* play) { temp3 = offsetY; temp2 = offsetX; - temp4 = 1.0f;//Heart texture size - temp4 /= 0.68f; //Hearts Scaled size + temp4 = 1.0f; // Heart texture size + temp4 /= 0.68f; // Hearts Scaled size temp4 *= 1 << 10; temp1 = 8.0f; temp1 *= 0.68f; @@ -578,12 +578,12 @@ void HealthMeter_Draw(PlayState* play) { (s32)temp4, (s32)temp4);*/ Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx)); Matrix_SetTranslateScaleMtx2(matrix, - HeartsScale, //Scale X - HeartsScale, //Scale Y - HeartsScale, //Scale Z - -130+offsetX, //Pos X - (-94+offsetY) *-1, //Pos Y - 0.0f); //Pos Z + HeartsScale, // Scale X + HeartsScale, // Scale Y + HeartsScale, // Scale Z + -130 + offsetX, // Pos X + (-94 + offsetY) * -1, // Pos Y + 0.0f); // Pos Z gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, sp154, 4, 0); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); @@ -632,7 +632,7 @@ void HealthMeter_Draw(PlayState* play) { offsetX += 10.0f; s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10); - if (lineLength != 0 && (i+1)%lineLength == 0) { + if (lineLength != 0 && (i + 1) % lineLength == 0) { offsetX = PosX_anchor; offsetY += 10.0f; } @@ -651,8 +651,9 @@ void HealthMeter_HandleCriticalAlarm(PlayState* play) { if (interfaceCtx->unk_22A <= 0) { interfaceCtx->unk_22A = 0; interfaceCtx->unk_22C = 0; - if (CVarGetInteger(CVAR_AUDIO("LowHpAlarm"), 0) == 0 && !Player_InCsMode(play) && (play->pauseCtx.state == 0) && - (play->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Play_InCsMode(play)) { + if (CVarGetInteger(CVAR_AUDIO("LowHpAlarm"), 0) == 0 && !Player_InCsMode(play) && + (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && + !Play_InCsMode(play)) { Sfx_PlaySfxCentered(NA_SE_SY_HITPOINT_ALARM); } } diff --git a/soh/src/code/z_lights.c b/soh/src/code/z_lights.c index d45d10cc9..96fa86305 100644 --- a/soh/src/code/z_lights.c +++ b/soh/src/code/z_lights.c @@ -397,7 +397,7 @@ void Lights_GlowCheck(PlayState* play) { if ((multDest.z > 1.0f) && y >= shrink && y <= SCREEN_HEIGHT - shrink) { wZ = (s32)((multDest.z * wDest) * 16352.0f) + 16352; zBuf = OTRGetPixelDepth(x, y) * 4; - + if (wZ < (zBuf >> 3)) { params->drawGlow = true; } @@ -436,8 +436,7 @@ void Lights_DrawGlow(PlayState* play) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50); Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL); FrameInterpolation_RecordCloseChild(); } diff --git a/soh/src/code/z_malloc.c b/soh/src/code/z_malloc.c index a44c1e47d..26d2fb855 100644 --- a/soh/src/code/z_malloc.c +++ b/soh/src/code/z_malloc.c @@ -75,7 +75,7 @@ void* ZeldaArena_Calloc(size_t num, size_t size) { ret = __osMalloc(&sZeldaArena, n); if (ret != NULL) { - memset(ret, 0,n); + memset(ret, 0, n); } ZeldaArena_CheckPointer(ret, n, "zelda_calloc", "確保"); diff --git a/soh/src/code/z_map_data.c b/soh/src/code/z_map_data.c index f76a3b4ce..48507ce0e 100644 --- a/soh/src/code/z_map_data.c +++ b/soh/src/code/z_map_data.c @@ -309,13 +309,30 @@ static u8 sFloorID[10][8] = { static s16 sSkullFloorIconY[10] = { -47, -47, -33, -47, -47, -5, -19, -47, -99, -99 }; MapData gMapDataTable = { - sFloorTexIndexOffset, sBossFloor, sRoomPalette, - sMaxPaletteCount, sPaletteRoom, sRoomCompassOffsetX, - sRoomCompassOffsetY, sDgnMinimapCount, sDgnMinimapTexIndexOffset, - sOwMinimapPosX, sOwMinimapPosY, sOwCompassInfo, - sDgnMinimapTexIndexBase, sDgnCompassInfo, sOwMinimapWidth, - sOwMinimapHeight, sOwEntranceIconPosX, sOwEntranceIconPosY, - sOwEntranceFlag, sFloorCoordY, sSwitchEntryCount, - sSwitchFromRoom, sSwitchFromFloor, sSwitchToRoom, - sFloorID, sSkullFloorIconY, + sFloorTexIndexOffset, + sBossFloor, + sRoomPalette, + sMaxPaletteCount, + sPaletteRoom, + sRoomCompassOffsetX, + sRoomCompassOffsetY, + sDgnMinimapCount, + sDgnMinimapTexIndexOffset, + sOwMinimapPosX, + sOwMinimapPosY, + sOwCompassInfo, + sDgnMinimapTexIndexBase, + sDgnCompassInfo, + sOwMinimapWidth, + sOwMinimapHeight, + sOwEntranceIconPosX, + sOwEntranceIconPosY, + sOwEntranceFlag, + sFloorCoordY, + sSwitchEntryCount, + sSwitchFromRoom, + sSwitchFromFloor, + sSwitchToRoom, + sFloorID, + sSkullFloorIconY, }; diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 49af7a654..44b5b43b5 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -92,8 +92,7 @@ void Map_SetFloorPalettesData(PlayState* play, s16 floor) { } } -const char* minimapTableOW[] = -{ +const char* minimapTableOW[] = { gHyruleFieldMinimapTex, gKakarikoVillageMinimapTex, gGraveyardMinimapTex, @@ -120,8 +119,7 @@ const char* minimapTableOW[] = gGerudosFortressMinimapTex, }; -const char* minimapTableDangeon[] = -{ +const char* minimapTableDangeon[] = { gDekuTreeRoom0Floor1MinimapTex, gDekuTreeRoom1MinimapTex, gDekuTreeRoom2MinimapTex, @@ -414,9 +412,9 @@ void Map_InitData(PlayState* play, s16 room) { osSyncPrintf("KKK=%d\n", extendedMapIndex); osSyncPrintf(VT_RST); sEntranceIconMapIndex = extendedMapIndex; - //DmaMgr_SendRequest1(interfaceCtx->mapSegment, + // DmaMgr_SendRequest1(interfaceCtx->mapSegment, //(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex], - //gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__); + // gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__); if (sEntranceIconMapIndex < 24) { play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(minimapTableOW[sEntranceIconMapIndex]); @@ -448,14 +446,15 @@ void Map_InitData(PlayState* play, s16 room) { osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room, mapIndex, VREG(30)); osSyncPrintf(VT_RST); - //DmaMgr_SendRequest1(play->interfaceCtx.mapSegment, + // DmaMgr_SendRequest1(play->interfaceCtx.mapSegment, //(uintptr_t)_map_i_staticSegmentRomStart + //((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0), - //0xFF0, __FILE__, __LINE__); + // 0xFF0, __FILE__, __LINE__); - play->interfaceCtx.mapSegment[0] = ResourceGetDataByName( - minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]); - play->interfaceCtx.mapSegmentName[0] = minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]; + play->interfaceCtx.mapSegment[0] = + ResourceGetDataByName(minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]); + play->interfaceCtx.mapSegmentName[0] = + minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]; R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room]; R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room]; Map_SetFloorPalettesData(play, VREG(30)); @@ -618,7 +617,9 @@ void Minimap_DrawCompassIcons(PlayState* play) { s16 X_Margins_Minimap; s16 Y_Margins_Minimap; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_Minimap = Right_MM_Margin; + }; Y_Margins_Minimap = Bottom_MM_Margin; } else { X_Margins_Minimap = 0; @@ -630,7 +631,7 @@ void Minimap_DrawCompassIcons(PlayState* play) { if (play->interfaceCtx.minimapAlpha >= 0xAA) { Gfx_SetupDL_42Overlay(play->state.gfxCtx); - //Player current position (yellow arrow) + // Player current position (yellow arrow) gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); @@ -647,9 +648,9 @@ void Minimap_DrawCompassIcons(PlayState* play) { mapWidth = 96; } - // The compass offset value is a factor of 10 compared to N64 screen pixels and originates in the center of the screen - // Compute the additional mirror offset value by normalizing the original offset position - // and taking it's distance to the center of the map, duplicating that result and casting back to a factor of 10 + // The compass offset value is a factor of 10 compared to N64 screen pixels and originates in the center of the + // screen Compute the additional mirror offset value by normalizing the original offset position and taking it's + // distance to the center of the map, duplicating that result and casting back to a factor of 10 s16 mirrorOffset = ((mapWidth / 2) - ((R_COMPASS_OFFSET_X / 10) - (mapStartPosX - SCREEN_WIDTH / 2))) * 2 * 10; tempX = player->actor.world.pos.x; @@ -657,65 +658,103 @@ void Minimap_DrawCompassIcons(PlayState* play) { tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); tempZ /= R_COMPASS_SCALE_Y; - s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0); + s16 tempXOffset = + R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0); if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) { if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Left_MM_Margin; + }; Matrix_Translate( - OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) /10.0f), - (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / + 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ + + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) / + 10.0f, + 0.0f, MTXMODE_NEW); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Right_MM_Margin; + }; Matrix_Translate( - OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f), - (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / + 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ + + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) / + 10.0f, + 0.0f, MTXMODE_NEW); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) { Matrix_Translate( - (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f), - (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10) / 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ + + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) / + 10.0f, + 0.0f, MTXMODE_NEW); } } else { - Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX) / 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); } Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); Matrix_RotateX(-1.6f, MTXMODE_APPLY); - tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); + tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, currentPositionColor.r, currentPositionColor.g, currentPositionColor.b, 255); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, currentPositionColor.r, currentPositionColor.g, currentPositionColor.b, + 255); gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); - //Player map entry (red arrow) + // Player map entry (red arrow) tempX = sPlayerInitialPosX; tempZ = sPlayerInitialPosZ; tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); tempZ /= R_COMPASS_SCALE_Y; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) { if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Left_MM_Margin; + }; Matrix_Translate( - OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f), - (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /10.0f, 0.0f, MTXMODE_NEW); + OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / + 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ + + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) / + 10.0f, + 0.0f, MTXMODE_NEW); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Right_MM_Margin; + }; Matrix_Translate( - OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f), - (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / + 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ + + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) / + 10.0f, + 0.0f, MTXMODE_NEW); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) { Matrix_Translate( - (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f), - (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10) / 10.0f), + (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) / + 10.0f, + 0.0f, MTXMODE_NEW); } } else { - Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); + Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX) / 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); } Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); - Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) / + 10.0f, + MTXMODE_APPLY); + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, lastEntranceColor.r, lastEntranceColor.g, lastEntranceColor.b, 255); gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); @@ -728,7 +767,7 @@ void Minimap_Draw(PlayState* play) { s32 pad[2]; InterfaceContext* interfaceCtx = &play->interfaceCtx; s32 mapIndex = gSaveContext.mapIndex; - Color_RGB8 minimapColor = {0, 255, 255}; + Color_RGB8 minimapColor = { 0, 255, 255 }; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.Changed"), 0)) { minimapColor = CVarGetColor24(CVAR_COSMETIC("HUD.Minimap.Value"), minimapColor); } @@ -741,11 +780,13 @@ void Minimap_Draw(PlayState* play) { CVarGetInteger(CVAR_DEVELOPER_TOOLS("EnableMapToggle"), 0); if (play->pauseCtx.state < 4) { - //Minimap margins + // Minimap margins s16 X_Margins_Minimap; s16 Y_Margins_Minimap; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_Minimap = Right_MM_Margin; + }; Y_Margins_Minimap = Bottom_MM_Margin; } else { X_Margins_Minimap = 0; @@ -769,9 +810,11 @@ void Minimap_Draw(PlayState* play) { TEXEL0, 0, PRIMITIVE, 0); if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, + interfaceCtx->minimapAlpha); - u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR; + u8 mirrorMode = + CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR; gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0, mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -779,13 +822,22 @@ void Minimap_Draw(PlayState* play) { s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap); s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) { - dgnMiniMapY = R_DGN_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap; + dgnMiniMapY = R_DGN_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + + Y_Margins_Minimap; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Left_MM_Margin; + }; + dgnMiniMapX = OTRGetDimensionFromLeftEdge( + R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + + X_Margins_Minimap); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Right_MM_Margin; + }; + dgnMiniMapX = OTRGetDimensionFromRightEdge( + R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + + X_Margins_Minimap); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) { dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); } @@ -809,7 +861,8 @@ void Minimap_Draw(PlayState* play) { } } - if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) { + if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && + enableMapToggle) { osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play)); // clang-format off if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4, @@ -845,24 +898,34 @@ void Minimap_Draw(PlayState* play) { Gfx_SetupDL_39Overlay(play->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, + interfaceCtx->minimapAlpha); u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR; gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, - mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap); s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) { - oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap; + oWMiniMapY = + R_OW_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Left_MM_Margin; + }; + oWMiniMapX = OTRGetDimensionFromLeftEdge( + R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + + X_Margins_Minimap); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Right_MM_Margin; + }; + oWMiniMapX = OTRGetDimensionFromRightEdge( + R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + + X_Margins_Minimap); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) { oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); } @@ -876,10 +939,11 @@ void Minimap_Draw(PlayState* play) { gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2, (oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2, - (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue, - 0, 1 << 10, 1 << 10); + (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, + sValue, 0, 1 << 10, 1 << 10); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, + interfaceCtx->minimapAlpha); s16 iconSize = 8; @@ -889,50 +953,66 @@ void Minimap_Draw(PlayState* play) { s16 origX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]; // Compute the distance of the center of the original texture location to the center of the map - // Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex) - s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2)); + // Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being + // a 6px left-aligned in a 8px tex) + s16 distFromCenter = + (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2)); s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2; s16 newX = origX + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0); - // The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits - // would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using - // `gSPWideTextureRectangle` which reads the first 24 bits instead. This caused the icon to be placed off screen. - // To address this, we take only the first 10 bits (which are later left-shifted by 2 to get our final 12 bits) - // to fix the entrance icon position when used with `gSPWideTextureRectangle` + // The game authentically uses larger negative values for the entrance icon Y pos value. + // Normally only the first 12 bits would be read when the final value is passed into + // `gSPTextureRectangle`, but our cosmetic hud placements requires using + // `gSPWideTextureRectangle` which reads the first 24 bits instead. This caused the icon to be + // placed off screen. To address this, we take only the first 10 bits (which are later + // left-shifted by 2 to get our final 12 bits) to fix the entrance icon position when used with + // `gSPWideTextureRectangle` s16 newY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] & 0x3FF; s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap); s16 entranceY = newY + Y_Margins_Minimap; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) { entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap; - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Left_MM_Margin; + }; + entranceX = OTRGetRectDimensionFromLeftEdge( + newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Right_MM_Margin; + }; + entranceX = OTRGetRectDimensionFromRightEdge( + newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) { - entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); + entranceX = + newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); } } - // For icons that normally would be placed in 0,0 leave them there based on the left edge dimension - // or hide them entirely if the fix is applied + // For icons that normally would be placed in 0,0 leave them there based on the left edge + // dimension or hide them entirely if the fix is applied if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] == 0) { entranceY = 0; - entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0); + entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0) + ? -9999 + : OTRGetRectDimensionFromLeftEdge(0); } - //! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20 + //! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size + //! 20 if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) || ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && ((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) || CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, - iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + iconSize) << 2, - (entranceY + iconSize) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, + (entranceX + iconSize) << 2, (entranceY + iconSize) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } } @@ -942,30 +1022,40 @@ void Minimap_Draw(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) { entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0); if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Left_MM_Margin; + }; + entranceX = OTRGetRectDimensionFromLeftEdge( + origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap = Right_MM_Margin; + }; + entranceX = OTRGetRectDimensionFromRightEdge( + origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) { - entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); + entranceX = + origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); } } // Ice Cavern entrance icon - if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) || + if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && + ((gSaveContext.infTable[26] & gBitFlags[9]) || CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) { - gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize, - iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + iconSize) << 2, - (entranceY + iconSize) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, + iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, + (entranceX + iconSize) << 2, (entranceY + iconSize) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } Minimap_DrawCompassIcons(play); // Draw icons for the player spawn and current position } - if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) { + if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && + enableMapToggle) { // clang-format off if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c index 65e1bd1b1..4d1496fb4 100644 --- a/soh/src/code/z_map_mark.c +++ b/soh/src/code/z_map_mark.c @@ -45,41 +45,41 @@ static MapMarkInfo sMapMarkInfoTable[] = { { gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon }; -//static MapMarkDataOverlay sMapMarkDataOvl = { -// NULL, -// //(uintptr_t)_ovl_map_mark_dataSegmentRomStart, -// //(uintptr_t)_ovl_map_mark_dataSegmentRomEnd, -// //_ovl_map_mark_dataSegmentStart, -// //_ovl_map_mark_dataSegmentEnd, -// 0, 0, 0, 0, -// gMapMarkDataTableVanilla, -//}; +// static MapMarkDataOverlay sMapMarkDataOvl = { +// NULL, +// //(uintptr_t)_ovl_map_mark_dataSegmentRomStart, +// //(uintptr_t)_ovl_map_mark_dataSegmentRomEnd, +// //_ovl_map_mark_dataSegmentStart, +// //_ovl_map_mark_dataSegmentEnd, +// 0, 0, 0, 0, +// gMapMarkDataTableVanilla, +// }; MapMarkData** sLoadedMarkDataTable; void MapMark_Init(PlayState* play) { - //MapMarkDataOverlay* overlay = &sMapMarkDataOvl; - //u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart; + // MapMarkDataOverlay* overlay = &sMapMarkDataOvl; + // u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart; - //overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&play->state, overlaySize); - //LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr); + // overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&play->state, overlaySize); + // LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr); - //Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr); + // Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr); - if(ResourceMgr_IsGameMasterQuest()) { + if (ResourceMgr_IsGameMasterQuest()) { sLoadedMarkDataTable = gMapMarkDataTableMq; } else { sLoadedMarkDataTable = gMapMarkDataTableVanilla; } - //sLoadedMarkDataTable = gMapMarkDataTableVanilla; - //sLoadedMarkDataTable = (void*)(uintptr_t)( + // sLoadedMarkDataTable = gMapMarkDataTableVanilla; + // sLoadedMarkDataTable = (void*)(uintptr_t)( //(overlay->vramTable != NULL) //? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr)) //: NULL); } void MapMark_ClearPointers(PlayState* play) { - //sMapMarkDataOvl.loadedRamAddr = NULL; + // sMapMarkDataOvl.loadedRamAddr = NULL; sLoadedMarkDataTable = NULL; } @@ -124,7 +124,9 @@ void MapMark_DrawForDungeon(PlayState* play) { s32 X_Margins_Minimap_ic; s32 Y_Margins_Minimap_ic; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap_ic = Right_MC_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_Minimap_ic = Right_MC_Margin; + }; Y_Margins_Minimap_ic = Bottom_MC_Margin; } else { X_Margins_Minimap_ic = 0; @@ -132,40 +134,55 @@ void MapMark_DrawForDungeon(PlayState* play) { } markPoint = &mapMarkIconData->points[0]; - //Place each chest / boss room icon + // Place each chest / boss room icon for (i = 0; i < mapMarkIconData->count; i++) { if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(play, markPoint->chestFlag)) { markInfo = &sMapMarkInfoTable[mapMarkIconData->markType]; - int height = markInfo->textureHeight * 1.0f; //Adjust Height with scale - int width = markInfo->textureWidth * 1.0f; //Adjust Width with scale + int height = markInfo->textureHeight * 1.0f; // Adjust Height with scale + int width = markInfo->textureWidth * 1.0f; // Adjust Width with scale int height_factor = (1 << 10) * markInfo->textureHeight / height; int width_factor = (1 << 10) * markInfo->textureWidth / width; // The original mark point X originates from the left edge of the map // For mirror mode, we compute the new mark point X by subtracting it from the right side of the // dungeon map and the textures width - s16 markPointX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x; + s16 markPointX = + CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x; - //Minimap chest / boss icon - const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204; + // Minimap chest / boss icon + const s32 PosX_Minimap_ori = + GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX + X_Margins_Minimap_ic) + 204; const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140; if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) { - rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)); - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;}; - if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU || - play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE || - play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || play->sceneNum == SCENE_BOTTOM_OF_THE_WELL || - play->sceneNum == SCENE_ICE_CAVERN) { - rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic); + rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap_ic = Left_MC_Margin; + }; + if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || + play->sceneNum == SCENE_JABU_JABU || play->sceneNum == SCENE_FOREST_TEMPLE || + play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE || + play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || + play->sceneNum == SCENE_BOTTOM_OF_THE_WELL || play->sceneNum == SCENE_ICE_CAVERN) { + rectLeft = OTRGetRectDimensionFromLeftEdge( + markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 + + X_Margins_Minimap_ic); } else { - rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic); + rectLeft = OTRGetRectDimensionFromLeftEdge( + markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 + + X_Margins_Minimap_ic); } } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;}; - rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +X_Margins_Minimap_ic); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + X_Margins_Minimap_ic = Right_MC_Margin; + }; + rectLeft = OTRGetRectDimensionFromRightEdge( + markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 + + X_Margins_Minimap_ic); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) { - rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic; + rectLeft = markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 + + X_Margins_Minimap_ic; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == HIDDEN) { rectLeft = -9999; } @@ -179,10 +196,9 @@ void MapMark_DrawForDungeon(PlayState* play) { gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK, markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - //Changed to a Wide texture to support Left anchor. - gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, rectLeft + width << 2, - rectTop + height << 2, G_TX_RENDERTILE, 0, 0, width_factor, - height_factor); + // Changed to a Wide texture to support Left anchor. + gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, rectLeft + width << 2, + rectTop + height << 2, G_TX_RENDERTILE, 0, 0, width_factor, height_factor); } markPoint++; diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 33967e63b..8faff5f10 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -161,10 +161,11 @@ u8 Message_ShouldAdvance(PlayState* play) { Input* input = &play->state.input[0]; bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) - : CHECK_BTN_ALL(input->press.button, BTN_B); + : CHECK_BTN_ALL(input->press.button, BTN_B); if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP); } @@ -173,7 +174,7 @@ u8 Message_ShouldAdvanceSilent(PlayState* play) { Input* input = &play->state.input[0]; bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) - : CHECK_BTN_ALL(input->press.button, BTN_B); + : CHECK_BTN_ALL(input->press.button, BTN_B); return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP); } @@ -189,7 +190,8 @@ void Message_CloseTextbox(PlayState* play) { msgCtx->stateTimer = 2; msgCtx->msgMode = MSGMODE_TEXT_CLOSING; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT; - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } @@ -205,15 +207,18 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) { if (msgCtx->choiceIndex > 128) { msgCtx->choiceIndex = 0; } else { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } - } else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) { + } else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) || + (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) { sAnalogStickHeld = true; msgCtx->choiceIndex++; if (msgCtx->choiceIndex > numChoices) { msgCtx->choiceIndex = numChoices; } else { - Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (ABS(input->rel.stick_y) < 30) { sAnalogStickHeld = false; @@ -311,8 +316,8 @@ void Message_FindMessageJPN(PlayState* play, u16 textId) { font->msgLength = messageTableEntry->msgSize; // "Message found!!!" osSyncPrintf(" メッセージが,見つかった!!! = %x " - "(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n", - textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg); + "(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n", + textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg); return; } messageTableEntry++; @@ -409,14 +414,15 @@ void Message_FindCreditsMessage(PlayState* play, u16 textId) { } } -#pragma region [SoH] Cosmetics +#pragma region[SoH] Cosmetics -#define MESSAGE_COSMETICS_HANDLE_COLOR(id) \ - if (CVarGetInteger(CVAR_COSMETIC("Message." id ".Changed"), 0)) { \ - Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("Message." id ".Value"), CosmeticsEditor_GetDefaultValue("Message." id)); \ - msgCtx->textColorR = color.r; \ - msgCtx->textColorG = color.g; \ - msgCtx->textColorB = color.b; \ +#define MESSAGE_COSMETICS_HANDLE_COLOR(id) \ + if (CVarGetInteger(CVAR_COSMETIC("Message." id ".Changed"), 0)) { \ + Color_RGBA8 color = \ + CVarGetColor(CVAR_COSMETIC("Message." id ".Value"), CosmeticsEditor_GetDefaultValue("Message." id)); \ + msgCtx->textColorR = color.r; \ + msgCtx->textColorG = color.g; \ + msgCtx->textColorB = color.b; \ } void Cosmetics_MaybeSetTextColor(MessageContext* msgCtx, u16 colorParameter) { @@ -589,10 +595,10 @@ void Message_DrawTextboxIcon(PlayState* play, Gfx** p, s16 x, s16 y) { sIconEnvColors[1] = color; } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { sIconPrimColors[0] = (Color_RGB8){ 0, 200, 80 }; - sIconPrimColors[1] = (Color_RGB8){ 50, 255, 130 }; - sIconEnvColors[1] = (Color_RGB8){ 50, 255, 130 }; + sIconPrimColors[1] = (Color_RGB8){ 50, 255, 130 }; + sIconEnvColors[1] = (Color_RGB8){ 50, 255, 130 }; } - static Color_RGB8 sIconPrim = { 0, 80, 200 }; + static Color_RGB8 sIconPrim = { 0, 80, 200 }; static s16 sIconFlashTimer = 12; static s16 sIconFlashColorIdx = 0; static Color_RGB8 sIconEnv = { 0, 0, 0 }; @@ -848,13 +854,13 @@ u16 Message_DrawItemIcon(PlayState* play, u16 itemId, Gfx** p, u16 i) { gSPInvalidateTexCache(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE); if (itemId >= ITEM_MEDALLION_FOREST) { - gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA, G_IM_SIZ_32b, - 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA, + G_IM_SIZ_32b, 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } else { - gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA, G_IM_SIZ_32b, - 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA, + G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } gSPTextureRectangle(gfx++, (msgCtx->textPosX + R_TEXTBOX_ICON_XPOS) << 2, R_TEXTBOX_ICON_YPOS << 2, (msgCtx->textPosX + R_TEXTBOX_ICON_XPOS + R_TEXTBOX_ICON_SIZE) << 2, @@ -985,7 +991,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { case MESSAGE_BOX_BREAK_JPN: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { if (!sTextboxSkipped) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT; Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE); } else { @@ -1007,23 +1014,25 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { // #endregion msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT; if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_DONE; Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE); } *gfxP = gfx; return; case MESSAGE_QUICKTEXT_ENABLE_JPN: - if ((i + 1 == msgCtx->textDrawPos || (gTextSpeed > 1 && i + gTextSpeed >= msgCtx->textDrawPos)) && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING || - (msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && - msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) { + if ((i + 1 == msgCtx->textDrawPos || (gTextSpeed > 1 && i + gTextSpeed >= msgCtx->textDrawPos)) && + (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING || + (msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && + msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) { j = i; while (true) { character = msgCtx->msgBufDecodedWide[j]; if ((character != MESSAGE_QUICKTEXT_DISABLE_JPN) && (character != MESSAGE_PERSISTENT_JPN) && - (character != MESSAGE_EVENT_JPN) && (character != MESSAGE_BOX_BREAK_DELAYED_JPN) && - (character != MESSAGE_AWAIT_BUTTON_PRESS_JPN) && (character != MESSAGE_BOX_BREAK_JPN) && - (character != MESSAGE_END_JPN)) { + (character != MESSAGE_EVENT_JPN) && (character != MESSAGE_BOX_BREAK_DELAYED_JPN) && + (character != MESSAGE_AWAIT_BUTTON_PRESS_JPN) && (character != MESSAGE_BOX_BREAK_JPN) && + (character != MESSAGE_END_JPN)) { j++; } else { break; @@ -1059,7 +1068,9 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { case MESSAGE_SFX_JPN: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && !sMessageHasSetSfx) { sMessageHasSetSfx = true; - Audio_PlaySoundGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } i++; break; @@ -1079,9 +1090,9 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { sTextboxBackgroundBackPrimColors[msgCtx->textboxBackgroundBackColorIdx][2], msgCtx->textColorAlpha); - gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I, 96, 48, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I, + 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle( gfx++, (msgCtx->textPosX + 1) << 2, (R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2, @@ -1089,9 +1100,9 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { (R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx] + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, G_IM_FMT_I, 96, - 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, + G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle( gfx++, (msgCtx->textPosX + 96 + 1) << 2, (R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2, @@ -1105,15 +1116,15 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { sTextboxBackgroundForePrimColors[msgCtx->textboxBackgroundForeColorIdx][2], msgCtx->textColorAlpha); - gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I, 96, 48, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I, + 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, R_TEXTBOX_BG_YPOS << 2, (msgCtx->textPosX + 96) << 2, (R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900), G_IM_FMT_I, - 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900), + G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, (msgCtx->textPosX + 96) << 2, R_TEXTBOX_BG_YPOS << 2, (msgCtx->textPosX + 192) << 2, (R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); @@ -1157,7 +1168,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { msgCtx->msgMode = MSGMODE_TEXT_DONE; if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE); if (play->csCtx.state == 0) { Interface_SetDoAction(play, DO_ACTION_RETURN); @@ -1192,7 +1204,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { return; case MESSAGE_PERSISTENT_JPN: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_DONE; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT; } @@ -1203,7 +1216,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { msgCtx->msgMode = MSGMODE_TEXT_DONE; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT; Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE); - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } *gfxP = gfx; return; @@ -1225,7 +1239,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) { } if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos && msgCtx->textDelayTimer == msgCtx->textDelay) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx); charTexIdx += FONT_CHAR_TEX_SIZE; @@ -1312,7 +1327,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { gTextSpeed = CVarGetInteger(CVAR_ENHANCEMENT("TextSpeed"), 1); gSlowTextSpeed = CVarGetInteger(CVAR_ENHANCEMENT("SlowTextSpeed"), gTextSpeed); - + for (i = 0; i < msgCtx->textDrawPos; i++) { character = msgCtx->msgBufDecoded[i]; @@ -1336,7 +1351,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { case MESSAGE_BOX_BREAK: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { if (!sTextboxSkipped) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT; Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE); } else { @@ -1353,16 +1369,18 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { case MESSAGE_TEXTID: msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT; if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_DONE; Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE); } *gfxP = gfx; return; case MESSAGE_QUICKTEXT_ENABLE: - if ((i + 1 == msgCtx->textDrawPos || (gTextSpeed > 1 && i + gTextSpeed >= msgCtx->textDrawPos)) && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING || - (msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && - msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) { + if ((i + 1 == msgCtx->textDrawPos || (gTextSpeed > 1 && i + gTextSpeed >= msgCtx->textDrawPos)) && + (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING || + (msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && + msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) { j = i; while (true) { lookAheadCharacter = msgCtx->msgBufDecoded[j]; @@ -1424,8 +1442,9 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { // "Sound (SE)" osSyncPrintf("サウンド(SE)\n"); sfxHi = msgCtx->msgBufDecoded[i + 1] << 8; - Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } i += 2; break; @@ -1443,8 +1462,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { sTextboxBackgroundBackPrimColors[msgCtx->textboxBackgroundBackColorIdx][2], msgCtx->textColorAlpha); - gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I, 96, 48, - 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I, + 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle( gfx++, (msgCtx->textPosX + 1) << 2, @@ -1453,9 +1472,9 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { (R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx] + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, G_IM_FMT_I, - 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, + G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle( gfx++, (msgCtx->textPosX + 96 + 1) << 2, (R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2, @@ -1469,8 +1488,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { sTextboxBackgroundForePrimColors[msgCtx->textboxBackgroundForeColorIdx][2], msgCtx->textColorAlpha); - gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I, 96, - 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I, + 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, R_TEXTBOX_BG_YPOS << 2, (msgCtx->textPosX + 96) << 2, (R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); @@ -1522,8 +1541,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { msgCtx->msgMode = MSGMODE_TEXT_DONE; if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE); if (play->csCtx.state == 0) { Interface_SetDoAction(play, DO_ACTION_RETURN); @@ -1558,7 +1577,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { return; case MESSAGE_PERSISTENT: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_TEXT_DONE; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT; } @@ -1569,16 +1589,19 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { msgCtx->msgMode = MSGMODE_TEXT_DONE; msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT; Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE); - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } *gfxP = gfx; return; // #region SOH [NTSC] - support multiple file name languages case MESSAGE_NAME: - if (ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC && gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_JPN) { + if (ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC && + gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_JPN) { if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos && msgCtx->textDelayTimer == msgCtx->textDelay) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx); charTexIdx += FONT_CHAR_TEX_SIZE; @@ -1591,7 +1614,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { default: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos && msgCtx->textDelayTimer == msgCtx->textDelay) { - Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx); charTexIdx += FONT_CHAR_TEX_SIZE; @@ -1628,16 +1652,16 @@ void Message_LoadItemIcon(PlayState* play, u16 itemId, s16 y) { R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem32XOffsets[language]; R_TEXTBOX_ICON_YPOS = y + 6; R_TEXTBOX_ICON_SIZE = 32; - memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, - gItemIcons[itemId], strlen(gItemIcons[itemId]) + 1); + memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gItemIcons[itemId], + strlen(gItemIcons[itemId]) + 1); // "Item 32-0" osSyncPrintf("アイテム32-0\n"); } else { R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem24XOffsets[language]; R_TEXTBOX_ICON_YPOS = y + 10; R_TEXTBOX_ICON_SIZE = 24; - memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, - gItemIcons[itemId], strlen(gItemIcons[itemId]) + 1); + memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gItemIcons[itemId], + strlen(gItemIcons[itemId]) + 1); // "Item 24" osSyncPrintf("アイテム24=%d (%d) {%d}\n", itemId, itemId - ITEM_KOKIRI_EMERALD, 84); } @@ -1689,7 +1713,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP msgCtx->msgBufDecoded[*decodedBufPosPtr] = curChar2; (*decodedBufPosPtr)++; } - } else if (gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_ENG) { + } else if (gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_ENG) { for (i = 0; i < playerNameLen; i++) { curChar2 = gSaveContext.playerName[i]; if (curChar2 == 0xDF) { @@ -1880,7 +1904,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP } } (*decodedBufPosPtr)--; - + return true; } // #endregion @@ -1889,7 +1913,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP void Message_DecodeJPN(PlayState* play) { u16 curChar; u8 curChar2; - u8 *fontBuf; + u8* fontBuf; s32 loadChar; s32 charTexIdx = 0; s16 playerNameLen; @@ -1900,33 +1924,31 @@ void Message_DecodeJPN(PlayState* play) { s16 i; s16 j; f32 timeInSeconds; - MessageContext *msgCtx = &play->msgCtx; - Font *font = &play->msgCtx.font; + MessageContext* msgCtx = &play->msgCtx; + Font* font = &play->msgCtx.font; while (true) { curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos]; // #region SOH - Don't require input for credits textboxes in randomizer - if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) && ( - msgCtx->textId == 0x706F || - msgCtx->textId == 0x7091 || - msgCtx->textId == 0x7092 || - msgCtx->textId == 0x7093 || - msgCtx->textId == 0x7094 || - msgCtx->textId == 0x7095 - )) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) && + (msgCtx->textId == 0x706F || msgCtx->textId == 0x7091 || msgCtx->textId == 0x7092 || + msgCtx->textId == 0x7093 || msgCtx->textId == 0x7094 || msgCtx->textId == 0x7095)) { if (curChar == MESSAGE_BOX_BREAK_JPN) { - curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos] = MESSAGE_BOX_BREAK_DELAYED_JPN; + curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos] = + MESSAGE_BOX_BREAK_DELAYED_JPN; } else if (curChar == MESSAGE_END_JPN) { // use fade instead of fade2, as fade2 is unimplemented in JP - curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos] = MESSAGE_FADE_JPN; - curChar = msgCtx->msgBufDecodedWide[++decodedBufPos] = font->msgBufWide[++msgCtx->msgBufPos] = MESSAGE_END_JPN; + curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos] = + MESSAGE_FADE_JPN; + curChar = msgCtx->msgBufDecodedWide[++decodedBufPos] = font->msgBufWide[++msgCtx->msgBufPos] = + MESSAGE_END_JPN; } } // #endregion - if (curChar == MESSAGE_BOX_BREAK_JPN || curChar == MESSAGE_TEXTID_JPN || curChar == MESSAGE_BOX_BREAK_DELAYED_JPN || - curChar == MESSAGE_EVENT_JPN || curChar == MESSAGE_END_JPN) { + if (curChar == MESSAGE_BOX_BREAK_JPN || curChar == MESSAGE_TEXTID_JPN || + curChar == MESSAGE_BOX_BREAK_DELAYED_JPN || curChar == MESSAGE_EVENT_JPN || curChar == MESSAGE_END_JPN) { msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING; msgCtx->textDrawPos = 1; R_TEXT_INIT_YPOS = R_TEXTBOX_Y + 6; @@ -2206,8 +2228,10 @@ void Message_DecodeJPN(PlayState* play) { msgCtx->textboxBackgroundBackColorIdx = (font->msgBufWide[msgCtx->msgBufPos + 2] & 0xF00) >> 8; msgCtx->textboxBackgroundYOffsetIdx = (font->msgBufWide[msgCtx->msgBufPos + 2] & 0xF0) >> 4; msgCtx->textboxBackgroundUnkArg = font->msgBufWide[msgCtx->msgBufPos + 2] & 0xF; - memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gRedMessageXLeftTex, strlen(gRedMessageXLeftTex) + 1); - memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, gRedMessageXRightTex, strlen(gRedMessageXRightTex) + 1); + memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gRedMessageXLeftTex, + strlen(gRedMessageXLeftTex) + 1); + memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, gRedMessageXRightTex, + strlen(gRedMessageXRightTex) + 1); numLines = 2; msgCtx->msgBufPos += 2; R_TEXTBOX_BG_YPOS = R_TEXTBOX_Y + 8; @@ -2215,8 +2239,8 @@ void Message_DecodeJPN(PlayState* play) { msgCtx->msgBufDecodedWide[++decodedBufPos] = font->msgBufWide[++msgCtx->msgBufPos] & 0xF; } else if (curChar == MESSAGE_NEWLINE_JPN) { numLines++; - } else if (curChar != MESSAGE_QUICKTEXT_ENABLE_JPN && curChar != MESSAGE_QUICKTEXT_DISABLE_JPN && - curChar != MESSAGE_AWAIT_BUTTON_PRESS_JPN && curChar != MESSAGE_OCARINA_JPN && + } else if (curChar != MESSAGE_QUICKTEXT_ENABLE_JPN && curChar != MESSAGE_QUICKTEXT_DISABLE_JPN && + curChar != MESSAGE_AWAIT_BUTTON_PRESS_JPN && curChar != MESSAGE_OCARINA_JPN && curChar != MESSAGE_PERSISTENT_JPN && curChar != MESSAGE_UNSKIPPABLE_JPN) { if (curChar == MESSAGE_FADE_JPN) { sTextFade = true; @@ -2259,7 +2283,8 @@ void Message_Decode(PlayState* play) { sTextBoxNum++; // #endregion - if ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && msgCtx->msgMode <= MSGMODE_OCARINA_AWAIT_INPUT) || msgCtx->textBoxType == TEXTBOX_TYPE_OCARINA) { + if ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && msgCtx->msgMode <= MSGMODE_OCARINA_AWAIT_INPUT) || + msgCtx->textBoxType == TEXTBOX_TYPE_OCARINA) { // TODO: Figure out what specific textures to invalidate to prevent the ocarina textboxes from flashing gSPInvalidateTexCache(play->state.gfxCtx->polyOpa.p++, NULL); } else { @@ -2274,7 +2299,8 @@ void Message_Decode(PlayState* play) { play->msgCtx.textUnskippable = play->msgCtx.textDelay = play->msgCtx.textDelayTimer = 0; sTextFade = false; - // #region SOH [NTSC] - Originally this is all in one function, but for ease of reading, the JP decoding will be separated out + // #region SOH [NTSC] - Originally this is all in one function, but for ease of reading, the JP decoding will be + // separated out if (gSaveContext.language == LANGUAGE_JPN && !sTextIsCredits && !sDisplayNextMessageAsEnglish) { Message_DecodeJPN(play); return; @@ -2285,19 +2311,17 @@ void Message_Decode(PlayState* play) { phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos]; // Don't require input for credits textboxes in randomizer - if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) && ( - msgCtx->textId == 0x706F || - msgCtx->textId == 0x7091 || - msgCtx->textId == 0x7092 || - msgCtx->textId == 0x7093 || - msgCtx->textId == 0x7094 || - msgCtx->textId == 0x7095 - )) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) && + (msgCtx->textId == 0x706F || msgCtx->textId == 0x7091 || msgCtx->textId == 0x7092 || + msgCtx->textId == 0x7093 || msgCtx->textId == 0x7094 || msgCtx->textId == 0x7095)) { if (temp_s2 == MESSAGE_BOX_BREAK) { - phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos] = MESSAGE_BOX_BREAK_DELAYED; + phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos] = + MESSAGE_BOX_BREAK_DELAYED; } else if (temp_s2 == MESSAGE_END) { - phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos] = MESSAGE_FADE2; - phi_s1 = temp_s2 = msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos] = MESSAGE_END; + phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos] = + MESSAGE_FADE2; + phi_s1 = temp_s2 = msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos] = + MESSAGE_END; } } @@ -2635,8 +2659,10 @@ void Message_Decode(PlayState* play) { msgCtx->textboxBackgroundYOffsetIdx = (font->msgBuf[msgCtx->msgBufPos + 3] & 0xF0) >> 4; msgCtx->textboxBackgroundUnkArg = font->msgBuf[msgCtx->msgBufPos + 3] & 0xF; - memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gRedMessageXLeftTex, strlen(gRedMessageXLeftTex) + 1); - memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, gRedMessageXRightTex, strlen(gRedMessageXRightTex) + 1); + memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gRedMessageXLeftTex, + strlen(gRedMessageXLeftTex) + 1); + memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, gRedMessageXRightTex, + strlen(gRedMessageXRightTex) + 1); msgCtx->msgBufPos += 3; R_TEXTBOX_BG_YPOS = R_TEXTBOX_Y + 8; @@ -2729,7 +2755,8 @@ void Message_OpenText(PlayState* play, u16 textId) { textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C; } else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON))) { textId = 0xB; // Traded Giant's Knife for Biggoron Sword - } else if (!IS_RANDO && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) { + } else if (!IS_RANDO && + (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) { textId = 0xB5; // Destroyed Gold Skulltula } // Ocarina Staff + Dialog @@ -2772,16 +2799,15 @@ void Message_OpenText(PlayState* play, u16 textId) { memcpy(font->msgBuf, src, font->msgLength); // OTRTODO - //DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset), - //font->msgLength, __FILE__, __LINE__); + // DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + + // font->msgOffset), font->msgLength, __FILE__, __LINE__); } else if (CVarGetInteger(CVAR_ENHANCEMENT("AskToEquip"), 0) && (((LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) && // 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics - (textId == 0x0C || textId == 0x4B || textId == 0x4E || - textId == 0x50 || textId == 0x51)) || + (textId == 0x0C || textId == 0x4B || textId == 0x4E || textId == 0x50 || textId == 0x51)) || ((!LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) && - // 4C = Deku Shield, A4 = Kokiri Sword + // 4C = Deku Shield, A4 = Kokiri Sword (textId == 0x4C || textId == 0xA4)) || // 4D == Hylian Shield textId == 0x4D)) { @@ -2936,7 +2962,8 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) { osSyncPrintf("ocarina_set 000000000000000000 = %d\n", ocarinaActionId); msgCtx->ocarinaAction = ocarinaActionId; if (ocarinaActionId >= OCARINA_ACTION_CHECK_SARIA && ocarinaActionId <= OCARINA_ACTION_CHECK_STORMS) { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } if (ocarinaActionId == OCARINA_ACTION_SCARECROW_PLAYBACK) { Message_OpenText(play, 0x86F); // Ocarina @@ -3108,27 +3135,24 @@ void Message_SetView(View* view) { func_800AB2C4(view); } -#define FLASH_NOTE_COLORS(target, source) \ - r = ABS(target.r - source[sOcarinaNoteFlashColorIdx].r) / \ - sOcarinaNoteFlashTimer; \ - g = ABS(target.g - source[sOcarinaNoteFlashColorIdx].g) / \ - sOcarinaNoteFlashTimer; \ - b = ABS(target.b - source[sOcarinaNoteFlashColorIdx].b) / \ - sOcarinaNoteFlashTimer; \ - if (target.r >= source[sOcarinaNoteFlashColorIdx].r) { \ - target.r -= r; \ - } else { \ - target.r += r; \ - } \ - if (target.g >= source[sOcarinaNoteFlashColorIdx].g) { \ - target.g -= g; \ - } else { \ - target.g += g; \ - } \ - if (target.b >= source[sOcarinaNoteFlashColorIdx].b) { \ - target.b -= b; \ - } else { \ - target.b += b; \ +#define FLASH_NOTE_COLORS(target, source) \ + r = ABS(target.r - source[sOcarinaNoteFlashColorIdx].r) / sOcarinaNoteFlashTimer; \ + g = ABS(target.g - source[sOcarinaNoteFlashColorIdx].g) / sOcarinaNoteFlashTimer; \ + b = ABS(target.b - source[sOcarinaNoteFlashColorIdx].b) / sOcarinaNoteFlashTimer; \ + if (target.r >= source[sOcarinaNoteFlashColorIdx].r) { \ + target.r -= r; \ + } else { \ + target.r += r; \ + } \ + if (target.g >= source[sOcarinaNoteFlashColorIdx].g) { \ + target.g -= g; \ + } else { \ + target.g += g; \ + } \ + if (target.b >= source[sOcarinaNoteFlashColorIdx].b) { \ + target.b -= b; \ + } else { \ + target.b += b; \ } /** @@ -3141,7 +3165,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { }; static s16 sOcarinaEffectActorParams[] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0000, 0x0000 }; static void* sOcarinaNoteTextures[] = { - gOcarinaBtnIconATex, gOcarinaBtnIconCDownTex, gOcarinaBtnIconCRightTex, gOcarinaBtnIconCLeftTex, gOcarinaBtnIconCUpTex, + gOcarinaBtnIconATex, gOcarinaBtnIconCDownTex, gOcarinaBtnIconCRightTex, + gOcarinaBtnIconCLeftTex, gOcarinaBtnIconCUpTex, }; // SoH [Cosmetics] The following Color_RGB8 were originally static @@ -3316,8 +3341,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) { gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); - bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(play->state.input[0].cur.button, BTN_B) - : CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B); + bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 + ? CHECK_BTN_ALL(play->state.input[0].cur.button, BTN_B) + : CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B); switch (msgCtx->msgMode) { case MSGMODE_TEXT_START: @@ -3427,7 +3453,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SARIAS || msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW) { Audio_OcaSetInstrument(0); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_OCARINA_STARTING; } else { @@ -3437,14 +3464,16 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->msgMode = MSGMODE_SONG_PLAYED; msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA; msgCtx->stateTimer = 10; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Interface_ChangeAlpha(1); } } else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW) { if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SCARECROW) { Audio_OcaSetInstrument(0); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->stateTimer = 10; msgCtx->msgMode = MSGMODE_OCARINA_FAIL; @@ -3455,8 +3484,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->msgMode = MSGMODE_SONG_PLAYED; msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA; msgCtx->stateTimer = 10; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); Interface_ChangeAlpha(1); } } else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) { @@ -3466,23 +3496,25 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->msgMode = MSGMODE_SONG_PLAYED; msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA; msgCtx->stateTimer = 10; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Interface_ChangeAlpha(1); } else { Audio_OcaSetInstrument(0); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_OCARINA_STARTING; } } else if (msgCtx->ocarinaStaff->state == 0xFF) { Audio_OcaSetInstrument(0); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->stateTimer = 10; msgCtx->msgMode = MSGMODE_OCARINA_FAIL; } else if (isB_Held) { @@ -3618,10 +3650,10 @@ void Message_DrawMain(PlayState* play, Gfx** p) { Message_ResetOcarinaNoteState(); if (msgCtx->lastPlayedSong >= OCARINA_SONG_SARIAS && msgCtx->lastPlayedSong < OCARINA_SONG_MEMORY_GAME) { - Actor_Spawn(&play->actorCtx, play, - sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS], - player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0, - 0, 0, sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS], true); + Actor_Spawn( + &play->actorCtx, play, sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS], + player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0, + sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS], true); } } break; @@ -3689,8 +3721,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) { Message_Decode(play); msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED_TEXT; - if (CVarGetInteger(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 0) == 0 || play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME - || play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS || + if (CVarGetInteger(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 0) == 0 || + play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME || + play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS || play->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) { msgCtx->stateTimer = 20; } else { @@ -3823,20 +3856,23 @@ void Message_DrawMain(PlayState* play, Gfx** p) { u8 songItemId = ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state]; - if ( - (songItemId == ITEM_SONG_MINUET && GameInteractor_Should(VB_GIVE_ITEM_MINUET_OF_FOREST, true)) || + if ((songItemId == ITEM_SONG_MINUET && + GameInteractor_Should(VB_GIVE_ITEM_MINUET_OF_FOREST, true)) || (songItemId == ITEM_SONG_BOLERO && GameInteractor_Should(VB_GIVE_ITEM_BOLERO_OF_FIRE, true)) || - (songItemId == ITEM_SONG_SERENADE && GameInteractor_Should(VB_GIVE_ITEM_SERENADE_OF_WATER, true)) || - (songItemId == ITEM_SONG_REQUIEM && GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true)) || - (songItemId == ITEM_SONG_NOCTURNE && GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true)) || - (songItemId == ITEM_SONG_PRELUDE && GameInteractor_Should(VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true)) || + (songItemId == ITEM_SONG_SERENADE && + GameInteractor_Should(VB_GIVE_ITEM_SERENADE_OF_WATER, true)) || + (songItemId == ITEM_SONG_REQUIEM && + GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true)) || + (songItemId == ITEM_SONG_NOCTURNE && + GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true)) || + (songItemId == ITEM_SONG_PRELUDE && + GameInteractor_Should(VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true)) || (songItemId == ITEM_SONG_LULLABY && GameInteractor_Should(VB_GIVE_ITEM_ZELDAS_LULLABY, true)) || (songItemId == ITEM_SONG_EPONA && GameInteractor_Should(VB_GIVE_ITEM_EPONAS_SONG, true)) || (songItemId == ITEM_SONG_SARIA && GameInteractor_Should(VB_GIVE_ITEM_SARIAS_SONG, true)) || (songItemId == ITEM_SONG_SUN && GameInteractor_Should(VB_GIVE_ITEM_SUNS_SONG, true)) || (songItemId == ITEM_SONG_TIME && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_TIME, true)) || - (songItemId == ITEM_SONG_STORMS && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_STORMS, true)) - ) { + (songItemId == ITEM_SONG_STORMS && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_STORMS, true))) { Item_Give(play, songItemId); } @@ -3845,11 +3881,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) { osSyncPrintf("z_message.c 取得メロディ=%d\n", ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state); osSyncPrintf(VT_RST); msgCtx->stateTimer = 20; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else if (msgCtx->ocarinaStaff->state == 0xFF) { - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->stateTimer = 10; msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_FAIL; } @@ -3912,8 +3948,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->ocarinaStaff->state); gSaveContext.scarecrowLongSongSet = true; } - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf("aaaaaaaaaaaaaa\n"); Audio_OcaSetRecordingState(0); msgCtx->stateTimer = 10; @@ -3924,7 +3960,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) { osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("\n====================================================================\n"); memcpy(gSaveContext.scarecrowLongSong, gScarecrowCustomSongPtr, - sizeof(gSaveContext.scarecrowLongSong)); + sizeof(gSaveContext.scarecrowLongSong)); for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowLongSong); i++) { osSyncPrintf("%d, ", gSaveContext.scarecrowLongSong[i]); } @@ -3990,12 +4026,12 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->stateTimer = 20; gSaveContext.scarecrowSpawnSongSet = true; msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_DONE; - Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("\n====================================================================\n"); memcpy(gSaveContext.scarecrowSpawnSong, gScarecrowSpawnSongPtr, - sizeof(gSaveContext.scarecrowSpawnSong)); + sizeof(gSaveContext.scarecrowSpawnSong)); for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) { osSyncPrintf("%d, ", gSaveContext.scarecrowSpawnSong[i]); } @@ -4005,8 +4041,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { // "Played an existing song!!!" osSyncPrintf("すでに存在する曲吹いた!!! \n"); Audio_OcaSetRecordingState(0); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Message_CloseTextbox(play); msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_FAILED; } @@ -4035,8 +4071,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { break; case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING: case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING: - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff(); if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) { sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx; @@ -4046,10 +4082,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) { if (msgCtx->stateTimer == 0) { if (msgCtx->ocarinaStaff->state == 0) { if (msgCtx->msgMode == MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING) { - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } msgCtx->msgMode++; @@ -4068,8 +4105,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { } break; case MSGMODE_MEMORY_GAME_PLAYER_PLAYING: - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff(); if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) { sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx; @@ -4080,14 +4117,15 @@ void Message_DrawMain(PlayState* play, Gfx** p) { // "Musical round failed!!!!!!!!!" osSyncPrintf("輪唱失敗!!!!!!!!!\n"); Audio_OcaSetInstrument(0); - Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->stateTimer = 10; play->msgCtx.ocarinaMode = OCARINA_MODE_03; } else if (msgCtx->ocarinaStaff->state == 0xD) { // "Musical round succeeded!!!!!!!!!" osSyncPrintf("輪唱成功!!!!!!!!!\n"); - Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->msgMode = MSGMODE_MEMORY_GAME_ROUND_SUCCESS; msgCtx->stateTimer = 30; } @@ -4107,8 +4145,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { msgCtx->stateTimer--; if (msgCtx->stateTimer == 0) { if (Audio_OcaMemoryGameGenNote() != 1) { - Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff(); msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0; Message_ResetOcarinaNoteState(); @@ -4241,17 +4279,22 @@ void Message_DrawMain(PlayState* play, Gfx** p) { // consistent with the note played, rather than having AEnv be used for whatever note A happens to // play at the moment and CEnv for everything else, even with custom controls enabled. if (sOcarinaNoteBuf[i] == OCARINA_NOTE_D4) { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteABtnPrim.r, sOcarinaNoteABtnPrim.g, sOcarinaNoteABtnPrim.b, sOcarinaNotesAlphaValues[i]); + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteABtnPrim.r, sOcarinaNoteABtnPrim.g, + sOcarinaNoteABtnPrim.b, sOcarinaNotesAlphaValues[i]); gDPSetEnvColor(gfx++, sOcarinaNoteABtnEnv.r, sOcarinaNoteABtnEnv.g, sOcarinaNoteABtnEnv.b, 0); } else { if (sOcarinaNoteBuf[i] == OCARINA_NOTE_D5) { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCUpBtnPrim.r, sOcarinaNoteCUpBtnPrim.g, sOcarinaNoteCUpBtnPrim.b, sOcarinaNotesAlphaValues[i]); + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCUpBtnPrim.r, sOcarinaNoteCUpBtnPrim.g, + sOcarinaNoteCUpBtnPrim.b, sOcarinaNotesAlphaValues[i]); } else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_B4) { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCLeftBtnPrim.r, sOcarinaNoteCLeftBtnPrim.g, sOcarinaNoteCLeftBtnPrim.b, sOcarinaNotesAlphaValues[i]); + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCLeftBtnPrim.r, sOcarinaNoteCLeftBtnPrim.g, + sOcarinaNoteCLeftBtnPrim.b, sOcarinaNotesAlphaValues[i]); } else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A4) { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCRightBtnPrim.r, sOcarinaNoteCRightBtnPrim.g, sOcarinaNoteCRightBtnPrim.b, sOcarinaNotesAlphaValues[i]); + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCRightBtnPrim.r, sOcarinaNoteCRightBtnPrim.g, + sOcarinaNoteCRightBtnPrim.b, sOcarinaNotesAlphaValues[i]); } else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_F4) { - gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCDownBtnPrim.r, sOcarinaNoteCDownBtnPrim.g, sOcarinaNoteCDownBtnPrim.b, sOcarinaNotesAlphaValues[i]); + gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCDownBtnPrim.r, sOcarinaNoteCDownBtnPrim.g, + sOcarinaNoteCDownBtnPrim.b, sOcarinaNotesAlphaValues[i]); } gDPSetEnvColor(gfx++, sOcarinaNoteCBtnEnv.r, sOcarinaNoteCBtnEnv.g, sOcarinaNoteCBtnEnv.b, 0); } @@ -4276,7 +4319,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) { * the last value being saved in a static variable. */ void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) { - if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { return; } + if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { + return; + } static s16 sVarLastValue = 0; static s16 sFillTimer = 0; @@ -4414,11 +4459,12 @@ void Message_Update(PlayState* play) { if (msgCtx->msgLength == 0) { return; } - + GameInteractor_ExecuteOnDialogMessage(); - bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped - : CHECK_BTN_ALL(input->press.button, BTN_B); + bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 + ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped + : CHECK_BTN_ALL(input->press.button, BTN_B); switch (msgCtx->msgMode) { case MSGMODE_TEXT_START: @@ -4437,8 +4483,7 @@ void Message_Update(PlayState* play) { if (var) { if (msgCtx->talkActor != NULL) { - Actor_GetScreenPos(play, &GET_PLAYER(play)->actor, &focusScreenPosX, - &playerFocusScreenPosY); + Actor_GetScreenPos(play, &GET_PLAYER(play)->actor, &focusScreenPosX, &playerFocusScreenPosY); Actor_GetScreenPos(play, msgCtx->talkActor, &focusScreenPosX, &actorFocusScreenPosY); if (playerFocusScreenPosY >= actorFocusScreenPosY) { @@ -4574,8 +4619,7 @@ void Message_Update(PlayState* play) { } } else if (msgCtx->textboxEndType != TEXTBOX_ENDTYPE_PERSISTENT && msgCtx->textboxEndType != TEXTBOX_ENDTYPE_EVENT && YREG(31) == 0) { - if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_2_CHOICE && - play->msgCtx.ocarinaMode == OCARINA_MODE_01) { + if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_2_CHOICE && play->msgCtx.ocarinaMode == OCARINA_MODE_01) { if (Message_ShouldAdvance(play)) { osSyncPrintf("OCARINA_MODE=%d -> ", play->msgCtx.ocarinaMode); play->msgCtx.ocarinaMode = (msgCtx->choiceIndex == 0) ? OCARINA_MODE_02 : OCARINA_MODE_04; @@ -4587,15 +4631,16 @@ void Message_Update(PlayState* play) { } else if (Message_ShouldAdvanceSilent(play)) { osSyncPrintf("select=%d\n", msgCtx->textboxEndType); if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_HAS_NEXT) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (gSaveContext.language == LANGUAGE_JPN && !sTextIsCredits && !sDisplayNextMessageAsEnglish) { Message_ContinueTextbox(play, msgCtx->msgBufDecodedWide[msgCtx->textDrawPos]); } else { Message_ContinueTextbox(play, sNextTextId); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Message_CloseTextbox(play); } } @@ -4664,8 +4709,7 @@ void Message_Update(PlayState* play) { player->naviActor->flags |= 0x10000; } if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY_DONE && - (play->msgCtx.ocarinaMode == OCARINA_MODE_01 || - play->msgCtx.ocarinaMode == OCARINA_MODE_0B)) { + (play->msgCtx.ocarinaMode == OCARINA_MODE_01 || play->msgCtx.ocarinaMode == OCARINA_MODE_0B)) { play->msgCtx.ocarinaMode = OCARINA_MODE_04; if (msgCtx->unk_E3F2 == OCARINA_SONG_SUNS) { play->msgCtx.ocarinaMode = OCARINA_MODE_01; @@ -4688,10 +4732,10 @@ void Message_SetTables(void) { OTRMessage_Init(); // OTRTODO - //sNesMessageEntryTablePtr = sNesMessageEntryTable; - //sGerMessageEntryTablePtr = sGerMessageEntryTable; - //sFraMessageEntryTablePtr = sFraMessageEntryTable; - //sStaffMessageEntryTablePtr = sStaffMessageEntryTable; + // sNesMessageEntryTablePtr = sNesMessageEntryTable; + // sGerMessageEntryTablePtr = sGerMessageEntryTable; + // sFraMessageEntryTablePtr = sFraMessageEntryTable; + // sStaffMessageEntryTablePtr = sStaffMessageEntryTable; } // Appears to be file padding diff --git a/soh/src/code/z_moji.c b/soh/src/code/z_moji.c index ff6c04800..cc0430b57 100644 --- a/soh/src/code/z_moji.c +++ b/soh/src/code/z_moji.c @@ -5,15 +5,11 @@ #include "global.h" // OTRTODO -u64 gMojiFontTex[] = -{ +u64 gMojiFontTex[] = { 0, }; -u64 gMojiFontTLUTs[4][4] = -{ - 0 -}; +u64 gMojiFontTLUTs[4][4] = { 0 }; // how big to draw the characters on screen #define DISP_CHAR_WIDTH 8 diff --git a/soh/src/code/z_olib.c b/soh/src/code/z_olib.c index da4959726..28efd47ed 100644 --- a/soh/src/code/z_olib.c +++ b/soh/src/code/z_olib.c @@ -91,7 +91,6 @@ Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) { sinPitch = Math_SinS(sph->pitch); sinYaw = Math_SinS(sph->yaw); } - v.x = sph->r * sinPitch * sinYaw; v.y = sph->r * cosPitch; diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c index 6440acbee..40f5c1474 100644 --- a/soh/src/code/z_onepointdemo.c +++ b/soh/src/code/z_onepointdemo.c @@ -70,13 +70,13 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor PosRot sp8C; f32 tempRand; Unique9OnePointCs* csInfo = ONEPOINT_CS_INFO(csCam); - + // #region SOH [Enhancement] - //the default is 90, lower values necessary to prevent camera swing as animation speeds up + // the default is 90, lower values necessary to prevent camera swing as animation speeds up s16 camCrawlTemp = CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1); s16 camCrawlTimer = D_8012042C / camCrawlTemp; // #endregion - + switch (csId) { case 1020: if (timer < 20) { @@ -253,8 +253,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor D_801211D4[0].atTargetInit.y = actor->focus.pos.y - 5.0f; D_801211D4[0].atTargetInit.z = actor->focus.pos.z; spC0 = ((EnSw*)actor)->unk_364; - osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", __FILE__, __LINE__, "&cp", spC0.x, spC0.y, - spC0.z); + osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", __FILE__, __LINE__, "&cp", spC0.x, spC0.y, spC0.z); D_801211D4[0].eyeTargetInit.x = (actor->focus.pos.x + (120.0f * spC0.x)) - (Rand_ZeroOne() * 20.0f); D_801211D4[0].eyeTargetInit.y = actor->focus.pos.y + (120.0f * spC0.y) + 20.0f; D_801211D4[0].eyeTargetInit.z = (actor->focus.pos.z + (120.0f * spC0.z)) - (Rand_ZeroOne() * 20.0f); @@ -350,7 +349,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting); OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120434); break; - // #endregion + // #endregion } else { Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3); Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting); diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 5060a0ab9..facbbfd81 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -164,8 +164,8 @@ static u16 sCUpTimer = 0; s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS }; s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION }; -static Color_RGB8 sMagicBorder = {255,255,255}; -static Color_RGB8 sMagicBorder_ori = {255,255,255}; +static Color_RGB8 sMagicBorder = { 255, 255, 255 }; +static Color_RGB8 sMagicBorder_ori = { 255, 255, 255 }; static s16 sExtraItemBases[] = { ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW, @@ -186,36 +186,14 @@ static Gfx sSetupDL_80125A60[] = { gsSPEndDisplayList(), }; -static const char* actionsTbl[] = -{ - gAttackDoActionENGTex, - gCheckDoActionENGTex, - gEnterDoActionENGTex, - gReturnDoActionENGTex, - gOpenDoActionENGTex, - gJumpDoActionENGTex, - gDecideDoActionENGTex, - gDiveDoActionENGTex, - gFasterDoActionENGTex, - gThrowDoActionENGTex, - gUnusedNaviDoActionENGTex, - gClimbDoActionENGTex, - gDropDoActionENGTex, - gDownDoActionENGTex, - gSaveDoActionENGTex, - gSpeakDoActionENGTex, - gNextDoActionENGTex, - gGrabDoActionENGTex, - gStopDoActionENGTex, - gPutAwayDoActionENGTex, - gReelDoActionENGTex, - gNum1DoActionENGTex, - gNum2DoActionENGTex, - gNum3DoActionENGTex, - gNum4DoActionENGTex, - gNum5DoActionENGTex, - gNum6DoActionENGTex, - gNum7DoActionENGTex, +static const char* actionsTbl[] = { + gAttackDoActionENGTex, gCheckDoActionENGTex, gEnterDoActionENGTex, gReturnDoActionENGTex, + gOpenDoActionENGTex, gJumpDoActionENGTex, gDecideDoActionENGTex, gDiveDoActionENGTex, + gFasterDoActionENGTex, gThrowDoActionENGTex, gUnusedNaviDoActionENGTex, gClimbDoActionENGTex, + gDropDoActionENGTex, gDownDoActionENGTex, gSaveDoActionENGTex, gSpeakDoActionENGTex, + gNextDoActionENGTex, gGrabDoActionENGTex, gStopDoActionENGTex, gPutAwayDoActionENGTex, + gReelDoActionENGTex, gNum1DoActionENGTex, gNum2DoActionENGTex, gNum3DoActionENGTex, + gNum4DoActionENGTex, gNum5DoActionENGTex, gNum6DoActionENGTex, gNum7DoActionENGTex, gNum8DoActionENGTex, }; @@ -1017,7 +995,8 @@ void func_80083108(PlayState* play) { } Interface_ChangeAlpha(50); - } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) { + } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || + (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) { if (gSaveContext.buttonStatus[0] != BTN_DISABLED) { gSaveContext.buttonStatus[0] = BTN_DISABLED; gSaveContext.buttonStatus[1] = BTN_DISABLED; @@ -1179,9 +1158,10 @@ void func_80083108(PlayState* play) { if (interfaceCtx->restrictions.tradeItems != 0) { for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) - && (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON) - && (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) { + if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != + BUNNY_HOOD_VANILLA) && + (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON) && + (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) { gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED; } else if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) { @@ -1306,8 +1286,9 @@ void func_80083108(PlayState* play) { (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) && !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) && - !((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && // Never disable equipment - (gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons + !((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && // Never disable equipment + (gSaveContext.equips.buttonItems[i] <= + ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { if ((play->sceneNum != SCENE_TREASURE_BOX_SHOP) || @@ -1452,15 +1433,13 @@ void Rando_Inventory_SwapAgeEquipment(void) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { if (i != 0) { - gSaveContext.childEquips.buttonItems[i] = - gSaveContext.equips.buttonItems[i]; + gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; } else { gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI; } if (i != 0) { - gSaveContext.childEquips.cButtonSlots[i - 1] = - gSaveContext.equips.cButtonSlots[i - 1]; + gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; } } @@ -1471,17 +1450,18 @@ void Rando_Inventory_SwapAgeEquipment(void) { Flags_UnsetInfTable(INFTABLE_SWORDLESS); // This section sets up the equipment on the first time going adult. - // On master sword shuffle the check for the B button is insufficient, and so checking the equipment is completely zero-ed is needed - // (Could just always use `gSaveContext.adultEquips.equipment == 0` for rando?) - if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && ((IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) || (gSaveContext.adultEquips.equipment == 0))) { + // On master sword shuffle the check for the B button is insufficient, and so checking the equipment is + // completely zero-ed is needed (Could just always use `gSaveContext.adultEquips.equipment == 0` for rando?) + if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && + ((IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) || + (gSaveContext.adultEquips.equipment == 0))) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) { gSaveContext.equips.buttonItems[1] = ITEM_NUT; gSaveContext.equips.cButtonSlots[0] = SLOT_NUT; } else { - gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = - ITEM_NONE; + gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE; } gSaveContext.equips.buttonItems[2] = ITEM_BOMB; @@ -1512,12 +1492,10 @@ void Rando_Inventory_SwapAgeEquipment(void) { gSaveContext.equips.cButtonSlots[6] = SLOT_NONE; } else { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - gSaveContext.equips.buttonItems[i] = - gSaveContext.adultEquips.buttonItems[i]; + gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i]; if (i != 0) { - gSaveContext.equips.cButtonSlots[i - 1] = - gSaveContext.adultEquips.cButtonSlots[i - 1]; + gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1]; } if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && @@ -1545,8 +1523,7 @@ void Rando_Inventory_SwapAgeEquipment(void) { gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; if (i != 0) { - gSaveContext.adultEquips.cButtonSlots[i - 1] = - gSaveContext.equips.cButtonSlots[i - 1]; + gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; } } @@ -1554,12 +1531,10 @@ void Rando_Inventory_SwapAgeEquipment(void) { if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - gSaveContext.equips.buttonItems[i] = - gSaveContext.childEquips.buttonItems[i]; + gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; if (i != 0) { - gSaveContext.equips.cButtonSlots[i - 1] = - gSaveContext.childEquips.cButtonSlots[i - 1]; + gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1]; } if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && @@ -1575,14 +1550,15 @@ void Rando_Inventory_SwapAgeEquipment(void) { gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4); } - // In Rando we need an extra case to handle starting as adult. We can use the fact that the childEquips will be uninitialised (i.e. 0) at this point + // In Rando we need an extra case to handle starting as adult. We can use the fact that the childEquips will be + // uninitialised (i.e. 0) at this point else if (gSaveContext.childEquips.equipment == 0) { - //zero out items + // zero out items for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { gSaveContext.equips.buttonItems[i] = ITEM_NONE; if (i != 0) { - gSaveContext.equips.cButtonSlots[i-1] = ITEM_NONE; + gSaveContext.equips.cButtonSlots[i - 1] = ITEM_NONE; } } gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)) | @@ -1626,15 +1602,13 @@ void Inventory_SwapAgeEquipment(void) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { if (i != 0) { - gSaveContext.childEquips.buttonItems[i] = - gSaveContext.equips.buttonItems[i]; + gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; } else { gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI; } if (i != 0) { - gSaveContext.childEquips.cButtonSlots[i - 1] = - gSaveContext.equips.cButtonSlots[i - 1]; + gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; } } @@ -1647,8 +1621,7 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.buttonItems[1] = ITEM_NUT; gSaveContext.equips.cButtonSlots[0] = SLOT_NUT; } else { - gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = - ITEM_NONE; + gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE; } gSaveContext.equips.buttonItems[2] = ITEM_BOMB; @@ -1670,12 +1643,10 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.cButtonSlots[6] = SLOT_NONE; } else { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - gSaveContext.equips.buttonItems[i] = - gSaveContext.adultEquips.buttonItems[i]; + gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i]; if (i != 0) { - gSaveContext.equips.cButtonSlots[i - 1] = - gSaveContext.adultEquips.cButtonSlots[i - 1]; + gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1]; } if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && @@ -1697,8 +1668,7 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; if (i != 0) { - gSaveContext.adultEquips.cButtonSlots[i - 1] = - gSaveContext.equips.cButtonSlots[i - 1]; + gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; } } @@ -1706,12 +1676,10 @@ void Inventory_SwapAgeEquipment(void) { if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - gSaveContext.equips.buttonItems[i] = - gSaveContext.childEquips.buttonItems[i]; + gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; if (i != 0) { - gSaveContext.equips.cButtonSlots[i - 1] = - gSaveContext.childEquips.cButtonSlots[i - 1]; + gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1]; } if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && @@ -1766,7 +1734,8 @@ void Interface_LoadItemIcon1(PlayState* play, u16 button) { osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000, - (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000), + (uintptr_t)_icon_item_staticSegmentRomStart + + (gSaveContext.equips.buttonItems[button] * 0x1000), 0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } @@ -1776,7 +1745,8 @@ void Interface_LoadItemIcon2(PlayState* play, u16 button) { osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000, - (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000), + (uintptr_t)_icon_item_staticSegmentRomStart + + (gSaveContext.equips.buttonItems[button] * 0x1000), 0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } @@ -1822,12 +1792,13 @@ void func_80084BF4(PlayState* play, u16 flag) { void GameplayStats_SetTimestamp(PlayState* play, u8 item) { // If we already have a timestamp for this item, do nothing - if (gSaveContext.ship.stats.itemTimestamp[item] != 0){ + if (gSaveContext.ship.stats.itemTimestamp[item] != 0) { return; } // Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys if (play != NULL) { - if (item == ITEM_KEY_BOSS && play->sceneNum != SCENE_INSIDE_GANONS_CASTLE && play->sceneNum != SCENE_GANONS_TOWER) { + if (item == ITEM_KEY_BOSS && play->sceneNum != SCENE_INSIDE_GANONS_CASTLE && + play->sceneNum != SCENE_GANONS_TOWER) { return; } } @@ -1901,23 +1872,15 @@ u8 Return_Item(u8 itemID, ModIndex modId, ItemID returnItem) { * @return u8 */ u8 Item_Give(PlayState* play, u8 item) { - //prevents getting sticks without the bag in case something got missed - if ( - IS_RANDO && - (item == ITEM_STICK || item == ITEM_STICKS_5 || item == ITEM_STICKS_10) && - Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_STICK_BAG) && - CUR_UPG_VALUE(UPG_STICKS) == 0 - ) { + // prevents getting sticks without the bag in case something got missed + if (IS_RANDO && (item == ITEM_STICK || item == ITEM_STICKS_5 || item == ITEM_STICKS_10) && + Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_STICK_BAG) && CUR_UPG_VALUE(UPG_STICKS) == 0) { return item; } - //prevents getting nuts without the bag in case something got missed - if ( - IS_RANDO && - (item == ITEM_NUT || item == ITEM_NUTS_5 || item == ITEM_NUTS_10) && - Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_NUT_BAG) && - CUR_UPG_VALUE(UPG_NUTS) == 0 - ) { + // prevents getting nuts without the bag in case something got missed + if (IS_RANDO && (item == ITEM_NUT || item == ITEM_NUTS_5 || item == ITEM_NUTS_10) && + Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_NUT_BAG) && CUR_UPG_VALUE(UPG_NUTS) == 0) { return item; } @@ -1991,7 +1954,8 @@ u8 Item_Give(PlayState* play, u8 item) { return Return_Item(item, MOD_NONE, ITEM_NONE); } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { - gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI); + gSaveContext.inventory.equipment |= + OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI); // Both Giant's Knife and Biggoron Sword have the same Item ID, so this part handles both of them if (item == ITEM_SWORD_BGS) { @@ -2001,7 +1965,8 @@ u8 Item_Give(PlayState* play, u8 item) { ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) | (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) { - gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); + gSaveContext.inventory.equipment ^= + OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; @@ -2197,7 +2162,8 @@ u8 Item_Give(PlayState* play, u8 item) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } } - // [SOH] This results in the same behavior as the original code, but also allows us to get an accurate ReceivedItemEntry hook + // [SOH] This results in the same behavior as the original code, but also allows us to get an accurate + // ReceivedItemEntry hook INV_CONTENT(ITEM_STICK) = ITEM_STICK; return Return_Item(item, MOD_NONE, returnItem); } else if (item == ITEM_NUT) { @@ -2223,7 +2189,8 @@ u8 Item_Give(PlayState* play, u8 item) { AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } } - // [SOH] This results in the same behavior as the original code, but also allows us to get an accurate ReceivedItemEntry hook + // [SOH] This results in the same behavior as the original code, but also allows us to get an accurate + // ReceivedItemEntry hook INV_CONTENT(ITEM_NUT) = ITEM_NUT; return Return_Item(item, MOD_NONE, returnItem); } else if (item == ITEM_BOMB) { @@ -2427,7 +2394,8 @@ u8 Item_Give(PlayState* play, u8 item) { gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1], gSaveContext.equips.cButtonSlots[2], temp + i, item); - for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems); buttonIndex++) { + for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems); + buttonIndex++) { if ((temp + i) == gSaveContext.equips.cButtonSlots[buttonIndex - 1]) { gSaveContext.equips.buttonItems[buttonIndex] = item; if (play != NULL) { @@ -2460,7 +2428,7 @@ u8 Item_Give(PlayState* play, u8 item) { if (item >= ITEM_POCKET_EGG) { Flags_SetRandomizerInf(item - ITEM_POCKET_EGG + RAND_INF_ADULT_TRADES_HAS_POCKET_EGG); } else if (item == ITEM_LETTER_ZELDA) { - //don't care about zelda's letter if it's already been shown to the guard + // don't care about zelda's letter if it's already been shown to the guard if (!Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD)) { Flags_SetRandomizerInf(RAND_INF_CHILD_TRADES_HAS_LETTER_ZELDA); } @@ -2690,12 +2658,8 @@ s32 Inventory_HasEmptyBottle(void) { bool Inventory_HasEmptyBottleSlot(void) { u8* items = gSaveContext.inventory.items; - return ( - items[SLOT_BOTTLE_1] == ITEM_NONE || - items[SLOT_BOTTLE_2] == ITEM_NONE || - items[SLOT_BOTTLE_3] == ITEM_NONE || - items[SLOT_BOTTLE_4] == ITEM_NONE - ); + return (items[SLOT_BOTTLE_1] == ITEM_NONE || items[SLOT_BOTTLE_2] == ITEM_NONE || + items[SLOT_BOTTLE_3] == ITEM_NONE || items[SLOT_BOTTLE_4] == ITEM_NONE); } s32 Inventory_HasSpecificBottle(u8 bottleItem) { @@ -3092,7 +3056,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { if ((type != 5) && (gSaveContext.magic - amount) < 0) { if (gSaveContext.magicCapacity != 0) { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } return false; } @@ -3100,7 +3065,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { switch (type) { case MAGIC_CONSUME_NOW: case MAGIC_CONSUME_NOW_ALT: - if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } @@ -3108,11 +3074,13 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP; return 1; } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_CONSUME_WAIT_NO_PREVIEW: - if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } @@ -3120,7 +3088,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3; return true; } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_CONSUME_LENS: @@ -3140,7 +3109,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { } } case MAGIC_CONSUME_WAIT_PREVIEW: - if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } @@ -3148,7 +3118,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2; return true; } else { - Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return false; } case MAGIC_ADD: @@ -3180,22 +3151,32 @@ void Interface_UpdateMagicBar(PlayState* play) { Color_RGB8 MagicBorder_2 = { 255, 255, 150 }; Color_RGB8 MagicBorder_3 = { 255, 255, 50 }; - if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorderActive.Changed"), 0)) { //This will make custom color based on users selected colors. + if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorderActive.Changed"), + 0)) { // This will make custom color based on users selected colors. sMagicBorderColors[0][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).r; sMagicBorderColors[0][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).g; sMagicBorderColors[0][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).b; - sMagicBorderColors[1][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).r/2; - sMagicBorderColors[1][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).g/2; - sMagicBorderColors[1][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).b/2; + sMagicBorderColors[1][0] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).r / 2; + sMagicBorderColors[1][1] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).g / 2; + sMagicBorderColors[1][2] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).b / 2; - sMagicBorderColors[2][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).r/2.5; - sMagicBorderColors[2][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).g/2.5; - sMagicBorderColors[2][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).b/2.5; + sMagicBorderColors[2][0] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).r / 2.5; + sMagicBorderColors[2][1] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).g / 2.5; + sMagicBorderColors[2][2] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).b / 2.5; - sMagicBorderColors[3][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).r/3; - sMagicBorderColors[3][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).g/3; - sMagicBorderColors[3][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).b/3; + sMagicBorderColors[3][0] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).r / 3; + sMagicBorderColors[3][1] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).g / 3; + sMagicBorderColors[3][2] = + CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).b / 3; } static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 }; @@ -3232,8 +3213,8 @@ void Interface_UpdateMagicBar(PlayState* play) { gSaveContext.magic += 4; if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) { - Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } // "Storage MAGIC_NOW=%d (%d)" @@ -3319,23 +3300,25 @@ void Interface_UpdateMagicBar(PlayState* play) { break; case MAGIC_STATE_CONSUME_LENS: - if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && - (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && - (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { + if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && + (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { bool hasLens = false; - for (int buttonIndex = 1; buttonIndex < ((CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4); + for (int buttonIndex = 1; buttonIndex < ((CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0) + ? ARRAY_COUNT(gSaveContext.equips.buttonItems) + : 4); buttonIndex++) { if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) { hasLens = true; break; } } - if ((gSaveContext.magic == 0) || ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) || - !hasLens || - !play->actorCtx.lensActive) { + if ((gSaveContext.magic == 0) || + ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) || + !hasLens || !play->actorCtx.lensActive) { play->actorCtx.lensActive = false; - Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); gSaveContext.magicState = MAGIC_STATE_IDLE; if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) { sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori); @@ -3390,7 +3373,8 @@ void Interface_UpdateMagicBar(PlayState* play) { case MAGIC_STATE_ADD: gSaveContext.magic += 4; - Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (gSaveContext.magic >= gSaveContext.magicTarget) { gSaveContext.magic = gSaveContext.magicTarget; gSaveContext.magicState = gSaveContext.prevMagicState; @@ -3424,7 +3408,8 @@ void Interface_DrawLineupTick(PlayState* play) { s16 x = -8 + (SCREEN_WIDTH / 2); s16 y = -6; - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gEmptyCDownArrowTex, width, height, x, y, width, height, 2 << 10, 2 << 10); + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, gEmptyCDownArrowTex, width, height, x, y, width, height, 2 << 10, 2 << 10); gDPPipeSync(OVERLAY_DISP++); @@ -3433,11 +3418,12 @@ void Interface_DrawLineupTick(PlayState* play) { void Interface_DrawMagicBar(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; - s16 magicDrop = R_MAGIC_BAR_LARGE_Y-R_MAGIC_BAR_SMALL_Y+2; + s16 magicDrop = R_MAGIC_BAR_LARGE_Y - R_MAGIC_BAR_SMALL_Y + 2; s16 magicBarY; - Color_RGB8 magicbar_yellow = {250,250,0}; //Magic bar being used - Color_RGB8 magicbar_green = {R_MAGIC_FILL_COLOR(0),R_MAGIC_FILL_COLOR(1),R_MAGIC_FILL_COLOR(2)}; //Magic bar fill - Color_RGB8 magicbar_blue = {0,0,200};//Infinite magic bar + Color_RGB8 magicbar_yellow = { 250, 250, 0 }; // Magic bar being used + Color_RGB8 magicbar_green = { R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), + R_MAGIC_FILL_COLOR(2) }; // Magic bar fill + Color_RGB8 magicbar_blue = { 0, 0, 200 }; // Infinite magic bar if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicActive.Changed"), 0)) { magicbar_yellow = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicActive.Value"), magicbar_yellow); @@ -3456,7 +3442,7 @@ void Interface_DrawMagicBar(PlayState* play) { s16 Y_Margins; if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) { X_Margins = Left_HUD_Margin; - Y_Margins = (Top_HUD_Margin*-1); + Y_Margins = (Top_HUD_Margin * -1); } else { X_Margins = 0; Y_Margins = 0; @@ -3464,7 +3450,7 @@ void Interface_DrawMagicBar(PlayState* play) { const s16 magicBarY_original_l = R_MAGIC_BAR_LARGE_Y + Y_Margins; const s16 magicBarY_original_s = R_MAGIC_BAR_SMALL_Y + Y_Margins; const s16 PosX_Start_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins); - const s16 PosX_MidEnd_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins+8); + const s16 PosX_MidEnd_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins + 8); const s16 rMagicBarX_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins); const s16 rMagicFillX_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + X_Margins); s16 PosX_Start; @@ -3474,43 +3460,59 @@ void Interface_DrawMagicBar(PlayState* play) { s16 rMagicFillX; s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10); if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) != ORIGINAL_LOCATION) { - magicBarY = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0)+Y_Margins; + magicBarY = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0) + Y_Margins; if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {X_Margins = Left_HUD_Margin;}; - PosX_Start = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins); - rMagicBarX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins); - PosX_MidEnd = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8); - rMagicFillX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8); + if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) { + X_Margins = Left_HUD_Margin; + }; + PosX_Start = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins); + rMagicBarX = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins); + PosX_MidEnd = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8); + rMagicFillX = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {X_Margins = Right_HUD_Margin;}; - PosX_Start = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins); - rMagicBarX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins); - PosX_MidEnd = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8); - rMagicFillX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8); + if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) { + X_Margins = Right_HUD_Margin; + }; + PosX_Start = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins); + rMagicBarX = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins); + PosX_MidEnd = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8); + rMagicFillX = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_NONE) { - PosX_Start = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins; - rMagicBarX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins; - PosX_MidEnd = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8; - rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8; + PosX_Start = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins; + rMagicBarX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins; + PosX_MidEnd = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8; + rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == HIDDEN) { PosX_Start = -9999; rMagicBarX = -9999; PosX_MidEnd = -9999; rMagicFillX = -9999; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_TO_LIFE_METER) { - magicBarY = R_MAGIC_BAR_SMALL_Y-2 + - magicDrop*(lineLength == 0 ? 0 : (gSaveContext.healthCapacity-1)/(0x10*lineLength)) + + magicBarY = + R_MAGIC_BAR_SMALL_Y - 2 + + magicDrop * (lineLength == 0 ? 0 : (gSaveContext.healthCapacity - 1) / (0x10 * lineLength)) + CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0) + getHealthMeterYOffset(); - s16 xPushover = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X-1; + s16 xPushover = + CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X - 1; PosX_Start = xPushover; rMagicBarX = xPushover; - PosX_MidEnd = xPushover+8; - rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_FILL_X-1; + PosX_MidEnd = xPushover + 8; + rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + + R_MAGIC_FILL_X - 1; } } else { - if ((gSaveContext.healthCapacity-1)/0x10 >= lineLength && lineLength != 0) { - magicBarY = magicBarY_original_l + - magicDrop*(lineLength == 0 ? 0 : ((gSaveContext.healthCapacity-1)/(0x10*lineLength) - 1)); + if ((gSaveContext.healthCapacity - 1) / 0x10 >= lineLength && lineLength != 0) { + magicBarY = + magicBarY_original_l + + magicDrop * (lineLength == 0 ? 0 : ((gSaveContext.healthCapacity - 1) / (0x10 * lineLength) - 1)); } else { magicBarY = magicBarY_original_s; } @@ -3525,16 +3527,18 @@ void Interface_DrawMagicBar(PlayState* play) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorder.r, sMagicBorder.g, sMagicBorder.b, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10); + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, PosX_MidEnd, magicBarY, gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, PosX_MidEnd, magicBarY, + gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10); gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.magicCapacity) + 8) << 2, magicBarY << 2, - ((rMagicBarX + gSaveContext.magicCapacity) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, - 256, 0, 1 << 10, 1 << 10); + ((rMagicBarX + gSaveContext.magicCapacity) + 16) << 2, (magicBarY + 16) << 2, + G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, @@ -3543,7 +3547,8 @@ void Interface_DrawMagicBar(PlayState* play) { if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) { // Yellow part of the bar indicating the amount of magic to be subtracted - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_yellow.r, magicbar_yellow.g, magicbar_yellow.b, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_yellow.r, magicbar_yellow.g, magicbar_yellow.b, + interfaceCtx->magicAlpha); gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -3557,23 +3562,27 @@ void Interface_DrawMagicBar(PlayState* play) { gDPPipeSync(OVERLAY_DISP++); if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) { // Blue magic - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b, + interfaceCtx->magicAlpha); } else { // Green magic (default) - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b, + interfaceCtx->magicAlpha); } gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2, - (rMagicFillX + gSaveContext.magicTarget) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, - 0, 0, 1 << 10, 1 << 10); + (rMagicFillX + gSaveContext.magicTarget) << 2, (magicBarY + 10) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } else { // Fill the whole bar with the normal magic color if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) { // Blue magic - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b, + interfaceCtx->magicAlpha); } else { // Green magic (default) - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b, + interfaceCtx->magicAlpha); } gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, @@ -3635,8 +3644,8 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) { projTargetCenter.x = (SCREEN_WIDTH / 2) * (projTargetCenter.x * projTargetCappedInvW); projTargetCenter.x = projTargetCenter.x * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); - projTargetCenter.x = CLAMP(projTargetCenter.x, (-SCREEN_WIDTH / 2) + halfBarWidth, - (SCREEN_WIDTH / 2) - halfBarWidth); + projTargetCenter.x = + CLAMP(projTargetCenter.x, (-SCREEN_WIDTH / 2) + halfBarWidth, (SCREEN_WIDTH / 2) - halfBarWidth); projTargetCenter.y = (SCREEN_HEIGHT / 2) * (projTargetCenter.y * projTargetCappedInvW); projTargetCenter.y = projTargetCenter.y - healthbar_offsetY + healthbar_actorOffset; @@ -3663,7 +3672,8 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) { Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[12], -floorf(halfBarWidth) + endTexWidth, (-texHeight / 2) + 3, healthBarFill, 7, 0); - if (((!(player->stateFlags1 & PLAYER_STATE1_TALKING)) || (actor != player->focusActor)) && targetCtx->unk_44 < 500.0f) { + if (((!(player->stateFlags1 & PLAYER_STATE1_TALKING)) || (actor != player->focusActor)) && + targetCtx->unk_44 < 500.0f) { f32 slideInOffsetY = 0; // Slide in the health bar from edge of the screen (mimic the Z-Target triangles fly in) @@ -3831,7 +3841,7 @@ void Interface_DrawItemButtons(PlayState* play) { startButtonColor = (Color_RGB8){ 120, 120, 120 }; } - //B Button + // B Button s16 X_Margins_BtnB; s16 Y_Margins_BtnB; s16 BBtn_Size = 32; @@ -3841,24 +3851,32 @@ void Interface_DrawItemButtons(PlayState* play) { } int BBtn_factor = (1 << 10) * BBtn_Size / BBtnScaled; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB = Right_HUD_Margin;}; - Y_Margins_BtnB = (Top_HUD_Margin*-1); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_BtnB = Right_HUD_Margin; + }; + Y_Margins_BtnB = (Top_HUD_Margin * -1); } else { X_Margins_BtnB = 0; Y_Margins_BtnB = 0; } - s16 PosX_BtnB_ori = OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)+X_Margins_BtnB); - s16 PosY_BtnB_ori = R_ITEM_BTN_Y(0)+Y_Margins_BtnB; + s16 PosX_BtnB_ori = OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0) + X_Margins_BtnB); + s16 PosY_BtnB_ori = R_ITEM_BTN_Y(0) + Y_Margins_BtnB; s16 PosX_BtnB; s16 PosY_BtnB; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) { PosY_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; - PosX_BtnB = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + X_Margins_BtnB = Left_HUD_Margin; + }; + PosX_BtnB = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; - PosX_BtnB = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + X_Margins_BtnB = Right_HUD_Margin; + }; + PosX_BtnB = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) { PosX_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) { @@ -3868,14 +3886,14 @@ void Interface_DrawItemButtons(PlayState* play) { PosY_BtnB = PosY_BtnB_ori; PosX_BtnB = PosX_BtnB_ori; } - //Start Button + // Start Button s16 X_Margins_StartBtn; s16 Y_Margins_StartBtn; if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) { if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ORIGINAL_LOCATION) { X_Margins_StartBtn = Right_HUD_Margin; }; - Y_Margins_StartBtn = Top_HUD_Margin*-1; + Y_Margins_StartBtn = Top_HUD_Margin * -1; } else { X_Margins_StartBtn = 0; Y_Margins_StartBtn = 0; @@ -3890,20 +3908,28 @@ void Interface_DrawItemButtons(PlayState* play) { int StartBTN_W_Scaled = StartBtn_Icon_W * Start_BTN_Scale; int StartBTN_W_factor = (1 << 10) * StartBtn_Icon_W / StartBTN_W_Scaled; int StartBTN_H_factor = (1 << 10) * StartBtn_Icon_H / StartBTN_H_Scaled; - const s16 PosX_StartBtn_ori = OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+X_Margins_StartBtn); - const s16 PosY_StartBtn_ori = 16+Y_Margins_StartBtn; + const s16 PosX_StartBtn_ori = + OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language] + X_Margins_StartBtn); + const s16 PosY_StartBtn_ori = 16 + Y_Margins_StartBtn; s16 StartBTN_Label_W = DO_ACTION_TEX_WIDTH(); s16 StartBTN_Label_H = DO_ACTION_TEX_HEIGHT(); s16 PosX_StartBtn; s16 PosY_StartBtn; if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) != ORIGINAL_LOCATION) { - PosY_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosY"), 0) - (Start_BTN_Scale*13)+Y_Margins_StartBtn; + PosY_StartBtn = + CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosY"), 0) - (Start_BTN_Scale * 13) + Y_Margins_StartBtn; if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {X_Margins_StartBtn = Left_HUD_Margin;}; - PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0)-(Start_BTN_Scale * 13) + X_Margins_StartBtn); + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) { + X_Margins_StartBtn = Left_HUD_Margin; + }; + PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0) - + (Start_BTN_Scale * 13) + X_Margins_StartBtn); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {X_Margins_StartBtn = Right_HUD_Margin;}; - PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0)-(Start_BTN_Scale * 13) + X_Margins_StartBtn); + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) { + X_Margins_StartBtn = Right_HUD_Margin; + }; + PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0) - + (Start_BTN_Scale * 13) + X_Margins_StartBtn); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_NONE) { PosX_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == HIDDEN) { @@ -3917,7 +3943,7 @@ void Interface_DrawItemButtons(PlayState* play) { PosY_StartBtn = PosY_StartBtn_ori; PosX_StartBtn = PosX_StartBtn_ori; } - //C Buttons position + // C Buttons position s16 X_Margins_CL; s16 X_Margins_CR; s16 X_Margins_CU; @@ -3927,44 +3953,52 @@ void Interface_DrawItemButtons(PlayState* play) { s16 Y_Margins_CU; s16 Y_Margins_CD; if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;}; - Y_Margins_CL = (Top_HUD_Margin*-1); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CL = Right_HUD_Margin; + }; + Y_Margins_CL = (Top_HUD_Margin * -1); } else { X_Margins_CL = 0; Y_Margins_CL = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CR = Right_HUD_Margin; + }; Y_Margins_CR = (Top_HUD_Margin * -1); } else { X_Margins_CR = 0; Y_Margins_CR = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CU = Right_HUD_Margin;}; - Y_Margins_CU = (Top_HUD_Margin*-1); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CU = Right_HUD_Margin; + }; + Y_Margins_CU = (Top_HUD_Margin * -1); } else { X_Margins_CU = 0; Y_Margins_CU = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CD = Right_HUD_Margin; + }; Y_Margins_CD = (Top_HUD_Margin * -1); } else { X_Margins_CD = 0; Y_Margins_CD = 0; } - const s16 C_Left_BTN_Pos_ori[] = { C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL }; //(X,Y) - const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR }; - const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X+X_Margins_CU, C_UP_BUTTON_Y+Y_Margins_CU }; - const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD }; - s16 LabelX_Navi=7 + !!CVarGetInteger(CVAR_ENHANCEMENT("NaviTextFix"), 0); - s16 LabelY_Navi=4; + const s16 C_Left_BTN_Pos_ori[] = { C_LEFT_BUTTON_X + X_Margins_CL, C_LEFT_BUTTON_Y + Y_Margins_CL }; //(X,Y) + const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X + X_Margins_CR, C_RIGHT_BUTTON_Y + Y_Margins_CR }; + const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X + X_Margins_CU, C_UP_BUTTON_Y + Y_Margins_CU }; + const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X + X_Margins_CD, C_DOWN_BUTTON_Y + Y_Margins_CD }; + s16 LabelX_Navi = 7 + !!CVarGetInteger(CVAR_ENHANCEMENT("NaviTextFix"), 0); + s16 LabelY_Navi = 4; s16 C_Left_BTN_Pos[2]; //(X,Y) s16 C_Right_BTN_Pos[2]; s16 C_Up_BTN_Pos[2]; s16 C_Down_BTN_Pos[2]; - //C button Left + // C button Left s16 C_Left_BTN_Size = 32; float CLeftScale = CVarGetFloat(CVAR_COSMETIC("HUD.CLeftButton.Scale"), 0.87f); int CLeftScaled = C_Left_BTN_Size * 0.87f; @@ -3975,11 +4009,17 @@ void Interface_DrawItemButtons(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) { C_Left_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL; if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; - C_Left_BTN_Pos[0] =OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + X_Margins_CL = Left_HUD_Margin; + }; + C_Left_BTN_Pos[0] = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; - C_Left_BTN_Pos[0] =OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + X_Margins_CL = Right_HUD_Margin; + }; + C_Left_BTN_Pos[0] = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) { C_Left_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) { @@ -3989,7 +4029,7 @@ void Interface_DrawItemButtons(PlayState* play) { C_Left_BTN_Pos[1] = C_Left_BTN_Pos_ori[1]; C_Left_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos_ori[0]); } - //C button Right + // C button Right s16 C_Right_BTN_Size = 32; float CRightScale = CVarGetFloat(CVAR_COSMETIC("HUD.CRightButton.Scale"), 0.87f); int CRightScaled = C_Right_BTN_Size * 0.87f; @@ -4000,11 +4040,17 @@ void Interface_DrawItemButtons(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) { C_Right_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR; if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; - C_Right_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + X_Margins_CR = Left_HUD_Margin; + }; + C_Right_BTN_Pos[0] = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; - C_Right_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + X_Margins_CR = Right_HUD_Margin; + }; + C_Right_BTN_Pos[0] = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) { C_Right_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) { @@ -4014,7 +4060,7 @@ void Interface_DrawItemButtons(PlayState* play) { C_Right_BTN_Pos[1] = C_Right_BTN_Pos_ori[1]; C_Right_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos_ori[0]); } - //C Button Up + // C Button Up s16 C_Up_BTN_Size = 32; int CUpScaled = C_Up_BTN_Size * 0.5f; float CUpScale = CVarGetFloat(CVAR_COSMETIC("HUD.CUpButton.Scale"), 0.5f); @@ -4025,11 +4071,17 @@ void Interface_DrawItemButtons(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) != ORIGINAL_LOCATION) { C_Up_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosY"), 0) + Y_Margins_CU; if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {X_Margins_CU = Left_HUD_Margin;}; - C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) { + X_Margins_CU = Left_HUD_Margin; + }; + C_Up_BTN_Pos[0] = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {X_Margins_CU = Right_HUD_Margin;}; - C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) { + X_Margins_CU = Right_HUD_Margin; + }; + C_Up_BTN_Pos[0] = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_NONE) { C_Up_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == HIDDEN) { @@ -4039,7 +4091,7 @@ void Interface_DrawItemButtons(PlayState* play) { C_Up_BTN_Pos[1] = C_Up_BTN_Pos_ori[1]; C_Up_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Up_BTN_Pos_ori[0]); } - //C Button down + // C Button down s16 C_Down_BTN_Size = 32; float CDownScale = CVarGetFloat(CVAR_COSMETIC("HUD.CDownButton.Scale"), 0.87f); if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) { @@ -4047,15 +4099,20 @@ void Interface_DrawItemButtons(PlayState* play) { } int CDownScaled = C_Down_BTN_Size * CDownScale; int CDown_factor = (1 << 10) * C_Down_BTN_Size / CDownScaled; - int PositionAdjustment = CDownScaled/2; + int PositionAdjustment = CDownScaled / 2; if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) { C_Down_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD; if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + X_Margins_CD = Left_HUD_Margin; + }; C_Down_BTN_Pos[0] = (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; - C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + X_Margins_CD = Right_HUD_Margin; + }; + C_Down_BTN_Pos[0] = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) { C_Down_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) { @@ -4072,39 +4129,44 @@ void Interface_DrawItemButtons(PlayState* play) { // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, bButtonColor.r,bButtonColor.g,bButtonColor.b, interfaceCtx->bAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, bButtonColor.r, bButtonColor.g, bButtonColor.b, interfaceCtx->bAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, BBtn_Size, BBtn_Size, PosX_BtnB, PosY_BtnB, BBtnScaled, BBtnScaled, BBtn_factor, BBtn_factor); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, BBtn_Size, BBtn_Size, PosX_BtnB, PosY_BtnB, + BBtnScaled, BBtnScaled, BBtn_factor, BBtn_factor); // C-Left Button Color & Texture gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, interfaceCtx->cLeftAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, + interfaceCtx->cLeftAlpha); gSPWideTextureRectangle(OVERLAY_DISP++, C_Left_BTN_Pos[0] << 2, C_Left_BTN_Pos[1] << 2, (C_Left_BTN_Pos[0] + R_ITEM_BTN_WIDTH(1)) << 2, - (C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2, - G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1); + (C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2, G_TX_RENDERTILE, 0, 0, + R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1); // C-Down Button Color & Texture - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, interfaceCtx->cDownAlpha); - gSPWideTextureRectangle(OVERLAY_DISP++, C_Down_BTN_Pos[0] << 2, C_Down_BTN_Pos[1] << 2, + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, + interfaceCtx->cDownAlpha); + gSPWideTextureRectangle(OVERLAY_DISP++, C_Down_BTN_Pos[0] << 2, C_Down_BTN_Pos[1] << 2, (C_Down_BTN_Pos[0] + R_ITEM_BTN_WIDTH(2)) << 2, - (C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2, - G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1); + (C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2, G_TX_RENDERTILE, 0, 0, + R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1); // C-Right Button Color & Texture - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, interfaceCtx->cRightAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, + interfaceCtx->cRightAlpha); gSPWideTextureRectangle(OVERLAY_DISP++, C_Right_BTN_Pos[0] << 2, C_Right_BTN_Pos[1] << 2, (C_Right_BTN_Pos[0] + R_ITEM_BTN_WIDTH(3)) << 2, - (C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2, - G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1); + (C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2, G_TX_RENDERTILE, 0, 0, + R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1); if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) { if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) { // Start Button Texture, Color & Label gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, startButtonColor.r, startButtonColor.g, startButtonColor.b, interfaceCtx->startAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, startButtonColor.r, startButtonColor.g, startButtonColor.b, + interfaceCtx->startAlpha); gSPWideTextureRectangle(OVERLAY_DISP++, PosX_StartBtn << 2, PosY_StartBtn << 2, (PosX_StartBtn + StartBTN_W_Scaled) << 2, (PosY_StartBtn + StartBTN_H_Scaled) << 2, G_TX_RENDERTILE, 0, 0, StartBTN_W_factor, StartBTN_H_factor); @@ -4114,9 +4176,9 @@ void Interface_DrawItemButtons(PlayState* play) { gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_LoadActionLabel(interfaceCtx, 3, 2); - gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[2], G_IM_FMT_IA, - DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[2], G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(), + DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPPipeSync(OVERLAY_DISP++); gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK); @@ -4124,10 +4186,12 @@ void Interface_DrawItemButtons(PlayState* play) { PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - Matrix_Translate(PosX_StartBtn-160+((Start_BTN_Scale+Start_BTN_Scale/3)*11.5f), (PosY_StartBtn-120+((Start_BTN_Scale+Start_BTN_Scale/3)*11.5f)) * -1, 1.0f, MTXMODE_NEW); - Matrix_Scale(Start_BTN_Scale+(Start_BTN_Scale/3), Start_BTN_Scale+(Start_BTN_Scale/3), Start_BTN_Scale+(Start_BTN_Scale/3), MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + Matrix_Translate(PosX_StartBtn - 160 + ((Start_BTN_Scale + Start_BTN_Scale / 3) * 11.5f), + (PosY_StartBtn - 120 + ((Start_BTN_Scale + Start_BTN_Scale / 3) * 11.5f)) * -1, 1.0f, + MTXMODE_NEW); + Matrix_Scale(Start_BTN_Scale + (Start_BTN_Scale / 3), Start_BTN_Scale + (Start_BTN_Scale / 3), + Start_BTN_Scale + (Start_BTN_Scale / 3), MTXMODE_APPLY); + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0); Interface_DrawActionLabel(play->state.gfxCtx, interfaceCtx->doActionSegment[2]); gDPPipeSync(OVERLAY_DISP++); @@ -4142,8 +4206,8 @@ void Interface_DrawItemButtons(PlayState* play) { if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) { temp = 0; - } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || (Player_GetEnvironmentalHazard(play) == 4) || - (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) { + } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || + (Player_GetEnvironmentalHazard(play) == 4) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) { temp = 70; } else { temp = interfaceCtx->healthAlpha; @@ -4151,8 +4215,9 @@ void Interface_DrawItemButtons(PlayState* play) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, temp); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] << 2, C_Up_BTN_Pos[1] << 2, (C_Up_BTN_Pos[0] + 16) << 2, - (C_Up_BTN_Pos[1] + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); + gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] << 2, C_Up_BTN_Pos[1] << 2, + (C_Up_BTN_Pos[0] + 16) << 2, (C_Up_BTN_Pos[1] + 16) << 2, G_TX_RENDERTILE, 0, 0, + 2 << 10, 2 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); @@ -4163,9 +4228,9 @@ void Interface_DrawItemButtons(PlayState* play) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0]-LabelX_Navi << 2, C_Up_BTN_Pos[1]+LabelY_Navi << 2, - (C_Up_BTN_Pos[0]-LabelX_Navi + 32) << 2, (C_Up_BTN_Pos[1]+LabelY_Navi + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - + gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] - LabelX_Navi << 2, + C_Up_BTN_Pos[1] + LabelY_Navi << 2, (C_Up_BTN_Pos[0] - LabelX_Navi + 32) << 2, + (C_Up_BTN_Pos[1] + LabelY_Navi + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } sCUpTimer--; @@ -4187,21 +4252,27 @@ void Interface_DrawItemButtons(PlayState* play) { s16 Y_Margins_CR; s16 Y_Margins_CD; if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CL = Right_HUD_Margin; + }; Y_Margins_CL = (Top_HUD_Margin * -1); } else { X_Margins_CL = 0; Y_Margins_CL = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CR = Right_HUD_Margin; + }; Y_Margins_CR = (Top_HUD_Margin * -1); } else { X_Margins_CR = 0; Y_Margins_CR = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CD = Right_HUD_Margin; + }; Y_Margins_CD = (Top_HUD_Margin * -1); } else { X_Margins_CD = 0; @@ -4213,20 +4284,26 @@ void Interface_DrawItemButtons(PlayState* play) { { CRightScaled, CRight_factor }, }; const s16 ItemIconPos_ori[3][2] = { - { R_ITEM_ICON_X(1)+X_Margins_CL, R_ITEM_ICON_Y(1)+Y_Margins_CL }, - { R_ITEM_ICON_X(2)+X_Margins_CD, R_ITEM_ICON_Y(2)+Y_Margins_CD }, - { R_ITEM_ICON_X(3)+X_Margins_CR, R_ITEM_ICON_Y(3)+Y_Margins_CR }, + { R_ITEM_ICON_X(1) + X_Margins_CL, R_ITEM_ICON_Y(1) + Y_Margins_CL }, + { R_ITEM_ICON_X(2) + X_Margins_CD, R_ITEM_ICON_Y(2) + Y_Margins_CD }, + { R_ITEM_ICON_X(3) + X_Margins_CR, R_ITEM_ICON_Y(3) + Y_Margins_CR }, }; s16 ItemIconPos[3][2]; //(X,Y) // C button Left if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL; if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + X_Margins_CL = Left_HUD_Margin; + }; + ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + X_Margins_CL = Right_HUD_Margin; + }; + ItemIconPos[0][0] = OTRGetDimensionFromRightEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) { @@ -4236,15 +4313,21 @@ void Interface_DrawItemButtons(PlayState* play) { ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]); ItemIconPos[0][1] = ItemIconPos_ori[0][1]; } - //C Button down + // C Button down if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD; if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + X_Margins_CD = Left_HUD_Margin; + }; + ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + X_Margins_CD = Right_HUD_Margin; + }; + ItemIconPos[1][0] = OTRGetDimensionFromRightEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) { @@ -4254,15 +4337,21 @@ void Interface_DrawItemButtons(PlayState* play) { ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]); ItemIconPos[1][1] = ItemIconPos_ori[1][1]; } - //C button Right + // C button Right if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR; if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + X_Margins_CR = Left_HUD_Margin; + }; + ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + X_Margins_CR = Right_HUD_Margin; + }; + ItemIconPos[2][0] = OTRGetDimensionFromRightEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) { @@ -4274,24 +4363,28 @@ void Interface_DrawItemButtons(PlayState* play) { } if (temp == 1) { - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, interfaceCtx->cLeftAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, + interfaceCtx->cLeftAlpha); } else if (temp == 2) { - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, interfaceCtx->cDownAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, + interfaceCtx->cDownAlpha); } else { - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, interfaceCtx->cRightAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, + interfaceCtx->cRightAlpha); } - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, - ItemIconPos[temp-1][0], ItemIconPos[temp-1][1], ItemIconWidthFactor[temp-1][0], - ItemIconWidthFactor[temp-1][0], ItemIconWidthFactor[temp-1][1], ItemIconWidthFactor[temp-1][1]); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, ItemIconPos[temp - 1][0], + ItemIconPos[temp - 1][1], ItemIconWidthFactor[temp - 1][0], + ItemIconWidthFactor[temp - 1][0], ItemIconWidthFactor[temp - 1][1], + ItemIconWidthFactor[temp - 1][1]); const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex, - gEmptyCDownArrowTex, gEmptyCRightArrowTex - }; + gEmptyCDownArrowTex, gEmptyCRightArrowTex }; - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32, - ItemIconPos[temp-1][0], ItemIconPos[temp-1][1], ItemIconWidthFactor[temp-1][0], - ItemIconWidthFactor[temp-1][0], ItemIconWidthFactor[temp-1][1], ItemIconWidthFactor[temp-1][1]); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32, ItemIconPos[temp - 1][0], + ItemIconPos[temp - 1][1], ItemIconWidthFactor[temp - 1][0], + ItemIconWidthFactor[temp - 1][0], ItemIconWidthFactor[temp - 1][1], + ItemIconWidthFactor[temp - 1][1]); } } @@ -4316,90 +4409,107 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { s16 X_Margins_DPad_Items; s16 Y_Margins_DPad_Items; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_BtnB = Right_HUD_Margin; + }; Y_Margins_BtnB = (Top_HUD_Margin * -1); } else { X_Margins_BtnB = 0; Y_Margins_BtnB = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CL = Right_HUD_Margin; + }; Y_Margins_CL = (Top_HUD_Margin * -1); } else { X_Margins_CL = 0; Y_Margins_CL = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CR = Right_HUD_Margin; + }; Y_Margins_CR = (Top_HUD_Margin * -1); } else { X_Margins_CR = 0; Y_Margins_CR = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CD = Right_HUD_Margin; + }; Y_Margins_CD = (Top_HUD_Margin * -1); } else { X_Margins_CD = 0; Y_Margins_CD = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_DPad_Items = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_DPad_Items = Right_HUD_Margin; + }; Y_Margins_DPad_Items = (Top_HUD_Margin * -1); } else { X_Margins_DPad_Items = 0; Y_Margins_DPad_Items = 0; } - const s16 ItemIconPos_ori[8][2] = { - { B_BUTTON_X+X_Margins_BtnB, B_BUTTON_Y+Y_Margins_BtnB }, - { C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL }, - { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD }, - { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR }, - { DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items }, - { DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items }, - { DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items }, - { DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items } - }; - u16 ItemsSlotsAlpha[8] = { - interfaceCtx->bAlpha, - interfaceCtx->cLeftAlpha, - interfaceCtx->cRightAlpha, - interfaceCtx->cDownAlpha, - interfaceCtx->dpadUpAlpha, - interfaceCtx->dpadDownAlpha, - interfaceCtx->dpadLeftAlpha, - interfaceCtx->dpadRightAlpha - }; + const s16 ItemIconPos_ori[8][2] = { { B_BUTTON_X + X_Margins_BtnB, B_BUTTON_Y + Y_Margins_BtnB }, + { C_LEFT_BUTTON_X + X_Margins_CL, C_LEFT_BUTTON_Y + Y_Margins_CL }, + { C_DOWN_BUTTON_X + X_Margins_CD, C_DOWN_BUTTON_Y + Y_Margins_CD }, + { C_RIGHT_BUTTON_X + X_Margins_CR, C_RIGHT_BUTTON_Y + Y_Margins_CR }, + { DPAD_UP_X + X_Margins_DPad_Items, DPAD_UP_Y + Y_Margins_DPad_Items }, + { DPAD_DOWN_X + X_Margins_DPad_Items, DPAD_DOWN_Y + Y_Margins_DPad_Items }, + { DPAD_LEFT_X + X_Margins_DPad_Items, DPAD_LEFT_Y + Y_Margins_DPad_Items }, + { DPAD_RIGHT_X + X_Margins_DPad_Items, DPAD_RIGHT_Y + Y_Margins_DPad_Items } }; + u16 ItemsSlotsAlpha[8] = { interfaceCtx->bAlpha, interfaceCtx->cLeftAlpha, interfaceCtx->cRightAlpha, + interfaceCtx->cDownAlpha, interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha, + interfaceCtx->dpadLeftAlpha, interfaceCtx->dpadRightAlpha }; s16 DPad_ItemsOffset[4][2] = { - { 7,-8},//Up - { 7,24},//Down - {-9, 8},//Left - {23, 8},//Right - }; //(X,Y) Used with custom position to place it properly. + { 7, -8 }, // Up + { 7, 24 }, // Down + { -9, 8 }, // Left + { 23, 8 }, // Right + }; //(X,Y) Used with custom position to place it properly. s16 ItemIconPos[8][2]; //(X,Y) // DPadItems if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) { - ItemIconPos[4][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[0][1]; // Up - ItemIconPos[5][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[1][1]; // Down - ItemIconPos[6][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[2][1]; // Left - ItemIconPos[7][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[3][1]; // Right + ItemIconPos[4][1] = + CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[0][1]; // Up + ItemIconPos[5][1] = + CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[1][1]; // Down + ItemIconPos[6][1] = + CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[2][1]; // Left + ItemIconPos[7][1] = + CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[3][1]; // Right if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;}; - ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[0][0]); - ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[1][0]); - ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[2][0]); - ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[3][0]); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + X_Margins_DPad_Items = Left_HUD_Margin; + }; + ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[0][0]); + ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[1][0]); + ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[2][0]); + ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[3][0]); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; - ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[0][0]); - ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[1][0]); - ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[2][0]); - ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[3][0]); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + X_Margins_DPad_Items = Right_HUD_Margin; + }; + ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[0][0]); + ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[1][0]); + ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[2][0]); + ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[3][0]); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) { - ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0]; - ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0]; - ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0]; - ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[3][0]; + ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[0][0]; + ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[1][0]; + ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[2][0]; + ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[3][0]; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) { ItemIconPos[4][0] = -9999; ItemIconPos[5][0] = -9999; @@ -4420,11 +4530,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + X_Margins_BtnB = Left_HUD_Margin; + }; + ItemIconPos[0][0] = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + X_Margins_BtnB = Right_HUD_Margin; + }; + ItemIconPos[0][0] = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) { @@ -4438,11 +4554,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL; if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + X_Margins_CL = Left_HUD_Margin; + }; + ItemIconPos[1][0] = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + X_Margins_CL = Right_HUD_Margin; + }; + ItemIconPos[1][0] = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) { @@ -4452,15 +4574,21 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]); ItemIconPos[1][1] = ItemIconPos_ori[1][1]; } - //C Button down + // C Button down if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD; if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + X_Margins_CD = Left_HUD_Margin; + }; + ItemIconPos[2][0] = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + X_Margins_CD = Right_HUD_Margin; + }; + ItemIconPos[2][0] = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) { @@ -4470,15 +4598,21 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]); ItemIconPos[2][1] = ItemIconPos_ori[2][1]; } - //C button Right + // C button Right if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR; if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; - ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + X_Margins_CR = Left_HUD_Margin; + }; + ItemIconPos[3][0] = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; - ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + X_Margins_CR = Right_HUD_Margin; + }; + ItemIconPos[3][0] = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) { @@ -4500,11 +4634,9 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { CLOSE_DISPS(play->state.gfxCtx); } -const char* _gAmmoDigit0Tex[] = -{ - gAmmoDigit0Tex, gAmmoDigit1Tex, gAmmoDigit2Tex, gAmmoDigit3Tex, gAmmoDigit4Tex, - gAmmoDigit5Tex, gAmmoDigit6Tex, gAmmoDigit7Tex, gAmmoDigit8Tex, gAmmoDigit9Tex, - gUnusedAmmoDigitHalfTex }; +const char* _gAmmoDigit0Tex[] = { gAmmoDigit0Tex, gAmmoDigit1Tex, gAmmoDigit2Tex, gAmmoDigit3Tex, + gAmmoDigit4Tex, gAmmoDigit5Tex, gAmmoDigit6Tex, gAmmoDigit7Tex, + gAmmoDigit8Tex, gAmmoDigit9Tex, gUnusedAmmoDigitHalfTex }; static int16_t gItemAmmoX[] = { B_BUTTON_X + 2, C_LEFT_BUTTON_X + 1, C_DOWN_BUTTON_X + 1, C_RIGHT_BUTTON_X + 1, DPAD_UP_X, DPAD_DOWN_X, DPAD_LEFT_X, DPAD_RIGHT_X }; @@ -4525,75 +4657,101 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { s16 X_Margins_DPad_Items; s16 Y_Margins_DPad_Items; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_BtnB = Right_HUD_Margin; + }; Y_Margins_BtnB = (Top_HUD_Margin * -1); } else { X_Margins_BtnB = 0; Y_Margins_BtnB = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CL = Right_HUD_Margin; + }; Y_Margins_CL = (Top_HUD_Margin * -1); } else { X_Margins_CL = 0; Y_Margins_CL = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CR = Right_HUD_Margin; + }; Y_Margins_CR = (Top_HUD_Margin * -1); } else { X_Margins_CR = 0; Y_Margins_CR = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_CD = Right_HUD_Margin; + }; Y_Margins_CD = (Top_HUD_Margin * -1); } else { X_Margins_CD = 0; Y_Margins_CD = 0; } if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_DPad_Items = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_DPad_Items = Right_HUD_Margin; + }; Y_Margins_DPad_Items = (Top_HUD_Margin * -1); } else { X_Margins_DPad_Items = 0; Y_Margins_DPad_Items = 0; } const s16 ItemIconPos_ori[8][2] = { - { R_ITEM_AMMO_X(0)+X_Margins_BtnB, R_ITEM_AMMO_Y(0)+Y_Margins_BtnB }, //Bow on Epona? - { R_ITEM_AMMO_X(1)+X_Margins_CL, R_ITEM_AMMO_Y(1)+Y_Margins_CL }, - { R_ITEM_AMMO_X(2)+X_Margins_CD, R_ITEM_AMMO_Y(2)+Y_Margins_CD }, - { R_ITEM_AMMO_X(3)+X_Margins_CR, R_ITEM_AMMO_Y(3)+Y_Margins_CR }, - { DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y + 11 + Y_Margins_DPad_Items }, - { DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y + 11 + Y_Margins_DPad_Items }, - { DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y + 11 + Y_Margins_DPad_Items }, - { DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y + 11 + Y_Margins_DPad_Items } + { R_ITEM_AMMO_X(0) + X_Margins_BtnB, R_ITEM_AMMO_Y(0) + Y_Margins_BtnB }, // Bow on Epona? + { R_ITEM_AMMO_X(1) + X_Margins_CL, R_ITEM_AMMO_Y(1) + Y_Margins_CL }, + { R_ITEM_AMMO_X(2) + X_Margins_CD, R_ITEM_AMMO_Y(2) + Y_Margins_CD }, + { R_ITEM_AMMO_X(3) + X_Margins_CR, R_ITEM_AMMO_Y(3) + Y_Margins_CR }, + { DPAD_UP_X + X_Margins_DPad_Items, DPAD_UP_Y + 11 + Y_Margins_DPad_Items }, + { DPAD_DOWN_X + X_Margins_DPad_Items, DPAD_DOWN_Y + 11 + Y_Margins_DPad_Items }, + { DPAD_LEFT_X + X_Margins_DPad_Items, DPAD_LEFT_Y + 11 + Y_Margins_DPad_Items }, + { DPAD_RIGHT_X + X_Margins_DPad_Items, DPAD_RIGHT_Y + 11 + Y_Margins_DPad_Items } }; s16 ItemIconPos[8][2]; //(X,Y) s16 DPad_ItemsOffset[4][2] = { - { 7, 3},//Up - { 7,35},//Down - {-9,19},//Left - {23,19},//Right - }; //(X,Y) Used with custom position to place it properly. - //DPadItems + { 7, 3 }, // Up + { 7, 35 }, // Down + { -9, 19 }, // Left + { 23, 19 }, // Right + }; //(X,Y) Used with custom position to place it properly. + // DPadItems if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) { - ItemIconPos[4][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up - ItemIconPos[5][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down - ItemIconPos[6][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left - ItemIconPos[7][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right + ItemIconPos[4][1] = + CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[0][1]; // Up + ItemIconPos[5][1] = + CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[1][1]; // Down + ItemIconPos[6][1] = + CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[2][1]; // Left + ItemIconPos[7][1] = + CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[3][1]; // Right if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;}; - ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +X_Margins_DPad_Items + DPad_ItemsOffset[0][0]); - ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +X_Margins_DPad_Items + DPad_ItemsOffset[1][0]); - ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +X_Margins_DPad_Items + DPad_ItemsOffset[2][0]); - ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +X_Margins_DPad_Items + DPad_ItemsOffset[3][0]); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + X_Margins_DPad_Items = Left_HUD_Margin; + }; + ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[0][0]); + ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[1][0]); + ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[2][0]); + ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[3][0]); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; - ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[0][0]); - ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[1][0]); - ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[2][0]); - ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[3][0]); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + X_Margins_DPad_Items = Right_HUD_Margin; + }; + ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[0][0]); + ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[1][0]); + ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[2][0]); + ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_DPad_Items + DPad_ItemsOffset[3][0]); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[0][0]; ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[1][0]; @@ -4615,17 +4773,23 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ItemIconPos[6][1] = ItemIconPos_ori[6][1]; ItemIconPos[7][1] = ItemIconPos_ori[7][1]; } - //B Button + // B Button s16 PosX_adjust = 1; s16 PosY_adjust = 17; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB + PosY_adjust; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + X_Margins_BtnB = Left_HUD_Margin; + }; + ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + + X_Margins_BtnB + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + X_Margins_BtnB = Right_HUD_Margin; + }; + ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + + X_Margins_BtnB + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + PosX_adjust; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) { @@ -4635,15 +4799,21 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]); ItemIconPos[0][1] = ItemIconPos_ori[0][1]; } - //C button Left + // C button Left if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL + PosY_adjust; if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + X_Margins_CL = Left_HUD_Margin; + }; + ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + + X_Margins_CL + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + X_Margins_CL = Right_HUD_Margin; + }; + ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + + X_Margins_CL + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + PosX_adjust; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) { @@ -4653,15 +4823,21 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]); ItemIconPos[1][1] = ItemIconPos_ori[1][1]; } - //C Button down + // C Button down if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD + PosY_adjust; if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + X_Margins_CD = Left_HUD_Margin; + }; + ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + + X_Margins_CD + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + X_Margins_CD = Right_HUD_Margin; + }; + ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + + X_Margins_CD + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + PosX_adjust; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) { @@ -4671,15 +4847,21 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]); ItemIconPos[2][1] = ItemIconPos_ori[2][1]; } - //C button Right + // C button Right if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) { ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR + PosY_adjust; if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; - ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) +X_Margins_CR + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + X_Margins_CR = Left_HUD_Margin; + }; + ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + + X_Margins_CR + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; - ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) +X_Margins_CR + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + X_Margins_CR = Right_HUD_Margin; + }; + ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + + X_Margins_CR + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) { ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + PosX_adjust; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) { @@ -4694,25 +4876,11 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { i = gSaveContext.equips.buttonItems[button]; - if ( - GameInteractor_Should( - VB_DRAW_AMMO_COUNT, - ( - (i == ITEM_STICK) || - (i == ITEM_NUT) || - (i == ITEM_BOMB) || - (i == ITEM_BOW) || - ( - (i >= ITEM_BOW_ARROW_FIRE) && - (i <= ITEM_BOW_ARROW_LIGHT) - ) || - (i == ITEM_SLINGSHOT) || - (i == ITEM_BOMBCHU) || - (i == ITEM_BEAN) - ), - &i - ) - ) { + if (GameInteractor_Should(VB_DRAW_AMMO_COUNT, + ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) || + ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) || + (i == ITEM_BOMBCHU) || (i == ITEM_BEAN)), + &i)) { if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) { i = ITEM_BOW; } @@ -4748,13 +4916,12 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { } if (i != 0) { - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, - ItemIconPos[button][0], ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, ItemIconPos[button][0], + ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10); } - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, - ItemIconPos[button][0] + 6, ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10); - + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, ItemIconPos[button][0] + 6, + ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10); } CLOSE_DISPS(play->state.gfxCtx); @@ -4769,8 +4936,7 @@ void Interface_DrawActionButton(PlayState* play, f32 x, f32 y) { Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0); gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, @@ -4895,13 +5061,11 @@ void func_8008A994(InterfaceContext* interfaceCtx) { func_800AB2C4(&interfaceCtx->view); } -const char* digitTextures[] = -{ - gCounterDigit0Tex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex, - gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex, - gCounterDigit9Tex, gCounterColonTex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex, - gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex -}; +const char* digitTextures[] = { gCounterDigit0Tex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex, + gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, + gCounterDigit8Tex, gCounterDigit9Tex, gCounterColonTex, gCounterDigit1Tex, + gCounterDigit2Tex, gCounterDigit3Tex, gCounterDigit4Tex, gCounterDigit5Tex, + gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex }; void Interface_Draw(PlayState* play) { static s16 magicArrowEffectsR[] = { 255, 100, 255 }; @@ -4998,28 +5162,32 @@ void Interface_Draw(PlayState* play) { switch (CUR_UPG_VALUE(UPG_WALLET)) { case 0: if (CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), 0)) { - rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]); + rColor = + CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]); } else { rColor = rupeeWalletColors[0]; } break; case 1: if (CVarGetInteger(CVAR_COSMETIC("Consumable.BlueRupee.Changed"), 0)) { - rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), rupeeWalletColors[1]); + rColor = + CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), rupeeWalletColors[1]); } else { rColor = rupeeWalletColors[1]; } break; case 2: if (CVarGetInteger(CVAR_COSMETIC("Consumable.RedRupee.Changed"), 0)) { - rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), rupeeWalletColors[2]); + rColor = + CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), rupeeWalletColors[2]); } else { rColor = rupeeWalletColors[2]; } break; case 3: if (CVarGetInteger(CVAR_COSMETIC("Consumable.PurpleRupee.Changed"), 0)) { - rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), rupeeWalletColors[3]); + rColor = + CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), rupeeWalletColors[3]); } else { rColor = rupeeWalletColors[3]; } @@ -5033,26 +5201,34 @@ void Interface_Draw(PlayState* play) { } } - //Rupee icon & counter + // Rupee icon & counter s16 X_Margins_RC; s16 Y_Margins_RC; if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_RC = Left_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_RC = Left_HUD_Margin; + }; Y_Margins_RC = Bottom_HUD_Margin; } else { X_Margins_RC = 0; Y_Margins_RC = 0; } s16 PosX_RC_ori = OTRGetRectDimensionFromLeftEdge(26 + X_Margins_RC); - s16 PosY_RC_ori = 206+Y_Margins_RC; + s16 PosY_RC_ori = 206 + Y_Margins_RC; if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) != ORIGINAL_LOCATION) { PosY_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosY"), 0) + Y_Margins_RC; if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {X_Margins_RC = Left_HUD_Margin;}; - PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0)+X_Margins_RC); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) { + X_Margins_RC = Left_HUD_Margin; + }; + PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0) + + X_Margins_RC); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {X_Margins_RC = Right_HUD_Margin;}; - PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0)+X_Margins_RC); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) { + X_Margins_RC = Right_HUD_Margin; + }; + PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0) + + X_Margins_RC); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_NONE) { PosX_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == HIDDEN) { @@ -5063,7 +5239,8 @@ void Interface_Draw(PlayState* play) { PosX_RC = PosX_RC_ori; } gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, + 1 << 10, 1 << 10); } if (GameInteractor_Should(VB_RENDER_KEY_COUNTER, true)) { @@ -5086,23 +5263,30 @@ void Interface_Draw(PlayState* play) { s16 X_Margins_SKC; s16 Y_Margins_SKC; if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_SKC = Left_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_SKC = Left_HUD_Margin; + }; Y_Margins_SKC = Bottom_HUD_Margin; } else { X_Margins_SKC = 0; Y_Margins_SKC = 0; } - s16 PosX_SKC_ori = OTRGetRectDimensionFromLeftEdge(26+X_Margins_SKC); - s16 PosY_SKC_ori = 190+Y_Margins_SKC; + s16 PosX_SKC_ori = OTRGetRectDimensionFromLeftEdge(26 + X_Margins_SKC); + s16 PosY_SKC_ori = 190 + Y_Margins_SKC; s16 PosX_SKC; s16 PosY_SKC; if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) != ORIGINAL_LOCATION) { PosY_SKC = CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosY"), 0) + Y_Margins_SKC; if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {X_Margins_SKC = Left_HUD_Margin;}; - PosX_SKC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0) + X_Margins_SKC); + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) { + X_Margins_SKC = Left_HUD_Margin; + }; + PosX_SKC = OTRGetDimensionFromLeftEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0) + X_Margins_SKC); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {X_Margins_SKC = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) { + X_Margins_SKC = Right_HUD_Margin; + }; PosX_SKC = OTRGetDimensionFromRightEdge( CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0) + X_Margins_SKC); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_NONE) { @@ -5117,16 +5301,18 @@ void Interface_Draw(PlayState* play) { // Small Key Icon gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, keyCountColor.r,keyCountColor.g,keyCountColor.b, interfaceCtx->magicAlpha); - gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); //We reset this here so it match user color :) - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, PosX_SKC, PosY_SKC, 16, 16, - 1 << 10, 1 << 10); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, keyCountColor.r, keyCountColor.g, keyCountColor.b, + interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, + 255); // We reset this here so it match user color :) + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, PosX_SKC, + PosY_SKC, 16, 16, 1 << 10, 1 << 10); // Small Key Counter gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); - gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, - TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, + PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[2] = 0; interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]; @@ -5137,10 +5323,14 @@ void Interface_Draw(PlayState* play) { } if (interfaceCtx->counterDigits[2] != 0) { - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, 16, PosX_SKC+8, PosY_SKC, 8, 16, 1 << 10, 1 << 10); + OVERLAY_DISP = Gfx_TextureI8( + OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, 16, + PosX_SKC + 8, PosY_SKC, 8, 16, 1 << 10, 1 << 10); } - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16, PosX_SKC+16, PosY_SKC, 8, 16, 1 << 10, 1 << 10); + OVERLAY_DISP = + Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16, + PosX_SKC + 16, PosY_SKC, 8, 16, 1 << 10, 1 << 10); } break; default: @@ -5160,8 +5350,8 @@ void Interface_Draw(PlayState* play) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); } - gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, - PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; interfaceCtx->counterDigits[2] = gSaveContext.rupees; @@ -5206,11 +5396,13 @@ void Interface_Draw(PlayState* play) { if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) { if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { - gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); + gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr, + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); } func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { - gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); + gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr, + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); } // Render enemy health bar after Z-target to leverage set variables @@ -5231,8 +5423,7 @@ void Interface_Draw(PlayState* play) { if (!(interfaceCtx->unk_1FA)) { // B Button Icon & Ammo Count - if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) - { + if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { if (fullUi) { Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0); } @@ -5270,7 +5461,9 @@ void Interface_Draw(PlayState* play) { s16 X_Margins_BtnB_label; s16 Y_Margins_BtnB_label; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB_label = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_BtnB_label = Right_HUD_Margin; + }; Y_Margins_BtnB_label = (Top_HUD_Margin * -1); } else { X_Margins_BtnB_label = 0; @@ -5279,34 +5472,39 @@ void Interface_Draw(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) { BbtnPosY = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB_label + PosY_adjust; if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB_label = Left_HUD_Margin;}; - BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB_label + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + X_Margins_BtnB_label = Left_HUD_Margin; + }; + BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + + X_Margins_BtnB_label + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB_label = Right_HUD_Margin;}; - BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +X_Margins_BtnB_label + PosX_adjust); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + X_Margins_BtnB_label = Right_HUD_Margin; + }; + BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + + X_Margins_BtnB_label + PosX_adjust); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) { BbtnPosX = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + PosX_adjust; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) { BbtnPosX = -9999; } } else { - BbtnPosX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(languageOffset)+X_Margins_BtnB_label); - BbtnPosY = R_B_LABEL_Y(languageOffset)+Y_Margins_BtnB_label; + BbtnPosX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(languageOffset) + X_Margins_BtnB_label); + BbtnPosY = R_B_LABEL_Y(languageOffset) + Y_Margins_BtnB_label; } gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); - gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[1], G_IM_FMT_IA, - DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[1], G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(), + DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); R_B_LABEL_DD = (1 << 10) / (WREG(37 + languageOffset) / 100.0f); gSPWideTextureRectangle(OVERLAY_DISP++, BbtnPosX << 2, BbtnPosY << 2, - (BbtnPosX + DO_ACTION_TEX_WIDTH()) << 2, - (BbtnPosY + DO_ACTION_TEX_HEIGHT()) << 2, G_TX_RENDERTILE, 0, 0, - R_B_LABEL_DD, R_B_LABEL_DD); + (BbtnPosX + DO_ACTION_TEX_WIDTH()) << 2, (BbtnPosY + DO_ACTION_TEX_HEIGHT()) << 2, + G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, R_B_LABEL_DD); } gDPPipeSync(OVERLAY_DISP++); @@ -5360,8 +5558,10 @@ void Interface_Draw(PlayState* play) { s16 X_Margins_Dpad; s16 Y_Margins_Dpad; if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Dpad = Right_HUD_Margin;}; - Y_Margins_Dpad = (Top_HUD_Margin*-1); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_Dpad = Right_HUD_Margin; + }; + Y_Margins_Dpad = (Top_HUD_Margin * -1); } else { Y_Margins_Dpad = 0; X_Margins_Dpad = 0; @@ -5369,31 +5569,36 @@ void Interface_Draw(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) { DpadPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_Dpad; if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_Dpad = Left_HUD_Margin;}; - DpadPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_Dpad); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + X_Margins_Dpad = Left_HUD_Margin; + }; + DpadPosX = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + X_Margins_Dpad); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_Dpad = Right_HUD_Margin;}; - DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_Dpad); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + X_Margins_Dpad = Right_HUD_Margin; + }; + DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + + X_Margins_Dpad); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) { DpadPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) { DpadPosX = -9999; } } else { - DpadPosX = OTRGetRectDimensionFromRightEdge(DPAD_X+X_Margins_Dpad); - DpadPosY = DPAD_Y+Y_Margins_Dpad; + DpadPosX = OTRGetRectDimensionFromRightEdge(DPAD_X + X_Margins_Dpad); + DpadPosY = DPAD_Y + Y_Margins_Dpad; } gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, dPadColor.r, dPadColor.g, dPadColor.b, dpadAlpha); if (fullUi) { - gDPLoadTextureBlock(OVERLAY_DISP++, gDPadTex, - G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2, - (DpadPosX + 32) << 2, (DpadPosY + 32) << 2, - G_TX_RENDERTILE, 0, 0, (1 << 10), (1 << 10)); + gDPLoadTextureBlock(OVERLAY_DISP++, gDPadTex, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2, (DpadPosX + 32) << 2, + (DpadPosY + 32) << 2, G_TX_RENDERTILE, 0, 0, (1 << 10), (1 << 10)); } // DPad-Up Button Icon & Ammo Count @@ -5447,30 +5652,38 @@ void Interface_Draw(PlayState* play) { s16 Y_Margins_BtnA; if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) { X_Margins_BtnA = Right_HUD_Margin; - Y_Margins_BtnA = (Top_HUD_Margin*-1); + Y_Margins_BtnA = (Top_HUD_Margin * -1); } else { X_Margins_BtnA = 0; Y_Margins_BtnA = 0; } - s16 PosX_BtnA_ori = OTRGetDimensionFromRightEdge(R_A_BTN_X+X_Margins_BtnA); - s16 PosY_BtnA_ori = R_A_BTN_Y+Y_Margins_BtnA; - const f32 rAIconX_ori = OTRGetDimensionFromRightEdge(R_A_ICON_X+X_Margins_BtnA); - const f32 rAIconY_ori = 98.0f - (R_A_ICON_Y+Y_Margins_BtnA); + s16 PosX_BtnA_ori = OTRGetDimensionFromRightEdge(R_A_BTN_X + X_Margins_BtnA); + s16 PosY_BtnA_ori = R_A_BTN_Y + Y_Margins_BtnA; + const f32 rAIconX_ori = OTRGetDimensionFromRightEdge(R_A_ICON_X + X_Margins_BtnA); + const f32 rAIconY_ori = 98.0f - (R_A_ICON_Y + Y_Margins_BtnA); s16 PosX_BtnA; s16 PosY_BtnA; s16 rAIconX; s16 rAIconY; if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) != ORIGINAL_LOCATION) { - PosY_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosY"), 0)+Y_Margins_BtnA; + PosY_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosY"), 0) + Y_Margins_BtnA; rAIconY = 98.0f - PosY_BtnA; if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;}; - PosX_BtnA = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA); - rAIconX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA); + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) { + X_Margins_BtnA = Left_HUD_Margin; + }; + PosX_BtnA = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA); + rAIconX = + OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;}; - PosX_BtnA = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA); - rAIconX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA); + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) { + X_Margins_BtnA = Right_HUD_Margin; + }; + PosX_BtnA = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA); + rAIconX = + OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_NONE) { PosX_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0); rAIconX = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0); @@ -5499,8 +5712,7 @@ void Interface_Draw(PlayState* play) { Matrix_Translate(-138.0f + rAIconX, rAIconY, WREG(46 + languageOffset) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0); if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) { @@ -5581,11 +5793,17 @@ void Interface_Draw(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) != ORIGINAL_LOCATION) { CarrotsPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosY"), 0); if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {CarrotsMargins_X = Left_HUD_Margin;}; - CarrotsPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) { + CarrotsMargins_X = Left_HUD_Margin; + }; + CarrotsPosX = OTRGetDimensionFromLeftEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {CarrotsMargins_X = Right_HUD_Margin;}; - CarrotsPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) { + CarrotsMargins_X = Right_HUD_Margin; + }; + CarrotsPosX = OTRGetDimensionFromRightEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_NONE) { CarrotsPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == HIDDEN) { @@ -5608,23 +5826,32 @@ void Interface_Draw(PlayState* play) { // Score for the Horseback Archery s32 X_Margins_Archery; if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Archery = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_Archery = Right_HUD_Margin; + }; } else { X_Margins_Archery = 0; } s16 ArcheryPos_Y = ZREG(15); - s16 ArcheryPos_X = OTRGetRectDimensionFromRightEdge(WREG(32)+X_Margins_Archery); + s16 ArcheryPos_X = OTRGetRectDimensionFromRightEdge(WREG(32) + X_Margins_Archery); if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) != ORIGINAL_LOCATION) { ArcheryPos_Y = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosY"), 0); if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {X_Margins_Archery = Left_HUD_Margin;}; - ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery); + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) { + X_Margins_Archery = Left_HUD_Margin; + }; + ArcheryPos_X = OTRGetRectDimensionFromLeftEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {X_Margins_Archery = Right_HUD_Margin;}; - ArcheryPos_X = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery); + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) { + X_Margins_Archery = Right_HUD_Margin; + }; + ArcheryPos_X = OTRGetRectDimensionFromRightEdge( + CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_NONE) { - ArcheryPos_X = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + 204 + X_Margins_Archery; + ArcheryPos_X = + CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + 204 + X_Margins_Archery; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == HIDDEN) { ArcheryPos_X = -9999; } @@ -5637,8 +5864,9 @@ void Interface_Draw(PlayState* play) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPWideTextureRectangle(OVERLAY_DISP++, (ArcheryPos_X + 28) << 2, ArcheryPos_Y << 2, (ArcheryPos_X + 52) << 2, - (ArcheryPos_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gSPWideTextureRectangle(OVERLAY_DISP++, (ArcheryPos_X + 28) << 2, ArcheryPos_Y << 2, + (ArcheryPos_X + 52) << 2, (ArcheryPos_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, + 1 << 10, 1 << 10); // Score Counter gDPPipeSync(OVERLAY_DISP++); @@ -5649,8 +5877,8 @@ void Interface_Draw(PlayState* play) { for (svar1 = svar2 = 0; svar1 < 4; svar1++) { if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) { - OVERLAY_DISP = Gfx_TextureI8( - OVERLAY_DISP, digitTextures[sHBAScoreDigits[svar1]], 8, 16, ArcheryPos_X, + OVERLAY_DISP = + Gfx_TextureI8(OVERLAY_DISP, digitTextures[sHBAScoreDigits[svar1]], 8, 16, ArcheryPos_X, (ArcheryPos_Y - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1); ArcheryPos_X += 9; svar2++; @@ -5704,9 +5932,9 @@ void Interface_Draw(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && - !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && - (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && - (play->shootingGalleryStatus <= 1) && + !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && + (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && + !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) && !((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { svar6 = 0; switch (gSaveContext.timerState) { @@ -5802,17 +6030,20 @@ void Interface_Draw(PlayState* play) { D_80125A5C = 0; } else if (gSaveContext.timerSeconds > 60) { if (timerDigits[4] == 1) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } else if (gSaveContext.timerSeconds >= 11) { if (timerDigits[4] & 1) { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } else { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } } @@ -5859,8 +6090,9 @@ void Interface_Draw(PlayState* play) { D_8015FFE2 = 40; gSaveContext.timerState = 15; } else { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } } @@ -5978,16 +6210,19 @@ void Interface_Draw(PlayState* play) { } else if (gSaveContext.subTimerSeconds > 60) { if (timerDigits[4] == 1) { Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (gSaveContext.subTimerSeconds > 10) { if ((timerDigits[4] & 1)) { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { gSaveContext.subTimerSeconds++; @@ -6001,8 +6236,9 @@ void Interface_Draw(PlayState* play) { } if ((gSaveContext.subTimerSeconds % 60) == 0) { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } } @@ -6048,22 +6284,30 @@ void Interface_Draw(PlayState* play) { gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); s32 X_Margins_Timer; if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Timer = Left_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ORIGINAL_LOCATION) { + X_Margins_Timer = Left_HUD_Margin; + }; } else { X_Margins_Timer = 0; } - svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]+X_Margins_Timer); + svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6] + X_Margins_Timer); svar2 = gSaveContext.timerY[svar6]; if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) != ORIGINAL_LOCATION) { svar2 = (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosY"), 0)); if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_LEFT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {X_Margins_Timer = Left_HUD_Margin;}; - svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+X_Margins_Timer); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) { + X_Margins_Timer = Left_HUD_Margin; + }; + svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) + + X_Margins_Timer); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_RIGHT) { - if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {X_Margins_Timer = Right_HUD_Margin;}; - svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+X_Margins_Timer); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) { + X_Margins_Timer = Right_HUD_Margin; + }; + svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) + + X_Margins_Timer); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_NONE) { - svar5 = CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+204+X_Margins_Timer; + svar5 = CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) + 204 + X_Margins_Timer; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == HIDDEN) { svar5 = -9999; } @@ -6123,7 +6367,8 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) { // Draw timer based on the Gameplay Stats total time. if ((IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.options[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) || - (CVarGetInteger(CVAR_GAMEPLAY_STATS("ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) { + (CVarGetInteger(CVAR_GAMEPLAY_STATS("ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 && + gSaveContext.fileNum <= 2)) { s32 X_Margins_Timer = 0; if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) { @@ -6139,12 +6384,14 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) { if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) { X_Margins_Timer = Left_HUD_Margin; }; - rectLeftOri = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer); + rectLeftOri = + OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == ANCHOR_RIGHT) { if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) { X_Margins_Timer = Right_HUD_Margin; }; - rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer); + rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + + X_Margins_Timer); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == ANCHOR_NONE) { rectLeftOri = CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + 204 + X_Margins_Timer; } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == HIDDEN) { @@ -6204,7 +6451,8 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) { // Draw regular text. Change color based on if the timer is paused, running or the game is completed. if (gSaveContext.ship.stats.gameComplete) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, 255); - } else if (IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.isPaused && !gSaveContext.ship.stats.rtaTiming) { + } else if (IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.isPaused && + !gSaveContext.ship.stats.rtaTiming) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 150, 150, 150, 255); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); @@ -6377,7 +6625,8 @@ void Interface_Update(PlayState* play) { gSaveContext.health += 4; if ((gSaveContext.health & 0xF) < 4) { - Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity); @@ -6394,11 +6643,13 @@ void Interface_Update(PlayState* play) { D_80125A58 = Player_GetEnvironmentalHazard(play); if (D_80125A58 == 1) { - if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) { + if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || + CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) { D_80125A58 = 0; } } else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) { - if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) { + if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || + CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) { D_80125A58 = 0; } } @@ -6406,15 +6657,17 @@ void Interface_Update(PlayState* play) { HealthMeter_Update(play); if ((gSaveContext.timerState >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && - (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && - (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {} + (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && + (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && + !Play_InCsMode(play)) {} if (gSaveContext.rupeeAccumulator != 0) { if (gSaveContext.rupeeAccumulator > 0) { if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) { gSaveContext.rupeeAccumulator--; gSaveContext.rupees++; - Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { // "Rupee Amount MAX = %d" osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET)); @@ -6430,11 +6683,13 @@ void Interface_Update(PlayState* play) { gSaveContext.rupees = 0; } - Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } else { gSaveContext.rupeeAccumulator++; gSaveContext.rupees--; - Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else { gSaveContext.rupeeAccumulator = 0; @@ -6505,10 +6760,9 @@ void Interface_Update(PlayState* play) { WREG(7) = interfaceCtx->unk_1F4; - if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && - (msgCtx->msgMode == MSGMODE_NONE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && - (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == TRANS_MODE_OFF) && - ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) { + if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && + (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && + (play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) { if ((gSaveContext.isMagicAcquired != 0) && (gSaveContext.magicLevel == 0)) { gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1; gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY; @@ -6639,7 +6893,8 @@ void Interface_Update(PlayState* play) { } void Interface_DrawTextCharacter(GraphicsContext* gfx, int16_t x, int16_t y, void* texture, uint16_t colorR, - uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale, uint8_t textShadow) { + uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale, + uint8_t textShadow) { int32_t scale = R_TEXT_CHAR_SCALE * textScale; int32_t sCharTexSize = (scale / 100.0f) * 16.0f; @@ -6673,7 +6928,8 @@ void Interface_DrawTextCharacter(GraphicsContext* gfx, int16_t x, int16_t y, voi } uint16_t Interface_DrawTextLine(GraphicsContext* gfx, char text[], int16_t x, int16_t y, uint16_t colorR, - uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale, uint8_t textShadow) { + uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale, + uint8_t textShadow) { uint16_t textureIndex; uint16_t kerningOffset = 0; diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index e625f4b53..dfc832fc7 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -44,11 +44,11 @@ void Play_SpawnScene(PlayState* play, s32 sceneId, s32 spawn); // This macro prints the number "1" with a file and line number if R_ENABLE_PLAY_LOGS is enabled. // For example, it can be used to trace the play state execution at a high level. // SOHTODO: Revert log statements everywhere back to authentic, and deal with dynamic line/file names via macro -#define PLAY_LOG(line) \ - do { \ - if (1 & HREG(63)) { \ +#define PLAY_LOG(line) \ + do { \ + if (1 & HREG(63)) { \ LOG_NUM("1", 1 /*, "../z_play.c", line */); \ - } \ + } \ } while (0) void enableBetaQuest(); @@ -66,8 +66,8 @@ void Play_SetViewpoint(PlayState* play, s16 viewpoint) { play->unk_1242B = viewpoint; if ((YREG(15) != 0x10) && (gSaveContext.cutsceneIndex < 0xFFF0)) { - Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, + 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } Play_RequestViewpointBgCam(play); @@ -487,8 +487,8 @@ void Play_Init(GameState* thisx) { } else { gSaveContext.sceneSetupIndex = 0; } - } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_KOKIRI_FOREST) && - LINK_IS_ADULT && !IS_CUTSCENE_LAYER) { + } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_KOKIRI_FOREST) && LINK_IS_ADULT && + !IS_CUTSCENE_LAYER) { gSaveContext.sceneSetupIndex = (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) ? 3 : 2; } @@ -519,8 +519,7 @@ void Play_Init(GameState* thisx) { gSaveContext.bgsDayCount++; gSaveContext.dogIsLost = true; - if (Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) || - Inventory_HatchPocketCucco(play)) { + if (Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) || Inventory_HatchPocketCucco(play)) { GameInteractor_ExecuteOnCuccoOrChickenHatch(); Message_StartTextbox(play, 0x3066, NULL); } @@ -645,10 +644,10 @@ void Play_Init(GameState* thisx) { if (gSaveContext.ship.stats.sceneNum != gPlayState->sceneNum) { u16 idx = gSaveContext.ship.stats.tsIdx; gSaveContext.ship.stats.sceneTimestamps[idx].sceneTime = gSaveContext.ship.stats.sceneTimer / 2; - gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2; + gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2; gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum; gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum; - gSaveContext.ship.stats.sceneTimestamps[idx].isRoom = + gSaveContext.ship.stats.sceneTimestamps[idx].isRoom = gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene && gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room; gSaveContext.ship.stats.tsIdx++; @@ -659,7 +658,7 @@ void Play_Init(GameState* thisx) { gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2; gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum; gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum; - gSaveContext.ship.stats.sceneTimestamps[idx].isRoom = + gSaveContext.ship.stats.sceneTimestamps[idx].isRoom = gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene && gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room; gSaveContext.ship.stats.tsIdx++; @@ -738,26 +737,53 @@ void Play_Update(PlayState* play) { // #region SOH [Stats] Gameplay stats: Count button presses if (!gSaveContext.ship.stats.gameComplete) { - if (CHECK_BTN_ALL(input[0].press.button, BTN_A)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_A]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_B)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_B]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CUP]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CRIGHT]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CLEFT]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CDOWN]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_DUP)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DUP]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_DRIGHT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DRIGHT]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_DDOWN)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DDOWN]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_DLEFT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DLEFT]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_L)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_L]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_R)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_R]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_Z)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_Z]++;} - if (CHECK_BTN_ALL(input[0].press.button, BTN_START)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_START]++;} + if (CHECK_BTN_ALL(input[0].press.button, BTN_A)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_A]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_B)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_B]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CUP]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CRIGHT]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CLEFT]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CDOWN]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_DUP)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DUP]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_DRIGHT)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DRIGHT]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_DDOWN)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DDOWN]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_DLEFT)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DLEFT]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_L)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_L]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_R)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_R]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_Z)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_Z]++; + } + if (CHECK_BTN_ALL(input[0].press.button, BTN_START)) { + gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_START]++; + } // Start RTA timing on first non-c-up input after intro cutscene - if ( - !gSaveContext.ship.stats.fileCreatedAt && !Player_InCsMode(play) && - ((input[0].press.button && input[0].press.button != 0x8) || input[0].rel.stick_x != 0 || input[0].rel.stick_y != 0) - ) { + if (!gSaveContext.ship.stats.fileCreatedAt && !Player_InCsMode(play) && + ((input[0].press.button && input[0].press.button != 0x8) || input[0].rel.stick_x != 0 || + input[0].rel.stick_y != 0)) { gSaveContext.ship.stats.fileCreatedAt = GetUnixTimestamp(); } } @@ -856,22 +882,19 @@ void Play_Update(PlayState* play) { play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(160, 160, 160, 255)); if (play->transitionCtx.setEnvColor != NULL) { - play->transitionCtx.setEnvColor(&play->transitionCtx.data, - RGBA8(160, 160, 160, 255)); + play->transitionCtx.setEnvColor(&play->transitionCtx.data, RGBA8(160, 160, 160, 255)); } } else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_GREEN) { play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(140, 140, 100, 255)); if (play->transitionCtx.setEnvColor != NULL) { - play->transitionCtx.setEnvColor(&play->transitionCtx.data, - RGBA8(140, 140, 100, 255)); + play->transitionCtx.setEnvColor(&play->transitionCtx.data, RGBA8(140, 140, 100, 255)); } } else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLUE) { play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(70, 100, 110, 255)); if (play->transitionCtx.setEnvColor != NULL) { - play->transitionCtx.setEnvColor(&play->transitionCtx.data, - RGBA8(70, 100, 110, 255)); + play->transitionCtx.setEnvColor(&play->transitionCtx.data, RGBA8(70, 100, 110, 255)); } } else { play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(0, 0, 0, 0)); @@ -1036,7 +1059,8 @@ void Play_Update(PlayState* play) { case TRANS_MODE_SANDSTORM: Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); if (play->transitionTrigger == TRANS_TRIGGER_END) { if (play->envCtx.sandstormPrimA < 110) { @@ -1074,7 +1098,8 @@ void Play_Update(PlayState* play) { case TRANS_MODE_SANDSTORM_END: Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); if (play->transitionTrigger == TRANS_TRIGGER_END) { if (play->envCtx.sandstormPrimA <= 0) { @@ -1144,13 +1169,14 @@ void Play_Update(PlayState* play) { // Gameplay stat tracking if (!gSaveContext.ship.stats.gameComplete && (!IS_BOSS_RUSH || !gSaveContext.ship.quest.data.bossRush.isPaused)) { - gSaveContext.ship.stats.playTimer++; - gSaveContext.ship.stats.sceneTimer++; - gSaveContext.ship.stats.roomTimer++; + gSaveContext.ship.stats.playTimer++; + gSaveContext.ship.stats.sceneTimer++; + gSaveContext.ship.stats.roomTimer++; - if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) { - gSaveContext.ship.stats.count[COUNT_TIME_BUNNY_HOOD]++; - } + if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && + Player_GetMask(play) == PLAYER_MASK_BUNNY) { + gSaveContext.ship.stats.count[COUNT_TIME_BUNNY_HOOD]++; + } } if (play->actorCtx.freezeFlashTimer && (play->actorCtx.freezeFlashTimer-- < 5)) { @@ -1392,8 +1418,8 @@ void Play_Draw(PlayState* play) { play->billboardMtxF.mf[3][0] = play->billboardMtxF.mf[3][1] = play->billboardMtxF.mf[3][2] = 0.0f; // This transpose is where the viewing matrix is properly converted into a billboard matrix Matrix_Transpose(&play->billboardMtxF); - play->billboardMtx = Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&play->billboardMtxF), - Graph_Alloc(gfxCtx, sizeof(Mtx))); + play->billboardMtx = + Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&play->billboardMtxF), Graph_Alloc(gfxCtx, sizeof(Mtx))); gSPSegment(POLY_OPA_DISP++, 0x01, play->billboardMtx); @@ -1458,7 +1484,7 @@ void Play_Draw(PlayState* play) { Gfx* gfxP = POLY_OPA_DISP; // SOH [Port] Draw game framebuffer using our custom handling - //func_800C24BC(&play->pauseBgPreRender, &gfxP); + // func_800C24BC(&play->pauseBgPreRender, &gfxP); FB_DrawFromFramebuffer(&gfxP, gPauseFrameBuffer, 255); POLY_OPA_DISP = gfxP; @@ -1515,8 +1541,7 @@ void Play_Draw(PlayState* play) { } if ((HREG(80) != 10) || (HREG(83) != 0)) { - if ((play->skyboxCtx.unk_140 != 0) && - (GET_ACTIVE_CAM(play)->setting != CAM_SET_PREREND_FIXED)) { + if ((play->skyboxCtx.unk_140 != 0) && (GET_ACTIVE_CAM(play)->setting != CAM_SET_PREREND_FIXED)) { Vec3f quakeOffset; Camera_GetSkyboxOffset(&quakeOffset, GET_ACTIVE_CAM(play)); @@ -1713,9 +1738,7 @@ void Play_Main(GameState* thisx) { int newIngameTime = maxInGameDayTicks * percent; gSaveContext.dayTime = newIngameTime; - } - } u8 PlayerGrounded(Player* player) { @@ -2192,8 +2215,7 @@ void Play_PerformSave(PlayState* play) { uint8_t prevStatus = gSaveContext.buttonStatus[0]; // Replicate the B button restore from minigames/epona that kaleido does - if (gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT || - gSaveContext.equips.buttonItems[0] == ITEM_BOW || + if (gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT || gSaveContext.equips.buttonItems[0] == ITEM_BOW || gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU || gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE || (gSaveContext.equips.buttonItems[0] == ITEM_NONE && !Flags_GetInfTable(INFTABLE_SWORDLESS))) { diff --git a/soh/src/code/z_player_call.c b/soh/src/code/z_player_call.c index 3b17c7acf..15d81590a 100644 --- a/soh/src/code/z_player_call.c +++ b/soh/src/code/z_player_call.c @@ -1,6 +1,8 @@ #include "global.h" -#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES) +#define FLAGS \ + (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ + ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES) void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play); void (*sPlayerCallDestroyFunc)(Actor* thisx, PlayState* play); diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index bf7189616..c5c600459 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -114,133 +114,53 @@ TextTriggerEntry sTextTriggers[] = { // Used to map model groups to model types for [animation, left hand, right hand, sheath, waist] u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX] = { /* PLAYER_MODELGROUP_0 */ - { - PLAYER_ANIMTYPE_2, - PLAYER_MODELTYPE_LH_OPEN, - PLAYER_MODELTYPE_RH_SHIELD, - PLAYER_MODELTYPE_SHEATH_16, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_2, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_16, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD */ - { - PLAYER_ANIMTYPE_1, - PLAYER_MODELTYPE_LH_SWORD, - PLAYER_MODELTYPE_RH_CLOSED, - PLAYER_MODELTYPE_SHEATH_19, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_19, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_SWORD_AND_SHIELD */ - { - PLAYER_ANIMTYPE_1, - PLAYER_MODELTYPE_LH_SWORD, - PLAYER_MODELTYPE_RH_SHIELD, - PLAYER_MODELTYPE_SHEATH_17, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_17, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_DEFAULT */ - { - PLAYER_ANIMTYPE_0, - PLAYER_MODELTYPE_LH_OPEN, - PLAYER_MODELTYPE_RH_OPEN, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_4 */ - { - PLAYER_ANIMTYPE_0, - PLAYER_MODELTYPE_LH_OPEN, - PLAYER_MODELTYPE_RH_OPEN, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_BGS */ - { - PLAYER_ANIMTYPE_3, - PLAYER_MODELTYPE_LH_BGS, - PLAYER_MODELTYPE_RH_CLOSED, - PLAYER_MODELTYPE_SHEATH_19, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_BGS, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_19, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_BOW_SLINGSHOT */ - { - PLAYER_ANIMTYPE_4, - PLAYER_MODELTYPE_LH_CLOSED, - PLAYER_MODELTYPE_RH_BOW_SLINGSHOT, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_BOW_SLINGSHOT, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_EXPLOSIVES */ - { - PLAYER_ANIMTYPE_5, - PLAYER_MODELTYPE_LH_OPEN, - PLAYER_MODELTYPE_RH_OPEN, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_5, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_BOOMERANG */ - { - PLAYER_ANIMTYPE_0, - PLAYER_MODELTYPE_LH_BOOMERANG, - PLAYER_MODELTYPE_RH_OPEN, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOOMERANG, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_HOOKSHOT */ - { - PLAYER_ANIMTYPE_4, - PLAYER_MODELTYPE_LH_OPEN, - PLAYER_MODELTYPE_RH_HOOKSHOT, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_HOOKSHOT, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_10 */ - { - PLAYER_ANIMTYPE_3, - PLAYER_MODELTYPE_LH_CLOSED, - PLAYER_MODELTYPE_RH_CLOSED, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_HAMMER */ - { - PLAYER_ANIMTYPE_3, - PLAYER_MODELTYPE_LH_HAMMER, - PLAYER_MODELTYPE_RH_CLOSED, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_HAMMER, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_OCARINA */ - { - PLAYER_ANIMTYPE_0, - PLAYER_MODELTYPE_LH_OPEN, - PLAYER_MODELTYPE_RH_OCARINA, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OCARINA, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_OOT */ - { - PLAYER_ANIMTYPE_0, - PLAYER_MODELTYPE_LH_OPEN, - PLAYER_MODELTYPE_RH_OOT, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OOT, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_BOTTLE */ - { - PLAYER_ANIMTYPE_0, - PLAYER_MODELTYPE_LH_BOTTLE, - PLAYER_MODELTYPE_RH_OPEN, - PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, + PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_SWORD */ - { - PLAYER_ANIMTYPE_0, - PLAYER_MODELTYPE_LH_SWORD, - PLAYER_MODELTYPE_RH_OPEN, - PLAYER_MODELTYPE_SHEATH_19, - PLAYER_MODELTYPE_WAIST - }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_19, + PLAYER_MODELTYPE_WAIST }, }; Gfx* sPlayerRightHandShieldDLs[PLAYER_SHIELD_MAX * 4] = { @@ -268,23 +188,35 @@ Gfx* sPlayerRightHandShieldDLs[PLAYER_SHIELD_MAX * 4] = { Gfx* sSheathWithSwordDLs[(PLAYER_SHIELD_MAX + 2) * 4] = { // PLAYER_SHIELD_NONE - gLinkAdultMasterSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL, - gLinkAdultMasterSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL, + gLinkAdultMasterSwordAndSheathNearDL, + gLinkChildSwordAndSheathNearDL, + gLinkAdultMasterSwordAndSheathFarDL, + gLinkChildSwordAndSheathFarDL, // PLAYER_SHIELD_DEKU - gLinkAdultMasterSwordAndSheathNearDL, gLinkChildDekuShieldSwordAndSheathNearDL, - gLinkAdultMasterSwordAndSheathFarDL, gLinkChildDekuShieldSwordAndSheathFarDL, + gLinkAdultMasterSwordAndSheathNearDL, + gLinkChildDekuShieldSwordAndSheathNearDL, + gLinkAdultMasterSwordAndSheathFarDL, + gLinkChildDekuShieldSwordAndSheathFarDL, // PLAYER_SHIELD_HYLIAN - gLinkAdultHylianShieldSwordAndSheathNearDL, gLinkChildHylianShieldSwordAndSheathNearDL, - gLinkAdultHylianShieldSwordAndSheathFarDL, gLinkChildHylianShieldSwordAndSheathFarDL, + gLinkAdultHylianShieldSwordAndSheathNearDL, + gLinkChildHylianShieldSwordAndSheathNearDL, + gLinkAdultHylianShieldSwordAndSheathFarDL, + gLinkChildHylianShieldSwordAndSheathFarDL, // PLAYER_SHIELD_MIRROR - gLinkAdultMirrorShieldSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL, - gLinkAdultMirrorShieldSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL, + gLinkAdultMirrorShieldSwordAndSheathNearDL, + gLinkChildSwordAndSheathNearDL, + gLinkAdultMirrorShieldSwordAndSheathFarDL, + gLinkChildSwordAndSheathFarDL, // PLAYER_SHIELD_NONE (child, no sword) - NULL, NULL, - NULL, NULL, + NULL, + NULL, + NULL, + NULL, // PLAYER_SHIELD_DEKU (child, no sword) - NULL, gLinkChildDekuShieldWithMatrixDL, - NULL, gLinkChildDekuShieldWithMatrixDL, + NULL, + gLinkChildDekuShieldWithMatrixDL, + NULL, + gLinkChildDekuShieldWithMatrixDL, }; Gfx* sSheathWithoutSwordDLs[(PLAYER_SHIELD_MAX + 2) * 4] = { @@ -322,11 +254,15 @@ Gfx* sSheathWithoutSwordDLs[(PLAYER_SHIELD_MAX + 2) * 4] = { Gfx* gPlayerLeftHandBgsDLs[] = { // Biggoron Sword - gLinkAdultLeftHandHoldingBgsNearDL, gLinkChildLeftHandHoldingMasterSwordDL, - gLinkAdultLeftHandHoldingBgsFarDL, gLinkChildLeftHandHoldingMasterSwordDL, + gLinkAdultLeftHandHoldingBgsNearDL, + gLinkChildLeftHandHoldingMasterSwordDL, + gLinkAdultLeftHandHoldingBgsFarDL, + gLinkChildLeftHandHoldingMasterSwordDL, // Broken Giant's Knife - gLinkAdultHandHoldingBrokenGiantsKnifeDL, gLinkChildLeftHandHoldingMasterSwordDL, - gLinkAdultHandHoldingBrokenGiantsKnifeFarDL, gLinkChildLeftHandHoldingMasterSwordDL, + gLinkAdultHandHoldingBrokenGiantsKnifeDL, + gLinkChildLeftHandHoldingMasterSwordDL, + gLinkAdultHandHoldingBrokenGiantsKnifeFarDL, + gLinkChildLeftHandHoldingMasterSwordDL, }; Gfx* gPlayerLeftHandOpenDLs[] = { @@ -565,8 +501,9 @@ uint8_t Player_IsCustomLinkModel() { } s32 Player_InBlockingCsMode(PlayState* play, Player* this) { - return (this->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_IN_CUTSCENE)) || (this->csAction != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) || - (this->stateFlags1 & PLAYER_STATE1_LOADING) || (this->stateFlags3 & PLAYER_STATE3_FLYING_WITH_HOOKSHOT) || + return (this->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_IN_CUTSCENE)) || (this->csAction != 0) || + (play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_LOADING) || + (this->stateFlags3 & PLAYER_STATE3_FLYING_WITH_HOOKSHOT) || ((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0)); } @@ -606,14 +543,17 @@ void Player_SetModelsForHoldingShield(Player* this) { if ((this->stateFlags1 & PLAYER_STATE1_SHIELDING) && ((this->itemAction < 0) || (this->itemAction == this->heldItemAction))) { if ((CVarGetInteger(CVAR_CHEAT("ShieldTwoHanded"), 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) || - !Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) { + !Player_HoldsTwoHandedWeapon(this)) && + !Player_IsChildWithHylianShield(this)) { this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD; - if (LINK_IS_CHILD && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) { + if (LINK_IS_CHILD && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && + (this->currentShield == PLAYER_SHIELD_MIRROR)) { this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][0]; - } else if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_DEKU)) { - this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][1]; - } else { - this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][gSaveContext.linkAge]; + } else if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && + (this->currentShield == PLAYER_SHIELD_DEKU)) { + this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][1]; + } else { + this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][gSaveContext.linkAge]; } if (this->sheathType == PLAYER_MODELTYPE_SHEATH_18) { this->sheathType = PLAYER_MODELTYPE_SHEATH_16; @@ -623,10 +563,10 @@ void Player_SetModelsForHoldingShield(Player* this) { this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge]; if ((CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_CHILD && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) { - this->sheathDLists = &sPlayerDListGroups[this->sheathType][0]; + this->sheathDLists = &sPlayerDListGroups[this->sheathType][0]; } else if ((CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_ADULT && - gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI) { - this->sheathDLists = &sPlayerDListGroups[this->sheathType][1]; + gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI) { + this->sheathDLists = &sPlayerDListGroups[this->sheathType][1]; } this->modelAnimType = PLAYER_ANIMTYPE_2; this->itemAction = -1; @@ -642,13 +582,14 @@ void Player_SetModels(Player* this, s32 modelGroup) { if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) { if (LINK_IS_CHILD && (this->leftHandType == PLAYER_MODELTYPE_LH_HAMMER || - ((this->leftHandType == PLAYER_MODELTYPE_LH_SWORD || this->leftHandType == PLAYER_MODELTYPE_LH_BGS) && - (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)))) { + ((this->leftHandType == PLAYER_MODELTYPE_LH_SWORD || this->leftHandType == PLAYER_MODELTYPE_LH_BGS) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)))) { this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][0]; } if (LINK_IS_ADULT && (this->leftHandType == PLAYER_MODELTYPE_LH_BOOMERANG || - (this->leftHandType == PLAYER_MODELTYPE_LH_SWORD && gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI))) { + (this->leftHandType == PLAYER_MODELTYPE_LH_SWORD && + gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI))) { this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][1]; } } @@ -663,7 +604,7 @@ void Player_SetModels(Player* this, s32 modelGroup) { if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) { if (LINK_IS_CHILD && (this->rightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT || - (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD && this->currentShield == PLAYER_SHIELD_MIRROR))) { + (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD && this->currentShield == PLAYER_SHIELD_MIRROR))) { this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][0]; } if (LINK_IS_ADULT && @@ -671,7 +612,9 @@ void Player_SetModels(Player* this, s32 modelGroup) { this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][1]; } } - if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && this->rightHandType == 11) { // If holding Bow/Slingshot + if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || + CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && + this->rightHandType == 11) { // If holding Bow/Slingshot this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][Player_HoldsSlingshot(this)]; } @@ -680,21 +623,28 @@ void Player_SetModels(Player* this, s32 modelGroup) { this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge]; if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) { - if (LINK_IS_CHILD && (this->currentShield == PLAYER_SHIELD_HYLIAN && ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) || - (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS)) || (this->currentShield == PLAYER_SHIELD_MIRROR) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI))) { + if (LINK_IS_CHILD && (this->currentShield == PLAYER_SHIELD_HYLIAN && + ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) || + (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS)) || + (this->currentShield == PLAYER_SHIELD_MIRROR) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI))) { this->sheathDLists = &sPlayerDListGroups[this->sheathType][0]; - } else if (LINK_IS_CHILD && this->currentShield == PLAYER_SHIELD_MIRROR && gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI && - this->sheathType == PLAYER_MODELTYPE_SHEATH_18) { + } else if (LINK_IS_CHILD && this->currentShield == PLAYER_SHIELD_MIRROR && + gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI && + this->sheathType == PLAYER_MODELTYPE_SHEATH_18) { this->sheathDLists = &sPlayerDListGroups[this->sheathType][0]; - } else if (LINK_IS_ADULT && (this->currentShield == PLAYER_SHIELD_DEKU && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) || - (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER && this->sheathType == PLAYER_MODELTYPE_SHEATH_18 && this->currentShield == PLAYER_SHIELD_DEKU)) { + } else if (LINK_IS_ADULT && (this->currentShield == PLAYER_SHIELD_DEKU && + gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) || + (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER && + this->sheathType == PLAYER_MODELTYPE_SHEATH_18 && this->currentShield == PLAYER_SHIELD_DEKU)) { this->sheathDLists = &sPlayerDListGroups[this->sheathType][1]; - } else if (LINK_IS_CHILD && this->sheathType == PLAYER_MODELTYPE_SHEATH_17 && - ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) || (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS))) { - this->sheathDLists = &sPlayerDListGroups[this->sheathType][0]; - } + } else if (LINK_IS_CHILD && this->sheathType == PLAYER_MODELTYPE_SHEATH_17 && + ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) || + (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS))) { + this->sheathDLists = &sPlayerDListGroups[this->sheathType][0]; + } } - + // Waist this->waistDLists = &sPlayerDListGroups[gPlayerModelTypes[modelGroup][4]][gSaveContext.linkAge]; @@ -756,10 +706,15 @@ void Player_ReleaseLockOn(Player* this) { * TODO: Learn more about this and give a name to PLAYER_STATE1_19 */ void Player_ClearZTargeting(Player* this) { - if ((this->actor.bgCheckFlags & 1) || (this->stateFlags1 & (PLAYER_STATE1_CLIMBING_LADDER | PLAYER_STATE1_ON_HORSE | PLAYER_STATE1_IN_WATER)) || - (!(this->stateFlags1 & (PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL)) && ((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) { - this->stateFlags1 &= ~(PLAYER_STATE1_Z_TARGETING | PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS | PLAYER_STATE1_PARALLEL | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_LOCK_ON_FORCED_TO_RELEASE); - } else if (!(this->stateFlags1 & (PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_CLIMBING_LADDER))) { + if ((this->actor.bgCheckFlags & 1) || + (this->stateFlags1 & (PLAYER_STATE1_CLIMBING_LADDER | PLAYER_STATE1_ON_HORSE | PLAYER_STATE1_IN_WATER)) || + (!(this->stateFlags1 & (PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL)) && + ((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) { + this->stateFlags1 &= + ~(PLAYER_STATE1_Z_TARGETING | PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS | PLAYER_STATE1_PARALLEL | + PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_LOCK_ON_FORCED_TO_RELEASE); + } else if (!(this->stateFlags1 & + (PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_CLIMBING_LADDER))) { this->stateFlags1 |= PLAYER_STATE1_FREEFALL; } @@ -818,7 +773,8 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y s32 Player_GetStrength(void) { s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH); - if (CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && + CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0)) { return PLAYER_STR_NONE; } @@ -872,7 +828,7 @@ s32 Player_HoldsHookshot(Player* this) { } s32 Player_HoldsBow(Player* this) { - switch(this->heldItemAction){ + switch (this->heldItemAction) { case PLAYER_IA_BOW: case PLAYER_IA_BOW_FIRE: case PLAYER_IA_BOW_ICE: @@ -992,9 +948,12 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) { triggerEntry = &sTextTriggers[var]; if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) && - (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)) || + (((var == 0) && + (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && + CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)) || (((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) && - (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)))) { + (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && + CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)))) { Message_StartTextbox(play, triggerEntry->textId, NULL); gSaveContext.textTriggerFlags |= triggerEntry->flag; } @@ -1016,7 +975,7 @@ u8 sEyeMouthIndexes[][2] = { */ #if defined(MODDING) || defined(_MSC_VER) || defined(__GNUC__) -//TODO: Formatting +// TODO: Formatting void* sEyeTextures[2][8] = { { gLinkAdultEyesOpenTex, gLinkAdultEyesHalfTex, gLinkAdultEyesClosedfTex, gLinkAdultEyesRollLeftTex, gLinkAdultEyesRollRightTex, gLinkAdultEyesShockTex, gLinkAdultEyesUnk1Tex, gLinkAdultEyesUnk2Tex }, @@ -1067,13 +1026,12 @@ Color_RGB8 sGauntletColors[] = { }; Gfx* sBootDListGroups[][2] = { - { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL }, // PLAYER_BOOTS_IRON - { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL }, // PLAYER_BOOTS_HOVER + { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL }, // PLAYER_BOOTS_IRON + { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL }, // PLAYER_BOOTS_HOVER }; -void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic, - s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, - void* data) { +void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic, s32 boots, + s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* data) { Color_RGB8* color; s32 eyeIndex = (jointTable[22].x & 0xF) - 1; s32 mouthIndex = (jointTable[22].x >> 4) - 1; @@ -1129,7 +1087,8 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod); - if (((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) || (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) && + if (((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) || + (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) && (overrideLimbDraw != Player_OverrideLimbDrawGameplayCrawling) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS)) { if (LINK_IS_ADULT) { @@ -1139,21 +1098,27 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL gDPPipeSync(POLY_OPA_DISP++); color = &sGauntletColors[strengthUpgrade - 2]; - if (strengthUpgrade == PLAYER_STR_SILVER_G && CVarGetInteger(CVAR_COSMETIC("Gloves.SilverGauntlets.Changed"), 0)) { - sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.SilverGauntlets.Value"), sGauntletColors[PLAYER_STR_SILVER_G - 2]); + if (strengthUpgrade == PLAYER_STR_SILVER_G && + CVarGetInteger(CVAR_COSMETIC("Gloves.SilverGauntlets.Changed"), 0)) { + sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.SilverGauntlets.Value"), + sGauntletColors[PLAYER_STR_SILVER_G - 2]); color = &sTemp; - } else if (strengthUpgrade == PLAYER_STR_GOLD_G && CVarGetInteger(CVAR_COSMETIC("Gloves.GoldenGauntlets.Changed"), 0)) { - sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.GoldenGauntlets.Value"), sGauntletColors[PLAYER_STR_GOLD_G - 2]); + } else if (strengthUpgrade == PLAYER_STR_GOLD_G && + CVarGetInteger(CVAR_COSMETIC("Gloves.GoldenGauntlets.Changed"), 0)) { + sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.GoldenGauntlets.Value"), + sGauntletColors[PLAYER_STR_GOLD_G - 2]); color = &sTemp; } gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0); gSPDisplayList(POLY_OPA_DISP++, gLinkAdultLeftGauntletPlate1DL); gSPDisplayList(POLY_OPA_DISP++, gLinkAdultRightGauntletPlate1DL); - gSPDisplayList(POLY_OPA_DISP++, - (sLeftHandType == PLAYER_MODELTYPE_LH_OPEN) ? gLinkAdultLeftGauntletPlate2DL : gLinkAdultLeftGauntletPlate3DL); - gSPDisplayList(POLY_OPA_DISP++, - (sRightHandType == PLAYER_MODELTYPE_RH_OPEN) ? gLinkAdultRightGauntletPlate2DL : gLinkAdultRightGauntletPlate3DL); + gSPDisplayList(POLY_OPA_DISP++, (sLeftHandType == PLAYER_MODELTYPE_LH_OPEN) + ? gLinkAdultLeftGauntletPlate2DL + : gLinkAdultLeftGauntletPlate3DL); + gSPDisplayList(POLY_OPA_DISP++, (sRightHandType == PLAYER_MODELTYPE_RH_OPEN) + ? gLinkAdultRightGauntletPlate2DL + : gLinkAdultRightGauntletPlate3DL); } if (boots != 0) { @@ -1186,8 +1151,8 @@ f32 D_80126068[] = { 5.0f, 3.0f }; Vec3f D_80126070 = { 0.0f, -300.0f, 0.0f }; -void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, - s32 thighLimbIndex, s32 shinLimbIndex, s32 footLimbIndex) { +void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, s32 thighLimbIndex, + s32 shinLimbIndex, s32 footLimbIndex) { Vec3f spA4; Vec3f sp98; Vec3f footprintPos; @@ -1279,18 +1244,21 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p } } -s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { +s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + void* thisx) { Player* this = (Player*)thisx; - - if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"), 0) && LINK_IS_CHILD) { + + if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) && + CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"), 0) && LINK_IS_CHILD) { if (limbIndex == PLAYER_LIMB_L_HAND) { - if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && sLeftHandType == PLAYER_MODELTYPE_LH_SWORD) || + if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && + sLeftHandType == PLAYER_MODELTYPE_LH_SWORD) || (sLeftHandType == PLAYER_MODELTYPE_LH_BGS) || (sLeftHandType == PLAYER_MODELTYPE_LH_HAMMER)) { Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY); } } if (limbIndex == PLAYER_LIMB_R_HAND) { - if ((this->currentShield == PLAYER_SHIELD_MIRROR && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) || + if ((this->currentShield == PLAYER_SHIELD_MIRROR && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) || sRightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT || (sRightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT && Player_HoldsBow(this))) { Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY); @@ -1307,10 +1275,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** Matrix_Translate(218, -100, 62, MTXMODE_APPLY); Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY); } - if ((this->currentShield == PLAYER_SHIELD_DEKU && - gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && - (this->sheathType == PLAYER_MODELTYPE_SHEATH_16 || - this->sheathType == PLAYER_MODELTYPE_SHEATH_17))) { + if ((this->currentShield == PLAYER_SHIELD_DEKU && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && + (this->sheathType == PLAYER_MODELTYPE_SHEATH_16 || this->sheathType == PLAYER_MODELTYPE_SHEATH_17))) { Matrix_Translate(218, -100, 62, MTXMODE_APPLY); Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY); } @@ -1354,7 +1320,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** if (scale > 1.2f) { Matrix_Translate(-((LINK_IS_ADULT ? 320.0f : 200.0f) * scale), 0.0f, 0.0f, MTXMODE_APPLY); } else if (scale < 1.0f) { - Matrix_Translate((LINK_IS_ADULT ? 3600.0f : 2900.0f) * ABS(scale - 1.0f), 0.0f, 0.0f, MTXMODE_APPLY); + Matrix_Translate((LINK_IS_ADULT ? 3600.0f : 2900.0f) * ABS(scale - 1.0f), 0.0f, 0.0f, + MTXMODE_APPLY); } } rot->x += this->headLimbRot.z; @@ -1395,20 +1362,22 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** return false; } -s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { +s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + void* thisx) { Player* this = (Player*)thisx; - if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) - { + if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) { if (limbIndex == PLAYER_LIMB_L_HAND) { Gfx** dLists = this->leftHandDLists; if ((sLeftHandType == PLAYER_MODELTYPE_LH_BGS) && (gSaveContext.swordHealth <= 0.0f)) { dLists += 4; - } else if ((sLeftHandType == PLAYER_MODELTYPE_LH_BOOMERANG) && (this->stateFlags1 & PLAYER_STATE1_BOOMERANG_THROWN)) { + } else if ((sLeftHandType == PLAYER_MODELTYPE_LH_BOOMERANG) && + (this->stateFlags1 & PLAYER_STATE1_BOOMERANG_THROWN)) { dLists = &gPlayerLeftHandOpenDLs[gSaveContext.linkAge]; sLeftHandType = PLAYER_MODELTYPE_LH_OPEN; - } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & PLAYER_STATE1_IN_WATER)) { + } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speedXZ > 2.0f) && + !(this->stateFlags1 & PLAYER_STATE1_IN_WATER)) { dLists = &gPlayerLeftHandClosedDLs[gSaveContext.linkAge]; sLeftHandType = PLAYER_MODELTYPE_LH_CLOSED; } @@ -1419,7 +1388,8 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** if (sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) { dLists += this->currentShield * 4; - } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & PLAYER_STATE1_IN_WATER)) { + } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speedXZ > 2.0f) && + !(this->stateFlags1 & PLAYER_STATE1_IN_WATER)) { dLists = &sPlayerRightHandClosedDLs[gSaveContext.linkAge]; sRightHandType = PLAYER_MODELTYPE_RH_CLOSED; } @@ -1434,9 +1404,14 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) { dLists += PLAYER_SHIELD_MAX * 4; } - } else if (!CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) || (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) && - ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && this->currentShield == PLAYER_SHIELD_DEKU))) { - if (!LINK_IS_ADULT && ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) || (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) && + } else if (!CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) || + (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) && + ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER && + gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && + this->currentShield == PLAYER_SHIELD_DEKU))) { + if (!LINK_IS_ADULT && + ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) || + (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) { dLists = &sSheathWithSwordDLs[PLAYER_SHIELD_MAX * 4]; } @@ -1448,9 +1423,8 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** *dList = NULL; } - } else if (limbIndex == PLAYER_LIMB_WAIST) { - + if (!Player_IsCustomLinkModel()) { *dList = ResourceMgr_LoadGfxByName( this->waistDLists[sDListsLodOffset]); // NOTE: This needs to be disabled when using custom @@ -1467,7 +1441,8 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** return false; } -s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { +s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + void* thisx) { Player* this = (Player*)thisx; if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) { @@ -1477,7 +1452,9 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G *dList = sFirstPersonLeftForearmDLs[gSaveContext.linkAge]; } else if (limbIndex == PLAYER_LIMB_L_HAND) { s32 handOutDlIndex = gSaveContext.linkAge; - if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_ADULT && Player_HoldsSlingshot(this)) { + if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || + CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && + LINK_IS_ADULT && Player_HoldsSlingshot(this)) { handOutDlIndex = 1; } *dList = sFirstPersonLeftHandDLs[handOutDlIndex]; @@ -1487,7 +1464,8 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G *dList = sFirstPersonForearmDLs[gSaveContext.linkAge]; } else if (limbIndex == PLAYER_LIMB_R_HAND) { s32 firstPersonWeaponIndex = gSaveContext.linkAge; - if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || + CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) { if (Player_HoldsBow(this)) { firstPersonWeaponIndex = 0; } else if (Player_HoldsSlingshot(this)) { @@ -1504,7 +1482,8 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G return false; } -s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { +s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + void* thisx) { if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) { *dList = NULL; } @@ -1512,8 +1491,7 @@ s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx* return false; } -u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, - Vec3f* newBase) { +u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase) { if (weaponInfo->active == 0) { if (collider != NULL) { Collider_ResetQuadAT(play, &collider->base); @@ -1588,7 +1566,8 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) { &this->meleeWeaponInfo[0].base); } - if ((this->meleeWeaponState > 0) && ((this->meleeWeaponAnimation < 0x18) || (this->stateFlags2 & PLAYER_STATE2_SPIN_ATTACKING))) { + if ((this->meleeWeaponState > 0) && + ((this->meleeWeaponAnimation < 0x18) || (this->stateFlags2 & PLAYER_STATE2_SPIN_ATTACKING))) { func_80090480(play, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPos[1], &newBasePos[1]); func_80090480(play, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPos[2], &newBasePos[2]); } @@ -1670,7 +1649,8 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr } void Player_DrawGetItem(PlayState* play, Player* this) { - //if (!this->giObjectLoading || !osRecvMesg(&this->giObjectLoadQueue, NULL, OS_MESG_NOBLOCK)) // OTRTODO: Do something about osRecvMesg here... + // if (!this->giObjectLoading || !osRecvMesg(&this->giObjectLoadQueue, NULL, OS_MESG_NOBLOCK)) // OTRTODO: Do + // something about osRecvMesg here... { this->giObjectLoading = false; Player_DrawGetItemImpl(play, this, &sGetItemRefPos, ABS(this->unk_862)); @@ -1725,7 +1705,8 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange gSPTexture(OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gDPLoadTextureBlock(OVERLAY_DISP++, gLinkAdultHookshotReticleTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); - if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger(CVAR_ENHANCEMENT("HookshotableReticle"), false)) { + if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && + CVarGetInteger(CVAR_ENHANCEMENT("HookshotableReticle"), false)) { const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 }; const Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("HookshotReticle.Target.Value"), defaultColor); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); @@ -1748,7 +1729,8 @@ f32 sMeleeWeaponLengths[] = { }; f32 sSwordTypes[] = { - TRAIL_TYPE_REST, TRAIL_TYPE_MASTER_SWORD, TRAIL_TYPE_KOKIRI_SWORD, TRAIL_TYPE_BIGGORON_SWORD, TRAIL_TYPE_REST, TRAIL_TYPE_HAMMER, + TRAIL_TYPE_REST, TRAIL_TYPE_MASTER_SWORD, TRAIL_TYPE_KOKIRI_SWORD, + TRAIL_TYPE_BIGGORON_SWORD, TRAIL_TYPE_REST, TRAIL_TYPE_HAMMER, }; Gfx* sBottleDLists[] = { gLinkAdultBottleDL, gLinkChildBottleDL }; @@ -1762,7 +1744,7 @@ Color_RGB8 sBottleColors[] = { Vec3f sLeftHandArrowVec3 = { 398.0f, 1419.0f, 244.0f }; BowStringData sBowStringData[] = { - { gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // bow + { gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // bow { gLinkChildSlingshotStringDL, { 606.0f, 236.0f, 0.0f } }, // slingshot }; @@ -1832,8 +1814,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_RotateZYX(-0x8000, 0, 0x4000, MTXMODE_APPLY); Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gLinkChildLinkDekuStickDL); CLOSE_DISPS(play->state.gfxCtx); @@ -1844,7 +1825,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve D_80126080.x = 1500.0f; } else { D_80126080.x = sMeleeWeaponLengths[Player_GetMeleeWeaponHeld(this)]; - EffectBlure_ChangeType(Effect_GetByIndex(this->meleeWeaponEffectIndex), sSwordTypes[Player_GetMeleeWeaponHeld(this)]); + EffectBlure_ChangeType(Effect_GetByIndex(this->meleeWeaponEffectIndex), + sSwordTypes[Player_GetMeleeWeaponHeld(this)]); } func_80090A28(this, spE4); @@ -1854,8 +1836,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve OPEN_DISPS(play->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0); gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[(gSaveContext.linkAge)]); @@ -1892,9 +1873,11 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve if (this->rightHandType == PLAYER_MODELTYPE_RH_FF) { Matrix_Get(&this->shieldMf); - } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT) || (this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2)) { + } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT) || + (this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2)) { s32 stringModelToUse = gSaveContext.linkAge; - if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || + CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) { stringModelToUse = Player_HoldsSlingshot(this); } BowStringData* stringData = &sBowStringData[stringModelToUse]; @@ -1930,8 +1913,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, stringData->dList); Matrix_Pop(); @@ -1943,8 +1925,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve } if (this->actor.scale.y >= 0.0f) { - if ((this->heldItemAction == PLAYER_IA_HOOKSHOT) || - (this->heldItemAction == PLAYER_IA_LONGSHOT)) { + if ((this->heldItemAction == PLAYER_IA_HOOKSHOT) || (this->heldItemAction == PLAYER_IA_LONGSHOT)) { Matrix_MultVec3f(&D_80126184, &this->unk_3C8); if (heldActor != NULL) { @@ -1960,16 +1941,16 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve if (func_8002DD78(this) != 0) { Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); Player_DrawHookshotReticle( - play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f)); + play, this, + ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * + CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f)); } } - // #region SOH [Enhancement] - } else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) && ( - (this->heldItemAction == PLAYER_IA_BOW_FIRE) || - (this->heldItemAction == PLAYER_IA_BOW_ICE) || - (this->heldItemAction == PLAYER_IA_BOW_LIGHT) || - (this->heldItemAction == PLAYER_IA_BOW) || + // #region SOH [Enhancement] + } else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) && + ((this->heldItemAction == PLAYER_IA_BOW_FIRE) || (this->heldItemAction == PLAYER_IA_BOW_ICE) || + (this->heldItemAction == PLAYER_IA_BOW_LIGHT) || (this->heldItemAction == PLAYER_IA_BOW) || (this->heldItemAction == PLAYER_IA_SLINGSHOT))) { if (heldActor != NULL) { MtxF sp44; @@ -1983,13 +1964,15 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Player_DrawHookshotReticle(play, this, RETICLE_MAX); } } - } else if (CVarGetInteger(CVAR_ENHANCEMENT("BoomerangReticle"), 0) && (this->heldItemAction == PLAYER_IA_BOOMERANG)) { + } else if (CVarGetInteger(CVAR_ENHANCEMENT("BoomerangReticle"), 0) && + (this->heldItemAction == PLAYER_IA_BOOMERANG)) { if (Player_HoldsBoomerang(this)) { if (LINK_IS_ADULT) { Matrix_RotateZYX(BoomerangViewAdult.x, BoomerangViewAdult.y, BoomerangViewAdult.z, MTXMODE_APPLY); } else { - Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z, MTXMODE_APPLY); + Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z, + MTXMODE_APPLY); } if (Player_AimsBoomerang(this)) { @@ -1997,11 +1980,12 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Player_DrawHookshotReticle(play, this, RETICLE_MAX); } } - // #endregion + // #endregion } if ((this->unk_862 != 0) || ((func_8002DD6C(this) == 0) && (heldActor != NULL))) { - if (!(this->stateFlags1 & PLAYER_STATE1_GETTING_ITEM) && (this->unk_862 != 0) && (this->exchangeItemId != EXCH_ITEM_NONE)) { + if (!(this->stateFlags1 & PLAYER_STATE1_GETTING_ITEM) && (this->unk_862 != 0) && + (this->exchangeItemId != EXCH_ITEM_NONE)) { Math_Vec3f_Copy(&sGetItemRefPos, &this->leftHandPos); } else { sGetItemRefPos.x = (this->bodyPartsPos[15].x + this->leftHandPos.x) * 0.5f; @@ -2016,7 +2000,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve } } else if (this->actor.scale.y >= 0.0f) { if (limbIndex == PLAYER_LIMB_SHEATH) { - if ((this->rightHandType != PLAYER_MODELTYPE_RH_SHIELD) && (this->rightHandType != PLAYER_MODELTYPE_RH_FF)) { + if ((this->rightHandType != PLAYER_MODELTYPE_RH_SHIELD) && + (this->rightHandType != PLAYER_MODELTYPE_RH_FF)) { if (Player_IsChildWithHylianShield(this)) { Player_UpdateShieldCollider(play, this, &this->shieldQuad, sSheathLimbModelShieldQuadVertices); } @@ -2052,13 +2037,13 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) { gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800); gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800); - SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[gSaveContext.linkAge], &gPlayerAnim_link_normal_wait, 9, - ptr, ptr, PLAYER_LIMB_MAX); + SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[gSaveContext.linkAge], &gPlayerAnim_link_normal_wait, 9, ptr, + ptr, PLAYER_LIMB_MAX); return size + 0x8800 + 0x90; } -u8 sPauseModelGroupBySword[] = { +u8 sPauseModelGroupBySword[] = { PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_SWORD_KOKIRI PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_SWORD_MASTER PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON @@ -2068,13 +2053,15 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve u8* playerSwordAndShield = arg; // SOH: Ensure positive value from playerSwordAndShield[] to avoid OOB array access. // This can occur in the case where playerSwordAndShield[0] is PLAYER_SWORD_NONE - u8 modelGroup = sPauseModelGroupBySword[playerSwordAndShield[0] > 0 ? playerSwordAndShield[0] - PLAYER_SWORD_KOKIRI : 0]; + u8 modelGroup = + sPauseModelGroupBySword[playerSwordAndShield[0] > 0 ? playerSwordAndShield[0] - PLAYER_SWORD_KOKIRI : 0]; s32 type; s32 dListOffset = 0; Gfx** dLists; size_t ptrSize = sizeof(uint32_t); - if ((modelGroup == PLAYER_MODELGROUP_SWORD_AND_SHIELD) && !LINK_IS_ADULT && (playerSwordAndShield[1] == PLAYER_SHIELD_HYLIAN)) { + if ((modelGroup == PLAYER_MODELGROUP_SWORD_AND_SHIELD) && !LINK_IS_ADULT && + (playerSwordAndShield[1] == PLAYER_SHIELD_HYLIAN)) { modelGroup = PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD; } @@ -2082,7 +2069,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND]; sLeftHandType = type; - // SOH: Handle unexpected swordless case. Previously OOB array access is avoided, but we want the + // SOH: Handle unexpected swordless case. Previously OOB array access is avoided, but we want the // hand model-type to be set to open (otherwise it is set to holding sword model-type) if (playerSwordAndShield[0] == PLAYER_SWORD_NONE) { type = PLAYER_MODELTYPE_LH_OPEN; @@ -2104,7 +2091,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve } } else if (limbIndex == PLAYER_LIMB_WAIST) { type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_WAIST]; - + if (Player_IsCustomLinkModel()) { return 0; } @@ -2224,8 +2211,11 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject, playerSwordAndShield[0] = sword; playerSwordAndShield[1] = shield; - Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0), - pos->y - (CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0) ? 16 : 0), pos->z, rot); + Matrix_SetTranslateRotateYXZ( + pos->x - ((CVarGetInteger(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) + ? 25 + : 0), + pos->y - (CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0) ? 16 : 0), pos->z, rot); Matrix_Scale(scale * (mirrorWorldActive ? -1 : 1), scale, scale, MTXMODE_APPLY); gSPSegment(POLY_OPA_DISP++, 0x04, gameplayKeep); @@ -2246,7 +2236,7 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject, if (CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0)) { Matrix_SetTranslateRotateYXZ(pos->x - (LINK_AGE_IN_YEARS == YEARS_ADULT ? 25 : 0), - pos->y + 280 + (LINK_AGE_IN_YEARS == YEARS_ADULT ? 48 : 0), pos->z, rot); + pos->y + 280 + (LINK_AGE_IN_YEARS == YEARS_ADULT ? 48 : 0), pos->z, rot); Matrix_Scale(scale * (mirrorWorldActive ? -1 : 1), scale * 1, scale * 1, MTXMODE_APPLY); Pause_DrawTriforceSpot(play, 1); @@ -2266,8 +2256,8 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject, CLOSE_DISPS(play->state.gfxCtx); } -void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale, - s32 sword, s32 tunic, s32 shield, s32 boots) { +void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale, s32 sword, + s32 tunic, s32 shield, s32 boots) { Input* p1Input = &play->state.input[0]; Vec3f eye = { 0.0f, 0.0f, -400.0f }; Vec3f at = { 0.0f, 0.0f, 0.0f }; @@ -2279,12 +2269,14 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800); gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800); - uintptr_t* PauseMenuAnimSet[4] = { - // IDLE // Two Handed // No shield // Kid Hylian Shield - gPlayerAnim_link_normal_wait, gPlayerAnim_link_fighter_wait_long, gPlayerAnim_link_normal_wait_free, gPlayerAnim_link_normal_wait_free + uintptr_t* PauseMenuAnimSet[4] = { // IDLE // Two Handed // No shield // + // Kid Hylian Shield + gPlayerAnim_link_normal_wait, gPlayerAnim_link_fighter_wait_long, + gPlayerAnim_link_normal_wait_free, gPlayerAnim_link_normal_wait_free }; - if (CVarGetInteger(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 0) || CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 0) || + CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0)) { uintptr_t anim = 0; // Initialise anim s16 EquipedStance; diff --git a/soh/src/code/z_rcp.c b/soh/src/code/z_rcp.c index 22e2fe2be..8ccd74f82 100644 --- a/soh/src/code/z_rcp.c +++ b/soh/src/code/z_rcp.c @@ -1520,7 +1520,8 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) { gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2); gDPSetFillColor(POLY_OPA_DISP++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0)); - gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1); + gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, + OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1); gDPPipeSync(POLY_OPA_DISP++); // Fill the whole screen with the base color @@ -1529,7 +1530,8 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) { gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2); gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1)); - gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1); + gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, + OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1); gDPPipeSync(POLY_OPA_DISP++); // Draw the letterbox if applicable (uses the same color as the screen base) @@ -1538,8 +1540,10 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) { gDPSetCycleType(OVERLAY_DISP++, G_CYC_FILL); gDPSetRenderMode(OVERLAY_DISP++, G_RM_NOOP, G_RM_NOOP2); gDPSetFillColor(OVERLAY_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1)); - gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), letterboxSize - 1); - gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), gScreenHeight - letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - 1); + gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), 0, + OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), letterboxSize - 1); + gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), gScreenHeight - letterboxSize, + OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - 1); gDPPipeSync(OVERLAY_DISP++); } } diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c index fdd8f78f8..60fa3f0ff 100644 --- a/soh/src/code/z_room.c +++ b/soh/src/code/z_room.c @@ -116,13 +116,13 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) { OPEN_DISPS(play->state.gfxCtx); if (flags & 1) { func_800342EC(&D_801270A0, play); - //gSPSegment(POLY_OPA_DISP++, 0x03, room->segment); + // gSPSegment(POLY_OPA_DISP++, 0x03, room->segment); func_80093C80(play); gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); } if (flags & 2) { func_8003435C(&D_801270A0, play); - //gSPSegment(POLY_XLU_DISP++, 0x03, room->segment); + // gSPSegment(POLY_XLU_DISP++, 0x03, room->segment); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); } @@ -139,8 +139,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) { sp90.y = polygonDlist->pos.y; sp90.z = polygonDlist->pos.z; SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &sp90, &sp84, &sp80); - if (-(f32)polygonDlist->unk_06 < sp84.z) - { + if (-(f32)polygonDlist->unk_06 < sp84.z) { temp_f2 = sp84.z - polygonDlist->unk_06; if (temp_f2 < play->lightCtx.fogFar) { phi_v0 = spB4; @@ -184,8 +183,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) { Gfx* temp2; polygonDlist = spB4->unk_00; - if (iREG(86) != 0) - { + if (iREG(86) != 0) { temp = sp78; for (phi_v1 = 0; phi_v1 < polygon2->num; phi_v1++, temp++) { if (polygonDlist == temp) { @@ -193,8 +191,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) { } } - if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) - { + if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) { if (flags & 1) { temp2 = polygonDlist->opa; if (temp2 != NULL) { @@ -238,7 +235,7 @@ s32 swapAndConvertJPEG(void* data) { if (BE32SWAP(*(u32*)data) == JPEG_MARKER) { size_t size = 320 * 240 * 2; - char *decodedJpeg = ResourceMgr_LoadJPEG(data, size); + char* decodedJpeg = ResourceMgr_LoadJPEG(data, size); osSyncPrintf("Expanding jpeg data\n"); osSyncPrintf("Work buffer address (Z buffer) %08x\n", gZBuffer); @@ -257,7 +254,6 @@ s32 swapAndConvertJPEG(void* data) { return 0; } - void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode, u16 tlutCount, f32 offsetX, f32 offsetY) { Gfx* gfx = *gfxP; @@ -285,7 +281,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei ResourceMgr_UnloadOriginalWhenAltExists((char*)tex); if (ResourceMgr_ResourceIsBackground((char*)tex)) { - char* blob = (char*)ResourceGetDataByName((char *)tex); + char* blob = (char*)ResourceGetDataByName((char*)tex); swapAndConvertJPEG(blob); bg->b.imagePtr = (uintptr_t)blob; } @@ -318,10 +314,9 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei gDPSetOtherMode(gfx++, tlutMode | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); - gDPLoadMultiTile(gfx++, bg->b.imagePtr, 0, - G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31, - 0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPLoadMultiTile(gfx++, bg->b.imagePtr, 0, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31, + 0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD); gSPBgRectCopy(gfx++, bg); } else { @@ -384,9 +379,10 @@ void func_80096680(PlayState* play, Room* room, u32 flags) { spA8 = POLY_OPA_DISP; Camera_GetSkyboxOffset(&sp60, camera); Room_DrawBackground2D(&spA8, polygon1->single.source, polygon1->single.tlut, polygon1->single.width, - polygon1->single.height, polygon1->single.fmt, polygon1->single.siz, - polygon1->single.mode0, polygon1->single.tlutCount, - (sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f); + polygon1->single.height, polygon1->single.fmt, polygon1->single.siz, + polygon1->single.mode0, polygon1->single.tlutCount, + (sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, + sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f); POLY_OPA_DISP = spA8; } @@ -414,9 +410,10 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) { camera = GET_ACTIVE_CAM(play); camId = camera->camDataIdx; - if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) || (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) { + if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) || + (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) { // This prevents a crash when using items that change the - // camera (such as din's fire), voiding out or dying on + // camera (such as din's fire), voiding out or dying on // scenes with prerendered backgrounds. return NULL; } @@ -484,9 +481,10 @@ void func_80096B6C(PlayState* play, Room* room, u32 flags) { Vec3f sp5C; spA8 = POLY_OPA_DISP; Camera_GetSkyboxOffset(&sp5C, camera); - Room_DrawBackground2D(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt, - bgImage->siz, bgImage->mode0, bgImage->tlutCount, - (sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f); + Room_DrawBackground2D(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, + bgImage->fmt, bgImage->siz, bgImage->mode0, bgImage->tlutCount, + (sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, + sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f); POLY_OPA_DISP = spA8; } @@ -598,7 +596,8 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) { assert(roomNum < play->numRooms); size = play->roomList[roomNum].vromEnd - play->roomList[roomNum].vromStart; - roomCtx->unk_34 = (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7)); + roomCtx->unk_34 = + (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7)); osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1); DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0, @@ -614,7 +613,6 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) { s32 func_800973FC(PlayState* play, RoomContext* roomCtx) { return OTRfunc_800973FC(play, roomCtx); - if (roomCtx->status == 1) { if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) { roomCtx->status = 0; @@ -635,8 +633,7 @@ s32 func_800973FC(PlayState* play, RoomContext* roomCtx) { } void Room_Draw(PlayState* play, Room* room, u32 flags) { - if (room->segment != NULL) - { + if (room->segment != NULL) { gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment); assert(room->meshHeader->base.type < ARRAY_COUNTU(sRoomDrawHandlers)); sRoomDrawHandlers[room->meshHeader->base.type](play, room, flags); @@ -646,7 +643,7 @@ void Room_Draw(PlayState* play, Room* room, u32 flags) { void func_80097534(PlayState* play, RoomContext* roomCtx) { roomCtx->prevRoom.num = -1; roomCtx->prevRoom.segment = NULL; - func_80031B14(play, &play->actorCtx); //kills all actors without room num set to -1 + func_80031B14(play, &play->actorCtx); // kills all actors without room num set to -1 Actor_SpawnTransitionActors(play, &play->actorCtx); Map_InitRoomData(play, roomCtx->curRoom.num); if (!((play->sceneNum >= SCENE_HYRULE_FIELD) && (play->sceneNum <= SCENE_LON_LON_RANCH))) { @@ -657,7 +654,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) { gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum; gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum; gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2; - gSaveContext.ship.stats.sceneTimestamps[idx].isRoom = + gSaveContext.ship.stats.sceneTimestamps[idx].isRoom = gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene && gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room; gSaveContext.ship.stats.tsIdx++; diff --git a/soh/src/code/z_scene.c b/soh/src/code/z_scene.c index 2ce88cc04..632f46e2d 100644 --- a/soh/src/code/z_scene.c +++ b/soh/src/code/z_scene.c @@ -19,8 +19,8 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) { assert(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) && (((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd))); - DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size, - __FILE__, __LINE__); + DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size, __FILE__, + __LINE__); if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) { objectCtx->status[objectCtx->num + 1].segment = @@ -33,7 +33,6 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) { return objectCtx->num - 1; } - // SOH [Port] Track when objects are first loaded for a scene static u8 sObjectFirstUpdateSkippedForScene = false; @@ -73,8 +72,7 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) { osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f); osSyncPrintf(VT_RST); - objectCtx->spaceStart = objectCtx->status[0].segment = - GAMESTATE_ALLOC_MC(&play->state, spaceSize); + objectCtx->spaceStart = objectCtx->status[0].segment = GAMESTATE_ALLOC_MC(&play->state, spaceSize); objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize); objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP); @@ -110,17 +108,16 @@ void Object_UpdateBank(ObjectContext* objectCtx) { status->id = -status->id; } */ - status->id = -status->id; + status->id = -status->id; } status++; } - } s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) { s32 i; - //return 0; + // return 0; for (i = 0; i < objectCtx->num; i++) { if (ABS(objectCtx->status[i].id) == objectId) { @@ -202,8 +199,8 @@ s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd) { } void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) { - ActorEntry* linkEntry = play->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + - play->setupEntranceList[play->curSpawn].spawn; + ActorEntry* linkEntry = play->linkActorEntry = + (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + play->setupEntranceList[play->curSpawn].spawn; s16 linkObjectId; play->linkAgeOnLoad = ((void)0, gSaveContext.linkAge); @@ -511,8 +508,8 @@ void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = { }; RomFile sNaviMsgFiles[] = { - ROM_FILE(text/elf_message_field/elf_message_field), - ROM_FILE(text/elf_message_ydan/elf_message_ydan), + ROM_FILE(text / elf_message_field / elf_message_field), + ROM_FILE(text / elf_message_ydan / elf_message_ydan), ROM_FILE_UNSET, }; @@ -522,7 +519,7 @@ u32 gObjectTableSize = ARRAY_COUNT(gObjectTable); // Object linker symbol declarations (used in the table below) #define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name) -#define DEFINE_OBJECT_NULL(_0, _1) +#define DEFINE_OBJECT_NULL(_0, _1) #define DEFINE_OBJECT_UNSET(_0) //#include "tables/object_table.h" diff --git a/soh/src/code/z_scene_table.c b/soh/src/code/z_scene_table.c index a85965a82..7c28253fd 100644 --- a/soh/src/code/z_scene_table.c +++ b/soh/src/code/z_scene_table.c @@ -59,13 +59,13 @@ EntranceInfo gEntranceTable[] = { // { { 0, 0, #name }, (u32)0, 0, 0, unk_10, config, unk_12, 0 } #define DEFINE_SCENE(name, title, _2, config, unk_10, unk_12) \ - { { 0, 0, #name }, {0, 0, #title}, unk_10, config, unk_12, 0 }, + { { 0, 0, #name }, { 0, 0, #title }, unk_10, config, unk_12, 0 }, // Handle `none` as a special case for scenes without a title card #define none "" SceneTableEntry gSceneTable[] = { - #include "tables/scene_table.h" +#include "tables/scene_table.h" }; #undef none @@ -128,8 +128,8 @@ void func_800995DC(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, - 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); @@ -182,7 +182,8 @@ void func_80099878(PlayState* play) { gameplayFrames = play->gameplayFrames; if (ResourceMgr_IsGameMasterQuest()) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures_MQ[gSaveContext.nightFlag])); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures_MQ[(s32)(gameplayFrames & 14) >> 1])); + gSPSegment(POLY_OPA_DISP++, 0x09, + SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures_MQ[(s32)(gameplayFrames & 14) >> 1])); } else { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures[gSaveContext.nightFlag])); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures[(s32)(gameplayFrames & 14) >> 1])); @@ -286,11 +287,10 @@ void func_8009A45C(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, - 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); - gSPSegment( - POLY_OPA_DISP++, 0x0A, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x0A, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0C, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (gameplayFrames * 50) % 2048, 8, 512, 1, 0, @@ -320,11 +320,11 @@ void func_8009A798(PlayState* play) { gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); gSPSegment(POLY_OPA_DISP++, 0x0A, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames * 1) % 128, - (gameplayFrames * 1) % 256, 32, 64, 1, 0, 0, 32, 128)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames * 1) % 128, (gameplayFrames * 1) % 256, 32, + 64, 1, 0, 0, 32, 128)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -343,11 +343,11 @@ void func_8009A9DC(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, - 64, 1, gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, 64)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, 64, + 1, gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, 64)); gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -384,8 +384,8 @@ void func_8009ACA8(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, gameplayFrames % 64, 256, 16)); gDPPipeSync(POLY_OPA_DISP++); @@ -470,54 +470,54 @@ void func_8009B0FC(PlayState* play) { if (spB0 == 1) { gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, spAC)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, spAC)); } else if (spB0 < 1) { gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, 255)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, 255)); } else { gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, 160)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, 160)); } if (spB0 == 2) { gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, spAC)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, spAC)); } else if (spB0 < 2) { gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, 255)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, 255)); } else { gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, 160)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, 160)); } if (spB0 != 0) { gSPSegment(POLY_OPA_DISP++, 0x0A, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, 160)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, 160)); gSPSegment(POLY_OPA_DISP++, 0x0B, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, 180)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, 180)); } else { gSPSegment(POLY_OPA_DISP++, 0x0A, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0, - 32, 32, 0, 0, 0, 160 + (s32)((spAC / 200.0f) * 95.0f))); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0, 32, + 32, 0, 0, 0, 160 + (s32)((spAC / 200.0f) * 95.0f))); gSPSegment(POLY_OPA_DISP++, 0x0B, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32, - 0, 0, 0, 185 + (s32)((spAC / 200.0f) * 70.0f))); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, + 0, 185 + (s32)((spAC / 200.0f) * 70.0f))); } gSPSegment(POLY_XLU_DISP++, 0x0C, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1, - 0, 127 - (gameplayFrames * 1), 32, 32, 0, 0, 0, 128)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1, 0, + 127 - (gameplayFrames * 1), 32, 32, 0, 0, 0, 128)); gSPSegment(POLY_XLU_DISP++, 0x0D, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 4, 0, 32, 32, 1, - gameplayFrames * 4, 0, 32, 32, 0, 0, 0, 128)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 4, 0, 32, 32, 1, gameplayFrames * 4, 0, + 32, 32, 0, 0, 0, 128)); { s32 pad[2]; } @@ -566,12 +566,11 @@ void func_8009BAA4(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); if (play->sceneNum == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { - gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64)); + gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64)); } gDPPipeSync(POLY_OPA_DISP++); @@ -595,17 +594,15 @@ void func_8009BC44(PlayState* play) { gameplayFrames = play->gameplayFrames; if (play->sceneNum == SCENE_OUTSIDE_GANONS_CASTLE) { - gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64)); + gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64)); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 1) % 256, 64, 64, 1, 0, (gameplayFrames * 1) % 256, 64, 64)); } gSPSegment(POLY_OPA_DISP++, 0x0B, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 1) % 128, - (gameplayFrames * 1) % 128, 32, 32, 1, (gameplayFrames * 1) % 128, - (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 1) % 128, (gameplayFrames * 1) % 128, 32, + 32, 1, (gameplayFrames * 1) % 128, (gameplayFrames * 1) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -673,7 +670,8 @@ void func_8009C0AC(PlayState* play) { if (Flags_GetSwitch(play, 0x37)) { if ((play->sceneNum == SCENE_GANON_BOSS) || (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || - (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) { + (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) { func_8009BEEC(play); } } @@ -697,11 +695,11 @@ void func_8009C3EC(PlayState* play) { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sIceCavernEntranceTextures[gSaveContext.nightFlag])); } gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0A, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); { s32 pad[2]; } @@ -751,10 +749,9 @@ void func_8009C8B8(PlayState* play) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0A, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); - gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -773,8 +770,8 @@ void func_8009CAC0(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -803,11 +800,11 @@ void func_8009CC00(PlayState* play) { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGTGEntranceTextures[gSaveContext.nightFlag])); } gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0A, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); { s32 pad[2]; } @@ -847,10 +844,9 @@ void func_8009CF84(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScrollPrimColor(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, - (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, - (gameplayFrames * 1) % 128, 32, 32, 255, 255, 255, - play->roomCtx.unk_74[0] + 127)); + Gfx_TwoTexScrollPrimColor(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, + 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, 255, 255, + 255, play->roomCtx.unk_74[0] + 127)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -868,14 +864,11 @@ void func_8009D0E8(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); gameplayFrames = play->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TexScroll(play->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32)); + gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(play->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32)); gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16)); - gSPSegment(POLY_OPA_DISP++, 0x0A, - Gfx_TexScroll(play->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16)); - gSPSegment( - POLY_XLU_DISP++, 0x0B, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - (gameplayFrames * 3) % 128, 32, 32, 1, 0, 0, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x0A, Gfx_TexScroll(play->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16)); + gSPSegment(POLY_XLU_DISP++, 0x0B, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - (gameplayFrames * 3) % 128, 32, 32, 1, 0, 0, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -975,16 +968,17 @@ void func_8009D758(PlayState* play) { gameplayFrames = play->gameplayFrames; if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures_MQ[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, + SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures_MQ[gSaveContext.nightFlag])); } else { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures[gSaveContext.nightFlag])); } gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_OPA_DISP++, 0x0A, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); { s32 pad[2]; } @@ -1009,7 +1003,8 @@ void func_8009D974(PlayState* play) { { s32 pad[2]; } if (ResourceMgr_IsGameMasterQuest()) { - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures_MQ[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, + SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures_MQ[gSaveContext.nightFlag])); } else { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures[gSaveContext.nightFlag])); } @@ -1028,11 +1023,11 @@ void func_8009DA30(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1093,14 +1088,14 @@ void func_8009DE78(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0A, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1126,11 +1121,11 @@ void func_8009E0B8(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1142,7 +1137,8 @@ void func_8009E0B8(PlayState* play) { spA3 = 255 - (u8)play->roomCtx.unk_74[0]; } else if (gSaveContext.sceneSetupIndex == 6) { spA0 = play->roomCtx.unk_74[0] + 500; - } else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD))) { + } else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && + (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD))) { spA0 = 2150; } @@ -1158,8 +1154,8 @@ void func_8009E0B8(PlayState* play) { gSPEndDisplayList(displayListHead); gSPSegment(POLY_OPA_DISP++, 0x0C, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (s16)(-play->roomCtx.unk_74[0] * 0.02f), 32, 16, 1, - 0, (s16)(-play->roomCtx.unk_74[0] * 0.02f), 32, 16)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (s16)(-play->roomCtx.unk_74[0] * 0.02f), 32, 16, 1, 0, + (s16)(-play->roomCtx.unk_74[0] * 0.02f), 32, 16)); CLOSE_DISPS(play->state.gfxCtx); } @@ -1170,17 +1166,18 @@ void func_8009E54C(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER))) { + if ((gSaveContext.sceneSetupIndex > 3) || + (LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER))) { play->roomCtx.unk_74[0] = 87; } gameplayFrames = play->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames, gameplayFrames, 32, 32, 1, 0, 0, 32, - 32, 0, 0, 0, play->roomCtx.unk_74[0] + 168)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames, gameplayFrames, 32, 32, 1, 0, 0, 32, 32, + 0, 0, 0, play->roomCtx.unk_74[0] + 168)); gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, -gameplayFrames, -gameplayFrames, 32, 32, 1, 0, 0, - 16, 64, 0, 0, 0, play->roomCtx.unk_74[0] + 168)); + Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, -gameplayFrames, -gameplayFrames, 32, 32, 1, 0, 0, 16, + 64, 0, 0, 0, play->roomCtx.unk_74[0] + 168)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 128); @@ -1258,9 +1255,8 @@ void func_8009EAD8(PlayState* play) { gSPSegment(POLY_XLU_DISP++, 0x0A, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (gameplayFrames * 2) % 128, 32, 32, 1, 0, (gameplayFrames * 2) % 128, 32, 32)); - gSPSegment( - POLY_OPA_DISP++, 0x0B, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 3) % 128, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x0B, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 3) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0C, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0, (gameplayFrames * 1) % 128, 32, 32)); @@ -1284,9 +1280,9 @@ void func_8009EE44(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); gameplayFrames = play->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, 0, 32, 16, 1, gameplayFrames % 128, 0, - 32, 16)); + gSPSegment( + POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, 0, 32, 16, 1, gameplayFrames % 128, 0, 32, 16)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, gameplayFrames % 128, 32, 32, 1, gameplayFrames % 128, gameplayFrames % 128, 32, 32)); @@ -1297,7 +1293,7 @@ void func_8009EE44(PlayState* play) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); - bool playerHasCojiro = INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO; + bool playerHasCojiro = INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO; if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) { playerHasCojiro = Flags_GetRandomizerInf(RAND_INF_ADULT_TRADES_HAS_COJIRO); } @@ -1355,12 +1351,12 @@ void func_8009F270(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); gameplayFrames = play->gameplayFrames; - gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, - 32, 32)); - gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, - 32, 32)); + gSPSegment( + POLY_OPA_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, 32, 32)); + gSPSegment( + POLY_XLU_DISP++, 0x09, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1379,11 +1375,11 @@ void func_8009F40C(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1441,9 +1437,9 @@ void func_8009F7D4(PlayState* play) { sp6F = (sp6F >> 1) + 192; sp6E = (sp6E >> 1) + 192; - gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, - 32, 32)); + gSPSegment( + POLY_OPA_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, sp6F, sp6E, 255, 128); @@ -1467,8 +1463,8 @@ void func_8009F9D0(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1, - gameplayFrames % 128, 0, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1, gameplayFrames % 128, + 0, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1516,9 +1512,8 @@ void func_8009FC90(PlayState* play) { Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1, 127 - gameplayFrames % 128, 0, 32, 32)); gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, (gameplayFrames * 3) % 128, - 127 - (gameplayFrames * 6) % 128, 32, 32, 1, (gameplayFrames * 6) % 128, - 127 - (gameplayFrames * 3) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 127 - (gameplayFrames * 6) % 128, 32, + 32, 1, (gameplayFrames * 6) % 128, 127 - (gameplayFrames * 3) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 64); @@ -1542,15 +1537,15 @@ void func_8009FE58(PlayState* play) { gameplayFrames = play->gameplayFrames; if (play->sceneNum == SCENE_JABU_JABU) { gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, - 32, 1, 127 - gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32, 1, + 127 - gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32)); gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 4) % 256, 32, 64, 1, 0, 255 - (gameplayFrames * 4) % 256, 32, 64)); } else { - gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TexScroll(play->state.gfxCtx, (127 - (gameplayFrames * 1)) % 128, - (gameplayFrames * 1) % 128, 32, 32)); + gSPSegment( + POLY_OPA_DISP++, 0x08, + Gfx_TexScroll(play->state.gfxCtx, (127 - (gameplayFrames * 1)) % 128, (gameplayFrames * 1) % 128, 32, 32)); } gDPPipeSync(POLY_OPA_DISP++); @@ -1568,9 +1563,9 @@ void func_8009FE58(PlayState* play) { if (play->pauseCtx.state == 0) { View_SetDistortionOrientation(&play->view, - ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_CosS(D_8012A39C), - ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A39C), - ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A3A0)); + ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_CosS(D_8012A39C), + ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A39C), + ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A3A0)); View_SetDistortionScale(&play->view, 1.f + (0.79999995f * temp * Math_SinS(D_8012A3A0)), 1.f + (0.39999998f * temp * Math_CosS(D_8012A3A0)), 1.f + (1 * temp * Math_CosS(D_8012A39C))); @@ -1596,7 +1591,7 @@ void func_8009FE58(PlayState* play) { } break; } - + if (play->pauseCtx.state == 0) { D_8012A398 += 0.15f + (play->roomCtx.unk_74[1] * 0.001f); } @@ -1621,14 +1616,14 @@ void func_800A0334(PlayState* play) { gameplayFrames = play->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, - 128, 1, gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128)); gSPSegment(POLY_XLU_DISP++, 0x09, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_OPA_DISP++, 0x0A, - Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, - 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, + 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1656,8 +1651,7 @@ void func_800A059C(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); gameplayFrames = play->gameplayFrames; - gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TexScroll(play->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64)); + gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(play->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64)); gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128)); gDPPipeSync(POLY_OPA_DISP++); diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c index e91de847b..0773eb4e0 100644 --- a/soh/src/code/z_skelanime.c +++ b/soh/src/code/z_skelanime.c @@ -72,8 +72,8 @@ void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3 * Draw all limbs of type `LodLimb` in a given skeleton * Near or far display list is specified via `lod` */ -void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, - OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg, s32 lod) { +void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, + PostLimbDrawOpa postLimbDraw, void* arg, s32 lod) { LodLimb* rootLimb; s32 pad; Gfx* dList; @@ -115,8 +115,7 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, } if (rootLimb->child != LIMB_DONE) { - SkelAnime_DrawLimbLod(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, - lod); + SkelAnime_DrawLimbLod(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod); } Matrix_Pop(); @@ -172,15 +171,15 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton, postLimbDraw(play, limbIndex, &limbDList, &rot, arg); } if (limb->child != LIMB_DONE) { - SkelAnime_DrawFlexLimbLod(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, - lod, mtx); + SkelAnime_DrawFlexLimbLod(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod, + mtx); } Matrix_Pop(); if (limb->sibling != LIMB_DONE) { - SkelAnime_DrawFlexLimbLod(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, - lod, mtx); + SkelAnime_DrawFlexLimbLod(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod, + mtx); } } @@ -244,8 +243,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable, postLimbDraw(play, 1, &limbDList, &rot, arg); } if (rootLimb->child != LIMB_DONE) { - SkelAnime_DrawFlexLimbLod(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, - lod, &mtx); + SkelAnime_DrawFlexLimbLod(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod, + &mtx); } Matrix_Pop(); @@ -298,14 +297,13 @@ void SkelAnime_DrawLimbOpa(PlayState* play, s32 limbIndex, void** skeleton, Vec3 CLOSE_DISPS(play->state.gfxCtx); } -// Checks the skeleton header to draw the appropriate skeleton type instead of harcoding the type in the actor's draw function... +// Checks the skeleton header to draw the appropriate skeleton type instead of harcoding the type in the actor's draw +// function... void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw, - PostLimbDrawOpa postLimbDraw, void* arg) { + PostLimbDrawOpa postLimbDraw, void* arg) { if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) { SkelAnime_DrawOpa(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg); - } - else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) - { + } else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader; SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount, overrideLimbDraw, postLimbDraw, arg); @@ -313,14 +311,14 @@ void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLi } Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw, - PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx) -{ + PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx) { if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) { - return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg, gfx); + return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg, + gfx); } else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) { FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader; return SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount, - overrideLimbDraw, postLimbDraw, arg, gfx); + overrideLimbDraw, postLimbDraw, arg, gfx); } return gfx; @@ -329,8 +327,8 @@ Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimb /** * Draw all limbs of type `StandardLimb` in a given skeleton to the polyOpa buffer */ -void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, - OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg) { +void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, + PostLimbDrawOpa postLimbDraw, void* arg) { StandardLimb* rootLimb; s32 pad; Gfx* dList; @@ -587,15 +585,13 @@ Gfx* SkelAnime_DrawLimb(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* } if (limb->child != LIMB_DONE) { - gfx = - SkelAnime_DrawLimb(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx); + gfx = SkelAnime_DrawLimb(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx); } Matrix_Pop(); if (limb->sibling != LIMB_DONE) { - gfx = SkelAnime_DrawLimb(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, - gfx); + gfx = SkelAnime_DrawLimb(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx); } return gfx; @@ -645,8 +641,7 @@ Gfx* SkelAnime_Draw(PlayState* play, void** skeleton, Vec3s* jointTable, Overrid } if (rootLimb->child != LIMB_DONE) { - gfx = SkelAnime_DrawLimb(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, - gfx); + gfx = SkelAnime_DrawLimb(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx); } Matrix_Pop(); @@ -693,15 +688,15 @@ Gfx* SkelAnime_DrawFlexLimb(PlayState* play, s32 limbIndex, void** skeleton, Vec postLimbDraw(play, limbIndex, &limbDList, &rot, arg, &gfx); } if (limb->child != LIMB_DONE) { - gfx = SkelAnime_DrawFlexLimb(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, - mtx, gfx); + gfx = SkelAnime_DrawFlexLimb(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, mtx, + gfx); } Matrix_Pop(); if (limb->sibling != LIMB_DONE) { - gfx = SkelAnime_DrawFlexLimb(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, - arg, mtx, gfx); + gfx = SkelAnime_DrawFlexLimb(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, + mtx, gfx); } return gfx; @@ -758,8 +753,8 @@ Gfx* SkelAnime_DrawFlex(PlayState* play, void** skeleton, Vec3s* jointTable, s32 postLimbDraw(play, 1, &limbDList, &rot, arg, &gfx); } if (rootLimb->child != LIMB_DONE) { - gfx = SkelAnime_DrawFlexLimb(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, - arg, &mtx, gfx); + gfx = SkelAnime_DrawFlexLimb(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, + &mtx, gfx); } Matrix_Pop(); @@ -900,8 +895,7 @@ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animati AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_LOADFRAME); - if (entry != NULL) - { + if (entry != NULL) { if (ResourceMgr_OTRSigCheck(animation) != 0) animation = ResourceMgr_LoadAnimByName(animation); @@ -912,9 +906,10 @@ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animati char animPath[2048]; - snprintf(animPath, sizeof(animPath), "misc/link_animetion/gPlayerAnimData_%06X", (((uintptr_t)linkAnimHeader->segment - 0x07000000))); + snprintf(animPath, sizeof(animPath), "misc/link_animetion/gPlayerAnimData_%06X", + (((uintptr_t)linkAnimHeader->segment - 0x07000000))); - //printf("Streaming %s, seg = %08X\n", animPath, linkAnimHeader->segment); + // printf("Streaming %s, seg = %08X\n", animPath, linkAnimHeader->segment); s16* animData = ResourceMgr_LoadPlayerAnimByName(animPath); @@ -927,11 +922,10 @@ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animati ramPtr[i] = i * 7; }*/ - - //DmaMgr_SendRequest2(&entry->data.load.req, ram, - //LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)), - //sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, __FILE__, - //__LINE__); + // DmaMgr_SendRequest2(&entry->data.load.req, ram, + // LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)), + // sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, __FILE__, + //__LINE__); } } @@ -1308,8 +1302,7 @@ void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHe skelAnime->morphRate = 1.0f / morphFrames; } else { LinkAnimation_SetUpdateFunction(skelAnime); - AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount, - skelAnime->jointTable); + AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount, skelAnime->jointTable); skelAnime->morphWeight = 0.0f; } @@ -1335,8 +1328,8 @@ void LinkAnimation_PlayOnce(PlayState* play, SkelAnime* skelAnime, LinkAnimation */ void LinkAnimation_PlayOnceSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 playSpeed) { - LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(animation), - ANIMMODE_ONCE, 0.0f); + LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_ONCE, + 0.0f); } /** @@ -1352,8 +1345,8 @@ void LinkAnimation_PlayLoop(PlayState* play, SkelAnime* skelAnime, LinkAnimation */ void LinkAnimation_PlayLoopSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 playSpeed) { - LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(animation), - ANIMMODE_LOOP, 0.0f); + LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_LOOP, + 0.0f); } /** @@ -1374,16 +1367,14 @@ void LinkAnimation_CopyMorphToJoint(PlayState* play, SkelAnime* skelAnime) { /** * Requests loading frame data from the Link animation into morphTable */ -void LinkAnimation_LoadToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, - f32 frame) { +void LinkAnimation_LoadToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame) { AnimationContext_SetLoadFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->morphTable); } /** * Requests loading frame data from the Link animation into jointTable */ -void LinkAnimation_LoadToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, - f32 frame) { +void LinkAnimation_LoadToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame) { AnimationContext_SetLoadFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->jointTable); } @@ -1397,9 +1388,8 @@ void LinkAnimation_InterpJointMorph(PlayState* play, SkelAnime* skelAnime, f32 w /** * Requests loading frame data from the Link animations and blending them, placing the result in jointTable */ -void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, - f32 frame1, LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, - Vec3s* blendTable) { +void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, f32 frame1, + LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, Vec3s* blendTable) { Vec3s* alignedBlendTable; AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->jointTable); @@ -1413,9 +1403,8 @@ void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnima /** * Requests loading frame data from the Link animations and blending them, placing the result in morphTable */ -void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, - f32 frame1, LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, - Vec3s* blendTable) { +void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, f32 frame1, + LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, Vec3s* blendTable) { Vec3s* alignedBlendTable; AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->morphTable); @@ -1473,8 +1462,8 @@ s32 LinkAnimation_OnFrame(SkelAnime* skelAnime, f32 frame) { /** * Initializes a normal skeleton to a looping animation, dynamically allocating the frame tables if not provided. */ -s32 SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, - AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount) { +s32 SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation, + Vec3s* jointTable, Vec3s* morphTable, s32 limbCount) { if (ResourceMgr_OTRSigCheck(skeletonHeaderSeg)) skeletonHeaderSeg = ResourceMgr_LoadSkeletonByName(skeletonHeaderSeg, skelAnime); @@ -1484,10 +1473,8 @@ s32 SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skelet skelAnime->limbCount = skeletonHeader->limbCount + 1; skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->segment); if (jointTable == NULL) { - skelAnime->jointTable = - ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); - skelAnime->morphTable = - ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); + skelAnime->jointTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); + skelAnime->morphTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); } else { assert(limbCount == skelAnime->limbCount); skelAnime->jointTable = jointTable; @@ -1520,11 +1507,9 @@ s32 SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->sh.segment); if (jointTable == NULL) { - skelAnime->jointTable = - ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); + skelAnime->jointTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); - skelAnime->morphTable = - ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); + skelAnime->morphTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); } else { assert(limbCount == skelAnime->limbCount); skelAnime->jointTable = jointTable; @@ -1555,10 +1540,8 @@ s32 SkelAnime_InitSkin(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* sk skelAnime->skeletonHeader = skeletonHeader; skelAnime->limbCount = skeletonHeader->limbCount + 1; skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->segment); - skelAnime->jointTable = - ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); - skelAnime->morphTable = - ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); + skelAnime->jointTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); + skelAnime->morphTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); if ((skelAnime->jointTable == NULL) || (skelAnime->morphTable == NULL)) { osSyncPrintf(VT_FGCOL(RED)); // "Memory allocation error" diff --git a/soh/src/code/z_skin_awb.c b/soh/src/code/z_skin_awb.c index 3627797b4..504b6376d 100644 --- a/soh/src/code/z_skin_awb.c +++ b/soh/src/code/z_skin_awb.c @@ -71,12 +71,10 @@ void Skin_Init(PlayState* play, Skin* skin, SkeletonHeader* skeletonHeader, Anim vtxEntry->index = 0; - vtxEntry->buf[0] = - ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx)); + vtxEntry->buf[0] = ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx)); assert(vtxEntry->buf[0] != NULL); - vtxEntry->buf[1] = - ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx)); + vtxEntry->buf[1] = ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx)); assert(vtxEntry->buf[1] != NULL); Skin_InitAnimatedLimb(play, skin, i); diff --git a/soh/src/code/z_sound_source.c b/soh/src/code/z_sound_source.c index 055afec39..6e89130d7 100644 --- a/soh/src/code/z_sound_source.c +++ b/soh/src/code/z_sound_source.c @@ -58,5 +58,6 @@ void SoundSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 du source->countdown = duration; SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos); - Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 4de491fa2..8fc6d1dde 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -44,19 +44,19 @@ void Sram_InitBossRushSave(void) { static s16 sDungeonEntrances[] = { ENTR_DEKU_TREE_ENTRANCE, // SCENE_DEKU_TREE - ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN - ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU + ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN + ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU ENTR_FOREST_TEMPLE_ENTRANCE, // SCENE_FOREST_TEMPLE - ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE - ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE - ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE - ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE + ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE + ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE + ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE + ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, // SCENE_BOTTOM_OF_THE_WELL - ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN + ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER - ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND + ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT - ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE + ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE }; @@ -129,13 +129,14 @@ void Sram_OpenSave() { default: // Use the saved entrance value with remember save location, except when in grottos/fairy fountains - if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN && - gSaveContext.savedSceneNum != SCENE_GROTTOS) { + if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) && + gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN && gSaveContext.savedSceneNum != SCENE_GROTTOS) { break; } if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) { - gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD; + gSaveContext.entranceIndex = + (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD; } else { gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_CHILD_SPAWN; } @@ -150,7 +151,8 @@ void Sram_OpenSave() { osSyncPrintf(VT_RST); if (gSaveContext.health < 0x30) { - gSaveContext.health = CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30; + gSaveContext.health = + CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30; } if (gSaveContext.scarecrowLongSongSet) { @@ -184,7 +186,8 @@ void Sram_OpenSave() { } // if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter - if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !IS_RANDO) { + if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && + !IS_RANDO) { i = gSaveContext.eventChkInf[4] & ~1; gSaveContext.eventChkInf[4] = i; @@ -242,7 +245,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) { if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) { gSaveContext.ship.filenameLanguage = NAME_LANGUAGE_PAL; } else { // GAME_REGION_NTSC - gSaveContext.ship.filenameLanguage = (gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG; + gSaveContext.ship.filenameLanguage = + (gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG; } if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))) { diff --git a/soh/src/code/z_ss_sram.c b/soh/src/code/z_ss_sram.c index 8cea4b5d4..7c792f2c3 100644 --- a/soh/src/code/z_ss_sram.c +++ b/soh/src/code/z_ss_sram.c @@ -59,8 +59,8 @@ void SsSram_Dma(void* dramAddr, size_t size, s32 direction) { void SsSram_ReadWrite(uintptr_t addr, void* dramAddr, size_t size, s32 direction) { osSyncPrintf("ssSRAMReadWrite:%08x %08x %08x %d\n", addr, (uintptr_t)dramAddr, size, direction); - - switch (direction) { + + switch (direction) { case OS_WRITE: { Ctx_WriteSaveFile(addr, dramAddr, size); } break; @@ -68,6 +68,6 @@ void SsSram_ReadWrite(uintptr_t addr, void* dramAddr, size_t size, s32 direction Ctx_ReadSaveFile(addr, dramAddr, size); } break; } - //SsSram_Init(addr, DEVICE_TYPE_SRAM, PI_DOMAIN2, 5, 0xD, 2, 0xC, 0); - //SsSram_Dma(dramAddr, size, direction); + // SsSram_Init(addr, DEVICE_TYPE_SRAM, PI_DOMAIN2, 5, 0xD, 2, 0xC, 0); + // SsSram_Dma(dramAddr, size, direction); } diff --git a/soh/src/code/z_view.c b/soh/src/code/z_view.c index 5799c23a8..2dd05af72 100644 --- a/soh/src/code/z_view.c +++ b/soh/src/code/z_view.c @@ -76,10 +76,9 @@ void View_GetParams(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) { *eye = view->eye; *lookAt = view->lookAt; *up = view->up; - //view->flags |= 1; + // view->flags |= 1; } - void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) { if (eye->x == lookAt->x && eye->z == lookAt->z) { eye->x += 0.1f; @@ -109,7 +108,7 @@ void View_GetScale(View* view, f32* scale) { void func_800AA460(View* view, f32 fovy, f32 near, f32 far) { view->fovy = fovy; view->zNear = near; - //view->zNear = -30; + // view->zNear = -30; view->zFar = far; view->flags |= 4; } @@ -123,7 +122,7 @@ void func_800AA48C(View* view, f32* fovy, f32* near, f32* far) { void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far) { view->fovy = fovy; view->zNear = near; - //view->zNear = -30; + // view->zNear = -30; view->zFar = far; view->flags |= 8; view->scale = 1.0f; @@ -334,8 +333,8 @@ s32 func_800AAA9C(View* view) { func_800ABE74(view->eye.x, view->eye.y, view->eye.z); MtxF viewingF; - guLookAtF(viewingF.mf, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x, - view->up.y, view->up.z); + guLookAtF(viewingF.mf, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, + view->up.x, view->up.y, view->up.z); // Some heuristics to identify instant camera movements and skip interpolation in that case @@ -357,9 +356,12 @@ s32 func_800AAA9C(View* view) { odiry /= odir_dist; odirz /= odir_dist; - float eye_dist = sqrtf(sqr(view->eye.x - old_view.eye.x) + sqr(view->eye.y - old_view.eye.y) + sqr(view->eye.z - old_view.eye.z)); - float look_dist = sqrtf(sqr(view->lookAt.x - old_view.lookAt.x) + sqr(view->lookAt.y - old_view.lookAt.y) + sqr(view->lookAt.z - old_view.lookAt.z)); - float up_dist = sqrtf(sqr(view->up.x - old_view.up.x) + sqr(view->up.y - old_view.up.y) + sqr(view->up.z - old_view.up.z)); + float eye_dist = sqrtf(sqr(view->eye.x - old_view.eye.x) + sqr(view->eye.y - old_view.eye.y) + + sqr(view->eye.z - old_view.eye.z)); + float look_dist = sqrtf(sqr(view->lookAt.x - old_view.lookAt.x) + sqr(view->lookAt.y - old_view.lookAt.y) + + sqr(view->lookAt.z - old_view.lookAt.z)); + float up_dist = + sqrtf(sqr(view->up.x - old_view.up.x) + sqr(view->up.y - old_view.up.y) + sqr(view->up.z - old_view.up.z)); float d_dist = sqrtf(sqr(dirx - odirx) + sqr(diry - odiry) + sqr(dirz - odirz)); bool dont_interpolate = false; @@ -453,10 +455,10 @@ s32 func_800AAA9C(View* view) { view->viewing = *viewing; - /*if (eye_dist > 1 || look_dist > 1 || abs(up_dist) > 0.1 || abs(d_dist) > 0.1) - printf("%d %f %f %f, %f %f %f, %f %f %f, %f %f %f %f %d\n", (int)view->fovy, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, - view->up.x, view->up.y, view->up.z, eye_dist, look_dist, up_dist, d_dist, dont_interpolate);*/ + printf("%d %f %f %f, %f %f %f, %f %f %f, %f %f %f %f %d\n", (int)view->fovy, view->eye.x, view->eye.y, + view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x, view->up.y, view->up.z, eye_dist, + look_dist, up_dist, d_dist, dont_interpolate);*/ old_view = *view; diff --git a/soh/src/code/z_vismono.c b/soh/src/code/z_vismono.c index a4e77d70d..f15fb2ae0 100644 --- a/soh/src/code/z_vismono.c +++ b/soh/src/code/z_vismono.c @@ -16,7 +16,7 @@ // Upstream TODO: Replace these ones they are served from other headers #define ASSERT(cond, msg, file, line) assert(cond) -#define GPACK_IA16(i, a) (((i) << 8) | (a)) +#define GPACK_IA16(i, a) (((i) << 8) | (a)) // Height of the fragments the color frame buffer (CFB) is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into diff --git a/soh/src/code/z_vr_box.c b/soh/src/code/z_vr_box.c index ff2622187..c11db1605 100644 --- a/soh/src/code/z_vr_box.c +++ b/soh/src/code/z_vr_box.c @@ -71,7 +71,6 @@ #include "assets/textures/skyboxes/vr_holy1_static.h" #include "assets/textures/skyboxes/vr_holy1_pal_static.h" - u32 D_8012AC90[4] = { 0x00000000, 0x00010000, @@ -246,13 +245,11 @@ s32 func_800ADBB0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 arg2 += i; gSPCullDisplayList(skyboxCtx->unk_138++, 0, 15); - for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) { for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x3F, phi_t2_4 += 4) { - gDPLoadTextureTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], - G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x3F, - phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPLoadTextureTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0, + phi_a0_4, phi_a2_4, phi_a0_4 + 0x3F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AD40[phi_t2_4 + 1], D_8012AD40[phi_t2_4 + 2], D_8012AD40[phi_t2_4 + 3], D_8012AD40[phi_t2_4 + 0], 3); @@ -361,13 +358,13 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 phi_a2_4 = 0; for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) { for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) { - gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, - G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, - phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, - G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, - 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI, + G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD); + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, + 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPNoOpString(skyboxCtx->unk_138++, "TEST2", 0); @@ -380,13 +377,13 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 phi_a2_4 = 0; for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 += 0x1F) { for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) { - gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, - G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, - phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, - G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, - 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI, + G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD); + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, + 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AE3C[phi_t2_4 + 1], D_8012AE3C[phi_t2_4 + 2], D_8012AE3C[phi_t2_4 + 3], D_8012AE3C[phi_t2_4 + 0], 3); @@ -395,13 +392,13 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 phi_a2_4 -= 0x1F; for (phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 -= 0x1F) { for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) { - gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, - G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, - phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, - G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, - 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI, + G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD); + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, + 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AE3C[phi_t2_4 + 1], D_8012AE3C[phi_t2_4 + 2], D_8012AE3C[phi_t2_4 + 3], D_8012AE3C[phi_t2_4 + 0], 3); @@ -450,143 +447,84 @@ void func_800AF178(SkyboxContext* skyboxCtx, s32 arg1) { } } -void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offsetW, int offsetH) -{ +void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, + int offsetW, int offsetH) { skyboxCtx->textures[segmentIndex][imageIndex] = tex; } -void LoadSkyboxTexAtOffset(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offset) -{ +void LoadSkyboxTexAtOffset(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, + int offset) { skyboxCtx->textures[segmentIndex][imageIndex] = tex; } -void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, - int height) { +void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, int height) { skyboxCtx->palettes[paletteIndex] = palTex; skyboxCtx->palette_size = width * height; } -static const char* sSBVRFine0Tex[] = -{ - gSunriseSkybox1Tex, gSunriseSkybox2Tex, gSunriseSkybox3Tex, gSunriseSkybox4Tex, gSunriseSkybox5Tex -}; +static const char* sSBVRFine0Tex[] = { gSunriseSkybox1Tex, gSunriseSkybox2Tex, gSunriseSkybox3Tex, gSunriseSkybox4Tex, + gSunriseSkybox5Tex }; -static const char* sSBVRFine0Pal[] = -{ - gSunriseSkyboxTLUT -}; +static const char* sSBVRFine0Pal[] = { gSunriseSkyboxTLUT }; -static const char* sSBVRFine1Tex[] = -{ - gDaySkybox1Tex, gDaySkybox2Tex, gDaySkybox3Tex, gDaySkybox4Tex, gDaySkybox5Tex -}; +static const char* sSBVRFine1Tex[] = { gDaySkybox1Tex, gDaySkybox2Tex, gDaySkybox3Tex, gDaySkybox4Tex, gDaySkybox5Tex }; -static const char* sSBVRFine1Pal[] = -{ - gDaySkyboxTLUT -}; +static const char* sSBVRFine1Pal[] = { gDaySkyboxTLUT }; -static const char* sSBVRFine2Tex[] = -{ - gSunsetSkybox1Tex, gSunsetSkybox2Tex, gSunsetSkybox3Tex, gSunsetSkybox4Tex, gSunsetSkybox5Tex -}; +static const char* sSBVRFine2Tex[] = { gSunsetSkybox1Tex, gSunsetSkybox2Tex, gSunsetSkybox3Tex, gSunsetSkybox4Tex, + gSunsetSkybox5Tex }; -static const char* sSBVRFine2Pal[] = -{ - gSunsetSkyboxTLUT -}; +static const char* sSBVRFine2Pal[] = { gSunsetSkyboxTLUT }; -static const char* sSBVRFine3Tex[] = -{ - gNightSkybox1Tex, gNightSkybox2Tex, gNightSkybox3Tex, gNightSkybox4Tex, gNightSkybox5Tex -}; +static const char* sSBVRFine3Tex[] = { gNightSkybox1Tex, gNightSkybox2Tex, gNightSkybox3Tex, gNightSkybox4Tex, + gNightSkybox5Tex }; -static const char* sSBVRFine3Pal[] = -{ - gNightSkyboxTLUT -}; +static const char* sSBVRFine3Pal[] = { gNightSkyboxTLUT }; -static const char* sSBVRCloud0Tex[] = -{ - gSunriseOvercastSkybox1Tex, gSunriseOvercastSkybox2Tex, gSunriseOvercastSkybox3Tex, gSunriseOvercastSkybox4Tex, gSunriseOvercastSkybox5Tex -}; +static const char* sSBVRCloud0Tex[] = { gSunriseOvercastSkybox1Tex, gSunriseOvercastSkybox2Tex, + gSunriseOvercastSkybox3Tex, gSunriseOvercastSkybox4Tex, + gSunriseOvercastSkybox5Tex }; -static const char* sSBVRCloud0Pal[] = -{ - gSunriseOvercastSkyboxTLUT -}; +static const char* sSBVRCloud0Pal[] = { gSunriseOvercastSkyboxTLUT }; -static const char* sSBVRCloud1Tex[] = -{ - gDayOvercastSkybox1Tex, gDayOvercastSkybox2Tex, gDayOvercastSkybox3Tex, gDayOvercastSkybox4Tex, gDayOvercastSkybox5Tex -}; +static const char* sSBVRCloud1Tex[] = { gDayOvercastSkybox1Tex, gDayOvercastSkybox2Tex, gDayOvercastSkybox3Tex, + gDayOvercastSkybox4Tex, gDayOvercastSkybox5Tex }; -static const char* sSBVRCloud1Pal[] = -{ - gDayOvercastSkyboxTLUT -}; +static const char* sSBVRCloud1Pal[] = { gDayOvercastSkyboxTLUT }; -static const char* sSBVRCloud2Tex[] = -{ - gSunsetOvercastSkybox1Tex, gSunsetOvercastSkybox2Tex, gSunsetOvercastSkybox3Tex, gSunsetOvercastSkybox4Tex, gSunsetOvercastSkybox5Tex -}; +static const char* sSBVRCloud2Tex[] = { gSunsetOvercastSkybox1Tex, gSunsetOvercastSkybox2Tex, gSunsetOvercastSkybox3Tex, + gSunsetOvercastSkybox4Tex, gSunsetOvercastSkybox5Tex }; -static const char* sSBVRCloud2Pal[] = -{ - gSunsetOvercastSkyboxTLUT -}; +static const char* sSBVRCloud2Pal[] = { gSunsetOvercastSkyboxTLUT }; -static const char* sSBVRCloud3Tex[] = -{ - gNightOvercastSkybox1Tex, gNightOvercastSkybox2Tex, gNightOvercastSkybox3Tex, gNightOvercastSkybox4Tex, gNightOvercastSkybox5Tex -}; +static const char* sSBVRCloud3Tex[] = { gNightOvercastSkybox1Tex, gNightOvercastSkybox2Tex, gNightOvercastSkybox3Tex, + gNightOvercastSkybox4Tex, gNightOvercastSkybox5Tex }; -static const char* sSBVRCloud3Pal[] = -{ - gNightOvercastSkyboxTLUT -}; +static const char* sSBVRCloud3Pal[] = { gNightOvercastSkyboxTLUT }; -static const char* sSBVRHoly0Tex[] = -{ - gHoly0Skybox1Tex, gHoly0Skybox2Tex, gHoly0Skybox3Tex, gHoly0Skybox4Tex, gHoly0Skybox5Tex -}; +static const char* sSBVRHoly0Tex[] = { gHoly0Skybox1Tex, gHoly0Skybox2Tex, gHoly0Skybox3Tex, gHoly0Skybox4Tex, + gHoly0Skybox5Tex }; -static const char* sSBVRHoly0Pal[] = -{ - gHoly0SkyboxTLUT -}; +static const char* sSBVRHoly0Pal[] = { gHoly0SkyboxTLUT }; +SkyboxTableEntry sSkyboxTable[] = { + { sSBVRFine0Tex, sSBVRFine0Pal -SkyboxTableEntry sSkyboxTable[] = -{ - { - sSBVRFine0Tex, - sSBVRFine0Pal - - }, - { - sSBVRFine1Tex, - sSBVRFine1Pal - }, - { - sSBVRFine2Tex, - sSBVRFine2Pal - }, - { - sSBVRFine3Tex, - sSBVRFine3Pal }, + { sSBVRFine1Tex, sSBVRFine1Pal }, + { sSBVRFine2Tex, sSBVRFine2Pal }, + { sSBVRFine3Tex, sSBVRFine3Pal }, { sSBVRCloud0Tex, sSBVRCloud0Pal, }, { - sSBVRCloud1Tex, - sSBVRCloud1Pal, + sSBVRCloud1Tex, + sSBVRCloud1Pal, }, { sSBVRCloud2Tex, - sSBVRCloud2Pal, + sSBVRCloud2Pal, }, { sSBVRCloud3Tex, @@ -606,346 +544,339 @@ void Skybox_Setup(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) { uintptr_t start; s32 phi_v1; - switch (skyboxId) - { - case SKYBOX_NORMAL_SKY: - phi_v1 = 0; - if (gSaveContext.retainWeatherMode != 0 && gSaveContext.sceneSetupIndex < 4 && gWeatherMode > 0 && - gWeatherMode < 6) { - phi_v1 = 1; - } + switch (skyboxId) { + case SKYBOX_NORMAL_SKY: + phi_v1 = 0; + if (gSaveContext.retainWeatherMode != 0 && gSaveContext.sceneSetupIndex < 4 && gWeatherMode > 0 && + gWeatherMode < 6) { + phi_v1 = 1; + } - for (i = 0; i < 9; i++) { - if (gSaveContext.skyboxTime >= D_8011FC1C[phi_v1][i].startTime && - (gSaveContext.skyboxTime < D_8011FC1C[phi_v1][i].endTime || - D_8011FC1C[phi_v1][i].endTime == 0xFFFF)) { - play->envCtx.skybox1Index = sp41 = D_8011FC1C[phi_v1][i].skybox1Index; - play->envCtx.skybox2Index = sp40 = D_8011FC1C[phi_v1][i].skybox2Index; - if (D_8011FC1C[phi_v1][i].blend != 0) { - play->envCtx.skyboxBlend = - Environment_LerpWeight(D_8011FC1C[phi_v1][i].endTime, D_8011FC1C[phi_v1][i].startTime, - ((void)0, gSaveContext.skyboxTime)) * - 255.0f; - } - else { - play->envCtx.skyboxBlend = 0; + for (i = 0; i < 9; i++) { + if (gSaveContext.skyboxTime >= D_8011FC1C[phi_v1][i].startTime && + (gSaveContext.skyboxTime < D_8011FC1C[phi_v1][i].endTime || + D_8011FC1C[phi_v1][i].endTime == 0xFFFF)) { + play->envCtx.skybox1Index = sp41 = D_8011FC1C[phi_v1][i].skybox1Index; + play->envCtx.skybox2Index = sp40 = D_8011FC1C[phi_v1][i].skybox2Index; + if (D_8011FC1C[phi_v1][i].blend != 0) { + play->envCtx.skyboxBlend = + Environment_LerpWeight(D_8011FC1C[phi_v1][i].endTime, D_8011FC1C[phi_v1][i].startTime, + ((void)0, gSaveContext.skyboxTime)) * + 255.0f; + } else { + play->envCtx.skyboxBlend = 0; + } + break; } - break; } - } + SkyboxTableEntry entryA = sSkyboxTable[sp41]; - SkyboxTableEntry entryA = sSkyboxTable[sp41]; + for (int i = 0; i < 5; i++) + LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); - for (int i = 0; i < 5; i++) - LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); + SkyboxTableEntry entryB = sSkyboxTable[sp40]; - SkyboxTableEntry entryB = sSkyboxTable[sp40]; + for (int i = 0; i < 5; i++) + LoadSkyboxTex(skyboxCtx, 1, i, entryB.textures[i], 128, i == 4 ? 128 : 64, 128, 64); - for (int i = 0; i < 5; i++) - LoadSkyboxTex(skyboxCtx, 1, i, entryB.textures[i], 128, i == 4 ? 128 : 64, 128, 64); - - if ((sp41 & 1) ^ ((sp41 & 4) >> 2)) - { - LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); - LoadSkyboxPalette(skyboxCtx, 1, entryB.palettes[0], 16, 8); - } - else - { - LoadSkyboxPalette(skyboxCtx, 0, entryB.palettes[0], 16, 8); - LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); - } - break; - case SKYBOX_BAZAAR: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gBazaarBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gBazaar2BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gBazaarBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gBazaarBg2TLUT, 16, 16); - skyboxCtx->rot.y = 0.8f; - break; - case SKYBOX_HOUSE_LINK: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gLinksHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gLinksHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gLinksHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gLinksHouse4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gLinksHouseBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gLinksHouseBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gLinksHouseBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gLinksHouseBg4TLUT, 16, 16); - break; - case SKYBOX_OVERCAST_SUNSET: - LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gSunsetOvercastSkybox1Tex, 128, 64, 0x0); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gSunsetOvercastSkybox2Tex, 128, 64, 0x2000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gSunsetOvercastSkybox3Tex, 128, 64, 0x4000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gSunsetOvercastSkybox4Tex, 128, 64, 0x6000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gSunsetOvercastSkybox5Tex, 128, 128, 0x8000); - - LoadSkyboxPalette(skyboxCtx, 0, gSunsetOvercastSkyboxTLUT, 16, 8); - break; - case SKYBOX_MARKET_ADULT: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gMarketRuinsBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gMarketRuins2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gMarketRuins3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gMarketRuins4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gMarketRuinsBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gMarketRuinsBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gMarketRuinsBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gMarketRuinsBg4TLUT, 16, 16); - break; - case SKYBOX_CUTSCENE_MAP: - LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gHoly0Skybox1Tex, 128, 64, 0x0); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gHoly0Skybox2Tex, 128, 64, 0x2000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gHoly0Skybox3Tex, 128, 64, 0x4000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gHoly0Skybox4Tex, 128, 64, 0x6000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gHoly0Skybox5Tex, 128, 128, 0x8000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, 5, gHoly0Skybox6Tex, 128, 128, 0xC000); - - LoadSkyboxPalette(skyboxCtx, 0, gHoly0SkyboxTLUT, 16, 8); - - LoadSkyboxTexAtOffset(skyboxCtx, 1, 0, gHoly1Skybox1Tex, 128, 64, 0x0); - LoadSkyboxTexAtOffset(skyboxCtx, 1, 1, gHoly1Skybox2Tex, 128, 64, 0x2000); - LoadSkyboxTexAtOffset(skyboxCtx, 1, 2, gHoly1Skybox3Tex, 128, 64, 0x4000); - LoadSkyboxTexAtOffset(skyboxCtx, 1, 3, gHoly1Skybox4Tex, 128, 64, 0x6000); - LoadSkyboxTexAtOffset(skyboxCtx, 1, 4, gHoly1Skybox5Tex, 128, 128, 0x8000); - LoadSkyboxTexAtOffset(skyboxCtx, 1, 5, gHoly1Skybox6Tex, 128, 128, 0xC000); - - - LoadSkyboxPalette(skyboxCtx, 1, gHoly1SkyboxTLUT, 16, 8); - break; - case SKYBOX_MARKET_CHILD_DAY: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gMarketDayBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gMarketDay2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gMarketDay3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gMarketDay4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gMarketDayBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gMarketDayBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gMarketDayBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gMarketDayBg4TLUT, 16, 16); - break; - case SKYBOX_MARKET_CHILD_NIGHT: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gMarketNightBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gMarketNight2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gMarketNight3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gMarketNight4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gMarketNightBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gMarketNightBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gMarketNightBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gMarketNightBg4TLUT, 16, 16); - break; - case SKYBOX_HAPPY_MASK_SHOP: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gMaskShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gMaskShop2BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gMaskShopBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gMaskShopBg2TLUT, 16, 16); - - skyboxCtx->rot.y = 0.8f; - break; - case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gKnowItAllBrosHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gKnowItAllBrosHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gKnowItAllBrosHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gKnowItAllBrosHouse4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gKnowItAllBrosHouseBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gKnowItAllBrosHouseBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gKnowItAllBrosHouseBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gKnowItAllBrosHouseBg4TLUT, 16, 16); - break; - case SKYBOX_HOUSE_OF_TWINS: - skyboxCtx->unk_140 = 2; - - LoadSkyboxTex(skyboxCtx, 0, 0, gHouseOfTwinsBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gHouseOfTwins2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gHouseOfTwins3BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gHouseOfTwinsBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gHouseOfTwinsBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gHouseOfTwinsBg3TLUT, 16, 16); - break; - case SKYBOX_STABLES: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gStableBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gStable2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gStable3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gStable4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gStableBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gStableBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gStableBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gStableBg4TLUT, 16, 16); - break; - case SKYBOX_HOUSE_KAKARIKO: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gCarpentersHouse4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gCarpentersHouseBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gCarpentersHouseBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gCarpentersHouseBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gCarpentersHouseBg4TLUT, 16, 16); - break; - case SKYBOX_KOKIRI_SHOP: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gKokiriShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gKokiriShop2BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gKokiriShopBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gKokiriShopBg2TLUT, 16, 16); - - skyboxCtx->rot.y = 0.8f; - break; - case SKYBOX_GORON_SHOP: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gGoronShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gGoronShop2BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gGoronShopBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gGoronShopBg2TLUT, 16, 16); - - skyboxCtx->rot.y = 0.8f; - break; - case SKYBOX_ZORA_SHOP: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gZoraShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gZoraShop2BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gZoraShopBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gZoraShopBg2TLUT, 16, 16); - - skyboxCtx->rot.y = 0.8f; - break; - case SKYBOX_POTION_SHOP_KAKARIKO: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gKakPotionShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gKakPotionShop2BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gKakPotionShopBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gKakPotionShopBg2TLUT, 16, 16); - - skyboxCtx->rot.y = 0.8f; - break; - case SKYBOX_POTION_SHOP_MARKET: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gMarketPotionShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gMarketPotionShop2BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gMarketPotionShopBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gMarketPotionShopBg2TLUT, 16, 16); - - skyboxCtx->rot.y = 0.8f; - break; - case SKYBOX_BOMBCHU_SHOP: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gBombchuShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gBombchuShop2BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gBombchuShopBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gBombchuShopBg2TLUT, 16, 16); - - skyboxCtx->rot.y = 0.8f; - break; - case SKYBOX_HOUSE_RICHARD: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gRichardsHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gRichardsHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gRichardsHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gRichardsHouse4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gRichardsHouseBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gRichardsHouseBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gRichardsHouseBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gRichardsHouseBg4TLUT, 16, 16); - break; - case SKYBOX_HOUSE_IMPA: - skyboxCtx->unk_140 = 1; - - LoadSkyboxTex(skyboxCtx, 0, 0, gCowHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gCowHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gCowHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 3, gCowHouse4BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gCowHouseBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gCowHouseBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gCowHouseBg3TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 3, gCowHouseBg4TLUT, 16, 16); - break; - case SKYBOX_TENT: - skyboxCtx->unk_140 = 2; - - LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersTentBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersTent2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersTent3BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gCarpentersTentBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gCarpentersTentBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gCarpentersTentBg3TLUT, 16, 16); - break; - case SKYBOX_HOUSE_MIDO: - skyboxCtx->unk_140 = 2; - - LoadSkyboxTex(skyboxCtx, 0, 0, gMidosHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gMidosHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gMidosHouse3BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gMidosHouseBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gMidosHouseBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gMidosHouseBg3TLUT, 16, 16); - break; - case SKYBOX_HOUSE_SARIA: - skyboxCtx->unk_140 = 2; - - LoadSkyboxTex(skyboxCtx, 0, 0, gSariasHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gSariasHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gSariasHouse3BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gSariasHouseBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gSariasHouseBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gSariasHouseBg3TLUT, 16, 16); - break; - case SKYBOX_HOUSE_ALLEY: - skyboxCtx->unk_140 = 2; - - LoadSkyboxTex(skyboxCtx, 0, 0, gBackAlleyHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 1, gBackAlleyHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(skyboxCtx, 0, 2, gBackAlleyHouse3BgTex, 256, 256, 256, 256); - - LoadSkyboxPalette(skyboxCtx, 0, gBackAlleyHouseBgTLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 1, gBackAlleyHouseBg2TLUT, 16, 16); - LoadSkyboxPalette(skyboxCtx, 2, gBackAlleyHouseBg3TLUT, 16, 16); - break; - default: - break; + if ((sp41 & 1) ^ ((sp41 & 4) >> 2)) { + LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 1, entryB.palettes[0], 16, 8); + } else { + LoadSkyboxPalette(skyboxCtx, 0, entryB.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); + } + break; + case SKYBOX_BAZAAR: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gBazaarBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gBazaar2BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gBazaarBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gBazaarBg2TLUT, 16, 16); + skyboxCtx->rot.y = 0.8f; + break; + case SKYBOX_HOUSE_LINK: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gLinksHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gLinksHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gLinksHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gLinksHouse4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gLinksHouseBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gLinksHouseBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gLinksHouseBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gLinksHouseBg4TLUT, 16, 16); + break; + case SKYBOX_OVERCAST_SUNSET: + LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gSunsetOvercastSkybox1Tex, 128, 64, 0x0); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gSunsetOvercastSkybox2Tex, 128, 64, 0x2000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gSunsetOvercastSkybox3Tex, 128, 64, 0x4000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gSunsetOvercastSkybox4Tex, 128, 64, 0x6000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gSunsetOvercastSkybox5Tex, 128, 128, 0x8000); + + LoadSkyboxPalette(skyboxCtx, 0, gSunsetOvercastSkyboxTLUT, 16, 8); + break; + case SKYBOX_MARKET_ADULT: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gMarketRuinsBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMarketRuins2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gMarketRuins3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gMarketRuins4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gMarketRuinsBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMarketRuinsBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gMarketRuinsBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gMarketRuinsBg4TLUT, 16, 16); + break; + case SKYBOX_CUTSCENE_MAP: + LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gHoly0Skybox1Tex, 128, 64, 0x0); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gHoly0Skybox2Tex, 128, 64, 0x2000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gHoly0Skybox3Tex, 128, 64, 0x4000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gHoly0Skybox4Tex, 128, 64, 0x6000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gHoly0Skybox5Tex, 128, 128, 0x8000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 5, gHoly0Skybox6Tex, 128, 128, 0xC000); + + LoadSkyboxPalette(skyboxCtx, 0, gHoly0SkyboxTLUT, 16, 8); + + LoadSkyboxTexAtOffset(skyboxCtx, 1, 0, gHoly1Skybox1Tex, 128, 64, 0x0); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 1, gHoly1Skybox2Tex, 128, 64, 0x2000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 2, gHoly1Skybox3Tex, 128, 64, 0x4000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 3, gHoly1Skybox4Tex, 128, 64, 0x6000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 4, gHoly1Skybox5Tex, 128, 128, 0x8000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 5, gHoly1Skybox6Tex, 128, 128, 0xC000); + + LoadSkyboxPalette(skyboxCtx, 1, gHoly1SkyboxTLUT, 16, 8); + break; + case SKYBOX_MARKET_CHILD_DAY: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gMarketDayBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMarketDay2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gMarketDay3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gMarketDay4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gMarketDayBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMarketDayBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gMarketDayBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gMarketDayBg4TLUT, 16, 16); + break; + case SKYBOX_MARKET_CHILD_NIGHT: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gMarketNightBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMarketNight2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gMarketNight3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gMarketNight4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gMarketNightBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMarketNightBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gMarketNightBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gMarketNightBg4TLUT, 16, 16); + break; + case SKYBOX_HAPPY_MASK_SHOP: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gMaskShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMaskShop2BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gMaskShopBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMaskShopBg2TLUT, 16, 16); + + skyboxCtx->rot.y = 0.8f; + break; + case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gKnowItAllBrosHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gKnowItAllBrosHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gKnowItAllBrosHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gKnowItAllBrosHouse4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gKnowItAllBrosHouseBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gKnowItAllBrosHouseBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gKnowItAllBrosHouseBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gKnowItAllBrosHouseBg4TLUT, 16, 16); + break; + case SKYBOX_HOUSE_OF_TWINS: + skyboxCtx->unk_140 = 2; + + LoadSkyboxTex(skyboxCtx, 0, 0, gHouseOfTwinsBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gHouseOfTwins2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gHouseOfTwins3BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gHouseOfTwinsBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gHouseOfTwinsBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gHouseOfTwinsBg3TLUT, 16, 16); + break; + case SKYBOX_STABLES: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gStableBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gStable2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gStable3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gStable4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gStableBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gStableBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gStableBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gStableBg4TLUT, 16, 16); + break; + case SKYBOX_HOUSE_KAKARIKO: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gCarpentersHouse4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gCarpentersHouseBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gCarpentersHouseBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gCarpentersHouseBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gCarpentersHouseBg4TLUT, 16, 16); + break; + case SKYBOX_KOKIRI_SHOP: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gKokiriShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gKokiriShop2BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gKokiriShopBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gKokiriShopBg2TLUT, 16, 16); + + skyboxCtx->rot.y = 0.8f; + break; + case SKYBOX_GORON_SHOP: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gGoronShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gGoronShop2BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gGoronShopBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gGoronShopBg2TLUT, 16, 16); + + skyboxCtx->rot.y = 0.8f; + break; + case SKYBOX_ZORA_SHOP: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gZoraShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gZoraShop2BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gZoraShopBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gZoraShopBg2TLUT, 16, 16); + + skyboxCtx->rot.y = 0.8f; + break; + case SKYBOX_POTION_SHOP_KAKARIKO: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gKakPotionShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gKakPotionShop2BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gKakPotionShopBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gKakPotionShopBg2TLUT, 16, 16); + + skyboxCtx->rot.y = 0.8f; + break; + case SKYBOX_POTION_SHOP_MARKET: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gMarketPotionShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMarketPotionShop2BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gMarketPotionShopBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMarketPotionShopBg2TLUT, 16, 16); + + skyboxCtx->rot.y = 0.8f; + break; + case SKYBOX_BOMBCHU_SHOP: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gBombchuShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gBombchuShop2BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gBombchuShopBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gBombchuShopBg2TLUT, 16, 16); + + skyboxCtx->rot.y = 0.8f; + break; + case SKYBOX_HOUSE_RICHARD: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gRichardsHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gRichardsHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gRichardsHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gRichardsHouse4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gRichardsHouseBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gRichardsHouseBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gRichardsHouseBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gRichardsHouseBg4TLUT, 16, 16); + break; + case SKYBOX_HOUSE_IMPA: + skyboxCtx->unk_140 = 1; + + LoadSkyboxTex(skyboxCtx, 0, 0, gCowHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gCowHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gCowHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gCowHouse4BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gCowHouseBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gCowHouseBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gCowHouseBg3TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gCowHouseBg4TLUT, 16, 16); + break; + case SKYBOX_TENT: + skyboxCtx->unk_140 = 2; + + LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersTentBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersTent2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersTent3BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gCarpentersTentBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gCarpentersTentBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gCarpentersTentBg3TLUT, 16, 16); + break; + case SKYBOX_HOUSE_MIDO: + skyboxCtx->unk_140 = 2; + + LoadSkyboxTex(skyboxCtx, 0, 0, gMidosHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMidosHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gMidosHouse3BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gMidosHouseBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMidosHouseBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gMidosHouseBg3TLUT, 16, 16); + break; + case SKYBOX_HOUSE_SARIA: + skyboxCtx->unk_140 = 2; + + LoadSkyboxTex(skyboxCtx, 0, 0, gSariasHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gSariasHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gSariasHouse3BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gSariasHouseBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gSariasHouseBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gSariasHouseBg3TLUT, 16, 16); + break; + case SKYBOX_HOUSE_ALLEY: + skyboxCtx->unk_140 = 2; + + LoadSkyboxTex(skyboxCtx, 0, 0, gBackAlleyHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gBackAlleyHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gBackAlleyHouse3BgTex, 256, 256, 256, 256); + + LoadSkyboxPalette(skyboxCtx, 0, gBackAlleyHouseBgTLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gBackAlleyHouseBg2TLUT, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gBackAlleyHouseBg3TLUT, 16, 16); + break; + default: + break; } } diff --git a/soh/src/code/z_vr_box_draw.c b/soh/src/code/z_vr_box_draw.c index 5b4867121..9eb539f85 100644 --- a/soh/src/code/z_vr_box_draw.c +++ b/soh/src/code/z_vr_box_draw.c @@ -19,7 +19,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb Gfx_SetupDL_40Opa(gfxCtx); - //gsSPShaderTest(POLY_OPA_DISP++); + // gsSPShaderTest(POLY_OPA_DISP++); /*gSPSegment(POLY_OPA_DISP++, 0x7, skyboxCtx->staticSegments[0]); gSPSegment(POLY_OPA_DISP++, 0x8, skyboxCtx->staticSegments[1]); @@ -92,7 +92,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb } gDPPipeSync(POLY_OPA_DISP++); - //gsSPShaderTest2(POLY_OPA_DISP++); + // gsSPShaderTest2(POLY_OPA_DISP++); FrameInterpolation_RecordCloseChild(); CLOSE_DISPS(gfxCtx); |
