summaryrefslogtreecommitdiff
path: root/soh/src/code
diff options
context:
space:
mode:
authorArchez <Archez@users.noreply.github.com>2025-04-01 22:33:38 -0400
committerGitHub <noreply@github.com>2025-04-01 22:33:38 -0400
commit8f126344a4ef22765cfa550146f89bf428e86053 (patch)
tree4ab7b0da4758afc7c23d278c3b1960d19630e892 /soh/src/code
parente8389e0b2e116bac34cbaea1e1eda0280a77da1a (diff)
Apply clang-format to files (#5273)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/PreRender.c4
-rw-r--r--soh/src/code/TwoHeadArena.c2
-rw-r--r--soh/src/code/__osMalloc.c11
-rw-r--r--soh/src/code/audioMgr.c55
-rw-r--r--soh/src/code/audio_data.c6
-rw-r--r--soh/src/code/audio_effects.c2
-rw-r--r--soh/src/code/audio_heap.c3
-rw-r--r--soh/src/code/audio_load.c144
-rw-r--r--soh/src/code/audio_playback.c4
-rw-r--r--soh/src/code/audio_seqplayer.c25
-rw-r--r--soh/src/code/audio_synthesis.c24
-rw-r--r--soh/src/code/code_800A9F30.c1
-rw-r--r--soh/src/code/code_800D2E30.c2
-rw-r--r--soh/src/code/code_800E4FE0.c8
-rw-r--r--soh/src/code/code_800EC960.c112
-rw-r--r--soh/src/code/code_800F7260.c24
-rw-r--r--soh/src/code/code_800F9280.c18
-rw-r--r--soh/src/code/code_800FC620.c3
-rw-r--r--soh/src/code/db_camera.c179
-rw-r--r--soh/src/code/fault.c49
-rw-r--r--soh/src/code/game.c10
-rw-r--r--soh/src/code/graph.c46
-rw-r--r--soh/src/code/loadfragment2.c3
-rw-r--r--soh/src/code/main.c6
-rw-r--r--soh/src/code/padmgr.c21
-rw-r--r--soh/src/code/padutils.c2
-rw-r--r--soh/src/code/relocation.c4
-rw-r--r--soh/src/code/sched.c2
-rw-r--r--soh/src/code/sys_cfb.c10
-rw-r--r--soh/src/code/sys_matrix.c13
-rw-r--r--soh/src/code/z_DLF.c31
-rw-r--r--soh/src/code/z_actor.c310
-rw-r--r--soh/src/code/z_bgcheck.c40
-rw-r--r--soh/src/code/z_camera.c67
-rw-r--r--soh/src/code/z_cheap_proc.c16
-rw-r--r--soh/src/code/z_collision_check.c171
-rw-r--r--soh/src/code/z_construct.c4
-rw-r--r--soh/src/code/z_debug.c58
-rw-r--r--soh/src/code/z_debug_display.c6
-rw-r--r--soh/src/code/z_demo.c111
-rw-r--r--soh/src/code/z_draw.c227
-rw-r--r--soh/src/code/z_eff_blure.c4
-rw-r--r--soh/src/code/z_eff_shield_particle.c2
-rw-r--r--soh/src/code/z_effect_soft_sprite.c15
-rw-r--r--soh/src/code/z_effect_soft_sprite_dlftbls.c12
-rw-r--r--soh/src/code/z_effect_soft_sprite_old_init.c92
-rw-r--r--soh/src/code/z_elf_message.c2
-rw-r--r--soh/src/code/z_en_a_keep.c8
-rw-r--r--soh/src/code/z_en_item00.c95
-rw-r--r--soh/src/code/z_face_reaction.c4
-rw-r--r--soh/src/code/z_fbdemo_circle.c6
-rw-r--r--soh/src/code/z_fbdemo_triforce.c2
-rw-r--r--soh/src/code/z_fcurve_data_skelanime.c11
-rw-r--r--soh/src/code/z_frame_advance.c4
-rw-r--r--soh/src/code/z_game_over.c5
-rw-r--r--soh/src/code/z_horse.c62
-rw-r--r--soh/src/code/z_inventory.c3
-rw-r--r--soh/src/code/z_jpeg.c3
-rw-r--r--soh/src/code/z_kaleido_manager.c14
-rw-r--r--soh/src/code/z_kaleido_scope_call.c12
-rw-r--r--soh/src/code/z_kaleido_setup.c8
-rw-r--r--soh/src/code/z_kanfont.c21
-rw-r--r--soh/src/code/z_kankyo.c186
-rw-r--r--soh/src/code/z_lifemeter.c59
-rw-r--r--soh/src/code/z_lights.c5
-rw-r--r--soh/src/code/z_malloc.c2
-rw-r--r--soh/src/code/z_map_data.c35
-rw-r--r--soh/src/code/z_map_exp.c286
-rw-r--r--soh/src/code/z_map_mark.c98
-rw-r--r--soh/src/code/z_message_PAL.c476
-rw-r--r--soh/src/code/z_moji.c8
-rw-r--r--soh/src/code/z_olib.c1
-rw-r--r--soh/src/code/z_onepointdemo.c11
-rw-r--r--soh/src/code/z_parameter.c1404
-rw-r--r--soh/src/code/z_play.c130
-rw-r--r--soh/src/code/z_player_call.c4
-rw-r--r--soh/src/code/z_player_lib.c494
-rw-r--r--soh/src/code/z_rcp.c12
-rw-r--r--soh/src/code/z_room.c55
-rw-r--r--soh/src/code/z_scene.c23
-rw-r--r--soh/src/code/z_scene_table.c292
-rw-r--r--soh/src/code/z_skelanime.c127
-rw-r--r--soh/src/code/z_skin_awb.c6
-rw-r--r--soh/src/code/z_sound_source.c3
-rw-r--r--soh/src/code/z_sram.c34
-rw-r--r--soh/src/code/z_ss_sram.c8
-rw-r--r--soh/src/code/z_view.c26
-rw-r--r--soh/src/code/z_vismono.c2
-rw-r--r--soh/src/code/z_vr_box.c847
-rw-r--r--soh/src/code/z_vr_box_draw.c4
90 files changed, 3567 insertions, 3290 deletions
diff --git a/soh/src/code/PreRender.c b/soh/src/code/PreRender.c
index 343919e0e..e79b4cfe0 100644
--- a/soh/src/code/PreRender.c
+++ b/soh/src/code/PreRender.c
@@ -17,7 +17,7 @@ void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf,
}
void PreRender_Init(PreRender* this) {
- memset(this,0, sizeof(PreRender));
+ memset(this, 0, sizeof(PreRender));
ListAlloc_Init(&this->alloc);
}
@@ -253,7 +253,7 @@ void func_800C1F20(PreRender* this, Gfx** gfxp) {
LOG_CHECK_NULL_POINTER("this->fbuf", this->fbuf);
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
- func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
+ func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
}
}
diff --git a/soh/src/code/TwoHeadArena.c b/soh/src/code/TwoHeadArena.c
index 08f2c7758..9e6500a76 100644
--- a/soh/src/code/TwoHeadArena.c
+++ b/soh/src/code/TwoHeadArena.c
@@ -138,5 +138,5 @@ void THA_Ct(TwoHeadArena* tha, void* ptr, size_t size) {
}
void THA_Dt(TwoHeadArena* tha) {
- memset(tha,0, sizeof(TwoHeadArena));
+ memset(tha, 0, sizeof(TwoHeadArena));
}
diff --git a/soh/src/code/__osMalloc.c b/soh/src/code/__osMalloc.c
index 895de5fd9..656f3d8b7 100644
--- a/soh/src/code/__osMalloc.c
+++ b/soh/src/code/__osMalloc.c
@@ -3,7 +3,8 @@
#include <string.h>
-// SOH [General] This file corresponds to decomp's "__osMalloc_gc.c", there's currently no file corresponding to decomp's "__osMalloc_n64.c"
+// SOH [General] This file corresponds to decomp's "__osMalloc_gc.c", there's currently no file corresponding to
+// decomp's "__osMalloc_n64.c"
// #region SOH [General] We currently don't set OOT_DEBUG when building so set it here manually
#define OOT_DEBUG 1
@@ -180,7 +181,7 @@ ArenaNode* ArenaImpl_GetLastBlock(Arena* arena) {
}
void __osMallocInit(Arena* arena, void* start, size_t size) {
- memset(arena,0, sizeof(Arena));
+ memset(arena, 0, sizeof(Arena));
ArenaImpl_LockInit(arena);
__osMallocAddBlock(arena, start, size);
arena->isInit = true;
@@ -649,7 +650,8 @@ void* __osRealloc(Arena* arena, void* ptr, size_t newSize) {
} else if (node->size < newSize) {
next = NODE_GET_NEXT(node);
sizeDiff = newSize - node->size;
- if ((uintptr_t)next == ((uintptr_t)node + node->size + sizeof(ArenaNode)) && next->isFree && next->size >= sizeDiff) {
+ if ((uintptr_t)next == ((uintptr_t)node + node->size + sizeof(ArenaNode)) && next->isFree &&
+ next->size >= sizeDiff) {
// "Merge because there is a free block after the current memory block"
osSyncPrintf("現メモリブロックの後ろにフリーブロックがあるので結合します\n");
next->size -= sizeDiff;
@@ -879,8 +881,7 @@ s32 __osCheckArena(Arena* arena) {
if (NODE_IS_VALID(iter)) {
#if OOT_DEBUG
// "Oops!! (%08x %08x)"
- osSyncPrintf(VT_COL(RED, WHITE) "おおっと!! (%08x %08x)\n" VT_RST, iter,
- iter->magic);
+ osSyncPrintf(VT_COL(RED, WHITE) "おおっと!! (%08x %08x)\n" VT_RST, iter, iter->magic);
#else
// "Oops!! (%08x %08x)"
osSyncPrintf("おおっと!! (%08x %08x)\n", iter, iter->magic);
diff --git a/soh/src/code/audioMgr.c b/soh/src/code/audioMgr.c
index 54f0b2afe..b1ad53a20 100644
--- a/soh/src/code/audioMgr.c
+++ b/soh/src/code/audioMgr.c
@@ -55,27 +55,27 @@ void AudioMgr_ThreadEntry(void* arg0) {
AudioMgr* audioMgr = (AudioMgr*)arg0;
s16* msg = NULL;
- //while (true) {
- osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK);
- AudioMgr_HandleRetrace(audioMgr);
- /*switch (*msg) {
- case OS_SC_RETRACE_MSG:
- AudioMgr_HandleRetrace(audioMgr);
- while (audioMgr->unk_74.validCount != 0) {
- osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK);
- switch (*msg) {
- case OS_SC_RETRACE_MSG:
- break;
- case OS_SC_PRE_NMI_MSG:
- AudioMgr_HandlePRENMI(audioMgr);
- break;
- }
+ // while (true) {
+ osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK);
+ AudioMgr_HandleRetrace(audioMgr);
+ /*switch (*msg) {
+ case OS_SC_RETRACE_MSG:
+ AudioMgr_HandleRetrace(audioMgr);
+ while (audioMgr->unk_74.validCount != 0) {
+ osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK);
+ switch (*msg) {
+ case OS_SC_RETRACE_MSG:
+ break;
+ case OS_SC_PRE_NMI_MSG:
+ AudioMgr_HandlePRENMI(audioMgr);
+ break;
}
- break;
- case OS_SC_PRE_NMI_MSG:
- AudioMgr_HandlePRENMI(audioMgr);
- break;
- }*/
+ }
+ break;
+ case OS_SC_PRE_NMI_MSG:
+ AudioMgr_HandlePRENMI(audioMgr);
+ break;
+ }*/
//}
}
@@ -86,7 +86,7 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) {
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
// AudioPlayer_Init();
- memset(audioMgr,0, sizeof(AudioMgr));
+ memset(audioMgr, 0, sizeof(AudioMgr));
audioMgr->sched = sched;
audioMgr->irqMgr = irqMgr;
@@ -98,7 +98,7 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon
osSendMesgPtr(&audioMgr->unk_AC, NULL, OS_MESG_BLOCK);
- static bool hasInitialized = false;
+ static bool hasInitialized = false;
if (!hasInitialized) {
IrqMgrClient irqClient;
@@ -108,17 +108,18 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon
AudioLoad_SetDmaHandler(DmaMgr_DmaHandler);
Audio_InitSound();
osSendMesgPtr(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
-
- Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, ((float)CVarGetInteger(CVAR_SETTING("Volume.MainMusic"), 100) / 100.0f));
+
+ Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN,
+ ((float)CVarGetInteger(CVAR_SETTING("Volume.MainMusic"), 100) / 100.0f));
Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, ((float)CVarGetInteger(CVAR_SETTING("Volume.SubMusic"), 100) / 100.0f));
Audio_SetGameVolume(SEQ_PLAYER_FANFARE, ((float)CVarGetInteger(CVAR_SETTING("Volume.Fanfare"), 100) / 100.0f));
Audio_SetGameVolume(SEQ_PLAYER_SFX, ((float)CVarGetInteger(CVAR_SETTING("Volume.SFX"), 100) / 100.0f));
// Removed due to crash
- //IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74);
+ // IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74);
hasInitialized = true;
}
- //osCreateThread(&audioMgr->unk_E8, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
- //osStartThread(&audioMgr->unk_E8);
+ // osCreateThread(&audioMgr->unk_E8, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
+ // osStartThread(&audioMgr->unk_E8);
}
diff --git a/soh/src/code/audio_data.c b/soh/src/code/audio_data.c
index 37e817688..ab083145c 100644
--- a/soh/src/code/audio_data.c
+++ b/soh/src/code/audio_data.c
@@ -544,10 +544,10 @@ u8 gDefaultShortNoteGateTimeTable[] = {
};
AdsrEnvelope gDefaultEnvelope[] = {
- { BE16SWAP_CONST(1), BE16SWAP_CONST(32000) },
+ { BE16SWAP_CONST(1), BE16SWAP_CONST(32000) },
{ BE16SWAP_CONST(1000), BE16SWAP_CONST(32000) },
- { BE16SWAP_CONST(-1), BE16SWAP_CONST(0) },
- { BE16SWAP_CONST(0), BE16SWAP_CONST(0) },
+ { BE16SWAP_CONST(-1), BE16SWAP_CONST(0) },
+ { BE16SWAP_CONST(0), BE16SWAP_CONST(0) },
};
NoteSubEu gZeroNoteSub = { 0 };
diff --git a/soh/src/code/audio_effects.c b/soh/src/code/audio_effects.c
index be0215554..476e8e3ba 100644
--- a/soh/src/code/audio_effects.c
+++ b/soh/src/code/audio_effects.c
@@ -2,7 +2,7 @@
#include <libultraship/libultra.h>
#include "global.h"
-#define ROUND(num) floorf((num) * 100) / 100;
+#define ROUND(num) floorf((num)*100) / 100;
void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 b) {
f32 channelVolume;
diff --git a/soh/src/code/audio_heap.c b/soh/src/code/audio_heap.c
index 8d0e97fa3..e6d622c43 100644
--- a/soh/src/code/audio_heap.c
+++ b/soh/src/code/audio_heap.c
@@ -1201,8 +1201,7 @@ void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry) {
}
}
-void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample)
-{
+void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample) {
}
SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(size_t size) {
diff --git a/soh/src/code/audio_load.c b/soh/src/code/audio_load.c
index 3c7224612..746a09568 100644
--- a/soh/src/code/audio_load.c
+++ b/soh/src/code/audio_load.c
@@ -53,9 +53,8 @@ void AudioLoad_SyncDmaUnkMedium(uintptr_t devAddr, u8* addr, size_t size, s32 un
s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, uintptr_t devAddr, uintptr_t ramAddr, size_t size,
OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType);
void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
-AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, uintptr_t devAddr, uintptr_t ramAddr,
- size_t size, s32 medium,
- s32 nChunks, OSMesgQueue* retQueue, s32 retMsg);
+AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, uintptr_t devAddr, uintptr_t ramAddr, size_t size,
+ s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg);
AudioAsyncLoad* AudioLoad_StartAsyncLoad(uintptr_t devAddr, uintptr_t ramAddr, size_t size, s32 medium, s32 nChunks,
OSMesgQueue* retQueue, s32 retMsg);
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, size_t size);
@@ -420,8 +419,7 @@ void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) {
s32 AudioLoad_SyncLoadSample(SoundFontSample* sample, s32 fontId) {
void* sampleAddr;
- if (sample->unk_bit25 == 1)
- {
+ if (sample->unk_bit25 == 1) {
if (sample->medium != MEDIUM_RAM) {
sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium,
CACHE_PERSISTENT);
@@ -591,11 +589,10 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
seqData2.cachePolicy = authCachePolicy;
}
- for (int i = 0; i < seqData2.numFonts; i++)
- {
+ for (int i = 0; i < seqData2.numFonts; i++) {
fontId = seqData2.fonts[i];
AudioLoad_SyncLoadFont(fontId); // NOTE: If this is commented out, then enemies will play child link sounds...
- //numFonts--;
+ // numFonts--;
}
seqData = AudioLoad_SyncLoadSeq(seqId);
@@ -619,24 +616,21 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
// Fix for barinade boss fight starting music multiple times
// this is not noticeable if the sequence is authentic, since the "Boss Battle"
// sequence begins with some silence
- if (gPlayState != NULL &&
- gPlayState->sceneNum == SCENE_JABU_JABU_BOSS &&
- playerIdx == SEQ_PLAYER_BGM_MAIN &&
+ if (gPlayState != NULL && gPlayState->sceneNum == SCENE_JABU_JABU_BOSS && playerIdx == SEQ_PLAYER_BGM_MAIN &&
seqId != NA_BGM_BOSS) {
-
+
seqPlayer->delay = 10;
}
-
+
AudioSeq_SkipForwardSequence(seqPlayer);
//! @bug missing return (but the return value is not used so it's not UB)
-
+
// Keep track of the previous sequence/scene so we don't repeat notifications
static uint16_t previousSeqId = UINT16_MAX;
static int16_t previousSceneNum = INT16_MAX;
- if (CVarGetInteger(CVAR_AUDIO("SeqNameOverlay"), 0) &&
- playerIdx == SEQ_PLAYER_BGM_MAIN &&
+ if (CVarGetInteger(CVAR_AUDIO("SeqNameOverlay"), 0) && playerIdx == SEQ_PLAYER_BGM_MAIN &&
(seqId != previousSeqId || (gPlayState != NULL && gPlayState->sceneNum != previousSceneNum))) {
-
+
previousSeqId = seqId;
if (gPlayState != NULL) {
previousSceneNum = gPlayState->sceneNum;
@@ -679,7 +673,7 @@ uintptr_t AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32
return ret;
}
- //cachePolicy = sampleBankTable->entries[sampleBankId].cachePolicy;
+ // cachePolicy = sampleBankTable->entries[sampleBankId].cachePolicy;
if (/* cachePolicy == 4 || */ noLoad == true) {
*outMedium = sampleBankTable->entries[sampleBankId].medium;
return sampleBankTable->entries[realTableId].romAddr;
@@ -714,16 +708,16 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
relocInfo.sampleBankId1 = sampleBankId1;
relocInfo.sampleBankId2 = sampleBankId2;
- //if (sampleBankId1 != 0xFF) {
- //relocInfo.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &relocInfo.medium1, false);
+ // if (sampleBankId1 != 0xFF) {
+ // relocInfo.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &relocInfo.medium1, false);
//} else {
- relocInfo.baseAddr1 = 0;
+ relocInfo.baseAddr1 = 0;
//}
- //if (sampleBankId2 != 0xFF) {
- //relocInfo.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &relocInfo.medium2, false);
+ // if (sampleBankId2 != 0xFF) {
+ // relocInfo.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &relocInfo.medium2, false);
//} else {
- relocInfo.baseAddr2 = 0;
+ relocInfo.baseAddr2 = 0;
//}
ret = AudioLoad_SyncLoad(FONT_TABLE, fontId, &didAllocate);
@@ -757,31 +751,26 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
char* seqData = 0;
SoundFont* fnt;
- if (tableType == SEQUENCE_TABLE)
- {
+ if (tableType == SEQUENCE_TABLE) {
SequenceData sData = ResourceMgr_LoadSeqByName(sequenceMap[id]);
seqData = sData.seqData;
size = sData.seqDataSize;
medium = sData.medium;
cachePolicy = sData.cachePolicy;
romAddr = 0;
- }
- else if (tableType == FONT_TABLE)
- {
+ } else if (tableType == FONT_TABLE) {
fnt = ResourceMgr_LoadAudioSoundFont(fontMap[id]);
size = sizeof(SoundFont);
medium = 2;
cachePolicy = 0;
romAddr = 0;
- }
- else
- {
- //table = AudioLoad_GetLoadTable(tableType);
- //size = table->entries[realId].size;
- //size = ALIGN16(size);
- //medium = table->entries[id].medium;
- //cachePolicy = table->entries[id].cachePolicy;
- //romAddr = table->entries[realId].romAddr;
+ } else {
+ // table = AudioLoad_GetLoadTable(tableType);
+ // size = table->entries[realId].size;
+ // size = ALIGN16(size);
+ // medium = table->entries[id].medium;
+ // cachePolicy = table->entries[id].cachePolicy;
+ // romAddr = table->entries[realId].romAddr;
}
switch (cachePolicy) {
@@ -820,9 +809,8 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
AudioLoad_SyncDma(seqData, ret, size, medium);
} else if (tableType == FONT_TABLE) {
AudioLoad_SyncDma(fnt, ret, size, medium);
- }
- else {
- //AudioLoad_SyncDma(romAddr, ret, size, medium);
+ } else {
+ // AudioLoad_SyncDma(romAddr, ret, size, medium);
}
}
@@ -846,18 +834,17 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
return ret;
}
-u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id)
-{
+u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
if ((tableType == SEQUENCE_TABLE || tableType == FONT_TABLE)) {
return id;
}
- //AudioTable* table = AudioLoad_GetLoadTable(tableType);
+ // AudioTable* table = AudioLoad_GetLoadTable(tableType);
// If the size is 0, then this entry actually redirects to another entry.
// The rom address is actually an index into the same table where the "real" data is.
- //if (table->entries[id].size == 0) {
- //id = table->entries[id].romAddr;
+ // if (table->entries[id].size == 0) {
+ // id = table->entries[id].romAddr;
//}
return id;
@@ -921,15 +908,12 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
reloc2 = ptrs[0];
- if ((numDrums != 0))
- {
+ if ((numDrums != 0)) {
ptrs[0] = BASE_OFFSET(reloc2);
- for (i = 0; i < numDrums; i++)
- {
+ for (i = 0; i < numDrums; i++) {
drum = sf->drums[i];
- if (!drum->loaded)
- {
+ if (!drum->loaded) {
AudioLoad_RelocateSample(&sf->drums[i]->sound, mem, relocInfo, fontOffsets[fontId]);
drum->loaded = 1;
}
@@ -956,8 +940,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
inst = sf->instruments[i];
if (inst != NULL && !inst->loaded) {
- if (inst->normalRangeLo != 0)
- {
+ if (inst->normalRangeLo != 0) {
AudioLoad_RelocateSample(&inst->lowNotesSound, mem, relocInfo, fontOffsets[fontId]);
}
AudioLoad_RelocateSample(&inst->normalNotesSound, mem, relocInfo, fontOffsets[fontId]);
@@ -976,7 +959,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
void AudioLoad_SyncDma(uintptr_t devAddr, u8* addr, size_t size, s32 medium) {
OSMesgQueue* msgQueue = &gAudioContext.syncDmaQueue;
OSIoMesg* ioMesg = &gAudioContext.syncDmaIoMesg;
- //size = ALIGN16(size);
+ // size = ALIGN16(size);
Audio_InvalDCache(addr, size);
@@ -1257,9 +1240,9 @@ void AudioLoad_InitSwapFont(void) {
#undef BASE_ROM_OFFSET
-int strcmp_sort( const void *str1, const void *str2 ) {
- char *const *pp1 = str1;
- char *const *pp2 = str2;
+int strcmp_sort(const void* str1, const void* str2) {
+ char* const* pp1 = str1;
+ char* const* pp2 = str2;
return strcmp(*pp1, *pp2);
}
@@ -1335,11 +1318,11 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
gAudioContext.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioContext.audioInitPool, AIBUF_LEN * sizeof(s16));
}
- //gAudioContext.sequenceTable = (AudioTable*)gSequenceTable;
- //gAudioContext.soundFontTable = (AudioTable*)gSoundFontTable;
- //gAudioContext.sampleBankTable = (AudioTable*)gSampleBankTable;
- //gAudioContext.sequenceFontTable = gSequenceFontTable;
- //gAudioContext.numSequences = gAudioContext.sequenceTable->numEntries;
+ // gAudioContext.sequenceTable = (AudioTable*)gSequenceTable;
+ // gAudioContext.soundFontTable = (AudioTable*)gSoundFontTable;
+ // gAudioContext.sampleBankTable = (AudioTable*)gSampleBankTable;
+ // gAudioContext.sequenceFontTable = gSequenceFontTable;
+ // gAudioContext.numSequences = gAudioContext.sequenceTable->numEntries;
gAudioContext.audioResetSpecIdToLoad = 0;
gAudioContext.resetStatus = 1;
@@ -1350,12 +1333,11 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
int customSeqListSize = 0;
char** seqList = ResourceMgr_ListFiles("audio/sequences*", &seqListSize);
char** customSeqList = ResourceMgr_ListFiles("custom/music/*", &customSeqListSize);
- sequenceMapSize = (size_t)(AudioCollection_SequenceMapSize() + customSeqListSize);
+ sequenceMapSize = (size_t)(AudioCollection_SequenceMapSize() + customSeqListSize);
sequenceMap = malloc(sequenceMapSize * sizeof(char*));
gAudioContext.seqLoadStatus = malloc(sequenceMapSize * sizeof(char*));
- for (size_t i = 0; i < seqListSize; i++)
- {
+ for (size_t i = 0; i < seqListSize; i++) {
SequenceData sDat = ResourceMgr_LoadSeqByName(seqList[i]);
char* str = malloc(strlen(seqList[i]) + 1);
@@ -1370,10 +1352,11 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
int startingSeqNum = MAX_AUTHENTIC_SEQID; // 109 is the highest vanilla sequence
qsort(customSeqList, customSeqListSize, sizeof(char*), strcmp_sort);
- // Because AudioCollection's sequenceMap actually has more than sequences (including instruments from 130-135 and sfx in the 2000s, 6000s, 10000s, 14000s, 18000s, and 26000s),
- // it's better here to keep track of the next empty seqNum in AudioCollection instead of just skipping past the instruments at 130 with a higher MAX_AUTHENTIC_SEQID,
- // especially if those others could be added to in the future. However, this really needs to be streamlined with specific ranges in AudioCollection for types, or unifying
- // AudioCollection and the various maps in here
+ // Because AudioCollection's sequenceMap actually has more than sequences (including instruments from 130-135 and
+ // sfx in the 2000s, 6000s, 10000s, 14000s, 18000s, and 26000s), it's better here to keep track of the next empty
+ // seqNum in AudioCollection instead of just skipping past the instruments at 130 with a higher MAX_AUTHENTIC_SEQID,
+ // especially if those others could be added to in the future. However, this really needs to be streamlined with
+ // specific ranges in AudioCollection for types, or unifying AudioCollection and the various maps in here
int seqNum = startingSeqNum;
for (size_t i = startingSeqNum; i < startingSeqNum + customSeqListSize; i++) {
@@ -1398,8 +1381,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
int fntListSize = 0;
char** fntList = ResourceMgr_ListFiles("audio/fonts*", &fntListSize);
- for (int i = 0; i < fntListSize; i++)
- {
+ for (int i = 0; i < fntListSize; i++) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fntList[i]);
char* str = malloc(strlen(fntList[i]) + 1);
@@ -1408,11 +1390,10 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
fontMap[sf->fntIndex] = str;
}
- numFonts = fntListSize;
-
- free(fntList);
- gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
+ numFonts = fntListSize;
+ free(fntList);
+ gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
if (temp_v0_3 = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize), temp_v0_3 == NULL) {
// cast away const from D_8014A6C4
@@ -1641,8 +1622,7 @@ void AudioLoad_InitAsyncLoads(void) {
}
AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, uintptr_t devAddr, uintptr_t ramAddr, size_t size,
- s32 medium,
- s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) {
+ s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) {
AudioAsyncLoad* asyncLoad;
asyncLoad = AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue, retMsg);
@@ -1830,8 +1810,7 @@ void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, size_t size) {
void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, uintptr_t ramAddr, size_t size, s16 arg3) {
}
-void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo, int fontId)
-{
+void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo, int fontId) {
}
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 async) {
@@ -2205,10 +2184,9 @@ void AudioLoad_LoadPermanentSamples(void) {
for (i = 0; i < gAudioContext.permanentPool.count; i++) {
RelocInfo relocInfo;
- if (gAudioContext.permanentCache[i].tableType == FONT_TABLE)
- {
+ if (gAudioContext.permanentCache[i].tableType == FONT_TABLE) {
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.permanentCache[i].id);
- //fontId = gAudioContext.permanentCache[i].id;
+ // fontId = gAudioContext.permanentCache[i].id;
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
relocInfo.sampleBankId1 = sf->sampleBankId1;
diff --git a/soh/src/code/audio_playback.c b/soh/src/code/audio_playback.c
index 7e334a919..9fe588878 100644
--- a/soh/src/code/audio_playback.c
+++ b/soh/src/code/audio_playback.c
@@ -302,7 +302,6 @@ void Audio_ProcessNotes(void) {
subAttrs.frequency *= resampRate;
-
subAttrs.velocity *= scale;
Audio_InitNoteSub(note, noteSubEu2, &subAttrs);
noteSubEu->bitField1.bookOffset = bookOffset;
@@ -363,12 +362,11 @@ Drum* Audio_GetDrum(s32 fontId, s32 drumId) {
return NULL;
}
-
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
if (drumId < sf->numDrums) {
drum = sf->drums[drumId];
}
-
+
if (drum == NULL) {
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x5000000;
}
diff --git a/soh/src/code/audio_seqplayer.c b/soh/src/code/audio_seqplayer.c
index e194fd28b..871f9a376 100644
--- a/soh/src/code/audio_seqplayer.c
+++ b/soh/src/code/audio_seqplayer.c
@@ -944,12 +944,10 @@ u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** inst
return 0;
}
- if (inst->envelope != NULL)
- {
+ if (inst->envelope != NULL) {
adsr->envelope = inst->envelope;
adsr->releaseRate = (inst->releaseRate);
- }
- else {
+ } else {
adsr->envelope = gDefaultEnvelope;
}
@@ -1064,8 +1062,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
result = (u8)parameters[0];
command = (u8)parameters[0];
- if (seqPlayer->defaultFont != 0xFF)
- {
+ if (seqPlayer->defaultFont != 0xFF) {
if (gAudioContext.seqReplaced[seqPlayer->playerIdx]) {
seqPlayer->seqId = gAudioContext.seqToPlay[seqPlayer->playerIdx];
gAudioContext.seqReplaced[seqPlayer->playerIdx] = 0;
@@ -1075,8 +1072,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
command = sDat.fonts[sDat.numFonts - result - 1];
}
- if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command))
- {
+ if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) {
channel->fontId = command;
}
@@ -1181,8 +1177,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
result = (u8)parameters[0];
command = (u8)parameters[0];
- if (seqPlayer->defaultFont != 0xFF)
- {
+ if (seqPlayer->defaultFont != 0xFF) {
if (gAudioContext.seqReplaced[seqPlayer->playerIdx]) {
seqPlayer->seqId = gAudioContext.seqToPlay[seqPlayer->playerIdx];
gAudioContext.seqReplaced[seqPlayer->playerIdx] = 0;
@@ -1190,16 +1185,15 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
u16 seqId = AudioEditor_GetReplacementSeq(seqPlayer->seqId);
SequenceData sDat = ResourceMgr_LoadSeqByName(sequenceMap[seqId]);
- // The game apparantely would sometimes do negative array lookups, the result of which would get rejected by AudioHeap_SearchCaches, never
- // changing the actual fontid.
+ // The game apparantely would sometimes do negative array lookups, the result of which would
+ // get rejected by AudioHeap_SearchCaches, never changing the actual fontid.
if (result > sDat.numFonts)
break;
command = sDat.fonts[(sDat.numFonts - result - 1)];
}
- if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command))
- {
+ if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) {
channel->fontId = command;
}
@@ -1353,7 +1347,8 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0xB2:
offset = (u16)parameters[0];
- channel->unk_22 = BE16SWAP(*(u16*)(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value * 2)));
+ channel->unk_22 =
+ BE16SWAP(*(u16*)(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value * 2)));
break;
case 0xB4:
channel->dynTable = (void*)&seqPlayer->seqData[channel->unk_22];
diff --git a/soh/src/code/audio_synthesis.c b/soh/src/code/audio_synthesis.c
index 7044a48c4..cd25386c6 100644
--- a/soh/src/code/audio_synthesis.c
+++ b/soh/src/code/audio_synthesis.c
@@ -164,7 +164,8 @@ Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen)
}
}
- cmdP = AudioSynth_DoOneAudioUpdate(aiBufP, chunkLen, cmdP, gAudioContext.audioBufferParameters.updatesPerFrame - i);
+ cmdP = AudioSynth_DoOneAudioUpdate(aiBufP, chunkLen, cmdP,
+ gAudioContext.audioBufferParameters.updatesPerFrame - i);
aiBufLen -= chunkLen;
aiBufP += chunkLen * 2;
}
@@ -561,8 +562,8 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat
NoteSubEu* noteSubEu2;
s32 unk14;
- //if (aiBufLen == 0)
- //return;
+ // if (aiBufLen == 0)
+ // return;
t = gAudioContext.numNotes * updateIndex;
count = 0;
@@ -756,10 +757,9 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
cmd = AudioSynth_LoadWaveSamples(cmd, noteSubEu, synthState, nSamplesToLoad);
noteSamplesDmemAddrBeforeResampling = DMEM_UNCOMPRESSED_NOTE + (synthState->samplePosInt * 2);
synthState->samplePosInt += nSamplesToLoad;
- } else
- {
+ } else {
audioFontSample = noteSubEu->sound.soundFontSound->sample;
-
+
loopInfo = audioFontSample->loop;
loopEndPos = loopInfo->end;
sampleAddr = audioFontSample->sampleAddr;
@@ -828,7 +828,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
noteFinished = true;
}
}
-
switch (audioFontSample->codec) {
case CODEC_ADPCM:
@@ -857,7 +856,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
AudioSynth_ClearBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE, (samplesLenAdjusted * 2) + 0x20);
AudioSynth_LoadBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE, ALIGN16(nSamplesToLoad * 2),
audioFontSample->sampleAddr + (synthState->samplePosInt * 2));
-
+
flags = A_CONTINUE;
skipBytes = 0;
nSamplesProcessed = samplesLenAdjusted;
@@ -870,8 +869,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
if (nFramesToDecode != 0) {
frameIndex = (synthState->samplePosInt + skipInitialSamples - nFirstFrameSamplesToIgnore) / 16;
sampleDataOffset = frameIndex * frameSize;
- if (audioFontSample->medium == MEDIUM_RAM)
- {
+ if (audioFontSample->medium == MEDIUM_RAM) {
sampleData = (u8*)(sampleDataStart + sampleDataOffset + sampleAddr);
} else if (audioFontSample->medium == MEDIUM_UNK) {
return cmd;
@@ -958,7 +956,8 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
skip:
if (noteFinished) {
- AudioSynth_ClearBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE + s5, (samplesLenAdjusted - nSamplesProcessed) * 2);
+ AudioSynth_ClearBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE + s5,
+ (samplesLenAdjusted - nSamplesProcessed) * 2);
finished = true;
note->noteSubEu.bitField0.finished = true;
func_800DB2C0(updateIndex, noteIndex);
@@ -1034,8 +1033,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
unk7 = noteSubEu->unk_07;
unkE = noteSubEu->unk_0E;
buf = &synthState->synthesisBuffers->panSamplesBuffer[0x18];
- if (unk7 != 0 && noteSubEu->unk_0E != 0)
- {
+ if (unk7 != 0 && noteSubEu->unk_0E != 0) {
AudioSynth_DMemMove(cmd++, DMEM_TEMP, DMEM_SCRATCH2, aiBufLen * 2);
thing = DMEM_SCRATCH2 - unk7;
if (synthState->unk_1A != 0) {
diff --git a/soh/src/code/code_800A9F30.c b/soh/src/code/code_800A9F30.c
index 3462da729..d0ca380f4 100644
--- a/soh/src/code/code_800A9F30.c
+++ b/soh/src/code/code_800A9F30.c
@@ -63,7 +63,6 @@ void func_800AA0B4(void) {
gPadMgr.retraceCallback = func_800A9F30;
gPadMgr.retraceCallbackValue = 0;
-
}
void func_800AA0F0(void) {
diff --git a/soh/src/code/code_800D2E30.c b/soh/src/code/code_800D2E30.c
index 2742e7232..725df18cc 100644
--- a/soh/src/code/code_800D2E30.c
+++ b/soh/src/code/code_800D2E30.c
@@ -110,7 +110,7 @@ void func_800D2E30(UnkRumbleStruct* arg0) {
}
void func_800D3140(UnkRumbleStruct* arg0) {
- memset(arg0, 0,sizeof(UnkRumbleStruct));
+ memset(arg0, 0, sizeof(UnkRumbleStruct));
arg0->unk_104 = 2;
arg0->unk_105 = 1;
}
diff --git a/soh/src/code/code_800E4FE0.c b/soh/src/code/code_800E4FE0.c
index 6eb3ae369..a608b5234 100644
--- a/soh/src/code/code_800E4FE0.c
+++ b/soh/src/code/code_800E4FE0.c
@@ -396,8 +396,7 @@ void Audio_QueueCmd(u32 opArgs, u32 data) {
}
void Audio_QueueCmdF32(u32 opArgs, f32 data) {
- union
- {
+ union {
f32 f;
u32 u;
} uData = { .f = data };
@@ -428,9 +427,8 @@ s32 Audio_ScheduleProcessCmds(void) {
D_801304E8 = (u8)((gAudioContext.cmdWrPos - gAudioContext.cmdRdPos) + 0x100);
}
- ret =
- osSendMesg32(gAudioContext.cmdProcQueueP,
- (((gAudioContext.cmdRdPos & 0xFF) << 8) | (gAudioContext.cmdWrPos & 0xFF)), OS_MESG_NOBLOCK);
+ ret = osSendMesg32(gAudioContext.cmdProcQueueP,
+ (((gAudioContext.cmdRdPos & 0xFF) << 8) | (gAudioContext.cmdWrPos & 0xFF)), OS_MESG_NOBLOCK);
if (ret != -1) {
gAudioContext.cmdRdPos = gAudioContext.cmdWrPos;
ret = 0;
diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c
index 0af2ed9ca..2da5b4d2b 100644
--- a/soh/src/code/code_800EC960.c
+++ b/soh/src/code/code_800EC960.c
@@ -26,10 +26,10 @@
#define Audio_SeqCmd8(playerIdx, a, b, c) \
Audio_QueueSeqCmd(0x80000000 | ((u8)playerIdx << 24) | ((u8)a << 16) | ((u8)b << 8) | ((u8)c))
#define Audio_SeqCmdF(playerIdx, a) Audio_QueueSeqCmd(0xF0000000 | ((u8)playerIdx << 24) | ((u8)a))
-#define BTN_CUSTOM_RSTICK_UP ((CONTROLLERBUTTONS_T)0x01000000)
-#define BTN_CUSTOM_RSTICK_DOWN ((CONTROLLERBUTTONS_T)0x02000000)
-#define BTN_CUSTOM_RSTICK_LEFT ((CONTROLLERBUTTONS_T)0x04000000)
-#define BTN_CUSTOM_RSTICK_RIGHT ((CONTROLLERBUTTONS_T)0x08000000)
+#define BTN_CUSTOM_RSTICK_UP ((CONTROLLERBUTTONS_T)0x01000000)
+#define BTN_CUSTOM_RSTICK_DOWN ((CONTROLLERBUTTONS_T)0x02000000)
+#define BTN_CUSTOM_RSTICK_LEFT ((CONTROLLERBUTTONS_T)0x04000000)
+#define BTN_CUSTOM_RSTICK_RIGHT ((CONTROLLERBUTTONS_T)0x08000000)
typedef struct {
/* 0x0 */ f32 vol;
@@ -1265,8 +1265,7 @@ void Audio_OcaUpdateBtnMap(bool customControls) {
sOcarinaA4BtnMap = BTN_CUSTOM_OCARINA_NOTE_A4;
sOcarinaF4BtnMap = BTN_CUSTOM_OCARINA_NOTE_F4;
sOcarinaD4BtnMap = BTN_CUSTOM_OCARINA_NOTE_D4;
- }
- else {
+ } else {
sOcarinaD5BtnMap = BTN_CUP;
sOcarinaB4BtnMap = BTN_CLEFT;
sOcarinaA4BtnMap = BTN_CRIGHT;
@@ -1286,13 +1285,8 @@ void Audio_OcaUpdateBtnMap(bool customControls) {
sOcarinaF4BtnMap |= BTN_CUSTOM_RSTICK_DOWN;
}
- sOcarinaAllowedBtnMask = (
- sOcarinaD5BtnMap |
- sOcarinaB4BtnMap |
- sOcarinaA4BtnMap |
- sOcarinaF4BtnMap |
- sOcarinaD4BtnMap
- );
+ sOcarinaAllowedBtnMask =
+ (sOcarinaD5BtnMap | sOcarinaB4BtnMap | sOcarinaA4BtnMap | sOcarinaF4BtnMap | sOcarinaD4BtnMap);
}
void Audio_GetOcaInput(void) {
@@ -1545,10 +1539,8 @@ void func_800ED200(void) {
disableSongBtnMap = BTN_L;
}
- if (
- CHECK_BTN_ANY(sCurOcarinaBtnPress, disableSongBtnMap)
- && CHECK_BTN_ANY(sCurOcarinaBtnPress, sOcarinaAllowedBtnMask)
- ) {
+ if (CHECK_BTN_ANY(sCurOcarinaBtnPress, disableSongBtnMap) &&
+ CHECK_BTN_ANY(sCurOcarinaBtnPress, sOcarinaAllowedBtnMask)) {
func_800ECC04((u16)D_80130F3C);
return;
}
@@ -1875,7 +1867,6 @@ void func_800EDD68(u8 arg0) {
lastNote = song[i].noteIdx;
}
-
if (sRecordSongPos != (i + 1)) {
sRecordSongPos = i + 2;
song[sRecordSongPos - 1].unk_02 = 0;
@@ -2062,7 +2053,7 @@ void func_800EE404(void) {
void Audio_OcaMemoryGameStart(u8 minigameRound) {
u8 i;
-
+
// #region SOH [Enhancement]
if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 0)) {
u8 startingNotes = 3;
@@ -2071,7 +2062,6 @@ void Audio_OcaMemoryGameStart(u8 minigameRound) {
u8 roundThreeCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundThreeNotes"), 8);
u8 modMinigameNoteCnts[] = { roundOneCount, roundTwoCount, roundThreeCount };
-
startingNotes = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.StartingNotes"), 3);
if (minigameRound > 2) {
@@ -2084,7 +2074,7 @@ void Audio_OcaMemoryGameStart(u8 minigameRound) {
for (i = 0; i < startingNotes; i++) {
Audio_OcaMemoryGameGenNote();
}
- // #endregion
+ // #endregion
} else {
if (minigameRound > 2) {
minigameRound = 2;
@@ -2124,7 +2114,7 @@ s32 Audio_OcaMemoryGameGenNote(void) {
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].volume = 0x50;
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].vibrato = 0;
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].tone = 0;
- // #endregion
+ // #endregion
} else {
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].noteIdx = rndNote;
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].unk_02 = 0x2D;
@@ -3077,7 +3067,8 @@ void AudioDebug_ProcessInput_SndCont(void) {
case 2:
case 3:
Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
- &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
break;
case 4:
func_800F6700(sAudioSndContWork[sAudioSndContSel]);
@@ -3476,7 +3467,8 @@ void AudioDebug_ProcessInput_SfxParamChg(void) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG;
- Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
@@ -4007,7 +3999,8 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
if (getItem.modIndex == MOD_NONE) {
if (((itemId >= ITEM_RUPEE_GREEN) && (itemId <= ITEM_RUPEE_GOLD)) || (itemId == ITEM_HEART)) {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
if (itemId == ITEM_HEART_CONTAINER ||
((itemId == ITEM_HEART_PIECE_2) && ((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) {
@@ -4018,7 +4011,7 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
// If we get a skulltula token or the "WINNER" heart, play "get small item"
// Also make sure "WINNER" heart is not the 4th heart piece.
if (itemId == ITEM_SKULL_TOKEN || (getItemId == GI_HEART_PIECE_WIN && itemId == ITEM_HEART_PIECE_2 &&
- (gSaveContext.inventory.questItems & 0xF0000000) != 0x40000000)) {
+ (gSaveContext.inventory.questItems & 0xF0000000) != 0x40000000)) {
temp1 = NA_BGM_SMALL_ITEM_GET | 0x900;
}
// If the setting is toggled on and we get special quest items (longer fanfares):
@@ -4037,9 +4030,9 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
}
}
Audio_PlayFanfare(temp1);
- }
+ }
} else if (getItem.modIndex == MOD_RANDOMIZER) {
- if ((itemId >= RG_BOTTLE_WITH_RED_POTION && itemId <= RG_BOTTLE_WITH_BIG_POE) ||
+ if ((itemId >= RG_BOTTLE_WITH_RED_POTION && itemId <= RG_BOTTLE_WITH_BIG_POE) ||
(itemId >= RG_DEKU_TREE_MAP && itemId <= RG_GANONS_CASTLE_SMALL_KEY)) {
temp1 = NA_BGM_ITEM_GET | 0x900;
} else {
@@ -4112,7 +4105,8 @@ void func_800F4190(Vec3f* pos, u16 sfxId) {
void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
u8 offset = Audio_NextRandom() % randLim;
- Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
void func_800F4254(Vec3f* pos, u8 level) {
@@ -4121,10 +4115,12 @@ void func_800F4254(Vec3f* pos, u8 level) {
D_801305F4 = D_801305E4[level];
switch (level) {
case 1:
- Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
break;
case 2:
- Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
break;
}
@@ -4132,7 +4128,8 @@ void func_800F4254(Vec3f* pos, u8 level) {
}
if (level != 0) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
@@ -4189,8 +4186,8 @@ void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) {
sRiverFreqScaleLerp.remainingFrames = 40;
sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
}
- Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
@@ -4253,8 +4250,7 @@ void func_800F4870(u8 arg0) {
}
// (name derived from debug strings, should probably update. used in ganon/ganon_boss scenes)
-s32 Audio_SetGanonDistVol(u8 targetVol)
-{
+s32 Audio_SetGanonDistVol(u8 targetVol) {
u8 phi_v0;
u16 phi_v0_2;
u8 i;
@@ -4318,8 +4314,8 @@ void func_800F4A70(void) {
}
void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) {
- Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39],
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sAudioIncreasingTranspose < 15) {
sAudioIncreasingTranspose++;
@@ -4331,7 +4327,8 @@ void Audio_ResetIncreasingTranspose(void) {
}
void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) {
- Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
@@ -4691,8 +4688,7 @@ void func_800F5C2C(void) {
sPrevMainBgmSeqId = NA_BGM_DISABLED;
}
-void Audio_PlayFanfare(u16 seqId)
-{
+void Audio_PlayFanfare(u16 seqId) {
u16 curSeqId;
u32 outNumFonts;
u8* curFontId;
@@ -4707,17 +4703,17 @@ void Audio_PlayFanfare(u16 seqId)
curFontId = func_800E5E84(curSeqId & 0xFF, &outNumFonts);
requestedFontId = func_800E5E84(seqId & 0xFF, &outNumFonts);
- if (!curFontId || !requestedFontId) {
- // disable BGM, we're about to null deref!
- D_8016B9F4 = 1;
- } else {
- if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) {
- D_8016B9F4 = 1;
- } else {
- D_8016B9F4 = 5;
- Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0);
- }
- }
+ if (!curFontId || !requestedFontId) {
+ // disable BGM, we're about to null deref!
+ D_8016B9F4 = 1;
+ } else {
+ if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) {
+ D_8016B9F4 = 1;
+ } else {
+ D_8016B9F4 = 5;
+ Audio_SeqCmd1(SEQ_PLAYER_FANFARE, 0);
+ }
+ }
D_8016B9F6 = seqId;
}
@@ -4913,10 +4909,12 @@ void func_800F6268(f32 dist, u16 arg1) {
void func_800F64E0(u8 arg0) {
D_80130608 = arg0;
if (arg0 != 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_QueueCmdS32(0xF1000000, 0);
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_QueueCmdS32(0xF2000000, 0);
}
}
@@ -4994,7 +4992,8 @@ void Audio_SetBaseFilter(u8 filter) {
if (filter == 0) {
Audio_StopSfxById(NA_SE_PL_IN_BUBBLE);
} else if (sAudioBaseFilter == 0) {
- Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
sAudioBaseFilter = filter;
@@ -5027,7 +5026,8 @@ void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32*
}
void Audio_PlaySoundIfNotInCutscene(u16 sfxId) {
- Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F6964(u16 arg0) {
diff --git a/soh/src/code/code_800F7260.c b/soh/src/code/code_800F7260.c
index a22679957..94f13de7f 100644
--- a/soh/src/code/code_800F7260.c
+++ b/soh/src/code/code_800F7260.c
@@ -124,8 +124,7 @@ void Audio_ClearBGMMute(u8 channelIdx) {
}
}
-void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd)
-{
+void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
size_t i;
SoundRequest* req;
@@ -206,8 +205,7 @@ void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
}
}
-void Audio_ProcessSoundRequest(void)
-{
+void Audio_ProcessSoundRequest(void) {
u16 sfxId;
u8 count;
u8 index;
@@ -314,8 +312,7 @@ void Audio_ProcessSoundRequest(void)
}
}
-void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex)
-{
+void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex];
u8 i;
@@ -342,8 +339,7 @@ void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex)
}
}
-void Audio_ChooseActiveSounds(u8 bankId)
-{
+void Audio_ChooseActiveSounds(u8 bankId) {
u8 numChosenSounds;
u8 numChannels;
u8 entryIndex;
@@ -499,8 +495,7 @@ void Audio_ChooseActiveSounds(u8 bankId)
}
}
-void Audio_PlayActiveSounds(u8 bankId)
-{
+void Audio_PlayActiveSounds(u8 bankId) {
u8 entryIndex;
SequenceChannel* channel;
SoundBankEntry* entry;
@@ -560,8 +555,7 @@ void Audio_PlayActiveSounds(u8 bankId)
}
}
-void Audio_StopSfxByBank(u8 bankId)
-{
+void Audio_StopSfxByBank(u8 bankId) {
SoundBankEntry* entry;
s32 pad;
SoundBankEntry cmp;
@@ -622,8 +616,7 @@ void Audio_StopSfxByPos(Vec3f* pos) {
Audio_RemoveMatchingSoundRequests(2, &cmp);
}
-void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId)
-{
+void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) {
SoundBankEntry* entry;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
@@ -742,8 +735,7 @@ void func_800F8F88(void) {
}
}
-u8 Audio_IsSfxPlaying(u32 sfxId)
-{
+u8 Audio_IsSfxPlaying(u32 sfxId) {
SoundBankEntry* entry;
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
diff --git a/soh/src/code/code_800F9280.c b/soh/src/code/code_800F9280.c
index 4c604ec26..8651e2a4d 100644
--- a/soh/src/code/code_800F9280.c
+++ b/soh/src/code/code_800F9280.c
@@ -268,9 +268,11 @@ void Audio_ProcessSeqCmd(u32 cmd) {
duration++;
}
gActiveSeqs[playerIdx].channelData[chanIdx].volTarget = (f32)val / 127.0f;
- if (gActiveSeqs[playerIdx].channelData[chanIdx].volCur != gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) {
+ if (gActiveSeqs[playerIdx].channelData[chanIdx].volCur !=
+ gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) {
gActiveSeqs[playerIdx].channelData[chanIdx].volStep =
- (gActiveSeqs[playerIdx].channelData[chanIdx].volCur - gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) /
+ (gActiveSeqs[playerIdx].channelData[chanIdx].volCur -
+ gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) /
(f32)duration;
gActiveSeqs[playerIdx].channelData[chanIdx].volTimer = duration;
gActiveSeqs[playerIdx].volChannelFlags |= 1 << chanIdx;
@@ -369,8 +371,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
extern f32 D_80130F24;
extern f32 D_80130F28;
-void Audio_QueueSeqCmd(u32 cmd)
-{
+void Audio_QueueSeqCmd(u32 cmd) {
u8 op = cmd >> 28;
if (op == 0 || op == 2 || op == 12) {
u8 seqId = cmd & 0xFF;
@@ -543,7 +544,8 @@ void func_800FA3DC(void) {
gActiveSeqs[playerIdx].tempoTarget = phi_a2;
gActiveSeqs[playerIdx].tempoCur = gAudioContext.seqPlayers[playerIdx].tempo / 0x30;
- gActiveSeqs[playerIdx].tempoStep = (gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoTarget) / phi_t0;
+ gActiveSeqs[playerIdx].tempoStep =
+ (gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoTarget) / phi_t0;
gActiveSeqs[playerIdx].tempoTimer = phi_t0;
gActiveSeqs[playerIdx].tempoCmd = 0;
}
@@ -582,9 +584,11 @@ void func_800FA3DC(void) {
if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].freqScaleTimer--;
if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) {
- gActiveSeqs[playerIdx].channelData[k].freqScaleCur -= gActiveSeqs[playerIdx].channelData[k].freqScaleStep;
+ gActiveSeqs[playerIdx].channelData[k].freqScaleCur -=
+ gActiveSeqs[playerIdx].channelData[k].freqScaleStep;
} else {
- gActiveSeqs[playerIdx].channelData[k].freqScaleCur = gActiveSeqs[playerIdx].channelData[k].freqScaleTarget;
+ gActiveSeqs[playerIdx].channelData[k].freqScaleCur =
+ gActiveSeqs[playerIdx].channelData[k].freqScaleTarget;
gActiveSeqs[playerIdx].freqScaleChannelFlags ^= (1 << k);
}
// CHAN_UPD_FREQ_SCALE
diff --git a/soh/src/code/code_800FC620.c b/soh/src/code/code_800FC620.c
index a25465e2e..32197b417 100644
--- a/soh/src/code/code_800FC620.c
+++ b/soh/src/code/code_800FC620.c
@@ -20,8 +20,7 @@ char D_80134488[0x18] = {
0xFF, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
};
-s32 Overlay_Load(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd, void* allocatedVRamAddr)
-{
+s32 Overlay_Load(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd, void* allocatedVRamAddr) {
return 0;
#if 0
diff --git a/soh/src/code/db_camera.c b/soh/src/code/db_camera.c
index b3e26be7d..591190136 100644
--- a/soh/src/code/db_camera.c
+++ b/soh/src/code/db_camera.c
@@ -3,7 +3,7 @@
static PlayState* sPlayState;
-char** cameraStrings = {0};
+char** cameraStrings = { 0 };
#define ACTION_E 0
#define ACTION_SAVE 1
@@ -26,7 +26,6 @@ static DbCamera* sDbCamPtr;
static s16 D_8016110C;
static DbCameraAnim sDbCamAnim;
-
Vec3f* DbCamera_AddVecSph(Vec3f* out, Vec3f* in, VecSph* sph) {
Vec3f ret;
Vec3f vec;
@@ -294,7 +293,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
if (dbCamera->sub.nPoints < 6) {
if (sDbCamAnim.unk_0A != 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sDbCamAnim.unk_0A = 0;
}
func_8006376C(0x0D, 0x17, 3, cameraStrings[0]);
@@ -308,7 +308,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
!func_800BB2B4(&sDbCamAnim.lookAtPos, &sDbCamAnim.roll, &sDbCamAnim.fov, dbCamera->sub.lookAt,
&sDbCamAnim.keyframe, &sDbCamAnim.curFrame) &&
sDbCamAnim.unk_0A == 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sDbCamAnim.unk_04++;
if (dbCamera->sub.nFrames > 0 && dbCamera->sub.nFrames < sDbCamAnim.unk_04) {
@@ -536,7 +537,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_40 = -1;
dbCamera->sub.demoCtrlActionIdx = 0;
sDbCamAnim.unk_0A = 0;
- Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (dbCamera->unk_38 == -1) {
dbCamera->unk_38 = 1;
} else {
@@ -856,22 +858,25 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_1C.z = 0.0f;
dbCamera->unk_1C.y = 1.0f;
} else if (dbCamera->sub.unk_08 == 2) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.unk_08 = 0;
func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam);
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1;
func_800B4088(dbCamera, cam);
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) {
if (dbCamera->sub.unkIdx == 0x80) {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
func_800B42C0(dbCamera, cam);
if (dbCamera->sub.unkIdx == (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
@@ -923,7 +928,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CRIGHT) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n");
DbCamera_PrintPoints("Lookat", dbCamera->sub.nPoints, dbCamera->sub.lookAt);
DbCamera_PrintPoints("Position", dbCamera->sub.nPoints, dbCamera->sub.position);
@@ -932,13 +938,15 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n");
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
dbCamera->sub.unkIdx--;
} else {
@@ -946,8 +954,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP)) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
dbCamera->sub.unkIdx--;
} else {
@@ -968,7 +976,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
} else {
@@ -976,8 +985,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
} else {
@@ -1046,8 +1055,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
case 1:
dbCamera->unk_3C = true;
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 0) {
dbCamera->sub.unk_0A = 5;
} else {
@@ -1055,8 +1064,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 5) {
dbCamera->sub.unk_0A = 0;
} else {
@@ -1064,8 +1073,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
@@ -1114,7 +1123,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DLEFT)) {
if ((D_8012D10C++ % 5) == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
@@ -1152,8 +1162,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
@@ -1201,7 +1211,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DRIGHT)) {
if ((D_8012D10C++ % 5) == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
@@ -1226,11 +1237,14 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
- DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle, &cameraStrings[62][10], 3);
+ DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle, &cameraStrings[62][10],
+ 3);
func_8006376C(0x0E, 0x14, (dbCamera->sub.unk_0A == 0) ? 7 : 4, cameraStrings[62]);
- DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame, &cameraStrings[63][10], 3);
+ DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame,
+ &cameraStrings[63][10], 3);
func_8006376C(0x0E, 0x15, (dbCamera->sub.unk_0A == 1) ? 7 : 4, cameraStrings[63]);
- DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &cameraStrings[64][10], 3);
+ DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &cameraStrings[64][10],
+ 3);
func_8006376C(0x0E, 0x16, (dbCamera->sub.unk_0A == 2) ? 7 : 4, cameraStrings[64]);
func_8006376C(0xF, 0x17, (dbCamera->sub.unk_0A == 3) ? 7 : 4,
(dbCamera->sub.mode == 1) ? cameraStrings[13]
@@ -1353,7 +1367,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->fov = 60.0f;
dbCamera->rollDegrees = dbCamera->roll * 1.40625f;
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3;
dbCamera->unk_38 = -1;
}
@@ -1634,7 +1649,8 @@ void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorId) {
void DbCamera_PrintAllCuts(Camera* cam) {
s32 i;
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("@@@\n@@@\n@@@/* ****** spline point data ** start here ***** */\n@@@\n");
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
@@ -1777,8 +1793,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if ((1 << sCurFileIdx) & sMempakFiles) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch ^= 1;
}
cameraStrings[41][9] = sCurFileIdx + 'A';
@@ -1791,12 +1807,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
if (dbCamera->sub.demoCtrlToggleSwitch == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu++;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = 0;
}
}
@@ -1812,7 +1828,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = 0;
return 1;
}
@@ -1848,7 +1865,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) {
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
}
@@ -1870,7 +1888,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu -= 9;
}
block_2:
@@ -1904,8 +1923,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sp74[i * 2 + 1] = '\0';
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx >= 4) {
sCurFileIdx = 0;
} else {
@@ -1921,8 +1940,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx <= 0) {
sCurFileIdx = 4;
} else {
@@ -1959,30 +1978,31 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x12, 0x17, sDbCameraColors[idx1], cameraStrings[33]);
func_8006376C(0x12, 0x18, sDbCameraColors[idx1 - 1], cameraStrings[34]);
func_8006376C(0x12, 0x19, sDbCameraColors[idx1 - 2], cameraStrings[35]);
- func_8006376C(0xE, dbCamera->sub.demoCtrlActionIdx + 0x16, 7, cameraStrings[11]); // current selection
+ func_8006376C(0xE, dbCamera->sub.demoCtrlActionIdx + 0x16, 7,
+ cameraStrings[11]); // current selection
func_8006376C(0xD, 0x1A, 5, cameraStrings[32]);
func_8006376C(0x14, 0x1A, 5, cameraStrings[36]);
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch = 0;
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO);
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
return 1;
}
@@ -1994,8 +2014,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
}
return 2;
@@ -2007,13 +2027,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
default: {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
sCurFileIdx = 0;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
sCurFileIdx = 0;
@@ -2052,7 +2074,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (func_800B91B0(cam, dbCamera) == 0) {
Interface_ChangeAlpha(2);
ShrinkWindow_SetVal(0);
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
OLib_Vec3fDiffToVecSphGeo(&sp5C, &dbCamera->eye, &dbCamera->at);
DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, sp5C.pitch, sp5C.yaw,
@@ -2070,7 +2093,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.unk_0A = 1;
sDbCamAnim.unk_0C = 0;
D_8016110C = 0;
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_L)) {
@@ -2085,15 +2109,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (sLastFileIdx != -1) {
switch (sp74[sCurFileIdx]) {
case '?':
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sDbCameraCuts[idx1] = sDbCameraCuts[idx2];
sp74[sCurFileIdx] = '?'; // useless
DbCamera_ResetCut(idx2, false);
break;
case '-':
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sp64 = sDbCameraCuts[idx2];
if (sLastFileIdx < sCurFileIdx) {
@@ -2115,8 +2139,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
break;
default:
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
break;
}
}
@@ -2125,7 +2149,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
if (sp74[sCurFileIdx] == '?') {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sp74[sCurFileIdx] = DbCamera_InitCut(idx1, &dbCamera->sub);
if (sp74[sCurFileIdx] == '?') {
func_8006376C(0xF, 0x18, 7, cameraStrings[26]);
@@ -2135,7 +2160,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sp74[sCurFileIdx] = '?';
DbCamera_ResetCut(idx1, true);
}
@@ -2143,7 +2169,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
for (i = 0; i < sDbCameraCuts[idx1].nPoints; i++) {
dbCamera->sub.lookAt[i] = sDbCameraCuts[idx1].lookAt[i];
@@ -2165,7 +2192,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx == 0x1E) {
sCurFileIdx = 0;
} else {
@@ -2173,7 +2201,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1;
}
@@ -2187,7 +2216,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
DbCamera_PrintAllCuts(cam);
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
if (sDbCameraCuts[i].nPoints != 0) {
osSyncPrintf("\n@@@ /* CUT [%d]\t*/", i);
@@ -2203,7 +2233,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
Interface_ChangeAlpha(50);
ShrinkWindow_SetVal(0x20);
D_8016110C = 0;
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
func_8006376C(4, 7, 5, cameraStrings[28]);
diff --git a/soh/src/code/fault.c b/soh/src/code/fault.c
index fe7f7f966..c5331fabb 100644
--- a/soh/src/code/fault.c
+++ b/soh/src/code/fault.c
@@ -55,8 +55,7 @@ void Fault_ClientProcessThread(void* arg) {
}
}
-void Fault_ProcessClientContext(FaultClientContext* ctx)
-{
+void Fault_ProcessClientContext(FaultClientContext* ctx) {
#if 0
OSMesgQueue queue;
OSMesg msg;
@@ -115,8 +114,7 @@ u32 Fault_ProcessClient(u32 callback, u32 param0, u32 param1) {
return a.ret;
}
-void Fault_AddClient(FaultClient* client, void* callback, void* param0, void* param1)
-{
+void Fault_AddClient(FaultClient* client, void* callback, void* param0, void* param1) {
#if 0
OSIntMask mask;
s32 alreadyExists = false;
@@ -149,8 +147,7 @@ end:
#endif
}
-void Fault_RemoveClient(FaultClient* client)
-{
+void Fault_RemoveClient(FaultClient* client) {
#if 0
FaultClient* iter;
FaultClient* lastIter;
@@ -190,8 +187,7 @@ void Fault_RemoveClient(FaultClient* client)
#endif
}
-void Fault_AddAddrConvClient(FaultAddrConvClient* client, void* callback, void* param)
-{
+void Fault_AddAddrConvClient(FaultAddrConvClient* client, void* callback, void* param) {
#if 0
OSIntMask mask;
u32 alreadyExists = false;
@@ -223,8 +219,7 @@ end:
#endif
}
-void Fault_RemoveAddrConvClient(FaultAddrConvClient* client)
-{
+void Fault_RemoveAddrConvClient(FaultAddrConvClient* client) {
#if 0
FaultAddrConvClient* iter;
FaultAddrConvClient* lastIter;
@@ -265,8 +260,7 @@ void Fault_RemoveAddrConvClient(FaultAddrConvClient* client)
#endif
}
-u32 Fault_ConvertAddress(FaultAddrConvClient* client)
-{
+u32 Fault_ConvertAddress(FaultAddrConvClient* client) {
#if 0
u32 ret;
FaultAddrConvClient* iter = sFaultStructPtr->addrConvClients;
@@ -296,15 +290,13 @@ void Fault_PadCallback(Input* input) {
PadMgr_RequestPadData(&gPadMgr, input, 0);
}
-void Fault_UpdatePadImpl()
-{
+void Fault_UpdatePadImpl() {
#if 0
sFaultStructPtr->padCallback(&sFaultStructPtr->padInput);
#endif
}
-u32 Fault_WaitForInputImpl()
-{
+u32 Fault_WaitForInputImpl() {
#if 0
Input* input = &sFaultStructPtr->padInput;
s32 count = 600;
@@ -455,7 +447,7 @@ void Fault_PrintThreadContext(OSThread* t) {
FaultDrawer_Printf("S3:%08xH S4:%08xH S5:%08xH\n", (u32)ctx->s3, (u32)ctx->s4, (u32)ctx->s5);
FaultDrawer_Printf("S6:%08xH S7:%08xH T8:%08xH\n", (u32)ctx->s6, (u32)ctx->s7, (u32)ctx->t8);
FaultDrawer_Printf("T9:%08xH GP:%08xH SP:%08xH\n", (u32)ctx->t9, (u32)ctx->gp, (u32)ctx->sp);
- //FaultDrawer_Printf("S8:%08xH RA:%08xH LO:%08xH\n\n", (u32)ctx->s8, (u32)ctx->ra, (u32)ctx->lo);
+ // FaultDrawer_Printf("S8:%08xH RA:%08xH LO:%08xH\n\n", (u32)ctx->s8, (u32)ctx->ra, (u32)ctx->lo);
Fault_PrintFPCR(ctx->fpcsr);
FaultDrawer_Printf("\n");
@@ -511,7 +503,7 @@ void Fault_LogThreadContext(OSThread* t) {
osSyncPrintf("S3:%08xH S4:%08xH S5:%08xH\n", (u32)ctx->s3, (u32)ctx->s4, (u32)ctx->s5);
osSyncPrintf("S6:%08xH S7:%08xH T8:%08xH\n", (u32)ctx->s6, (u32)ctx->s7, (u32)ctx->t8);
osSyncPrintf("T9:%08xH GP:%08xH SP:%08xH\n", (u32)ctx->t9, (u32)ctx->gp, (u32)ctx->sp);
- //osSyncPrintf("S8:%08xH RA:%08xH LO:%08xH\n", (u32)ctx->s8, (u32)ctx->ra, (u32)ctx->lo);
+ // osSyncPrintf("S8:%08xH RA:%08xH LO:%08xH\n", (u32)ctx->s8, (u32)ctx->ra, (u32)ctx->lo);
osSyncPrintf("\n");
Fault_LogFPCR(ctx->fpcsr);
osSyncPrintf("\n");
@@ -553,8 +545,7 @@ OSThread* Fault_FindFaultedThread() {
return NULL;
}
-void Fault_Wait5Seconds(void)
-{
+void Fault_Wait5Seconds(void) {
#if 0
OSTime start[2]; // to make the function allocate 0x28 bytes of stack instead of 0x20
@@ -567,8 +558,7 @@ void Fault_Wait5Seconds(void)
#endif
}
-void Fault_WaitForButtonCombo()
-{
+void Fault_WaitForButtonCombo() {
#if 0
Input* input = &sFaultStructPtr->padInput;
s32 state;
@@ -745,8 +735,7 @@ void Fault_DrawMemDumpPage(const char* title, u32* addr, u32 param_3) {
FaultDrawer_SetCharPad(0, 0);
}
-void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1)
-{
+void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1) {
#if 0
Input* input = &sFaultStructPtr->padInput;
u32 addr = pc;
@@ -955,8 +944,7 @@ void Fault_CommitFB() {
#endif
}
-void Fault_ProcessClients(void)
-{
+void Fault_ProcessClients(void) {
#if 0
FaultClient* iter = sFaultStructPtr->clients;
s32 idx = 0;
@@ -1068,16 +1056,14 @@ void Fault_ThreadEntry(void* arg) {
#endif
}
-void Fault_SetFB(void* fb, u16 w, u16 h)
-{
+void Fault_SetFB(void* fb, u16 w, u16 h) {
#if 0
sFaultStructPtr->fb = fb;
FaultDrawer_SetDrawerFB(fb, w, h);
#endif
}
-void Fault_Init(void)
-{
+void Fault_Init(void) {
#if 0
sFaultStructPtr = &gFaultStruct;
bzero(sFaultStructPtr, sizeof(FaultThreadStruct));
@@ -1099,8 +1085,7 @@ void Fault_Init(void)
#endif
}
-void Fault_HangupFaultClient(const char* arg0, const char* arg1)
-{
+void Fault_HangupFaultClient(const char* arg0, const char* arg1) {
#if 0
osSyncPrintf("HungUp on Thread %d\n", osGetThreadId(0));
osSyncPrintf("%s\n", arg0 != NULL ? arg0 : "(NULL)");
diff --git a/soh/src/code/game.c b/soh/src/code/game.c
index 382d9595a..a31cf6474 100644
--- a/soh/src/code/game.c
+++ b/soh/src/code/game.c
@@ -25,10 +25,10 @@ GameState* gGameState;
// #endregion
// Forward declared, because this in a C++ header.
-int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height, uint8_t resize);
+int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height,
+ uint8_t resize);
void gfx_texture_cache_clear();
-
void GameState_FaultPrint(void) {
static char sBtnChars[] = "ABZSuldr*+LRudlr";
s32 i;
@@ -486,7 +486,8 @@ void GameState_Destroy(GameState* gameState) {
osSyncPrintf("game デストラクタ終了\n"); // "game destructor end"
- // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system.
+ // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton
+ // patching system.
ResourceMgr_ClearSkeletons();
if (ResourceMgr_IsAltAssetsEnabled()) {
@@ -507,8 +508,7 @@ u32 GameState_IsRunning(GameState* gameState) {
return gameState->running;
}
-void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line)
-{
+void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
void* ret;
if (THA_IsCrash(&gameState->tha)) {
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c
index be5ee994d..9694b7a4e 100644
--- a/soh/src/code/graph.c
+++ b/soh/src/code/graph.c
@@ -54,7 +54,7 @@ void Graph_FaultClient() {
}
void Graph_DisassembleUCode(Gfx* workBuf) {
- #if 0
+#if 0
UCodeDisas disassembler;
if (HREG(80) == 7 && HREG(81) != 0) {
@@ -87,11 +87,11 @@ void Graph_DisassembleUCode(Gfx* workBuf) {
}
UCodeDisas_Destroy(&disassembler);
}
- #endif
+#endif
}
void Graph_UCodeFaultClient(Gfx* workBuf) {
- #if 0
+#if 0
UCodeDisas disassembler;
UCodeDisas_Init(&disassembler);
@@ -100,7 +100,7 @@ void Graph_UCodeFaultClient(Gfx* workBuf) {
//UCodeDisas_SetCurUCode(&disassembler, D_80155F50);
UCodeDisas_Disassemble(&disassembler, workBuf);
UCodeDisas_Destroy(&disassembler);
- #endif
+#endif
}
void Graph_InitTHGA(GraphicsContext* gfxCtx) {
@@ -149,7 +149,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
}
void Graph_Init(GraphicsContext* gfxCtx) {
- memset(gfxCtx,0, sizeof(GraphicsContext));
+ memset(gfxCtx, 0, sizeof(GraphicsContext));
gfxCtx->gfxPoolIdx = 0;
gfxCtx->fbIdx = 0;
gfxCtx->viMode = NULL;
@@ -184,8 +184,8 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_BLOCK);
osStopTimer(&timer);
- //OTRTODO - Proper GFX crash handler
- #if 0
+// OTRTODO - Proper GFX crash handler
+#if 0
if (msg == (OSMesg)666) {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("RCPが帰ってきませんでした。"); // "RCP did not return."
@@ -204,7 +204,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
}
Fault_AddHungupAndCrashImpl("RCP is HUNG UP!!", "Oh! MY GOD!!");
}
- #endif
+#endif
osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_NOBLOCK);
D_8012D260 = gfxCtx->workBuffer;
@@ -408,8 +408,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
sGraphUpdateTime = time;
}
- if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
- {
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) {
if (CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
gSaveContext.gameMode = GAMEMODE_NORMAL;
@@ -433,8 +432,7 @@ extern AudioMgr gAudioMgr;
extern void ProcessSaveStateRequests(void);
-static void RunFrame()
-{
+static void RunFrame() {
u32 size;
char faultMsg[0x50];
static bool hasSetupSkybox = false;
@@ -451,8 +449,7 @@ static void RunFrame()
osSyncPrintf("グラフィックスレッド実行開始\n"); // "Start graphic thread execution"
Graph_Init(&runFrameContext.gfxCtx);
- while (runFrameContext.nextOvl)
- {
+ while (runFrameContext.nextOvl) {
runFrameContext.ovl = runFrameContext.nextOvl;
Overlay_LoadGameState(runFrameContext.ovl);
@@ -461,8 +458,7 @@ static void RunFrame()
gGameState = SYSTEM_ARENA_MALLOC_DEBUG(size);
- if (!gGameState)
- {
+ if (!gGameState) {
osSyncPrintf("確保失敗\n"); // "Failure to secure"
snprintf(faultMsg, sizeof(faultMsg), "CLASS SIZE= %d bytes", size);
@@ -480,17 +476,16 @@ static void RunFrame()
uint64_t freq = GetFrequency();
- while (GameState_IsRunning(gGameState))
- {
- //uint64_t ticksA, ticksB;
- //ticksA = GetPerfCounter();
+ while (GameState_IsRunning(gGameState)) {
+ // uint64_t ticksA, ticksB;
+ // ticksA = GetPerfCounter();
Graph_StartFrame();
PadMgr_ThreadEntry(&gPadMgr);
Graph_Update(&runFrameContext.gfxCtx, gGameState);
- //ticksB = GetPerfCounter();
+ // ticksB = GetPerfCounter();
if (GfxDebuggerIsDebuggingRequested()) {
GfxDebuggerDebugDisplayList(runFrameContext.gfxCtx.workBuffer);
@@ -498,13 +493,12 @@ static void RunFrame()
Graph_ProcessGfxCommands(runFrameContext.gfxCtx.workBuffer);
-
- //uint64_t diff = (ticksB - ticksA) / (freq / 1000);
- //printf("Frame simulated in %ims\n", diff);
+ // uint64_t diff = (ticksB - ticksA) / (freq / 1000);
+ // printf("Frame simulated in %ims\n", diff);
runFrameContext.state = 1;
ProcessSaveStateRequests();
return;
- nextFrame:;
+ nextFrame:;
}
runFrameContext.nextOvl = Graph_GetNextGameState(gGameState);
@@ -515,7 +509,7 @@ static void RunFrame()
Graph_Destroy(&runFrameContext.gfxCtx);
osSyncPrintf("グラフィックスレッド実行終了\n"); // "End of graphic thread execution"
- //Graph_Update(gfxCtxTest, gameStateTest);
+ // Graph_Update(gfxCtxTest, gameStateTest);
exit(0);
}
diff --git a/soh/src/code/loadfragment2.c b/soh/src/code/loadfragment2.c
index 03e7497e1..bdf13a68f 100644
--- a/soh/src/code/loadfragment2.c
+++ b/soh/src/code/loadfragment2.c
@@ -5,7 +5,8 @@ void* Overlay_AllocateAndLoad(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRam
if (gOverlayLogSeverity >= 3) {
osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vRamStart, vRamEnd, allocatedVRamAddr,
- ((uintptr_t)vRamEnd - (uintptr_t)vRamStart) + (uintptr_t)allocatedVRamAddr, (uintptr_t)vRamStart - (uintptr_t)allocatedVRamAddr);
+ ((uintptr_t)vRamEnd - (uintptr_t)vRamStart) + (uintptr_t)allocatedVRamAddr,
+ (uintptr_t)vRamStart - (uintptr_t)allocatedVRamAddr);
}
if (allocatedVRamAddr != NULL) {
diff --git a/soh/src/code/main.c b/soh/src/code/main.c
index 9d52833fd..0a255f48d 100644
--- a/soh/src/code/main.c
+++ b/soh/src/code/main.c
@@ -44,8 +44,7 @@ void Main_LogSystemHeap(void) {
}
#ifdef _WIN32
-int SDL_main(int argc, char** argv)
-{
+int SDL_main(int argc, char** argv) {
AllocConsole();
(void)freopen("CONIN$", "r", stdin);
(void)freopen("CONOUT$", "w", stdout);
@@ -55,8 +54,7 @@ int SDL_main(int argc, char** argv)
#endif
#else //_WIN32
-int main(int argc, char** argv)
-{
+int main(int argc, char** argv) {
#endif
GameConsole_Init();
diff --git a/soh/src/code/padmgr.c b/soh/src/code/padmgr.c
index 13a82162f..173b03394 100644
--- a/soh/src/code/padmgr.c
+++ b/soh/src/code/padmgr.c
@@ -294,7 +294,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
input->press.stick_x += (s8)(input->cur.stick_x - input->prev.stick_x);
input->press.stick_y += (s8)(input->cur.stick_y - input->prev.stick_y);
// #region SOH [Enhancement]
- PadUtils_UpdateRelRXY(input);
+ PadUtils_UpdateRelRXY(input);
input->press.right_stick_x += (s8)(input->cur.right_stick_x - input->prev.right_stick_x);
input->press.right_stick_y += (s8)(input->cur.right_stick_y - input->prev.right_stick_y);
// #endregion
@@ -339,9 +339,9 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
mask |= 1 << i;
} else {
- //LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type);
- // "An unknown type of controller is connected"
- //osSyncPrintf("知らない種類のコントローラが接続されています\n");
+ // LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type);
+ // "An unknown type of controller is connected"
+ // osSyncPrintf("知らない種類のコントローラが接続されています\n");
}
}
}
@@ -349,7 +349,8 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
/* if (gFaultStruct.msgId) {
PadMgr_RumbleStop(padMgr);
- } else */ if (padMgr->rumbleOffFrames > 0) {
+ } else */
+ if (padMgr->rumbleOffFrames > 0) {
--padMgr->rumbleOffFrames;
PadMgr_RumbleStop(padMgr);
} else if (padMgr->rumbleOnFrames == 0) {
@@ -409,7 +410,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
s16* mesg = NULL;
s32 exit;
- //osSyncPrintf("コントローラスレッド実行開始\n"); // "Controller thread execution start"
+ // osSyncPrintf("コントローラスレッド実行開始\n"); // "Controller thread execution start"
exit = false;
while (!exit) {
@@ -419,7 +420,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
}
osRecvMesg(&padMgr->interruptMsgQ, (OSMesg*)&mesg, OS_MESG_BLOCK);
- //LOG_CHECK_NULL_POINTER("msg", mesg);
+ // LOG_CHECK_NULL_POINTER("msg", mesg);
PadMgr_HandleRetraceMsg(padMgr);
break;
@@ -449,9 +450,9 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
}
// OTRTODO: Removed due to crash
- //IrqMgr_RemoveClient(padMgr->irqMgr, &padMgr->irqClient);
+ // IrqMgr_RemoveClient(padMgr->irqMgr, &padMgr->irqClient);
- //osSyncPrintf("コントローラスレッド実行終了\n"); // "Controller thread execution end"
+ // osSyncPrintf("コントローラスレッド実行終了\n"); // "Controller thread execution end"
}
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack) {
@@ -462,7 +463,7 @@ void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id
osCreateMesgQueue(&padMgr->interruptMsgQ, padMgr->interruptMsgBuf, 4);
// OTRTODO: Removed due to crash
- //IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptMsgQ);
+ // IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptMsgQ);
osCreateMesgQueue(&padMgr->serialMsgQ, padMgr->serialMsgBuf, 1);
PadMgr_UnlockSerialMesgQueue(padMgr, siIntMsgQ);
osCreateMesgQueue(&padMgr->lockMsgQ, padMgr->lockMsgBuf, 1);
diff --git a/soh/src/code/padutils.c b/soh/src/code/padutils.c
index c4548ae32..1ad887ac3 100644
--- a/soh/src/code/padutils.c
+++ b/soh/src/code/padutils.c
@@ -3,7 +3,7 @@
#include <string.h>
void PadUtils_Init(Input* input) {
- memset(input,0, sizeof(Input));
+ memset(input, 0, sizeof(Input));
}
void func_800FCB70(void) {
diff --git a/soh/src/code/relocation.c b/soh/src/code/relocation.c
index a62ba3239..23b6ef6d2 100644
--- a/soh/src/code/relocation.c
+++ b/soh/src/code/relocation.c
@@ -105,8 +105,8 @@ void Overlay_Relocate(void* allocatedVRamAddress, OverlayRelocationSection* over
case 0x6000000:
if (gOverlayLogSeverity >= 3) {
osSyncPrintf("%02d %08x %08x %08x ", dbg, relocDataP, relocatedValue, relocatedAddress);
- osSyncPrintf(" %08x %08x %08x %08x\n", ((uintptr_t)relocDataP + (uintptr_t)vRamAddress) - allocu32, relocData,
- unrelocatedAddress, relocOffset);
+ osSyncPrintf(" %08x %08x %08x %08x\n", ((uintptr_t)relocDataP + (uintptr_t)vRamAddress) - allocu32,
+ relocData, unrelocatedAddress, relocOffset);
}
}
}
diff --git a/soh/src/code/sched.c b/soh/src/code/sched.c
index 5edbbf079..944df1af7 100644
--- a/soh/src/code/sched.c
+++ b/soh/src/code/sched.c
@@ -480,7 +480,7 @@ void Sched_ThreadEntry(void* arg) {
}
void Sched_Init(SchedContext* sc, void* stack, OSPri priority, UNK_TYPE arg3, UNK_TYPE arg4, IrqMgr* irqMgr) {
- memset(sc,0, sizeof(SchedContext));
+ memset(sc, 0, sizeof(SchedContext));
sc->unk_24C = 1;
osCreateMesgQueue(&sc->interruptQ, sc->intBuf, 8);
osCreateMesgQueue(&sc->cmdQ, sc->cmdMsgBuf, 8);
diff --git a/soh/src/code/sys_cfb.c b/soh/src/code/sys_cfb.c
index 5a1aaba81..53e9306bc 100644
--- a/soh/src/code/sys_cfb.c
+++ b/soh/src/code/sys_cfb.c
@@ -31,16 +31,16 @@ void SysCfb_Init(s32 n64dd) {
*/
screenSize = SCREEN_WIDTH * SCREEN_HEIGHT;
- //sSysCfbEnd &= ~0x3F;
- // "The final address used by the system is %08x"
+ // sSysCfbEnd &= ~0x3F;
+ // "The final address used by the system is %08x"
osSyncPrintf("システムが使用する最終アドレスは %08x です\n", sSysCfbEnd);
- //sSysCfbFbPtr[0] = sSysCfbEnd - (screenSize * 4);
- //sSysCfbFbPtr[1] = sSysCfbEnd - (screenSize * 2);
+ // sSysCfbFbPtr[0] = sSysCfbEnd - (screenSize * 4);
+ // sSysCfbFbPtr[1] = sSysCfbEnd - (screenSize * 2);
sSysCfbFbPtr[0] = malloc(screenSize * 4);
sSysCfbFbPtr[1] = malloc(screenSize * 4);
// "Frame buffer addresses are %08x and %08x"
- //osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]);
+ // osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]);
// SOH [Port] Inform LUS on resolution changes
FB_CreateFramebuffers();
diff --git a/soh/src/code/sys_matrix.c b/soh/src/code/sys_matrix.c
index c0f326673..3e4798d2e 100644
--- a/soh/src/code/sys_matrix.c
+++ b/soh/src/code/sys_matrix.c
@@ -557,7 +557,7 @@ Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) {
FrameInterpolation_RecordMatrixToMtx(dest, file, line);
guMtxF2L(Matrix_CheckFloats(sCurrentMatrix, file, line), dest);
return dest;
- //return Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(sCurrentMatrix), dest);
+ // return Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(sCurrentMatrix), dest);
}
Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line) {
@@ -903,7 +903,7 @@ MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line) {
"\\ %12.6f %12.6f %12.6f %12.6f /\n",
file, line, "mf", mf->xx, mf->xy, mf->xz, mf->xw, mf->yx, mf->yy, mf->yz, mf->yw, mf->zx,
mf->zy, mf->zz, mf->zw, mf->wx, mf->wy, mf->wz, mf->ww);
- //Fault_AddHungupAndCrash(file, line);
+ // Fault_AddHungupAndCrash(file, line);
}
}
}
@@ -1044,11 +1044,8 @@ void Matrix_SetTranslateScaleMtx1(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ,
void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
f32 translateZ) {
- MtxF mtxf = { {
- { scaleX, 0, 0, 0 },
- { 0, scaleY, 0, 0 },
- { 0, 0, scaleZ, 0 },
- { translateX, translateY, translateZ, 1 }
- } };
+ MtxF mtxf = {
+ { { scaleX, 0, 0, 0 }, { 0, scaleY, 0, 0 }, { 0, 0, scaleZ, 0 }, { translateX, translateY, translateZ, 1 } }
+ };
guMtxF2L(&mtxf, mtx);
}
diff --git a/soh/src/code/z_DLF.c b/soh/src/code/z_DLF.c
index 370334d18..f6783c4e8 100644
--- a/soh/src/code/z_DLF.c
+++ b/soh/src/code/z_DLF.c
@@ -21,7 +21,8 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd,
overlayEntry->loadedRamAddr,
- (uintptr_t)overlayEntry->loadedRamAddr + (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart,
+ (uintptr_t)overlayEntry->loadedRamAddr + (uintptr_t)overlayEntry->vramEnd -
+ (uintptr_t)overlayEntry->vramStart,
(uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr, "");
osSyncPrintf(VT_RST);
@@ -40,8 +41,8 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
}
if (overlayEntry->destroy != NULL) {
- overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy -
- ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
+ overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy - ((intptr_t)overlayEntry->vramStart -
+ (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->destroy = NULL;
}
@@ -70,36 +71,40 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
if (temp == 0) {
if (overlayEntry->unk_14 != NULL) {
- overlayEntry->unk_14 = (void*)((uintptr_t)overlayEntry->unk_14 +
- ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
+ overlayEntry->unk_14 =
+ (void*)((uintptr_t)overlayEntry->unk_14 +
+ ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL) {
- overlayEntry->init = (void*)((uintptr_t)overlayEntry->init +
- ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
+ overlayEntry->init = (void*)((uintptr_t)overlayEntry->init + ((intptr_t)overlayEntry->vramStart -
+ (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL) {
- overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy +
- ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
+ overlayEntry->destroy =
+ (void*)((uintptr_t)overlayEntry->destroy +
+ ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL) {
- overlayEntry->unk_20 = (void*)((uintptr_t)overlayEntry->unk_20 +
- ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
+ overlayEntry->unk_20 =
+ (void*)((uintptr_t)overlayEntry->unk_20 +
+ ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL) {
- overlayEntry->unk_24 = (void*)((uintptr_t)overlayEntry->unk_24 +
- ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
+ overlayEntry->unk_24 =
+ (void*)((uintptr_t)overlayEntry->unk_24 +
+ ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_24 = NULL;
}
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index 5fb60c4e0..3ca67ad3b 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -133,8 +133,7 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, PlayState* play, Gfx* dlist,
temp2 = (1.0f - (temp1 * (1.0f / 350))) * actor->shape.shadowScale;
Matrix_Scale(actor->scale.x * temp2, 1.0f, actor->scale.z * temp2, MTXMODE_APPLY);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dlist);
CLOSE_DISPS(play->state.gfxCtx);
@@ -173,8 +172,7 @@ void ActorShadow_DrawFoot(PlayState* play, Light* light, MtxF* arg2, s32 arg3, f
Matrix_RotateY(sp58, MTXMODE_APPLY);
Matrix_Scale(arg5, 1.0f, arg5 * arg6, MTXMODE_APPLY);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gFootShadowDL);
CLOSE_DISPS(play->state.gfxCtx);
@@ -357,49 +355,59 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, PlayState* play)
void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("Navi.IdlePrimary.Changed"), 0)) {
- sNaviColorList[ACTORCAT_PLAYER].inner = CVarGetColor(CVAR_COSMETIC("Navi.IdlePrimary.Value"), defaultIdlePrimaryColor);
+ sNaviColorList[ACTORCAT_PLAYER].inner =
+ CVarGetColor(CVAR_COSMETIC("Navi.IdlePrimary.Value"), defaultIdlePrimaryColor);
} else {
sNaviColorList[ACTORCAT_PLAYER].inner = defaultIdlePrimaryColor;
}
if (CVarGetInteger(CVAR_COSMETIC("Navi.IdleSecondary.Changed"), 0)) {
- sNaviColorList[ACTORCAT_PLAYER].outer = CVarGetColor(CVAR_COSMETIC("Navi.IdleSecondary.Value"), defaultIdleSecondaryColor);
+ sNaviColorList[ACTORCAT_PLAYER].outer =
+ CVarGetColor(CVAR_COSMETIC("Navi.IdleSecondary.Value"), defaultIdleSecondaryColor);
} else {
sNaviColorList[ACTORCAT_PLAYER].outer = defaultIdleSecondaryColor;
}
if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 0)) {
- sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor);
+ sNaviColorList[ACTORCAT_NPC].inner =
+ CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor);
} else {
sNaviColorList[ACTORCAT_NPC].inner = defaultNPCPrimaryColor;
}
if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCSecondary.Changed"), 0)) {
- sNaviColorList[ACTORCAT_NPC].outer = CVarGetColor(CVAR_COSMETIC("Navi.NPCSecondary.Value"), defaultNPCSecondaryColor);
+ sNaviColorList[ACTORCAT_NPC].outer =
+ CVarGetColor(CVAR_COSMETIC("Navi.NPCSecondary.Value"), defaultNPCSecondaryColor);
} else {
sNaviColorList[ACTORCAT_NPC].outer = defaultNPCSecondaryColor;
}
if (CVarGetInteger(CVAR_COSMETIC("Navi.EnemyPrimary.Changed"), 0)) {
- sNaviColorList[ACTORCAT_ENEMY].inner = CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor);
- sNaviColorList[ACTORCAT_BOSS].inner = CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor);
+ sNaviColorList[ACTORCAT_ENEMY].inner =
+ CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor);
+ sNaviColorList[ACTORCAT_BOSS].inner =
+ CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor);
} else {
sNaviColorList[ACTORCAT_ENEMY].inner = defaultEnemyPrimaryColor;
sNaviColorList[ACTORCAT_BOSS].inner = defaultEnemyPrimaryColor;
}
if (CVarGetInteger(CVAR_COSMETIC("Navi.EnemySecondary.Changed"), 0)) {
- sNaviColorList[ACTORCAT_ENEMY].outer = CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor);
- sNaviColorList[ACTORCAT_BOSS].outer = CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor);
+ sNaviColorList[ACTORCAT_ENEMY].outer =
+ CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor);
+ sNaviColorList[ACTORCAT_BOSS].outer =
+ CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor);
} else {
sNaviColorList[ACTORCAT_ENEMY].outer = defaultEnemySecondaryColor;
sNaviColorList[ACTORCAT_BOSS].outer = defaultEnemySecondaryColor;
}
if (CVarGetInteger(CVAR_COSMETIC("Navi.PropsPrimary.Changed"), 0)) {
- sNaviColorList[ACTORCAT_PROP].inner = CVarGetColor(CVAR_COSMETIC("Navi.PropsPrimary.Value"), defaultPropsPrimaryColor);
+ sNaviColorList[ACTORCAT_PROP].inner =
+ CVarGetColor(CVAR_COSMETIC("Navi.PropsPrimary.Value"), defaultPropsPrimaryColor);
} else {
sNaviColorList[ACTORCAT_PROP].inner = defaultPropsPrimaryColor;
}
if (CVarGetInteger(CVAR_COSMETIC("Navi.PropsSecondary.Changed"), 0)) {
- sNaviColorList[ACTORCAT_PROP].outer = CVarGetColor(CVAR_COSMETIC("Navi.PropsSecondary.Value"), defaultPropsSecondaryColor);
+ sNaviColorList[ACTORCAT_PROP].outer =
+ CVarGetColor(CVAR_COSMETIC("Navi.PropsSecondary.Value"), defaultPropsSecondaryColor);
} else {
sNaviColorList[ACTORCAT_PROP].outer = defaultPropsSecondaryColor;
}
@@ -513,8 +521,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) {
Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY);
Matrix_Push();
Matrix_Translate(entry->unk_0C, entry->unk_0C, 0.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL);
Matrix_Pop();
}
@@ -542,8 +549,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) {
Matrix_Scale((iREG(27) + 35) / 1000.0f, (iREG(28) + 60) / 1000.0f, (iREG(29) + 50) / 1000.0f, MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL);
FrameInterpolation_RecordCloseChild();
}
@@ -625,7 +631,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
targetCtx->unk_48 = 0;
}
- lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON
+ lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
+ ? NA_SE_SY_LOCK_ON
: NA_SE_SY_LOCK_ON_HUMAN;
Sfx_PlaySfxCentered(lockOnSfxId);
}
@@ -866,8 +873,8 @@ void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* t
titleCtx->delayTimer = 0;
}
-void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
- s32 width, s32 height, s32 delay) {
+void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y, s32 width,
+ s32 height, s32 delay) {
SceneTableEntry* loadedScene = play->loadedScene;
// size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
switch (play->sceneNum) {
@@ -1054,7 +1061,6 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
default:
titleCtx->texture = NULL;
return;
-
}
static char newName[512];
@@ -1066,13 +1072,11 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
newName[length - 6] = 'F';
newName[length - 5] = 'R';
newName[length - 4] = 'A';
- }
- else if (gSaveContext.language == LANGUAGE_GER) {
+ } else if (gSaveContext.language == LANGUAGE_GER) {
newName[length - 6] = 'G';
newName[length - 5] = 'E';
newName[length - 4] = 'R';
- }
- else if (gSaveContext.language == LANGUAGE_JPN) {
+ } else if (gSaveContext.language == LANGUAGE_JPN) {
newName[length - 6] = 'J';
newName[length - 5] = 'P';
newName[length - 4] = 'N';
@@ -1128,20 +1132,30 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
if (titleCtx->alpha != 0) {
width = titleCtx->width;
height = titleCtx->height;
- s16 TitleCard_PosX_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosX"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosX"), 0));
- s16 TitleCard_PosY_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosY"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosY"), 0));
- s16 TitleCard_PosType_Checker = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosType"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosType"), 0));
- s16 TitleCard_Margin_Checker = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.UseMargins"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.UseMargins"), 0));
+ s16 TitleCard_PosX_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosX"), 0)
+ : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosX"), 0));
+ s16 TitleCard_PosY_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosY"), 0)
+ : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosY"), 0));
+ s16 TitleCard_PosType_Checker =
+ (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosType"), 0)
+ : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosType"), 0));
+ s16 TitleCard_Margin_Checker =
+ (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.UseMargins"), 0)
+ : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.UseMargins"), 0));
s16 TitleCard_MarginX = 0;
s16 TitleCard_PosX = titleCtx->x;
s16 TitleCard_PosY = titleCtx->y;
if (TitleCard_PosType_Checker != 0) {
TitleCard_PosY = TitleCard_PosY_Modifier;
if (TitleCard_PosType_Checker == ANCHOR_LEFT) {
- if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0) * -1;};
+ if (TitleCard_Margin_Checker != 0) {
+ TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0) * -1;
+ };
TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier + TitleCard_MarginX) - 11;
} else if (TitleCard_PosType_Checker == ANCHOR_RIGHT) {
- if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);};
+ if (TitleCard_Margin_Checker != 0) {
+ TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
+ };
TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier + TitleCard_MarginX);
} else if (TitleCard_PosType_Checker == ANCHOR_NONE) {
TitleCard_PosX = TitleCard_PosX_Modifier;
@@ -1158,13 +1172,12 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
OVERLAY_DISP = Gfx_SetupDL_52NoCD(OVERLAY_DISP);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensityR, (u8)titleCtx->intensityG, (u8)titleCtx->intensityB,
- (u8)titleCtx->alpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensityR, (u8)titleCtx->intensityG,
+ (u8)titleCtx->intensityB, (u8)titleCtx->alpha);
- gDPLoadTextureBlock(OVERLAY_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA,
- G_IM_SIZ_8b,
- width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(OVERLAY_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4),
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
@@ -1599,8 +1612,7 @@ s32 func_8002E2AC(PlayState* play, Actor* actor, Vec3f* arg2, s32 arg3) {
arg2->y += 50.0f;
- actor->floorHeight =
- BgCheck_EntityRaycastFloor5(play, &play->colCtx, &actor->floorPoly, &floorBgId, actor, arg2);
+ actor->floorHeight = BgCheck_EntityRaycastFloor5(play, &play->colCtx, &actor->floorPoly, &floorBgId, actor, arg2);
actor->bgCheckFlags &= ~0x0086;
if (actor->floorHeight <= BGCHECK_Y_MIN) {
@@ -1702,8 +1714,8 @@ void Actor_UpdateBgCheckInfo(PlayState* play, Actor* actor, f32 wallCheckHeight,
sp64.y = actor->prevPos.y;
func_8002E2AC(play, actor, &sp64, flags);
waterBoxYSurface = actor->world.pos.y;
- if (WaterBox_GetSurface1(play, &play->colCtx, actor->world.pos.x, actor->world.pos.z,
- &waterBoxYSurface, &waterBox)) {
+ if (WaterBox_GetSurface1(play, &play->colCtx, actor->world.pos.x, actor->world.pos.z, &waterBoxYSurface,
+ &waterBox)) {
actor->yDistToWater = waterBoxYSurface - actor->world.pos.y;
if (actor->yDistToWater < 0.0f) {
actor->bgCheckFlags &= ~0x60;
@@ -1791,8 +1803,8 @@ void func_8002EBCC(Actor* actor, PlayState* play, s32 flag) {
lightDir.z = play->envCtx.dirLight1.params.dir.z;
if (HREG(80) == 6) {
- osSyncPrintf("z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]\n", play->view.eye.x,
- play->view.eye.y, play->view.eye.z);
+ osSyncPrintf("z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]\n", play->view.eye.x, play->view.eye.y,
+ play->view.eye.z);
}
hilite = func_8002EABC(&actor->world.pos, &play->view.eye, &lightDir, play->state.gfxCtx);
@@ -2006,8 +2018,9 @@ s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
- (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
- PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
+ (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE |
+ PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON |
+ PLAYER_STATE1_CLIMBING_LADDER)) &&
Player_GetExplosiveHeld(player) < 0) {
if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
(IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
@@ -2045,8 +2058,9 @@ s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEn
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
- (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
- PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
+ (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE |
+ PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON |
+ PLAYER_STATE1_CLIMBING_LADDER)) &&
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
@@ -2089,11 +2103,13 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
- (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
- PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
+ (PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE |
+ PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON |
+ PLAYER_STATE1_CLIMBING_LADDER)) &&
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
- ((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
+ ((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) ||
+ (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
@@ -2164,8 +2180,9 @@ u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
- (PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE |
- PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER))) {
+ (PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK |
+ PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING |
+ PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER))) {
player->rideActor = horse;
player->mountSide = mountSide;
return true;
@@ -2210,7 +2227,8 @@ void func_8002F7A0(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4)
void Player_PlaySfx(Actor* actor, u16 sfxId) {
if (actor->id != ACTOR_PLAYER || sfxId < NA_SE_VO_LI_SWORD_N || sfxId > NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID) {
- Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale , &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
} else {
freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0);
if (freqMultiplier <= 0) {
@@ -2218,7 +2236,8 @@ void Player_PlaySfx(Actor* actor, u16 sfxId) {
}
// Authentic behavior uses D_801333E0 for both freqScale and a4
// Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8);
- Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
@@ -2262,7 +2281,8 @@ void func_8002F948(Actor* actor, u16 sfxId) {
}
void func_8002F974(Actor* actor, u16 sfxId) {
- actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | ACTOR_FLAG_SFX_TIMER);
+ actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 |
+ ACTOR_FLAG_SFX_TIMER);
actor->sfx = sfxId;
}
@@ -2348,7 +2368,7 @@ void Actor_DrawFaroresWindPointer(PlayState* play) {
D_8015BC14 = 60;
D_8015BC18 = 1.0f;
} else if (D_8015BC14) {
- D_8015BC14-= CVarGetInteger(CVAR_ENHANCEMENT("FastFarores"), 0) ? 5 : 1;
+ D_8015BC14 -= CVarGetInteger(CVAR_ENHANCEMENT("FastFarores"), 0) ? 5 : 1;
} else if (D_8015BC18 > 0.0f) {
static Vec3f effectVel = { 0.0f, -0.05f, 0.0f };
static Vec3f effectAccel = { 0.0f, -0.025f, 0.0f };
@@ -2393,8 +2413,8 @@ void Actor_DrawFaroresWindPointer(PlayState* play) {
effectPos.y = curPos->y + 80.0f + (6.0f * Rand_ZeroOne());
effectPos.z = curPos->z + Rand_CenteredFloat(6.0f);
- EffectSsKiraKira_SpawnDispersed(play, &effectPos, &effectVel, &effectAccel, &effectPrimCol,
- &effectEnvCol, 1000, 16);
+ EffectSsKiraKira_SpawnDispersed(play, &effectPos, &effectVel, &effectAccel, &effectPrimCol, &effectEnvCol,
+ 1000, 16);
if (D_8015BC18 == 0.0f) {
gSaveContext.respawn[RESPAWN_MODE_TOP] = gSaveContext.respawn[RESPAWN_MODE_DOWN];
@@ -2466,22 +2486,19 @@ void Actor_DrawFaroresWindPointer(PlayState* play) {
gDPSetEnvColor(POLY_XLU_DISP++, Spell_env.r, Spell_env.g, Spell_env.b, 255);
Matrix_RotateZ(((play->gameplayFrames * 1500) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
Matrix_Pop();
Matrix_RotateZ(~((play->gameplayFrames * 1200) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
}
Lights_PointNoGlowSetInfo(&D_8015BC00, ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.x),
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset,
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius);
-
}
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -2570,8 +2587,8 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
if (KREG(0) == -100) {
refActor = &GET_PLAYER(play)->actor;
KREG(0) = 0;
- Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, refActor->world.pos.x,
- refActor->world.pos.y + 100.0f, refActor->world.pos.z, 0, 0, 0, 1, true);
+ Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, refActor->world.pos.x, refActor->world.pos.y + 100.0f,
+ refActor->world.pos.z, 0, 0, 0, 1, true);
}
sp80 = &D_80116068[0];
@@ -2596,8 +2613,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
actor->sfx = 0;
if (actor->init != NULL) {
- if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex))
- {
+ if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) {
Actor_SetObjectDependency(play, actor);
actor->init(actor, play);
actor->init = NULL;
@@ -2634,7 +2650,8 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, &player->actor);
actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
- if ((DECR(actor->freezeTimer) == 0) && (actor->flags & (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME))) {
+ if ((DECR(actor->freezeTimer) == 0) &&
+ (actor->flags & (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME))) {
if (actor == player->focusActor) {
actor->isTargeted = true;
} else {
@@ -2717,7 +2734,8 @@ void Actor_Draw(PlayState* play, Actor* actor) {
lights = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx);
- Lights_BindAll(lights, play->lightCtx.listHead, (actor->flags & ACTOR_FLAG_IGNORE_POINTLIGHTS) ? NULL : &actor->world.pos);
+ Lights_BindAll(lights, play->lightCtx.listHead,
+ (actor->flags & ACTOR_FLAG_IGNORE_POINTLIGHTS) ? NULL : &actor->world.pos);
Lights_Draw(lights, play->state.gfxCtx);
FrameInterpolation_RecordActorPosRotMatrix();
@@ -2777,7 +2795,8 @@ void Actor_Draw(PlayState* play, Actor* actor) {
void func_80030ED8(Actor* actor) {
if (actor->flags & ACTOR_FLAG_SFX_ACTOR_POS_2) {
- Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) {
Sfx_PlaySfxCentered(actor->sfx);
} else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) {
@@ -2809,9 +2828,8 @@ void Actor_DrawLensOverlay(GraphicsContext* gfxCtx) {
(SCREEN_HEIGHT / 2 - LENS_MASK_HEIGHT) << 2, (SCREEN_WIDTH / 2 + LENS_MASK_WIDTH - 1) << 2,
(SCREEN_HEIGHT / 2 + LENS_MASK_HEIGHT - 1) << 2);
gSPWideTextureRectangle(POLY_XLU_DISP++, x, 0, x + abs(x), SCREEN_HEIGHT << 2, G_TX_RENDERTILE, 0, 0, 0, 0);
- gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE,
- LENS_MASK_OFFSET_S << 5, LENS_MASK_OFFSET_T << 5,
- (1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH,
+ gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE, LENS_MASK_OFFSET_S << 5,
+ LENS_MASK_OFFSET_T << 5, (1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH,
(1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT);
gDPPipeSync(POLY_XLU_DISP++);
CLOSE_DISPS(gfxCtx);
@@ -3059,11 +3077,12 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) {
if ((actor->init == NULL) && (actor->draw != NULL) &&
- ((actor->flags & (ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME)) || shipShouldDraw)) {
+ ((actor->flags & (ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_INSIDE_CULLING_VOLUME)) ||
+ shipShouldDraw)) {
// #endregion
if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) &&
- ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) ||
- play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) {
+ ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || play->actorCtx.lensActive ||
+ (actor->room != play->roomCtx.curRoom.num))) {
assert(invisibleActorCounter < INVISIBLE_ACTOR_MAX);
invisibleActors[invisibleActorCounter] = actor;
invisibleActorCounter++;
@@ -3273,14 +3292,15 @@ void Actor_FreeOverlay(ActorDBEntry* dbEntry) {
}
// SoH: Flag to check if actors are being spawned from the actor entry list
-// This flag is checked against to allow actors which dont have an objectBankIndex in the objectCtx slot/status array to spawn
-// An example of what this fixes, is that it allows hookshot to be used as child
+// This flag is checked against to allow actors which dont have an objectBankIndex in the objectCtx slot/status
+// array to spawn An example of what this fixes, is that it allows hookshot to be used as child
int gMapLoading = 0;
-Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
- s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize) {
+Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ, s16 rotX,
+ s16 rotY, s16 rotZ, s16 params, s16 canRandomize) {
- uint8_t tryRandomizeEnemy = CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2 && canRandomize;
+ uint8_t tryRandomizeEnemy = CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && gSaveContext.fileNum >= 0 &&
+ gSaveContext.fileNum <= 2 && canRandomize;
if (tryRandomizeEnemy) {
if (!GetRandomizedEnemy(play, &actorId, &posX, &posY, &posZ, &rotX, &rotY, &rotZ, &params)) {
@@ -3374,8 +3394,8 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
return actor;
}
-Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX,
- f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params) {
+Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX, f32 posY,
+ f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params) {
Actor* spawnedActor = Actor_Spawn(actorCtx, play, actorId, posX, posY, posZ, rotX, rotY, rotZ, params, true);
if (spawnedActor == NULL) {
@@ -3387,7 +3407,8 @@ Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play
// Gohma (z_boss_goma.c), the Stalchildren spawner (z_en_encount1.c) and the falling platform spawning Stalfos in
// Forest Temple (z_bg_mori_bigst.c) that normally rely on this behaviour are changed when
// Enemy Rando is on so they still work properly even without assigning a parent.
- if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) &&
+ (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) {
return spawnedActor;
}
@@ -3509,11 +3530,13 @@ void func_800328D4(PlayState* play, ActorContext* actorCtx, Player* player, u32
sp84 = player->focusActor;
while (actor != NULL) {
- if ((actor->update != NULL) && ((Player*)actor != player) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED)) {
+ if ((actor->update != NULL) && ((Player*)actor != player) &&
+ CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED)) {
// This block below is for determining the closest actor to player in determining the volume
// used while playing enemy bgm music
- if ((actorCategory == ACTORCAT_ENEMY) && CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) &&
+ if ((actorCategory == ACTORCAT_ENEMY) &&
+ CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) &&
(actor->xyzDistToPlayerSq < SQ(500.0f)) && (actor->xyzDistToPlayerSq < sbgmEnemyDistSq)) {
actorCtx->targetCtx.bgmEnemy = actor;
sbgmEnemyDistSq = actor->xyzDistToPlayerSq;
@@ -3522,8 +3545,8 @@ void func_800328D4(PlayState* play, ActorContext* actorCtx, Player* player, u32
if (actor != sp84) {
var = func_8002EFC0(actor, player, D_8015BBFC);
if ((var < D_8015BBF0) && func_8002F090(actor, var) && func_80032880(play, actor) &&
- (!BgCheck_CameraLineTest1(&play->colCtx, &player->actor.focus.pos, &actor->focus.pos, &sp70,
- &sp80, 1, 1, 1, 1, &sp7C) ||
+ (!BgCheck_CameraLineTest1(&play->colCtx, &player->actor.focus.pos, &actor->focus.pos, &sp70, &sp80,
+ 1, 1, 1, 1, &sp7C) ||
SurfaceType_IsIgnoredByProjectiles(&play->colCtx, sp80, sp7C))) {
if (actor->targetPriority != 0) {
if (actor->targetPriority < D_8015BBF8) {
@@ -3654,7 +3677,7 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, PlayState* play) {
bodyBreak->objectIds = ZELDA_ARENA_MALLOC_DEBUG(objectIdsSize);
if (bodyBreak->objectIds != NULL) {
- memset((u8*)bodyBreak->matrices,0, matricesSize);
+ memset((u8*)bodyBreak->matrices, 0, matricesSize);
memset((u8*)bodyBreak->dLists, 0, dListsSize);
memset((u8*)bodyBreak->objectIds, 0, objectIdsSize);
bodyBreak->val = 1;
@@ -3725,8 +3748,8 @@ s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, PlayState* play, s1
mtx = &bodyBreak->matrices[bodyBreak->count];
- spawnedEnPart = (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, mtx->xw,
- mtx->yw, mtx->zw, 0, 0, objBankIndex, type);
+ spawnedEnPart = (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, mtx->xw, mtx->yw,
+ mtx->zw, 0, 0, objBankIndex, type);
if (spawnedEnPart != NULL) {
Matrix_MtxFToYXZRotS(&bodyBreak->matrices[bodyBreak->count], &spawnedEnPart->actor.shape.rot, 0);
@@ -3870,8 +3893,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) {
// place in memory and causing issues with Dark link behavior, and probably other places too
if ((Math_Vec3f_DistXYZ(&refActor->world.pos, &actor->world.pos) > radius) ||
(actor->id == ACTOR_ARMS_HOOK && ((ArmsHook*)actor)->timer == 0) ||
- (actor->id == ACTOR_EN_ARROW && ((EnArrow*)actor)->unk_210.x == 0)
- ) {
+ (actor->id == ACTOR_EN_ARROW && ((EnArrow*)actor)->unk_210.x == 0)) {
actor = actor->next;
} else {
deltaX = Math_SinS(actor->world.rot.y) * (actor->speedXZ * 10.0f);
@@ -4076,8 +4098,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, PlayState* play) {
Matrix_Scale(arg1->x, 1.0f, arg1->z, MTXMODE_APPLY);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gCircleShadowDL);
CLOSE_DISPS(play->state.gfxCtx);
@@ -4167,8 +4188,7 @@ void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type) {
Matrix_Scale(entry->chainsScale, entry->chainsScale, entry->chainsScale, MTXMODE_APPLY);
}
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, entry->chainDL);
if (i % 2) {
@@ -4184,8 +4204,7 @@ void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type) {
Matrix_Put(&baseMtxF);
Matrix_Scale(frame * 0.1f, frame * 0.1f, frame * 0.1f, MTXMODE_APPLY);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, entry->lockDL);
CLOSE_DISPS(play->state.gfxCtx);
@@ -4523,8 +4542,8 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) {
return displayList;
}
-void func_80034BA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
- PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) {
+void func_80034BA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw,
+ Actor* actor, s16 alpha) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
@@ -4540,8 +4559,8 @@ void func_80034BA0(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overr
CLOSE_DISPS(play->state.gfxCtx);
}
-void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
- PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) {
+void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw,
+ Actor* actor, s16 alpha) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
@@ -4672,7 +4691,8 @@ s32 func_800354B4(PlayState* play, Actor* actor, f32 range, s16 arg3, s16 arg4,
var1 = (s16)(actor->yawTowardsPlayer + 0x8000) - player->actor.shape.rot.y;
var2 = actor->yawTowardsPlayer - arg5;
- if ((actor->xzDistToPlayer <= range) && (player->meleeWeaponState != 0) && (arg4 >= ABS(var1)) && (arg3 >= ABS(var2))) {
+ if ((actor->xzDistToPlayer <= range) && (player->meleeWeaponState != 0) && (arg4 >= ABS(var1)) &&
+ (arg3 >= ABS(var2))) {
return true;
} else {
return false;
@@ -4712,7 +4732,8 @@ void func_800355B8(PlayState* play, Vec3f* pos) {
u8 func_800355E4(PlayState* play, Collider* collider) {
Player* player = GET_PLAYER(play);
- if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) && (player->meleeWeaponAnimation == 0x16)) {
+ if ((collider->acFlags & AC_TYPE_PLAYER) && (player->meleeWeaponState != 0) &&
+ (player->meleeWeaponAnimation == 0x16)) {
return true;
} else {
return false;
@@ -4807,12 +4828,11 @@ void func_80035844(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, s32 arg3) {
/**
* Spawns En_Part (Dissipating Flames) actor as a child of the given actor.
*/
-Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused,
- PlayState* play, s16 params, s32 arg8) {
+Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused, PlayState* play,
+ s16 params, s32 arg8) {
EnPart* spawnedEnPart;
- spawnedEnPart =
- (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y,
+ spawnedEnPart = (EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y,
spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params);
if (spawnedEnPart != NULL) {
spawnedEnPart->actor.scale = actor->scale;
@@ -5347,7 +5367,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 17:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
if (Flags_GetInfTable(INFTABLE_6C)) {
retTextId = 0x7008;
} else {
@@ -5361,7 +5383,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
retTextId = 0x702D;
break;
case 18:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x7006;
} else {
if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG)) {
@@ -5392,14 +5416,18 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 24:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x7044;
} else {
retTextId = 0x7015;
}
break;
case 25:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x7045;
} else {
Flags_GetInfTable(INFTABLE_C2);
@@ -5407,7 +5435,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 26:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x7046;
} else {
Flags_GetInfTable(INFTABLE_C2);
@@ -5415,7 +5445,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 27:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x7047;
} else if (Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
retTextId = 0x701A;
@@ -5430,7 +5462,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 28:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x7048;
} else {
Flags_GetInfTable(INFTABLE_CA);
@@ -5438,7 +5472,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 29:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x7049;
} else {
Flags_GetInfTable(INFTABLE_CC);
@@ -5446,7 +5482,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 30:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x704A;
} else {
Flags_GetInfTable(INFTABLE_CE);
@@ -5454,7 +5492,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 31:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x704B;
} else {
Flags_GetInfTable(INFTABLE_D0);
@@ -5462,7 +5502,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 32:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x704C;
} else {
Flags_GetInfTable(INFTABLE_D2);
@@ -5470,7 +5512,9 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
}
break;
case 33:
- if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) && Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP)) {
retTextId = 0x704D;
} else {
Flags_GetInfTable(INFTABLE_D4);
@@ -5722,7 +5766,8 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
retTextId = 0x2048;
} else if (Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
retTextId = 0x2047;
- } else if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG) && !Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
+ } else if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG) &&
+ !Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
retTextId = 0x2044;
} else if (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_CASTLE_OR_MARKET)) {
if (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_INGO_AT_RANCH_BEFORE_TALON_RETURNS)) {
@@ -5792,8 +5837,8 @@ void func_80036E50(u16 textId, s16 arg1) {
Flags_SetInfTable(INFTABLE_0C);
return;
case 0x1033:
- Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD);
Flags_SetInfTable(INFTABLE_0E);
return;
@@ -6256,7 +6301,8 @@ s32 func_80037CB8(PlayState* play, Actor* actor, s16 arg2) {
case TEXT_STATE_CHOICE:
case TEXT_STATE_EVENT:
if (Message_ShouldAdvance(play) && func_80037C94(play, actor, arg2)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
ret = true;
}
@@ -6356,7 +6402,8 @@ s32 func_80038154(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, f32 a
actor->focus.pos = actor->world.pos;
actor->focus.pos.y += arg4;
- if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) {
+ if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) &&
+ (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) {
var = actor->yawTowardsPlayer - actor->shape.rot.y;
abs_var = ABS(var);
if (abs_var >= 0x4300) {
@@ -6365,7 +6412,8 @@ s32 func_80038154(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, f32 a
}
}
- if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) {
+ if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) &&
+ (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) {
sp2C = play->view.eye;
} else {
sp2C = player->actor.focus.pos;
@@ -6385,7 +6433,8 @@ s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f
actor->focus.pos = arg4;
- if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) {
+ if (!(((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) &&
+ (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) {
var = actor->yawTowardsPlayer - actor->shape.rot.y;
abs_var = ABS(var);
if (abs_var >= 0x4300) {
@@ -6394,7 +6443,8 @@ s32 func_80038290(PlayState* play, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f
}
}
- if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) {
+ if (((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) &&
+ (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) {
sp24 = play->view.eye;
} else {
sp24 = player->actor.focus.pos;
diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c
index 20deee679..f0ad28568 100644
--- a/soh/src/code/z_bgcheck.c
+++ b/soh/src/code/z_bgcheck.c
@@ -1599,10 +1599,10 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader
BgCheck_SetSubdivisionDimension(colCtx->minBounds.z, colCtx->subdivAmount.z, &colCtx->maxBounds.z,
&colCtx->subdivLength.z, &colCtx->subdivLengthInv.z);
-// OTRTODO: Re-enable when the below DynaPoly workaround is removed.
-// #ifdef _SOH64 // BGCheck needs more memory on 64 bits because it crashes on some areas
-// colCtx->memSize *= 2;
-// #endif
+ // OTRTODO: Re-enable when the below DynaPoly workaround is removed.
+ // #ifdef _SOH64 // BGCheck needs more memory on 64 bits because it crashes on some areas
+ // colCtx->memSize *= 2;
+ // #endif
// BGCheck needs a higher polygon and vertex count due to removed object dependencies.
// Otherwise Forest Temple checkered room will crash due to the hallway actor being killed a frame late.
@@ -1765,8 +1765,7 @@ f32 BgCheck_EntityRaycastFloor1(CollisionContext* colCtx, CollisionPoly** outPol
* Public raycast toward floor
* returns yIntersect of the poly found, or BGCHECK_Y_MIN if no poly detected
*/
-f32 BgCheck_EntityRaycastFloor2(PlayState* play, CollisionContext* colCtx, CollisionPoly** outPoly,
- Vec3f* pos) {
+f32 BgCheck_EntityRaycastFloor2(PlayState* play, CollisionContext* colCtx, CollisionPoly** outPoly, Vec3f* pos) {
s32 bgId;
return BgCheck_RaycastFloorImpl(play, colCtx, COLPOLY_IGNORE_ENTITY, outPoly, &bgId, pos, NULL, 0x1C, 1.0f);
@@ -1916,8 +1915,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul
dy = posNext->y - posPrev->y;
dz = posNext->z - posPrev->z;
- if (BGCHECK_POS_ERROR_CHECK(posNext) == true ||
- BGCHECK_POS_ERROR_CHECK(posPrev) == true) {
+ if (BGCHECK_POS_ERROR_CHECK(posNext) == true || BGCHECK_POS_ERROR_CHECK(posPrev) == true) {
if (actor != NULL) {
osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id);
}
@@ -2179,8 +2177,7 @@ s32 BgCheck_CheckLineImpl(CollisionContext* colCtx, u16 xpFlags1, u16 xpFlags2,
s32 temp_lo;
*outBgId = BGCHECK_SCENE;
- if (BGCHECK_POS_ERROR_CHECK(posA) == true ||
- BGCHECK_POS_ERROR_CHECK(posB) == true) {
+ if (BGCHECK_POS_ERROR_CHECK(posA) == true || BGCHECK_POS_ERROR_CHECK(posB) == true) {
if (actor != NULL) {
osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id);
} else {
@@ -2653,8 +2650,7 @@ void DynaPoly_Alloc(PlayState* play, DynaCollisionContext* dyna) {
* Set BgActor
* original name: DynaPolyInfo_setActor
*/
-s32 DynaPoly_SetBgActor(PlayState* play, DynaCollisionContext* dyna, Actor* actor,
- CollisionHeader* colHeader) {
+s32 DynaPoly_SetBgActor(PlayState* play, DynaCollisionContext* dyna, Actor* actor, CollisionHeader* colHeader) {
s32 bgId;
s32 foundSlot = false;
@@ -3813,8 +3809,7 @@ void CollisionHeader_SegmentedToVirtual(CollisionHeader* colHeader) {
/**
* Convert CollisionHeader Segmented to Virtual addressing
*/
-void CollisionHeader_GetVirtual(void* colHeader, CollisionHeader** dest)
-{
+void CollisionHeader_GetVirtual(void* colHeader, CollisionHeader** dest) {
if (ResourceMgr_OTRSigCheck(colHeader))
colHeader = ResourceMgr_LoadColByName(colHeader);
@@ -4339,8 +4334,7 @@ u32 WaterBox_GetLightSettingIndex(CollisionContext* colCtx, WaterBox* waterBox)
* returns true if point is within the xz boundaries of an active water box, else false
* `ySurface` returns the water box's surface, while `outWaterBox` returns a pointer to the WaterBox
*/
-s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
- WaterBox** outWaterBox) {
+s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) {
CollisionHeader* colHeader = colCtx->colHeader;
u32 room;
WaterBox* curWaterBox;
@@ -4408,8 +4402,8 @@ s32 func_800427B4(CollisionPoly* polyA, CollisionPoly* polyB, Vec3f* pointA, Vec
/**
* Draw a list of dyna polys, specified by `ssList`
*/
-void BgCheck_DrawDynaPolyList(PlayState* play, CollisionContext* colCtx, DynaCollisionContext* dyna,
- SSList* ssList, u8 r, u8 g, u8 b) {
+void BgCheck_DrawDynaPolyList(PlayState* play, CollisionContext* colCtx, DynaCollisionContext* dyna, SSList* ssList,
+ u8 r, u8 g, u8 b) {
s16 curPolyId;
CollisionPoly* poly;
SSNode* curNode;
@@ -4457,16 +4451,14 @@ void BgCheck_DrawDynaPolyList(PlayState* play, CollisionContext* colCtx, DynaCol
*/
void BgCheck_DrawBgActor(PlayState* play, CollisionContext* colCtx, s32 bgId) {
if (AREG(21)) {
- BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.ceiling, 255,
- 0, 0);
+ BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.ceiling, 255, 0,
+ 0);
}
if (AREG(22)) {
- BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.wall, 0, 255,
- 0);
+ BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.wall, 0, 255, 0);
}
if (AREG(23)) {
- BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.floor, 0, 0,
- 255);
+ BgCheck_DrawDynaPolyList(play, colCtx, &colCtx->dyna, &colCtx->dyna.bgActors[bgId].dynaLookup.floor, 0, 0, 255);
}
}
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c
index 7b95c70af..0d30dcb2e 100644
--- a/soh/src/code/z_camera.c
+++ b/soh/src/code/z_camera.c
@@ -493,8 +493,7 @@ Vec3s* Camera_GetCamBgDataUnderPlayer(Camera* camera, u16* dataCnt) {
Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor);
playerPosShape.pos.y += Player_GetHeight(camera->player);
- if (BgCheck_EntityRaycastFloor3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosShape.pos) ==
- BGCHECK_Y_MIN) {
+ if (BgCheck_EntityRaycastFloor3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosShape.pos) == BGCHECK_Y_MIN) {
// no floor
return NULL;
}
@@ -516,8 +515,8 @@ s32 Camera_GetWaterBoxDataIdx(Camera* camera, f32* waterY) {
Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor);
*waterY = playerPosShape.pos.y;
- if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z,
- waterY, &waterBox)) {
+ if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z, waterY,
+ &waterBox)) {
// player's position is not in a water box.
*waterY = BGCHECK_Y_MIN;
return -1;
@@ -551,8 +550,7 @@ f32 Camera_GetWaterSurface(Camera* camera, Vec3f* chkPos, s32* envProp) {
Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor);
waterY = playerPosRot.pos.y;
- if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, chkPos->x, chkPos->z, &waterY,
- &waterBox)) {
+ if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, chkPos->x, chkPos->z, &waterY, &waterBox)) {
// chkPos is not within the x/z boundaries of a water box.
return BGCHECK_Y_MIN;
}
@@ -574,9 +572,9 @@ s16 Camera_XZAngle(Vec3f* to, Vec3f* from) {
return DEGF_TO_BINANG(RADF_TO_DEGF(Math_FAtan2F(from->x - to->x, from->z - to->z)));
}
- f32 D_8015CE50;
- f32 D_8015CE54;
- CamColChk D_8015CE58;
+f32 D_8015CE50;
+f32 D_8015CE54;
+CamColChk D_8015CE58;
s16 func_80044ADC(Camera* camera, s16 yaw, s16 arg2) {
Vec3f playerPos;
Vec3f rotatedPos;
@@ -1317,7 +1315,7 @@ s16 Camera_CalcDefaultYaw(Camera* camera, s16 cur, s16 target, f32 arg3, f32 acc
return cur + (s16)(angDelta * velocity * velFactor * yawUpdRate);
}
-//Follow player with collision
+// Follow player with collision
void func_80046E20(Camera* camera, VecSph* eyeAdjustment, f32 minDist, f32 arg3, f32* arg4, SwingAnimation* anim) {
static CamColChk atEyeColChk;
static CamColChk eyeAtColChk;
@@ -1499,7 +1497,10 @@ s32 Camera_Free(Camera* camera) {
newCamX *= (CVarGetFloat(CVAR_SETTING("FreeLook.CameraSensitivity.X"), 1.0f));
newCamY *= (CVarGetFloat(CVAR_SETTING("FreeLook.CameraSensitivity.Y"), 1.0f));
- bool invertXAxis = (CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && !CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) || (!CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0));
+ bool invertXAxis = (CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) &&
+ !CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) ||
+ (!CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) &&
+ CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0));
camera->play->camX += newCamX * (invertXAxis ? -1 : 1);
camera->play->camY += newCamY * (CVarGetInteger(CVAR_SETTING("FreeLook.InvertYAxis"), 1) ? 1 : -1);
@@ -1761,7 +1762,7 @@ s32 Camera_Normal1(Camera* camera) {
}
// crit wiggle
- if(!CVarGetInteger(CVAR_ENHANCEMENT("DisableCritWiggle"),0)) {
+ if (!CVarGetInteger(CVAR_ENHANCEMENT("DisableCritWiggle"), 0)) {
if (gSaveContext.health <= 16 && ((camera->play->state.frames % 256) == 0)) {
wiggleAdj = Rand_ZeroOne() * 10000.0f;
camera->inputDir.y = wiggleAdj + camera->inputDir.y;
@@ -3095,7 +3096,7 @@ s32 Camera_Battle1(Camera* camera) {
}
anim->roll += (((OREG(36) * camera->speedRatio) * (1.0f - distRatio)) - anim->roll) * PCT(OREG(37));
camera->roll = DEGF_TO_BINANG(anim->roll);
- camera->fov = Camera_LERPCeilF((player->meleeWeaponState != 0 ? 0.8f
+ camera->fov = Camera_LERPCeilF((player->meleeWeaponState != 0 ? 0.8f
: gSaveContext.health <= 0x10 ? 0.8f
: 1.0f) *
(fov - ((fov * 0.05f) * distRatio)),
@@ -3565,8 +3566,8 @@ s32 Camera_KeepOn3(Camera* camera) {
Camera_Vec3fVecSphGeoAdd(&lineChkPointB, &anim->atTarget, &atToEyeAdj);
if (!(keep3->flags & 0x80)) {
while (i < angleCnt) {
- if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &anim->atTarget,
- &lineChkPointB, colChkActors, 2) &&
+ if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &anim->atTarget, &lineChkPointB,
+ colChkActors, 2) &&
!Camera_BGCheck(camera, &anim->atTarget, &lineChkPointB)) {
break;
}
@@ -3590,7 +3591,7 @@ s32 Camera_KeepOn3(Camera* camera) {
at->y += (anim->atTarget.y - at->y) / anim->animTimer;
at->z += (anim->atTarget.z - at->z) / anim->animTimer;
// needed to match
- //if (!prevTargetPlayerDist) {}
+ // if (!prevTargetPlayerDist) {}
atToEyeAdj.r = ((anim->eyeToAtTarget.x * anim->animTimer) + atToEyeNextDir.r) + 1.0f;
atToEyeAdj.yaw = atToEyeNextDir.yaw + (s16)(anim->eyeToAtTarget.y * anim->animTimer);
atToEyeAdj.pitch = atToEyeNextDir.pitch + (s16)(anim->eyeToAtTarget.z * anim->animTimer);
@@ -3848,8 +3849,8 @@ s32 Camera_KeepOn4(Camera* camera) {
if (!(keep4->unk_1C & 1)) {
angleCnt = ARRAY_COUNT(D_8011D3B0);
for (i = 0; i < angleCnt; i++) {
- if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &D_8015BD50,
- &D_8015BD70, spCC, sp9C) &&
+ if (!CollisionCheck_LineOCCheck(camera->play, &camera->play->colChkCtx, &D_8015BD50, &D_8015BD70,
+ spCC, sp9C) &&
!Camera_BGCheck(camera, &D_8015BD50, &D_8015BD70)) {
break;
}
@@ -4541,9 +4542,9 @@ s32 Camera_Subj4(Camera* camera) {
}
anim->unk_28 = temp_f16;
- //camera->player->actor.world.pos = *eyeNext;
- //camera->player->actor.world.pos.y = camera->playerGroundY;
- //camera->player->actor.shape.rot.y = sp64.yaw;
+ // camera->player->actor.world.pos = *eyeNext;
+ // camera->player->actor.world.pos.y = camera->playerGroundY;
+ // camera->player->actor.shape.rot.y = sp64.yaw;
temp_f16 = ((240.0f * temp_f16) * (anim->unk_24 * 0.416667f));
temp_a0 = temp_f16 + anim->unk_30;
at->x = eye->x + (Math_SinS(temp_a0) * 10.0f);
@@ -4738,7 +4739,8 @@ s32 Camera_Unique1(Camera* camera) {
anim->timer--;
}
- sp8C.yaw = Camera_LERPFloorS(anim->yawTarget, eyeNextAtOffset.yaw, 0.5f, CVarGetInteger(CVAR_ENHANCEMENT("FixHangingLedgeSwingRate"), 0) ? 0xA : 0x2710);
+ sp8C.yaw = Camera_LERPFloorS(anim->yawTarget, eyeNextAtOffset.yaw, 0.5f,
+ CVarGetInteger(CVAR_ENHANCEMENT("FixHangingLedgeSwingRate"), 0) ? 0xA : 0x2710);
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &sp8C);
*eye = *eyeNext;
Camera_BGCheck(camera, at, eye);
@@ -5249,7 +5251,8 @@ s32 Camera_Unique9(Camera* camera) {
D_8011D3AC = anim->curKeyFrame->unk_01 & 0xF;
} else if ((anim->curKeyFrame->unk_01 & 0xF0) == 0xC0) {
Camera_UpdateInterface(0xF000 | ((anim->curKeyFrame->unk_01 & 0xF) << 8));
- } else if (camera->player->stateFlags1 & PLAYER_STATE1_IN_WATER && player->currentBoots != PLAYER_BOOTS_IRON) {
+ } else if (camera->player->stateFlags1 & PLAYER_STATE1_IN_WATER &&
+ player->currentBoots != PLAYER_BOOTS_IRON) {
func_8002DF38(camera->play, camera->target, 8);
osSyncPrintf("camera: demo: player demo set WAIT\n");
} else {
@@ -5724,8 +5727,8 @@ s32 Camera_Demo1(Camera* camera) {
anim->curFrame = 0.0f;
camera->animState++;
// "absolute" : "relative"
- osSyncPrintf(VT_SGR("1") "%06u:" VT_RST " camera: spline demo: start %s \n",
- camera->play->state.frames, *relativeToPlayer == 0 ? "絶対" : "相対");
+ osSyncPrintf(VT_SGR("1") "%06u:" VT_RST " camera: spline demo: start %s \n", camera->play->state.frames,
+ *relativeToPlayer == 0 ? "絶対" : "相対");
if (PREG(93)) {
Camera_DebugPrintSplineArray("CENTER", 5, csAtPoints);
@@ -7051,8 +7054,7 @@ void func_80057FC4(Camera* camera) {
camera->prevSetting = camera->setting = CAM_SET_NORMAL0;
break;
default:
- osSyncPrintf("camera: room type: default set etc (%d)\n",
- camera->play->roomCtx.curRoom.behaviorType1);
+ osSyncPrintf("camera: room type: default set etc (%d)\n", camera->play->roomCtx.curRoom.behaviorType1);
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
camera->prevSetting = camera->setting = CAM_SET_NORMAL0;
camera->unk_14C |= 4;
@@ -7468,7 +7470,7 @@ void Camera_UpdateDistortion(Camera* camera) {
screenPlanePhase += DEGF_TO_BINANG(screenPlanePhaseStep);
View_SetDistortionOrientation(&camera->play->view, Math_CosS(depthPhase) * 0.0f, Math_SinS(depthPhase) * 0.0f,
- Math_SinS(screenPlanePhase) * 0.0f);
+ Math_SinS(screenPlanePhase) * 0.0f);
View_SetDistortionScale(&camera->play->view, Math_SinS(screenPlanePhase) * (xScale * scaleFactor) + 1.0f,
Math_CosS(screenPlanePhase) * (yScale * scaleFactor) + 1.0f,
Math_CosS(depthPhase) * (zScale * scaleFactor) + 1.0f);
@@ -7524,8 +7526,8 @@ Vec3s Camera_Update(Camera* camera) {
spAC = curPlayerPosRot.pos;
spAC.y += Player_GetHeight(camera->player);
- playerGroundY = BgCheck_EntityRaycastFloor5(camera->play, &camera->play->colCtx, &playerFloorPoly,
- &bgId, &camera->player->actor, &spAC);
+ playerGroundY = BgCheck_EntityRaycastFloor5(camera->play, &camera->play->colCtx, &playerFloorPoly, &bgId,
+ &camera->player->actor, &spAC);
if (playerGroundY != BGCHECK_Y_MIN) {
// player is above ground.
sOOBTimer = 0;
@@ -7631,7 +7633,8 @@ Vec3s Camera_Update(Camera* camera) {
}
// enable/disable debug cam
- if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) {
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) &&
+ CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) {
gDbgCamEnabled ^= 1;
if (gDbgCamEnabled) {
DbgCamera_Enable(&D_8015BD80, camera);
@@ -7947,7 +7950,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) {
return -5;
}
- //modified from "==" to "<=" to not crash when "setting" is a negative value
+ // modified from "==" to "<=" to not crash when "setting" is a negative value
if (setting <= CAM_SET_NONE || setting >= CAM_SET_MAX) {
osSyncPrintf(VT_COL(RED, WHITE) "camera: error: illegal camera set (%d) !!!!\n" VT_RST, setting);
return -99;
diff --git a/soh/src/code/z_cheap_proc.c b/soh/src/code/z_cheap_proc.c
index 4af2867e5..f2b833ecc 100644
--- a/soh/src/code/z_cheap_proc.c
+++ b/soh/src/code/z_cheap_proc.c
@@ -5,13 +5,12 @@ void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
- if (ResourceMgr_OTRSigCheck(dlist) == 1)
+ if (ResourceMgr_OTRSigCheck(dlist) == 1)
gsSPPushCD(POLY_OPA_DISP++, dlist);
-
- gSPDisplayList(POLY_OPA_DISP++, dlist);
+
+ gSPDisplayList(POLY_OPA_DISP++, dlist);
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -20,12 +19,11 @@ void Gfx_DrawDListXlu(PlayState* play, Gfx* dlist) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
-
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
+
if (ResourceMgr_OTRSigCheck(dlist) == 1)
gsSPPushCD(POLY_XLU_DISP++, dlist);
-
+
gSPDisplayList(POLY_XLU_DISP++, dlist);
CLOSE_DISPS(play->state.gfxCtx);
diff --git a/soh/src/code/z_collision_check.c b/soh/src/code/z_collision_check.c
index 312675f7f..aa466e412 100644
--- a/soh/src/code/z_collision_check.c
+++ b/soh/src/code/z_collision_check.c
@@ -274,8 +274,7 @@ s32 Collider_DestroyJntSphElementDim(PlayState* play, ColliderJntSphElementDim*
return 1;
}
-s32 Collider_SetJntSphElementDim(PlayState* play, ColliderJntSphElementDim* dest,
- ColliderJntSphElementDimInit* src) {
+s32 Collider_SetJntSphElementDim(PlayState* play, ColliderJntSphElementDim* dest, ColliderJntSphElementDimInit* src) {
dest->limb = src->limb;
dest->modelSphere = src->modelSphere;
dest->scale = src->scale * 0.01f;
@@ -391,8 +390,7 @@ s32 Collider_SetJntSphToActor(PlayState* play, ColliderJntSph* dest, ColliderJnt
* Sets up the ColliderJntSph using the values in src and dynamically allocates the element array. Uses default
* OC2_TYPE_1. Only used by En_Nwc, an unused and unfinished actor.
*/
-s32 Collider_SetJntSphAllocType1(PlayState* play, ColliderJntSph* dest, Actor* actor,
- ColliderJntSphInitType1* src) {
+s32 Collider_SetJntSphAllocType1(PlayState* play, ColliderJntSph* dest, Actor* actor, ColliderJntSphInitType1* src) {
ColliderJntSphElement* destElem;
ColliderJntSphElementInit* srcElem;
@@ -549,8 +547,7 @@ s32 Collider_DestroyCylinder(PlayState* play, ColliderCylinder* collider) {
* Sets up the ColliderCylinder using the values in src and sets it to the actor specified in src. Uses default
* OC2_TYPE_1 and COLTYPE_0. Used only by DekuJr, who sets it to himself anyways.
*/
-s32 Collider_SetCylinderToActor(PlayState* play, ColliderCylinder* collider,
- ColliderCylinderInitToActor* src) {
+s32 Collider_SetCylinderToActor(PlayState* play, ColliderCylinder* collider, ColliderCylinderInitToActor* src) {
Collider_SetBaseToActor(play, &collider->base, &src->base);
Collider_SetInfo(play, &collider->info, &src->info);
Collider_SetCylinderDim(play, &collider->dim, &src->dim);
@@ -571,8 +568,7 @@ s32 Collider_SetCylinderType1(PlayState* play, ColliderCylinder* collider, Actor
/**
* Sets up the ColliderCylinder using the values in src.
*/
-s32 Collider_SetCylinder(PlayState* play, ColliderCylinder* collider, Actor* actor,
- ColliderCylinderInit* src) {
+s32 Collider_SetCylinder(PlayState* play, ColliderCylinder* collider, Actor* actor, ColliderCylinderInit* src) {
Collider_SetBase(play, &collider->base, actor, &src->base);
Collider_SetInfo(play, &collider->info, &src->info);
Collider_SetCylinderDim(play, &collider->dim, &src->dim);
@@ -1117,8 +1113,8 @@ void Collider_Draw(PlayState* play, Collider* collider) {
case COLSHAPE_TRIS:
tris = (ColliderTris*)collider;
for (i = 0; i < tris->count; i++) {
- Collider_DrawRedPoly(play->state.gfxCtx, &tris->elements[i].dim.vtx[0],
- &tris->elements[i].dim.vtx[1], &tris->elements[i].dim.vtx[2]);
+ Collider_DrawRedPoly(play->state.gfxCtx, &tris->elements[i].dim.vtx[0], &tris->elements[i].dim.vtx[1],
+ &tris->elements[i].dim.vtx[2]);
}
break;
case COLSHAPE_QUAD:
@@ -1209,8 +1205,7 @@ s32 CollisionCheck_SetAT(PlayState* play, CollisionCheckContext* colChkCtx, Coll
* If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it
* will be inserted into the next slot
*/
-s32 CollisionCheck_SetAT_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider,
- s32 index) {
+s32 CollisionCheck_SetAT_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) {
assert(collider->shape <= COLSHAPE_QUAD);
if (GameInteractor_SecondCollisionUpdate()) {
@@ -1288,8 +1283,7 @@ s32 CollisionCheck_SetAC(PlayState* play, CollisionCheckContext* colChkCtx, Coll
* If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it
* will be inserted into the next slot
*/
-s32 CollisionCheck_SetAC_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider,
- s32 index) {
+s32 CollisionCheck_SetAC_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) {
assert(collider->shape <= COLSHAPE_QUAD);
if (GameInteractor_SecondCollisionUpdate()) {
@@ -1369,8 +1363,7 @@ s32 CollisionCheck_SetOC(PlayState* play, CollisionCheckContext* colChkCtx, Coll
* If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it
* will be inserted into the next slot
*/
-s32 CollisionCheck_SetOC_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider,
- s32 index) {
+s32 CollisionCheck_SetOC_SAC(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) {
if (GameInteractor_SecondCollisionUpdate()) {
return -1;
@@ -1607,10 +1600,11 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (collider->actor == NULL) {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (flags == TOUCH_SFX_NORMAL) { // collider->colType == COLTYPE_METAL
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_METAL, hitPos);
@@ -1622,18 +1616,20 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
} else if (flags == TOUCH_SFX_HARD) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (collider->actor == NULL) {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (flags == TOUCH_SFX_WOOD) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_DUST, hitPos);
if (collider->actor == NULL) {
- Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- } else {
- Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
@@ -1644,17 +1640,17 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) {
if (acInfo->elemType == ELEMTYPE_UNK0) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (acInfo->elemType == ELEMTYPE_UNK1) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
- } else if (acInfo->elemType == ELEMTYPE_UNK2) {
- Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ } else if (acInfo->elemType == ELEMTYPE_UNK2) {
+ Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (acInfo->elemType == ELEMTYPE_UNK3) {
- Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
return 1;
@@ -1674,8 +1670,8 @@ static HitInfo sHitInfo[] = {
/**
* Handles hitmarks, blood, and sound effects for each AC collision, determined by the AC collider's colType
*/
-void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atInfo, Collider* ac,
- ColliderInfo* acInfo, Vec3f* hitPos) {
+void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atInfo, Collider* ac, ColliderInfo* acInfo,
+ Vec3f* hitPos) {
if (acInfo->bumperFlags & BUMP_NO_HITMARK) {
return;
}
@@ -1691,7 +1687,8 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
} else if (sHitInfo[ac->colType].effect == HIT_WOOD) {
if (at->actor == NULL) {
CollisionCheck_SpawnShieldParticles(play, hitPos);
- Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos);
}
@@ -1704,10 +1701,11 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
} else {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (ac->actor == NULL) {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
@@ -1804,8 +1802,8 @@ void CollisionCheck_AC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* co
} else {
Math_Vec3f_Copy(&hitPos, &atPos);
}
- CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info,
- &acPos, &hitPos);
+ CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, &acPos,
+ &hitPos);
if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) {
return;
}
@@ -1861,8 +1859,7 @@ void CollisionCheck_AC_JntSphVsCyl(PlayState* play, CollisionCheckContext* colCh
} else {
Math_Vec3f_Copy(&hitPos, &atPos);
}
- CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &ac->info, &acPos,
- &hitPos);
+ CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &ac->info, &acPos, &hitPos);
return;
}
}
@@ -1915,8 +1912,7 @@ void CollisionCheck_AC_CylVsJntSph(PlayState* play, CollisionCheckContext* colCh
} else {
Math_Vec3f_Copy(&hitPos, &atPos);
}
- CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos,
- &hitPos);
+ CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos);
if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) {
break;
}
@@ -1958,8 +1954,8 @@ void CollisionCheck_AC_JntSphVsTris(PlayState* play, CollisionCheckContext* colC
acPos.x = (acTri->dim.vtx[0].x + acTri->dim.vtx[1].x + acTri->dim.vtx[2].x) * (1.0f / 3);
acPos.y = (acTri->dim.vtx[0].y + acTri->dim.vtx[1].y + acTri->dim.vtx[2].y) * (1.0f / 3);
acPos.z = (acTri->dim.vtx[0].z + acTri->dim.vtx[1].z + acTri->dim.vtx[2].z) * (1.0f / 3);
- CollisionCheck_SetATvsAC(play, &at->base, &atSph->info, &atPos, &ac->base, &acTri->info,
- &acPos, &hitPos);
+ CollisionCheck_SetATvsAC(play, &at->base, &atSph->info, &atPos, &ac->base, &acTri->info, &acPos,
+ &hitPos);
return;
}
}
@@ -1998,8 +1994,8 @@ void CollisionCheck_AC_TrisVsJntSph(PlayState* play, CollisionCheckContext* colC
atPos.x = (atItem->dim.vtx[0].x + atItem->dim.vtx[1].x + atItem->dim.vtx[2].x) * (1.0f / 3);
atPos.y = (atItem->dim.vtx[0].y + atItem->dim.vtx[1].y + atItem->dim.vtx[2].y) * (1.0f / 3);
atPos.z = (atItem->dim.vtx[0].z + atItem->dim.vtx[1].z + atItem->dim.vtx[2].z) * (1.0f / 3);
- CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info,
- &acPos, &hitPos);
+ CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, &acPos,
+ &hitPos);
if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) {
return;
}
@@ -2045,8 +2041,7 @@ void CollisionCheck_AC_JntSphVsQuad(PlayState* play, CollisionCheckContext* colC
acPos.y = (ac->dim.quad[0].y + (ac->dim.quad[1].y + (ac->dim.quad[3].y + ac->dim.quad[2].y))) / 4.0f;
acPos.z = (ac->dim.quad[0].z + (ac->dim.quad[1].z + (ac->dim.quad[3].z + ac->dim.quad[2].z))) / 4.0f;
- CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &ac->info, &acPos,
- &hitPos);
+ CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &ac->info, &acPos, &hitPos);
return;
}
}
@@ -2108,8 +2103,7 @@ void CollisionCheck_AC_QuadVsJntSph(PlayState* play, CollisionCheckContext* colC
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_CylVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_CylVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
ColliderCylinder* at = (ColliderCylinder*)colAT;
ColliderCylinder* ac = (ColliderCylinder*)colAC;
f32 deadSpace;
@@ -2149,8 +2143,7 @@ void CollisionCheck_AC_CylVsCyl(PlayState* play, CollisionCheckContext* colChkCt
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_CylVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_CylVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
ColliderCylinder* at = (ColliderCylinder*)colAT;
ColliderTris* ac = (ColliderTris*)colAC;
ColliderTrisElement* acElem;
@@ -2176,8 +2169,7 @@ void CollisionCheck_AC_CylVsTris(PlayState* play, CollisionCheckContext* colChkC
acPos.x = (acElem->dim.vtx[0].x + acElem->dim.vtx[1].x + acElem->dim.vtx[2].x) * (1.0f / 3);
acPos.y = (acElem->dim.vtx[0].y + acElem->dim.vtx[1].y + acElem->dim.vtx[2].y) * (1.0f / 3);
acPos.z = (acElem->dim.vtx[0].z + acElem->dim.vtx[1].z + acElem->dim.vtx[2].z) * (1.0f / 3);
- CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atpos, &ac->base, &acElem->info, &acPos,
- &hitPos);
+ CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atpos, &ac->base, &acElem->info, &acPos, &hitPos);
return;
}
}
@@ -2187,8 +2179,7 @@ void CollisionCheck_AC_CylVsTris(PlayState* play, CollisionCheckContext* colChkC
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_TrisVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_TrisVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
static Vec3f D_8015E310;
ColliderTris* at = (ColliderTris*)colAT;
ColliderTrisElement* atItem;
@@ -2224,8 +2215,7 @@ void CollisionCheck_AC_TrisVsCyl(PlayState* play, CollisionCheckContext* colChkC
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_CylVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_CylVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
static TriNorm D_8015E320;
static TriNorm D_8015E358;
static Vec3f D_8015E390;
@@ -2249,8 +2239,7 @@ void CollisionCheck_AC_CylVsQuad(PlayState* play, CollisionCheckContext* colChkC
acPos1.x = (ac->dim.quad[0].x + (ac->dim.quad[1].x + (ac->dim.quad[3].x + ac->dim.quad[2].x))) / 4.0f;
acPos1.y = (ac->dim.quad[0].y + (ac->dim.quad[1].y + (ac->dim.quad[3].y + ac->dim.quad[2].y))) / 4.0f;
acPos1.z = (ac->dim.quad[0].z + (ac->dim.quad[1].z + (ac->dim.quad[3].z + ac->dim.quad[2].z))) / 4.0f;
- CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos1, &ac->base, &ac->info, &acPos1,
- &D_8015E390);
+ CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos1, &ac->base, &ac->info, &acPos1, &D_8015E390);
} else if (Math3D_CylTriVsIntersect(&at->dim, &D_8015E358, &D_8015E390) == 1) {
Vec3f atPos2;
Vec3f acPos2;
@@ -2259,8 +2248,7 @@ void CollisionCheck_AC_CylVsQuad(PlayState* play, CollisionCheckContext* colChkC
acPos2.x = (ac->dim.quad[0].x + (ac->dim.quad[1].x + (ac->dim.quad[3].x + ac->dim.quad[2].x))) / 4.0f;
acPos2.y = (ac->dim.quad[0].y + (ac->dim.quad[1].y + (ac->dim.quad[3].y + ac->dim.quad[2].y))) / 4.0f;
acPos2.z = (ac->dim.quad[0].z + (ac->dim.quad[1].z + (ac->dim.quad[3].z + ac->dim.quad[2].z))) / 4.0f;
- CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos2, &ac->base, &ac->info, &acPos2,
- &D_8015E390);
+ CollisionCheck_SetATvsAC(play, &at->base, &at->info, &atPos2, &ac->base, &ac->info, &acPos2, &D_8015E390);
}
}
}
@@ -2271,8 +2259,7 @@ static s8 sBssDummy1;
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_QuadVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_QuadVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
static TriNorm D_8015E3A0;
static TriNorm D_8015E3D8;
static Vec3f D_8015E410;
@@ -2326,8 +2313,7 @@ static s8 sBssDummy6;
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_TrisVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_TrisVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
static Vec3f D_8015E420;
ColliderTris* at = (ColliderTris*)colAT;
ColliderTrisElement* atItem;
@@ -2356,8 +2342,8 @@ void CollisionCheck_AC_TrisVsTris(PlayState* play, CollisionCheckContext* colChk
acPos.x = (acElem->dim.vtx[0].x + acElem->dim.vtx[1].x + acElem->dim.vtx[2].x) * (1.0f / 3);
acPos.y = (acElem->dim.vtx[0].y + acElem->dim.vtx[1].y + acElem->dim.vtx[2].y) * (1.0f / 3);
acPos.z = (acElem->dim.vtx[0].z + acElem->dim.vtx[1].z + acElem->dim.vtx[2].z) * (1.0f / 3);
- CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info,
- &acPos, &D_8015E420);
+ CollisionCheck_SetATvsAC(play, &at->base, &atItem->info, &atPos, &ac->base, &acElem->info, &acPos,
+ &D_8015E420);
return;
}
}
@@ -2373,8 +2359,7 @@ static s8 sBssDummy10;
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_TrisVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_TrisVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
static Vec3f D_8015E430;
static TriNorm D_8015E440;
static TriNorm D_8015E478;
@@ -2417,8 +2402,7 @@ void CollisionCheck_AC_TrisVsQuad(PlayState* play, CollisionCheckContext* colChk
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_QuadVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_QuadVsTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
static Vec3f D_8015E4B0;
static TriNorm D_8015E4C0;
static TriNorm D_8015E4F8;
@@ -2466,8 +2450,7 @@ void CollisionCheck_AC_QuadVsTris(PlayState* play, CollisionCheckContext* colChk
/**
* AC overlap check. Calculates the center of each collider element and the point of contact.
*/
-void CollisionCheck_AC_QuadVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT,
- Collider* colAC) {
+void CollisionCheck_AC_QuadVsQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* colAT, Collider* colAC) {
static TriNorm D_8015E530[2];
static Vec3f D_8015E598;
static TriNorm D_8015E5A8[2];
@@ -2531,8 +2514,8 @@ void CollisionCheck_SetJntSphHitFX(PlayState* play, CollisionCheckContext* colCh
if ((element->info.bumperFlags & BUMP_DRAW_HITMARK) && (element->info.acHitInfo != NULL) &&
!(element->info.acHitInfo->toucherFlags & TOUCH_DREW_HITMARK)) {
Math_Vec3s_ToVec3f(&hitPos, &element->info.bumper.hitPos);
- CollisionCheck_HitEffects(play, element->info.acHit, element->info.acHitInfo, &jntSph->base,
- &element->info, &hitPos);
+ CollisionCheck_HitEffects(play, element->info.acHit, element->info.acHitInfo, &jntSph->base, &element->info,
+ &hitPos);
element->info.acHitInfo->toucherFlags |= TOUCH_DREW_HITMARK;
return;
}
@@ -2567,8 +2550,8 @@ void CollisionCheck_SetTrisHitFX(PlayState* play, CollisionCheckContext* colChkC
if ((element->info.bumperFlags & BUMP_DRAW_HITMARK) && (element->info.acHitInfo != NULL) &&
!(element->info.acHitInfo->toucherFlags & TOUCH_DREW_HITMARK)) {
Math_Vec3s_ToVec3f(&hitPos, &element->info.bumper.hitPos);
- CollisionCheck_HitEffects(play, element->info.acHit, element->info.acHitInfo, &tris->base,
- &element->info, &hitPos);
+ CollisionCheck_HitEffects(play, element->info.acHit, element->info.acHitInfo, &tris->base, &element->info,
+ &hitPos);
element->info.acHitInfo->toucherFlags |= TOUCH_DREW_HITMARK;
return;
}
@@ -2785,8 +2768,7 @@ void CollisionCheck_SetOCvsOC(Collider* left, ColliderInfo* leftInfo, Vec3f* lef
/**
* OC overlap check for two JntSphs
*/
-void CollisionCheck_OC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l,
- Collider* r) {
+void CollisionCheck_OC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
ColliderJntSph* left = (ColliderJntSph*)l;
ColliderJntSphElement* leftElem;
ColliderJntSph* right = (ColliderJntSph*)r;
@@ -2819,8 +2801,7 @@ void CollisionCheck_OC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* co
/**
* OC overlap check for a JntSph and Cylinder
*/
-void CollisionCheck_OC_JntSphVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l,
- Collider* r) {
+void CollisionCheck_OC_JntSphVsCyl(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
ColliderJntSph* left = (ColliderJntSph*)l;
ColliderJntSphElement* leftElem;
ColliderCylinder* right = (ColliderCylinder*)r;
@@ -2849,8 +2830,7 @@ void CollisionCheck_OC_JntSphVsCyl(PlayState* play, CollisionCheckContext* colCh
/**
* OC overlap check for a Cylinder and JntSph
*/
-void CollisionCheck_OC_CylVsJntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l,
- Collider* r) {
+void CollisionCheck_OC_CylVsJntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
CollisionCheck_OC_JntSphVsCyl(play, colChkCtx, r, l);
}
@@ -3124,8 +3104,8 @@ void CollisionCheck_Damage(PlayState* play, CollisionCheckContext* colChkCtx) {
/**
* Checks if the line ab intersects any of the ColliderJntSph's elements
*/
-s32 CollisionCheck_LineOC_JntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider,
- Vec3f* a, Vec3f* b) {
+s32 CollisionCheck_LineOC_JntSph(PlayState* play, CollisionCheckContext* colChkCtx, Collider* collider, Vec3f* a,
+ Vec3f* b) {
static Linef D_8015E610;
ColliderJntSph* jntSph = (ColliderJntSph*)collider;
s32 i;
@@ -3174,8 +3154,8 @@ static ColChkLineFunc sOCLineCheckFuncs[4] = {
* Checks if the line segment ab intersects any OC colliders, excluding those attached to actors
* on the exclusion list. Returns true if there are any intersections and false otherwise.
*/
-s32 CollisionCheck_LineOC(PlayState* play, CollisionCheckContext* colChkCtx, Vec3f* a, Vec3f* b,
- Actor** exclusions, s32 numExclusions) {
+s32 CollisionCheck_LineOC(PlayState* play, CollisionCheckContext* colChkCtx, Vec3f* a, Vec3f* b, Actor** exclusions,
+ s32 numExclusions) {
ColChkLineFunc lineCheck;
Collider** col;
s32 i;
@@ -3460,7 +3440,8 @@ void CollisionCheck_SpawnShieldParticles(PlayState* play, Vec3f* v) {
*/
void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
CollisionCheck_SpawnShieldParticles(play, v);
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
/**
@@ -3468,7 +3449,8 @@ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
*/
void CollisionCheck_SpawnShieldParticlesMetalSound(PlayState* play, Vec3f* v, Vec3f* pos) {
CollisionCheck_SpawnShieldParticles(play, v);
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
/**
@@ -3508,7 +3490,8 @@ void CollisionCheck_SpawnShieldParticlesWood(PlayState* play, Vec3f* v, Vec3f* a
initWood.lightPoint.z = initWood.position.z;
Effect_Add(play, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &initWood);
- Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
/**
diff --git a/soh/src/code/z_construct.c b/soh/src/code/z_construct.c
index 7fb2ff657..06f872995 100644
--- a/soh/src/code/z_construct.c
+++ b/soh/src/code/z_construct.c
@@ -54,8 +54,8 @@ void func_801109B0(PlayState* play) {
interfaceCtx->doActionSegment[1] = gCheckDoActionENGTex;
interfaceCtx->doActionSegment[2] = gReturnDoActionENGTex;
- interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC(
- &play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));
+ interfaceCtx->iconItemSegment =
+ GAMESTATE_ALLOC_MC(&play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));
// "Icon Item Texture Initialization = %x"
osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000);
diff --git a/soh/src/code/z_debug.c b/soh/src/code/z_debug.c
index 1a814d745..aebd08f86 100644
--- a/soh/src/code/z_debug.c
+++ b/soh/src/code/z_debug.c
@@ -24,35 +24,35 @@ Color_RGBA8 printTextColors[] = {
};
InputCombo inputCombos[REG_GROUPS] = {
- { BTN_L, BTN_CUP }, //REG
- { BTN_L, BTN_CLEFT }, //SREG
- { BTN_L, BTN_CDOWN }, //OREG
- { BTN_L, BTN_A }, //PREG
- { BTN_R, BTN_CDOWN }, //QREG
- { BTN_L, BTN_CRIGHT }, //MREG
- { BTN_L, BTN_R }, //YREG
- { BTN_L, BTN_DLEFT }, //DREG
- { BTN_L, BTN_DRIGHT }, //UREG
- { BTN_L, BTN_DUP }, //IREG
- { BTN_L, BTN_B }, //ZREG
- { BTN_L, BTN_Z }, //CREG
- { BTN_L, BTN_DDOWN }, //NREG
- { BTN_R, BTN_A }, //KREG
- { BTN_R, BTN_B }, //XREG
- { BTN_R, BTN_Z }, //cREG
- { BTN_R, BTN_L }, //sREG
- { BTN_R, BTN_CUP }, //iREG
- { BTN_R, BTN_CRIGHT }, //WREG
- { BTN_R, BTN_DLEFT }, //AREG
- { BTN_R, BTN_CLEFT }, //VREG
- { BTN_R, BTN_START }, //HREG
- { BTN_L, BTN_START }, //GREG
- { BTN_R, BTN_DRIGHT }, //mREG
- { BTN_R, BTN_DUP }, //nREG
- { BTN_START, BTN_R }, //BREG
- { BTN_START, BTN_A }, //dREG
- { BTN_START, BTN_B }, //kREG
- { BTN_START, BTN_CRIGHT }, //bREG
+ { BTN_L, BTN_CUP }, // REG
+ { BTN_L, BTN_CLEFT }, // SREG
+ { BTN_L, BTN_CDOWN }, // OREG
+ { BTN_L, BTN_A }, // PREG
+ { BTN_R, BTN_CDOWN }, // QREG
+ { BTN_L, BTN_CRIGHT }, // MREG
+ { BTN_L, BTN_R }, // YREG
+ { BTN_L, BTN_DLEFT }, // DREG
+ { BTN_L, BTN_DRIGHT }, // UREG
+ { BTN_L, BTN_DUP }, // IREG
+ { BTN_L, BTN_B }, // ZREG
+ { BTN_L, BTN_Z }, // CREG
+ { BTN_L, BTN_DDOWN }, // NREG
+ { BTN_R, BTN_A }, // KREG
+ { BTN_R, BTN_B }, // XREG
+ { BTN_R, BTN_Z }, // cREG
+ { BTN_R, BTN_L }, // sREG
+ { BTN_R, BTN_CUP }, // iREG
+ { BTN_R, BTN_CRIGHT }, // WREG
+ { BTN_R, BTN_DLEFT }, // AREG
+ { BTN_R, BTN_CLEFT }, // VREG
+ { BTN_R, BTN_START }, // HREG
+ { BTN_L, BTN_START }, // GREG
+ { BTN_R, BTN_DRIGHT }, // mREG
+ { BTN_R, BTN_DUP }, // nREG
+ { BTN_START, BTN_R }, // BREG
+ { BTN_START, BTN_A }, // dREG
+ { BTN_START, BTN_B }, // kREG
+ { BTN_START, BTN_CRIGHT }, // bREG
};
char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
diff --git a/soh/src/code/z_debug_display.c b/soh/src/code/z_debug_display.c
index 555151b7c..aa76cba7e 100644
--- a/soh/src/code/z_debug_display.c
+++ b/soh/src/code/z_debug_display.c
@@ -86,8 +86,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayStat
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL);
CLOSE_DISPS(play->state.gfxCtx);
@@ -105,8 +104,7 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, PlayState*
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, dlist);
CLOSE_DISPS(play->state.gfxCtx);
diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c
index d5b6e3a27..b6ccedc7c 100644
--- a/soh/src/code/z_demo.c
+++ b/soh/src/code/z_demo.c
@@ -249,7 +249,8 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
case 3:
if (sp3F != 0) {
Flags_SetEnv(play, 0);
- if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) {
+ if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE ||
+ (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) {
Flags_SetEnv(play, 2);
}
}
@@ -314,8 +315,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
break;
case 15:
if (sp3F != 0) {
- TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
- 144, 24, 20);
+ TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120, 144, 24, 20);
}
break;
case 16:
@@ -516,16 +516,18 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
- Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
temp = 1;
}
bool playCutscene = false;
- if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) && (cmd->startFrame == csCtx->frames)) {
+ if ((!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) || ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC) &&
+ (cmd->startFrame == csCtx->frames)) {
playCutscene = true;
} else if (CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1)) {
u16 delay = 0;
-
+
// HACK: Align visual timing with audio during credits sequence
switch (cmd->base) {
case 55: // Gerudo fortress (second scene of credits roll)
@@ -633,7 +635,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
}
- if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL))) {
+ if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS,
+ !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL))) {
Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
@@ -1096,7 +1099,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 95:
- if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
+ if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
+ (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
(Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) {
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
@@ -1252,8 +1256,12 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 113:
- if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
- Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
+ if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) &&
+ Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) &&
+ Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
+ Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) &&
+ Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) &&
+ Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.frames = 0;
gSaveContext.cutsceneTrigger = 1;
@@ -1330,13 +1338,14 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
if (cmd->base == 1) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) {
- Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) &&
- ((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
+ ((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) ||
+ (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) {
- Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) {
Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT);
}
@@ -1410,8 +1419,8 @@ size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx,
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
size_t size;
- cmd += sizeof(CutsceneData)*2;
- size = sizeof(CutsceneData)*2;
+ cmd += sizeof(CutsceneData) * 2;
+ size = sizeof(CutsceneData) * 2;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) {
@@ -1424,8 +1433,8 @@ size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx,
Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14));
- Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus,
- csCtx->cameraPosition, GET_PLAYER(play), relativeToLink);
+ Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition,
+ GET_PLAYER(play), relativeToLink);
}
}
}
@@ -1461,8 +1470,8 @@ size_t Cutscene_Command_CameraFocus(PlayState* play, CutsceneContext* csCtx, u8*
Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14));
- Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus,
- csCtx->cameraPosition, GET_PLAYER(play), relativeToLink);
+ Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus, csCtx->cameraPosition,
+ GET_PLAYER(play), relativeToLink);
}
}
}
@@ -1607,7 +1616,8 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_RAURU, RG_LIGHT_MEDALLION);
break;
case 0x72:
- getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
+ getItemEntry =
+ Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
break;
}
if (getItemEntry.getItemId != GI_NONE) {
@@ -1641,14 +1651,16 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
if (play->msgCtx.choiceIndex == 0) {
if (cmd->textId1 != 0xFFFF) {
- // LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
+ // LUSLOG_INFO("Cutscene_Command_Textbox D: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
+ // cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
}
} else {
if (cmd->textId2 != 0xFFFF) {
- // LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
+ // LUSLOG_INFO("Cutscene_Command_Textbox E: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
+ // cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId2);
} else {
csCtx->frames++;
@@ -1658,7 +1670,8 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
if (dialogState == TEXT_STATE_9) {
if (cmd->textId1 != 0xFFFF) {
- // LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base, cmd->textId1, cmd->textId2);
+ // LUSLOG_INFO("Cutscene_Command_Textbox F: base:0x%x textId1:0x%x textId2:0x%x", cmd->base,
+ // cmd->textId1, cmd->textId2);
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
@@ -1703,7 +1716,8 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
return;
}
- if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) &&
+ CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
@@ -1716,7 +1730,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
return;
}
- //printf("CmdType: %04X\n", cmdType);
+ // printf("CmdType: %04X\n", cmdType);
switch (cmdType) {
case CS_CMD_MISC:
@@ -2197,41 +2211,43 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
void Cutscene_HandleConditionalTriggers(PlayState* play) {
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
- LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
+ LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x",
+ gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
if (!GameInteractor_Should(VB_PLAY_TRANSITION_CS, true)) {
return;
}
- if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
- if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
+ if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
+ (gSaveContext.cutsceneIndex < 0xFFF0)) {
+ if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) &&
+ !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_EAST_EXIT;
gSaveContext.cutsceneIndex = 0xFFF0;
- } else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, (
- (gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) &&
- LINK_IS_ADULT &&
- Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
- Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
- Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) &&
- !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)
- ))) {
+ } else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW,
+ ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) &&
+ LINK_IS_ADULT &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
+ Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP) &&
+ !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)))) {
Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
gSaveContext.cutsceneIndex = 0xFFF0;
- } else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
+ } else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) &&
+ !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
if (GameInteractor_Should(VB_GIVE_ITEM_FAIRY_OCARINA, true)) {
Item_Give(play, ITEM_OCARINA_FAIRY);
}
gSaveContext.entranceIndex = ENTR_LOST_WOODS_SOUTH_EXIT;
gSaveContext.cutsceneIndex = 0xFFF0;
- } else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, (
- CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) &&
- CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
- LINK_IS_ADULT &&
- !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
- (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)
- ))) {
+ } else if (GameInteractor_Should(
+ VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS,
+ (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
+ LINK_IS_ADULT &&
+ !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
+ (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)))) {
Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
gSaveContext.cutsceneIndex = 0xFFF8;
@@ -2245,8 +2261,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
}
void Cutscene_SetSegment(PlayState* play, void* segment) {
- if (SEGMENT_NUMBER(segment) != 0)
- {
+ if (SEGMENT_NUMBER(segment) != 0) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
} else {
play->csCtx.segment = segment;
diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c
index 523f65bbd..b1b4c1cc5 100644
--- a/soh/src/code/z_draw.c
+++ b/soh/src/code/z_draw.c
@@ -382,16 +382,16 @@ DrawItemTableEntry sDrawItemTable[] = {
{ GetItem_DrawJewelGoron, { gGiGoronRubyGemDL, gGiGoronRubySettingDL } },
{ GetItem_DrawJewelZora, { gGiZoraSapphireGemDL, gGiZoraSapphireSettingDL } },
- { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Generic
-
- { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Zelda's Lullaby
- { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Epona's song
- { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Saria's song
- { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Sun's song
- { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Song of time
- { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Song of storms
+ { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Generic
+
+ { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Zelda's Lullaby
+ { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Epona's song
+ { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Saria's song
+ { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Sun's song
+ { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of time
+ { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of storms
{ GetItem_DrawTriforcePiece, { gTriforcePiece0DL } }, // Triforce Piece
- { GetItem_DrawFishingPole, { gFishingPoleGiDL } }, // Fishing Pole
+ { GetItem_DrawFishingPole, { gFishingPoleGiDL } }, // Fishing Pole
};
/**
@@ -512,8 +512,7 @@ void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_26Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -525,8 +524,7 @@ void GetItem_DrawSoldOut(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 5);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -538,20 +536,17 @@ void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
- 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
- 1 * -(play->state.frames * 8), 16, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16,
+ 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 8), 16, 32));
Matrix_Push();
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
Matrix_Pop();
@@ -564,22 +559,18 @@ void GetItem_DrawPoes(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
- 0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
- 1 * -(play->state.frames * 6), 16, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16,
+ 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 16, 32));
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pop();
@@ -593,22 +584,18 @@ void GetItem_DrawFairy(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
- 0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1),
- 1 * -(play->state.frames * 6), 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32,
+ 32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 32, 32));
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pop();
@@ -623,16 +610,13 @@ void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0) % 256,
- 1 * (play->state.frames * 2) % 256, 64, 64, 1,
- 0 * (play->state.frames * 0) % 128, 1 * (play->state.frames * 1) % 128, 32,
- 32));
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ 1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
+ 1 * (play->state.frames * 1) % 128, 32, 32));
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -644,17 +628,14 @@ void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
- 1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0),
- 0 * (play->state.frames * 0), 32, 64));
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * -(play->state.frames * 5), 32,
+ 32, 1, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 64));
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -666,8 +647,7 @@ void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_26Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
@@ -680,13 +660,11 @@ void GetItem_DrawCompass(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 5);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -699,19 +677,16 @@ void GetItem_DrawPotion(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, -1 * (play->state.frames * 1),
- 1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1),
- 1 * (play->state.frames * 1), 32, 32));
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32,
+ 32, 1, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, 32));
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]);
@@ -725,11 +700,9 @@ void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1),
- 0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
- 0 * (play->state.frames * 1), 32, 32));
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32,
+ 32, 1, 0 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, 32));
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -742,11 +715,9 @@ void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 6),
- 1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6),
- 1 * (play->state.frames * 6), 32, 32));
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32,
+ 32, 1, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, 32));
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -759,13 +730,11 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 1),
- 1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1),
- 1 * -(play->state.frames * 2), 32, 32));
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 3), 32,
+ 32, 1, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 2), 32, 32));
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) {
- Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), (Color_RGB8) { 255, 70, 50 });
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), (Color_RGB8){ 255, 70, 50 });
gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255);
gSPGrayscale(POLY_XLU_DISP++, true);
}
@@ -783,11 +752,9 @@ void GetItem_DrawFish(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
- 1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0),
- 1 * (play->state.frames * 1), 32, 32));
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32,
+ 32, 1, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, 32));
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -799,8 +766,7 @@ void GetItem_DrawOpa0(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -812,13 +778,11 @@ void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -826,20 +790,20 @@ void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) {
void GetItem_DrawGenericMusicNote(PlayState* play, s16 drawId) {
s32 pad;
- s16 color_slot = drawId-120; //0 = generic
+ s16 color_slot = drawId - 120; // 0 = generic
s16* colors[7][3] = {
- {255,255,255}, //Generic Song (full white)
- {109, 73,143}, //Lullaby
- {217,110, 48}, //Epona
- { 62,109, 23}, //Saria
- {237,231, 62}, //Sun
- { 98,177,211}, //Time
- {146,146,146} //Storms
+ { 255, 255, 255 }, // Generic Song (full white)
+ { 109, 73, 143 }, // Lullaby
+ { 217, 110, 48 }, // Epona
+ { 62, 109, 23 }, // Saria
+ { 237, 231, 62 }, // Sun
+ { 98, 177, 211 }, // Time
+ { 146, 146, 146 } // Storms
};
OPEN_DISPS(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
gSPGrayscale(POLY_XLU_DISP++, true);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
@@ -855,8 +819,7 @@ void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
@@ -869,14 +832,12 @@ void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx);
@@ -888,13 +849,11 @@ void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
@@ -908,11 +867,9 @@ void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2),
- 1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1),
- -1 * (play->state.frames * 2), 32, 32));
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), 1 * -(play->state.frames * 6), 32,
+ 32, 1, 1 * (play->state.frames * 1), -1 * (play->state.frames * 2), 32, 32));
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
@@ -926,8 +883,7 @@ void GetItem_DrawOpa1023(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
@@ -942,14 +898,12 @@ void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
@@ -964,14 +918,12 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
@@ -985,11 +937,9 @@ void GetItem_DrawScale(PlayState* play, s16 drawId) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2),
- -1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
- 1 * -(play->state.frames * 4), 32, 32));
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), -1 * (play->state.frames * 2), 64,
+ 64, 1, 1 * (play->state.frames * 4), 1 * -(play->state.frames * 4), 32, 32));
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
@@ -1004,14 +954,12 @@ void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
@@ -1025,8 +973,7 @@ void GetItem_DrawWallet(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
@@ -1051,13 +998,13 @@ void GetItem_DrawTriforcePiece(PlayState* play, s16 drawId) {
switch (index) {
case 1:
- triforcePieceDL = (Gfx*) gTriforcePiece1DL;
+ triforcePieceDL = (Gfx*)gTriforcePiece1DL;
break;
case 2:
- triforcePieceDL = (Gfx*) gTriforcePiece2DL;
+ triforcePieceDL = (Gfx*)gTriforcePiece2DL;
break;
default:
- triforcePieceDL = (Gfx*) gTriforcePiece0DL;
+ triforcePieceDL = (Gfx*)gTriforcePiece0DL;
break;
}
diff --git a/soh/src/code/z_eff_blure.c b/soh/src/code/z_eff_blure.c
index f5716dc16..f63f8a80c 100644
--- a/soh/src/code/z_eff_blure.c
+++ b/soh/src/code/z_eff_blure.c
@@ -72,7 +72,7 @@ void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
}
}
-//dumb doo doo command to change the type of an object's blur on the fly. Link's Swords with unique trail colors.
+// dumb doo doo command to change the type of an object's blur on the fly. Link's Swords with unique trail colors.
void EffectBlure_ChangeType(EffectBlure* this, int type) {
this->trailType = type;
}
@@ -831,7 +831,6 @@ void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) {
} else {
EffectBlure_DrawElemHermiteInterpolation(this, elem, i, gfxCtx);
}
-
}
FrameInterpolation_RecordCloseChild();
@@ -1170,7 +1169,6 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
} else {
gSP1Quadrangle(POLY_XLU_DISP++, j - 2, j - 1, j + 1, j, 0);
-
if (this->unkFlag == 1) {
phi_t2 = 0;
}
diff --git a/soh/src/code/z_eff_shield_particle.c b/soh/src/code/z_eff_shield_particle.c
index ecc3099f5..2564e47f1 100644
--- a/soh/src/code/z_eff_shield_particle.c
+++ b/soh/src/code/z_eff_shield_particle.c
@@ -214,7 +214,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, sVertices, 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 3, 1, 0);
-
+
FrameInterpolation_RecordCloseChild();
}
}
diff --git a/soh/src/code/z_effect_soft_sprite.c b/soh/src/code/z_effect_soft_sprite.c
index ee6c7e951..06263304c 100644
--- a/soh/src/code/z_effect_soft_sprite.c
+++ b/soh/src/code/z_effect_soft_sprite.c
@@ -14,11 +14,11 @@ void EffectSs_InitInfo(PlayState* play, s32 tableSize) {
for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
overlay = &gEffectSsOverlayTable[i];
osSyncPrintf("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i,
- (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, overlay->vromEnd - overlay->vromStart);
+ (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart,
+ overlay->vromEnd - overlay->vromStart);
}
- sEffectSsInfo.table =
- GAMESTATE_ALLOC_MC(&play->state, tableSize * sizeof(EffectSs));
+ sEffectSsInfo.table = GAMESTATE_ALLOC_MC(&play->state, tableSize * sizeof(EffectSs));
assert(sEffectSsInfo.table != NULL);
sEffectSsInfo.searchStartIndex = 0;
@@ -216,10 +216,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) {
osSyncPrintf(VT_RST);
}
- initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
- ? (void*)((uintptr_t)overlayEntry->initInfo -
- ((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ initInfo =
+ (void*)(uintptr_t)((overlayEntry->initInfo != NULL) ? (void*)((uintptr_t)overlayEntry->initInfo -
+ ((intptr_t)overlayEntry->vramStart -
+ (intptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
}
if (initInfo->init == NULL) {
diff --git a/soh/src/code/z_effect_soft_sprite_dlftbls.c b/soh/src/code/z_effect_soft_sprite_dlftbls.c
index 3a090041e..ae95dd935 100644
--- a/soh/src/code/z_effect_soft_sprite_dlftbls.c
+++ b/soh/src/code/z_effect_soft_sprite_dlftbls.c
@@ -30,15 +30,9 @@
// 1, \
// },
-#define DEFINE_EFFECT_SS(name, _1) \
- { \
- (uintptr_t)0, \
- (uintptr_t)0, \
- 0, \
- 0, \
- NULL, \
- &name##_InitVars, \
- 1, \
+#define DEFINE_EFFECT_SS(name, _1) \
+ { \
+ (uintptr_t)0, (uintptr_t)0, 0, 0, NULL, &name##_InitVars, 1, \
},
#define DEFINE_EFFECT_SS_UNSET(_0) { 0 },
diff --git a/soh/src/code/z_effect_soft_sprite_old_init.c b/soh/src/code/z_effect_soft_sprite_old_init.c
index 7b740bbcd..abe9e6788 100644
--- a/soh/src/code/z_effect_soft_sprite_old_init.c
+++ b/soh/src/code/z_effect_soft_sprite_old_init.c
@@ -154,13 +154,11 @@ void func_800286CC(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s
EffectSsDust_Spawn(play, 5, pos, velocity, accel, &sDustBrownPrim, &sDustBrownEnv, scale, scaleStep, 10, 0);
}
-void func_8002873C(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
- s16 life) {
+void func_8002873C(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 life) {
EffectSsDust_Spawn(play, 4, pos, velocity, accel, &sDustBrownPrim, &sDustBrownEnv, scale, scaleStep, life, 0);
}
-void func_800287AC(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
- s16 life) {
+void func_800287AC(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 life) {
EffectSsDust_Spawn(play, 5, pos, velocity, accel, &sDustBrownPrim, &sDustBrownEnv, scale, scaleStep, life, 0);
}
@@ -229,13 +227,13 @@ void EffectSsKiraKira_SpawnSmallYellow(PlayState* play, Vec3f* pos, Vec3f* veloc
EffectSsKiraKira_SpawnDispersed(play, pos, velocity, accel, &primColor, &envColor, 1000, 16);
}
-void EffectSsKiraKira_SpawnSmall(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
- Color_RGBA8* primColor, Color_RGBA8* envColor) {
+void EffectSsKiraKira_SpawnSmall(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
+ Color_RGBA8* envColor) {
EffectSsKiraKira_SpawnDispersed(play, pos, velocity, accel, primColor, envColor, 1000, 16);
}
-void EffectSsKiraKira_SpawnDispersed(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
- Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s32 life) {
+void EffectSsKiraKira_SpawnDispersed(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
+ Color_RGBA8* envColor, s16 scale, s32 life) {
EffectSsKiraKiraInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -255,8 +253,8 @@ void EffectSsKiraKira_SpawnDispersed(PlayState* play, Vec3f* pos, Vec3f* velocit
EffectSs_Spawn(play, EFFECT_SS_KIRAKIRA, 128, &initParams);
}
-void EffectSsKiraKira_SpawnFocused(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
- Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s32 life) {
+void EffectSsKiraKira_SpawnFocused(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
+ Color_RGBA8* envColor, s16 scale, s32 life) {
EffectSsKiraKiraInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -303,8 +301,7 @@ void EffectSsBomb2_SpawnFade(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f
EffectSs_Spawn(play, EFFECT_SS_BOMB2, 10, &initParams);
}
-void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
- s16 scaleStep) {
+void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep) {
EffectSsBomb2InitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -344,8 +341,8 @@ void EffectSsBlast_SpawnWhiteCustomScale(PlayState* play, Vec3f* pos, Vec3f* vel
EffectSsBlast_Spawn(play, pos, velocity, accel, &primColor, &envColor, scale, scaleStep, 35, life);
}
-void EffectSsBlast_SpawnShockwave(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
- Color_RGBA8* primColor, Color_RGBA8* envColor, s16 life) {
+void EffectSsBlast_SpawnShockwave(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
+ Color_RGBA8* envColor, s16 life) {
EffectSsBlast_Spawn(play, pos, velocity, accel, primColor, envColor, 100, 375, 35, life);
}
@@ -401,8 +398,8 @@ void EffectSsGSpk_SpawnFuse(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* ve
}
// unused
-void EffectSsGSpk_SpawnRandColor(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
- s16 scale, s16 scaleStep) {
+void EffectSsGSpk_SpawnRandColor(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
+ s16 scaleStep) {
Color_RGBA8 primColor = { 255, 255, 150, 255 };
Color_RGBA8 envColor = { 255, 0, 0, 0 };
s32 randOffset = (Rand_ZeroOne() * 20.0f) - 10.0f;
@@ -477,8 +474,8 @@ void EffectSsGRipple_Spawn(PlayState* play, Vec3f* pos, s16 radius, s16 radiusMa
// EffectSsGSplash Spawn Functions
-void EffectSsGSplash_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor,
- s16 type, s16 scale) {
+void EffectSsGSplash_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 type,
+ s16 scale) {
EffectSsGSplashInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -518,8 +515,8 @@ void EffectSsGFire_Spawn(PlayState* play, Vec3f* pos) {
// EffectSsLightning Spawn Functions
-void EffectSsLightning_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor,
- s16 scale, s16 yaw, s16 life, s16 numBolts) {
+void EffectSsLightning_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale,
+ s16 yaw, s16 life, s16 numBolts) {
EffectSsLightningInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -535,8 +532,8 @@ void EffectSsLightning_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor
// EffectSsDtBubble Spawn Functions
-void EffectSsDtBubble_SpawnColorProfile(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
- s16 life, s16 colorProfile, s16 randXZ) {
+void EffectSsDtBubble_SpawnColorProfile(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 life,
+ s16 colorProfile, s16 randXZ) {
EffectSsDtBubbleInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -579,8 +576,8 @@ void EffectSsDtBubble_SpawnCustomColor(PlayState* play, Vec3f* pos, Vec3f* veloc
* - due to how life is implemented it is capped at 200. Any value over 200 is accepted, but the fragment will
* only live for 200 frames
*/
-void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16 scale,
- s16 objId, s16 life, Gfx* dList) {
+void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16 scale, s16 objId,
+ s16 life, Gfx* dList) {
EffectSsHahenInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -604,8 +601,8 @@ void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
* - due to how life is implemented it is capped at 200. Any value over 200 is accepted, but the fragment will
* only live for 200 frames
*/
-void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 unused, s16 scale,
- s16 randScaleRange, s16 count, s16 objId, s16 life, Gfx* dList) {
+void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 unused, s16 scale, s16 randScaleRange,
+ s16 count, s16 objId, s16 life, Gfx* dList) {
s32 i;
Vec3f velocity;
Vec3f accel;
@@ -618,8 +615,8 @@ void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 u
velocity.z = (Rand_ZeroOne() - 0.5f) * burstScale;
velocity.y = ((Rand_ZeroOne() * 0.5f) + 0.5f) * burstScale;
- EffectSsHahen_Spawn(play, pos, &velocity, &accel, unused, Rand_S16Offset(scale, randScaleRange), objId,
- life, dList);
+ EffectSsHahen_Spawn(play, pos, &velocity, &accel, unused, Rand_S16Offset(scale, randScaleRange), objId, life,
+ dList);
}
}
@@ -640,8 +637,8 @@ void EffectSsStick_Spawn(PlayState* play, Vec3f* pos, s16 yaw) {
// EffectSsSibuki Spawn Functions
-void EffectSsSibuki_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 moveDelay,
- s16 direction, s16 scale) {
+void EffectSsSibuki_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 moveDelay, s16 direction,
+ s16 scale) {
EffectSsSibukiInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -681,8 +678,8 @@ void EffectSsSibuki2_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f*
// EffectSsGMagma2 Spawn Functions
-void EffectSsGMagma2_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor,
- s16 updateRate, s16 drawMode, s16 scale) {
+void EffectSsGMagma2_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 updateRate,
+ s16 drawMode, s16 scale) {
EffectSsGMagma2InitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -734,8 +731,7 @@ void EffectSsHitMark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3
* param changes the color of the ball. Refer to FhgFlashLightBallParam for the options.
* Note: this type requires OBJECT_FHG to be loaded
*/
-void EffectSsFhgFlash_SpawnLightBall(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
- u8 param) {
+void EffectSsFhgFlash_SpawnLightBall(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, u8 param) {
EffectSsFhgFlashInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -799,9 +795,9 @@ void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity,
// EffectSsKakera Spawn Functions
-void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5,
- s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx,
- s16 objId, Gfx* dList) {
+void EffectSsKakera_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6,
+ s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objId,
+ Gfx* dList) {
EffectSsKakeraInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -867,8 +863,8 @@ void EffectSsIcePiece_SpawnBurst(PlayState* play, Vec3f* refPos, f32 scale) {
pos.y += vecScales[i].y;
pos.z += vecScales[i].z;
- EffectSsIcePiece_Spawn(play, &pos, (Rand_ZeroFloat(1.0f) + 0.5f) * ((scale * 1.3f) * 100.0f), &velocity,
- &accel, 25);
+ EffectSsIcePiece_Spawn(play, &pos, (Rand_ZeroFloat(1.0f) + 0.5f) * ((scale * 1.3f) * 100.0f), &velocity, &accel,
+ 25);
}
}
@@ -924,8 +920,8 @@ void EffectSsEnIce_SpawnFlyingVec3s(PlayState* play, Actor* actor, Vec3s* pos, s
EffectSs_Spawn(play, EFFECT_SS_EN_ICE, 80, &initParams);
}
-void EffectSsEnIce_Spawn(PlayState* play, Vec3f* pos, f32 scale, Vec3f* velocity, Vec3f* accel,
- Color_RGBA8* primColor, Color_RGBA8* envColor, s32 life) {
+void EffectSsEnIce_Spawn(PlayState* play, Vec3f* pos, f32 scale, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
+ Color_RGBA8* envColor, s32 life) {
EffectSsEnIceInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -979,8 +975,7 @@ void EffectSsFireTail_SpawnFlame(PlayState* play, Actor* actor, Vec3f* pos, f32
void EffectSsFireTail_SpawnFlameOnPlayer(PlayState* play, f32 scale, s16 bodyPart, f32 colorIntensity) {
Player* player = GET_PLAYER(play);
- EffectSsFireTail_SpawnFlame(play, &player->actor, &player->bodyPartsPos[bodyPart], scale, bodyPart,
- colorIntensity);
+ EffectSsFireTail_SpawnFlame(play, &player->actor, &player->bodyPartsPos[bodyPart], scale, bodyPart, colorIntensity);
}
// EffectSsEnFire Spawn Functions
@@ -1136,15 +1131,14 @@ void EffectSsDeadDs_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* a
EffectSs_Spawn(play, EFFECT_SS_DEAD_DS, 100, &initParams);
}
-void EffectSsDeadDs_SpawnStationary(PlayState* play, Vec3f* pos, s16 scale, s16 scaleStep, s16 alpha,
- s32 life) {
+void EffectSsDeadDs_SpawnStationary(PlayState* play, Vec3f* pos, s16 scale, s16 scaleStep, s16 alpha, s32 life) {
EffectSsDeadDs_Spawn(play, pos, &sZeroVec, &sZeroVec, scale, scaleStep, alpha, life);
}
// EffectSsDeadSound Spawn Functions
-void EffectSsDeadSound_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u16 sfxId,
- s16 lowerPriority, s16 repeatMode, s32 life) {
+void EffectSsDeadSound_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u16 sfxId, s16 lowerPriority,
+ s16 repeatMode, s32 life) {
EffectSsDeadSoundInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -1162,8 +1156,8 @@ void EffectSsDeadSound_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f
}
}
-void EffectSsDeadSound_SpawnStationary(PlayState* play, Vec3f* pos, u16 sfxId, s16 lowerPriority,
- s16 repeatMode, s32 life) {
+void EffectSsDeadSound_SpawnStationary(PlayState* play, Vec3f* pos, u16 sfxId, s16 lowerPriority, s16 repeatMode,
+ s32 life) {
EffectSsDeadSound_Spawn(play, pos, &sZeroVec, &sZeroVec, sfxId, lowerPriority, repeatMode, life);
}
diff --git a/soh/src/code/z_elf_message.c b/soh/src/code/z_elf_message.c
index 91f00105f..42c11319a 100644
--- a/soh/src/code/z_elf_message.c
+++ b/soh/src/code/z_elf_message.c
@@ -156,7 +156,7 @@ u16 ElfMessage_GetSariaText(PlayState* play) {
if (!LINK_IS_ADULT) {
if (Actor_FindNearby(play, &player->actor, ACTOR_EN_SA, 4, 800.0f) == NULL) {
- if (IS_RANDO && Randomizer_GetSettingValue(RSK_SARIA_HINT)) {
+ if (IS_RANDO && Randomizer_GetSettingValue(RSK_SARIA_HINT)) {
return 0x161;
}
msgs = sChildSariaMsgs;
diff --git a/soh/src/code/z_en_a_keep.c b/soh/src/code/z_en_a_keep.c
index 128b214fc..611d2dfb8 100644
--- a/soh/src/code/z_en_a_keep.c
+++ b/soh/src/code/z_en_a_keep.c
@@ -54,7 +54,7 @@ static ColliderCylinderInit sCylinderInit = {
{ 25, 60, 0, { 0, 0, 0 } },
};
-//extern CollisionHeader D_06000730; // gHookshotTargetCol ?
+// extern CollisionHeader D_06000730; // gHookshotTargetCol ?
static CollisionHeader* sColHeaders[] = {
&gLargerCubeCol, // A_OBJ_GRASS_CLUMP, A_OBJ_TREE_STUMP
@@ -72,7 +72,8 @@ static Gfx* sDLists[] = {
gFlatRotBlockDL,
gFlatRotBlockDL,
gSmallCubeDL,
- gHookshotPostDL, /* gHookshotPostDL ? */ // 0x06000210, // OTRTODO!
+ gHookshotPostDL,
+ /* gHookshotPostDL ? */ // 0x06000210, // OTRTODO!
gGrassBladesDL,
gTreeStumpDL,
gSignRectangularDL,
@@ -359,8 +360,7 @@ void EnAObj_Draw(Actor* thisx, PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50);
}
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDLists[type]);
CLOSE_DISPS(play->state.gfxCtx);
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c
index 9a9c60bfa..040549466 100644
--- a/soh/src/code/z_en_item00.c
+++ b/soh/src/code/z_en_item00.c
@@ -336,7 +336,8 @@ void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc) {
void EnItem00_SetObjectDependency(EnItem00* this, PlayState* play, s16 objectIndex) {
// Remove object dependency for Enemy Randomizer and Crowd Control to allow Like-likes to
// drop equipment correctly in rooms where Like-likes normally don't spawn.
- if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) || (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0))) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) ||
+ (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0))) {
this->actor.objBankIndex = 0;
} else {
this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, objectIndex);
@@ -710,8 +711,7 @@ void func_8001E304(EnItem00* this, PlayState* play) {
pos.x = this->actor.world.pos.x + (Rand_ZeroOne() - 0.5f) * 10.0f;
pos.y = this->actor.world.pos.y + (Rand_ZeroOne() - 0.5f) * 10.0f;
pos.z = this->actor.world.pos.z + (Rand_ZeroOne() - 0.5f) * 10.0f;
- EffectSsKiraKira_SpawnSmall(play, &pos, &sEffectVelocity, &sEffectAccel, &sEffectPrimColor,
- &sEffectEnvColor);
+ EffectSsKiraKira_SpawnSmall(play, &pos, &sEffectVelocity, &sEffectAccel, &sEffectPrimColor, &sEffectEnvColor);
}
if (this->actor.bgCheckFlags & 0x0003) {
@@ -768,15 +768,13 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
s32 pad;
// Rotate some drops when 3D drops are on, otherwise reset rotation back to 0 for billboard effect
- if (
- (this->actor.params == ITEM00_HEART && this->unk_15A >= 0) ||
+ if ((this->actor.params == ITEM00_HEART && this->unk_15A >= 0) ||
(this->actor.params >= ITEM00_ARROWS_SMALL && this->actor.params <= ITEM00_SMALL_KEY) ||
- this->actor.params == ITEM00_BOMBS_A ||
- this->actor.params == ITEM00_ARROWS_SINGLE ||
+ this->actor.params == ITEM00_BOMBS_A || this->actor.params == ITEM00_ARROWS_SINGLE ||
this->actor.params == ITEM00_BOMBS_SPECIAL ||
- (this->actor.params >= ITEM00_BOMBCHU && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)
- ) {
- if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0) || (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) {
+ (this->actor.params >= ITEM00_BOMBCHU && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0) ||
+ (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) {
this->actor.shape.rot.y += 960;
} else {
this->actor.shape.rot.y = 0;
@@ -967,7 +965,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
}
if ((*params <= ITEM00_RUPEE_RED) || (*params == ITEM00_RUPEE_ORANGE)) {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (getItemId != GI_NONE) {
if (Actor_HasParent(&this->actor, play)) {
Flags_SetCollectible(play, this->collectibleFlag);
@@ -975,7 +974,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
}
return;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Flags_SetCollectible(play, this->collectibleFlag);
@@ -1181,7 +1181,6 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
}
}
-
typedef enum {
PARTICLE_BRIGHT_GREEN,
PARTICLE_RED,
@@ -1357,8 +1356,7 @@ void EnItem00_DrawRupee(EnItem00* this, PlayState* play) {
texIndex = this->actor.params - 0x10;
}
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
Color_RGB8 rupeeColor;
u8 shouldColor = 0;
@@ -1422,8 +1420,7 @@ void EnItem00_DrawCollectible(EnItem00* this, PlayState* play) {
POLY_OPA_DISP = Gfx_SetupDL_66(POLY_OPA_DISP);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetTexturePersp(POLY_OPA_DISP++, G_TP_PERSP);
@@ -1455,8 +1452,7 @@ void EnItem00_DrawCollectible(EnItem00* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sItemDropTex[texIndex]));
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gItemDropDL);
CLOSE_DISPS(play->state.gfxCtx);
@@ -1473,14 +1469,12 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
func_8002EBCC(&this->actor, play, 0);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gHeartPieceExteriorDL);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
func_8002ED80(&this->actor, play, 0);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gHeartContainerInteriorDL);
CLOSE_DISPS(play->state.gfxCtx);
@@ -1496,8 +1490,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
func_8002ED80(&this->actor, play, 0);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL);
CLOSE_DISPS(play->state.gfxCtx);
@@ -1553,8 +1546,8 @@ s16 func_8001F404(s16 dropId) {
}
// #region [Randomizer] [Enchancment]
- if ((CVarGetInteger(CVAR_ENHANCEMENT("EnableBombchuDrops"), 0) ||
- (IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("EnableBombchuDrops"), 0) ||
+ (IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL) &&
(!IS_RANDO || Randomizer_GetSettingValue(RSK_BOMBCHU_BAG) || INV_CONTENT(ITEM_BOMB) != ITEM_NONE)) {
dropId = EnItem00_ConvertBombDropToBombchu(dropId);
@@ -1589,22 +1582,24 @@ EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params) {
params &= 0x3FFF;
- if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { return NULL; }
+ if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) {
+ return NULL;
+ }
if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) {
// TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf)
- spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x,
- spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED, true);
- EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
- DEADSOUND_REPEAT_MODE_OFF, 40);
+ spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
+ spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED, true);
+ EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true, DEADSOUND_REPEAT_MODE_OFF,
+ 40);
} else {
if (!param8000) {
params = func_8001F404(params & 0x00FF);
}
if (params != -1) {
- spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, spawnPos->x,
- spawnPos->y, spawnPos->z, 0, 0, 0, params | param8000 | param3F00, true);
+ spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, spawnPos->x, spawnPos->y,
+ spawnPos->z, 0, 0, 0, params | param8000 | param3F00, true);
if ((spawnedActor != NULL) && !param8000) {
spawnedActor->actor.velocity.y = !param4000 ? 8.0f : -2.0f;
spawnedActor->actor.speedXZ = 2.0f;
@@ -1634,19 +1629,21 @@ EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params) {
params &= 0x3FFF;
- if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { return NULL; }
-
+ if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) {
+ return NULL;
+ }
+
if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) {
// TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf)
- spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x,
- spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED, true);
- EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
- DEADSOUND_REPEAT_MODE_OFF, 40);
+ spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
+ spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED, true);
+ EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true, DEADSOUND_REPEAT_MODE_OFF,
+ 40);
} else {
params = func_8001F404(params & 0x00FF);
if (params != -1) {
- spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, spawnPos->x,
- spawnPos->y, spawnPos->z, 0, 0, 0, params | param8000 | param3F00, true);
+ spawnedActor = (EnItem00*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, spawnPos->x, spawnPos->y,
+ spawnPos->z, 0, 0, 0, params | param8000 | param3F00, true);
if ((spawnedActor != NULL) && !param8000) {
spawnedActor->actor.velocity.y = 0.0f;
spawnedActor->actor.speedXZ = 0.0f;
@@ -1671,7 +1668,9 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
param8000 = params & 0x8000;
params &= 0x7FFF;
- if (CVarGetInteger(CVAR_ENHANCEMENT("NoRandomDrops"), 0)) { return; }
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NoRandomDrops"), 0)) {
+ return;
+ }
if (fromActor != NULL) {
if (fromActor->dropFlag) {
@@ -1709,16 +1708,18 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
if (dropId == ITEM00_FLEXIBLE) {
if (gSaveContext.health <= 0x10) { // 1 heart or less
- Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0,
- 0, 0, FAIRY_HEAL_TIMED, true);
+ Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0,
+ FAIRY_HEAL_TIMED, true);
EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
DEADSOUND_REPEAT_MODE_OFF, 40);
return;
- } else if (gSaveContext.health <= 0x30 && !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 3 hearts or less
+ } else if (gSaveContext.health <= 0x30 &&
+ !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 3 hearts or less
params = 0xB * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_HEART;
- } else if (gSaveContext.health <= 0x50 && !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 5 hearts or less
+ } else if (gSaveContext.health <= 0x50 &&
+ !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 5 hearts or less
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_HEART;
diff --git a/soh/src/code/z_face_reaction.c b/soh/src/code/z_face_reaction.c
index 278af706e..0ea94b119 100644
--- a/soh/src/code/z_face_reaction.c
+++ b/soh/src/code/z_face_reaction.c
@@ -67,10 +67,10 @@ u16 sReactionTextIds[][PLAYER_MASK_MAX] = {
u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet) {
u8 currentMask = Player_GetMask(play);
- if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && currentMask == PLAYER_MASK_BUNNY) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA &&
+ currentMask == PLAYER_MASK_BUNNY) {
return 0;
} else {
return sReactionTextIds[reactionSet][currentMask];
}
-
}
diff --git a/soh/src/code/z_fbdemo_circle.c b/soh/src/code/z_fbdemo_circle.c
index 9a85dcf05..b23e474f8 100644
--- a/soh/src/code/z_fbdemo_circle.c
+++ b/soh/src/code/z_fbdemo_circle.c
@@ -90,7 +90,8 @@ void TransitionCircle_Start(void* thisx) {
} else {
this->texY = 0x1F4;
if (this->appearanceType == TCA_RIPPLE) {
- Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f);
@@ -115,7 +116,8 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) {
if (this->direction != 0) {
if (this->texY == 0) {
if (this->appearanceType == TCA_RIPPLE) {
- Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
this->texY += this->speed * 3 / updateRate;
diff --git a/soh/src/code/z_fbdemo_triforce.c b/soh/src/code/z_fbdemo_triforce.c
index 66268836e..0a4c52542 100644
--- a/soh/src/code/z_fbdemo_triforce.c
+++ b/soh/src/code/z_fbdemo_triforce.c
@@ -18,7 +18,7 @@ void TransitionTriforce_Start(void* thisx) {
void* TransitionTriforce_Init(void* thisx) {
TransitionTriforce* this = (TransitionTriforce*)thisx;
- memset(this,0, sizeof(*this));
+ memset(this, 0, sizeof(*this));
guOrtho(&this->projection, -160.0f, 160.0f, -120.0f, 120.0f, -1000.0f, 1000.0f, 1.0f);
this->transPos = 1.0f;
this->state = 2;
diff --git a/soh/src/code/z_fcurve_data_skelanime.c b/soh/src/code/z_fcurve_data_skelanime.c
index 3daa6528a..b80bd87bd 100644
--- a/soh/src/code/z_fcurve_data_skelanime.c
+++ b/soh/src/code/z_fcurve_data_skelanime.c
@@ -59,10 +59,10 @@ s32 SkelCurve_Update(PlayState* play, SkelAnimeCurve* skelCurve) {
s32 j;
transformIndex = SEGMENTED_TO_VIRTUAL(skelCurve->transUpdIdx);
-
+
if (ResourceMgr_OTRSigCheck(transformIndex))
transformIndex = ResourceMgr_LoadAnimByName(transformIndex);
-
+
transformRefIdx = SEGMENTED_TO_VIRTUAL(transformIndex->refIndex);
transData = SEGMENTED_TO_VIRTUAL(transformIndex->transformData);
transformCopyValues = SEGMENTED_TO_VIRTUAL(transformIndex->copyValues);
@@ -109,8 +109,7 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv
Matrix_Push();
- if (overrideLimbDraw == NULL ||
- (overrideLimbDraw != NULL && overrideLimbDraw(play, skelCurve, limbIndex, data))) {
+ if (overrideLimbDraw == NULL || (overrideLimbDraw != NULL && overrideLimbDraw(play, skelCurve, limbIndex, data))) {
Vec3f scale;
Vec3s rot;
Vec3f pos;
@@ -179,8 +178,8 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv
CLOSE_DISPS(play->state.gfxCtx);
}
-void SkelCurve_Draw(Actor* actor, PlayState* play, SkelAnimeCurve* skelCurve,
- OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) {
+void SkelCurve_Draw(Actor* actor, PlayState* play, SkelAnimeCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw,
+ PostCurveLimbDraw postLimbDraw, s32 lod, void* data) {
if (skelCurve->transforms != NULL) {
SkelCurve_DrawLimb(play, 0, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
}
diff --git a/soh/src/code/z_frame_advance.c b/soh/src/code/z_frame_advance.c
index 7f9f26fda..ecddb55e6 100644
--- a/soh/src/code/z_frame_advance.c
+++ b/soh/src/code/z_frame_advance.c
@@ -20,8 +20,8 @@ s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input) {
if (!frameAdvCtx->enabled || CVarGetInteger(CVAR_DEVELOPER_TOOLS("FrameAdvanceTick"), 0) ||
(CHECK_BTN_ALL(input->cur.button, BTN_Z) &&
- (CHECK_BTN_ALL(input->press.button, BTN_R) ||
- (CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) {
+ (CHECK_BTN_ALL(input->press.button, BTN_R) ||
+ (CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) {
CVarClear(CVAR_DEVELOPER_TOOLS("FrameAdvanceTick"));
frameAdvCtx->timer = 0;
return true;
diff --git a/soh/src/code/z_game_over.c b/soh/src/code/z_game_over.c
index 80974a9b9..da154f887 100644
--- a/soh/src/code/z_game_over.c
+++ b/soh/src/code/z_game_over.c
@@ -50,7 +50,7 @@ void GameOver_Update(PlayState* play) {
}
}
}
- }
+ }
// restore "temporary B" to the B Button if not a sword item
if (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI &&
@@ -77,7 +77,8 @@ void GameOver_Update(PlayState* play) {
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
}
- gSaveContext.forceRisingButtonAlphas = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
+ gSaveContext.forceRisingButtonAlphas = gSaveContext.unk_13E8 = gSaveContext.unk_13EA =
+ gSaveContext.unk_13EC = 0;
Environment_InitGameOverLights(play);
gGameOverTimer = 20;
diff --git a/soh/src/code/z_horse.c b/soh/src/code/z_horse.c
index de50eac4a..ef4b7ec50 100644
--- a/soh/src/code/z_horse.c
+++ b/soh/src/code/z_horse.c
@@ -5,7 +5,8 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
s32 func_8006CFC0(s32 scene) {
- s32 validScenes[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS, SCENE_LON_LON_RANCH };
+ s32 validScenes[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS,
+ SCENE_LON_LON_RANCH };
s32 i;
for (i = 0; i < ARRAY_COUNT(validScenes); i++) {
@@ -70,25 +71,27 @@ void func_8006D0EC(PlayState* play, Player* player) {
horseActor =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1, true);
horseActor->room = -1;
- } else if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_7) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) {
+ } else if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_7) &&
+ (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) {
Actor* horseActor =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1, true);
assert(horseActor != NULL);
} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
- (((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!IS_RANDO ||
- (IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
- GameInteractor_Should(VB_HAVE_OCARINA_NOTE_D5, true) &&
- GameInteractor_Should(VB_HAVE_OCARINA_NOTE_B4, true) &&
- GameInteractor_Should(VB_HAVE_OCARINA_NOTE_A4, true) &&
- (INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
+ (((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) &&
+ (!IS_RANDO || (IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
+ GameInteractor_Should(VB_HAVE_OCARINA_NOTE_D5, true) &&
+ GameInteractor_Should(VB_HAVE_OCARINA_NOTE_B4, true) &&
+ GameInteractor_Should(VB_HAVE_OCARINA_NOTE_A4, true) &&
+ (INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) ||
+ DREG(1) != 0)) {
// "Set by existence of horse %d %d %d"
- osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),
- DREG(1));
+ osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene,
+ Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED), DREG(1));
if (func_8006CFC0(gSaveContext.horseData.scene)) {
- Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE,
- gSaveContext.horseData.pos.x, gSaveContext.horseData.pos.y,
- gSaveContext.horseData.pos.z, 0, gSaveContext.horseData.angle, 0, 1, true);
+ Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, gSaveContext.horseData.pos.x,
+ gSaveContext.horseData.pos.y, gSaveContext.horseData.pos.z, 0,
+ gSaveContext.horseData.angle, 0, 1, true);
assert(horseActor != NULL);
if (play->sceneNum == SCENE_GERUDOS_FORTRESS) {
horseActor->room = -1;
@@ -100,9 +103,9 @@ void func_8006D0EC(PlayState* play, Player* player) {
osSyncPrintf(VT_RST);
func_8006D074(play);
}
- } else if ((play->sceneNum == SCENE_LON_LON_RANCH) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) {
- Actor* horseActor =
- Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1, true);
+ } else if ((play->sceneNum == SCENE_LON_LON_RANCH) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) &&
+ (DREG(1) == 0)) {
+ Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1, true);
assert(horseActor != NULL);
} else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) {
for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) {
@@ -159,8 +162,8 @@ void func_8006D684(PlayState* play, Player* player) {
spawnPos = spawnPositions[3];
}
- player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y,
- spawnPos.z, 0, player->actor.world.rot.y, 0, 7, true);
+ player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y, spawnPos.z, 0,
+ player->actor.world.rot.y, 0, 7, true);
assert(player->rideActor != NULL);
Actor_MountHorse(play, player, player->rideActor);
@@ -201,9 +204,9 @@ void func_8006D684(PlayState* play, Player* player) {
D_8011F9B8[i].pos.z = player->actor.world.pos.z;
}
- player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE,
- D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0,
- player->actor.world.rot.y, 0, D_8011F9B8[i].type, true);
+ player->rideActor =
+ Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y,
+ D_8011F9B8[i].pos.z, 0, player->actor.world.rot.y, 0, D_8011F9B8[i].type, true);
assert(player->rideActor != NULL);
Actor_MountHorse(play, player, player->rideActor);
@@ -216,9 +219,9 @@ void func_8006D684(PlayState* play, Player* player) {
temp = 0x8000;
}
- player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE,
- D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0,
- D_8011F9B8[i].angle, 0, D_8011F9B8[i].type | temp, true);
+ player->rideActor =
+ Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y,
+ D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, D_8011F9B8[i].type | temp, true);
assert(player->rideActor != NULL);
player->actor.world.pos.x = D_8011F9B8[i].pos.x;
@@ -236,9 +239,8 @@ void func_8006D684(PlayState* play, Player* player) {
Play_CameraSetAtEye(play, play->activeCamera, &player->actor.world.pos, &sp54);
} else {
- Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x,
- D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0,
- D_8011F9B8[i].type, true);
+ Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y,
+ D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, D_8011F9B8[i].type, true);
}
break;
}
@@ -258,8 +260,10 @@ void func_8006DC68(PlayState* play, Player* player) {
if (func_8006CFC0(play->sceneNum)) {
if ((gSaveContext.sceneSetupIndex > 3) ||
- ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 ||
- gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) &&
+ ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 ||
+ gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 ||
+ gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 ||
+ gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) &&
(gSaveContext.respawnFlag == 0)) ||
((play->sceneNum == SCENE_LON_LON_RANCH) && ((gSaveContext.eventInf[0] & 0xF) == 6) &&
!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) {
diff --git a/soh/src/code/z_inventory.c b/soh/src/code/z_inventory.c
index 32110d8d2..8a51c6263 100644
--- a/soh/src/code/z_inventory.c
+++ b/soh/src/code/z_inventory.c
@@ -205,7 +205,8 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
if (equipment == EQUIP_TYPE_TUNIC) {
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
// non-vanilla: remove goron and zora tunics from item buttons if assignable tunics is on
- if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) && equipValue != EQUIP_VALUE_TUNIC_KOKIRI) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) &&
+ equipValue != EQUIP_VALUE_TUNIC_KOKIRI) {
ItemID item = (equipValue == EQUIP_VALUE_TUNIC_GORON ? ITEM_TUNIC_GORON : ITEM_TUNIC_ZORA);
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == item) {
diff --git a/soh/src/code/z_jpeg.c b/soh/src/code/z_jpeg.c
index a812ef73b..89abf3e73 100644
--- a/soh/src/code/z_jpeg.c
+++ b/soh/src/code/z_jpeg.c
@@ -18,8 +18,7 @@
/**
* Configures and schedules a JPEG decoder task and waits for it to finish.
*/
-void Jpeg_ScheduleDecoderTask(JpegContext* ctx)
-{
+void Jpeg_ScheduleDecoderTask(JpegContext* ctx) {
#if 0
static OSTask_t sJpegTask = {
M_NJPEGTASK, // type
diff --git a/soh/src/code/z_kaleido_manager.c b/soh/src/code/z_kaleido_manager.c
index 92540b3c4..2f9f55221 100644
--- a/soh/src/code/z_kaleido_manager.c
+++ b/soh/src/code/z_kaleido_manager.c
@@ -10,7 +10,7 @@
// }
#define KALEIDO_OVERLAY(name) \
-{ 0 }
+ { 0 }
KaleidoMgrOverlay gKaleidoMgrOverlayTable[] = {
KALEIDO_OVERLAY(kaleido_scope),
@@ -22,16 +22,16 @@ KaleidoMgrOverlay* gKaleidoMgrCurOvl = NULL;
u8 gBossMarkState = 0;
void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) {
- //LOG_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr);
+ // LOG_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr);
ovl->loadedRamAddr = sKaleidoAreaPtr;
Overlay_Load(ovl->vromStart, ovl->vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
- //osSyncPrintf(VT_FGCOL(GREEN));
- //osSyncPrintf("OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr,
- //(uintptr_t)ovl->loadedRamAddr + (uintptr_t)ovl->vramEnd - (uintptr_t)ovl->vramStart,
- //(uintptr_t)ovl->vramStart - (uintptr_t)ovl->loadedRamAddr, ovl->name);
- //osSyncPrintf(VT_RST);
+ // osSyncPrintf(VT_FGCOL(GREEN));
+ // osSyncPrintf("OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", ovl->vramStart, ovl->vramEnd,
+ // ovl->loadedRamAddr, (uintptr_t)ovl->loadedRamAddr + (uintptr_t)ovl->vramEnd - (uintptr_t)ovl->vramStart,
+ //(uintptr_t)ovl->vramStart - (uintptr_t)ovl->loadedRamAddr, ovl->name);
+ // osSyncPrintf(VT_RST);
ovl->offset = (uintptr_t)ovl->loadedRamAddr - (uintptr_t)ovl->vramStart;
gKaleidoMgrCurOvl = ovl;
diff --git a/soh/src/code/z_kaleido_scope_call.c b/soh/src/code/z_kaleido_scope_call.c
index bc21b9b55..b685fa0ae 100644
--- a/soh/src/code/z_kaleido_scope_call.c
+++ b/soh/src/code/z_kaleido_scope_call.c
@@ -59,8 +59,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
GameInteractor_ExecuteOnKaleidoUpdate();
- if (!gSaveContext.ship.stats.gameComplete &&
- (!IS_BOSS_RUSH || !gSaveContext.ship.quest.data.bossRush.isPaused)) {
+ if (!gSaveContext.ship.stats.gameComplete && (!IS_BOSS_RUSH || !gSaveContext.ship.quest.data.bossRush.isPaused)) {
gSaveContext.ship.stats.pauseTimer++;
}
@@ -89,8 +88,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
pauseCtx->state++;
}
} else if (pauseCtx->state != 0) {
- if (gKaleidoMgrCurOvl != kaleidoScopeOvl)
- {
+ if (gKaleidoMgrCurOvl != kaleidoScopeOvl) {
if (gKaleidoMgrCurOvl != NULL) {
osSyncPrintf(VT_FGCOL(GREEN));
// "Kaleido area Player Forced Elimination"
@@ -108,8 +106,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
KaleidoManager_LoadOvl(kaleidoScopeOvl);
}
- if (gKaleidoMgrCurOvl == kaleidoScopeOvl)
- {
+ if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
sKaleidoScopeUpdateFunc(play);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
@@ -132,8 +129,7 @@ void KaleidoScopeCall_Draw(PlayState* play) {
if (R_PAUSE_MENU_MODE >= 3) {
if (((play->pauseCtx.state >= 4) && (play->pauseCtx.state <= 7)) ||
((play->pauseCtx.state >= 11) && (play->pauseCtx.state <= 18))) {
- if (gKaleidoMgrCurOvl == kaleidoScopeOvl)
- {
+ if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
sKaleidoScopeDrawFunc(play);
}
}
diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c
index c6b5205ef..8d92d7c32 100644
--- a/soh/src/code/z_kaleido_setup.c
+++ b/soh/src/code/z_kaleido_setup.c
@@ -13,9 +13,10 @@ void KaleidoSetup_Update(PlayState* play) {
Input* input = &play->state.input[0];
if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
- play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF && gSaveContext.cutsceneIndex < 0xFFF0 &&
- gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
- play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
+ play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
+ gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
+ play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
+ gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
@@ -31,7 +32,6 @@ void KaleidoSetup_Update(PlayState* play) {
else
CVarSetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0);
-
WREG(16) = -175;
WREG(17) = 155;
diff --git a/soh/src/code/z_kanfont.c b/soh/src/code/z_kanfont.c
index 7f474a5bc..7c85204da 100644
--- a/soh/src/code/z_kanfont.c
+++ b/soh/src/code/z_kanfont.c
@@ -11,8 +11,7 @@
extern MessageTableEntry* sJpnMessageEntryTablePtr;
// #region SOH [Port] Asset tables we can pull from instead of from ROM
-const char* fontTbl[140] =
-{
+const char* fontTbl[140] = {
gMsgChar20SpaceTex,
gMsgChar21ExclamationMarkTex,
gMsgChar22QuotationMarkTex,
@@ -4132,8 +4131,7 @@ static const char* kanjiFontTbl[] = {
gMsgKanji98FCEmptyTex,
};
-const char* msgStaticTbl[] =
-{
+const char* msgStaticTbl[] = {
gDefaultMessageBackgroundTex,
gSignMessageBackgroundTex,
gNoteStaffMessageBackgroundTex,
@@ -4149,7 +4147,8 @@ const char* msgStaticTbl[] =
* at `codePointIndex`. The value of `character` is the SHIFT-JIS encoding of the character.
*/
void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex) {
- // DmaMgr_RequestSync(&font->charTexBuf[codePointIndex], _kanjiSegmentStart + Kanji_OffsetFromShiftJIS(character), 0x80);
+ // DmaMgr_RequestSync(&font->charTexBuf[codePointIndex], _kanjiSegmentStart + Kanji_OffsetFromShiftJIS(character),
+ // 0x80);
// #region SOH [NTSC]
// This function is called even for non-nstc, but this function would be empty for non-ntsc.
@@ -4170,9 +4169,9 @@ void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex) {
* at `codePointIndex`. The value of `character` is the ASCII codepoint subtract ' '/0x20.
*/
void Font_LoadChar(Font* font, u8 character, u16 codePointIndex) {
- //DmaMgr_SendRequest1(&font->charTexBuf[codePointIndex],
- //&_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], FONT_CHAR_TEX_SIZE,
- //__FILE__, __LINE__);
+ // DmaMgr_SendRequest1(&font->charTexBuf[codePointIndex],
+ //&_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], FONT_CHAR_TEX_SIZE,
+ //__FILE__, __LINE__);
if (character < 0x8B)
memcpy(&font->charTexBuf[codePointIndex], fontTbl[character], strlen(fontTbl[character]) + 1);
@@ -4220,7 +4219,7 @@ void Font_LoadOrderedFont(Font* font) {
offset = (font->msgBuf[codePointIndex] - '\x20') * FONT_CHAR_TEX_SIZE;
memcpy(fontBuf, fontTbl[offset / FONT_CHAR_TEX_SIZE], strlen(fontTbl[offset / FONT_CHAR_TEX_SIZE]) + 1);
- //DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, __FILE__, __LINE__);
+ // DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, __FILE__, __LINE__);
fontBufIndex += FONT_CHAR_TEX_SIZE / 8;
}
}
@@ -4248,7 +4247,6 @@ void Font_LoadOrderedFontNTSC(Font* font) {
len = (u32)size / 2;
memcpy(font->msgBuf, msgEntry->segment, size);
-
fontBufIndex = 0;
for (codePointIndex = 0; font->msgBufWide[codePointIndex] != 0x8170; codePointIndex++) {
if (len < codePointIndex) {
@@ -4260,7 +4258,8 @@ void Font_LoadOrderedFontNTSC(Font* font) {
offset = Kanji_OffsetFromShiftJIS(font->msgBufWide[codePointIndex]);
offset /= FONT_CHAR_TEX_SIZE;
memcpy(&font->fontBuf[fontBufIndex * 8], kanjiFontTbl[offset], strlen(kanjiFontTbl[offset]) + 1);
- // DmaMgr_RequestSync(&font->fontBuf[fontBufIndex * 8], (uintptr_t)_kanjiSegmentStart + offset, FONT_CHAR_TEX_SIZE);
+ // DmaMgr_RequestSync(&font->fontBuf[fontBufIndex * 8], (uintptr_t)_kanjiSegmentStart + offset,
+ // FONT_CHAR_TEX_SIZE);
fontBufIndex += FONT_CHAR_TEX_SIZE / 8;
}
}
diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c
index 2c88ecd80..090cce962 100644
--- a/soh/src/code/z_kankyo.c
+++ b/soh/src/code/z_kankyo.c
@@ -116,7 +116,7 @@ struct_8011FC1C D_8011FC1C[][9] = {
{ 0x3556, 0x4000, 0, 0, 0 },
{ 0x4000, 0x5556, 1, 0, 1 },
{ 0x5556, 0xAAAB, 0, 1, 1 },
- // { 0x5556, 0xAAAB, 0, 2, 2 },
+ // { 0x5556, 0xAAAB, 0, 2, 2 },
{ 0xAAAB, 0xB556, 1, 1, 2 },
{ 0xB556, 0xC001, 0, 2, 2 },
{ 0xC001, 0xCAAC, 1, 2, 3 },
@@ -218,9 +218,9 @@ LightInfo sSGameOverLightInfo;
u8 sGameOverLightsIntensity;
u16 D_8015FDB0;
-void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width,
- int height);
-void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offsetW, int offsetH);
+void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, int height);
+void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height,
+ int offsetW, int offsetH);
void Skybox_Update(SkyboxContext* skyboxCtx);
s32 func_8006F0A0(s32 a0) {
@@ -696,12 +696,12 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext*
envCtx->skybox1Index = newSkybox1Index;
- //size = gSkyboxFiles[newSkybox1Index].file.vromEnd - gSkyboxFiles[newSkybox1Index].file.vromStart;
+ // size = gSkyboxFiles[newSkybox1Index].file.vromEnd - gSkyboxFiles[newSkybox1Index].file.vromStart;
- //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
- //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0],
- //gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
- //__FILE__, __LINE__);
+ // osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
+ // DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0],
+ // gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
+ //__FILE__, __LINE__);
}
if ((envCtx->skybox2Index != newSkybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) {
@@ -716,11 +716,11 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext*
envCtx->skybox2Index = newSkybox2Index;
- //size = gSkyboxFiles[newSkybox2Index].file.vromEnd - gSkyboxFiles[newSkybox2Index].file.vromStart;
- //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
- //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1],
- //gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
- //__FILE__, __LINE__);
+ // size = gSkyboxFiles[newSkybox2Index].file.vromEnd - gSkyboxFiles[newSkybox2Index].file.vromStart;
+ // osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
+ // DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1],
+ // gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
+ //__FILE__, __LINE__);
}
if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_DONE) {
@@ -731,20 +731,20 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext*
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
- //size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart;
- //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
- //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
- //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
- //__FILE__, __LINE__);
+ // size = gSkyboxFiles[newSkybox1Index].palette.vromEnd -
+ // gSkyboxFiles[newSkybox1Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue,
+ // &envCtx->loadMsg, 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
+ // gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
+ //__FILE__, __LINE__);
} else {
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
- //size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart;
- //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
- //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
- //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
- //__FILE__, __LINE__);
+ // size = gSkyboxFiles[newSkybox1Index].palette.vromEnd -
+ // gSkyboxFiles[newSkybox1Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue,
+ // &envCtx->loadMsg, 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
+ // gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
+ //__FILE__, __LINE__);
}
Skybox_Update(skyboxCtx);
@@ -753,24 +753,22 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext*
if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_DONE) {
envCtx->skyboxDmaState = SKYBOX_DMA_PAL2_START;
- if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2))
- {
+ if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2)) {
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
- /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart;
- osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
- DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
+ /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd -
+ gSkyboxFiles[newSkybox2Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg,
+ 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
__FILE__, __LINE__);*/
- } else
- {
+ } else {
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
- /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart;
- osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
- DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
+ /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd -
+ gSkyboxFiles[newSkybox2Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg,
+ 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
__FILE__, __LINE__);*/
}
@@ -779,15 +777,11 @@ void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext*
}
if ((envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_START) || (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_START)) {
- //if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
- {
- envCtx->skyboxDmaState++;
- }
+ // if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
+ { envCtx->skyboxDmaState++; }
} else if (envCtx->skyboxDmaState >= SKYBOX_DMA_FILE1_DONE) {
- //if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
- {
- envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE;
- }
+ // if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
+ { envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE; }
}
envCtx->skyboxBlend = skyboxBlend;
@@ -886,9 +880,8 @@ void Environment_PrintDebugInfo(PlayState* play, Gfx** gfx) {
void func_80075B44(PlayState* play);
void func_800766C4(PlayState* play);
-void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx,
- PauseContext* pauseCtx, MessageContext* msgCtx, GameOverContext* gameOverCtx,
- GraphicsContext* gfxCtx) {
+void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx, PauseContext* pauseCtx,
+ MessageContext* msgCtx, GameOverContext* gameOverCtx, GraphicsContext* gfxCtx) {
f32 sp8C;
f32 sp88 = 0.0f;
u16 i;
@@ -897,7 +890,8 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
EnvLightSettings* lightSettingsList = play->envCtx.lightSettingsList;
s32 adjustment;
- if ((((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL) && (((void)0, gSaveContext.gameMode) != GAMEMODE_END_CREDITS)) {
+ if ((((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL) &&
+ (((void)0, gSaveContext.gameMode) != GAMEMODE_END_CREDITS)) {
func_800AA16C(play);
}
@@ -927,7 +921,8 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
}
if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
- if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == GAMEMODE_END_CREDITS)) {
+ if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) ||
+ (((void)0, gSaveContext.gameMode) == GAMEMODE_END_CREDITS)) {
if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) &&
(play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL)) {
@@ -1326,9 +1321,9 @@ void Environment_DrawSunAndMoon(PlayState* play) {
play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
}
- if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN || ((void)0, gSaveContext.sceneSetupIndex) != 5) {
- Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x,
- play->view.eye.y + play->envCtx.sunPos.y,
+ if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN ||
+ ((void)0, gSaveContext.sceneSetupIndex) != 5) {
+ Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y,
play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);
y = play->envCtx.sunPos.y / 25.0f;
@@ -1363,25 +1358,22 @@ void Environment_DrawSunAndMoon(PlayState* play) {
static Vtx vertices[] = {
VTX(-31, -31, 0, 0, 0, 255, 255, 255, 255),
- VTX(32, -31, 0, 2016, 0, 255, 255, 255, 255),
- VTX(-31, 32, 0, 0, 2016, 255, 255, 255, 255),
- VTX(32, 32, 0, 2016, 2016, 255, 255, 255, 255),
+ VTX(32, -31, 0, 2016, 0, 255, 255, 255, 255),
+ VTX(-31, 32, 0, 0, 2016, 255, 255, 255, 255),
+ VTX(32, 32, 0, 2016, 2016, 255, 255, 255, 255),
};
// Replacement for gSunDL
gSPMatrix(POLY_OPA_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gDPPipeSync(POLY_OPA_DISP++);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gSun1Tex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP,
- G_TX_NOMIRROR | G_TX_CLAMP,
- 6, 6, G_TX_NOLOD, G_TX_NOLOD);
+ G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadMultiBlock_4b(POLY_OPA_DISP++, gSunEvening1Tex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0,
- G_TX_NOMIRROR | G_TX_CLAMP,
- G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(POLY_OPA_DISP++, vertices, 4, 0);
gSP2Triangles(POLY_OPA_DISP++, 0, 1, 2, 0, 2, 1, 3, 0);
- Matrix_Translate(play->view.eye.x - play->envCtx.sunPos.x,
- play->view.eye.y - play->envCtx.sunPos.y,
+ Matrix_Translate(play->view.eye.x - play->envCtx.sunPos.x, play->view.eye.y - play->envCtx.sunPos.y,
play->view.eye.z - play->envCtx.sunPos.z, MTXMODE_NEW);
color = -y / 120.0f;
@@ -1415,19 +1407,18 @@ void Environment_DrawSunAndMoon(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx);
}
-void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view,
- GraphicsContext* gfxCtx, Vec3f pos, s32 unused) {
+void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx,
+ Vec3f pos, s32 unused) {
if ((play->envCtx.unk_EE[1] == 0) && (play->envCtx.unk_17 == 0)) {
- Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, 2000,
- 370, Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f, 400, 1);
+ Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, 2000, 370,
+ Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f, 400, 1);
}
}
f32 sLensFlareScales[] = { 23.0f, 12.0f, 7.0f, 5.0f, 3.0f, 10.0f, 6.0f, 2.0f, 3.0f, 1.0f };
-void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view,
- GraphicsContext* gfxCtx, Vec3f pos, s32 unused, s16 scale, f32 colorIntensity,
- s16 screenFillAlpha, u8 arg9) {
+void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx,
+ Vec3f pos, s32 unused, s16 scale, f32 colorIntensity, s16 screenFillAlpha, u8 arg9) {
s16 i;
f32 tempX;
f32 tempY;
@@ -1562,7 +1553,6 @@ void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View
alpha *= 1.0f - fogInfluence;
-
if (!(isOffScreen ^ 0)) {
Math_SmoothStepToF(&envCtx->unk_88, unk88Target, 0.5f, 0.05f, 0.001f);
} else {
@@ -1570,10 +1560,9 @@ void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View
}
POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++);
- gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b,
- alpha * envCtx->unk_88);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b,
+ alpha * envCtx->unk_88);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
@@ -1709,8 +1698,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx)
Matrix_RotateY(-rotY, MTXMODE_APPLY);
Matrix_RotateX(M_PI / 2 - rotX, MTXMODE_APPLY);
Matrix_Scale(0.4f, 1.2f, 0.4f, MTXMODE_APPLY);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gRaindropDL);
FrameInterpolation_RecordCloseChild();
@@ -1722,7 +1710,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx)
for (i = 0; i < play->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Droplet Ring", i);
-
+
if (!firstDone) {
Gfx_SetupDL_25Xlu(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0);
@@ -1740,8 +1728,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx)
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
}
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
FrameInterpolation_RecordCloseChild();
@@ -1753,8 +1740,7 @@ void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx)
}
void func_80074CE8(PlayState* play, u32 arg1) {
- if ((play->envCtx.unk_BD != arg1) && (play->envCtx.unk_D8 >= 1.0f) &&
- (play->envCtx.unk_BF == 0xFF)) {
+ if ((play->envCtx.unk_BD != arg1) && (play->envCtx.unk_D8 >= 1.0f) && (play->envCtx.unk_BF == 0xFF)) {
if (arg1 > 30) {
arg1 = 0;
}
@@ -1778,8 +1764,7 @@ void func_80074CE8(PlayState* play, u32 arg1) {
* An example usage of a filter is to dim the skybox in cloudy conditions.
*/
void Environment_DrawSkyboxFilters(PlayState* play) {
- if (((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) ||
- (play->skyboxId == SKYBOX_UNSET_1D)) {
+ if (((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) || (play->skyboxId == SKYBOX_UNSET_1D)) {
f32 alpha;
OPEN_DISPS(play->state.gfxCtx);
@@ -1807,9 +1792,8 @@ void Environment_DrawSkyboxFilters(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_57Opa(play->state.gfxCtx);
- gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0],
- play->envCtx.skyboxFilterColor[1], play->envCtx.skyboxFilterColor[2],
- play->envCtx.skyboxFilterColor[3]);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0], play->envCtx.skyboxFilterColor[1],
+ play->envCtx.skyboxFilterColor[2], play->envCtx.skyboxFilterColor[3]);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
CLOSE_DISPS(play->state.gfxCtx);
@@ -1990,14 +1974,13 @@ void Environment_DrawLightning(PlayState* play, s32 unused) {
Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[sLightningBolts[i].textureIndex]));
Gfx_SetupDL_61Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL);
}
-
+
FrameInterpolation_RecordCloseChild();
}
@@ -2008,7 +1991,8 @@ void Environment_PlaySceneSequence(PlayState* play) {
play->envCtx.unk_E0 = 0xFF;
// both lost woods exits on the bridge from kokiri to hyrule field
- if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_WEST_EXIT || ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) {
+ if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_WEST_EXIT ||
+ ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) {
Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
} else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) {
if (!Environment_IsForcedSequenceDisabled()) {
@@ -2110,8 +2094,7 @@ void func_80075B44(PlayState* play) {
gSaveContext.bgsDayCount++;
gSaveContext.dogIsLost = true;
Sfx_PlaySfxCentered(NA_SE_EV_CHICKEN_CRY_M);
- if ((Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
- Inventory_HatchPocketCucco(play)) &&
+ if ((Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) || Inventory_HatchPocketCucco(play)) &&
play->csCtx.state == 0 && !Player_InCsMode(play)) {
GameInteractor_ExecuteOnCuccoOrChickenHatch();
Message_StartTextbox(play, 0x3066, NULL);
@@ -2122,12 +2105,11 @@ void func_80075B44(PlayState* play) {
case 7:
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3,
CHANNEL_IO_PORT_1, 0);
- if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0)
- {
- // OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side effects?
- // Further investigation is needed...
- //Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
- //CHANNEL_IO_PORT_1, 1);
+ if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
+ // OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side
+ // effects? Further investigation is needed...
+ // Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
+ // CHANNEL_IO_PORT_1, 1);
}
play->envCtx.unk_E0++;
break;
@@ -2147,9 +2129,8 @@ void Environment_DrawCustomLensFlare(PlayState* play) {
pos.y = gCustomLensFlarePos.y;
pos.z = gCustomLensFlarePos.z;
- Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos,
- gLensFlareUnused, gLensFlareScale, gLensFlareColorIntensity,
- gLensFlareScreenFillAlpha, 0);
+ Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, gLensFlareUnused,
+ gLensFlareScale, gLensFlareColorIntensity, gLensFlareScreenFillAlpha, 0);
}
}
@@ -2310,19 +2291,22 @@ Color_RGB8 sSandstormEnvColors[] = {
u16 previousPatchedSandstormScreenSize = 0;
void Environment_PatchSandstorm(PlayState* play) {
- if (previousPatchedSandstormScreenSize == ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH))) {
+ if (previousPatchedSandstormScreenSize ==
+ ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH))) {
return;
}
Gfx gfxPatchSandstormRect[] = {
gsSPWideTextureRectangle(OTRGetRectDimensionFromLeftEdge(0) << 2, 0,
- OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C, -0x008C),
+ OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0,
+ 0x008C, -0x008C),
};
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect0", 24, gfxPatchSandstormRect[0]);
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect1", 25, gfxPatchSandstormRect[1]);
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect2", 26, gfxPatchSandstormRect[2]);
- previousPatchedSandstormScreenSize = ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH));
+ previousPatchedSandstormScreenSize =
+ ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH));
}
void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
diff --git a/soh/src/code/z_lifemeter.c b/soh/src/code/z_lifemeter.c
index 0deab1a70..451bdf9ab 100644
--- a/soh/src/code/z_lifemeter.c
+++ b/soh/src/code/z_lifemeter.c
@@ -122,19 +122,19 @@ s16 sHeartsDDEnv[2][3];
void HealthMeter_Init(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
- Color_RGB8 mainColor = {HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B};
+ Color_RGB8 mainColor = { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) {
mainColor = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), mainColor);
}
- Color_RGB8 mainBorder = {HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B};
+ Color_RGB8 mainBorder = { HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.HeartBorder.Changed"), 0)) {
mainBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.HeartBorder.Value"), mainBorder);
}
- Color_RGB8 ddColor = {HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B};
+ Color_RGB8 ddColor = { HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHearts.Changed"), 0)) {
ddColor = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHearts.Value"), ddColor);
}
- Color_RGB8 ddBorder = {HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B};
+ Color_RGB8 ddBorder = { HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHeartBorder.Changed"), 0)) {
ddBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHeartBorder.Value"), ddBorder);
}
@@ -184,19 +184,19 @@ void HealthMeter_Update(PlayState* play) {
Right_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
Bottom_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
- Color_RGB8 mainColor = {HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B};
+ Color_RGB8 mainColor = { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) {
mainColor = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), mainColor);
}
- Color_RGB8 mainBorder = {HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B};
+ Color_RGB8 mainBorder = { HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.HeartBorder.Changed"), 0)) {
mainBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.HeartBorder.Value"), mainBorder);
}
- Color_RGB8 ddColor = {HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B};
+ Color_RGB8 ddColor = { HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHearts.Changed"), 0)) {
ddColor = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHearts.Value"), ddColor);
}
- Color_RGB8 ddBorder = {HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B};
+ Color_RGB8 ddBorder = { HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHeartBorder.Changed"), 0)) {
ddBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHeartBorder.Value"), ddBorder);
}
@@ -346,11 +346,11 @@ s16 getHealthMeterXOffset() {
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) {
- return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins +
+ return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + X_Margins +
70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
X_Margins = Right_LM_Margin;
- return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins +
+ return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + X_Margins +
70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + 70.0f;
@@ -358,23 +358,23 @@ s16 getHealthMeterXOffset() {
return -9999;
}
} else {
- return OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
+ return OTRGetDimensionFromLeftEdge(0.0f) + X_Margins;
}
}
s16 getHealthMeterYOffset() {
s16 Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0)
- Y_Margins = (Top_LM_Margin*-1);
+ Y_Margins = (Top_LM_Margin * -1);
else
Y_Margins = 0;
f32 HeartsScale = 0.7f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
- return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
+ return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0) + Y_Margins + (HeartsScale * 15);
} else {
- return 0.0f+Y_Margins;
+ return 0.0f + Y_Margins;
}
}
@@ -430,11 +430,11 @@ void HealthMeter_Draw(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) {
- offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
- } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
+ offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"),
+ 0)+X_Margins+70.0f); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
X_Margins = Right_LM_Margin;
- offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
- } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
+ offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"),
+ 0)+X_Margins+70.0f); } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == HIDDEN) {
offsetX = -9999;
@@ -568,8 +568,8 @@ void HealthMeter_Draw(PlayState* play) {
temp3 = offsetY;
temp2 = offsetX;
- temp4 = 1.0f;//Heart texture size
- temp4 /= 0.68f; //Hearts Scaled size
+ temp4 = 1.0f; // Heart texture size
+ temp4 /= 0.68f; // Hearts Scaled size
temp4 *= 1 << 10;
temp1 = 8.0f;
temp1 *= 0.68f;
@@ -578,12 +578,12 @@ void HealthMeter_Draw(PlayState* play) {
(s32)temp4, (s32)temp4);*/
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
Matrix_SetTranslateScaleMtx2(matrix,
- HeartsScale, //Scale X
- HeartsScale, //Scale Y
- HeartsScale, //Scale Z
- -130+offsetX, //Pos X
- (-94+offsetY) *-1, //Pos Y
- 0.0f); //Pos Z
+ HeartsScale, // Scale X
+ HeartsScale, // Scale Y
+ HeartsScale, // Scale Z
+ -130 + offsetX, // Pos X
+ (-94 + offsetY) * -1, // Pos Y
+ 0.0f); // Pos Z
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
@@ -632,7 +632,7 @@ void HealthMeter_Draw(PlayState* play) {
offsetX += 10.0f;
s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10);
- if (lineLength != 0 && (i+1)%lineLength == 0) {
+ if (lineLength != 0 && (i + 1) % lineLength == 0) {
offsetX = PosX_anchor;
offsetY += 10.0f;
}
@@ -651,8 +651,9 @@ void HealthMeter_HandleCriticalAlarm(PlayState* play) {
if (interfaceCtx->unk_22A <= 0) {
interfaceCtx->unk_22A = 0;
interfaceCtx->unk_22C = 0;
- if (CVarGetInteger(CVAR_AUDIO("LowHpAlarm"), 0) == 0 && !Player_InCsMode(play) && (play->pauseCtx.state == 0) &&
- (play->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Play_InCsMode(play)) {
+ if (CVarGetInteger(CVAR_AUDIO("LowHpAlarm"), 0) == 0 && !Player_InCsMode(play) &&
+ (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && HealthMeter_IsCritical() &&
+ !Play_InCsMode(play)) {
Sfx_PlaySfxCentered(NA_SE_SY_HITPOINT_ALARM);
}
}
diff --git a/soh/src/code/z_lights.c b/soh/src/code/z_lights.c
index d45d10cc9..96fa86305 100644
--- a/soh/src/code/z_lights.c
+++ b/soh/src/code/z_lights.c
@@ -397,7 +397,7 @@ void Lights_GlowCheck(PlayState* play) {
if ((multDest.z > 1.0f) && y >= shrink && y <= SCREEN_HEIGHT - shrink) {
wZ = (s32)((multDest.z * wDest) * 16352.0f) + 16352;
zBuf = OTRGetPixelDepth(x, y) * 4;
-
+
if (wZ < (zBuf >> 3)) {
params->drawGlow = true;
}
@@ -436,8 +436,7 @@ void Lights_DrawGlow(PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL);
FrameInterpolation_RecordCloseChild();
}
diff --git a/soh/src/code/z_malloc.c b/soh/src/code/z_malloc.c
index a44c1e47d..26d2fb855 100644
--- a/soh/src/code/z_malloc.c
+++ b/soh/src/code/z_malloc.c
@@ -75,7 +75,7 @@ void* ZeldaArena_Calloc(size_t num, size_t size) {
ret = __osMalloc(&sZeldaArena, n);
if (ret != NULL) {
- memset(ret, 0,n);
+ memset(ret, 0, n);
}
ZeldaArena_CheckPointer(ret, n, "zelda_calloc", "確保");
diff --git a/soh/src/code/z_map_data.c b/soh/src/code/z_map_data.c
index f76a3b4ce..48507ce0e 100644
--- a/soh/src/code/z_map_data.c
+++ b/soh/src/code/z_map_data.c
@@ -309,13 +309,30 @@ static u8 sFloorID[10][8] = {
static s16 sSkullFloorIconY[10] = { -47, -47, -33, -47, -47, -5, -19, -47, -99, -99 };
MapData gMapDataTable = {
- sFloorTexIndexOffset, sBossFloor, sRoomPalette,
- sMaxPaletteCount, sPaletteRoom, sRoomCompassOffsetX,
- sRoomCompassOffsetY, sDgnMinimapCount, sDgnMinimapTexIndexOffset,
- sOwMinimapPosX, sOwMinimapPosY, sOwCompassInfo,
- sDgnMinimapTexIndexBase, sDgnCompassInfo, sOwMinimapWidth,
- sOwMinimapHeight, sOwEntranceIconPosX, sOwEntranceIconPosY,
- sOwEntranceFlag, sFloorCoordY, sSwitchEntryCount,
- sSwitchFromRoom, sSwitchFromFloor, sSwitchToRoom,
- sFloorID, sSkullFloorIconY,
+ sFloorTexIndexOffset,
+ sBossFloor,
+ sRoomPalette,
+ sMaxPaletteCount,
+ sPaletteRoom,
+ sRoomCompassOffsetX,
+ sRoomCompassOffsetY,
+ sDgnMinimapCount,
+ sDgnMinimapTexIndexOffset,
+ sOwMinimapPosX,
+ sOwMinimapPosY,
+ sOwCompassInfo,
+ sDgnMinimapTexIndexBase,
+ sDgnCompassInfo,
+ sOwMinimapWidth,
+ sOwMinimapHeight,
+ sOwEntranceIconPosX,
+ sOwEntranceIconPosY,
+ sOwEntranceFlag,
+ sFloorCoordY,
+ sSwitchEntryCount,
+ sSwitchFromRoom,
+ sSwitchFromFloor,
+ sSwitchToRoom,
+ sFloorID,
+ sSkullFloorIconY,
};
diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c
index 49af7a654..44b5b43b5 100644
--- a/soh/src/code/z_map_exp.c
+++ b/soh/src/code/z_map_exp.c
@@ -92,8 +92,7 @@ void Map_SetFloorPalettesData(PlayState* play, s16 floor) {
}
}
-const char* minimapTableOW[] =
-{
+const char* minimapTableOW[] = {
gHyruleFieldMinimapTex,
gKakarikoVillageMinimapTex,
gGraveyardMinimapTex,
@@ -120,8 +119,7 @@ const char* minimapTableOW[] =
gGerudosFortressMinimapTex,
};
-const char* minimapTableDangeon[] =
-{
+const char* minimapTableDangeon[] = {
gDekuTreeRoom0Floor1MinimapTex,
gDekuTreeRoom1MinimapTex,
gDekuTreeRoom2MinimapTex,
@@ -414,9 +412,9 @@ void Map_InitData(PlayState* play, s16 room) {
osSyncPrintf("KKK=%d\n", extendedMapIndex);
osSyncPrintf(VT_RST);
sEntranceIconMapIndex = extendedMapIndex;
- //DmaMgr_SendRequest1(interfaceCtx->mapSegment,
+ // DmaMgr_SendRequest1(interfaceCtx->mapSegment,
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
- //gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
+ // gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
if (sEntranceIconMapIndex < 24) {
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(minimapTableOW[sEntranceIconMapIndex]);
@@ -448,14 +446,15 @@ void Map_InitData(PlayState* play, s16 room) {
osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room,
mapIndex, VREG(30));
osSyncPrintf(VT_RST);
- //DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
+ // DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
//(uintptr_t)_map_i_staticSegmentRomStart +
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
- //0xFF0, __FILE__, __LINE__);
+ // 0xFF0, __FILE__, __LINE__);
- play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
- minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]);
- play->interfaceCtx.mapSegmentName[0] = minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room];
+ play->interfaceCtx.mapSegment[0] =
+ ResourceGetDataByName(minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]);
+ play->interfaceCtx.mapSegmentName[0] =
+ minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room];
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];
R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room];
Map_SetFloorPalettesData(play, VREG(30));
@@ -618,7 +617,9 @@ void Minimap_DrawCompassIcons(PlayState* play) {
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_Minimap = Right_MM_Margin;
+ };
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
@@ -630,7 +631,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
if (play->interfaceCtx.minimapAlpha >= 0xAA) {
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
- //Player current position (yellow arrow)
+ // Player current position (yellow arrow)
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
@@ -647,9 +648,9 @@ void Minimap_DrawCompassIcons(PlayState* play) {
mapWidth = 96;
}
- // The compass offset value is a factor of 10 compared to N64 screen pixels and originates in the center of the screen
- // Compute the additional mirror offset value by normalizing the original offset position
- // and taking it's distance to the center of the map, duplicating that result and casting back to a factor of 10
+ // The compass offset value is a factor of 10 compared to N64 screen pixels and originates in the center of the
+ // screen Compute the additional mirror offset value by normalizing the original offset position and taking it's
+ // distance to the center of the map, duplicating that result and casting back to a factor of 10
s16 mirrorOffset = ((mapWidth / 2) - ((R_COMPASS_OFFSET_X / 10) - (mapStartPosX - SCREEN_WIDTH / 2))) * 2 * 10;
tempX = player->actor.world.pos.x;
@@ -657,65 +658,103 @@ void Minimap_DrawCompassIcons(PlayState* play) {
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
- s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
+ s16 tempXOffset =
+ R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Left_MM_Margin;
+ };
Matrix_Translate(
- OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) /10.0f),
- (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX +
+ (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) /
+ 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ +
+ ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /
+ 10.0f,
+ 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Right_MM_Margin;
+ };
Matrix_Translate(
- OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
- (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX +
+ (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) /
+ 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ +
+ ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /
+ 10.0f,
+ 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
Matrix_Translate(
- (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
- (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10) / 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ +
+ ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /
+ 10.0f,
+ 0.0f, MTXMODE_NEW);
}
} else {
- Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
+ Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX) / 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
- tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
+ tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) *
+ (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, currentPositionColor.r, currentPositionColor.g, currentPositionColor.b, 255);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, currentPositionColor.r, currentPositionColor.g, currentPositionColor.b,
+ 255);
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
- //Player map entry (red arrow)
+ // Player map entry (red arrow)
tempX = sPlayerInitialPosX;
tempZ = sPlayerInitialPosZ;
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Left_MM_Margin;
+ };
Matrix_Translate(
- OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f),
- (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /10.0f, 0.0f, MTXMODE_NEW);
+ OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX +
+ (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) /
+ 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ +
+ ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /
+ 10.0f,
+ 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Right_MM_Margin;
+ };
Matrix_Translate(
- OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f),
- (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX +
+ (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) /
+ 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ +
+ ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /
+ 10.0f,
+ 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
Matrix_Translate(
- (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
- (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10) / 10.0f),
+ (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /
+ 10.0f,
+ 0.0f, MTXMODE_NEW);
}
} else {
- Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
+ Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX) / 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap * 10) * -1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
- Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) /
+ 10.0f,
+ MTXMODE_APPLY);
+ gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, lastEntranceColor.r, lastEntranceColor.g, lastEntranceColor.b, 255);
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
@@ -728,7 +767,7 @@ void Minimap_Draw(PlayState* play) {
s32 pad[2];
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s32 mapIndex = gSaveContext.mapIndex;
- Color_RGB8 minimapColor = {0, 255, 255};
+ Color_RGB8 minimapColor = { 0, 255, 255 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.Changed"), 0)) {
minimapColor = CVarGetColor24(CVAR_COSMETIC("HUD.Minimap.Value"), minimapColor);
}
@@ -741,11 +780,13 @@ void Minimap_Draw(PlayState* play) {
CVarGetInteger(CVAR_DEVELOPER_TOOLS("EnableMapToggle"), 0);
if (play->pauseCtx.state < 4) {
- //Minimap margins
+ // Minimap margins
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_Minimap = Right_MM_Margin;
+ };
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
@@ -769,9 +810,11 @@ void Minimap_Draw(PlayState* play) {
TEXEL0, 0, PRIMITIVE, 0);
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b,
+ interfaceCtx->minimapAlpha);
- u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
+ u8 mirrorMode =
+ CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -779,13 +822,22 @@ void Minimap_Draw(PlayState* play) {
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
- dgnMiniMapY = R_DGN_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
+ dgnMiniMapY = R_DGN_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) +
+ Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
- dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Left_MM_Margin;
+ };
+ dgnMiniMapX = OTRGetDimensionFromLeftEdge(
+ R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +
+ X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
- dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Right_MM_Margin;
+ };
+ dgnMiniMapX = OTRGetDimensionFromRightEdge(
+ R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +
+ X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
@@ -809,7 +861,8 @@ void Minimap_Draw(PlayState* play) {
}
}
- if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) {
+ if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) &&
+ enableMapToggle) {
osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play));
// clang-format off
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
@@ -845,24 +898,34 @@ void Minimap_Draw(PlayState* play) {
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b,
+ interfaceCtx->minimapAlpha);
u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
- mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
- oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
+ oWMiniMapY =
+ R_OW_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
- oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Left_MM_Margin;
+ };
+ oWMiniMapX = OTRGetDimensionFromLeftEdge(
+ R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +
+ X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
- oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Right_MM_Margin;
+ };
+ oWMiniMapX = OTRGetDimensionFromRightEdge(
+ R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +
+ X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
@@ -876,10 +939,11 @@ void Minimap_Draw(PlayState* play) {
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
- (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
- 0, 1 << 10, 1 << 10);
+ (oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE,
+ sValue, 0, 1 << 10, 1 << 10);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b,
+ interfaceCtx->minimapAlpha);
s16 iconSize = 8;
@@ -889,50 +953,66 @@ void Minimap_Draw(PlayState* play) {
s16 origX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex];
// Compute the distance of the center of the original texture location to the center of the map
- // Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex)
- s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2));
+ // Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being
+ // a 6px left-aligned in a 8px tex)
+ s16 distFromCenter =
+ (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2));
s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2;
s16 newX = origX + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
- // The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits
- // would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using
- // `gSPWideTextureRectangle` which reads the first 24 bits instead. This caused the icon to be placed off screen.
- // To address this, we take only the first 10 bits (which are later left-shifted by 2 to get our final 12 bits)
- // to fix the entrance icon position when used with `gSPWideTextureRectangle`
+ // The game authentically uses larger negative values for the entrance icon Y pos value.
+ // Normally only the first 12 bits would be read when the final value is passed into
+ // `gSPTextureRectangle`, but our cosmetic hud placements requires using
+ // `gSPWideTextureRectangle` which reads the first 24 bits instead. This caused the icon to be
+ // placed off screen. To address this, we take only the first 10 bits (which are later
+ // left-shifted by 2 to get our final 12 bits) to fix the entrance icon position when used with
+ // `gSPWideTextureRectangle`
s16 newY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] & 0x3FF;
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
s16 entranceY = newY + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
- entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Left_MM_Margin;
+ };
+ entranceX = OTRGetRectDimensionFromLeftEdge(
+ newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
- entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Right_MM_Margin;
+ };
+ entranceX = OTRGetRectDimensionFromRightEdge(
+ newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
- entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
+ entranceX =
+ newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
- // For icons that normally would be placed in 0,0 leave them there based on the left edge dimension
- // or hide them entirely if the fix is applied
+ // For icons that normally would be placed in 0,0 leave them there based on the left edge
+ // dimension or hide them entirely if the fix is applied
if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] == 0) {
entranceY = 0;
- entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0);
+ entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0)
+ ? -9999
+ : OTRGetRectDimensionFromLeftEdge(0);
}
- //! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
+ //! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size
+ //! 20
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
- iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + iconSize) << 2,
- (entranceY + iconSize) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+ gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2,
+ (entranceX + iconSize) << 2, (entranceY + iconSize) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
@@ -942,30 +1022,40 @@ void Minimap_Draw(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
- entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Left_MM_Margin;
+ };
+ entranceX = OTRGetRectDimensionFromLeftEdge(
+ origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
- entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap = Right_MM_Margin;
+ };
+ entranceX = OTRGetRectDimensionFromRightEdge(
+ origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
- entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
+ entranceX =
+ origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
// Ice Cavern entrance icon
- if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
+ if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) &&
+ ((gSaveContext.infTable[26] & gBitFlags[9]) ||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
- gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
- iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + iconSize) << 2,
- (entranceY + iconSize) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
+ iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2,
+ (entranceX + iconSize) << 2, (entranceY + iconSize) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
Minimap_DrawCompassIcons(play); // Draw icons for the player spawn and current position
}
- if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) {
+ if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) &&
+ enableMapToggle) {
// clang-format off
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c
index 65e1bd1b1..4d1496fb4 100644
--- a/soh/src/code/z_map_mark.c
+++ b/soh/src/code/z_map_mark.c
@@ -45,41 +45,41 @@ static MapMarkInfo sMapMarkInfoTable[] = {
{ gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon
};
-//static MapMarkDataOverlay sMapMarkDataOvl = {
-// NULL,
-// //(uintptr_t)_ovl_map_mark_dataSegmentRomStart,
-// //(uintptr_t)_ovl_map_mark_dataSegmentRomEnd,
-// //_ovl_map_mark_dataSegmentStart,
-// //_ovl_map_mark_dataSegmentEnd,
-// 0, 0, 0, 0,
-// gMapMarkDataTableVanilla,
-//};
+// static MapMarkDataOverlay sMapMarkDataOvl = {
+// NULL,
+// //(uintptr_t)_ovl_map_mark_dataSegmentRomStart,
+// //(uintptr_t)_ovl_map_mark_dataSegmentRomEnd,
+// //_ovl_map_mark_dataSegmentStart,
+// //_ovl_map_mark_dataSegmentEnd,
+// 0, 0, 0, 0,
+// gMapMarkDataTableVanilla,
+// };
MapMarkData** sLoadedMarkDataTable;
void MapMark_Init(PlayState* play) {
- //MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
- //u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
+ // MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
+ // u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
- //overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&play->state, overlaySize);
- //LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr);
+ // overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&play->state, overlaySize);
+ // LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr);
- //Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
+ // Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
- if(ResourceMgr_IsGameMasterQuest()) {
+ if (ResourceMgr_IsGameMasterQuest()) {
sLoadedMarkDataTable = gMapMarkDataTableMq;
} else {
sLoadedMarkDataTable = gMapMarkDataTableVanilla;
}
- //sLoadedMarkDataTable = gMapMarkDataTableVanilla;
- //sLoadedMarkDataTable = (void*)(uintptr_t)(
+ // sLoadedMarkDataTable = gMapMarkDataTableVanilla;
+ // sLoadedMarkDataTable = (void*)(uintptr_t)(
//(overlay->vramTable != NULL)
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
//: NULL);
}
void MapMark_ClearPointers(PlayState* play) {
- //sMapMarkDataOvl.loadedRamAddr = NULL;
+ // sMapMarkDataOvl.loadedRamAddr = NULL;
sLoadedMarkDataTable = NULL;
}
@@ -124,7 +124,9 @@ void MapMark_DrawForDungeon(PlayState* play) {
s32 X_Margins_Minimap_ic;
s32 Y_Margins_Minimap_ic;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap_ic = Right_MC_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_Minimap_ic = Right_MC_Margin;
+ };
Y_Margins_Minimap_ic = Bottom_MC_Margin;
} else {
X_Margins_Minimap_ic = 0;
@@ -132,40 +134,55 @@ void MapMark_DrawForDungeon(PlayState* play) {
}
markPoint = &mapMarkIconData->points[0];
- //Place each chest / boss room icon
+ // Place each chest / boss room icon
for (i = 0; i < mapMarkIconData->count; i++) {
if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(play, markPoint->chestFlag)) {
markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
- int height = markInfo->textureHeight * 1.0f; //Adjust Height with scale
- int width = markInfo->textureWidth * 1.0f; //Adjust Width with scale
+ int height = markInfo->textureHeight * 1.0f; // Adjust Height with scale
+ int width = markInfo->textureWidth * 1.0f; // Adjust Width with scale
int height_factor = (1 << 10) * markInfo->textureHeight / height;
int width_factor = (1 << 10) * markInfo->textureWidth / width;
// The original mark point X originates from the left edge of the map
// For mirror mode, we compute the new mark point X by subtracting it from the right side of the
// dungeon map and the textures width
- s16 markPointX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x;
+ s16 markPointX =
+ CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x;
- //Minimap chest / boss icon
- const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
+ // Minimap chest / boss icon
+ const s32 PosX_Minimap_ori =
+ GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX + X_Margins_Minimap_ic) + 204;
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
- rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
- if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
- play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
- play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || play->sceneNum == SCENE_BOTTOM_OF_THE_WELL ||
- play->sceneNum == SCENE_ICE_CAVERN) {
- rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
+ rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 +
+ CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap_ic = Left_MC_Margin;
+ };
+ if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN ||
+ play->sceneNum == SCENE_JABU_JABU || play->sceneNum == SCENE_FOREST_TEMPLE ||
+ play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
+ play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE ||
+ play->sceneNum == SCENE_BOTTOM_OF_THE_WELL || play->sceneNum == SCENE_ICE_CAVERN) {
+ rectLeft = OTRGetRectDimensionFromLeftEdge(
+ markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +
+ X_Margins_Minimap_ic);
} else {
- rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
+ rectLeft = OTRGetRectDimensionFromLeftEdge(
+ markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +
+ X_Margins_Minimap_ic);
}
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
- rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +X_Margins_Minimap_ic);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ X_Margins_Minimap_ic = Right_MC_Margin;
+ };
+ rectLeft = OTRGetRectDimensionFromRightEdge(
+ markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +
+ X_Margins_Minimap_ic);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
- rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
+ rectLeft = markPointX + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +
+ X_Margins_Minimap_ic;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == HIDDEN) {
rectLeft = -9999;
}
@@ -179,10 +196,9 @@ void MapMark_DrawForDungeon(PlayState* play) {
gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- //Changed to a Wide texture to support Left anchor.
- gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, rectLeft + width << 2,
- rectTop + height << 2, G_TX_RENDERTILE, 0, 0, width_factor,
- height_factor);
+ // Changed to a Wide texture to support Left anchor.
+ gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, rectLeft + width << 2,
+ rectTop + height << 2, G_TX_RENDERTILE, 0, 0, width_factor, height_factor);
}
markPoint++;
diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c
index 33967e63b..8faff5f10 100644
--- a/soh/src/code/z_message_PAL.c
+++ b/soh/src/code/z_message_PAL.c
@@ -161,10 +161,11 @@ u8 Message_ShouldAdvance(PlayState* play) {
Input* input = &play->state.input[0];
bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
- : CHECK_BTN_ALL(input->press.button, BTN_B);
+ : CHECK_BTN_ALL(input->press.button, BTN_B);
if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
}
@@ -173,7 +174,7 @@ u8 Message_ShouldAdvanceSilent(PlayState* play) {
Input* input = &play->state.input[0];
bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
- : CHECK_BTN_ALL(input->press.button, BTN_B);
+ : CHECK_BTN_ALL(input->press.button, BTN_B);
return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
}
@@ -189,7 +190,8 @@ void Message_CloseTextbox(PlayState* play) {
msgCtx->stateTimer = 2;
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
@@ -205,15 +207,18 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) {
if (msgCtx->choiceIndex > 128) {
msgCtx->choiceIndex = 0;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
- } else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
+ } else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) ||
+ (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
sAnalogStickHeld = true;
msgCtx->choiceIndex++;
if (msgCtx->choiceIndex > numChoices) {
msgCtx->choiceIndex = numChoices;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (ABS(input->rel.stick_y) < 30) {
sAnalogStickHeld = false;
@@ -311,8 +316,8 @@ void Message_FindMessageJPN(PlayState* play, u16 textId) {
font->msgLength = messageTableEntry->msgSize;
// "Message found!!!"
osSyncPrintf(" メッセージが,見つかった!!! = %x "
- "(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
- textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
+ "(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
+ textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
return;
}
messageTableEntry++;
@@ -409,14 +414,15 @@ void Message_FindCreditsMessage(PlayState* play, u16 textId) {
}
}
-#pragma region [SoH] Cosmetics
+#pragma region[SoH] Cosmetics
-#define MESSAGE_COSMETICS_HANDLE_COLOR(id) \
- if (CVarGetInteger(CVAR_COSMETIC("Message." id ".Changed"), 0)) { \
- Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("Message." id ".Value"), CosmeticsEditor_GetDefaultValue("Message." id)); \
- msgCtx->textColorR = color.r; \
- msgCtx->textColorG = color.g; \
- msgCtx->textColorB = color.b; \
+#define MESSAGE_COSMETICS_HANDLE_COLOR(id) \
+ if (CVarGetInteger(CVAR_COSMETIC("Message." id ".Changed"), 0)) { \
+ Color_RGBA8 color = \
+ CVarGetColor(CVAR_COSMETIC("Message." id ".Value"), CosmeticsEditor_GetDefaultValue("Message." id)); \
+ msgCtx->textColorR = color.r; \
+ msgCtx->textColorG = color.g; \
+ msgCtx->textColorB = color.b; \
}
void Cosmetics_MaybeSetTextColor(MessageContext* msgCtx, u16 colorParameter) {
@@ -589,10 +595,10 @@ void Message_DrawTextboxIcon(PlayState* play, Gfx** p, s16 x, s16 y) {
sIconEnvColors[1] = color;
} else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
sIconPrimColors[0] = (Color_RGB8){ 0, 200, 80 };
- sIconPrimColors[1] = (Color_RGB8){ 50, 255, 130 };
- sIconEnvColors[1] = (Color_RGB8){ 50, 255, 130 };
+ sIconPrimColors[1] = (Color_RGB8){ 50, 255, 130 };
+ sIconEnvColors[1] = (Color_RGB8){ 50, 255, 130 };
}
- static Color_RGB8 sIconPrim = { 0, 80, 200 };
+ static Color_RGB8 sIconPrim = { 0, 80, 200 };
static s16 sIconFlashTimer = 12;
static s16 sIconFlashColorIdx = 0;
static Color_RGB8 sIconEnv = { 0, 0, 0 };
@@ -848,13 +854,13 @@ u16 Message_DrawItemIcon(PlayState* play, u16 itemId, Gfx** p, u16 i) {
gSPInvalidateTexCache(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE);
if (itemId >= ITEM_MEDALLION_FOREST) {
- gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA, G_IM_SIZ_32b,
- 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA,
+ G_IM_SIZ_32b, 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
} else {
- gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA, G_IM_SIZ_32b,
- 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA,
+ G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
}
gSPTextureRectangle(gfx++, (msgCtx->textPosX + R_TEXTBOX_ICON_XPOS) << 2, R_TEXTBOX_ICON_YPOS << 2,
(msgCtx->textPosX + R_TEXTBOX_ICON_XPOS + R_TEXTBOX_ICON_SIZE) << 2,
@@ -985,7 +991,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
case MESSAGE_BOX_BREAK_JPN:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
if (!sTextboxSkipped) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT;
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
} else {
@@ -1007,23 +1014,25 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
// #endregion
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT;
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
}
*gfxP = gfx;
return;
case MESSAGE_QUICKTEXT_ENABLE_JPN:
- if ((i + 1 == msgCtx->textDrawPos || (gTextSpeed > 1 && i + gTextSpeed >= msgCtx->textDrawPos)) && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING ||
- (msgCtx->msgMode >= MSGMODE_OCARINA_STARTING &&
- msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) {
+ if ((i + 1 == msgCtx->textDrawPos || (gTextSpeed > 1 && i + gTextSpeed >= msgCtx->textDrawPos)) &&
+ (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING ||
+ (msgCtx->msgMode >= MSGMODE_OCARINA_STARTING &&
+ msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) {
j = i;
while (true) {
character = msgCtx->msgBufDecodedWide[j];
if ((character != MESSAGE_QUICKTEXT_DISABLE_JPN) && (character != MESSAGE_PERSISTENT_JPN) &&
- (character != MESSAGE_EVENT_JPN) && (character != MESSAGE_BOX_BREAK_DELAYED_JPN) &&
- (character != MESSAGE_AWAIT_BUTTON_PRESS_JPN) && (character != MESSAGE_BOX_BREAK_JPN) &&
- (character != MESSAGE_END_JPN)) {
+ (character != MESSAGE_EVENT_JPN) && (character != MESSAGE_BOX_BREAK_DELAYED_JPN) &&
+ (character != MESSAGE_AWAIT_BUTTON_PRESS_JPN) && (character != MESSAGE_BOX_BREAK_JPN) &&
+ (character != MESSAGE_END_JPN)) {
j++;
} else {
break;
@@ -1059,7 +1068,9 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
case MESSAGE_SFX_JPN:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && !sMessageHasSetSfx) {
sMessageHasSetSfx = true;
- Audio_PlaySoundGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
i++;
break;
@@ -1079,9 +1090,9 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
sTextboxBackgroundBackPrimColors[msgCtx->textboxBackgroundBackColorIdx][2],
msgCtx->textColorAlpha);
- gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I, 96, 48, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I,
+ 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(
gfx++, (msgCtx->textPosX + 1) << 2,
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
@@ -1089,9 +1100,9 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx] + 48) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
- gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, G_IM_FMT_I, 96,
- 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900,
+ G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(
gfx++, (msgCtx->textPosX + 96 + 1) << 2,
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
@@ -1105,15 +1116,15 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
sTextboxBackgroundForePrimColors[msgCtx->textboxBackgroundForeColorIdx][2],
msgCtx->textColorAlpha);
- gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I, 96, 48, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I,
+ 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, R_TEXTBOX_BG_YPOS << 2, (msgCtx->textPosX + 96) << 2,
(R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
- gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900), G_IM_FMT_I,
- 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900),
+ G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, (msgCtx->textPosX + 96) << 2, R_TEXTBOX_BG_YPOS << 2,
(msgCtx->textPosX + 192) << 2, (R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
@@ -1157,7 +1168,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
if (play->csCtx.state == 0) {
Interface_SetDoAction(play, DO_ACTION_RETURN);
@@ -1192,7 +1204,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
return;
case MESSAGE_PERSISTENT_JPN:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT;
}
@@ -1203,7 +1216,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT;
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
*gfxP = gfx;
return;
@@ -1225,7 +1239,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
}
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
msgCtx->textDelayTimer == msgCtx->textDelay) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
charTexIdx += FONT_CHAR_TEX_SIZE;
@@ -1312,7 +1327,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
gTextSpeed = CVarGetInteger(CVAR_ENHANCEMENT("TextSpeed"), 1);
gSlowTextSpeed = CVarGetInteger(CVAR_ENHANCEMENT("SlowTextSpeed"), gTextSpeed);
-
+
for (i = 0; i < msgCtx->textDrawPos; i++) {
character = msgCtx->msgBufDecoded[i];
@@ -1336,7 +1351,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
case MESSAGE_BOX_BREAK:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
if (!sTextboxSkipped) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
} else {
@@ -1353,16 +1369,18 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
case MESSAGE_TEXTID:
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT;
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
}
*gfxP = gfx;
return;
case MESSAGE_QUICKTEXT_ENABLE:
- if ((i + 1 == msgCtx->textDrawPos || (gTextSpeed > 1 && i + gTextSpeed >= msgCtx->textDrawPos)) && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING ||
- (msgCtx->msgMode >= MSGMODE_OCARINA_STARTING &&
- msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) {
+ if ((i + 1 == msgCtx->textDrawPos || (gTextSpeed > 1 && i + gTextSpeed >= msgCtx->textDrawPos)) &&
+ (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING ||
+ (msgCtx->msgMode >= MSGMODE_OCARINA_STARTING &&
+ msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) {
j = i;
while (true) {
lookAheadCharacter = msgCtx->msgBufDecoded[j];
@@ -1424,8 +1442,9 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
// "Sound (SE)"
osSyncPrintf("サウンド(SE)\n");
sfxHi = msgCtx->msgBufDecoded[i + 1] << 8;
- Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
i += 2;
break;
@@ -1443,8 +1462,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
sTextboxBackgroundBackPrimColors[msgCtx->textboxBackgroundBackColorIdx][2],
msgCtx->textColorAlpha);
- gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I, 96, 48,
- 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I,
+ 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(
gfx++, (msgCtx->textPosX + 1) << 2,
@@ -1453,9 +1472,9 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx] + 48) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
- gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, G_IM_FMT_I,
- 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900,
+ G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(
gfx++, (msgCtx->textPosX + 96 + 1) << 2,
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
@@ -1469,8 +1488,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
sTextboxBackgroundForePrimColors[msgCtx->textboxBackgroundForeColorIdx][2],
msgCtx->textColorAlpha);
- gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I, 96,
- 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I,
+ 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, R_TEXTBOX_BG_YPOS << 2, (msgCtx->textPosX + 96) << 2,
(R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
@@ -1522,8 +1541,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
if (play->csCtx.state == 0) {
Interface_SetDoAction(play, DO_ACTION_RETURN);
@@ -1558,7 +1577,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
return;
case MESSAGE_PERSISTENT:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT;
}
@@ -1569,16 +1589,19 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
*gfxP = gfx;
return;
// #region SOH [NTSC] - support multiple file name languages
case MESSAGE_NAME:
- if (ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC && gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_JPN) {
+ if (ResourceMgr_GetGameRegion(0) == GAME_REGION_NTSC &&
+ gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_JPN) {
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
msgCtx->textDelayTimer == msgCtx->textDelay) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
charTexIdx += FONT_CHAR_TEX_SIZE;
@@ -1591,7 +1614,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
default:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
msgCtx->textDelayTimer == msgCtx->textDelay) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
charTexIdx += FONT_CHAR_TEX_SIZE;
@@ -1628,16 +1652,16 @@ void Message_LoadItemIcon(PlayState* play, u16 itemId, s16 y) {
R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem32XOffsets[language];
R_TEXTBOX_ICON_YPOS = y + 6;
R_TEXTBOX_ICON_SIZE = 32;
- memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE,
- gItemIcons[itemId], strlen(gItemIcons[itemId]) + 1);
+ memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gItemIcons[itemId],
+ strlen(gItemIcons[itemId]) + 1);
// "Item 32-0"
osSyncPrintf("アイテム32-0\n");
} else {
R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem24XOffsets[language];
R_TEXTBOX_ICON_YPOS = y + 10;
R_TEXTBOX_ICON_SIZE = 24;
- memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE,
- gItemIcons[itemId], strlen(gItemIcons[itemId]) + 1);
+ memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gItemIcons[itemId],
+ strlen(gItemIcons[itemId]) + 1);
// "Item 24"
osSyncPrintf("アイテム24=%d (%d) {%d}\n", itemId, itemId - ITEM_KOKIRI_EMERALD, 84);
}
@@ -1689,7 +1713,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP
msgCtx->msgBufDecoded[*decodedBufPosPtr] = curChar2;
(*decodedBufPosPtr)++;
}
- } else if (gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_ENG) {
+ } else if (gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_ENG) {
for (i = 0; i < playerNameLen; i++) {
curChar2 = gSaveContext.playerName[i];
if (curChar2 == 0xDF) {
@@ -1880,7 +1904,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP
}
}
(*decodedBufPosPtr)--;
-
+
return true;
}
// #endregion
@@ -1889,7 +1913,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP
void Message_DecodeJPN(PlayState* play) {
u16 curChar;
u8 curChar2;
- u8 *fontBuf;
+ u8* fontBuf;
s32 loadChar;
s32 charTexIdx = 0;
s16 playerNameLen;
@@ -1900,33 +1924,31 @@ void Message_DecodeJPN(PlayState* play) {
s16 i;
s16 j;
f32 timeInSeconds;
- MessageContext *msgCtx = &play->msgCtx;
- Font *font = &play->msgCtx.font;
+ MessageContext* msgCtx = &play->msgCtx;
+ Font* font = &play->msgCtx.font;
while (true) {
curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos];
// #region SOH - Don't require input for credits textboxes in randomizer
- if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) && (
- msgCtx->textId == 0x706F ||
- msgCtx->textId == 0x7091 ||
- msgCtx->textId == 0x7092 ||
- msgCtx->textId == 0x7093 ||
- msgCtx->textId == 0x7094 ||
- msgCtx->textId == 0x7095
- )) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) &&
+ (msgCtx->textId == 0x706F || msgCtx->textId == 0x7091 || msgCtx->textId == 0x7092 ||
+ msgCtx->textId == 0x7093 || msgCtx->textId == 0x7094 || msgCtx->textId == 0x7095)) {
if (curChar == MESSAGE_BOX_BREAK_JPN) {
- curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos] = MESSAGE_BOX_BREAK_DELAYED_JPN;
+ curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos] =
+ MESSAGE_BOX_BREAK_DELAYED_JPN;
} else if (curChar == MESSAGE_END_JPN) {
// use fade instead of fade2, as fade2 is unimplemented in JP
- curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos] = MESSAGE_FADE_JPN;
- curChar = msgCtx->msgBufDecodedWide[++decodedBufPos] = font->msgBufWide[++msgCtx->msgBufPos] = MESSAGE_END_JPN;
+ curChar = msgCtx->msgBufDecodedWide[decodedBufPos] = font->msgBufWide[msgCtx->msgBufPos] =
+ MESSAGE_FADE_JPN;
+ curChar = msgCtx->msgBufDecodedWide[++decodedBufPos] = font->msgBufWide[++msgCtx->msgBufPos] =
+ MESSAGE_END_JPN;
}
}
// #endregion
- if (curChar == MESSAGE_BOX_BREAK_JPN || curChar == MESSAGE_TEXTID_JPN || curChar == MESSAGE_BOX_BREAK_DELAYED_JPN ||
- curChar == MESSAGE_EVENT_JPN || curChar == MESSAGE_END_JPN) {
+ if (curChar == MESSAGE_BOX_BREAK_JPN || curChar == MESSAGE_TEXTID_JPN ||
+ curChar == MESSAGE_BOX_BREAK_DELAYED_JPN || curChar == MESSAGE_EVENT_JPN || curChar == MESSAGE_END_JPN) {
msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING;
msgCtx->textDrawPos = 1;
R_TEXT_INIT_YPOS = R_TEXTBOX_Y + 6;
@@ -2206,8 +2228,10 @@ void Message_DecodeJPN(PlayState* play) {
msgCtx->textboxBackgroundBackColorIdx = (font->msgBufWide[msgCtx->msgBufPos + 2] & 0xF00) >> 8;
msgCtx->textboxBackgroundYOffsetIdx = (font->msgBufWide[msgCtx->msgBufPos + 2] & 0xF0) >> 4;
msgCtx->textboxBackgroundUnkArg = font->msgBufWide[msgCtx->msgBufPos + 2] & 0xF;
- memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gRedMessageXLeftTex, strlen(gRedMessageXLeftTex) + 1);
- memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, gRedMessageXRightTex, strlen(gRedMessageXRightTex) + 1);
+ memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gRedMessageXLeftTex,
+ strlen(gRedMessageXLeftTex) + 1);
+ memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, gRedMessageXRightTex,
+ strlen(gRedMessageXRightTex) + 1);
numLines = 2;
msgCtx->msgBufPos += 2;
R_TEXTBOX_BG_YPOS = R_TEXTBOX_Y + 8;
@@ -2215,8 +2239,8 @@ void Message_DecodeJPN(PlayState* play) {
msgCtx->msgBufDecodedWide[++decodedBufPos] = font->msgBufWide[++msgCtx->msgBufPos] & 0xF;
} else if (curChar == MESSAGE_NEWLINE_JPN) {
numLines++;
- } else if (curChar != MESSAGE_QUICKTEXT_ENABLE_JPN && curChar != MESSAGE_QUICKTEXT_DISABLE_JPN &&
- curChar != MESSAGE_AWAIT_BUTTON_PRESS_JPN && curChar != MESSAGE_OCARINA_JPN &&
+ } else if (curChar != MESSAGE_QUICKTEXT_ENABLE_JPN && curChar != MESSAGE_QUICKTEXT_DISABLE_JPN &&
+ curChar != MESSAGE_AWAIT_BUTTON_PRESS_JPN && curChar != MESSAGE_OCARINA_JPN &&
curChar != MESSAGE_PERSISTENT_JPN && curChar != MESSAGE_UNSKIPPABLE_JPN) {
if (curChar == MESSAGE_FADE_JPN) {
sTextFade = true;
@@ -2259,7 +2283,8 @@ void Message_Decode(PlayState* play) {
sTextBoxNum++;
// #endregion
- if ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && msgCtx->msgMode <= MSGMODE_OCARINA_AWAIT_INPUT) || msgCtx->textBoxType == TEXTBOX_TYPE_OCARINA) {
+ if ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && msgCtx->msgMode <= MSGMODE_OCARINA_AWAIT_INPUT) ||
+ msgCtx->textBoxType == TEXTBOX_TYPE_OCARINA) {
// TODO: Figure out what specific textures to invalidate to prevent the ocarina textboxes from flashing
gSPInvalidateTexCache(play->state.gfxCtx->polyOpa.p++, NULL);
} else {
@@ -2274,7 +2299,8 @@ void Message_Decode(PlayState* play) {
play->msgCtx.textUnskippable = play->msgCtx.textDelay = play->msgCtx.textDelayTimer = 0;
sTextFade = false;
- // #region SOH [NTSC] - Originally this is all in one function, but for ease of reading, the JP decoding will be separated out
+ // #region SOH [NTSC] - Originally this is all in one function, but for ease of reading, the JP decoding will be
+ // separated out
if (gSaveContext.language == LANGUAGE_JPN && !sTextIsCredits && !sDisplayNextMessageAsEnglish) {
Message_DecodeJPN(play);
return;
@@ -2285,19 +2311,17 @@ void Message_Decode(PlayState* play) {
phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos];
// Don't require input for credits textboxes in randomizer
- if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) && (
- msgCtx->textId == 0x706F ||
- msgCtx->textId == 0x7091 ||
- msgCtx->textId == 0x7092 ||
- msgCtx->textId == 0x7093 ||
- msgCtx->textId == 0x7094 ||
- msgCtx->textId == 0x7095
- )) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) &&
+ (msgCtx->textId == 0x706F || msgCtx->textId == 0x7091 || msgCtx->textId == 0x7092 ||
+ msgCtx->textId == 0x7093 || msgCtx->textId == 0x7094 || msgCtx->textId == 0x7095)) {
if (temp_s2 == MESSAGE_BOX_BREAK) {
- phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos] = MESSAGE_BOX_BREAK_DELAYED;
+ phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos] =
+ MESSAGE_BOX_BREAK_DELAYED;
} else if (temp_s2 == MESSAGE_END) {
- phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos] = MESSAGE_FADE2;
- phi_s1 = temp_s2 = msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos] = MESSAGE_END;
+ phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos] =
+ MESSAGE_FADE2;
+ phi_s1 = temp_s2 = msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos] =
+ MESSAGE_END;
}
}
@@ -2635,8 +2659,10 @@ void Message_Decode(PlayState* play) {
msgCtx->textboxBackgroundYOffsetIdx = (font->msgBuf[msgCtx->msgBufPos + 3] & 0xF0) >> 4;
msgCtx->textboxBackgroundUnkArg = font->msgBuf[msgCtx->msgBufPos + 3] & 0xF;
- memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gRedMessageXLeftTex, strlen(gRedMessageXLeftTex) + 1);
- memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, gRedMessageXRightTex, strlen(gRedMessageXRightTex) + 1);
+ memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gRedMessageXLeftTex,
+ strlen(gRedMessageXLeftTex) + 1);
+ memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, gRedMessageXRightTex,
+ strlen(gRedMessageXRightTex) + 1);
msgCtx->msgBufPos += 3;
R_TEXTBOX_BG_YPOS = R_TEXTBOX_Y + 8;
@@ -2729,7 +2755,8 @@ void Message_OpenText(PlayState* play, u16 textId) {
textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
} else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON))) {
textId = 0xB; // Traded Giant's Knife for Biggoron Sword
- } else if (!IS_RANDO && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
+ } else if (!IS_RANDO &&
+ (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
textId = 0xB5; // Destroyed Gold Skulltula
}
// Ocarina Staff + Dialog
@@ -2772,16 +2799,15 @@ void Message_OpenText(PlayState* play, u16 textId) {
memcpy(font->msgBuf, src, font->msgLength);
// OTRTODO
- //DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset),
- //font->msgLength, __FILE__, __LINE__);
+ // DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 +
+ // font->msgOffset), font->msgLength, __FILE__, __LINE__);
} else if (CVarGetInteger(CVAR_ENHANCEMENT("AskToEquip"), 0) &&
(((LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) &&
// 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics
- (textId == 0x0C || textId == 0x4B || textId == 0x4E ||
- textId == 0x50 || textId == 0x51)) ||
+ (textId == 0x0C || textId == 0x4B || textId == 0x4E || textId == 0x50 || textId == 0x51)) ||
((!LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) &&
- // 4C = Deku Shield, A4 = Kokiri Sword
+ // 4C = Deku Shield, A4 = Kokiri Sword
(textId == 0x4C || textId == 0xA4)) ||
// 4D == Hylian Shield
textId == 0x4D)) {
@@ -2936,7 +2962,8 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) {
osSyncPrintf("ocarina_set 000000000000000000 = %d\n", ocarinaActionId);
msgCtx->ocarinaAction = ocarinaActionId;
if (ocarinaActionId >= OCARINA_ACTION_CHECK_SARIA && ocarinaActionId <= OCARINA_ACTION_CHECK_STORMS) {
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (ocarinaActionId == OCARINA_ACTION_SCARECROW_PLAYBACK) {
Message_OpenText(play, 0x86F); // Ocarina
@@ -3108,27 +3135,24 @@ void Message_SetView(View* view) {
func_800AB2C4(view);
}
-#define FLASH_NOTE_COLORS(target, source) \
- r = ABS(target.r - source[sOcarinaNoteFlashColorIdx].r) / \
- sOcarinaNoteFlashTimer; \
- g = ABS(target.g - source[sOcarinaNoteFlashColorIdx].g) / \
- sOcarinaNoteFlashTimer; \
- b = ABS(target.b - source[sOcarinaNoteFlashColorIdx].b) / \
- sOcarinaNoteFlashTimer; \
- if (target.r >= source[sOcarinaNoteFlashColorIdx].r) { \
- target.r -= r; \
- } else { \
- target.r += r; \
- } \
- if (target.g >= source[sOcarinaNoteFlashColorIdx].g) { \
- target.g -= g; \
- } else { \
- target.g += g; \
- } \
- if (target.b >= source[sOcarinaNoteFlashColorIdx].b) { \
- target.b -= b; \
- } else { \
- target.b += b; \
+#define FLASH_NOTE_COLORS(target, source) \
+ r = ABS(target.r - source[sOcarinaNoteFlashColorIdx].r) / sOcarinaNoteFlashTimer; \
+ g = ABS(target.g - source[sOcarinaNoteFlashColorIdx].g) / sOcarinaNoteFlashTimer; \
+ b = ABS(target.b - source[sOcarinaNoteFlashColorIdx].b) / sOcarinaNoteFlashTimer; \
+ if (target.r >= source[sOcarinaNoteFlashColorIdx].r) { \
+ target.r -= r; \
+ } else { \
+ target.r += r; \
+ } \
+ if (target.g >= source[sOcarinaNoteFlashColorIdx].g) { \
+ target.g -= g; \
+ } else { \
+ target.g += g; \
+ } \
+ if (target.b >= source[sOcarinaNoteFlashColorIdx].b) { \
+ target.b -= b; \
+ } else { \
+ target.b += b; \
}
/**
@@ -3141,7 +3165,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
};
static s16 sOcarinaEffectActorParams[] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0000, 0x0000 };
static void* sOcarinaNoteTextures[] = {
- gOcarinaBtnIconATex, gOcarinaBtnIconCDownTex, gOcarinaBtnIconCRightTex, gOcarinaBtnIconCLeftTex, gOcarinaBtnIconCUpTex,
+ gOcarinaBtnIconATex, gOcarinaBtnIconCDownTex, gOcarinaBtnIconCRightTex,
+ gOcarinaBtnIconCLeftTex, gOcarinaBtnIconCUpTex,
};
// SoH [Cosmetics] The following Color_RGB8 were originally static
@@ -3316,8 +3341,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
0);
- bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(play->state.input[0].cur.button, BTN_B)
- : CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B);
+ bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0
+ ? CHECK_BTN_ALL(play->state.input[0].cur.button, BTN_B)
+ : CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B);
switch (msgCtx->msgMode) {
case MSGMODE_TEXT_START:
@@ -3427,7 +3453,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SARIAS ||
msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW) {
Audio_OcaSetInstrument(0);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
} else {
@@ -3437,14 +3464,16 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
Interface_ChangeAlpha(1);
}
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW) {
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SCARECROW) {
Audio_OcaSetInstrument(0);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
@@ -3455,8 +3484,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
Interface_ChangeAlpha(1);
}
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) {
@@ -3466,23 +3496,25 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
Interface_ChangeAlpha(1);
} else {
Audio_OcaSetInstrument(0);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
}
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
Audio_OcaSetInstrument(0);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
} else if (isB_Held) {
@@ -3618,10 +3650,10 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
Message_ResetOcarinaNoteState();
if (msgCtx->lastPlayedSong >= OCARINA_SONG_SARIAS &&
msgCtx->lastPlayedSong < OCARINA_SONG_MEMORY_GAME) {
- Actor_Spawn(&play->actorCtx, play,
- sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS],
- player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0,
- 0, 0, sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS], true);
+ Actor_Spawn(
+ &play->actorCtx, play, sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS],
+ player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0,
+ sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS], true);
}
}
break;
@@ -3689,8 +3721,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
Message_Decode(play);
msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED_TEXT;
- if (CVarGetInteger(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 0) == 0 || play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME
- || play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS ||
+ if (CVarGetInteger(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 0) == 0 ||
+ play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME ||
+ play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS ||
play->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) {
msgCtx->stateTimer = 20;
} else {
@@ -3823,20 +3856,23 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
u8 songItemId = ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state];
- if (
- (songItemId == ITEM_SONG_MINUET && GameInteractor_Should(VB_GIVE_ITEM_MINUET_OF_FOREST, true)) ||
+ if ((songItemId == ITEM_SONG_MINUET &&
+ GameInteractor_Should(VB_GIVE_ITEM_MINUET_OF_FOREST, true)) ||
(songItemId == ITEM_SONG_BOLERO && GameInteractor_Should(VB_GIVE_ITEM_BOLERO_OF_FIRE, true)) ||
- (songItemId == ITEM_SONG_SERENADE && GameInteractor_Should(VB_GIVE_ITEM_SERENADE_OF_WATER, true)) ||
- (songItemId == ITEM_SONG_REQUIEM && GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true)) ||
- (songItemId == ITEM_SONG_NOCTURNE && GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true)) ||
- (songItemId == ITEM_SONG_PRELUDE && GameInteractor_Should(VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true)) ||
+ (songItemId == ITEM_SONG_SERENADE &&
+ GameInteractor_Should(VB_GIVE_ITEM_SERENADE_OF_WATER, true)) ||
+ (songItemId == ITEM_SONG_REQUIEM &&
+ GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true)) ||
+ (songItemId == ITEM_SONG_NOCTURNE &&
+ GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true)) ||
+ (songItemId == ITEM_SONG_PRELUDE &&
+ GameInteractor_Should(VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true)) ||
(songItemId == ITEM_SONG_LULLABY && GameInteractor_Should(VB_GIVE_ITEM_ZELDAS_LULLABY, true)) ||
(songItemId == ITEM_SONG_EPONA && GameInteractor_Should(VB_GIVE_ITEM_EPONAS_SONG, true)) ||
(songItemId == ITEM_SONG_SARIA && GameInteractor_Should(VB_GIVE_ITEM_SARIAS_SONG, true)) ||
(songItemId == ITEM_SONG_SUN && GameInteractor_Should(VB_GIVE_ITEM_SUNS_SONG, true)) ||
(songItemId == ITEM_SONG_TIME && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_TIME, true)) ||
- (songItemId == ITEM_SONG_STORMS && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_STORMS, true))
- ) {
+ (songItemId == ITEM_SONG_STORMS && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_STORMS, true))) {
Item_Give(play, songItemId);
}
@@ -3845,11 +3881,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
osSyncPrintf("z_message.c 取得メロディ=%d\n", ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state);
osSyncPrintf(VT_RST);
msgCtx->stateTimer = 20;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_FAIL;
}
@@ -3912,8 +3948,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->ocarinaStaff->state);
gSaveContext.scarecrowLongSongSet = true;
}
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("aaaaaaaaaaaaaa\n");
Audio_OcaSetRecordingState(0);
msgCtx->stateTimer = 10;
@@ -3924,7 +3960,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("\n====================================================================\n");
memcpy(gSaveContext.scarecrowLongSong, gScarecrowCustomSongPtr,
- sizeof(gSaveContext.scarecrowLongSong));
+ sizeof(gSaveContext.scarecrowLongSong));
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowLongSong); i++) {
osSyncPrintf("%d, ", gSaveContext.scarecrowLongSong[i]);
}
@@ -3990,12 +4026,12 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->stateTimer = 20;
gSaveContext.scarecrowSpawnSongSet = true;
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_DONE;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("\n====================================================================\n");
memcpy(gSaveContext.scarecrowSpawnSong, gScarecrowSpawnSongPtr,
- sizeof(gSaveContext.scarecrowSpawnSong));
+ sizeof(gSaveContext.scarecrowSpawnSong));
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
osSyncPrintf("%d, ", gSaveContext.scarecrowSpawnSong[i]);
}
@@ -4005,8 +4041,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
// "Played an existing song!!!"
osSyncPrintf("すでに存在する曲吹いた!!! \n");
Audio_OcaSetRecordingState(0);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Message_CloseTextbox(play);
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_FAILED;
}
@@ -4035,8 +4071,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
break;
case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING:
case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING:
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
@@ -4046,10 +4082,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
if (msgCtx->stateTimer == 0) {
if (msgCtx->ocarinaStaff->state == 0) {
if (msgCtx->msgMode == MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING) {
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
msgCtx->msgMode++;
@@ -4068,8 +4105,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
}
break;
case MSGMODE_MEMORY_GAME_PLAYER_PLAYING:
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
@@ -4080,14 +4117,15 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
// "Musical round failed!!!!!!!!!"
osSyncPrintf("輪唱失敗!!!!!!!!!\n");
Audio_OcaSetInstrument(0);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->stateTimer = 10;
play->msgCtx.ocarinaMode = OCARINA_MODE_03;
} else if (msgCtx->ocarinaStaff->state == 0xD) {
// "Musical round succeeded!!!!!!!!!"
osSyncPrintf("輪唱成功!!!!!!!!!\n");
- Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_MEMORY_GAME_ROUND_SUCCESS;
msgCtx->stateTimer = 30;
}
@@ -4107,8 +4145,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->stateTimer--;
if (msgCtx->stateTimer == 0) {
if (Audio_OcaMemoryGameGenNote() != 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
Message_ResetOcarinaNoteState();
@@ -4241,17 +4279,22 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
// consistent with the note played, rather than having AEnv be used for whatever note A happens to
// play at the moment and CEnv for everything else, even with custom controls enabled.
if (sOcarinaNoteBuf[i] == OCARINA_NOTE_D4) {
- gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteABtnPrim.r, sOcarinaNoteABtnPrim.g, sOcarinaNoteABtnPrim.b, sOcarinaNotesAlphaValues[i]);
+ gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteABtnPrim.r, sOcarinaNoteABtnPrim.g,
+ sOcarinaNoteABtnPrim.b, sOcarinaNotesAlphaValues[i]);
gDPSetEnvColor(gfx++, sOcarinaNoteABtnEnv.r, sOcarinaNoteABtnEnv.g, sOcarinaNoteABtnEnv.b, 0);
} else {
if (sOcarinaNoteBuf[i] == OCARINA_NOTE_D5) {
- gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCUpBtnPrim.r, sOcarinaNoteCUpBtnPrim.g, sOcarinaNoteCUpBtnPrim.b, sOcarinaNotesAlphaValues[i]);
+ gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCUpBtnPrim.r, sOcarinaNoteCUpBtnPrim.g,
+ sOcarinaNoteCUpBtnPrim.b, sOcarinaNotesAlphaValues[i]);
} else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_B4) {
- gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCLeftBtnPrim.r, sOcarinaNoteCLeftBtnPrim.g, sOcarinaNoteCLeftBtnPrim.b, sOcarinaNotesAlphaValues[i]);
+ gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCLeftBtnPrim.r, sOcarinaNoteCLeftBtnPrim.g,
+ sOcarinaNoteCLeftBtnPrim.b, sOcarinaNotesAlphaValues[i]);
} else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A4) {
- gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCRightBtnPrim.r, sOcarinaNoteCRightBtnPrim.g, sOcarinaNoteCRightBtnPrim.b, sOcarinaNotesAlphaValues[i]);
+ gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCRightBtnPrim.r, sOcarinaNoteCRightBtnPrim.g,
+ sOcarinaNoteCRightBtnPrim.b, sOcarinaNotesAlphaValues[i]);
} else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_F4) {
- gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCDownBtnPrim.r, sOcarinaNoteCDownBtnPrim.g, sOcarinaNoteCDownBtnPrim.b, sOcarinaNotesAlphaValues[i]);
+ gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCDownBtnPrim.r, sOcarinaNoteCDownBtnPrim.g,
+ sOcarinaNoteCDownBtnPrim.b, sOcarinaNotesAlphaValues[i]);
}
gDPSetEnvColor(gfx++, sOcarinaNoteCBtnEnv.r, sOcarinaNoteCBtnEnv.g, sOcarinaNoteCBtnEnv.b, 0);
}
@@ -4276,7 +4319,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
* the last value being saved in a static variable.
*/
void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) {
- if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { return; }
+ if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) {
+ return;
+ }
static s16 sVarLastValue = 0;
static s16 sFillTimer = 0;
@@ -4414,11 +4459,12 @@ void Message_Update(PlayState* play) {
if (msgCtx->msgLength == 0) {
return;
}
-
+
GameInteractor_ExecuteOnDialogMessage();
- bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
- : CHECK_BTN_ALL(input->press.button, BTN_B);
+ bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0
+ ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
+ : CHECK_BTN_ALL(input->press.button, BTN_B);
switch (msgCtx->msgMode) {
case MSGMODE_TEXT_START:
@@ -4437,8 +4483,7 @@ void Message_Update(PlayState* play) {
if (var) {
if (msgCtx->talkActor != NULL) {
- Actor_GetScreenPos(play, &GET_PLAYER(play)->actor, &focusScreenPosX,
- &playerFocusScreenPosY);
+ Actor_GetScreenPos(play, &GET_PLAYER(play)->actor, &focusScreenPosX, &playerFocusScreenPosY);
Actor_GetScreenPos(play, msgCtx->talkActor, &focusScreenPosX, &actorFocusScreenPosY);
if (playerFocusScreenPosY >= actorFocusScreenPosY) {
@@ -4574,8 +4619,7 @@ void Message_Update(PlayState* play) {
}
} else if (msgCtx->textboxEndType != TEXTBOX_ENDTYPE_PERSISTENT &&
msgCtx->textboxEndType != TEXTBOX_ENDTYPE_EVENT && YREG(31) == 0) {
- if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_2_CHOICE &&
- play->msgCtx.ocarinaMode == OCARINA_MODE_01) {
+ if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_2_CHOICE && play->msgCtx.ocarinaMode == OCARINA_MODE_01) {
if (Message_ShouldAdvance(play)) {
osSyncPrintf("OCARINA_MODE=%d -> ", play->msgCtx.ocarinaMode);
play->msgCtx.ocarinaMode = (msgCtx->choiceIndex == 0) ? OCARINA_MODE_02 : OCARINA_MODE_04;
@@ -4587,15 +4631,16 @@ void Message_Update(PlayState* play) {
} else if (Message_ShouldAdvanceSilent(play)) {
osSyncPrintf("select=%d\n", msgCtx->textboxEndType);
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_HAS_NEXT) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (gSaveContext.language == LANGUAGE_JPN && !sTextIsCredits && !sDisplayNextMessageAsEnglish) {
Message_ContinueTextbox(play, msgCtx->msgBufDecodedWide[msgCtx->textDrawPos]);
} else {
Message_ContinueTextbox(play, sNextTextId);
}
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Message_CloseTextbox(play);
}
}
@@ -4664,8 +4709,7 @@ void Message_Update(PlayState* play) {
player->naviActor->flags |= 0x10000;
}
if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY_DONE &&
- (play->msgCtx.ocarinaMode == OCARINA_MODE_01 ||
- play->msgCtx.ocarinaMode == OCARINA_MODE_0B)) {
+ (play->msgCtx.ocarinaMode == OCARINA_MODE_01 || play->msgCtx.ocarinaMode == OCARINA_MODE_0B)) {
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
if (msgCtx->unk_E3F2 == OCARINA_SONG_SUNS) {
play->msgCtx.ocarinaMode = OCARINA_MODE_01;
@@ -4688,10 +4732,10 @@ void Message_SetTables(void) {
OTRMessage_Init();
// OTRTODO
- //sNesMessageEntryTablePtr = sNesMessageEntryTable;
- //sGerMessageEntryTablePtr = sGerMessageEntryTable;
- //sFraMessageEntryTablePtr = sFraMessageEntryTable;
- //sStaffMessageEntryTablePtr = sStaffMessageEntryTable;
+ // sNesMessageEntryTablePtr = sNesMessageEntryTable;
+ // sGerMessageEntryTablePtr = sGerMessageEntryTable;
+ // sFraMessageEntryTablePtr = sFraMessageEntryTable;
+ // sStaffMessageEntryTablePtr = sStaffMessageEntryTable;
}
// Appears to be file padding
diff --git a/soh/src/code/z_moji.c b/soh/src/code/z_moji.c
index ff6c04800..cc0430b57 100644
--- a/soh/src/code/z_moji.c
+++ b/soh/src/code/z_moji.c
@@ -5,15 +5,11 @@
#include "global.h"
// OTRTODO
-u64 gMojiFontTex[] =
-{
+u64 gMojiFontTex[] = {
0,
};
-u64 gMojiFontTLUTs[4][4] =
-{
- 0
-};
+u64 gMojiFontTLUTs[4][4] = { 0 };
// how big to draw the characters on screen
#define DISP_CHAR_WIDTH 8
diff --git a/soh/src/code/z_olib.c b/soh/src/code/z_olib.c
index da4959726..28efd47ed 100644
--- a/soh/src/code/z_olib.c
+++ b/soh/src/code/z_olib.c
@@ -91,7 +91,6 @@ Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) {
sinPitch = Math_SinS(sph->pitch);
sinYaw = Math_SinS(sph->yaw);
}
-
v.x = sph->r * sinPitch * sinYaw;
v.y = sph->r * cosPitch;
diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c
index 6440acbee..40f5c1474 100644
--- a/soh/src/code/z_onepointdemo.c
+++ b/soh/src/code/z_onepointdemo.c
@@ -70,13 +70,13 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
PosRot sp8C;
f32 tempRand;
Unique9OnePointCs* csInfo = ONEPOINT_CS_INFO(csCam);
-
+
// #region SOH [Enhancement]
- //the default is 90, lower values necessary to prevent camera swing as animation speeds up
+ // the default is 90, lower values necessary to prevent camera swing as animation speeds up
s16 camCrawlTemp = CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1);
s16 camCrawlTimer = D_8012042C / camCrawlTemp;
// #endregion
-
+
switch (csId) {
case 1020:
if (timer < 20) {
@@ -253,8 +253,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
D_801211D4[0].atTargetInit.y = actor->focus.pos.y - 5.0f;
D_801211D4[0].atTargetInit.z = actor->focus.pos.z;
spC0 = ((EnSw*)actor)->unk_364;
- osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", __FILE__, __LINE__, "&cp", spC0.x, spC0.y,
- spC0.z);
+ osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", __FILE__, __LINE__, "&cp", spC0.x, spC0.y, spC0.z);
D_801211D4[0].eyeTargetInit.x = (actor->focus.pos.x + (120.0f * spC0.x)) - (Rand_ZeroOne() * 20.0f);
D_801211D4[0].eyeTargetInit.y = actor->focus.pos.y + (120.0f * spC0.y) + 20.0f;
D_801211D4[0].eyeTargetInit.z = (actor->focus.pos.z + (120.0f * spC0.z)) - (Rand_ZeroOne() * 20.0f);
@@ -350,7 +349,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting);
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120434);
break;
- // #endregion
+ // #endregion
} else {
Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting);
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 5060a0ab9..facbbfd81 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -164,8 +164,8 @@ static u16 sCUpTimer = 0;
s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
-static Color_RGB8 sMagicBorder = {255,255,255};
-static Color_RGB8 sMagicBorder_ori = {255,255,255};
+static Color_RGB8 sMagicBorder = { 255, 255, 255 };
+static Color_RGB8 sMagicBorder_ori = { 255, 255, 255 };
static s16 sExtraItemBases[] = {
ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
@@ -186,36 +186,14 @@ static Gfx sSetupDL_80125A60[] = {
gsSPEndDisplayList(),
};
-static const char* actionsTbl[] =
-{
- gAttackDoActionENGTex,
- gCheckDoActionENGTex,
- gEnterDoActionENGTex,
- gReturnDoActionENGTex,
- gOpenDoActionENGTex,
- gJumpDoActionENGTex,
- gDecideDoActionENGTex,
- gDiveDoActionENGTex,
- gFasterDoActionENGTex,
- gThrowDoActionENGTex,
- gUnusedNaviDoActionENGTex,
- gClimbDoActionENGTex,
- gDropDoActionENGTex,
- gDownDoActionENGTex,
- gSaveDoActionENGTex,
- gSpeakDoActionENGTex,
- gNextDoActionENGTex,
- gGrabDoActionENGTex,
- gStopDoActionENGTex,
- gPutAwayDoActionENGTex,
- gReelDoActionENGTex,
- gNum1DoActionENGTex,
- gNum2DoActionENGTex,
- gNum3DoActionENGTex,
- gNum4DoActionENGTex,
- gNum5DoActionENGTex,
- gNum6DoActionENGTex,
- gNum7DoActionENGTex,
+static const char* actionsTbl[] = {
+ gAttackDoActionENGTex, gCheckDoActionENGTex, gEnterDoActionENGTex, gReturnDoActionENGTex,
+ gOpenDoActionENGTex, gJumpDoActionENGTex, gDecideDoActionENGTex, gDiveDoActionENGTex,
+ gFasterDoActionENGTex, gThrowDoActionENGTex, gUnusedNaviDoActionENGTex, gClimbDoActionENGTex,
+ gDropDoActionENGTex, gDownDoActionENGTex, gSaveDoActionENGTex, gSpeakDoActionENGTex,
+ gNextDoActionENGTex, gGrabDoActionENGTex, gStopDoActionENGTex, gPutAwayDoActionENGTex,
+ gReelDoActionENGTex, gNum1DoActionENGTex, gNum2DoActionENGTex, gNum3DoActionENGTex,
+ gNum4DoActionENGTex, gNum5DoActionENGTex, gNum6DoActionENGTex, gNum7DoActionENGTex,
gNum8DoActionENGTex,
};
@@ -1017,7 +995,8 @@ void func_80083108(PlayState* play) {
}
Interface_ChangeAlpha(50);
- } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
+ } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) ||
+ (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
gSaveContext.buttonStatus[1] = BTN_DISABLED;
@@ -1179,9 +1158,10 @@ void func_80083108(PlayState* play) {
if (interfaceCtx->restrictions.tradeItems != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
- if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA)
- && (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON)
- && (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) {
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) !=
+ BUNNY_HOOD_VANILLA) &&
+ (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON) &&
+ (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) {
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
} else if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
@@ -1306,8 +1286,9 @@ void func_80083108(PlayState* play) {
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
- !((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && // Never disable equipment
- (gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons
+ !((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && // Never disable equipment
+ (gSaveContext.equips.buttonItems[i] <=
+ ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
if ((play->sceneNum != SCENE_TREASURE_BOX_SHOP) ||
@@ -1452,15 +1433,13 @@ void Rando_Inventory_SwapAgeEquipment(void) {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
- gSaveContext.childEquips.buttonItems[i] =
- gSaveContext.equips.buttonItems[i];
+ gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
} else {
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
}
if (i != 0) {
- gSaveContext.childEquips.cButtonSlots[i - 1] =
- gSaveContext.equips.cButtonSlots[i - 1];
+ gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
}
}
@@ -1471,17 +1450,18 @@ void Rando_Inventory_SwapAgeEquipment(void) {
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
// This section sets up the equipment on the first time going adult.
- // On master sword shuffle the check for the B button is insufficient, and so checking the equipment is completely zero-ed is needed
- // (Could just always use `gSaveContext.adultEquips.equipment == 0` for rando?)
- if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && ((IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) || (gSaveContext.adultEquips.equipment == 0))) {
+ // On master sword shuffle the check for the B button is insufficient, and so checking the equipment is
+ // completely zero-ed is needed (Could just always use `gSaveContext.adultEquips.equipment == 0` for rando?)
+ if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE &&
+ ((IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) ||
+ (gSaveContext.adultEquips.equipment == 0))) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else {
- gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] =
- ITEM_NONE;
+ gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE;
}
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
@@ -1512,12 +1492,10 @@ void Rando_Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
- gSaveContext.equips.buttonItems[i] =
- gSaveContext.adultEquips.buttonItems[i];
+ gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
if (i != 0) {
- gSaveContext.equips.cButtonSlots[i - 1] =
- gSaveContext.adultEquips.cButtonSlots[i - 1];
+ gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
@@ -1545,8 +1523,7 @@ void Rando_Inventory_SwapAgeEquipment(void) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
if (i != 0) {
- gSaveContext.adultEquips.cButtonSlots[i - 1] =
- gSaveContext.equips.cButtonSlots[i - 1];
+ gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
}
}
@@ -1554,12 +1531,10 @@ void Rando_Inventory_SwapAgeEquipment(void) {
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
- gSaveContext.equips.buttonItems[i] =
- gSaveContext.childEquips.buttonItems[i];
+ gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
- gSaveContext.equips.cButtonSlots[i - 1] =
- gSaveContext.childEquips.cButtonSlots[i - 1];
+ gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
@@ -1575,14 +1550,15 @@ void Rando_Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
- // In Rando we need an extra case to handle starting as adult. We can use the fact that the childEquips will be uninitialised (i.e. 0) at this point
+ // In Rando we need an extra case to handle starting as adult. We can use the fact that the childEquips will be
+ // uninitialised (i.e. 0) at this point
else if (gSaveContext.childEquips.equipment == 0) {
- //zero out items
+ // zero out items
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
if (i != 0) {
- gSaveContext.equips.cButtonSlots[i-1] = ITEM_NONE;
+ gSaveContext.equips.cButtonSlots[i - 1] = ITEM_NONE;
}
}
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)) |
@@ -1626,15 +1602,13 @@ void Inventory_SwapAgeEquipment(void) {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
- gSaveContext.childEquips.buttonItems[i] =
- gSaveContext.equips.buttonItems[i];
+ gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
} else {
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
}
if (i != 0) {
- gSaveContext.childEquips.cButtonSlots[i - 1] =
- gSaveContext.equips.cButtonSlots[i - 1];
+ gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
}
}
@@ -1647,8 +1621,7 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else {
- gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] =
- ITEM_NONE;
+ gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE;
}
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
@@ -1670,12 +1643,10 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
- gSaveContext.equips.buttonItems[i] =
- gSaveContext.adultEquips.buttonItems[i];
+ gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
if (i != 0) {
- gSaveContext.equips.cButtonSlots[i - 1] =
- gSaveContext.adultEquips.cButtonSlots[i - 1];
+ gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
@@ -1697,8 +1668,7 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
if (i != 0) {
- gSaveContext.adultEquips.cButtonSlots[i - 1] =
- gSaveContext.equips.cButtonSlots[i - 1];
+ gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
}
}
@@ -1706,12 +1676,10 @@ void Inventory_SwapAgeEquipment(void) {
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
- gSaveContext.equips.buttonItems[i] =
- gSaveContext.childEquips.buttonItems[i];
+ gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
- gSaveContext.equips.cButtonSlots[i - 1] =
- gSaveContext.childEquips.cButtonSlots[i - 1];
+ gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
@@ -1766,7 +1734,8 @@ void Interface_LoadItemIcon1(PlayState* play, u16 button) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000,
- (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
+ (uintptr_t)_icon_item_staticSegmentRomStart +
+ (gSaveContext.equips.buttonItems[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
@@ -1776,7 +1745,8 @@ void Interface_LoadItemIcon2(PlayState* play, u16 button) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000,
- (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
+ (uintptr_t)_icon_item_staticSegmentRomStart +
+ (gSaveContext.equips.buttonItems[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
@@ -1822,12 +1792,13 @@ void func_80084BF4(PlayState* play, u16 flag) {
void GameplayStats_SetTimestamp(PlayState* play, u8 item) {
// If we already have a timestamp for this item, do nothing
- if (gSaveContext.ship.stats.itemTimestamp[item] != 0){
+ if (gSaveContext.ship.stats.itemTimestamp[item] != 0) {
return;
}
// Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys
if (play != NULL) {
- if (item == ITEM_KEY_BOSS && play->sceneNum != SCENE_INSIDE_GANONS_CASTLE && play->sceneNum != SCENE_GANONS_TOWER) {
+ if (item == ITEM_KEY_BOSS && play->sceneNum != SCENE_INSIDE_GANONS_CASTLE &&
+ play->sceneNum != SCENE_GANONS_TOWER) {
return;
}
}
@@ -1901,23 +1872,15 @@ u8 Return_Item(u8 itemID, ModIndex modId, ItemID returnItem) {
* @return u8
*/
u8 Item_Give(PlayState* play, u8 item) {
- //prevents getting sticks without the bag in case something got missed
- if (
- IS_RANDO &&
- (item == ITEM_STICK || item == ITEM_STICKS_5 || item == ITEM_STICKS_10) &&
- Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_STICK_BAG) &&
- CUR_UPG_VALUE(UPG_STICKS) == 0
- ) {
+ // prevents getting sticks without the bag in case something got missed
+ if (IS_RANDO && (item == ITEM_STICK || item == ITEM_STICKS_5 || item == ITEM_STICKS_10) &&
+ Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_STICK_BAG) && CUR_UPG_VALUE(UPG_STICKS) == 0) {
return item;
}
- //prevents getting nuts without the bag in case something got missed
- if (
- IS_RANDO &&
- (item == ITEM_NUT || item == ITEM_NUTS_5 || item == ITEM_NUTS_10) &&
- Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_NUT_BAG) &&
- CUR_UPG_VALUE(UPG_NUTS) == 0
- ) {
+ // prevents getting nuts without the bag in case something got missed
+ if (IS_RANDO && (item == ITEM_NUT || item == ITEM_NUTS_5 || item == ITEM_NUTS_10) &&
+ Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_NUT_BAG) && CUR_UPG_VALUE(UPG_NUTS) == 0) {
return item;
}
@@ -1991,7 +1954,8 @@ u8 Item_Give(PlayState* play, u8 item) {
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
- gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI);
+ gSaveContext.inventory.equipment |=
+ OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI);
// Both Giant's Knife and Biggoron Sword have the same Item ID, so this part handles both of them
if (item == ITEM_SWORD_BGS) {
@@ -2001,7 +1965,8 @@ u8 Item_Give(PlayState* play, u8 item) {
((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) |
(1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) {
- gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
+ gSaveContext.inventory.equipment ^=
+ OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
@@ -2197,7 +2162,8 @@ u8 Item_Give(PlayState* play, u8 item) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
}
- // [SOH] This results in the same behavior as the original code, but also allows us to get an accurate ReceivedItemEntry hook
+ // [SOH] This results in the same behavior as the original code, but also allows us to get an accurate
+ // ReceivedItemEntry hook
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
return Return_Item(item, MOD_NONE, returnItem);
} else if (item == ITEM_NUT) {
@@ -2223,7 +2189,8 @@ u8 Item_Give(PlayState* play, u8 item) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
}
- // [SOH] This results in the same behavior as the original code, but also allows us to get an accurate ReceivedItemEntry hook
+ // [SOH] This results in the same behavior as the original code, but also allows us to get an accurate
+ // ReceivedItemEntry hook
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
return Return_Item(item, MOD_NONE, returnItem);
} else if (item == ITEM_BOMB) {
@@ -2427,7 +2394,8 @@ u8 Item_Give(PlayState* play, u8 item) {
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
gSaveContext.equips.cButtonSlots[2], temp + i, item);
- for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems); buttonIndex++) {
+ for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems);
+ buttonIndex++) {
if ((temp + i) == gSaveContext.equips.cButtonSlots[buttonIndex - 1]) {
gSaveContext.equips.buttonItems[buttonIndex] = item;
if (play != NULL) {
@@ -2460,7 +2428,7 @@ u8 Item_Give(PlayState* play, u8 item) {
if (item >= ITEM_POCKET_EGG) {
Flags_SetRandomizerInf(item - ITEM_POCKET_EGG + RAND_INF_ADULT_TRADES_HAS_POCKET_EGG);
} else if (item == ITEM_LETTER_ZELDA) {
- //don't care about zelda's letter if it's already been shown to the guard
+ // don't care about zelda's letter if it's already been shown to the guard
if (!Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD)) {
Flags_SetRandomizerInf(RAND_INF_CHILD_TRADES_HAS_LETTER_ZELDA);
}
@@ -2690,12 +2658,8 @@ s32 Inventory_HasEmptyBottle(void) {
bool Inventory_HasEmptyBottleSlot(void) {
u8* items = gSaveContext.inventory.items;
- return (
- items[SLOT_BOTTLE_1] == ITEM_NONE ||
- items[SLOT_BOTTLE_2] == ITEM_NONE ||
- items[SLOT_BOTTLE_3] == ITEM_NONE ||
- items[SLOT_BOTTLE_4] == ITEM_NONE
- );
+ return (items[SLOT_BOTTLE_1] == ITEM_NONE || items[SLOT_BOTTLE_2] == ITEM_NONE ||
+ items[SLOT_BOTTLE_3] == ITEM_NONE || items[SLOT_BOTTLE_4] == ITEM_NONE);
}
s32 Inventory_HasSpecificBottle(u8 bottleItem) {
@@ -3092,7 +3056,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
if ((type != 5) && (gSaveContext.magic - amount) < 0) {
if (gSaveContext.magicCapacity != 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
return false;
}
@@ -3100,7 +3065,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
switch (type) {
case MAGIC_CONSUME_NOW:
case MAGIC_CONSUME_NOW_ALT:
- if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
@@ -3108,11 +3074,13 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return 1;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_CONSUME_WAIT_NO_PREVIEW:
- if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
@@ -3120,7 +3088,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_CONSUME_LENS:
@@ -3140,7 +3109,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
}
}
case MAGIC_CONSUME_WAIT_PREVIEW:
- if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
@@ -3148,7 +3118,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_ADD:
@@ -3180,22 +3151,32 @@ void Interface_UpdateMagicBar(PlayState* play) {
Color_RGB8 MagicBorder_2 = { 255, 255, 150 };
Color_RGB8 MagicBorder_3 = { 255, 255, 50 };
- if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorderActive.Changed"), 0)) { //This will make custom color based on users selected colors.
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorderActive.Changed"),
+ 0)) { // This will make custom color based on users selected colors.
sMagicBorderColors[0][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).r;
sMagicBorderColors[0][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).g;
sMagicBorderColors[0][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).b;
- sMagicBorderColors[1][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).r/2;
- sMagicBorderColors[1][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).g/2;
- sMagicBorderColors[1][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).b/2;
+ sMagicBorderColors[1][0] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).r / 2;
+ sMagicBorderColors[1][1] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).g / 2;
+ sMagicBorderColors[1][2] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).b / 2;
- sMagicBorderColors[2][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).r/2.5;
- sMagicBorderColors[2][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).g/2.5;
- sMagicBorderColors[2][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).b/2.5;
+ sMagicBorderColors[2][0] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).r / 2.5;
+ sMagicBorderColors[2][1] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).g / 2.5;
+ sMagicBorderColors[2][2] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).b / 2.5;
- sMagicBorderColors[3][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).r/3;
- sMagicBorderColors[3][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).g/3;
- sMagicBorderColors[3][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).b/3;
+ sMagicBorderColors[3][0] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).r / 3;
+ sMagicBorderColors[3][1] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).g / 3;
+ sMagicBorderColors[3][2] =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).b / 3;
}
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
@@ -3232,8 +3213,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
gSaveContext.magic += 4;
if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) {
- Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
// "Storage MAGIC_NOW=%d (%d)"
@@ -3319,23 +3300,25 @@ void Interface_UpdateMagicBar(PlayState* play) {
break;
case MAGIC_STATE_CONSUME_LENS:
- if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
- (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
- (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
+ if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
+ (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
+ (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
bool hasLens = false;
- for (int buttonIndex = 1; buttonIndex < ((CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4);
+ for (int buttonIndex = 1; buttonIndex < ((CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0)
+ ? ARRAY_COUNT(gSaveContext.equips.buttonItems)
+ : 4);
buttonIndex++) {
if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) {
hasLens = true;
break;
}
}
- if ((gSaveContext.magic == 0) || ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) ||
- !hasLens ||
- !play->actorCtx.lensActive) {
+ if ((gSaveContext.magic == 0) ||
+ ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) ||
+ !hasLens || !play->actorCtx.lensActive) {
play->actorCtx.lensActive = false;
- Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
gSaveContext.magicState = MAGIC_STATE_IDLE;
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
@@ -3390,7 +3373,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
case MAGIC_STATE_ADD:
gSaveContext.magic += 4;
- Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (gSaveContext.magic >= gSaveContext.magicTarget) {
gSaveContext.magic = gSaveContext.magicTarget;
gSaveContext.magicState = gSaveContext.prevMagicState;
@@ -3424,7 +3408,8 @@ void Interface_DrawLineupTick(PlayState* play) {
s16 x = -8 + (SCREEN_WIDTH / 2);
s16 y = -6;
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gEmptyCDownArrowTex, width, height, x, y, width, height, 2 << 10, 2 << 10);
+ OVERLAY_DISP =
+ Gfx_TextureIA8(OVERLAY_DISP, gEmptyCDownArrowTex, width, height, x, y, width, height, 2 << 10, 2 << 10);
gDPPipeSync(OVERLAY_DISP++);
@@ -3433,11 +3418,12 @@ void Interface_DrawLineupTick(PlayState* play) {
void Interface_DrawMagicBar(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
- s16 magicDrop = R_MAGIC_BAR_LARGE_Y-R_MAGIC_BAR_SMALL_Y+2;
+ s16 magicDrop = R_MAGIC_BAR_LARGE_Y - R_MAGIC_BAR_SMALL_Y + 2;
s16 magicBarY;
- Color_RGB8 magicbar_yellow = {250,250,0}; //Magic bar being used
- Color_RGB8 magicbar_green = {R_MAGIC_FILL_COLOR(0),R_MAGIC_FILL_COLOR(1),R_MAGIC_FILL_COLOR(2)}; //Magic bar fill
- Color_RGB8 magicbar_blue = {0,0,200};//Infinite magic bar
+ Color_RGB8 magicbar_yellow = { 250, 250, 0 }; // Magic bar being used
+ Color_RGB8 magicbar_green = { R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
+ R_MAGIC_FILL_COLOR(2) }; // Magic bar fill
+ Color_RGB8 magicbar_blue = { 0, 0, 200 }; // Infinite magic bar
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicActive.Changed"), 0)) {
magicbar_yellow = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicActive.Value"), magicbar_yellow);
@@ -3456,7 +3442,7 @@ void Interface_DrawMagicBar(PlayState* play) {
s16 Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {
X_Margins = Left_HUD_Margin;
- Y_Margins = (Top_HUD_Margin*-1);
+ Y_Margins = (Top_HUD_Margin * -1);
} else {
X_Margins = 0;
Y_Margins = 0;
@@ -3464,7 +3450,7 @@ void Interface_DrawMagicBar(PlayState* play) {
const s16 magicBarY_original_l = R_MAGIC_BAR_LARGE_Y + Y_Margins;
const s16 magicBarY_original_s = R_MAGIC_BAR_SMALL_Y + Y_Margins;
const s16 PosX_Start_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins);
- const s16 PosX_MidEnd_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins+8);
+ const s16 PosX_MidEnd_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins + 8);
const s16 rMagicBarX_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins);
const s16 rMagicFillX_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + X_Margins);
s16 PosX_Start;
@@ -3474,43 +3460,59 @@ void Interface_DrawMagicBar(PlayState* play) {
s16 rMagicFillX;
s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10);
if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) != ORIGINAL_LOCATION) {
- magicBarY = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0)+Y_Margins;
+ magicBarY = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0) + Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {X_Margins = Left_HUD_Margin;};
- PosX_Start = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins);
- rMagicBarX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins);
- PosX_MidEnd = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8);
- rMagicFillX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {
+ X_Margins = Left_HUD_Margin;
+ };
+ PosX_Start =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins);
+ rMagicBarX =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins);
+ PosX_MidEnd =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8);
+ rMagicFillX =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {X_Margins = Right_HUD_Margin;};
- PosX_Start = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins);
- rMagicBarX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins);
- PosX_MidEnd = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8);
- rMagicFillX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {
+ X_Margins = Right_HUD_Margin;
+ };
+ PosX_Start =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins);
+ rMagicBarX =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins);
+ PosX_MidEnd =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8);
+ rMagicFillX =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_NONE) {
- PosX_Start = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins;
- rMagicBarX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins;
- PosX_MidEnd = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8;
- rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8;
+ PosX_Start = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins;
+ rMagicBarX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins;
+ PosX_MidEnd = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8;
+ rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == HIDDEN) {
PosX_Start = -9999;
rMagicBarX = -9999;
PosX_MidEnd = -9999;
rMagicFillX = -9999;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_TO_LIFE_METER) {
- magicBarY = R_MAGIC_BAR_SMALL_Y-2 +
- magicDrop*(lineLength == 0 ? 0 : (gSaveContext.healthCapacity-1)/(0x10*lineLength)) +
+ magicBarY =
+ R_MAGIC_BAR_SMALL_Y - 2 +
+ magicDrop * (lineLength == 0 ? 0 : (gSaveContext.healthCapacity - 1) / (0x10 * lineLength)) +
CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0) + getHealthMeterYOffset();
- s16 xPushover = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X-1;
+ s16 xPushover =
+ CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X - 1;
PosX_Start = xPushover;
rMagicBarX = xPushover;
- PosX_MidEnd = xPushover+8;
- rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_FILL_X-1;
+ PosX_MidEnd = xPushover + 8;
+ rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() +
+ R_MAGIC_FILL_X - 1;
}
} else {
- if ((gSaveContext.healthCapacity-1)/0x10 >= lineLength && lineLength != 0) {
- magicBarY = magicBarY_original_l +
- magicDrop*(lineLength == 0 ? 0 : ((gSaveContext.healthCapacity-1)/(0x10*lineLength) - 1));
+ if ((gSaveContext.healthCapacity - 1) / 0x10 >= lineLength && lineLength != 0) {
+ magicBarY =
+ magicBarY_original_l +
+ magicDrop * (lineLength == 0 ? 0 : ((gSaveContext.healthCapacity - 1) / (0x10 * lineLength) - 1));
} else {
magicBarY = magicBarY_original_s;
}
@@ -3525,16 +3527,18 @@ void Interface_DrawMagicBar(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorder.r, sMagicBorder.g, sMagicBorder.b, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10);
+ OVERLAY_DISP =
+ Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10);
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, PosX_MidEnd, magicBarY, gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, PosX_MidEnd, magicBarY,
+ gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.magicCapacity) + 8) << 2, magicBarY << 2,
- ((rMagicBarX + gSaveContext.magicCapacity) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
- 256, 0, 1 << 10, 1 << 10);
+ ((rMagicBarX + gSaveContext.magicCapacity) + 16) << 2, (magicBarY + 16) << 2,
+ G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
@@ -3543,7 +3547,8 @@ void Interface_DrawMagicBar(PlayState* play) {
if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) {
// Yellow part of the bar indicating the amount of magic to be subtracted
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_yellow.r, magicbar_yellow.g, magicbar_yellow.b, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_yellow.r, magicbar_yellow.g, magicbar_yellow.b,
+ interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@@ -3557,23 +3562,27 @@ void Interface_DrawMagicBar(PlayState* play) {
gDPPipeSync(OVERLAY_DISP++);
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
// Blue magic
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b,
+ interfaceCtx->magicAlpha);
} else {
// Green magic (default)
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b,
+ interfaceCtx->magicAlpha);
}
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
- (rMagicFillX + gSaveContext.magicTarget) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
- 0, 0, 1 << 10, 1 << 10);
+ (rMagicFillX + gSaveContext.magicTarget) << 2, (magicBarY + 10) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else {
// Fill the whole bar with the normal magic color
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
// Blue magic
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b,
+ interfaceCtx->magicAlpha);
} else {
// Green magic (default)
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b,
+ interfaceCtx->magicAlpha);
}
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
@@ -3635,8 +3644,8 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
projTargetCenter.x = (SCREEN_WIDTH / 2) * (projTargetCenter.x * projTargetCappedInvW);
projTargetCenter.x = projTargetCenter.x * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
- projTargetCenter.x = CLAMP(projTargetCenter.x, (-SCREEN_WIDTH / 2) + halfBarWidth,
- (SCREEN_WIDTH / 2) - halfBarWidth);
+ projTargetCenter.x =
+ CLAMP(projTargetCenter.x, (-SCREEN_WIDTH / 2) + halfBarWidth, (SCREEN_WIDTH / 2) - halfBarWidth);
projTargetCenter.y = (SCREEN_HEIGHT / 2) * (projTargetCenter.y * projTargetCappedInvW);
projTargetCenter.y = projTargetCenter.y - healthbar_offsetY + healthbar_actorOffset;
@@ -3663,7 +3672,8 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[12], -floorf(halfBarWidth) + endTexWidth, (-texHeight / 2) + 3,
healthBarFill, 7, 0);
- if (((!(player->stateFlags1 & PLAYER_STATE1_TALKING)) || (actor != player->focusActor)) && targetCtx->unk_44 < 500.0f) {
+ if (((!(player->stateFlags1 & PLAYER_STATE1_TALKING)) || (actor != player->focusActor)) &&
+ targetCtx->unk_44 < 500.0f) {
f32 slideInOffsetY = 0;
// Slide in the health bar from edge of the screen (mimic the Z-Target triangles fly in)
@@ -3831,7 +3841,7 @@ void Interface_DrawItemButtons(PlayState* play) {
startButtonColor = (Color_RGB8){ 120, 120, 120 };
}
- //B Button
+ // B Button
s16 X_Margins_BtnB;
s16 Y_Margins_BtnB;
s16 BBtn_Size = 32;
@@ -3841,24 +3851,32 @@ void Interface_DrawItemButtons(PlayState* play) {
}
int BBtn_factor = (1 << 10) * BBtn_Size / BBtnScaled;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB = Right_HUD_Margin;};
- Y_Margins_BtnB = (Top_HUD_Margin*-1);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_BtnB = Right_HUD_Margin;
+ };
+ Y_Margins_BtnB = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
- s16 PosX_BtnB_ori = OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)+X_Margins_BtnB);
- s16 PosY_BtnB_ori = R_ITEM_BTN_Y(0)+Y_Margins_BtnB;
+ s16 PosX_BtnB_ori = OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0) + X_Margins_BtnB);
+ s16 PosY_BtnB_ori = R_ITEM_BTN_Y(0) + Y_Margins_BtnB;
s16 PosX_BtnB;
s16 PosY_BtnB;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
PosY_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
- PosX_BtnB = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnB = Left_HUD_Margin;
+ };
+ PosX_BtnB =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
- PosX_BtnB = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnB = Right_HUD_Margin;
+ };
+ PosX_BtnB =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) {
PosX_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) {
@@ -3868,14 +3886,14 @@ void Interface_DrawItemButtons(PlayState* play) {
PosY_BtnB = PosY_BtnB_ori;
PosX_BtnB = PosX_BtnB_ori;
}
- //Start Button
+ // Start Button
s16 X_Margins_StartBtn;
s16 Y_Margins_StartBtn;
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_StartBtn = Right_HUD_Margin;
};
- Y_Margins_StartBtn = Top_HUD_Margin*-1;
+ Y_Margins_StartBtn = Top_HUD_Margin * -1;
} else {
X_Margins_StartBtn = 0;
Y_Margins_StartBtn = 0;
@@ -3890,20 +3908,28 @@ void Interface_DrawItemButtons(PlayState* play) {
int StartBTN_W_Scaled = StartBtn_Icon_W * Start_BTN_Scale;
int StartBTN_W_factor = (1 << 10) * StartBtn_Icon_W / StartBTN_W_Scaled;
int StartBTN_H_factor = (1 << 10) * StartBtn_Icon_H / StartBTN_H_Scaled;
- const s16 PosX_StartBtn_ori = OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+X_Margins_StartBtn);
- const s16 PosY_StartBtn_ori = 16+Y_Margins_StartBtn;
+ const s16 PosX_StartBtn_ori =
+ OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language] + X_Margins_StartBtn);
+ const s16 PosY_StartBtn_ori = 16 + Y_Margins_StartBtn;
s16 StartBTN_Label_W = DO_ACTION_TEX_WIDTH();
s16 StartBTN_Label_H = DO_ACTION_TEX_HEIGHT();
s16 PosX_StartBtn;
s16 PosY_StartBtn;
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) != ORIGINAL_LOCATION) {
- PosY_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosY"), 0) - (Start_BTN_Scale*13)+Y_Margins_StartBtn;
+ PosY_StartBtn =
+ CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosY"), 0) - (Start_BTN_Scale * 13) + Y_Margins_StartBtn;
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {X_Margins_StartBtn = Left_HUD_Margin;};
- PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0)-(Start_BTN_Scale * 13) + X_Margins_StartBtn);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {
+ X_Margins_StartBtn = Left_HUD_Margin;
+ };
+ PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0) -
+ (Start_BTN_Scale * 13) + X_Margins_StartBtn);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {X_Margins_StartBtn = Right_HUD_Margin;};
- PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0)-(Start_BTN_Scale * 13) + X_Margins_StartBtn);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {
+ X_Margins_StartBtn = Right_HUD_Margin;
+ };
+ PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0) -
+ (Start_BTN_Scale * 13) + X_Margins_StartBtn);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_NONE) {
PosX_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == HIDDEN) {
@@ -3917,7 +3943,7 @@ void Interface_DrawItemButtons(PlayState* play) {
PosY_StartBtn = PosY_StartBtn_ori;
PosX_StartBtn = PosX_StartBtn_ori;
}
- //C Buttons position
+ // C Buttons position
s16 X_Margins_CL;
s16 X_Margins_CR;
s16 X_Margins_CU;
@@ -3927,44 +3953,52 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 Y_Margins_CU;
s16 Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;};
- Y_Margins_CL = (Top_HUD_Margin*-1);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CL = Right_HUD_Margin;
+ };
+ Y_Margins_CL = (Top_HUD_Margin * -1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CR = Right_HUD_Margin;
+ };
Y_Margins_CR = (Top_HUD_Margin * -1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CU = Right_HUD_Margin;};
- Y_Margins_CU = (Top_HUD_Margin*-1);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CU = Right_HUD_Margin;
+ };
+ Y_Margins_CU = (Top_HUD_Margin * -1);
} else {
X_Margins_CU = 0;
Y_Margins_CU = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CD = Right_HUD_Margin;
+ };
Y_Margins_CD = (Top_HUD_Margin * -1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
- const s16 C_Left_BTN_Pos_ori[] = { C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL }; //(X,Y)
- const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR };
- const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X+X_Margins_CU, C_UP_BUTTON_Y+Y_Margins_CU };
- const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD };
- s16 LabelX_Navi=7 + !!CVarGetInteger(CVAR_ENHANCEMENT("NaviTextFix"), 0);
- s16 LabelY_Navi=4;
+ const s16 C_Left_BTN_Pos_ori[] = { C_LEFT_BUTTON_X + X_Margins_CL, C_LEFT_BUTTON_Y + Y_Margins_CL }; //(X,Y)
+ const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X + X_Margins_CR, C_RIGHT_BUTTON_Y + Y_Margins_CR };
+ const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X + X_Margins_CU, C_UP_BUTTON_Y + Y_Margins_CU };
+ const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X + X_Margins_CD, C_DOWN_BUTTON_Y + Y_Margins_CD };
+ s16 LabelX_Navi = 7 + !!CVarGetInteger(CVAR_ENHANCEMENT("NaviTextFix"), 0);
+ s16 LabelY_Navi = 4;
s16 C_Left_BTN_Pos[2]; //(X,Y)
s16 C_Right_BTN_Pos[2];
s16 C_Up_BTN_Pos[2];
s16 C_Down_BTN_Pos[2];
- //C button Left
+ // C button Left
s16 C_Left_BTN_Size = 32;
float CLeftScale = CVarGetFloat(CVAR_COSMETIC("HUD.CLeftButton.Scale"), 0.87f);
int CLeftScaled = C_Left_BTN_Size * 0.87f;
@@ -3975,11 +4009,17 @@ void Interface_DrawItemButtons(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
C_Left_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
- C_Left_BTN_Pos[0] =OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ X_Margins_CL = Left_HUD_Margin;
+ };
+ C_Left_BTN_Pos[0] =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
- C_Left_BTN_Pos[0] =OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ X_Margins_CL = Right_HUD_Margin;
+ };
+ C_Left_BTN_Pos[0] =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
C_Left_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) {
@@ -3989,7 +4029,7 @@ void Interface_DrawItemButtons(PlayState* play) {
C_Left_BTN_Pos[1] = C_Left_BTN_Pos_ori[1];
C_Left_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos_ori[0]);
}
- //C button Right
+ // C button Right
s16 C_Right_BTN_Size = 32;
float CRightScale = CVarGetFloat(CVAR_COSMETIC("HUD.CRightButton.Scale"), 0.87f);
int CRightScaled = C_Right_BTN_Size * 0.87f;
@@ -4000,11 +4040,17 @@ void Interface_DrawItemButtons(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
C_Right_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
- C_Right_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ X_Margins_CR = Left_HUD_Margin;
+ };
+ C_Right_BTN_Pos[0] =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
- C_Right_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ X_Margins_CR = Right_HUD_Margin;
+ };
+ C_Right_BTN_Pos[0] =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
C_Right_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) {
@@ -4014,7 +4060,7 @@ void Interface_DrawItemButtons(PlayState* play) {
C_Right_BTN_Pos[1] = C_Right_BTN_Pos_ori[1];
C_Right_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos_ori[0]);
}
- //C Button Up
+ // C Button Up
s16 C_Up_BTN_Size = 32;
int CUpScaled = C_Up_BTN_Size * 0.5f;
float CUpScale = CVarGetFloat(CVAR_COSMETIC("HUD.CUpButton.Scale"), 0.5f);
@@ -4025,11 +4071,17 @@ void Interface_DrawItemButtons(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) != ORIGINAL_LOCATION) {
C_Up_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosY"), 0) + Y_Margins_CU;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {X_Margins_CU = Left_HUD_Margin;};
- C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {
+ X_Margins_CU = Left_HUD_Margin;
+ };
+ C_Up_BTN_Pos[0] =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {X_Margins_CU = Right_HUD_Margin;};
- C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {
+ X_Margins_CU = Right_HUD_Margin;
+ };
+ C_Up_BTN_Pos[0] =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_NONE) {
C_Up_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == HIDDEN) {
@@ -4039,7 +4091,7 @@ void Interface_DrawItemButtons(PlayState* play) {
C_Up_BTN_Pos[1] = C_Up_BTN_Pos_ori[1];
C_Up_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Up_BTN_Pos_ori[0]);
}
- //C Button down
+ // C Button down
s16 C_Down_BTN_Size = 32;
float CDownScale = CVarGetFloat(CVAR_COSMETIC("HUD.CDownButton.Scale"), 0.87f);
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
@@ -4047,15 +4099,20 @@ void Interface_DrawItemButtons(PlayState* play) {
}
int CDownScaled = C_Down_BTN_Size * CDownScale;
int CDown_factor = (1 << 10) * C_Down_BTN_Size / CDownScaled;
- int PositionAdjustment = CDownScaled/2;
+ int PositionAdjustment = CDownScaled / 2;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
C_Down_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ X_Margins_CD = Left_HUD_Margin;
+ };
C_Down_BTN_Pos[0] = (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
- C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ X_Margins_CD = Right_HUD_Margin;
+ };
+ C_Down_BTN_Pos[0] =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
C_Down_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) {
@@ -4072,39 +4129,44 @@ void Interface_DrawItemButtons(PlayState* play) {
// Also loads the Item Button Texture reused by other buttons afterwards
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, bButtonColor.r,bButtonColor.g,bButtonColor.b, interfaceCtx->bAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, bButtonColor.r, bButtonColor.g, bButtonColor.b, interfaceCtx->bAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, BBtn_Size, BBtn_Size, PosX_BtnB, PosY_BtnB, BBtnScaled, BBtnScaled, BBtn_factor, BBtn_factor);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, BBtn_Size, BBtn_Size, PosX_BtnB, PosY_BtnB,
+ BBtnScaled, BBtnScaled, BBtn_factor, BBtn_factor);
// C-Left Button Color & Texture
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, interfaceCtx->cLeftAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b,
+ interfaceCtx->cLeftAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, C_Left_BTN_Pos[0] << 2, C_Left_BTN_Pos[1] << 2,
(C_Left_BTN_Pos[0] + R_ITEM_BTN_WIDTH(1)) << 2,
- (C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2,
- G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
+ (C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2, G_TX_RENDERTILE, 0, 0,
+ R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
// C-Down Button Color & Texture
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, interfaceCtx->cDownAlpha);
- gSPWideTextureRectangle(OVERLAY_DISP++, C_Down_BTN_Pos[0] << 2, C_Down_BTN_Pos[1] << 2,
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b,
+ interfaceCtx->cDownAlpha);
+ gSPWideTextureRectangle(OVERLAY_DISP++, C_Down_BTN_Pos[0] << 2, C_Down_BTN_Pos[1] << 2,
(C_Down_BTN_Pos[0] + R_ITEM_BTN_WIDTH(2)) << 2,
- (C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2,
- G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
+ (C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2, G_TX_RENDERTILE, 0, 0,
+ R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
// C-Right Button Color & Texture
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, interfaceCtx->cRightAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b,
+ interfaceCtx->cRightAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, C_Right_BTN_Pos[0] << 2, C_Right_BTN_Pos[1] << 2,
(C_Right_BTN_Pos[0] + R_ITEM_BTN_WIDTH(3)) << 2,
- (C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2,
- G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
+ (C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2, G_TX_RENDERTILE, 0, 0,
+ R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) {
// Start Button Texture, Color & Label
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, startButtonColor.r, startButtonColor.g, startButtonColor.b, interfaceCtx->startAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, startButtonColor.r, startButtonColor.g, startButtonColor.b,
+ interfaceCtx->startAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, PosX_StartBtn << 2, PosY_StartBtn << 2,
(PosX_StartBtn + StartBTN_W_Scaled) << 2, (PosY_StartBtn + StartBTN_H_Scaled) << 2,
G_TX_RENDERTILE, 0, 0, StartBTN_W_factor, StartBTN_H_factor);
@@ -4114,9 +4176,9 @@ void Interface_DrawItemButtons(PlayState* play) {
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_LoadActionLabel(interfaceCtx, 3, 2);
- gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[2], G_IM_FMT_IA,
- DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[2], G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(),
+ DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPPipeSync(OVERLAY_DISP++);
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
@@ -4124,10 +4186,12 @@ void Interface_DrawItemButtons(PlayState* play) {
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
- Matrix_Translate(PosX_StartBtn-160+((Start_BTN_Scale+Start_BTN_Scale/3)*11.5f), (PosY_StartBtn-120+((Start_BTN_Scale+Start_BTN_Scale/3)*11.5f)) * -1, 1.0f, MTXMODE_NEW);
- Matrix_Scale(Start_BTN_Scale+(Start_BTN_Scale/3), Start_BTN_Scale+(Start_BTN_Scale/3), Start_BTN_Scale+(Start_BTN_Scale/3), MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ Matrix_Translate(PosX_StartBtn - 160 + ((Start_BTN_Scale + Start_BTN_Scale / 3) * 11.5f),
+ (PosY_StartBtn - 120 + ((Start_BTN_Scale + Start_BTN_Scale / 3) * 11.5f)) * -1, 1.0f,
+ MTXMODE_NEW);
+ Matrix_Scale(Start_BTN_Scale + (Start_BTN_Scale / 3), Start_BTN_Scale + (Start_BTN_Scale / 3),
+ Start_BTN_Scale + (Start_BTN_Scale / 3), MTXMODE_APPLY);
+ gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
Interface_DrawActionLabel(play->state.gfxCtx, interfaceCtx->doActionSegment[2]);
gDPPipeSync(OVERLAY_DISP++);
@@ -4142,8 +4206,8 @@ void Interface_DrawItemButtons(PlayState* play) {
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
temp = 0;
- } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) || (Player_GetEnvironmentalHazard(play) == 4) ||
- (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
+ } else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) ||
+ (Player_GetEnvironmentalHazard(play) == 4) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
temp = 70;
} else {
temp = interfaceCtx->healthAlpha;
@@ -4151,8 +4215,9 @@ void Interface_DrawItemButtons(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, temp);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] << 2, C_Up_BTN_Pos[1] << 2, (C_Up_BTN_Pos[0] + 16) << 2,
- (C_Up_BTN_Pos[1] + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
+ gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] << 2, C_Up_BTN_Pos[1] << 2,
+ (C_Up_BTN_Pos[0] + 16) << 2, (C_Up_BTN_Pos[1] + 16) << 2, G_TX_RENDERTILE, 0, 0,
+ 2 << 10, 2 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
@@ -4163,9 +4228,9 @@ void Interface_DrawItemButtons(PlayState* play) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0]-LabelX_Navi << 2, C_Up_BTN_Pos[1]+LabelY_Navi << 2,
- (C_Up_BTN_Pos[0]-LabelX_Navi + 32) << 2, (C_Up_BTN_Pos[1]+LabelY_Navi + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
-
+ gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] - LabelX_Navi << 2,
+ C_Up_BTN_Pos[1] + LabelY_Navi << 2, (C_Up_BTN_Pos[0] - LabelX_Navi + 32) << 2,
+ (C_Up_BTN_Pos[1] + LabelY_Navi + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
sCUpTimer--;
@@ -4187,21 +4252,27 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 Y_Margins_CR;
s16 Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CL = Right_HUD_Margin;
+ };
Y_Margins_CL = (Top_HUD_Margin * -1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CR = Right_HUD_Margin;
+ };
Y_Margins_CR = (Top_HUD_Margin * -1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CD = Right_HUD_Margin;
+ };
Y_Margins_CD = (Top_HUD_Margin * -1);
} else {
X_Margins_CD = 0;
@@ -4213,20 +4284,26 @@ void Interface_DrawItemButtons(PlayState* play) {
{ CRightScaled, CRight_factor },
};
const s16 ItemIconPos_ori[3][2] = {
- { R_ITEM_ICON_X(1)+X_Margins_CL, R_ITEM_ICON_Y(1)+Y_Margins_CL },
- { R_ITEM_ICON_X(2)+X_Margins_CD, R_ITEM_ICON_Y(2)+Y_Margins_CD },
- { R_ITEM_ICON_X(3)+X_Margins_CR, R_ITEM_ICON_Y(3)+Y_Margins_CR },
+ { R_ITEM_ICON_X(1) + X_Margins_CL, R_ITEM_ICON_Y(1) + Y_Margins_CL },
+ { R_ITEM_ICON_X(2) + X_Margins_CD, R_ITEM_ICON_Y(2) + Y_Margins_CD },
+ { R_ITEM_ICON_X(3) + X_Margins_CR, R_ITEM_ICON_Y(3) + Y_Margins_CR },
};
s16 ItemIconPos[3][2]; //(X,Y)
// C button Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ X_Margins_CL = Left_HUD_Margin;
+ };
+ ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ X_Margins_CL = Right_HUD_Margin;
+ };
+ ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) {
@@ -4236,15 +4313,21 @@ void Interface_DrawItemButtons(PlayState* play) {
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
}
- //C Button down
+ // C Button down
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ X_Margins_CD = Left_HUD_Margin;
+ };
+ ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ X_Margins_CD = Right_HUD_Margin;
+ };
+ ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) {
@@ -4254,15 +4337,21 @@ void Interface_DrawItemButtons(PlayState* play) {
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
- //C button Right
+ // C button Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ X_Margins_CR = Left_HUD_Margin;
+ };
+ ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ X_Margins_CR = Right_HUD_Margin;
+ };
+ ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) {
@@ -4274,24 +4363,28 @@ void Interface_DrawItemButtons(PlayState* play) {
}
if (temp == 1) {
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b, interfaceCtx->cLeftAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b,
+ interfaceCtx->cLeftAlpha);
} else if (temp == 2) {
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b, interfaceCtx->cDownAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b,
+ interfaceCtx->cDownAlpha);
} else {
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b, interfaceCtx->cRightAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b,
+ interfaceCtx->cRightAlpha);
}
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32,
- ItemIconPos[temp-1][0], ItemIconPos[temp-1][1], ItemIconWidthFactor[temp-1][0],
- ItemIconWidthFactor[temp-1][0], ItemIconWidthFactor[temp-1][1], ItemIconWidthFactor[temp-1][1]);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, ItemIconPos[temp - 1][0],
+ ItemIconPos[temp - 1][1], ItemIconWidthFactor[temp - 1][0],
+ ItemIconWidthFactor[temp - 1][0], ItemIconWidthFactor[temp - 1][1],
+ ItemIconWidthFactor[temp - 1][1]);
const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex,
- gEmptyCDownArrowTex, gEmptyCRightArrowTex
- };
+ gEmptyCDownArrowTex, gEmptyCRightArrowTex };
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32,
- ItemIconPos[temp-1][0], ItemIconPos[temp-1][1], ItemIconWidthFactor[temp-1][0],
- ItemIconWidthFactor[temp-1][0], ItemIconWidthFactor[temp-1][1], ItemIconWidthFactor[temp-1][1]);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32, ItemIconPos[temp - 1][0],
+ ItemIconPos[temp - 1][1], ItemIconWidthFactor[temp - 1][0],
+ ItemIconWidthFactor[temp - 1][0], ItemIconWidthFactor[temp - 1][1],
+ ItemIconWidthFactor[temp - 1][1]);
}
}
@@ -4316,90 +4409,107 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
s16 X_Margins_DPad_Items;
s16 Y_Margins_DPad_Items;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_BtnB = Right_HUD_Margin;
+ };
Y_Margins_BtnB = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CL = Right_HUD_Margin;
+ };
Y_Margins_CL = (Top_HUD_Margin * -1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CR = Right_HUD_Margin;
+ };
Y_Margins_CR = (Top_HUD_Margin * -1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CD = Right_HUD_Margin;
+ };
Y_Margins_CD = (Top_HUD_Margin * -1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_DPad_Items = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_DPad_Items = Right_HUD_Margin;
+ };
Y_Margins_DPad_Items = (Top_HUD_Margin * -1);
} else {
X_Margins_DPad_Items = 0;
Y_Margins_DPad_Items = 0;
}
- const s16 ItemIconPos_ori[8][2] = {
- { B_BUTTON_X+X_Margins_BtnB, B_BUTTON_Y+Y_Margins_BtnB },
- { C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL },
- { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD },
- { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR },
- { DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items },
- { DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items },
- { DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items },
- { DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items }
- };
- u16 ItemsSlotsAlpha[8] = {
- interfaceCtx->bAlpha,
- interfaceCtx->cLeftAlpha,
- interfaceCtx->cRightAlpha,
- interfaceCtx->cDownAlpha,
- interfaceCtx->dpadUpAlpha,
- interfaceCtx->dpadDownAlpha,
- interfaceCtx->dpadLeftAlpha,
- interfaceCtx->dpadRightAlpha
- };
+ const s16 ItemIconPos_ori[8][2] = { { B_BUTTON_X + X_Margins_BtnB, B_BUTTON_Y + Y_Margins_BtnB },
+ { C_LEFT_BUTTON_X + X_Margins_CL, C_LEFT_BUTTON_Y + Y_Margins_CL },
+ { C_DOWN_BUTTON_X + X_Margins_CD, C_DOWN_BUTTON_Y + Y_Margins_CD },
+ { C_RIGHT_BUTTON_X + X_Margins_CR, C_RIGHT_BUTTON_Y + Y_Margins_CR },
+ { DPAD_UP_X + X_Margins_DPad_Items, DPAD_UP_Y + Y_Margins_DPad_Items },
+ { DPAD_DOWN_X + X_Margins_DPad_Items, DPAD_DOWN_Y + Y_Margins_DPad_Items },
+ { DPAD_LEFT_X + X_Margins_DPad_Items, DPAD_LEFT_Y + Y_Margins_DPad_Items },
+ { DPAD_RIGHT_X + X_Margins_DPad_Items, DPAD_RIGHT_Y + Y_Margins_DPad_Items } };
+ u16 ItemsSlotsAlpha[8] = { interfaceCtx->bAlpha, interfaceCtx->cLeftAlpha, interfaceCtx->cRightAlpha,
+ interfaceCtx->cDownAlpha, interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha,
+ interfaceCtx->dpadLeftAlpha, interfaceCtx->dpadRightAlpha };
s16 DPad_ItemsOffset[4][2] = {
- { 7,-8},//Up
- { 7,24},//Down
- {-9, 8},//Left
- {23, 8},//Right
- }; //(X,Y) Used with custom position to place it properly.
+ { 7, -8 }, // Up
+ { 7, 24 }, // Down
+ { -9, 8 }, // Left
+ { 23, 8 }, // Right
+ }; //(X,Y) Used with custom position to place it properly.
s16 ItemIconPos[8][2]; //(X,Y)
// DPadItems
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) {
- ItemIconPos[4][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[0][1]; // Up
- ItemIconPos[5][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[1][1]; // Down
- ItemIconPos[6][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[2][1]; // Left
- ItemIconPos[7][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[3][1]; // Right
+ ItemIconPos[4][1] =
+ CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[0][1]; // Up
+ ItemIconPos[5][1] =
+ CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[1][1]; // Down
+ ItemIconPos[6][1] =
+ CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[2][1]; // Left
+ ItemIconPos[7][1] =
+ CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[3][1]; // Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
- ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
- ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
- ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
- ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ X_Margins_DPad_Items = Left_HUD_Margin;
+ };
+ ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
+ ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
+ ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
+ ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
- ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
- ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
- ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
- ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ X_Margins_DPad_Items = Right_HUD_Margin;
+ };
+ ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
+ ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
+ ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
+ ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) {
- ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0];
- ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0];
- ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0];
- ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[3][0];
+ ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[0][0];
+ ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[1][0];
+ ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[2][0];
+ ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[3][0];
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) {
ItemIconPos[4][0] = -9999;
ItemIconPos[5][0] = -9999;
@@ -4420,11 +4530,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnB = Left_HUD_Margin;
+ };
+ ItemIconPos[0][0] =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnB = Right_HUD_Margin;
+ };
+ ItemIconPos[0][0] =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) {
@@ -4438,11 +4554,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ X_Margins_CL = Left_HUD_Margin;
+ };
+ ItemIconPos[1][0] =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ X_Margins_CL = Right_HUD_Margin;
+ };
+ ItemIconPos[1][0] =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) {
@@ -4452,15 +4574,21 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
- //C Button down
+ // C Button down
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ X_Margins_CD = Left_HUD_Margin;
+ };
+ ItemIconPos[2][0] =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ X_Margins_CD = Right_HUD_Margin;
+ };
+ ItemIconPos[2][0] =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) {
@@ -4470,15 +4598,21 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
}
- //C button Right
+ // C button Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
- ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ X_Margins_CR = Left_HUD_Margin;
+ };
+ ItemIconPos[3][0] =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
- ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ X_Margins_CR = Right_HUD_Margin;
+ };
+ ItemIconPos[3][0] =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) {
@@ -4500,11 +4634,9 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
CLOSE_DISPS(play->state.gfxCtx);
}
-const char* _gAmmoDigit0Tex[] =
-{
- gAmmoDigit0Tex, gAmmoDigit1Tex, gAmmoDigit2Tex, gAmmoDigit3Tex, gAmmoDigit4Tex,
- gAmmoDigit5Tex, gAmmoDigit6Tex, gAmmoDigit7Tex, gAmmoDigit8Tex, gAmmoDigit9Tex,
- gUnusedAmmoDigitHalfTex };
+const char* _gAmmoDigit0Tex[] = { gAmmoDigit0Tex, gAmmoDigit1Tex, gAmmoDigit2Tex, gAmmoDigit3Tex,
+ gAmmoDigit4Tex, gAmmoDigit5Tex, gAmmoDigit6Tex, gAmmoDigit7Tex,
+ gAmmoDigit8Tex, gAmmoDigit9Tex, gUnusedAmmoDigitHalfTex };
static int16_t gItemAmmoX[] = { B_BUTTON_X + 2, C_LEFT_BUTTON_X + 1, C_DOWN_BUTTON_X + 1, C_RIGHT_BUTTON_X + 1,
DPAD_UP_X, DPAD_DOWN_X, DPAD_LEFT_X, DPAD_RIGHT_X };
@@ -4525,75 +4657,101 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
s16 X_Margins_DPad_Items;
s16 Y_Margins_DPad_Items;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_BtnB = Right_HUD_Margin;
+ };
Y_Margins_BtnB = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CL = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CL = Right_HUD_Margin;
+ };
Y_Margins_CL = (Top_HUD_Margin * -1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CR = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CR = Right_HUD_Margin;
+ };
Y_Margins_CR = (Top_HUD_Margin * -1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_CD = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_CD = Right_HUD_Margin;
+ };
Y_Margins_CD = (Top_HUD_Margin * -1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_DPad_Items = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_DPad_Items = Right_HUD_Margin;
+ };
Y_Margins_DPad_Items = (Top_HUD_Margin * -1);
} else {
X_Margins_DPad_Items = 0;
Y_Margins_DPad_Items = 0;
}
const s16 ItemIconPos_ori[8][2] = {
- { R_ITEM_AMMO_X(0)+X_Margins_BtnB, R_ITEM_AMMO_Y(0)+Y_Margins_BtnB }, //Bow on Epona?
- { R_ITEM_AMMO_X(1)+X_Margins_CL, R_ITEM_AMMO_Y(1)+Y_Margins_CL },
- { R_ITEM_AMMO_X(2)+X_Margins_CD, R_ITEM_AMMO_Y(2)+Y_Margins_CD },
- { R_ITEM_AMMO_X(3)+X_Margins_CR, R_ITEM_AMMO_Y(3)+Y_Margins_CR },
- { DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y + 11 + Y_Margins_DPad_Items },
- { DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y + 11 + Y_Margins_DPad_Items },
- { DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y + 11 + Y_Margins_DPad_Items },
- { DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y + 11 + Y_Margins_DPad_Items }
+ { R_ITEM_AMMO_X(0) + X_Margins_BtnB, R_ITEM_AMMO_Y(0) + Y_Margins_BtnB }, // Bow on Epona?
+ { R_ITEM_AMMO_X(1) + X_Margins_CL, R_ITEM_AMMO_Y(1) + Y_Margins_CL },
+ { R_ITEM_AMMO_X(2) + X_Margins_CD, R_ITEM_AMMO_Y(2) + Y_Margins_CD },
+ { R_ITEM_AMMO_X(3) + X_Margins_CR, R_ITEM_AMMO_Y(3) + Y_Margins_CR },
+ { DPAD_UP_X + X_Margins_DPad_Items, DPAD_UP_Y + 11 + Y_Margins_DPad_Items },
+ { DPAD_DOWN_X + X_Margins_DPad_Items, DPAD_DOWN_Y + 11 + Y_Margins_DPad_Items },
+ { DPAD_LEFT_X + X_Margins_DPad_Items, DPAD_LEFT_Y + 11 + Y_Margins_DPad_Items },
+ { DPAD_RIGHT_X + X_Margins_DPad_Items, DPAD_RIGHT_Y + 11 + Y_Margins_DPad_Items }
};
s16 ItemIconPos[8][2]; //(X,Y)
s16 DPad_ItemsOffset[4][2] = {
- { 7, 3},//Up
- { 7,35},//Down
- {-9,19},//Left
- {23,19},//Right
- }; //(X,Y) Used with custom position to place it properly.
- //DPadItems
+ { 7, 3 }, // Up
+ { 7, 35 }, // Down
+ { -9, 19 }, // Left
+ { 23, 19 }, // Right
+ }; //(X,Y) Used with custom position to place it properly.
+ // DPadItems
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) {
- ItemIconPos[4][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
- ItemIconPos[5][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
- ItemIconPos[6][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
- ItemIconPos[7][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
+ ItemIconPos[4][1] =
+ CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[0][1]; // Up
+ ItemIconPos[5][1] =
+ CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[1][1]; // Down
+ ItemIconPos[6][1] =
+ CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[2][1]; // Left
+ ItemIconPos[7][1] =
+ CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[3][1]; // Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
- ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
- ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
- ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
- ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ X_Margins_DPad_Items = Left_HUD_Margin;
+ };
+ ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
+ ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
+ ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
+ ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
- ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
- ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
- ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
- ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ X_Margins_DPad_Items = Right_HUD_Margin;
+ };
+ ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
+ ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
+ ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
+ ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[0][0];
ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[1][0];
@@ -4615,17 +4773,23 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
ItemIconPos[6][1] = ItemIconPos_ori[6][1];
ItemIconPos[7][1] = ItemIconPos_ori[7][1];
}
- //B Button
+ // B Button
s16 PosX_adjust = 1;
s16 PosY_adjust = 17;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnB = Left_HUD_Margin;
+ };
+ ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +
+ X_Margins_BtnB + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnB = Right_HUD_Margin;
+ };
+ ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +
+ X_Margins_BtnB + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) {
@@ -4635,15 +4799,21 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
}
- //C button Left
+ // C button Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ X_Margins_CL = Left_HUD_Margin;
+ };
+ ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) +
+ X_Margins_CL + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ X_Margins_CL = Right_HUD_Margin;
+ };
+ ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) +
+ X_Margins_CL + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) {
@@ -4653,15 +4823,21 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
- //C Button down
+ // C Button down
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ X_Margins_CD = Left_HUD_Margin;
+ };
+ ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) +
+ X_Margins_CD + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ X_Margins_CD = Right_HUD_Margin;
+ };
+ ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) +
+ X_Margins_CD + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) {
@@ -4671,15 +4847,21 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
}
- //C button Right
+ // C button Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
- ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) +X_Margins_CR + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ X_Margins_CR = Left_HUD_Margin;
+ };
+ ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) +
+ X_Margins_CR + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
- ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) +X_Margins_CR + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ X_Margins_CR = Right_HUD_Margin;
+ };
+ ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) +
+ X_Margins_CR + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) {
@@ -4694,25 +4876,11 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
i = gSaveContext.equips.buttonItems[button];
- if (
- GameInteractor_Should(
- VB_DRAW_AMMO_COUNT,
- (
- (i == ITEM_STICK) ||
- (i == ITEM_NUT) ||
- (i == ITEM_BOMB) ||
- (i == ITEM_BOW) ||
- (
- (i >= ITEM_BOW_ARROW_FIRE) &&
- (i <= ITEM_BOW_ARROW_LIGHT)
- ) ||
- (i == ITEM_SLINGSHOT) ||
- (i == ITEM_BOMBCHU) ||
- (i == ITEM_BEAN)
- ),
- &i
- )
- ) {
+ if (GameInteractor_Should(VB_DRAW_AMMO_COUNT,
+ ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) ||
+ ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) ||
+ (i == ITEM_BOMBCHU) || (i == ITEM_BEAN)),
+ &i)) {
if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) {
i = ITEM_BOW;
}
@@ -4748,13 +4916,12 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
}
if (i != 0) {
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8,
- ItemIconPos[button][0], ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, ItemIconPos[button][0],
+ ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10);
}
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8,
- ItemIconPos[button][0] + 6, ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10);
-
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, ItemIconPos[button][0] + 6,
+ ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10);
}
CLOSE_DISPS(play->state.gfxCtx);
@@ -4769,8 +4936,7 @@ void Interface_DrawActionButton(PlayState* play, f32 x, f32 y) {
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
@@ -4895,13 +5061,11 @@ void func_8008A994(InterfaceContext* interfaceCtx) {
func_800AB2C4(&interfaceCtx->view);
}
-const char* digitTextures[] =
-{
- gCounterDigit0Tex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex,
- gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex,
- gCounterDigit9Tex, gCounterColonTex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex,
- gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex
-};
+const char* digitTextures[] = { gCounterDigit0Tex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex,
+ gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex,
+ gCounterDigit8Tex, gCounterDigit9Tex, gCounterColonTex, gCounterDigit1Tex,
+ gCounterDigit2Tex, gCounterDigit3Tex, gCounterDigit4Tex, gCounterDigit5Tex,
+ gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex };
void Interface_Draw(PlayState* play) {
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
@@ -4998,28 +5162,32 @@ void Interface_Draw(PlayState* play) {
switch (CUR_UPG_VALUE(UPG_WALLET)) {
case 0:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), 0)) {
- rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]);
+ rColor =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]);
} else {
rColor = rupeeWalletColors[0];
}
break;
case 1:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.BlueRupee.Changed"), 0)) {
- rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), rupeeWalletColors[1]);
+ rColor =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), rupeeWalletColors[1]);
} else {
rColor = rupeeWalletColors[1];
}
break;
case 2:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.RedRupee.Changed"), 0)) {
- rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), rupeeWalletColors[2]);
+ rColor =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), rupeeWalletColors[2]);
} else {
rColor = rupeeWalletColors[2];
}
break;
case 3:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.PurpleRupee.Changed"), 0)) {
- rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), rupeeWalletColors[3]);
+ rColor =
+ CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), rupeeWalletColors[3]);
} else {
rColor = rupeeWalletColors[3];
}
@@ -5033,26 +5201,34 @@ void Interface_Draw(PlayState* play) {
}
}
- //Rupee icon & counter
+ // Rupee icon & counter
s16 X_Margins_RC;
s16 Y_Margins_RC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_RC = Left_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_RC = Left_HUD_Margin;
+ };
Y_Margins_RC = Bottom_HUD_Margin;
} else {
X_Margins_RC = 0;
Y_Margins_RC = 0;
}
s16 PosX_RC_ori = OTRGetRectDimensionFromLeftEdge(26 + X_Margins_RC);
- s16 PosY_RC_ori = 206+Y_Margins_RC;
+ s16 PosY_RC_ori = 206 + Y_Margins_RC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) != ORIGINAL_LOCATION) {
PosY_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosY"), 0) + Y_Margins_RC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {X_Margins_RC = Left_HUD_Margin;};
- PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0)+X_Margins_RC);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {
+ X_Margins_RC = Left_HUD_Margin;
+ };
+ PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0) +
+ X_Margins_RC);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {X_Margins_RC = Right_HUD_Margin;};
- PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0)+X_Margins_RC);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {
+ X_Margins_RC = Right_HUD_Margin;
+ };
+ PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0) +
+ X_Margins_RC);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_NONE) {
PosX_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == HIDDEN) {
@@ -5063,7 +5239,8 @@ void Interface_Draw(PlayState* play) {
PosX_RC = PosX_RC_ori;
}
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha);
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16,
+ 1 << 10, 1 << 10);
}
if (GameInteractor_Should(VB_RENDER_KEY_COUNTER, true)) {
@@ -5086,23 +5263,30 @@ void Interface_Draw(PlayState* play) {
s16 X_Margins_SKC;
s16 Y_Margins_SKC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_SKC = Left_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_SKC = Left_HUD_Margin;
+ };
Y_Margins_SKC = Bottom_HUD_Margin;
} else {
X_Margins_SKC = 0;
Y_Margins_SKC = 0;
}
- s16 PosX_SKC_ori = OTRGetRectDimensionFromLeftEdge(26+X_Margins_SKC);
- s16 PosY_SKC_ori = 190+Y_Margins_SKC;
+ s16 PosX_SKC_ori = OTRGetRectDimensionFromLeftEdge(26 + X_Margins_SKC);
+ s16 PosY_SKC_ori = 190 + Y_Margins_SKC;
s16 PosX_SKC;
s16 PosY_SKC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) != ORIGINAL_LOCATION) {
PosY_SKC = CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosY"), 0) + Y_Margins_SKC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {X_Margins_SKC = Left_HUD_Margin;};
- PosX_SKC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0) + X_Margins_SKC);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {
+ X_Margins_SKC = Left_HUD_Margin;
+ };
+ PosX_SKC = OTRGetDimensionFromLeftEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0) + X_Margins_SKC);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {X_Margins_SKC = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {
+ X_Margins_SKC = Right_HUD_Margin;
+ };
PosX_SKC = OTRGetDimensionFromRightEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0) + X_Margins_SKC);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_NONE) {
@@ -5117,16 +5301,18 @@ void Interface_Draw(PlayState* play) {
// Small Key Icon
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, keyCountColor.r,keyCountColor.g,keyCountColor.b, interfaceCtx->magicAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); //We reset this here so it match user color :)
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, PosX_SKC, PosY_SKC, 16, 16,
- 1 << 10, 1 << 10);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, keyCountColor.r, keyCountColor.g, keyCountColor.b,
+ interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20,
+ 255); // We reset this here so it match user color :)
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, PosX_SKC,
+ PosY_SKC, 16, 16, 1 << 10, 1 << 10);
// Small Key Counter
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
- gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
- TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
+ PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[2] = 0;
interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
@@ -5137,10 +5323,14 @@ void Interface_Draw(PlayState* play) {
}
if (interfaceCtx->counterDigits[2] != 0) {
- OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, 16, PosX_SKC+8, PosY_SKC, 8, 16, 1 << 10, 1 << 10);
+ OVERLAY_DISP = Gfx_TextureI8(
+ OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, 16,
+ PosX_SKC + 8, PosY_SKC, 8, 16, 1 << 10, 1 << 10);
}
- OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16, PosX_SKC+16, PosY_SKC, 8, 16, 1 << 10, 1 << 10);
+ OVERLAY_DISP =
+ Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16,
+ PosX_SKC + 16, PosY_SKC, 8, 16, 1 << 10, 1 << 10);
}
break;
default:
@@ -5160,8 +5350,8 @@ void Interface_Draw(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
}
- gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
- PRIMITIVE, 0);
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
+ TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
@@ -5206,11 +5396,13 @@ void Interface_Draw(PlayState* play) {
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
- gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
+ gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr,
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
- gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
+ gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr,
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
// Render enemy health bar after Z-target to leverage set variables
@@ -5231,8 +5423,7 @@ void Interface_Draw(PlayState* play) {
if (!(interfaceCtx->unk_1FA)) {
// B Button Icon & Ammo Count
- if (gSaveContext.equips.buttonItems[0] != ITEM_NONE)
- {
+ if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
if (fullUi) {
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
}
@@ -5270,7 +5461,9 @@ void Interface_Draw(PlayState* play) {
s16 X_Margins_BtnB_label;
s16 Y_Margins_BtnB_label;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_BtnB_label = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_BtnB_label = Right_HUD_Margin;
+ };
Y_Margins_BtnB_label = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnB_label = 0;
@@ -5279,34 +5472,39 @@ void Interface_Draw(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
BbtnPosY = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB_label + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB_label = Left_HUD_Margin;};
- BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB_label + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnB_label = Left_HUD_Margin;
+ };
+ BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +
+ X_Margins_BtnB_label + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB_label = Right_HUD_Margin;};
- BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +X_Margins_BtnB_label + PosX_adjust);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnB_label = Right_HUD_Margin;
+ };
+ BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +
+ X_Margins_BtnB_label + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) {
BbtnPosX = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) {
BbtnPosX = -9999;
}
} else {
- BbtnPosX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(languageOffset)+X_Margins_BtnB_label);
- BbtnPosY = R_B_LABEL_Y(languageOffset)+Y_Margins_BtnB_label;
+ BbtnPosX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(languageOffset) + X_Margins_BtnB_label);
+ BbtnPosY = R_B_LABEL_Y(languageOffset) + Y_Margins_BtnB_label;
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
- gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[1], G_IM_FMT_IA,
- DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[1], G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(),
+ DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
R_B_LABEL_DD = (1 << 10) / (WREG(37 + languageOffset) / 100.0f);
gSPWideTextureRectangle(OVERLAY_DISP++, BbtnPosX << 2, BbtnPosY << 2,
- (BbtnPosX + DO_ACTION_TEX_WIDTH()) << 2,
- (BbtnPosY + DO_ACTION_TEX_HEIGHT()) << 2, G_TX_RENDERTILE, 0, 0,
- R_B_LABEL_DD, R_B_LABEL_DD);
+ (BbtnPosX + DO_ACTION_TEX_WIDTH()) << 2, (BbtnPosY + DO_ACTION_TEX_HEIGHT()) << 2,
+ G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, R_B_LABEL_DD);
}
gDPPipeSync(OVERLAY_DISP++);
@@ -5360,8 +5558,10 @@ void Interface_Draw(PlayState* play) {
s16 X_Margins_Dpad;
s16 Y_Margins_Dpad;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Dpad = Right_HUD_Margin;};
- Y_Margins_Dpad = (Top_HUD_Margin*-1);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_Dpad = Right_HUD_Margin;
+ };
+ Y_Margins_Dpad = (Top_HUD_Margin * -1);
} else {
Y_Margins_Dpad = 0;
X_Margins_Dpad = 0;
@@ -5369,31 +5569,36 @@ void Interface_Draw(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) {
DpadPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_Dpad;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_Dpad = Left_HUD_Margin;};
- DpadPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_Dpad);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ X_Margins_Dpad = Left_HUD_Margin;
+ };
+ DpadPosX =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + X_Margins_Dpad);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_Dpad = Right_HUD_Margin;};
- DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_Dpad);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ X_Margins_Dpad = Right_HUD_Margin;
+ };
+ DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
+ X_Margins_Dpad);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) {
DpadPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) {
DpadPosX = -9999;
}
} else {
- DpadPosX = OTRGetRectDimensionFromRightEdge(DPAD_X+X_Margins_Dpad);
- DpadPosY = DPAD_Y+Y_Margins_Dpad;
+ DpadPosX = OTRGetRectDimensionFromRightEdge(DPAD_X + X_Margins_Dpad);
+ DpadPosY = DPAD_Y + Y_Margins_Dpad;
}
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, dPadColor.r, dPadColor.g, dPadColor.b, dpadAlpha);
if (fullUi) {
- gDPLoadTextureBlock(OVERLAY_DISP++, gDPadTex,
- G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2,
- (DpadPosX + 32) << 2, (DpadPosY + 32) << 2,
- G_TX_RENDERTILE, 0, 0, (1 << 10), (1 << 10));
+ gDPLoadTextureBlock(OVERLAY_DISP++, gDPadTex, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2, (DpadPosX + 32) << 2,
+ (DpadPosY + 32) << 2, G_TX_RENDERTILE, 0, 0, (1 << 10), (1 << 10));
}
// DPad-Up Button Icon & Ammo Count
@@ -5447,30 +5652,38 @@ void Interface_Draw(PlayState* play) {
s16 Y_Margins_BtnA;
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {
X_Margins_BtnA = Right_HUD_Margin;
- Y_Margins_BtnA = (Top_HUD_Margin*-1);
+ Y_Margins_BtnA = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnA = 0;
Y_Margins_BtnA = 0;
}
- s16 PosX_BtnA_ori = OTRGetDimensionFromRightEdge(R_A_BTN_X+X_Margins_BtnA);
- s16 PosY_BtnA_ori = R_A_BTN_Y+Y_Margins_BtnA;
- const f32 rAIconX_ori = OTRGetDimensionFromRightEdge(R_A_ICON_X+X_Margins_BtnA);
- const f32 rAIconY_ori = 98.0f - (R_A_ICON_Y+Y_Margins_BtnA);
+ s16 PosX_BtnA_ori = OTRGetDimensionFromRightEdge(R_A_BTN_X + X_Margins_BtnA);
+ s16 PosY_BtnA_ori = R_A_BTN_Y + Y_Margins_BtnA;
+ const f32 rAIconX_ori = OTRGetDimensionFromRightEdge(R_A_ICON_X + X_Margins_BtnA);
+ const f32 rAIconY_ori = 98.0f - (R_A_ICON_Y + Y_Margins_BtnA);
s16 PosX_BtnA;
s16 PosY_BtnA;
s16 rAIconX;
s16 rAIconY;
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) != ORIGINAL_LOCATION) {
- PosY_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosY"), 0)+Y_Margins_BtnA;
+ PosY_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosY"), 0) + Y_Margins_BtnA;
rAIconY = 98.0f - PosY_BtnA;
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;};
- PosX_BtnA = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
- rAIconX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnA = Left_HUD_Margin;
+ };
+ PosX_BtnA =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
+ rAIconX =
+ OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;};
- PosX_BtnA = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
- rAIconX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {
+ X_Margins_BtnA = Right_HUD_Margin;
+ };
+ PosX_BtnA =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
+ rAIconX =
+ OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_NONE) {
PosX_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0);
rAIconX = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0);
@@ -5499,8 +5712,7 @@ void Interface_Draw(PlayState* play) {
Matrix_Translate(-138.0f + rAIconX, rAIconY, WREG(46 + languageOffset) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
@@ -5581,11 +5793,17 @@ void Interface_Draw(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) != ORIGINAL_LOCATION) {
CarrotsPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosY"), 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {CarrotsMargins_X = Left_HUD_Margin;};
- CarrotsPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {
+ CarrotsMargins_X = Left_HUD_Margin;
+ };
+ CarrotsPosX = OTRGetDimensionFromLeftEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {CarrotsMargins_X = Right_HUD_Margin;};
- CarrotsPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {
+ CarrotsMargins_X = Right_HUD_Margin;
+ };
+ CarrotsPosX = OTRGetDimensionFromRightEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_NONE) {
CarrotsPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == HIDDEN) {
@@ -5608,23 +5826,32 @@ void Interface_Draw(PlayState* play) {
// Score for the Horseback Archery
s32 X_Margins_Archery;
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Archery = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_Archery = Right_HUD_Margin;
+ };
} else {
X_Margins_Archery = 0;
}
s16 ArcheryPos_Y = ZREG(15);
- s16 ArcheryPos_X = OTRGetRectDimensionFromRightEdge(WREG(32)+X_Margins_Archery);
+ s16 ArcheryPos_X = OTRGetRectDimensionFromRightEdge(WREG(32) + X_Margins_Archery);
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) != ORIGINAL_LOCATION) {
ArcheryPos_Y = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosY"), 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {X_Margins_Archery = Left_HUD_Margin;};
- ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {
+ X_Margins_Archery = Left_HUD_Margin;
+ };
+ ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {X_Margins_Archery = Right_HUD_Margin;};
- ArcheryPos_X = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {
+ X_Margins_Archery = Right_HUD_Margin;
+ };
+ ArcheryPos_X = OTRGetRectDimensionFromRightEdge(
+ CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_NONE) {
- ArcheryPos_X = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + 204 + X_Margins_Archery;
+ ArcheryPos_X =
+ CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + 204 + X_Margins_Archery;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == HIDDEN) {
ArcheryPos_X = -9999;
}
@@ -5637,8 +5864,9 @@ void Interface_Draw(PlayState* play) {
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPWideTextureRectangle(OVERLAY_DISP++, (ArcheryPos_X + 28) << 2, ArcheryPos_Y << 2, (ArcheryPos_X + 52) << 2,
- (ArcheryPos_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
+ gSPWideTextureRectangle(OVERLAY_DISP++, (ArcheryPos_X + 28) << 2, ArcheryPos_Y << 2,
+ (ArcheryPos_X + 52) << 2, (ArcheryPos_Y + 16) << 2, G_TX_RENDERTILE, 0, 0,
+ 1 << 10, 1 << 10);
// Score Counter
gDPPipeSync(OVERLAY_DISP++);
@@ -5649,8 +5877,8 @@ void Interface_Draw(PlayState* play) {
for (svar1 = svar2 = 0; svar1 < 4; svar1++) {
if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) {
- OVERLAY_DISP = Gfx_TextureI8(
- OVERLAY_DISP, digitTextures[sHBAScoreDigits[svar1]], 8, 16, ArcheryPos_X,
+ OVERLAY_DISP =
+ Gfx_TextureI8(OVERLAY_DISP, digitTextures[sHBAScoreDigits[svar1]], 8, 16, ArcheryPos_X,
(ArcheryPos_Y - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1);
ArcheryPos_X += 9;
svar2++;
@@ -5704,9 +5932,9 @@ void Interface_Draw(PlayState* play) {
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
- !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
- (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) &&
- (play->shootingGalleryStatus <= 1) &&
+ !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) &&
+ (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
+ !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) &&
!((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
svar6 = 0;
switch (gSaveContext.timerState) {
@@ -5802,17 +6030,20 @@ void Interface_Draw(PlayState* play) {
D_80125A5C = 0;
} else if (gSaveContext.timerSeconds > 60) {
if (timerDigits[4] == 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
} else if (gSaveContext.timerSeconds >= 11) {
if (timerDigits[4] & 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -5859,8 +6090,9 @@ void Interface_Draw(PlayState* play) {
D_8015FFE2 = 40;
gSaveContext.timerState = 15;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -5978,16 +6210,19 @@ void Interface_Draw(PlayState* play) {
} else if (gSaveContext.subTimerSeconds > 60) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (gSaveContext.subTimerSeconds > 10) {
if ((timerDigits[4] & 1)) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.subTimerSeconds++;
@@ -6001,8 +6236,9 @@ void Interface_Draw(PlayState* play) {
}
if ((gSaveContext.subTimerSeconds % 60) == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -6048,22 +6284,30 @@ void Interface_Draw(PlayState* play) {
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
s32 X_Margins_Timer;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Timer = Left_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ORIGINAL_LOCATION) {
+ X_Margins_Timer = Left_HUD_Margin;
+ };
} else {
X_Margins_Timer = 0;
}
- svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]+X_Margins_Timer);
+ svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6] + X_Margins_Timer);
svar2 = gSaveContext.timerY[svar6];
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) != ORIGINAL_LOCATION) {
svar2 = (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosY"), 0));
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_LEFT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {X_Margins_Timer = Left_HUD_Margin;};
- svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+X_Margins_Timer);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {
+ X_Margins_Timer = Left_HUD_Margin;
+ };
+ svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) +
+ X_Margins_Timer);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_RIGHT) {
- if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {X_Margins_Timer = Right_HUD_Margin;};
- svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+X_Margins_Timer);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {
+ X_Margins_Timer = Right_HUD_Margin;
+ };
+ svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) +
+ X_Margins_Timer);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_NONE) {
- svar5 = CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+204+X_Margins_Timer;
+ svar5 = CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) + 204 + X_Margins_Timer;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == HIDDEN) {
svar5 = -9999;
}
@@ -6123,7 +6367,8 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
// Draw timer based on the Gameplay Stats total time.
if ((IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.options[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) ||
- (CVarGetInteger(CVAR_GAMEPLAY_STATS("ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) {
+ (CVarGetInteger(CVAR_GAMEPLAY_STATS("ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 &&
+ gSaveContext.fileNum <= 2)) {
s32 X_Margins_Timer = 0;
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
@@ -6139,12 +6384,14 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
X_Margins_Timer = Left_HUD_Margin;
};
- rectLeftOri = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer);
+ rectLeftOri =
+ OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
X_Margins_Timer = Right_HUD_Margin;
};
- rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer);
+ rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) +
+ X_Margins_Timer);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == ANCHOR_NONE) {
rectLeftOri = CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + 204 + X_Margins_Timer;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == HIDDEN) {
@@ -6204,7 +6451,8 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
// Draw regular text. Change color based on if the timer is paused, running or the game is completed.
if (gSaveContext.ship.stats.gameComplete) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, 255);
- } else if (IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.isPaused && !gSaveContext.ship.stats.rtaTiming) {
+ } else if (IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.isPaused &&
+ !gSaveContext.ship.stats.rtaTiming) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 150, 150, 150, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
@@ -6377,7 +6625,8 @@ void Interface_Update(PlayState* play) {
gSaveContext.health += 4;
if ((gSaveContext.health & 0xF) < 4) {
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
@@ -6394,11 +6643,13 @@ void Interface_Update(PlayState* play) {
D_80125A58 = Player_GetEnvironmentalHazard(play);
if (D_80125A58 == 1) {
- if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON ||
+ CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
D_80125A58 = 0;
}
} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
- if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA ||
+ CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
D_80125A58 = 0;
}
}
@@ -6406,15 +6657,17 @@ void Interface_Update(PlayState* play) {
HealthMeter_Update(play);
if ((gSaveContext.timerState >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
- (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
- (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {}
+ (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) &&
+ (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
+ !Play_InCsMode(play)) {}
if (gSaveContext.rupeeAccumulator != 0) {
if (gSaveContext.rupeeAccumulator > 0) {
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupeeAccumulator--;
gSaveContext.rupees++;
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
// "Rupee Amount MAX = %d"
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
@@ -6430,11 +6683,13 @@ void Interface_Update(PlayState* play) {
gSaveContext.rupees = 0;
}
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
gSaveContext.rupeeAccumulator++;
gSaveContext.rupees--;
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.rupeeAccumulator = 0;
@@ -6505,10 +6760,9 @@ void Interface_Update(PlayState* play) {
WREG(7) = interfaceCtx->unk_1F4;
- if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
- (msgCtx->msgMode == MSGMODE_NONE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
- (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == TRANS_MODE_OFF) &&
- ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {
+ if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
+ (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ (play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {
if ((gSaveContext.isMagicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1;
gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY;
@@ -6639,7 +6893,8 @@ void Interface_Update(PlayState* play) {
}
void Interface_DrawTextCharacter(GraphicsContext* gfx, int16_t x, int16_t y, void* texture, uint16_t colorR,
- uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale, uint8_t textShadow) {
+ uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale,
+ uint8_t textShadow) {
int32_t scale = R_TEXT_CHAR_SCALE * textScale;
int32_t sCharTexSize = (scale / 100.0f) * 16.0f;
@@ -6673,7 +6928,8 @@ void Interface_DrawTextCharacter(GraphicsContext* gfx, int16_t x, int16_t y, voi
}
uint16_t Interface_DrawTextLine(GraphicsContext* gfx, char text[], int16_t x, int16_t y, uint16_t colorR,
- uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale, uint8_t textShadow) {
+ uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale,
+ uint8_t textShadow) {
uint16_t textureIndex;
uint16_t kerningOffset = 0;
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index e625f4b53..dfc832fc7 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -44,11 +44,11 @@ void Play_SpawnScene(PlayState* play, s32 sceneId, s32 spawn);
// This macro prints the number "1" with a file and line number if R_ENABLE_PLAY_LOGS is enabled.
// For example, it can be used to trace the play state execution at a high level.
// SOHTODO: Revert log statements everywhere back to authentic, and deal with dynamic line/file names via macro
-#define PLAY_LOG(line) \
- do { \
- if (1 & HREG(63)) { \
+#define PLAY_LOG(line) \
+ do { \
+ if (1 & HREG(63)) { \
LOG_NUM("1", 1 /*, "../z_play.c", line */); \
- } \
+ } \
} while (0)
void enableBetaQuest();
@@ -66,8 +66,8 @@ void Play_SetViewpoint(PlayState* play, s16 viewpoint) {
play->unk_1242B = viewpoint;
if ((YREG(15) != 0x10) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
- Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos,
+ 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Play_RequestViewpointBgCam(play);
@@ -487,8 +487,8 @@ void Play_Init(GameState* thisx) {
} else {
gSaveContext.sceneSetupIndex = 0;
}
- } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_KOKIRI_FOREST) &&
- LINK_IS_ADULT && !IS_CUTSCENE_LAYER) {
+ } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_KOKIRI_FOREST) && LINK_IS_ADULT &&
+ !IS_CUTSCENE_LAYER) {
gSaveContext.sceneSetupIndex = (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) ? 3 : 2;
}
@@ -519,8 +519,7 @@ void Play_Init(GameState* thisx) {
gSaveContext.bgsDayCount++;
gSaveContext.dogIsLost = true;
- if (Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
- Inventory_HatchPocketCucco(play)) {
+ if (Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) || Inventory_HatchPocketCucco(play)) {
GameInteractor_ExecuteOnCuccoOrChickenHatch();
Message_StartTextbox(play, 0x3066, NULL);
}
@@ -645,10 +644,10 @@ void Play_Init(GameState* thisx) {
if (gSaveContext.ship.stats.sceneNum != gPlayState->sceneNum) {
u16 idx = gSaveContext.ship.stats.tsIdx;
gSaveContext.ship.stats.sceneTimestamps[idx].sceneTime = gSaveContext.ship.stats.sceneTimer / 2;
- gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
+ gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum;
gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum;
- gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
+ gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene &&
gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room;
gSaveContext.ship.stats.tsIdx++;
@@ -659,7 +658,7 @@ void Play_Init(GameState* thisx) {
gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum;
gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum;
- gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
+ gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene &&
gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room;
gSaveContext.ship.stats.tsIdx++;
@@ -738,26 +737,53 @@ void Play_Update(PlayState* play) {
// #region SOH [Stats] Gameplay stats: Count button presses
if (!gSaveContext.ship.stats.gameComplete) {
- if (CHECK_BTN_ALL(input[0].press.button, BTN_A)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_A]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_B)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_B]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CUP]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CRIGHT]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CLEFT]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CDOWN]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_DUP)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DUP]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_DRIGHT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DRIGHT]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_DDOWN)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DDOWN]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_DLEFT)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DLEFT]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_L)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_L]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_R)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_R]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_Z)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_Z]++;}
- if (CHECK_BTN_ALL(input[0].press.button, BTN_START)) {gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_START]++;}
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_A)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_A]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_B)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_B]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CUP]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CRIGHT]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CLEFT]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_CDOWN]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_DUP)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DUP]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_DRIGHT)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DRIGHT]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_DDOWN)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DDOWN]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_DLEFT)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_DLEFT]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_L)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_L]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_R)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_R]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_Z)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_Z]++;
+ }
+ if (CHECK_BTN_ALL(input[0].press.button, BTN_START)) {
+ gSaveContext.ship.stats.count[COUNT_BUTTON_PRESSES_START]++;
+ }
// Start RTA timing on first non-c-up input after intro cutscene
- if (
- !gSaveContext.ship.stats.fileCreatedAt && !Player_InCsMode(play) &&
- ((input[0].press.button && input[0].press.button != 0x8) || input[0].rel.stick_x != 0 || input[0].rel.stick_y != 0)
- ) {
+ if (!gSaveContext.ship.stats.fileCreatedAt && !Player_InCsMode(play) &&
+ ((input[0].press.button && input[0].press.button != 0x8) || input[0].rel.stick_x != 0 ||
+ input[0].rel.stick_y != 0)) {
gSaveContext.ship.stats.fileCreatedAt = GetUnixTimestamp();
}
}
@@ -856,22 +882,19 @@ void Play_Update(PlayState* play) {
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(160, 160, 160, 255));
if (play->transitionCtx.setEnvColor != NULL) {
- play->transitionCtx.setEnvColor(&play->transitionCtx.data,
- RGBA8(160, 160, 160, 255));
+ play->transitionCtx.setEnvColor(&play->transitionCtx.data, RGBA8(160, 160, 160, 255));
}
} else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_GREEN) {
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(140, 140, 100, 255));
if (play->transitionCtx.setEnvColor != NULL) {
- play->transitionCtx.setEnvColor(&play->transitionCtx.data,
- RGBA8(140, 140, 100, 255));
+ play->transitionCtx.setEnvColor(&play->transitionCtx.data, RGBA8(140, 140, 100, 255));
}
} else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLUE) {
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(70, 100, 110, 255));
if (play->transitionCtx.setEnvColor != NULL) {
- play->transitionCtx.setEnvColor(&play->transitionCtx.data,
- RGBA8(70, 100, 110, 255));
+ play->transitionCtx.setEnvColor(&play->transitionCtx.data, RGBA8(70, 100, 110, 255));
}
} else {
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(0, 0, 0, 0));
@@ -1036,7 +1059,8 @@ void Play_Update(PlayState* play) {
case TRANS_MODE_SANDSTORM:
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
if (play->transitionTrigger == TRANS_TRIGGER_END) {
if (play->envCtx.sandstormPrimA < 110) {
@@ -1074,7 +1098,8 @@ void Play_Update(PlayState* play) {
case TRANS_MODE_SANDSTORM_END:
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
if (play->transitionTrigger == TRANS_TRIGGER_END) {
if (play->envCtx.sandstormPrimA <= 0) {
@@ -1144,13 +1169,14 @@ void Play_Update(PlayState* play) {
// Gameplay stat tracking
if (!gSaveContext.ship.stats.gameComplete &&
(!IS_BOSS_RUSH || !gSaveContext.ship.quest.data.bossRush.isPaused)) {
- gSaveContext.ship.stats.playTimer++;
- gSaveContext.ship.stats.sceneTimer++;
- gSaveContext.ship.stats.roomTimer++;
+ gSaveContext.ship.stats.playTimer++;
+ gSaveContext.ship.stats.sceneTimer++;
+ gSaveContext.ship.stats.roomTimer++;
- if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
- gSaveContext.ship.stats.count[COUNT_TIME_BUNNY_HOOD]++;
- }
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA &&
+ Player_GetMask(play) == PLAYER_MASK_BUNNY) {
+ gSaveContext.ship.stats.count[COUNT_TIME_BUNNY_HOOD]++;
+ }
}
if (play->actorCtx.freezeFlashTimer && (play->actorCtx.freezeFlashTimer-- < 5)) {
@@ -1392,8 +1418,8 @@ void Play_Draw(PlayState* play) {
play->billboardMtxF.mf[3][0] = play->billboardMtxF.mf[3][1] = play->billboardMtxF.mf[3][2] = 0.0f;
// This transpose is where the viewing matrix is properly converted into a billboard matrix
Matrix_Transpose(&play->billboardMtxF);
- play->billboardMtx = Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&play->billboardMtxF),
- Graph_Alloc(gfxCtx, sizeof(Mtx)));
+ play->billboardMtx =
+ Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&play->billboardMtxF), Graph_Alloc(gfxCtx, sizeof(Mtx)));
gSPSegment(POLY_OPA_DISP++, 0x01, play->billboardMtx);
@@ -1458,7 +1484,7 @@ void Play_Draw(PlayState* play) {
Gfx* gfxP = POLY_OPA_DISP;
// SOH [Port] Draw game framebuffer using our custom handling
- //func_800C24BC(&play->pauseBgPreRender, &gfxP);
+ // func_800C24BC(&play->pauseBgPreRender, &gfxP);
FB_DrawFromFramebuffer(&gfxP, gPauseFrameBuffer, 255);
POLY_OPA_DISP = gfxP;
@@ -1515,8 +1541,7 @@ void Play_Draw(PlayState* play) {
}
if ((HREG(80) != 10) || (HREG(83) != 0)) {
- if ((play->skyboxCtx.unk_140 != 0) &&
- (GET_ACTIVE_CAM(play)->setting != CAM_SET_PREREND_FIXED)) {
+ if ((play->skyboxCtx.unk_140 != 0) && (GET_ACTIVE_CAM(play)->setting != CAM_SET_PREREND_FIXED)) {
Vec3f quakeOffset;
Camera_GetSkyboxOffset(&quakeOffset, GET_ACTIVE_CAM(play));
@@ -1713,9 +1738,7 @@ void Play_Main(GameState* thisx) {
int newIngameTime = maxInGameDayTicks * percent;
gSaveContext.dayTime = newIngameTime;
-
}
-
}
u8 PlayerGrounded(Player* player) {
@@ -2192,8 +2215,7 @@ void Play_PerformSave(PlayState* play) {
uint8_t prevStatus = gSaveContext.buttonStatus[0];
// Replicate the B button restore from minigames/epona that kaleido does
- if (gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT ||
- gSaveContext.equips.buttonItems[0] == ITEM_BOW ||
+ if (gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT || gSaveContext.equips.buttonItems[0] == ITEM_BOW ||
gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU ||
gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE ||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE && !Flags_GetInfTable(INFTABLE_SWORDLESS))) {
diff --git a/soh/src/code/z_player_call.c b/soh/src/code/z_player_call.c
index 3b17c7acf..15d81590a 100644
--- a/soh/src/code/z_player_call.c
+++ b/soh/src/code/z_player_call.c
@@ -1,6 +1,8 @@
#include "global.h"
-#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES)
+#define FLAGS \
+ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
+ ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES)
void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play);
void (*sPlayerCallDestroyFunc)(Actor* thisx, PlayState* play);
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index bf7189616..c5c600459 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -114,133 +114,53 @@ TextTriggerEntry sTextTriggers[] = {
// Used to map model groups to model types for [animation, left hand, right hand, sheath, waist]
u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX] = {
/* PLAYER_MODELGROUP_0 */
- {
- PLAYER_ANIMTYPE_2,
- PLAYER_MODELTYPE_LH_OPEN,
- PLAYER_MODELTYPE_RH_SHIELD,
- PLAYER_MODELTYPE_SHEATH_16,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_2, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_16,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD */
- {
- PLAYER_ANIMTYPE_1,
- PLAYER_MODELTYPE_LH_SWORD,
- PLAYER_MODELTYPE_RH_CLOSED,
- PLAYER_MODELTYPE_SHEATH_19,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_19,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_SWORD_AND_SHIELD */
- {
- PLAYER_ANIMTYPE_1,
- PLAYER_MODELTYPE_LH_SWORD,
- PLAYER_MODELTYPE_RH_SHIELD,
- PLAYER_MODELTYPE_SHEATH_17,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_17,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_DEFAULT */
- {
- PLAYER_ANIMTYPE_0,
- PLAYER_MODELTYPE_LH_OPEN,
- PLAYER_MODELTYPE_RH_OPEN,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_4 */
- {
- PLAYER_ANIMTYPE_0,
- PLAYER_MODELTYPE_LH_OPEN,
- PLAYER_MODELTYPE_RH_OPEN,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_BGS */
- {
- PLAYER_ANIMTYPE_3,
- PLAYER_MODELTYPE_LH_BGS,
- PLAYER_MODELTYPE_RH_CLOSED,
- PLAYER_MODELTYPE_SHEATH_19,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_BGS, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_19,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_BOW_SLINGSHOT */
- {
- PLAYER_ANIMTYPE_4,
- PLAYER_MODELTYPE_LH_CLOSED,
- PLAYER_MODELTYPE_RH_BOW_SLINGSHOT,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_BOW_SLINGSHOT, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_EXPLOSIVES */
- {
- PLAYER_ANIMTYPE_5,
- PLAYER_MODELTYPE_LH_OPEN,
- PLAYER_MODELTYPE_RH_OPEN,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_5, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_BOOMERANG */
- {
- PLAYER_ANIMTYPE_0,
- PLAYER_MODELTYPE_LH_BOOMERANG,
- PLAYER_MODELTYPE_RH_OPEN,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOOMERANG, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_HOOKSHOT */
- {
- PLAYER_ANIMTYPE_4,
- PLAYER_MODELTYPE_LH_OPEN,
- PLAYER_MODELTYPE_RH_HOOKSHOT,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_HOOKSHOT, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_10 */
- {
- PLAYER_ANIMTYPE_3,
- PLAYER_MODELTYPE_LH_CLOSED,
- PLAYER_MODELTYPE_RH_CLOSED,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_HAMMER */
- {
- PLAYER_ANIMTYPE_3,
- PLAYER_MODELTYPE_LH_HAMMER,
- PLAYER_MODELTYPE_RH_CLOSED,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_HAMMER, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_OCARINA */
- {
- PLAYER_ANIMTYPE_0,
- PLAYER_MODELTYPE_LH_OPEN,
- PLAYER_MODELTYPE_RH_OCARINA,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OCARINA, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_OOT */
- {
- PLAYER_ANIMTYPE_0,
- PLAYER_MODELTYPE_LH_OPEN,
- PLAYER_MODELTYPE_RH_OOT,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OOT, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_BOTTLE */
- {
- PLAYER_ANIMTYPE_0,
- PLAYER_MODELTYPE_LH_BOTTLE,
- PLAYER_MODELTYPE_RH_OPEN,
- PLAYER_MODELTYPE_SHEATH_18,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18,
+ PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_SWORD */
- {
- PLAYER_ANIMTYPE_0,
- PLAYER_MODELTYPE_LH_SWORD,
- PLAYER_MODELTYPE_RH_OPEN,
- PLAYER_MODELTYPE_SHEATH_19,
- PLAYER_MODELTYPE_WAIST
- },
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_19,
+ PLAYER_MODELTYPE_WAIST },
};
Gfx* sPlayerRightHandShieldDLs[PLAYER_SHIELD_MAX * 4] = {
@@ -268,23 +188,35 @@ Gfx* sPlayerRightHandShieldDLs[PLAYER_SHIELD_MAX * 4] = {
Gfx* sSheathWithSwordDLs[(PLAYER_SHIELD_MAX + 2) * 4] = {
// PLAYER_SHIELD_NONE
- gLinkAdultMasterSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
- gLinkAdultMasterSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
+ gLinkAdultMasterSwordAndSheathNearDL,
+ gLinkChildSwordAndSheathNearDL,
+ gLinkAdultMasterSwordAndSheathFarDL,
+ gLinkChildSwordAndSheathFarDL,
// PLAYER_SHIELD_DEKU
- gLinkAdultMasterSwordAndSheathNearDL, gLinkChildDekuShieldSwordAndSheathNearDL,
- gLinkAdultMasterSwordAndSheathFarDL, gLinkChildDekuShieldSwordAndSheathFarDL,
+ gLinkAdultMasterSwordAndSheathNearDL,
+ gLinkChildDekuShieldSwordAndSheathNearDL,
+ gLinkAdultMasterSwordAndSheathFarDL,
+ gLinkChildDekuShieldSwordAndSheathFarDL,
// PLAYER_SHIELD_HYLIAN
- gLinkAdultHylianShieldSwordAndSheathNearDL, gLinkChildHylianShieldSwordAndSheathNearDL,
- gLinkAdultHylianShieldSwordAndSheathFarDL, gLinkChildHylianShieldSwordAndSheathFarDL,
+ gLinkAdultHylianShieldSwordAndSheathNearDL,
+ gLinkChildHylianShieldSwordAndSheathNearDL,
+ gLinkAdultHylianShieldSwordAndSheathFarDL,
+ gLinkChildHylianShieldSwordAndSheathFarDL,
// PLAYER_SHIELD_MIRROR
- gLinkAdultMirrorShieldSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
- gLinkAdultMirrorShieldSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
+ gLinkAdultMirrorShieldSwordAndSheathNearDL,
+ gLinkChildSwordAndSheathNearDL,
+ gLinkAdultMirrorShieldSwordAndSheathFarDL,
+ gLinkChildSwordAndSheathFarDL,
// PLAYER_SHIELD_NONE (child, no sword)
- NULL, NULL,
- NULL, NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
// PLAYER_SHIELD_DEKU (child, no sword)
- NULL, gLinkChildDekuShieldWithMatrixDL,
- NULL, gLinkChildDekuShieldWithMatrixDL,
+ NULL,
+ gLinkChildDekuShieldWithMatrixDL,
+ NULL,
+ gLinkChildDekuShieldWithMatrixDL,
};
Gfx* sSheathWithoutSwordDLs[(PLAYER_SHIELD_MAX + 2) * 4] = {
@@ -322,11 +254,15 @@ Gfx* sSheathWithoutSwordDLs[(PLAYER_SHIELD_MAX + 2) * 4] = {
Gfx* gPlayerLeftHandBgsDLs[] = {
// Biggoron Sword
- gLinkAdultLeftHandHoldingBgsNearDL, gLinkChildLeftHandHoldingMasterSwordDL,
- gLinkAdultLeftHandHoldingBgsFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
+ gLinkAdultLeftHandHoldingBgsNearDL,
+ gLinkChildLeftHandHoldingMasterSwordDL,
+ gLinkAdultLeftHandHoldingBgsFarDL,
+ gLinkChildLeftHandHoldingMasterSwordDL,
// Broken Giant's Knife
- gLinkAdultHandHoldingBrokenGiantsKnifeDL, gLinkChildLeftHandHoldingMasterSwordDL,
- gLinkAdultHandHoldingBrokenGiantsKnifeFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
+ gLinkAdultHandHoldingBrokenGiantsKnifeDL,
+ gLinkChildLeftHandHoldingMasterSwordDL,
+ gLinkAdultHandHoldingBrokenGiantsKnifeFarDL,
+ gLinkChildLeftHandHoldingMasterSwordDL,
};
Gfx* gPlayerLeftHandOpenDLs[] = {
@@ -565,8 +501,9 @@ uint8_t Player_IsCustomLinkModel() {
}
s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
- return (this->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_IN_CUTSCENE)) || (this->csAction != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
- (this->stateFlags1 & PLAYER_STATE1_LOADING) || (this->stateFlags3 & PLAYER_STATE3_FLYING_WITH_HOOKSHOT) ||
+ return (this->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_IN_CUTSCENE)) || (this->csAction != 0) ||
+ (play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_LOADING) ||
+ (this->stateFlags3 & PLAYER_STATE3_FLYING_WITH_HOOKSHOT) ||
((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
}
@@ -606,14 +543,17 @@ void Player_SetModelsForHoldingShield(Player* this) {
if ((this->stateFlags1 & PLAYER_STATE1_SHIELDING) &&
((this->itemAction < 0) || (this->itemAction == this->heldItemAction))) {
if ((CVarGetInteger(CVAR_CHEAT("ShieldTwoHanded"), 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) ||
- !Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) {
+ !Player_HoldsTwoHandedWeapon(this)) &&
+ !Player_IsChildWithHylianShield(this)) {
this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD;
- if (LINK_IS_CHILD && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) {
+ if (LINK_IS_CHILD && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) &&
+ (this->currentShield == PLAYER_SHIELD_MIRROR)) {
this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][0];
- } else if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_DEKU)) {
- this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][1];
- } else {
- this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][gSaveContext.linkAge];
+ } else if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) &&
+ (this->currentShield == PLAYER_SHIELD_DEKU)) {
+ this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][1];
+ } else {
+ this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][gSaveContext.linkAge];
}
if (this->sheathType == PLAYER_MODELTYPE_SHEATH_18) {
this->sheathType = PLAYER_MODELTYPE_SHEATH_16;
@@ -623,10 +563,10 @@ void Player_SetModelsForHoldingShield(Player* this) {
this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge];
if ((CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_CHILD &&
gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) {
- this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
+ this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
} else if ((CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_ADULT &&
- gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI) {
- this->sheathDLists = &sPlayerDListGroups[this->sheathType][1];
+ gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI) {
+ this->sheathDLists = &sPlayerDListGroups[this->sheathType][1];
}
this->modelAnimType = PLAYER_ANIMTYPE_2;
this->itemAction = -1;
@@ -642,13 +582,14 @@ void Player_SetModels(Player* this, s32 modelGroup) {
if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
if (LINK_IS_CHILD &&
(this->leftHandType == PLAYER_MODELTYPE_LH_HAMMER ||
- ((this->leftHandType == PLAYER_MODELTYPE_LH_SWORD || this->leftHandType == PLAYER_MODELTYPE_LH_BGS) &&
- (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)))) {
+ ((this->leftHandType == PLAYER_MODELTYPE_LH_SWORD || this->leftHandType == PLAYER_MODELTYPE_LH_BGS) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)))) {
this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][0];
}
if (LINK_IS_ADULT && (this->leftHandType == PLAYER_MODELTYPE_LH_BOOMERANG ||
- (this->leftHandType == PLAYER_MODELTYPE_LH_SWORD && gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI))) {
+ (this->leftHandType == PLAYER_MODELTYPE_LH_SWORD &&
+ gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI))) {
this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][1];
}
}
@@ -663,7 +604,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
if (LINK_IS_CHILD &&
(this->rightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT ||
- (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD && this->currentShield == PLAYER_SHIELD_MIRROR))) {
+ (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD && this->currentShield == PLAYER_SHIELD_MIRROR))) {
this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][0];
}
if (LINK_IS_ADULT &&
@@ -671,7 +612,9 @@ void Player_SetModels(Player* this, s32 modelGroup) {
this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][1];
}
}
- if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && this->rightHandType == 11) { // If holding Bow/Slingshot
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) ||
+ CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) &&
+ this->rightHandType == 11) { // If holding Bow/Slingshot
this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][Player_HoldsSlingshot(this)];
}
@@ -680,21 +623,28 @@ void Player_SetModels(Player* this, s32 modelGroup) {
this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge];
if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
- if (LINK_IS_CHILD && (this->currentShield == PLAYER_SHIELD_HYLIAN && ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) ||
- (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS)) || (this->currentShield == PLAYER_SHIELD_MIRROR) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI))) {
+ if (LINK_IS_CHILD && (this->currentShield == PLAYER_SHIELD_HYLIAN &&
+ ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS)) ||
+ (this->currentShield == PLAYER_SHIELD_MIRROR) &&
+ (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI))) {
this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
- } else if (LINK_IS_CHILD && this->currentShield == PLAYER_SHIELD_MIRROR && gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI &&
- this->sheathType == PLAYER_MODELTYPE_SHEATH_18) {
+ } else if (LINK_IS_CHILD && this->currentShield == PLAYER_SHIELD_MIRROR &&
+ gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KOKIRI &&
+ this->sheathType == PLAYER_MODELTYPE_SHEATH_18) {
this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
- } else if (LINK_IS_ADULT && (this->currentShield == PLAYER_SHIELD_DEKU && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) ||
- (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER && this->sheathType == PLAYER_MODELTYPE_SHEATH_18 && this->currentShield == PLAYER_SHIELD_DEKU)) {
+ } else if (LINK_IS_ADULT && (this->currentShield == PLAYER_SHIELD_DEKU &&
+ gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER &&
+ this->sheathType == PLAYER_MODELTYPE_SHEATH_18 && this->currentShield == PLAYER_SHIELD_DEKU)) {
this->sheathDLists = &sPlayerDListGroups[this->sheathType][1];
- } else if (LINK_IS_CHILD && this->sheathType == PLAYER_MODELTYPE_SHEATH_17 &&
- ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) || (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS))) {
- this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
- }
+ } else if (LINK_IS_CHILD && this->sheathType == PLAYER_MODELTYPE_SHEATH_17 &&
+ ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) ||
+ (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS))) {
+ this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
+ }
}
-
+
// Waist
this->waistDLists = &sPlayerDListGroups[gPlayerModelTypes[modelGroup][4]][gSaveContext.linkAge];
@@ -756,10 +706,15 @@ void Player_ReleaseLockOn(Player* this) {
* TODO: Learn more about this and give a name to PLAYER_STATE1_19
*/
void Player_ClearZTargeting(Player* this) {
- if ((this->actor.bgCheckFlags & 1) || (this->stateFlags1 & (PLAYER_STATE1_CLIMBING_LADDER | PLAYER_STATE1_ON_HORSE | PLAYER_STATE1_IN_WATER)) ||
- (!(this->stateFlags1 & (PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL)) && ((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) {
- this->stateFlags1 &= ~(PLAYER_STATE1_Z_TARGETING | PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS | PLAYER_STATE1_PARALLEL | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_LOCK_ON_FORCED_TO_RELEASE);
- } else if (!(this->stateFlags1 & (PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_CLIMBING_LADDER))) {
+ if ((this->actor.bgCheckFlags & 1) ||
+ (this->stateFlags1 & (PLAYER_STATE1_CLIMBING_LADDER | PLAYER_STATE1_ON_HORSE | PLAYER_STATE1_IN_WATER)) ||
+ (!(this->stateFlags1 & (PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL)) &&
+ ((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) {
+ this->stateFlags1 &=
+ ~(PLAYER_STATE1_Z_TARGETING | PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS | PLAYER_STATE1_PARALLEL |
+ PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_LOCK_ON_FORCED_TO_RELEASE);
+ } else if (!(this->stateFlags1 &
+ (PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_CLIMBING_LADDER))) {
this->stateFlags1 |= PLAYER_STATE1_FREEFALL;
}
@@ -818,7 +773,8 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y
s32 Player_GetStrength(void) {
s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
- if (CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) &&
+ CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0)) {
return PLAYER_STR_NONE;
}
@@ -872,7 +828,7 @@ s32 Player_HoldsHookshot(Player* this) {
}
s32 Player_HoldsBow(Player* this) {
- switch(this->heldItemAction){
+ switch (this->heldItemAction) {
case PLAYER_IA_BOW:
case PLAYER_IA_BOW_FIRE:
case PLAYER_IA_BOW_ICE:
@@ -992,9 +948,12 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) {
triggerEntry = &sTextTriggers[var];
if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) &&
- (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)) ||
+ (((var == 0) &&
+ (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 &&
+ CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)) ||
(((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) &&
- (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)))) {
+ (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 &&
+ CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)))) {
Message_StartTextbox(play, triggerEntry->textId, NULL);
gSaveContext.textTriggerFlags |= triggerEntry->flag;
}
@@ -1016,7 +975,7 @@ u8 sEyeMouthIndexes[][2] = {
*/
#if defined(MODDING) || defined(_MSC_VER) || defined(__GNUC__)
-//TODO: Formatting
+// TODO: Formatting
void* sEyeTextures[2][8] = {
{ gLinkAdultEyesOpenTex, gLinkAdultEyesHalfTex, gLinkAdultEyesClosedfTex, gLinkAdultEyesRollLeftTex,
gLinkAdultEyesRollRightTex, gLinkAdultEyesShockTex, gLinkAdultEyesUnk1Tex, gLinkAdultEyesUnk2Tex },
@@ -1067,13 +1026,12 @@ Color_RGB8 sGauntletColors[] = {
};
Gfx* sBootDListGroups[][2] = {
- { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL }, // PLAYER_BOOTS_IRON
- { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL }, // PLAYER_BOOTS_HOVER
+ { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL }, // PLAYER_BOOTS_IRON
+ { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL }, // PLAYER_BOOTS_HOVER
};
-void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
- s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw,
- void* data) {
+void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic, s32 boots,
+ s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* data) {
Color_RGB8* color;
s32 eyeIndex = (jointTable[22].x & 0xF) - 1;
s32 mouthIndex = (jointTable[22].x >> 4) - 1;
@@ -1129,7 +1087,8 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
- if (((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) || (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) &&
+ if (((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) ||
+ (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) &&
(overrideLimbDraw != Player_OverrideLimbDrawGameplayCrawling) &&
(gSaveContext.gameMode != GAMEMODE_END_CREDITS)) {
if (LINK_IS_ADULT) {
@@ -1139,21 +1098,27 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
gDPPipeSync(POLY_OPA_DISP++);
color = &sGauntletColors[strengthUpgrade - 2];
- if (strengthUpgrade == PLAYER_STR_SILVER_G && CVarGetInteger(CVAR_COSMETIC("Gloves.SilverGauntlets.Changed"), 0)) {
- sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.SilverGauntlets.Value"), sGauntletColors[PLAYER_STR_SILVER_G - 2]);
+ if (strengthUpgrade == PLAYER_STR_SILVER_G &&
+ CVarGetInteger(CVAR_COSMETIC("Gloves.SilverGauntlets.Changed"), 0)) {
+ sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.SilverGauntlets.Value"),
+ sGauntletColors[PLAYER_STR_SILVER_G - 2]);
color = &sTemp;
- } else if (strengthUpgrade == PLAYER_STR_GOLD_G && CVarGetInteger(CVAR_COSMETIC("Gloves.GoldenGauntlets.Changed"), 0)) {
- sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.GoldenGauntlets.Value"), sGauntletColors[PLAYER_STR_GOLD_G - 2]);
+ } else if (strengthUpgrade == PLAYER_STR_GOLD_G &&
+ CVarGetInteger(CVAR_COSMETIC("Gloves.GoldenGauntlets.Changed"), 0)) {
+ sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.GoldenGauntlets.Value"),
+ sGauntletColors[PLAYER_STR_GOLD_G - 2]);
color = &sTemp;
}
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultLeftGauntletPlate1DL);
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultRightGauntletPlate1DL);
- gSPDisplayList(POLY_OPA_DISP++,
- (sLeftHandType == PLAYER_MODELTYPE_LH_OPEN) ? gLinkAdultLeftGauntletPlate2DL : gLinkAdultLeftGauntletPlate3DL);
- gSPDisplayList(POLY_OPA_DISP++,
- (sRightHandType == PLAYER_MODELTYPE_RH_OPEN) ? gLinkAdultRightGauntletPlate2DL : gLinkAdultRightGauntletPlate3DL);
+ gSPDisplayList(POLY_OPA_DISP++, (sLeftHandType == PLAYER_MODELTYPE_LH_OPEN)
+ ? gLinkAdultLeftGauntletPlate2DL
+ : gLinkAdultLeftGauntletPlate3DL);
+ gSPDisplayList(POLY_OPA_DISP++, (sRightHandType == PLAYER_MODELTYPE_RH_OPEN)
+ ? gLinkAdultRightGauntletPlate2DL
+ : gLinkAdultRightGauntletPlate3DL);
}
if (boots != 0) {
@@ -1186,8 +1151,8 @@ f32 D_80126068[] = { 5.0f, 3.0f };
Vec3f D_80126070 = { 0.0f, -300.0f, 0.0f };
-void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot,
- s32 thighLimbIndex, s32 shinLimbIndex, s32 footLimbIndex) {
+void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, s32 thighLimbIndex,
+ s32 shinLimbIndex, s32 footLimbIndex) {
Vec3f spA4;
Vec3f sp98;
Vec3f footprintPos;
@@ -1279,18 +1244,21 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
}
}
-s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
+s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* thisx) {
Player* this = (Player*)thisx;
-
- if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"), 0) && LINK_IS_CHILD) {
+
+ if (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) &&
+ CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"), 0) && LINK_IS_CHILD) {
if (limbIndex == PLAYER_LIMB_L_HAND) {
- if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && sLeftHandType == PLAYER_MODELTYPE_LH_SWORD) ||
+ if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI &&
+ sLeftHandType == PLAYER_MODELTYPE_LH_SWORD) ||
(sLeftHandType == PLAYER_MODELTYPE_LH_BGS) || (sLeftHandType == PLAYER_MODELTYPE_LH_HAMMER)) {
Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
}
}
if (limbIndex == PLAYER_LIMB_R_HAND) {
- if ((this->currentShield == PLAYER_SHIELD_MIRROR && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) ||
+ if ((this->currentShield == PLAYER_SHIELD_MIRROR && sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) ||
sRightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT ||
(sRightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT && Player_HoldsBow(this))) {
Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
@@ -1307,10 +1275,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
Matrix_Translate(218, -100, 62, MTXMODE_APPLY);
Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
}
- if ((this->currentShield == PLAYER_SHIELD_DEKU &&
- gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI &&
- (this->sheathType == PLAYER_MODELTYPE_SHEATH_16 ||
- this->sheathType == PLAYER_MODELTYPE_SHEATH_17))) {
+ if ((this->currentShield == PLAYER_SHIELD_DEKU && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI &&
+ (this->sheathType == PLAYER_MODELTYPE_SHEATH_16 || this->sheathType == PLAYER_MODELTYPE_SHEATH_17))) {
Matrix_Translate(218, -100, 62, MTXMODE_APPLY);
Matrix_Scale(0.8, 0.8, 0.8, MTXMODE_APPLY);
}
@@ -1354,7 +1320,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
if (scale > 1.2f) {
Matrix_Translate(-((LINK_IS_ADULT ? 320.0f : 200.0f) * scale), 0.0f, 0.0f, MTXMODE_APPLY);
} else if (scale < 1.0f) {
- Matrix_Translate((LINK_IS_ADULT ? 3600.0f : 2900.0f) * ABS(scale - 1.0f), 0.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Translate((LINK_IS_ADULT ? 3600.0f : 2900.0f) * ABS(scale - 1.0f), 0.0f, 0.0f,
+ MTXMODE_APPLY);
}
}
rot->x += this->headLimbRot.z;
@@ -1395,20 +1362,22 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
return false;
}
-s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
+s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* thisx) {
Player* this = (Player*)thisx;
- if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx))
- {
+ if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) {
if (limbIndex == PLAYER_LIMB_L_HAND) {
Gfx** dLists = this->leftHandDLists;
if ((sLeftHandType == PLAYER_MODELTYPE_LH_BGS) && (gSaveContext.swordHealth <= 0.0f)) {
dLists += 4;
- } else if ((sLeftHandType == PLAYER_MODELTYPE_LH_BOOMERANG) && (this->stateFlags1 & PLAYER_STATE1_BOOMERANG_THROWN)) {
+ } else if ((sLeftHandType == PLAYER_MODELTYPE_LH_BOOMERANG) &&
+ (this->stateFlags1 & PLAYER_STATE1_BOOMERANG_THROWN)) {
dLists = &gPlayerLeftHandOpenDLs[gSaveContext.linkAge];
sLeftHandType = PLAYER_MODELTYPE_LH_OPEN;
- } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & PLAYER_STATE1_IN_WATER)) {
+ } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speedXZ > 2.0f) &&
+ !(this->stateFlags1 & PLAYER_STATE1_IN_WATER)) {
dLists = &gPlayerLeftHandClosedDLs[gSaveContext.linkAge];
sLeftHandType = PLAYER_MODELTYPE_LH_CLOSED;
}
@@ -1419,7 +1388,8 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
if (sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) {
dLists += this->currentShield * 4;
- } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speedXZ > 2.0f) && !(this->stateFlags1 & PLAYER_STATE1_IN_WATER)) {
+ } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speedXZ > 2.0f) &&
+ !(this->stateFlags1 & PLAYER_STATE1_IN_WATER)) {
dLists = &sPlayerRightHandClosedDLs[gSaveContext.linkAge];
sRightHandType = PLAYER_MODELTYPE_RH_CLOSED;
}
@@ -1434,9 +1404,14 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) {
dLists += PLAYER_SHIELD_MAX * 4;
}
- } else if (!CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) || (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) &&
- ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && this->currentShield == PLAYER_SHIELD_DEKU))) {
- if (!LINK_IS_ADULT && ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) || (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) &&
+ } else if (!CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) ||
+ (CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) &&
+ ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER &&
+ gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
+ this->currentShield == PLAYER_SHIELD_DEKU))) {
+ if (!LINK_IS_ADULT &&
+ ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) ||
+ (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) {
dLists = &sSheathWithSwordDLs[PLAYER_SHIELD_MAX * 4];
}
@@ -1448,9 +1423,8 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
*dList = NULL;
}
-
} else if (limbIndex == PLAYER_LIMB_WAIST) {
-
+
if (!Player_IsCustomLinkModel()) {
*dList = ResourceMgr_LoadGfxByName(
this->waistDLists[sDListsLodOffset]); // NOTE: This needs to be disabled when using custom
@@ -1467,7 +1441,8 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
return false;
}
-s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
+s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* thisx) {
Player* this = (Player*)thisx;
if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) {
@@ -1477,7 +1452,9 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
*dList = sFirstPersonLeftForearmDLs[gSaveContext.linkAge];
} else if (limbIndex == PLAYER_LIMB_L_HAND) {
s32 handOutDlIndex = gSaveContext.linkAge;
- if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) && LINK_IS_ADULT && Player_HoldsSlingshot(this)) {
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) ||
+ CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) &&
+ LINK_IS_ADULT && Player_HoldsSlingshot(this)) {
handOutDlIndex = 1;
}
*dList = sFirstPersonLeftHandDLs[handOutDlIndex];
@@ -1487,7 +1464,8 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
*dList = sFirstPersonForearmDLs[gSaveContext.linkAge];
} else if (limbIndex == PLAYER_LIMB_R_HAND) {
s32 firstPersonWeaponIndex = gSaveContext.linkAge;
- if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) ||
+ CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
if (Player_HoldsBow(this)) {
firstPersonWeaponIndex = 0;
} else if (Player_HoldsSlingshot(this)) {
@@ -1504,7 +1482,8 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
return false;
}
-s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
+s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* thisx) {
if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) {
*dList = NULL;
}
@@ -1512,8 +1491,7 @@ s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx*
return false;
}
-u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip,
- Vec3f* newBase) {
+u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase) {
if (weaponInfo->active == 0) {
if (collider != NULL) {
Collider_ResetQuadAT(play, &collider->base);
@@ -1588,7 +1566,8 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) {
&this->meleeWeaponInfo[0].base);
}
- if ((this->meleeWeaponState > 0) && ((this->meleeWeaponAnimation < 0x18) || (this->stateFlags2 & PLAYER_STATE2_SPIN_ATTACKING))) {
+ if ((this->meleeWeaponState > 0) &&
+ ((this->meleeWeaponAnimation < 0x18) || (this->stateFlags2 & PLAYER_STATE2_SPIN_ATTACKING))) {
func_80090480(play, &this->meleeWeaponQuads[0], &this->meleeWeaponInfo[1], &newTipPos[1], &newBasePos[1]);
func_80090480(play, &this->meleeWeaponQuads[1], &this->meleeWeaponInfo[2], &newTipPos[2], &newBasePos[2]);
}
@@ -1670,7 +1649,8 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr
}
void Player_DrawGetItem(PlayState* play, Player* this) {
- //if (!this->giObjectLoading || !osRecvMesg(&this->giObjectLoadQueue, NULL, OS_MESG_NOBLOCK)) // OTRTODO: Do something about osRecvMesg here...
+ // if (!this->giObjectLoading || !osRecvMesg(&this->giObjectLoadQueue, NULL, OS_MESG_NOBLOCK)) // OTRTODO: Do
+ // something about osRecvMesg here...
{
this->giObjectLoading = false;
Player_DrawGetItemImpl(play, this, &sGetItemRefPos, ABS(this->unk_862));
@@ -1725,7 +1705,8 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
gSPTexture(OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(OVERLAY_DISP++, gLinkAdultHookshotReticleTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
- if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger(CVAR_ENHANCEMENT("HookshotableReticle"), false)) {
+ if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) &&
+ CVarGetInteger(CVAR_ENHANCEMENT("HookshotableReticle"), false)) {
const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 };
const Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("HookshotReticle.Target.Value"), defaultColor);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
@@ -1748,7 +1729,8 @@ f32 sMeleeWeaponLengths[] = {
};
f32 sSwordTypes[] = {
- TRAIL_TYPE_REST, TRAIL_TYPE_MASTER_SWORD, TRAIL_TYPE_KOKIRI_SWORD, TRAIL_TYPE_BIGGORON_SWORD, TRAIL_TYPE_REST, TRAIL_TYPE_HAMMER,
+ TRAIL_TYPE_REST, TRAIL_TYPE_MASTER_SWORD, TRAIL_TYPE_KOKIRI_SWORD,
+ TRAIL_TYPE_BIGGORON_SWORD, TRAIL_TYPE_REST, TRAIL_TYPE_HAMMER,
};
Gfx* sBottleDLists[] = { gLinkAdultBottleDL, gLinkChildBottleDL };
@@ -1762,7 +1744,7 @@ Color_RGB8 sBottleColors[] = {
Vec3f sLeftHandArrowVec3 = { 398.0f, 1419.0f, 244.0f };
BowStringData sBowStringData[] = {
- { gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // bow
+ { gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // bow
{ gLinkChildSlingshotStringDL, { 606.0f, 236.0f, 0.0f } }, // slingshot
};
@@ -1832,8 +1814,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_RotateZYX(-0x8000, 0, 0x4000, MTXMODE_APPLY);
Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gLinkChildLinkDekuStickDL);
CLOSE_DISPS(play->state.gfxCtx);
@@ -1844,7 +1825,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
D_80126080.x = 1500.0f;
} else {
D_80126080.x = sMeleeWeaponLengths[Player_GetMeleeWeaponHeld(this)];
- EffectBlure_ChangeType(Effect_GetByIndex(this->meleeWeaponEffectIndex), sSwordTypes[Player_GetMeleeWeaponHeld(this)]);
+ EffectBlure_ChangeType(Effect_GetByIndex(this->meleeWeaponEffectIndex),
+ sSwordTypes[Player_GetMeleeWeaponHeld(this)]);
}
func_80090A28(this, spE4);
@@ -1854,8 +1836,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
OPEN_DISPS(play->state.gfxCtx);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[(gSaveContext.linkAge)]);
@@ -1892,9 +1873,11 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
if (this->rightHandType == PLAYER_MODELTYPE_RH_FF) {
Matrix_Get(&this->shieldMf);
- } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT) || (this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2)) {
+ } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT) ||
+ (this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2)) {
s32 stringModelToUse = gSaveContext.linkAge;
- if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) ||
+ CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0)) {
stringModelToUse = Player_HoldsSlingshot(this);
}
BowStringData* stringData = &sBowStringData[stringModelToUse];
@@ -1930,8 +1913,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY);
}
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, stringData->dList);
Matrix_Pop();
@@ -1943,8 +1925,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
}
if (this->actor.scale.y >= 0.0f) {
- if ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ||
- (this->heldItemAction == PLAYER_IA_LONGSHOT)) {
+ if ((this->heldItemAction == PLAYER_IA_HOOKSHOT) || (this->heldItemAction == PLAYER_IA_LONGSHOT)) {
Matrix_MultVec3f(&D_80126184, &this->unk_3C8);
if (heldActor != NULL) {
@@ -1960,16 +1941,16 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
if (func_8002DD78(this) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(
- play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f));
+ play, this,
+ ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) *
+ CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f));
}
}
- // #region SOH [Enhancement]
- } else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) && (
- (this->heldItemAction == PLAYER_IA_BOW_FIRE) ||
- (this->heldItemAction == PLAYER_IA_BOW_ICE) ||
- (this->heldItemAction == PLAYER_IA_BOW_LIGHT) ||
- (this->heldItemAction == PLAYER_IA_BOW) ||
+ // #region SOH [Enhancement]
+ } else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) &&
+ ((this->heldItemAction == PLAYER_IA_BOW_FIRE) || (this->heldItemAction == PLAYER_IA_BOW_ICE) ||
+ (this->heldItemAction == PLAYER_IA_BOW_LIGHT) || (this->heldItemAction == PLAYER_IA_BOW) ||
(this->heldItemAction == PLAYER_IA_SLINGSHOT))) {
if (heldActor != NULL) {
MtxF sp44;
@@ -1983,13 +1964,15 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
}
}
- } else if (CVarGetInteger(CVAR_ENHANCEMENT("BoomerangReticle"), 0) && (this->heldItemAction == PLAYER_IA_BOOMERANG)) {
+ } else if (CVarGetInteger(CVAR_ENHANCEMENT("BoomerangReticle"), 0) &&
+ (this->heldItemAction == PLAYER_IA_BOOMERANG)) {
if (Player_HoldsBoomerang(this)) {
if (LINK_IS_ADULT) {
Matrix_RotateZYX(BoomerangViewAdult.x, BoomerangViewAdult.y, BoomerangViewAdult.z,
MTXMODE_APPLY);
} else {
- Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z, MTXMODE_APPLY);
+ Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z,
+ MTXMODE_APPLY);
}
if (Player_AimsBoomerang(this)) {
@@ -1997,11 +1980,12 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
}
}
- // #endregion
+ // #endregion
}
if ((this->unk_862 != 0) || ((func_8002DD6C(this) == 0) && (heldActor != NULL))) {
- if (!(this->stateFlags1 & PLAYER_STATE1_GETTING_ITEM) && (this->unk_862 != 0) && (this->exchangeItemId != EXCH_ITEM_NONE)) {
+ if (!(this->stateFlags1 & PLAYER_STATE1_GETTING_ITEM) && (this->unk_862 != 0) &&
+ (this->exchangeItemId != EXCH_ITEM_NONE)) {
Math_Vec3f_Copy(&sGetItemRefPos, &this->leftHandPos);
} else {
sGetItemRefPos.x = (this->bodyPartsPos[15].x + this->leftHandPos.x) * 0.5f;
@@ -2016,7 +2000,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
}
} else if (this->actor.scale.y >= 0.0f) {
if (limbIndex == PLAYER_LIMB_SHEATH) {
- if ((this->rightHandType != PLAYER_MODELTYPE_RH_SHIELD) && (this->rightHandType != PLAYER_MODELTYPE_RH_FF)) {
+ if ((this->rightHandType != PLAYER_MODELTYPE_RH_SHIELD) &&
+ (this->rightHandType != PLAYER_MODELTYPE_RH_FF)) {
if (Player_IsChildWithHylianShield(this)) {
Player_UpdateShieldCollider(play, this, &this->shieldQuad, sSheathLimbModelShieldQuadVertices);
}
@@ -2052,13 +2037,13 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
- SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[gSaveContext.linkAge], &gPlayerAnim_link_normal_wait, 9,
- ptr, ptr, PLAYER_LIMB_MAX);
+ SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[gSaveContext.linkAge], &gPlayerAnim_link_normal_wait, 9, ptr,
+ ptr, PLAYER_LIMB_MAX);
return size + 0x8800 + 0x90;
}
-u8 sPauseModelGroupBySword[] = {
+u8 sPauseModelGroupBySword[] = {
PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_SWORD_KOKIRI
PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_SWORD_MASTER
PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON
@@ -2068,13 +2053,15 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve
u8* playerSwordAndShield = arg;
// SOH: Ensure positive value from playerSwordAndShield[] to avoid OOB array access.
// This can occur in the case where playerSwordAndShield[0] is PLAYER_SWORD_NONE
- u8 modelGroup = sPauseModelGroupBySword[playerSwordAndShield[0] > 0 ? playerSwordAndShield[0] - PLAYER_SWORD_KOKIRI : 0];
+ u8 modelGroup =
+ sPauseModelGroupBySword[playerSwordAndShield[0] > 0 ? playerSwordAndShield[0] - PLAYER_SWORD_KOKIRI : 0];
s32 type;
s32 dListOffset = 0;
Gfx** dLists;
size_t ptrSize = sizeof(uint32_t);
- if ((modelGroup == PLAYER_MODELGROUP_SWORD_AND_SHIELD) && !LINK_IS_ADULT && (playerSwordAndShield[1] == PLAYER_SHIELD_HYLIAN)) {
+ if ((modelGroup == PLAYER_MODELGROUP_SWORD_AND_SHIELD) && !LINK_IS_ADULT &&
+ (playerSwordAndShield[1] == PLAYER_SHIELD_HYLIAN)) {
modelGroup = PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD;
}
@@ -2082,7 +2069,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve
type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND];
sLeftHandType = type;
- // SOH: Handle unexpected swordless case. Previously OOB array access is avoided, but we want the
+ // SOH: Handle unexpected swordless case. Previously OOB array access is avoided, but we want the
// hand model-type to be set to open (otherwise it is set to holding sword model-type)
if (playerSwordAndShield[0] == PLAYER_SWORD_NONE) {
type = PLAYER_MODELTYPE_LH_OPEN;
@@ -2104,7 +2091,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve
}
} else if (limbIndex == PLAYER_LIMB_WAIST) {
type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_WAIST];
-
+
if (Player_IsCustomLinkModel()) {
return 0;
}
@@ -2224,8 +2211,11 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject,
playerSwordAndShield[0] = sword;
playerSwordAndShield[1] = shield;
- Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0),
- pos->y - (CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0) ? 16 : 0), pos->z, rot);
+ Matrix_SetTranslateRotateYXZ(
+ pos->x - ((CVarGetInteger(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 0) && LINK_AGE_IN_YEARS == YEARS_ADULT)
+ ? 25
+ : 0),
+ pos->y - (CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0) ? 16 : 0), pos->z, rot);
Matrix_Scale(scale * (mirrorWorldActive ? -1 : 1), scale, scale, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x04, gameplayKeep);
@@ -2246,7 +2236,7 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject,
if (CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0)) {
Matrix_SetTranslateRotateYXZ(pos->x - (LINK_AGE_IN_YEARS == YEARS_ADULT ? 25 : 0),
- pos->y + 280 + (LINK_AGE_IN_YEARS == YEARS_ADULT ? 48 : 0), pos->z, rot);
+ pos->y + 280 + (LINK_AGE_IN_YEARS == YEARS_ADULT ? 48 : 0), pos->z, rot);
Matrix_Scale(scale * (mirrorWorldActive ? -1 : 1), scale * 1, scale * 1, MTXMODE_APPLY);
Pause_DrawTriforceSpot(play, 1);
@@ -2266,8 +2256,8 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject,
CLOSE_DISPS(play->state.gfxCtx);
}
-void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
- s32 sword, s32 tunic, s32 shield, s32 boots) {
+void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale, s32 sword,
+ s32 tunic, s32 shield, s32 boots) {
Input* p1Input = &play->state.input[0];
Vec3f eye = { 0.0f, 0.0f, -400.0f };
Vec3f at = { 0.0f, 0.0f, 0.0f };
@@ -2279,12 +2269,14 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
- uintptr_t* PauseMenuAnimSet[4] = {
- // IDLE // Two Handed // No shield // Kid Hylian Shield
- gPlayerAnim_link_normal_wait, gPlayerAnim_link_fighter_wait_long, gPlayerAnim_link_normal_wait_free, gPlayerAnim_link_normal_wait_free
+ uintptr_t* PauseMenuAnimSet[4] = { // IDLE // Two Handed // No shield //
+ // Kid Hylian Shield
+ gPlayerAnim_link_normal_wait, gPlayerAnim_link_fighter_wait_long,
+ gPlayerAnim_link_normal_wait_free, gPlayerAnim_link_normal_wait_free
};
- if (CVarGetInteger(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 0) || CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"), 0) ||
+ CVarGetInteger(CVAR_GENERAL("PauseMenuAnimatedLinkTriforce"), 0)) {
uintptr_t anim = 0; // Initialise anim
s16 EquipedStance;
diff --git a/soh/src/code/z_rcp.c b/soh/src/code/z_rcp.c
index 22e2fe2be..8ccd74f82 100644
--- a/soh/src/code/z_rcp.c
+++ b/soh/src/code/z_rcp.c
@@ -1520,7 +1520,8 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0));
- gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1);
+ gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize,
+ OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1);
gDPPipeSync(POLY_OPA_DISP++);
// Fill the whole screen with the base color
@@ -1529,7 +1530,8 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
- gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1);
+ gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize,
+ OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1);
gDPPipeSync(POLY_OPA_DISP++);
// Draw the letterbox if applicable (uses the same color as the screen base)
@@ -1538,8 +1540,10 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetCycleType(OVERLAY_DISP++, G_CYC_FILL);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(OVERLAY_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
- gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), letterboxSize - 1);
- gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), gScreenHeight - letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - 1);
+ gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), 0,
+ OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), letterboxSize - 1);
+ gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), gScreenHeight - letterboxSize,
+ OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - 1);
gDPPipeSync(OVERLAY_DISP++);
}
}
diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c
index fdd8f78f8..60fa3f0ff 100644
--- a/soh/src/code/z_room.c
+++ b/soh/src/code/z_room.c
@@ -116,13 +116,13 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
OPEN_DISPS(play->state.gfxCtx);
if (flags & 1) {
func_800342EC(&D_801270A0, play);
- //gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
+ // gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
func_80093C80(play);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (flags & 2) {
func_8003435C(&D_801270A0, play);
- //gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
+ // gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
@@ -139,8 +139,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
sp90.y = polygonDlist->pos.y;
sp90.z = polygonDlist->pos.z;
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &sp90, &sp84, &sp80);
- if (-(f32)polygonDlist->unk_06 < sp84.z)
- {
+ if (-(f32)polygonDlist->unk_06 < sp84.z) {
temp_f2 = sp84.z - polygonDlist->unk_06;
if (temp_f2 < play->lightCtx.fogFar) {
phi_v0 = spB4;
@@ -184,8 +183,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
Gfx* temp2;
polygonDlist = spB4->unk_00;
- if (iREG(86) != 0)
- {
+ if (iREG(86) != 0) {
temp = sp78;
for (phi_v1 = 0; phi_v1 < polygon2->num; phi_v1++, temp++) {
if (polygonDlist == temp) {
@@ -193,8 +191,7 @@ void func_80095D04(PlayState* play, Room* room, u32 flags) {
}
}
- if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C)))
- {
+ if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
if (flags & 1) {
temp2 = polygonDlist->opa;
if (temp2 != NULL) {
@@ -238,7 +235,7 @@ s32 swapAndConvertJPEG(void* data) {
if (BE32SWAP(*(u32*)data) == JPEG_MARKER) {
size_t size = 320 * 240 * 2;
- char *decodedJpeg = ResourceMgr_LoadJPEG(data, size);
+ char* decodedJpeg = ResourceMgr_LoadJPEG(data, size);
osSyncPrintf("Expanding jpeg data\n");
osSyncPrintf("Work buffer address (Z buffer) %08x\n", gZBuffer);
@@ -257,7 +254,6 @@ s32 swapAndConvertJPEG(void* data) {
return 0;
}
-
void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
u16 tlutCount, f32 offsetX, f32 offsetY) {
Gfx* gfx = *gfxP;
@@ -285,7 +281,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
ResourceMgr_UnloadOriginalWhenAltExists((char*)tex);
if (ResourceMgr_ResourceIsBackground((char*)tex)) {
- char* blob = (char*)ResourceGetDataByName((char *)tex);
+ char* blob = (char*)ResourceGetDataByName((char*)tex);
swapAndConvertJPEG(blob);
bg->b.imagePtr = (uintptr_t)blob;
}
@@ -318,10 +314,9 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
gDPSetOtherMode(gfx++, tlutMode | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
- gDPLoadMultiTile(gfx++, bg->b.imagePtr, 0,
- G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31,
- 0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadMultiTile(gfx++, bg->b.imagePtr, 0, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0, 0, 0, 0 + 31,
+ 0 + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD);
gSPBgRectCopy(gfx++, bg);
} else {
@@ -384,9 +379,10 @@ void func_80096680(PlayState* play, Room* room, u32 flags) {
spA8 = POLY_OPA_DISP;
Camera_GetSkyboxOffset(&sp60, camera);
Room_DrawBackground2D(&spA8, polygon1->single.source, polygon1->single.tlut, polygon1->single.width,
- polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
- polygon1->single.mode0, polygon1->single.tlutCount,
- (sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
+ polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
+ polygon1->single.mode0, polygon1->single.tlutCount,
+ (sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f,
+ sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
POLY_OPA_DISP = spA8;
}
@@ -414,9 +410,10 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) {
camera = GET_ACTIVE_CAM(play);
camId = camera->camDataIdx;
- if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) || (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
+ if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) ||
+ (CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
// This prevents a crash when using items that change the
- // camera (such as din's fire), voiding out or dying on
+ // camera (such as din's fire), voiding out or dying on
// scenes with prerendered backgrounds.
return NULL;
}
@@ -484,9 +481,10 @@ void func_80096B6C(PlayState* play, Room* room, u32 flags) {
Vec3f sp5C;
spA8 = POLY_OPA_DISP;
Camera_GetSkyboxOffset(&sp5C, camera);
- Room_DrawBackground2D(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt,
- bgImage->siz, bgImage->mode0, bgImage->tlutCount,
- (sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
+ Room_DrawBackground2D(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height,
+ bgImage->fmt, bgImage->siz, bgImage->mode0, bgImage->tlutCount,
+ (sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f,
+ sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
POLY_OPA_DISP = spA8;
}
@@ -598,7 +596,8 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
assert(roomNum < play->numRooms);
size = play->roomList[roomNum].vromEnd - play->roomList[roomNum].vromStart;
- roomCtx->unk_34 = (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
+ roomCtx->unk_34 =
+ (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
@@ -614,7 +613,6 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
s32 func_800973FC(PlayState* play, RoomContext* roomCtx) {
return OTRfunc_800973FC(play, roomCtx);
-
if (roomCtx->status == 1) {
if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
roomCtx->status = 0;
@@ -635,8 +633,7 @@ s32 func_800973FC(PlayState* play, RoomContext* roomCtx) {
}
void Room_Draw(PlayState* play, Room* room, u32 flags) {
- if (room->segment != NULL)
- {
+ if (room->segment != NULL) {
gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
assert(room->meshHeader->base.type < ARRAY_COUNTU(sRoomDrawHandlers));
sRoomDrawHandlers[room->meshHeader->base.type](play, room, flags);
@@ -646,7 +643,7 @@ void Room_Draw(PlayState* play, Room* room, u32 flags) {
void func_80097534(PlayState* play, RoomContext* roomCtx) {
roomCtx->prevRoom.num = -1;
roomCtx->prevRoom.segment = NULL;
- func_80031B14(play, &play->actorCtx); //kills all actors without room num set to -1
+ func_80031B14(play, &play->actorCtx); // kills all actors without room num set to -1
Actor_SpawnTransitionActors(play, &play->actorCtx);
Map_InitRoomData(play, roomCtx->curRoom.num);
if (!((play->sceneNum >= SCENE_HYRULE_FIELD) && (play->sceneNum <= SCENE_LON_LON_RANCH))) {
@@ -657,7 +654,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) {
gSaveContext.ship.stats.sceneTimestamps[idx].scene = gSaveContext.ship.stats.sceneNum;
gSaveContext.ship.stats.sceneTimestamps[idx].room = gSaveContext.ship.stats.roomNum;
gSaveContext.ship.stats.sceneTimestamps[idx].roomTime = gSaveContext.ship.stats.roomTimer / 2;
- gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
+ gSaveContext.ship.stats.sceneTimestamps[idx].isRoom =
gPlayState->sceneNum == gSaveContext.ship.stats.sceneTimestamps[idx].scene &&
gPlayState->roomCtx.curRoom.num != gSaveContext.ship.stats.sceneTimestamps[idx].room;
gSaveContext.ship.stats.tsIdx++;
diff --git a/soh/src/code/z_scene.c b/soh/src/code/z_scene.c
index 2ce88cc04..632f46e2d 100644
--- a/soh/src/code/z_scene.c
+++ b/soh/src/code/z_scene.c
@@ -19,8 +19,8 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
assert(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) &&
(((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd)));
- DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size,
- __FILE__, __LINE__);
+ DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size, __FILE__,
+ __LINE__);
if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) {
objectCtx->status[objectCtx->num + 1].segment =
@@ -33,7 +33,6 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
return objectCtx->num - 1;
}
-
// SOH [Port] Track when objects are first loaded for a scene
static u8 sObjectFirstUpdateSkippedForScene = false;
@@ -73,8 +72,7 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) {
osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f);
osSyncPrintf(VT_RST);
- objectCtx->spaceStart = objectCtx->status[0].segment =
- GAMESTATE_ALLOC_MC(&play->state, spaceSize);
+ objectCtx->spaceStart = objectCtx->status[0].segment = GAMESTATE_ALLOC_MC(&play->state, spaceSize);
objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);
@@ -110,17 +108,16 @@ void Object_UpdateBank(ObjectContext* objectCtx) {
status->id = -status->id;
}
*/
- status->id = -status->id;
+ status->id = -status->id;
}
status++;
}
-
}
s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
s32 i;
- //return 0;
+ // return 0;
for (i = 0; i < objectCtx->num; i++) {
if (ABS(objectCtx->status[i].id) == objectId) {
@@ -202,8 +199,8 @@ s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd) {
}
void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) {
- ActorEntry* linkEntry = play->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
- play->setupEntranceList[play->curSpawn].spawn;
+ ActorEntry* linkEntry = play->linkActorEntry =
+ (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + play->setupEntranceList[play->curSpawn].spawn;
s16 linkObjectId;
play->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
@@ -511,8 +508,8 @@ void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = {
};
RomFile sNaviMsgFiles[] = {
- ROM_FILE(text/elf_message_field/elf_message_field),
- ROM_FILE(text/elf_message_ydan/elf_message_ydan),
+ ROM_FILE(text / elf_message_field / elf_message_field),
+ ROM_FILE(text / elf_message_ydan / elf_message_ydan),
ROM_FILE_UNSET,
};
@@ -522,7 +519,7 @@ u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
// Object linker symbol declarations (used in the table below)
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
-#define DEFINE_OBJECT_NULL(_0, _1)
+#define DEFINE_OBJECT_NULL(_0, _1)
#define DEFINE_OBJECT_UNSET(_0)
//#include "tables/object_table.h"
diff --git a/soh/src/code/z_scene_table.c b/soh/src/code/z_scene_table.c
index a85965a82..7c28253fd 100644
--- a/soh/src/code/z_scene_table.c
+++ b/soh/src/code/z_scene_table.c
@@ -59,13 +59,13 @@ EntranceInfo gEntranceTable[] = {
// { { 0, 0, #name }, (u32)0, 0, 0, unk_10, config, unk_12, 0 }
#define DEFINE_SCENE(name, title, _2, config, unk_10, unk_12) \
- { { 0, 0, #name }, {0, 0, #title}, unk_10, config, unk_12, 0 },
+ { { 0, 0, #name }, { 0, 0, #title }, unk_10, config, unk_12, 0 },
// Handle `none` as a special case for scenes without a title card
#define none ""
SceneTableEntry gSceneTable[] = {
- #include "tables/scene_table.h"
+#include "tables/scene_table.h"
};
#undef none
@@ -128,8 +128,8 @@ void func_800995DC(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
- 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
@@ -182,7 +182,8 @@ void func_80099878(PlayState* play) {
gameplayFrames = play->gameplayFrames;
if (ResourceMgr_IsGameMasterQuest()) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures_MQ[gSaveContext.nightFlag]));
- gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures_MQ[(s32)(gameplayFrames & 14) >> 1]));
+ gSPSegment(POLY_OPA_DISP++, 0x09,
+ SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures_MQ[(s32)(gameplayFrames & 14) >> 1]));
} else {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures[gSaveContext.nightFlag]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures[(s32)(gameplayFrames & 14) >> 1]));
@@ -286,11 +287,10 @@ void func_8009A45C(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
- 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
- gSPSegment(
- POLY_OPA_DISP++, 0x0A,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ gSPSegment(POLY_OPA_DISP++, 0x0A,
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0C,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (gameplayFrames * 50) % 2048, 8, 512, 1, 0,
@@ -320,11 +320,11 @@ void func_8009A798(PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
gSPSegment(POLY_OPA_DISP++, 0x0A,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames * 1) % 128,
- (gameplayFrames * 1) % 256, 32, 64, 1, 0, 0, 32, 128));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - (gameplayFrames * 1) % 128, (gameplayFrames * 1) % 256, 32,
+ 64, 1, 0, 0, 32, 128));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -343,11 +343,11 @@ void func_8009A9DC(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 256, 32,
- 64, 1, gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, 64));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, 64,
+ 1, gameplayFrames % 128, (gameplayFrames * 3) % 256, 32, 64));
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -384,8 +384,8 @@ void func_8009ACA8(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, gameplayFrames % 64, 256, 16));
gDPPipeSync(POLY_OPA_DISP++);
@@ -470,54 +470,54 @@ void func_8009B0FC(PlayState* play) {
if (spB0 == 1) {
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, spAC));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, spAC));
} else if (spB0 < 1) {
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, 255));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, 255));
} else {
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, 160));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, 160));
}
if (spB0 == 2) {
gSPSegment(POLY_OPA_DISP++, 0x09,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, spAC));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, spAC));
} else if (spB0 < 2) {
gSPSegment(POLY_OPA_DISP++, 0x09,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, 255));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, 255));
} else {
gSPSegment(POLY_OPA_DISP++, 0x09,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, 160));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, 160));
}
if (spB0 != 0) {
gSPSegment(POLY_OPA_DISP++, 0x0A,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, 160));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, 160));
gSPSegment(POLY_OPA_DISP++, 0x0B,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, 180));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, 180));
} else {
gSPSegment(POLY_OPA_DISP++, 0x0A,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0,
- 32, 32, 0, 0, 0, 160 + (s32)((spAC / 200.0f) * 95.0f)));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0, 32,
+ 32, 0, 0, 0, 160 + (s32)((spAC / 200.0f) * 95.0f)));
gSPSegment(POLY_OPA_DISP++, 0x0B,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32,
- 0, 0, 0, 185 + (s32)((spAC / 200.0f) * 70.0f)));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0,
+ 0, 185 + (s32)((spAC / 200.0f) * 70.0f)));
}
gSPSegment(POLY_XLU_DISP++, 0x0C,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1,
- 0, 127 - (gameplayFrames * 1), 32, 32, 0, 0, 0, 128));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1, 0,
+ 127 - (gameplayFrames * 1), 32, 32, 0, 0, 0, 128));
gSPSegment(POLY_XLU_DISP++, 0x0D,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 4, 0, 32, 32, 1,
- gameplayFrames * 4, 0, 32, 32, 0, 0, 0, 128));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames * 4, 0, 32, 32, 1, gameplayFrames * 4, 0,
+ 32, 32, 0, 0, 0, 128));
{ s32 pad[2]; }
@@ -566,12 +566,11 @@ void func_8009BAA4(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
if (play->sceneNum == SCENE_CASTLE_COURTYARD_GUARDS_DAY) {
- gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64));
+ gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64));
}
gDPPipeSync(POLY_OPA_DISP++);
@@ -595,17 +594,15 @@ void func_8009BC44(PlayState* play) {
gameplayFrames = play->gameplayFrames;
if (play->sceneNum == SCENE_OUTSIDE_GANONS_CASTLE) {
- gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64));
+ gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64));
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 1) % 256, 64, 64, 1, 0,
(gameplayFrames * 1) % 256, 64, 64));
}
gSPSegment(POLY_OPA_DISP++, 0x0B,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 1) % 128,
- (gameplayFrames * 1) % 128, 32, 32, 1, (gameplayFrames * 1) % 128,
- (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 1) % 128, (gameplayFrames * 1) % 128, 32,
+ 32, 1, (gameplayFrames * 1) % 128, (gameplayFrames * 1) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -673,7 +670,8 @@ void func_8009C0AC(PlayState* play) {
if (Flags_GetSwitch(play, 0x37)) {
if ((play->sceneNum == SCENE_GANON_BOSS) || (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
- (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) {
+ (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) ||
+ (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) {
func_8009BEEC(play);
}
}
@@ -697,11 +695,11 @@ void func_8009C3EC(PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sIceCavernEntranceTextures[gSaveContext.nightFlag]));
}
gSPSegment(POLY_OPA_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0A,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
{ s32 pad[2]; }
@@ -751,10 +749,9 @@ void func_8009C8B8(PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0A,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
- gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -773,8 +770,8 @@ void func_8009CAC0(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -803,11 +800,11 @@ void func_8009CC00(PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGTGEntranceTextures[gSaveContext.nightFlag]));
}
gSPSegment(POLY_OPA_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0A,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
{ s32 pad[2]; }
@@ -847,10 +844,9 @@ void func_8009CF84(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScrollPrimColor(play->state.gfxCtx, 0, 127 - gameplayFrames % 128,
- (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128,
- (gameplayFrames * 1) % 128, 32, 32, 255, 255, 255,
- play->roomCtx.unk_74[0] + 127));
+ Gfx_TwoTexScrollPrimColor(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128,
+ 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, 255, 255,
+ 255, play->roomCtx.unk_74[0] + 127));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -868,14 +864,11 @@ void func_8009D0E8(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
gameplayFrames = play->gameplayFrames;
- gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TexScroll(play->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32));
+ gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(play->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16));
- gSPSegment(POLY_OPA_DISP++, 0x0A,
- Gfx_TexScroll(play->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16));
- gSPSegment(
- POLY_XLU_DISP++, 0x0B,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - (gameplayFrames * 3) % 128, 32, 32, 1, 0, 0, 32, 32));
+ gSPSegment(POLY_OPA_DISP++, 0x0A, Gfx_TexScroll(play->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16));
+ gSPSegment(POLY_XLU_DISP++, 0x0B,
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - (gameplayFrames * 3) % 128, 32, 32, 1, 0, 0, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -975,16 +968,17 @@ void func_8009D758(PlayState* play) {
gameplayFrames = play->gameplayFrames;
if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures_MQ[gSaveContext.nightFlag]));
+ gSPSegment(POLY_XLU_DISP++, 0x08,
+ SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures_MQ[gSaveContext.nightFlag]));
} else {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures[gSaveContext.nightFlag]));
}
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x0A,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
{ s32 pad[2]; }
@@ -1009,7 +1003,8 @@ void func_8009D974(PlayState* play) {
{ s32 pad[2]; }
if (ResourceMgr_IsGameMasterQuest()) {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures_MQ[gSaveContext.nightFlag]));
+ gSPSegment(POLY_XLU_DISP++, 0x08,
+ SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures_MQ[gSaveContext.nightFlag]));
} else {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures[gSaveContext.nightFlag]));
}
@@ -1028,11 +1023,11 @@ void func_8009DA30(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1093,14 +1088,14 @@ void func_8009DE78(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 6) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 6) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0A,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1126,11 +1121,11 @@ void func_8009E0B8(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1142,7 +1137,8 @@ void func_8009E0B8(PlayState* play) {
spA3 = 255 - (u8)play->roomCtx.unk_74[0];
} else if (gSaveContext.sceneSetupIndex == 6) {
spA0 = play->roomCtx.unk_74[0] + 500;
- } else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD))) {
+ } else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) &&
+ (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD))) {
spA0 = 2150;
}
@@ -1158,8 +1154,8 @@ void func_8009E0B8(PlayState* play) {
gSPEndDisplayList(displayListHead);
gSPSegment(POLY_OPA_DISP++, 0x0C,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (s16)(-play->roomCtx.unk_74[0] * 0.02f), 32, 16, 1,
- 0, (s16)(-play->roomCtx.unk_74[0] * 0.02f), 32, 16));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (s16)(-play->roomCtx.unk_74[0] * 0.02f), 32, 16, 1, 0,
+ (s16)(-play->roomCtx.unk_74[0] * 0.02f), 32, 16));
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -1170,17 +1166,18 @@ void func_8009E54C(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
- if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER))) {
+ if ((gSaveContext.sceneSetupIndex > 3) ||
+ (LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER))) {
play->roomCtx.unk_74[0] = 87;
}
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames, gameplayFrames, 32, 32, 1, 0, 0, 32,
- 32, 0, 0, 0, play->roomCtx.unk_74[0] + 168));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, gameplayFrames, gameplayFrames, 32, 32, 1, 0, 0, 32, 32,
+ 0, 0, 0, play->roomCtx.unk_74[0] + 168));
gSPSegment(POLY_OPA_DISP++, 0x09,
- Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, -gameplayFrames, -gameplayFrames, 32, 32, 1, 0, 0,
- 16, 64, 0, 0, 0, play->roomCtx.unk_74[0] + 168));
+ Gfx_TwoTexScrollEnvColor(play->state.gfxCtx, 0, -gameplayFrames, -gameplayFrames, 32, 32, 1, 0, 0, 16,
+ 64, 0, 0, 0, play->roomCtx.unk_74[0] + 168));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 128);
@@ -1258,9 +1255,8 @@ void func_8009EAD8(PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (gameplayFrames * 2) % 128, 32, 32, 1, 0,
(gameplayFrames * 2) % 128, 32, 32));
- gSPSegment(
- POLY_OPA_DISP++, 0x0B,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 3) % 128, 32, 32));
+ gSPSegment(POLY_OPA_DISP++, 0x0B,
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 3) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x0C,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
(gameplayFrames * 1) % 128, 32, 32));
@@ -1284,9 +1280,9 @@ void func_8009EE44(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
gameplayFrames = play->gameplayFrames;
- gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, 0, 32, 16, 1, gameplayFrames % 128, 0,
- 32, 16));
+ gSPSegment(
+ POLY_XLU_DISP++, 0x08,
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, 0, 32, 16, 1, gameplayFrames % 128, 0, 32, 16));
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, gameplayFrames % 128, 32, 32, 1,
gameplayFrames % 128, gameplayFrames % 128, 32, 32));
@@ -1297,7 +1293,7 @@ void func_8009EE44(PlayState* play) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
- bool playerHasCojiro = INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO;
+ bool playerHasCojiro = INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO;
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
playerHasCojiro = Flags_GetRandomizerInf(RAND_INF_ADULT_TRADES_HAS_COJIRO);
}
@@ -1355,12 +1351,12 @@ void func_8009F270(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
gameplayFrames = play->gameplayFrames;
- gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
- 32, 32));
- gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
- 32, 32));
+ gSPSegment(
+ POLY_OPA_DISP++, 0x08,
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, 32, 32));
+ gSPSegment(
+ POLY_XLU_DISP++, 0x09,
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1379,11 +1375,11 @@ void func_8009F40C(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1441,9 +1437,9 @@ void func_8009F7D4(PlayState* play) {
sp6F = (sp6F >> 1) + 192;
sp6E = (sp6E >> 1) + 192;
- gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128,
- 32, 32));
+ gSPSegment(
+ POLY_OPA_DISP++, 0x08,
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames % 128, 32, 32, 1, 0, gameplayFrames % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, sp6F, sp6E, 255, 128);
@@ -1467,8 +1463,8 @@ void func_8009F9D0(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1,
- gameplayFrames % 128, 0, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1, gameplayFrames % 128,
+ 0, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1516,9 +1512,8 @@ void func_8009FC90(PlayState* play) {
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 127 - gameplayFrames % 128, 32, 32, 1,
127 - gameplayFrames % 128, 0, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, (gameplayFrames * 3) % 128,
- 127 - (gameplayFrames * 6) % 128, 32, 32, 1, (gameplayFrames * 6) % 128,
- 127 - (gameplayFrames * 3) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 127 - (gameplayFrames * 6) % 128, 32,
+ 32, 1, (gameplayFrames * 6) % 128, 127 - (gameplayFrames * 3) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 64);
@@ -1542,15 +1537,15 @@ void func_8009FE58(PlayState* play) {
gameplayFrames = play->gameplayFrames;
if (play->sceneNum == SCENE_JABU_JABU) {
gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32,
- 32, 1, 127 - gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32, 1,
+ 127 - gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 255 - (gameplayFrames * 4) % 256, 32, 64, 1, 0,
255 - (gameplayFrames * 4) % 256, 32, 64));
} else {
- gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TexScroll(play->state.gfxCtx, (127 - (gameplayFrames * 1)) % 128,
- (gameplayFrames * 1) % 128, 32, 32));
+ gSPSegment(
+ POLY_OPA_DISP++, 0x08,
+ Gfx_TexScroll(play->state.gfxCtx, (127 - (gameplayFrames * 1)) % 128, (gameplayFrames * 1) % 128, 32, 32));
}
gDPPipeSync(POLY_OPA_DISP++);
@@ -1568,9 +1563,9 @@ void func_8009FE58(PlayState* play) {
if (play->pauseCtx.state == 0) {
View_SetDistortionOrientation(&play->view,
- ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_CosS(D_8012A39C),
- ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A39C),
- ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A3A0));
+ ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_CosS(D_8012A39C),
+ ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A39C),
+ ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A3A0));
View_SetDistortionScale(&play->view, 1.f + (0.79999995f * temp * Math_SinS(D_8012A3A0)),
1.f + (0.39999998f * temp * Math_CosS(D_8012A3A0)),
1.f + (1 * temp * Math_CosS(D_8012A39C)));
@@ -1596,7 +1591,7 @@ void func_8009FE58(PlayState* play) {
}
break;
}
-
+
if (play->pauseCtx.state == 0) {
D_8012A398 += 0.15f + (play->roomCtx.unk_74[1] * 0.001f);
}
@@ -1621,14 +1616,14 @@ void func_800A0334(PlayState* play) {
gameplayFrames = play->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 512, 32,
- 128, 1, gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128));
gSPSegment(POLY_XLU_DISP++, 0x09,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gSPSegment(POLY_OPA_DISP++, 0x0A,
- Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
- 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
+ Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32,
+ 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@@ -1656,8 +1651,7 @@ void func_800A059C(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
gameplayFrames = play->gameplayFrames;
- gSPSegment(POLY_OPA_DISP++, 0x08,
- Gfx_TexScroll(play->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64));
+ gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(play->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64));
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128));
gDPPipeSync(POLY_OPA_DISP++);
diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c
index e91de847b..0773eb4e0 100644
--- a/soh/src/code/z_skelanime.c
+++ b/soh/src/code/z_skelanime.c
@@ -72,8 +72,8 @@ void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3
* Draw all limbs of type `LodLimb` in a given skeleton
* Near or far display list is specified via `lod`
*/
-void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
- OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg, s32 lod) {
+void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw,
+ PostLimbDrawOpa postLimbDraw, void* arg, s32 lod) {
LodLimb* rootLimb;
s32 pad;
Gfx* dList;
@@ -115,8 +115,7 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
}
if (rootLimb->child != LIMB_DONE) {
- SkelAnime_DrawLimbLod(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
- lod);
+ SkelAnime_DrawLimbLod(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod);
}
Matrix_Pop();
@@ -172,15 +171,15 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
postLimbDraw(play, limbIndex, &limbDList, &rot, arg);
}
if (limb->child != LIMB_DONE) {
- SkelAnime_DrawFlexLimbLod(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
- lod, mtx);
+ SkelAnime_DrawFlexLimbLod(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod,
+ mtx);
}
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
- SkelAnime_DrawFlexLimbLod(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
- lod, mtx);
+ SkelAnime_DrawFlexLimbLod(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod,
+ mtx);
}
}
@@ -244,8 +243,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
postLimbDraw(play, 1, &limbDList, &rot, arg);
}
if (rootLimb->child != LIMB_DONE) {
- SkelAnime_DrawFlexLimbLod(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
- lod, &mtx);
+ SkelAnime_DrawFlexLimbLod(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod,
+ &mtx);
}
Matrix_Pop();
@@ -298,14 +297,13 @@ void SkelAnime_DrawLimbOpa(PlayState* play, s32 limbIndex, void** skeleton, Vec3
CLOSE_DISPS(play->state.gfxCtx);
}
-// Checks the skeleton header to draw the appropriate skeleton type instead of harcoding the type in the actor's draw function...
+// Checks the skeleton header to draw the appropriate skeleton type instead of harcoding the type in the actor's draw
+// function...
void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
- PostLimbDrawOpa postLimbDraw, void* arg) {
+ PostLimbDrawOpa postLimbDraw, void* arg) {
if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) {
SkelAnime_DrawOpa(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg);
- }
- else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX)
- {
+ } else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader;
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount,
overrideLimbDraw, postLimbDraw, arg);
@@ -313,14 +311,14 @@ void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLi
}
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
- PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx)
-{
+ PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx) {
if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) {
- return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
+ return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg,
+ gfx);
} else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader;
return SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount,
- overrideLimbDraw, postLimbDraw, arg, gfx);
+ overrideLimbDraw, postLimbDraw, arg, gfx);
}
return gfx;
@@ -329,8 +327,8 @@ Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimb
/**
* Draw all limbs of type `StandardLimb` in a given skeleton to the polyOpa buffer
*/
-void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
- OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg) {
+void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw,
+ PostLimbDrawOpa postLimbDraw, void* arg) {
StandardLimb* rootLimb;
s32 pad;
Gfx* dList;
@@ -587,15 +585,13 @@ Gfx* SkelAnime_DrawLimb(PlayState* play, s32 limbIndex, void** skeleton, Vec3s*
}
if (limb->child != LIMB_DONE) {
- gfx =
- SkelAnime_DrawLimb(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
+ gfx = SkelAnime_DrawLimb(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
}
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
- gfx = SkelAnime_DrawLimb(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
- gfx);
+ gfx = SkelAnime_DrawLimb(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
}
return gfx;
@@ -645,8 +641,7 @@ Gfx* SkelAnime_Draw(PlayState* play, void** skeleton, Vec3s* jointTable, Overrid
}
if (rootLimb->child != LIMB_DONE) {
- gfx = SkelAnime_DrawLimb(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
- gfx);
+ gfx = SkelAnime_DrawLimb(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
}
Matrix_Pop();
@@ -693,15 +688,15 @@ Gfx* SkelAnime_DrawFlexLimb(PlayState* play, s32 limbIndex, void** skeleton, Vec
postLimbDraw(play, limbIndex, &limbDList, &rot, arg, &gfx);
}
if (limb->child != LIMB_DONE) {
- gfx = SkelAnime_DrawFlexLimb(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
- mtx, gfx);
+ gfx = SkelAnime_DrawFlexLimb(play, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, mtx,
+ gfx);
}
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
- gfx = SkelAnime_DrawFlexLimb(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw,
- arg, mtx, gfx);
+ gfx = SkelAnime_DrawFlexLimb(play, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
+ mtx, gfx);
}
return gfx;
@@ -758,8 +753,8 @@ Gfx* SkelAnime_DrawFlex(PlayState* play, void** skeleton, Vec3s* jointTable, s32
postLimbDraw(play, 1, &limbDList, &rot, arg, &gfx);
}
if (rootLimb->child != LIMB_DONE) {
- gfx = SkelAnime_DrawFlexLimb(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw,
- arg, &mtx, gfx);
+ gfx = SkelAnime_DrawFlexLimb(play, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
+ &mtx, gfx);
}
Matrix_Pop();
@@ -900,8 +895,7 @@ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animati
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_LOADFRAME);
- if (entry != NULL)
- {
+ if (entry != NULL) {
if (ResourceMgr_OTRSigCheck(animation) != 0)
animation = ResourceMgr_LoadAnimByName(animation);
@@ -912,9 +906,10 @@ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animati
char animPath[2048];
- snprintf(animPath, sizeof(animPath), "misc/link_animetion/gPlayerAnimData_%06X", (((uintptr_t)linkAnimHeader->segment - 0x07000000)));
+ snprintf(animPath, sizeof(animPath), "misc/link_animetion/gPlayerAnimData_%06X",
+ (((uintptr_t)linkAnimHeader->segment - 0x07000000)));
- //printf("Streaming %s, seg = %08X\n", animPath, linkAnimHeader->segment);
+ // printf("Streaming %s, seg = %08X\n", animPath, linkAnimHeader->segment);
s16* animData = ResourceMgr_LoadPlayerAnimByName(animPath);
@@ -927,11 +922,10 @@ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animati
ramPtr[i] = i * 7;
}*/
-
- //DmaMgr_SendRequest2(&entry->data.load.req, ram,
- //LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)),
- //sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, __FILE__,
- //__LINE__);
+ // DmaMgr_SendRequest2(&entry->data.load.req, ram,
+ // LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)),
+ // sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, __FILE__,
+ //__LINE__);
}
}
@@ -1308,8 +1302,7 @@ void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHe
skelAnime->morphRate = 1.0f / morphFrames;
} else {
LinkAnimation_SetUpdateFunction(skelAnime);
- AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount,
- skelAnime->jointTable);
+ AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount, skelAnime->jointTable);
skelAnime->morphWeight = 0.0f;
}
@@ -1335,8 +1328,8 @@ void LinkAnimation_PlayOnce(PlayState* play, SkelAnime* skelAnime, LinkAnimation
*/
void LinkAnimation_PlayOnceSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation,
f32 playSpeed) {
- LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(animation),
- ANIMMODE_ONCE, 0.0f);
+ LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_ONCE,
+ 0.0f);
}
/**
@@ -1352,8 +1345,8 @@ void LinkAnimation_PlayLoop(PlayState* play, SkelAnime* skelAnime, LinkAnimation
*/
void LinkAnimation_PlayLoopSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation,
f32 playSpeed) {
- LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(animation),
- ANIMMODE_LOOP, 0.0f);
+ LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_LOOP,
+ 0.0f);
}
/**
@@ -1374,16 +1367,14 @@ void LinkAnimation_CopyMorphToJoint(PlayState* play, SkelAnime* skelAnime) {
/**
* Requests loading frame data from the Link animation into morphTable
*/
-void LinkAnimation_LoadToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation,
- f32 frame) {
+void LinkAnimation_LoadToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame) {
AnimationContext_SetLoadFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->morphTable);
}
/**
* Requests loading frame data from the Link animation into jointTable
*/
-void LinkAnimation_LoadToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation,
- f32 frame) {
+void LinkAnimation_LoadToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame) {
AnimationContext_SetLoadFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->jointTable);
}
@@ -1397,9 +1388,8 @@ void LinkAnimation_InterpJointMorph(PlayState* play, SkelAnime* skelAnime, f32 w
/**
* Requests loading frame data from the Link animations and blending them, placing the result in jointTable
*/
-void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1,
- f32 frame1, LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight,
- Vec3s* blendTable) {
+void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, f32 frame1,
+ LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, Vec3s* blendTable) {
Vec3s* alignedBlendTable;
AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->jointTable);
@@ -1413,9 +1403,8 @@ void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnima
/**
* Requests loading frame data from the Link animations and blending them, placing the result in morphTable
*/
-void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1,
- f32 frame1, LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight,
- Vec3s* blendTable) {
+void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, f32 frame1,
+ LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, Vec3s* blendTable) {
Vec3s* alignedBlendTable;
AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->morphTable);
@@ -1473,8 +1462,8 @@ s32 LinkAnimation_OnFrame(SkelAnime* skelAnime, f32 frame) {
/**
* Initializes a normal skeleton to a looping animation, dynamically allocating the frame tables if not provided.
*/
-s32 SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
- AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount) {
+s32 SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation,
+ Vec3s* jointTable, Vec3s* morphTable, s32 limbCount) {
if (ResourceMgr_OTRSigCheck(skeletonHeaderSeg))
skeletonHeaderSeg = ResourceMgr_LoadSkeletonByName(skeletonHeaderSeg, skelAnime);
@@ -1484,10 +1473,8 @@ s32 SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skelet
skelAnime->limbCount = skeletonHeader->limbCount + 1;
skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->segment);
if (jointTable == NULL) {
- skelAnime->jointTable =
- ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
- skelAnime->morphTable =
- ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
+ skelAnime->jointTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
+ skelAnime->morphTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
} else {
assert(limbCount == skelAnime->limbCount);
skelAnime->jointTable = jointTable;
@@ -1520,11 +1507,9 @@ s32 SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader
skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->sh.segment);
if (jointTable == NULL) {
- skelAnime->jointTable =
- ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
+ skelAnime->jointTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
- skelAnime->morphTable =
- ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
+ skelAnime->morphTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
} else {
assert(limbCount == skelAnime->limbCount);
skelAnime->jointTable = jointTable;
@@ -1555,10 +1540,8 @@ s32 SkelAnime_InitSkin(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* sk
skelAnime->skeletonHeader = skeletonHeader;
skelAnime->limbCount = skeletonHeader->limbCount + 1;
skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->segment);
- skelAnime->jointTable =
- ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
- skelAnime->morphTable =
- ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
+ skelAnime->jointTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
+ skelAnime->morphTable = ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
if ((skelAnime->jointTable == NULL) || (skelAnime->morphTable == NULL)) {
osSyncPrintf(VT_FGCOL(RED));
// "Memory allocation error"
diff --git a/soh/src/code/z_skin_awb.c b/soh/src/code/z_skin_awb.c
index 3627797b4..504b6376d 100644
--- a/soh/src/code/z_skin_awb.c
+++ b/soh/src/code/z_skin_awb.c
@@ -71,12 +71,10 @@ void Skin_Init(PlayState* play, Skin* skin, SkeletonHeader* skeletonHeader, Anim
vtxEntry->index = 0;
- vtxEntry->buf[0] =
- ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx));
+ vtxEntry->buf[0] = ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx));
assert(vtxEntry->buf[0] != NULL);
- vtxEntry->buf[1] =
- ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx));
+ vtxEntry->buf[1] = ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx));
assert(vtxEntry->buf[1] != NULL);
Skin_InitAnimatedLimb(play, skin, i);
diff --git a/soh/src/code/z_sound_source.c b/soh/src/code/z_sound_source.c
index 055afec39..6e89130d7 100644
--- a/soh/src/code/z_sound_source.c
+++ b/soh/src/code/z_sound_source.c
@@ -58,5 +58,6 @@ void SoundSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 du
source->countdown = duration;
SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
- Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c
index 4de491fa2..8fc6d1dde 100644
--- a/soh/src/code/z_sram.c
+++ b/soh/src/code/z_sram.c
@@ -44,19 +44,19 @@ void Sram_InitBossRushSave(void) {
static s16 sDungeonEntrances[] = {
ENTR_DEKU_TREE_ENTRANCE, // SCENE_DEKU_TREE
- ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN
- ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU
+ ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN
+ ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU
ENTR_FOREST_TEMPLE_ENTRANCE, // SCENE_FOREST_TEMPLE
- ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE
- ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE
- ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE
- ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE
+ ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE
+ ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE
+ ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE
+ ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE
ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, // SCENE_BOTTOM_OF_THE_WELL
- ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN
+ ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN
ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER
- ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND
+ ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND
ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT
- ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE
+ ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR
ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE
};
@@ -129,13 +129,14 @@ void Sram_OpenSave() {
default:
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains
- if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN &&
- gSaveContext.savedSceneNum != SCENE_GROTTOS) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) &&
+ gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN && gSaveContext.savedSceneNum != SCENE_GROTTOS) {
break;
}
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
- gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD;
+ gSaveContext.entranceIndex =
+ (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD;
} else {
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_CHILD_SPAWN;
}
@@ -150,7 +151,8 @@ void Sram_OpenSave() {
osSyncPrintf(VT_RST);
if (gSaveContext.health < 0x30) {
- gSaveContext.health = CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
+ gSaveContext.health =
+ CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
}
if (gSaveContext.scarecrowLongSongSet) {
@@ -184,7 +186,8 @@ void Sram_OpenSave() {
}
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
- if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !IS_RANDO) {
+ if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) &&
+ !IS_RANDO) {
i = gSaveContext.eventChkInf[4] & ~1;
gSaveContext.eventChkInf[4] = i;
@@ -242,7 +245,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
gSaveContext.ship.filenameLanguage = NAME_LANGUAGE_PAL;
} else { // GAME_REGION_NTSC
- gSaveContext.ship.filenameLanguage = (gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
+ gSaveContext.ship.filenameLanguage =
+ (gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
}
if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))) {
diff --git a/soh/src/code/z_ss_sram.c b/soh/src/code/z_ss_sram.c
index 8cea4b5d4..7c792f2c3 100644
--- a/soh/src/code/z_ss_sram.c
+++ b/soh/src/code/z_ss_sram.c
@@ -59,8 +59,8 @@ void SsSram_Dma(void* dramAddr, size_t size, s32 direction) {
void SsSram_ReadWrite(uintptr_t addr, void* dramAddr, size_t size, s32 direction) {
osSyncPrintf("ssSRAMReadWrite:%08x %08x %08x %d\n", addr, (uintptr_t)dramAddr, size, direction);
-
- switch (direction) {
+
+ switch (direction) {
case OS_WRITE: {
Ctx_WriteSaveFile(addr, dramAddr, size);
} break;
@@ -68,6 +68,6 @@ void SsSram_ReadWrite(uintptr_t addr, void* dramAddr, size_t size, s32 direction
Ctx_ReadSaveFile(addr, dramAddr, size);
} break;
}
- //SsSram_Init(addr, DEVICE_TYPE_SRAM, PI_DOMAIN2, 5, 0xD, 2, 0xC, 0);
- //SsSram_Dma(dramAddr, size, direction);
+ // SsSram_Init(addr, DEVICE_TYPE_SRAM, PI_DOMAIN2, 5, 0xD, 2, 0xC, 0);
+ // SsSram_Dma(dramAddr, size, direction);
}
diff --git a/soh/src/code/z_view.c b/soh/src/code/z_view.c
index 5799c23a8..2dd05af72 100644
--- a/soh/src/code/z_view.c
+++ b/soh/src/code/z_view.c
@@ -76,10 +76,9 @@ void View_GetParams(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
*eye = view->eye;
*lookAt = view->lookAt;
*up = view->up;
- //view->flags |= 1;
+ // view->flags |= 1;
}
-
void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
if (eye->x == lookAt->x && eye->z == lookAt->z) {
eye->x += 0.1f;
@@ -109,7 +108,7 @@ void View_GetScale(View* view, f32* scale) {
void func_800AA460(View* view, f32 fovy, f32 near, f32 far) {
view->fovy = fovy;
view->zNear = near;
- //view->zNear = -30;
+ // view->zNear = -30;
view->zFar = far;
view->flags |= 4;
}
@@ -123,7 +122,7 @@ void func_800AA48C(View* view, f32* fovy, f32* near, f32* far) {
void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far) {
view->fovy = fovy;
view->zNear = near;
- //view->zNear = -30;
+ // view->zNear = -30;
view->zFar = far;
view->flags |= 8;
view->scale = 1.0f;
@@ -334,8 +333,8 @@ s32 func_800AAA9C(View* view) {
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
MtxF viewingF;
- guLookAtF(viewingF.mf, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
- view->up.y, view->up.z);
+ guLookAtF(viewingF.mf, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
+ view->up.x, view->up.y, view->up.z);
// Some heuristics to identify instant camera movements and skip interpolation in that case
@@ -357,9 +356,12 @@ s32 func_800AAA9C(View* view) {
odiry /= odir_dist;
odirz /= odir_dist;
- float eye_dist = sqrtf(sqr(view->eye.x - old_view.eye.x) + sqr(view->eye.y - old_view.eye.y) + sqr(view->eye.z - old_view.eye.z));
- float look_dist = sqrtf(sqr(view->lookAt.x - old_view.lookAt.x) + sqr(view->lookAt.y - old_view.lookAt.y) + sqr(view->lookAt.z - old_view.lookAt.z));
- float up_dist = sqrtf(sqr(view->up.x - old_view.up.x) + sqr(view->up.y - old_view.up.y) + sqr(view->up.z - old_view.up.z));
+ float eye_dist = sqrtf(sqr(view->eye.x - old_view.eye.x) + sqr(view->eye.y - old_view.eye.y) +
+ sqr(view->eye.z - old_view.eye.z));
+ float look_dist = sqrtf(sqr(view->lookAt.x - old_view.lookAt.x) + sqr(view->lookAt.y - old_view.lookAt.y) +
+ sqr(view->lookAt.z - old_view.lookAt.z));
+ float up_dist =
+ sqrtf(sqr(view->up.x - old_view.up.x) + sqr(view->up.y - old_view.up.y) + sqr(view->up.z - old_view.up.z));
float d_dist = sqrtf(sqr(dirx - odirx) + sqr(diry - odiry) + sqr(dirz - odirz));
bool dont_interpolate = false;
@@ -453,10 +455,10 @@ s32 func_800AAA9C(View* view) {
view->viewing = *viewing;
-
/*if (eye_dist > 1 || look_dist > 1 || abs(up_dist) > 0.1 || abs(d_dist) > 0.1)
- printf("%d %f %f %f, %f %f %f, %f %f %f, %f %f %f %f %d\n", (int)view->fovy, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
- view->up.x, view->up.y, view->up.z, eye_dist, look_dist, up_dist, d_dist, dont_interpolate);*/
+ printf("%d %f %f %f, %f %f %f, %f %f %f, %f %f %f %f %d\n", (int)view->fovy, view->eye.x, view->eye.y,
+ view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x, view->up.y, view->up.z, eye_dist,
+ look_dist, up_dist, d_dist, dont_interpolate);*/
old_view = *view;
diff --git a/soh/src/code/z_vismono.c b/soh/src/code/z_vismono.c
index a4e77d70d..f15fb2ae0 100644
--- a/soh/src/code/z_vismono.c
+++ b/soh/src/code/z_vismono.c
@@ -16,7 +16,7 @@
// Upstream TODO: Replace these ones they are served from other headers
#define ASSERT(cond, msg, file, line) assert(cond)
-#define GPACK_IA16(i, a) (((i) << 8) | (a))
+#define GPACK_IA16(i, a) (((i) << 8) | (a))
// Height of the fragments the color frame buffer (CFB) is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
diff --git a/soh/src/code/z_vr_box.c b/soh/src/code/z_vr_box.c
index ff2622187..c11db1605 100644
--- a/soh/src/code/z_vr_box.c
+++ b/soh/src/code/z_vr_box.c
@@ -71,7 +71,6 @@
#include "assets/textures/skyboxes/vr_holy1_static.h"
#include "assets/textures/skyboxes/vr_holy1_pal_static.h"
-
u32 D_8012AC90[4] = {
0x00000000,
0x00010000,
@@ -246,13 +245,11 @@ s32 func_800ADBB0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
arg2 += i;
gSPCullDisplayList(skyboxCtx->unk_138++, 0, 15);
-
for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x3F, phi_t2_4 += 4) {
- gDPLoadTextureTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8],
- G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x3F,
- phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadTextureTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0,
+ phi_a0_4, phi_a2_4, phi_a0_4 + 0x3F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AD40[phi_t2_4 + 1], D_8012AD40[phi_t2_4 + 2],
D_8012AD40[phi_t2_4 + 3], D_8012AD40[phi_t2_4 + 0], 3);
@@ -361,13 +358,13 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
phi_a2_4 = 0;
for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
- gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0,
- G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
- phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
- gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1,
- G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F,
- 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI,
+ G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b,
+ 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPNoOpString(skyboxCtx->unk_138++, "TEST2", 0);
@@ -380,13 +377,13 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
phi_a2_4 = 0;
for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 += 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
- gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0,
- G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
- phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
- gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1,
- G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F,
- 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI,
+ G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b,
+ 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AE3C[phi_t2_4 + 1], D_8012AE3C[phi_t2_4 + 2],
D_8012AE3C[phi_t2_4 + 3], D_8012AE3C[phi_t2_4 + 0], 3);
@@ -395,13 +392,13 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
phi_a2_4 -= 0x1F;
for (phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 -= 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
- gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0,
- G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
- phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
- gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1,
- G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F,
- 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI,
+ G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b,
+ 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AE3C[phi_t2_4 + 1], D_8012AE3C[phi_t2_4 + 2],
D_8012AE3C[phi_t2_4 + 3], D_8012AE3C[phi_t2_4 + 0], 3);
@@ -450,143 +447,84 @@ void func_800AF178(SkyboxContext* skyboxCtx, s32 arg1) {
}
}
-void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offsetW, int offsetH)
-{
+void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height,
+ int offsetW, int offsetH) {
skyboxCtx->textures[segmentIndex][imageIndex] = tex;
}
-void LoadSkyboxTexAtOffset(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offset)
-{
+void LoadSkyboxTexAtOffset(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height,
+ int offset) {
skyboxCtx->textures[segmentIndex][imageIndex] = tex;
}
-void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width,
- int height) {
+void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, int height) {
skyboxCtx->palettes[paletteIndex] = palTex;
skyboxCtx->palette_size = width * height;
}
-static const char* sSBVRFine0Tex[] =
-{
- gSunriseSkybox1Tex, gSunriseSkybox2Tex, gSunriseSkybox3Tex, gSunriseSkybox4Tex, gSunriseSkybox5Tex
-};
+static const char* sSBVRFine0Tex[] = { gSunriseSkybox1Tex, gSunriseSkybox2Tex, gSunriseSkybox3Tex, gSunriseSkybox4Tex,
+ gSunriseSkybox5Tex };
-static const char* sSBVRFine0Pal[] =
-{
- gSunriseSkyboxTLUT
-};
+static const char* sSBVRFine0Pal[] = { gSunriseSkyboxTLUT };
-static const char* sSBVRFine1Tex[] =
-{
- gDaySkybox1Tex, gDaySkybox2Tex, gDaySkybox3Tex, gDaySkybox4Tex, gDaySkybox5Tex
-};
+static const char* sSBVRFine1Tex[] = { gDaySkybox1Tex, gDaySkybox2Tex, gDaySkybox3Tex, gDaySkybox4Tex, gDaySkybox5Tex };
-static const char* sSBVRFine1Pal[] =
-{
- gDaySkyboxTLUT
-};
+static const char* sSBVRFine1Pal[] = { gDaySkyboxTLUT };
-static const char* sSBVRFine2Tex[] =
-{
- gSunsetSkybox1Tex, gSunsetSkybox2Tex, gSunsetSkybox3Tex, gSunsetSkybox4Tex, gSunsetSkybox5Tex
-};
+static const char* sSBVRFine2Tex[] = { gSunsetSkybox1Tex, gSunsetSkybox2Tex, gSunsetSkybox3Tex, gSunsetSkybox4Tex,
+ gSunsetSkybox5Tex };
-static const char* sSBVRFine2Pal[] =
-{
- gSunsetSkyboxTLUT
-};
+static const char* sSBVRFine2Pal[] = { gSunsetSkyboxTLUT };
-static const char* sSBVRFine3Tex[] =
-{
- gNightSkybox1Tex, gNightSkybox2Tex, gNightSkybox3Tex, gNightSkybox4Tex, gNightSkybox5Tex
-};
+static const char* sSBVRFine3Tex[] = { gNightSkybox1Tex, gNightSkybox2Tex, gNightSkybox3Tex, gNightSkybox4Tex,
+ gNightSkybox5Tex };
-static const char* sSBVRFine3Pal[] =
-{
- gNightSkyboxTLUT
-};
+static const char* sSBVRFine3Pal[] = { gNightSkyboxTLUT };
-static const char* sSBVRCloud0Tex[] =
-{
- gSunriseOvercastSkybox1Tex, gSunriseOvercastSkybox2Tex, gSunriseOvercastSkybox3Tex, gSunriseOvercastSkybox4Tex, gSunriseOvercastSkybox5Tex
-};
+static const char* sSBVRCloud0Tex[] = { gSunriseOvercastSkybox1Tex, gSunriseOvercastSkybox2Tex,
+ gSunriseOvercastSkybox3Tex, gSunriseOvercastSkybox4Tex,
+ gSunriseOvercastSkybox5Tex };
-static const char* sSBVRCloud0Pal[] =
-{
- gSunriseOvercastSkyboxTLUT
-};
+static const char* sSBVRCloud0Pal[] = { gSunriseOvercastSkyboxTLUT };
-static const char* sSBVRCloud1Tex[] =
-{
- gDayOvercastSkybox1Tex, gDayOvercastSkybox2Tex, gDayOvercastSkybox3Tex, gDayOvercastSkybox4Tex, gDayOvercastSkybox5Tex
-};
+static const char* sSBVRCloud1Tex[] = { gDayOvercastSkybox1Tex, gDayOvercastSkybox2Tex, gDayOvercastSkybox3Tex,
+ gDayOvercastSkybox4Tex, gDayOvercastSkybox5Tex };
-static const char* sSBVRCloud1Pal[] =
-{
- gDayOvercastSkyboxTLUT
-};
+static const char* sSBVRCloud1Pal[] = { gDayOvercastSkyboxTLUT };
-static const char* sSBVRCloud2Tex[] =
-{
- gSunsetOvercastSkybox1Tex, gSunsetOvercastSkybox2Tex, gSunsetOvercastSkybox3Tex, gSunsetOvercastSkybox4Tex, gSunsetOvercastSkybox5Tex
-};
+static const char* sSBVRCloud2Tex[] = { gSunsetOvercastSkybox1Tex, gSunsetOvercastSkybox2Tex, gSunsetOvercastSkybox3Tex,
+ gSunsetOvercastSkybox4Tex, gSunsetOvercastSkybox5Tex };
-static const char* sSBVRCloud2Pal[] =
-{
- gSunsetOvercastSkyboxTLUT
-};
+static const char* sSBVRCloud2Pal[] = { gSunsetOvercastSkyboxTLUT };
-static const char* sSBVRCloud3Tex[] =
-{
- gNightOvercastSkybox1Tex, gNightOvercastSkybox2Tex, gNightOvercastSkybox3Tex, gNightOvercastSkybox4Tex, gNightOvercastSkybox5Tex
-};
+static const char* sSBVRCloud3Tex[] = { gNightOvercastSkybox1Tex, gNightOvercastSkybox2Tex, gNightOvercastSkybox3Tex,
+ gNightOvercastSkybox4Tex, gNightOvercastSkybox5Tex };
-static const char* sSBVRCloud3Pal[] =
-{
- gNightOvercastSkyboxTLUT
-};
+static const char* sSBVRCloud3Pal[] = { gNightOvercastSkyboxTLUT };
-static const char* sSBVRHoly0Tex[] =
-{
- gHoly0Skybox1Tex, gHoly0Skybox2Tex, gHoly0Skybox3Tex, gHoly0Skybox4Tex, gHoly0Skybox5Tex
-};
+static const char* sSBVRHoly0Tex[] = { gHoly0Skybox1Tex, gHoly0Skybox2Tex, gHoly0Skybox3Tex, gHoly0Skybox4Tex,
+ gHoly0Skybox5Tex };
-static const char* sSBVRHoly0Pal[] =
-{
- gHoly0SkyboxTLUT
-};
+static const char* sSBVRHoly0Pal[] = { gHoly0SkyboxTLUT };
+SkyboxTableEntry sSkyboxTable[] = {
+ { sSBVRFine0Tex, sSBVRFine0Pal
-SkyboxTableEntry sSkyboxTable[] =
-{
- {
- sSBVRFine0Tex,
- sSBVRFine0Pal
-
- },
- {
- sSBVRFine1Tex,
- sSBVRFine1Pal
- },
- {
- sSBVRFine2Tex,
- sSBVRFine2Pal
- },
- {
- sSBVRFine3Tex,
- sSBVRFine3Pal
},
+ { sSBVRFine1Tex, sSBVRFine1Pal },
+ { sSBVRFine2Tex, sSBVRFine2Pal },
+ { sSBVRFine3Tex, sSBVRFine3Pal },
{
sSBVRCloud0Tex,
sSBVRCloud0Pal,
},
{
- sSBVRCloud1Tex,
- sSBVRCloud1Pal,
+ sSBVRCloud1Tex,
+ sSBVRCloud1Pal,
},
{
sSBVRCloud2Tex,
- sSBVRCloud2Pal,
+ sSBVRCloud2Pal,
},
{
sSBVRCloud3Tex,
@@ -606,346 +544,339 @@ void Skybox_Setup(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
uintptr_t start;
s32 phi_v1;
- switch (skyboxId)
- {
- case SKYBOX_NORMAL_SKY:
- phi_v1 = 0;
- if (gSaveContext.retainWeatherMode != 0 && gSaveContext.sceneSetupIndex < 4 && gWeatherMode > 0 &&
- gWeatherMode < 6) {
- phi_v1 = 1;
- }
+ switch (skyboxId) {
+ case SKYBOX_NORMAL_SKY:
+ phi_v1 = 0;
+ if (gSaveContext.retainWeatherMode != 0 && gSaveContext.sceneSetupIndex < 4 && gWeatherMode > 0 &&
+ gWeatherMode < 6) {
+ phi_v1 = 1;
+ }
- for (i = 0; i < 9; i++) {
- if (gSaveContext.skyboxTime >= D_8011FC1C[phi_v1][i].startTime &&
- (gSaveContext.skyboxTime < D_8011FC1C[phi_v1][i].endTime ||
- D_8011FC1C[phi_v1][i].endTime == 0xFFFF)) {
- play->envCtx.skybox1Index = sp41 = D_8011FC1C[phi_v1][i].skybox1Index;
- play->envCtx.skybox2Index = sp40 = D_8011FC1C[phi_v1][i].skybox2Index;
- if (D_8011FC1C[phi_v1][i].blend != 0) {
- play->envCtx.skyboxBlend =
- Environment_LerpWeight(D_8011FC1C[phi_v1][i].endTime, D_8011FC1C[phi_v1][i].startTime,
- ((void)0, gSaveContext.skyboxTime)) *
- 255.0f;
- }
- else {
- play->envCtx.skyboxBlend = 0;
+ for (i = 0; i < 9; i++) {
+ if (gSaveContext.skyboxTime >= D_8011FC1C[phi_v1][i].startTime &&
+ (gSaveContext.skyboxTime < D_8011FC1C[phi_v1][i].endTime ||
+ D_8011FC1C[phi_v1][i].endTime == 0xFFFF)) {
+ play->envCtx.skybox1Index = sp41 = D_8011FC1C[phi_v1][i].skybox1Index;
+ play->envCtx.skybox2Index = sp40 = D_8011FC1C[phi_v1][i].skybox2Index;
+ if (D_8011FC1C[phi_v1][i].blend != 0) {
+ play->envCtx.skyboxBlend =
+ Environment_LerpWeight(D_8011FC1C[phi_v1][i].endTime, D_8011FC1C[phi_v1][i].startTime,
+ ((void)0, gSaveContext.skyboxTime)) *
+ 255.0f;
+ } else {
+ play->envCtx.skyboxBlend = 0;
+ }
+ break;
}
- break;
}
- }
+ SkyboxTableEntry entryA = sSkyboxTable[sp41];
- SkyboxTableEntry entryA = sSkyboxTable[sp41];
+ for (int i = 0; i < 5; i++)
+ LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
- for (int i = 0; i < 5; i++)
- LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
+ SkyboxTableEntry entryB = sSkyboxTable[sp40];
- SkyboxTableEntry entryB = sSkyboxTable[sp40];
+ for (int i = 0; i < 5; i++)
+ LoadSkyboxTex(skyboxCtx, 1, i, entryB.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
- for (int i = 0; i < 5; i++)
- LoadSkyboxTex(skyboxCtx, 1, i, entryB.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
-
- if ((sp41 & 1) ^ ((sp41 & 4) >> 2))
- {
- LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
- LoadSkyboxPalette(skyboxCtx, 1, entryB.palettes[0], 16, 8);
- }
- else
- {
- LoadSkyboxPalette(skyboxCtx, 0, entryB.palettes[0], 16, 8);
- LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
- }
- break;
- case SKYBOX_BAZAAR:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gBazaarBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gBazaar2BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gBazaarBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gBazaarBg2TLUT, 16, 16);
- skyboxCtx->rot.y = 0.8f;
- break;
- case SKYBOX_HOUSE_LINK:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gLinksHouseBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gLinksHouse2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gLinksHouse3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gLinksHouse4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gLinksHouseBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gLinksHouseBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gLinksHouseBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gLinksHouseBg4TLUT, 16, 16);
- break;
- case SKYBOX_OVERCAST_SUNSET:
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gSunsetOvercastSkybox1Tex, 128, 64, 0x0);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gSunsetOvercastSkybox2Tex, 128, 64, 0x2000);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gSunsetOvercastSkybox3Tex, 128, 64, 0x4000);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gSunsetOvercastSkybox4Tex, 128, 64, 0x6000);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gSunsetOvercastSkybox5Tex, 128, 128, 0x8000);
-
- LoadSkyboxPalette(skyboxCtx, 0, gSunsetOvercastSkyboxTLUT, 16, 8);
- break;
- case SKYBOX_MARKET_ADULT:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gMarketRuinsBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gMarketRuins2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gMarketRuins3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gMarketRuins4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gMarketRuinsBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gMarketRuinsBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gMarketRuinsBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gMarketRuinsBg4TLUT, 16, 16);
- break;
- case SKYBOX_CUTSCENE_MAP:
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gHoly0Skybox1Tex, 128, 64, 0x0);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gHoly0Skybox2Tex, 128, 64, 0x2000);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gHoly0Skybox3Tex, 128, 64, 0x4000);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gHoly0Skybox4Tex, 128, 64, 0x6000);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gHoly0Skybox5Tex, 128, 128, 0x8000);
- LoadSkyboxTexAtOffset(skyboxCtx, 0, 5, gHoly0Skybox6Tex, 128, 128, 0xC000);
-
- LoadSkyboxPalette(skyboxCtx, 0, gHoly0SkyboxTLUT, 16, 8);
-
- LoadSkyboxTexAtOffset(skyboxCtx, 1, 0, gHoly1Skybox1Tex, 128, 64, 0x0);
- LoadSkyboxTexAtOffset(skyboxCtx, 1, 1, gHoly1Skybox2Tex, 128, 64, 0x2000);
- LoadSkyboxTexAtOffset(skyboxCtx, 1, 2, gHoly1Skybox3Tex, 128, 64, 0x4000);
- LoadSkyboxTexAtOffset(skyboxCtx, 1, 3, gHoly1Skybox4Tex, 128, 64, 0x6000);
- LoadSkyboxTexAtOffset(skyboxCtx, 1, 4, gHoly1Skybox5Tex, 128, 128, 0x8000);
- LoadSkyboxTexAtOffset(skyboxCtx, 1, 5, gHoly1Skybox6Tex, 128, 128, 0xC000);
-
-
- LoadSkyboxPalette(skyboxCtx, 1, gHoly1SkyboxTLUT, 16, 8);
- break;
- case SKYBOX_MARKET_CHILD_DAY:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gMarketDayBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gMarketDay2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gMarketDay3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gMarketDay4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gMarketDayBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gMarketDayBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gMarketDayBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gMarketDayBg4TLUT, 16, 16);
- break;
- case SKYBOX_MARKET_CHILD_NIGHT:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gMarketNightBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gMarketNight2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gMarketNight3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gMarketNight4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gMarketNightBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gMarketNightBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gMarketNightBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gMarketNightBg4TLUT, 16, 16);
- break;
- case SKYBOX_HAPPY_MASK_SHOP:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gMaskShopBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gMaskShop2BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gMaskShopBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gMaskShopBg2TLUT, 16, 16);
-
- skyboxCtx->rot.y = 0.8f;
- break;
- case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gKnowItAllBrosHouseBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gKnowItAllBrosHouse2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gKnowItAllBrosHouse3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gKnowItAllBrosHouse4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gKnowItAllBrosHouseBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gKnowItAllBrosHouseBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gKnowItAllBrosHouseBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gKnowItAllBrosHouseBg4TLUT, 16, 16);
- break;
- case SKYBOX_HOUSE_OF_TWINS:
- skyboxCtx->unk_140 = 2;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gHouseOfTwinsBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gHouseOfTwins2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gHouseOfTwins3BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gHouseOfTwinsBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gHouseOfTwinsBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gHouseOfTwinsBg3TLUT, 16, 16);
- break;
- case SKYBOX_STABLES:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gStableBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gStable2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gStable3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gStable4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gStableBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gStableBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gStableBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gStableBg4TLUT, 16, 16);
- break;
- case SKYBOX_HOUSE_KAKARIKO:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersHouseBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersHouse2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersHouse3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gCarpentersHouse4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gCarpentersHouseBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gCarpentersHouseBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gCarpentersHouseBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gCarpentersHouseBg4TLUT, 16, 16);
- break;
- case SKYBOX_KOKIRI_SHOP:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gKokiriShopBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gKokiriShop2BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gKokiriShopBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gKokiriShopBg2TLUT, 16, 16);
-
- skyboxCtx->rot.y = 0.8f;
- break;
- case SKYBOX_GORON_SHOP:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gGoronShopBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gGoronShop2BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gGoronShopBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gGoronShopBg2TLUT, 16, 16);
-
- skyboxCtx->rot.y = 0.8f;
- break;
- case SKYBOX_ZORA_SHOP:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gZoraShopBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gZoraShop2BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gZoraShopBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gZoraShopBg2TLUT, 16, 16);
-
- skyboxCtx->rot.y = 0.8f;
- break;
- case SKYBOX_POTION_SHOP_KAKARIKO:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gKakPotionShopBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gKakPotionShop2BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gKakPotionShopBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gKakPotionShopBg2TLUT, 16, 16);
-
- skyboxCtx->rot.y = 0.8f;
- break;
- case SKYBOX_POTION_SHOP_MARKET:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gMarketPotionShopBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gMarketPotionShop2BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gMarketPotionShopBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gMarketPotionShopBg2TLUT, 16, 16);
-
- skyboxCtx->rot.y = 0.8f;
- break;
- case SKYBOX_BOMBCHU_SHOP:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gBombchuShopBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gBombchuShop2BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gBombchuShopBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gBombchuShopBg2TLUT, 16, 16);
-
- skyboxCtx->rot.y = 0.8f;
- break;
- case SKYBOX_HOUSE_RICHARD:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gRichardsHouseBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gRichardsHouse2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gRichardsHouse3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gRichardsHouse4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gRichardsHouseBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gRichardsHouseBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gRichardsHouseBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gRichardsHouseBg4TLUT, 16, 16);
- break;
- case SKYBOX_HOUSE_IMPA:
- skyboxCtx->unk_140 = 1;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gCowHouseBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gCowHouse2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gCowHouse3BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 3, gCowHouse4BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gCowHouseBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gCowHouseBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gCowHouseBg3TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 3, gCowHouseBg4TLUT, 16, 16);
- break;
- case SKYBOX_TENT:
- skyboxCtx->unk_140 = 2;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersTentBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersTent2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersTent3BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gCarpentersTentBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gCarpentersTentBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gCarpentersTentBg3TLUT, 16, 16);
- break;
- case SKYBOX_HOUSE_MIDO:
- skyboxCtx->unk_140 = 2;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gMidosHouseBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gMidosHouse2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gMidosHouse3BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gMidosHouseBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gMidosHouseBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gMidosHouseBg3TLUT, 16, 16);
- break;
- case SKYBOX_HOUSE_SARIA:
- skyboxCtx->unk_140 = 2;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gSariasHouseBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gSariasHouse2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gSariasHouse3BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gSariasHouseBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gSariasHouseBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gSariasHouseBg3TLUT, 16, 16);
- break;
- case SKYBOX_HOUSE_ALLEY:
- skyboxCtx->unk_140 = 2;
-
- LoadSkyboxTex(skyboxCtx, 0, 0, gBackAlleyHouseBgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 1, gBackAlleyHouse2BgTex, 256, 256, 256, 256);
- LoadSkyboxTex(skyboxCtx, 0, 2, gBackAlleyHouse3BgTex, 256, 256, 256, 256);
-
- LoadSkyboxPalette(skyboxCtx, 0, gBackAlleyHouseBgTLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 1, gBackAlleyHouseBg2TLUT, 16, 16);
- LoadSkyboxPalette(skyboxCtx, 2, gBackAlleyHouseBg3TLUT, 16, 16);
- break;
- default:
- break;
+ if ((sp41 & 1) ^ ((sp41 & 4) >> 2)) {
+ LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
+ LoadSkyboxPalette(skyboxCtx, 1, entryB.palettes[0], 16, 8);
+ } else {
+ LoadSkyboxPalette(skyboxCtx, 0, entryB.palettes[0], 16, 8);
+ LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
+ }
+ break;
+ case SKYBOX_BAZAAR:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gBazaarBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gBazaar2BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gBazaarBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gBazaarBg2TLUT, 16, 16);
+ skyboxCtx->rot.y = 0.8f;
+ break;
+ case SKYBOX_HOUSE_LINK:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gLinksHouseBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gLinksHouse2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gLinksHouse3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gLinksHouse4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gLinksHouseBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gLinksHouseBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gLinksHouseBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gLinksHouseBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_OVERCAST_SUNSET:
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gSunsetOvercastSkybox1Tex, 128, 64, 0x0);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gSunsetOvercastSkybox2Tex, 128, 64, 0x2000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gSunsetOvercastSkybox3Tex, 128, 64, 0x4000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gSunsetOvercastSkybox4Tex, 128, 64, 0x6000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gSunsetOvercastSkybox5Tex, 128, 128, 0x8000);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gSunsetOvercastSkyboxTLUT, 16, 8);
+ break;
+ case SKYBOX_MARKET_ADULT:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gMarketRuinsBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gMarketRuins2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gMarketRuins3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gMarketRuins4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gMarketRuinsBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gMarketRuinsBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gMarketRuinsBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gMarketRuinsBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_CUTSCENE_MAP:
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gHoly0Skybox1Tex, 128, 64, 0x0);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gHoly0Skybox2Tex, 128, 64, 0x2000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gHoly0Skybox3Tex, 128, 64, 0x4000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gHoly0Skybox4Tex, 128, 64, 0x6000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gHoly0Skybox5Tex, 128, 128, 0x8000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 0, 5, gHoly0Skybox6Tex, 128, 128, 0xC000);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gHoly0SkyboxTLUT, 16, 8);
+
+ LoadSkyboxTexAtOffset(skyboxCtx, 1, 0, gHoly1Skybox1Tex, 128, 64, 0x0);
+ LoadSkyboxTexAtOffset(skyboxCtx, 1, 1, gHoly1Skybox2Tex, 128, 64, 0x2000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 1, 2, gHoly1Skybox3Tex, 128, 64, 0x4000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 1, 3, gHoly1Skybox4Tex, 128, 64, 0x6000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 1, 4, gHoly1Skybox5Tex, 128, 128, 0x8000);
+ LoadSkyboxTexAtOffset(skyboxCtx, 1, 5, gHoly1Skybox6Tex, 128, 128, 0xC000);
+
+ LoadSkyboxPalette(skyboxCtx, 1, gHoly1SkyboxTLUT, 16, 8);
+ break;
+ case SKYBOX_MARKET_CHILD_DAY:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gMarketDayBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gMarketDay2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gMarketDay3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gMarketDay4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gMarketDayBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gMarketDayBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gMarketDayBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gMarketDayBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_MARKET_CHILD_NIGHT:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gMarketNightBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gMarketNight2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gMarketNight3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gMarketNight4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gMarketNightBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gMarketNightBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gMarketNightBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gMarketNightBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_HAPPY_MASK_SHOP:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gMaskShopBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gMaskShop2BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gMaskShopBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gMaskShopBg2TLUT, 16, 16);
+
+ skyboxCtx->rot.y = 0.8f;
+ break;
+ case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gKnowItAllBrosHouseBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gKnowItAllBrosHouse2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gKnowItAllBrosHouse3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gKnowItAllBrosHouse4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gKnowItAllBrosHouseBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gKnowItAllBrosHouseBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gKnowItAllBrosHouseBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gKnowItAllBrosHouseBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_HOUSE_OF_TWINS:
+ skyboxCtx->unk_140 = 2;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gHouseOfTwinsBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gHouseOfTwins2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gHouseOfTwins3BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gHouseOfTwinsBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gHouseOfTwinsBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gHouseOfTwinsBg3TLUT, 16, 16);
+ break;
+ case SKYBOX_STABLES:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gStableBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gStable2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gStable3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gStable4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gStableBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gStableBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gStableBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gStableBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_HOUSE_KAKARIKO:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersHouseBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersHouse2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersHouse3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gCarpentersHouse4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gCarpentersHouseBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gCarpentersHouseBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gCarpentersHouseBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gCarpentersHouseBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_KOKIRI_SHOP:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gKokiriShopBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gKokiriShop2BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gKokiriShopBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gKokiriShopBg2TLUT, 16, 16);
+
+ skyboxCtx->rot.y = 0.8f;
+ break;
+ case SKYBOX_GORON_SHOP:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gGoronShopBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gGoronShop2BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gGoronShopBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gGoronShopBg2TLUT, 16, 16);
+
+ skyboxCtx->rot.y = 0.8f;
+ break;
+ case SKYBOX_ZORA_SHOP:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gZoraShopBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gZoraShop2BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gZoraShopBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gZoraShopBg2TLUT, 16, 16);
+
+ skyboxCtx->rot.y = 0.8f;
+ break;
+ case SKYBOX_POTION_SHOP_KAKARIKO:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gKakPotionShopBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gKakPotionShop2BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gKakPotionShopBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gKakPotionShopBg2TLUT, 16, 16);
+
+ skyboxCtx->rot.y = 0.8f;
+ break;
+ case SKYBOX_POTION_SHOP_MARKET:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gMarketPotionShopBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gMarketPotionShop2BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gMarketPotionShopBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gMarketPotionShopBg2TLUT, 16, 16);
+
+ skyboxCtx->rot.y = 0.8f;
+ break;
+ case SKYBOX_BOMBCHU_SHOP:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gBombchuShopBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gBombchuShop2BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gBombchuShopBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gBombchuShopBg2TLUT, 16, 16);
+
+ skyboxCtx->rot.y = 0.8f;
+ break;
+ case SKYBOX_HOUSE_RICHARD:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gRichardsHouseBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gRichardsHouse2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gRichardsHouse3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gRichardsHouse4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gRichardsHouseBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gRichardsHouseBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gRichardsHouseBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gRichardsHouseBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_HOUSE_IMPA:
+ skyboxCtx->unk_140 = 1;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gCowHouseBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gCowHouse2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gCowHouse3BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 3, gCowHouse4BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gCowHouseBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gCowHouseBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gCowHouseBg3TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 3, gCowHouseBg4TLUT, 16, 16);
+ break;
+ case SKYBOX_TENT:
+ skyboxCtx->unk_140 = 2;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersTentBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersTent2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersTent3BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gCarpentersTentBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gCarpentersTentBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gCarpentersTentBg3TLUT, 16, 16);
+ break;
+ case SKYBOX_HOUSE_MIDO:
+ skyboxCtx->unk_140 = 2;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gMidosHouseBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gMidosHouse2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gMidosHouse3BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gMidosHouseBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gMidosHouseBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gMidosHouseBg3TLUT, 16, 16);
+ break;
+ case SKYBOX_HOUSE_SARIA:
+ skyboxCtx->unk_140 = 2;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gSariasHouseBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gSariasHouse2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gSariasHouse3BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gSariasHouseBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gSariasHouseBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gSariasHouseBg3TLUT, 16, 16);
+ break;
+ case SKYBOX_HOUSE_ALLEY:
+ skyboxCtx->unk_140 = 2;
+
+ LoadSkyboxTex(skyboxCtx, 0, 0, gBackAlleyHouseBgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 1, gBackAlleyHouse2BgTex, 256, 256, 256, 256);
+ LoadSkyboxTex(skyboxCtx, 0, 2, gBackAlleyHouse3BgTex, 256, 256, 256, 256);
+
+ LoadSkyboxPalette(skyboxCtx, 0, gBackAlleyHouseBgTLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 1, gBackAlleyHouseBg2TLUT, 16, 16);
+ LoadSkyboxPalette(skyboxCtx, 2, gBackAlleyHouseBg3TLUT, 16, 16);
+ break;
+ default:
+ break;
}
}
diff --git a/soh/src/code/z_vr_box_draw.c b/soh/src/code/z_vr_box_draw.c
index 5b4867121..9eb539f85 100644
--- a/soh/src/code/z_vr_box_draw.c
+++ b/soh/src/code/z_vr_box_draw.c
@@ -19,7 +19,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
Gfx_SetupDL_40Opa(gfxCtx);
- //gsSPShaderTest(POLY_OPA_DISP++);
+ // gsSPShaderTest(POLY_OPA_DISP++);
/*gSPSegment(POLY_OPA_DISP++, 0x7, skyboxCtx->staticSegments[0]);
gSPSegment(POLY_OPA_DISP++, 0x8, skyboxCtx->staticSegments[1]);
@@ -92,7 +92,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
}
gDPPipeSync(POLY_OPA_DISP++);
- //gsSPShaderTest2(POLY_OPA_DISP++);
+ // gsSPShaderTest2(POLY_OPA_DISP++);
FrameInterpolation_RecordCloseChild();
CLOSE_DISPS(gfxCtx);