diff options
| author | inspectredc <78732756+inspectredc@users.noreply.github.com> | 2023-11-24 14:40:42 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-24 09:40:42 -0500 |
| commit | 95f27ace2e918a5512f4d2621a8dad3200042e7c (patch) | |
| tree | b792e41e603a8ab4e7ec74441c3c78153349792b /soh/src/code | |
| parent | d50ad4779d016c3439885d4aa351c6b56dbb36bf (diff) | |
Fix kokiri sword unequipping when using switch age cheat/enhancements (#3415)
* test fix for ks unequip
* remove unnecessary brackets
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_parameter.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index bbaa8d90b..20debfd79 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1526,13 +1526,13 @@ void Inventory_SwapAgeEquipment(void) { } else { // When becoming child, set swordless flag if player doesn't have kokiri sword // Only in rando to keep swordless link bugs in vanilla - if (IS_RANDO && (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) { + if (IS_RANDO && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) { Flags_SetInfTable(INFTABLE_SWORDLESS); } // When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet. // Then set the child equips button items to item none to ensure kokiri sword is not equipped - if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) { + if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) { Flags_SetInfTable(INFTABLE_SWORDLESS); gSaveContext.childEquips.buttonItems[0] = ITEM_NONE; } @@ -1568,7 +1568,7 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.equipment = gSaveContext.childEquips.equipment; gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); // Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already - if (!((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) { + if (!(CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) { gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4); } } else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) { @@ -1598,7 +1598,7 @@ void Inventory_SwapAgeEquipment(void) { (only kokiri tunic/boots equipped, no sword, no C-button items, no D-Pad items). When becoming child, set swordless flag if player doesn't have kokiri sword Only in rando to keep swordless link bugs in vanilla*/ - if (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment == 0) { + if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) { Flags_SetInfTable(INFTABLE_SWORDLESS); } |
