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authorBaoulettes <perlouzerie@hotmail.fr>2022-04-27 00:41:24 +0200
committerGitHub <noreply@github.com>2022-04-26 18:41:24 -0400
commit9c2c443a6abb9a4b0baf0d5059111af7d2cac411 (patch)
tree099a8cd86135ddbe7c1559f3cccec0ae7e284938 /soh/src/code
parent0e6ca5361e03c4945a7a8a1a3f858dc764cb0a97 (diff)
Fix Title card name for FRA and GER (#204)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_actor.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index 640429515..0c46a8fc5 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -1009,7 +1009,6 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
s32 doubleWidth;
s32 titleY;
s32 titleSecondY;
- s32 textureLanguageOffset;
if (titleCtx->alpha != 0) {
width = titleCtx->width;
@@ -1020,7 +1019,6 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2824);
- textureLanguageOffset = width * height * gSaveContext.language;
height = (width * height > 0x1000) ? 0x1000 / width : height;
titleSecondY = titleY + (height * 4);
@@ -1030,7 +1028,8 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
gDPSetPrimColor(TITLE_CARD_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
(u8)titleCtx->alpha);
- gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA,
+ gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture, G_IM_FMT_IA,
+
G_IM_SIZ_8b,
width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -1042,7 +1041,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
// If texture is bigger than 0x1000, display the rest
if (height > 0) {
- gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + 0x1000,
+ gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + 0x1000,
G_IM_FMT_IA,
G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);