diff options
| author | aMannus <mannusmenting@gmail.com> | 2022-12-21 05:32:01 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-20 23:32:01 -0500 |
| commit | a1a6c07549b232fb8c98c86e7f65b2bcdf86a121 (patch) | |
| tree | 85da045d8b2bc3ef52e83e18f463367c13204d39 /soh/src/code | |
| parent | 6f7361e1a49a61fc9ddda0b3297d2e31c0aafbc7 (diff) | |
Rando - Fix ice traps & get item logic (#2210)
* Fix ice traps & get item logic
* Fix shop keepers & more draw logic cleanup
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_actor.c | 4 | ||||
| -rw-r--r-- | soh/src/code/z_draw.c | 4 | ||||
| -rw-r--r-- | soh/src/code/z_player_lib.c | 50 |
3 files changed, 52 insertions, 6 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 74dd031b2..c4e89adf7 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -78,6 +78,9 @@ static CollisionPoly* sCurCeilingPoly; static s32 sCurCeilingBgId; +// Used for animating the ice trap on the "Get Item" model. +f32 iceTrapScale; + void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) { shape->yOffset = yOffset; shape->shadowDraw = shadowDraw; @@ -2030,6 +2033,7 @@ s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEn s32 absYawDiff = ABS(yawDiff); if ((getItemEntry.getItemId != GI_NONE) || (player->getItemDirection < absYawDiff)) { + iceTrapScale = 0.0f; player->getItemEntry = getItemEntry; player->getItemId = getItemEntry.getItemId; player->interactRangeActor = actor; diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c index 17deffad2..140ee399a 100644 --- a/soh/src/code/z_draw.c +++ b/soh/src/code/z_draw.c @@ -400,9 +400,7 @@ void GetItem_Draw(PlayState* play, s16 drawId) { * Uses the Custom Draw Function if it exists, or just calls `GetItem_Draw` */ void GetItemEntry_Draw(PlayState* play, GetItemEntry getItemEntry) { - // RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future. - if (getItemEntry.drawFunc != NULL && - (CVar_GetS32("gRandoMatchKeyColors", 0) || getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) { + if (getItemEntry.drawFunc != NULL) { getItemEntry.drawFunc(play, &getItemEntry); } else { GetItem_Draw(play, getItemEntry.gid); diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 625a53bee..617cf274e 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1,5 +1,6 @@ #include "global.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "objects/gameplay_field_keep/gameplay_field_keep.h" #include "objects/object_link_boy/object_link_boy.h" #include "objects/object_link_child/object_link_child.h" #include "objects/object_triforce_spot/object_triforce_spot.h" @@ -1172,6 +1173,49 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) { } } +void Player_DrawGetItemIceTrap(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne, f32 height) { + OPEN_DISPS(play->state.gfxCtx); + + if (CVar_GetS32("gLetItSnow", 0)) { + Gfx_SetupDL_25Opa(play->state.gfxCtx); + + Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); + + gDPSetGrayscaleColor(POLY_OPA_DISP++, 75, 75, 75, 255); + gSPGrayscale(POLY_OPA_DISP++, true); + + gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gSilverRockDL); + + gSPGrayscale(POLY_OPA_DISP++, false); + } else { + if (iceTrapScale < 0.01) { + iceTrapScale += 0.001f; + } else if (iceTrapScale < 0.8f) { + iceTrapScale += 0.2f; + } + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (0 - play->gameplayFrames) % 128, 32, 32, 1, 0, + (play->gameplayFrames * -2) % 128, 32, 32)); + + Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(iceTrapScale, iceTrapScale, iceTrapScale, MTXMODE_APPLY); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, 255); + gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment3DL); + + // Reset matrix for the fake item model because we're animating the size of the ice block around it before this. + Matrix_Translate(refPos->x + (3.3f * Math_SinS(this->actor.shape.rot.y)), refPos->y + height, + refPos->z + ((3.3f + (IREG(90) / 10.0f)) * Math_CosS(this->actor.shape.rot.y)), MTXMODE_NEW); + Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY); + Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); + // Draw fake item model. + GetItem_Draw(play, drawIdPlusOne - 1); + } + + CLOSE_DISPS(play->state.gfxCtx); +} + void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne) { f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f; @@ -1187,9 +1231,9 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); - // RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future. - if (this->getItemEntry.drawFunc != NULL && - (CVar_GetS32("gRandoMatchKeyColors", 0) || this->getItemEntry.getItemId == RG_DOUBLE_DEFENSE || this->getItemEntry.getItemId == RG_ICE_TRAP)) { + if (this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId == RG_ICE_TRAP) { + Player_DrawGetItemIceTrap(play, this, refPos, drawIdPlusOne, height); + } else if (this->getItemEntry.drawFunc != NULL) { this->getItemEntry.drawFunc(play, &this->getItemEntry); } else { GetItem_Draw(play, drawIdPlusOne - 1); |
