diff options
| author | Amber Burton <parchmentwolf@gmail.com> | 2026-06-29 00:48:27 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-06-29 04:48:27 +0000 |
| commit | aedddc21e9f0eb3659c05050442d69d35f7284e2 (patch) | |
| tree | 062b2281858372c420389901549c66210082bc51 /soh/src/code | |
| parent | a629af2e9f1942e4914d0be27f207e572b40eae4 (diff) | |
Sync's Ganons Trials and Fixes Softlock (#6828)
Previous co op softlock fix introduced a possible trial softlock making barrier never dissappear. This not only ensures that softlock cant happen, it syncs the trial flags in real time and allows all cutscenes to finish playing to properly remove the barrier even if the beams are physically visible in your game.
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_demo.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index fda3cd061..ecf26bead 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -1229,31 +1229,43 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; + Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL); + gSaveContext.eventChkInf[11] &= ~0x800; break; case 108: play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; + Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL); + gSaveContext.eventChkInf[11] &= ~0x1000; break; case 109: play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; + Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL); + gSaveContext.eventChkInf[11] &= ~0x2000; break; case 110: play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; + Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL); + gSaveContext.eventChkInf[11] &= ~0x4000; break; case 111: play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; + Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL); + gSaveContext.eventChkInf[11] &= ~0x8000; break; case 112: play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; + Flags_SetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL); + gSaveContext.eventChkInf[10] &= ~0x2000; break; case 113: if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && |
