diff options
| author | Garrett Cox <garrettjcox@gmail.com> | 2024-05-05 16:29:02 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-05 16:29:02 -0500 |
| commit | b4a30f708f9d3e0949214573ded543a0f4ef12a6 (patch) | |
| tree | 417f8aa9708953012988fee9bba8c7d5b6b1b310 /soh/src/code | |
| parent | 04f9ec1b7861123d7cdafbfb595f8f5b38d79eb4 (diff) | |
Change GI_VB_ to VB_ (#4116)
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_demo.c | 22 | ||||
| -rw-r--r-- | soh/src/code/z_en_item00.c | 6 | ||||
| -rw-r--r-- | soh/src/code/z_message_PAL.c | 24 | ||||
| -rw-r--r-- | soh/src/code/z_onepointdemo.c | 4 |
4 files changed, 28 insertions, 28 deletions
diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 94b04580f..51d0053e1 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -497,11 +497,11 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB bool shouldSkipCommand = false; - if (cmd->base == 8 && !GameInteractor_Should(GI_VB_PLAY_PULL_MASTER_SWORD_CS, true, NULL)) { + if (cmd->base == 8 && !GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, true, NULL)) { shouldSkipCommand = true; } - if (cmd->base == 24 && !GameInteractor_Should(GI_VB_PLAY_DROP_FISH_FOR_JABU_CS, true, NULL)) { + if (cmd->base == 24 && !GameInteractor_Should(VB_PLAY_DROP_FISH_FOR_JABU_CS, true, NULL)) { shouldSkipCommand = true; } @@ -631,7 +631,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.fw.set = 0; gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0; } - if (GameInteractor_Should(GI_VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL), NULL)) { + if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL), NULL)) { Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL); play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; @@ -723,7 +723,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 22: - if (GameInteractor_Should(GI_VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) { + if (GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) { Item_Give(play, ITEM_SONG_REQUIEM); } play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0; @@ -777,7 +777,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; - if (GameInteractor_Should(GI_VB_GIVE_ITEM_FIRE_MEDALLION, true, NULL)) { + if (GameInteractor_Should(VB_GIVE_ITEM_FIRE_MEDALLION, true, NULL)) { Item_Give(play, ITEM_MEDALLION_FIRE); } gSaveContext.chamberCutsceneNum = 1; @@ -859,7 +859,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 47: - if (GameInteractor_Should(GI_VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) { + if (GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) { Item_Give(play, ITEM_SONG_NOCTURNE); } Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW); @@ -2183,7 +2183,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) { (gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) && (gSaveContext.respawnFlag <= 0)) { Flags_SetEventChkInf(entranceCutscene->flag); - if (GameInteractor_Should(GI_VB_PLAY_ENTRANCE_CS, true, &entranceCutscene->flag)) { + if (GameInteractor_Should(VB_PLAY_ENTRANCE_CS, true, &entranceCutscene->flag)) { Cutscene_SetSegment(play, entranceCutscene->segAddr); gSaveContext.cutsceneTrigger = 2; gSaveContext.showTitleCard = false; @@ -2197,7 +2197,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag)); LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", gSaveContext.entranceIndex, gSaveContext.cutsceneIndex); - if (!GameInteractor_Should(GI_VB_PLAY_TRANSITION_CS, true, NULL)) { + if (!GameInteractor_Should(VB_PLAY_TRANSITION_CS, true, NULL)) { return; } @@ -2206,7 +2206,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT); gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0; gSaveContext.cutsceneIndex = 0xFFF0; - } else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, ( + } else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, ( (gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT && Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) && @@ -2218,12 +2218,12 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { gSaveContext.cutsceneIndex = 0xFFF0; } else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) { Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE); - if (GameInteractor_Should(GI_VB_GIVE_ITEM_FAIRY_OCARINA, true, NULL)) { + if (GameInteractor_Should(VB_GIVE_ITEM_FAIRY_OCARINA, true, NULL)) { Item_Give(play, ITEM_OCARINA_FAIRY); } gSaveContext.entranceIndex = ENTR_LOST_WOODS_0; gSaveContext.cutsceneIndex = 0xFFF0; - } else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, ( + } else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, ( CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) && LINK_IS_ADULT && diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index 873a91ec9..e6a3fd756 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -360,7 +360,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) { this->actor.params &= 0xFF; - if (GameInteractor_Should(GI_VB_ITEM00_DESPAWN, Flags_GetCollectible(play, this->collectibleFlag), this)) { + if (GameInteractor_Should(VB_ITEM00_DESPAWN, Flags_GetCollectible(play, this->collectibleFlag), this)) { Actor_Kill(&this->actor); return; } @@ -512,7 +512,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) { this->actor.velocity.y = 0.0f; this->actor.gravity = 0.0f; - if (!GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ITEM_00, true, this)) { + if (!GameInteractor_Should(VB_GIVE_ITEM_FROM_ITEM_00, true, this)) { return; } @@ -866,7 +866,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { return; } - if (!GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ITEM_00, true, this)) { + if (!GameInteractor_Should(VB_GIVE_ITEM_FROM_ITEM_00, true, this)) { return; } diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index a025a2c0d..015d7c4b0 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -2610,18 +2610,18 @@ void Message_DrawMain(PlayState* play, Gfx** p) { u8 songItemId = ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state]; if ( - (songItemId == ITEM_SONG_MINUET && GameInteractor_Should(GI_VB_GIVE_ITEM_MINUET_OF_FOREST, true, NULL)) || - (songItemId == ITEM_SONG_BOLERO && GameInteractor_Should(GI_VB_GIVE_ITEM_BOLERO_OF_FIRE, true, NULL)) || - (songItemId == ITEM_SONG_SERENADE && GameInteractor_Should(GI_VB_GIVE_ITEM_SERENADE_OF_WATER, true, NULL)) || - (songItemId == ITEM_SONG_REQUIEM && GameInteractor_Should(GI_VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) || - (songItemId == ITEM_SONG_NOCTURNE && GameInteractor_Should(GI_VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) || - (songItemId == ITEM_SONG_PRELUDE && GameInteractor_Should(GI_VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true, NULL)) || - (songItemId == ITEM_SONG_LULLABY && GameInteractor_Should(GI_VB_GIVE_ITEM_ZELDAS_LULLABY, true, NULL)) || - (songItemId == ITEM_SONG_EPONA && GameInteractor_Should(GI_VB_GIVE_ITEM_EPONAS_SONG, true, NULL)) || - (songItemId == ITEM_SONG_SARIA && GameInteractor_Should(GI_VB_GIVE_ITEM_SARIAS_SONG, true, NULL)) || - (songItemId == ITEM_SONG_SUN && GameInteractor_Should(GI_VB_GIVE_ITEM_SUNS_SONG, true, NULL)) || - (songItemId == ITEM_SONG_TIME && GameInteractor_Should(GI_VB_GIVE_ITEM_SONG_OF_TIME, true, NULL)) || - (songItemId == ITEM_SONG_STORMS && GameInteractor_Should(GI_VB_GIVE_ITEM_SONG_OF_STORMS, true, NULL)) + (songItemId == ITEM_SONG_MINUET && GameInteractor_Should(VB_GIVE_ITEM_MINUET_OF_FOREST, true, NULL)) || + (songItemId == ITEM_SONG_BOLERO && GameInteractor_Should(VB_GIVE_ITEM_BOLERO_OF_FIRE, true, NULL)) || + (songItemId == ITEM_SONG_SERENADE && GameInteractor_Should(VB_GIVE_ITEM_SERENADE_OF_WATER, true, NULL)) || + (songItemId == ITEM_SONG_REQUIEM && GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) || + (songItemId == ITEM_SONG_NOCTURNE && GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) || + (songItemId == ITEM_SONG_PRELUDE && GameInteractor_Should(VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true, NULL)) || + (songItemId == ITEM_SONG_LULLABY && GameInteractor_Should(VB_GIVE_ITEM_ZELDAS_LULLABY, true, NULL)) || + (songItemId == ITEM_SONG_EPONA && GameInteractor_Should(VB_GIVE_ITEM_EPONAS_SONG, true, NULL)) || + (songItemId == ITEM_SONG_SARIA && GameInteractor_Should(VB_GIVE_ITEM_SARIAS_SONG, true, NULL)) || + (songItemId == ITEM_SONG_SUN && GameInteractor_Should(VB_GIVE_ITEM_SUNS_SONG, true, NULL)) || + (songItemId == ITEM_SONG_TIME && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_TIME, true, NULL)) || + (songItemId == ITEM_SONG_STORMS && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_STORMS, true, NULL)) ) { Item_Give(play, songItemId); } diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c index 24a8820af..95030baf6 100644 --- a/soh/src/code/z_onepointdemo.c +++ b/soh/src/code/z_onepointdemo.c @@ -1173,11 +1173,11 @@ s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s1 Camera* csCam; if (actor != NULL && actor->id != ACTOR_PLAYER) { - if (!GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, actor)) { + if (!GameInteractor_Should(VB_PLAY_ONEPOINT_ACTOR_CS, true, actor)) { return SUBCAM_NONE; } } else { - if (!GameInteractor_Should(GI_VB_PLAY_ONEPOINT_CS, true, &csId)) { + if (!GameInteractor_Should(VB_PLAY_ONEPOINT_CS, true, &csId)) { return SUBCAM_NONE; } } |
