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authorGarrett Cox <garrettjcox@gmail.com>2023-01-23 16:28:50 -0600
committerGitHub <noreply@github.com>2023-01-23 17:28:50 -0500
commitbeb414eb0a53b3fdf732803ac604b150f9fad955 (patch)
treef881366f6e25fb9e49df92ca2969fac8231624a1 /soh/src/code
parent2422c94f6b3ecf30738b544fb4107009e571050e (diff)
Add cheat for extending hookshot reach (#2178)
* Add cheat for extending hookshot reach * Adjust cvar usage
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_player_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index 43b22988b..6569c2a5c 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -1510,7 +1510,7 @@ void func_80090D20(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void
if (func_8002DD78(this) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(
- play, this, (this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f);
+ play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat("gCheatHookshotReachMultiplier", 1.0f));
}
}
}