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authorAdam Bird <Archez@users.noreply.github.com>2023-09-10 19:21:38 +0200
committerGitHub <noreply@github.com>2023-09-10 12:21:38 -0500
commitc3d32182a5492fb6c8e305fb024adff98883243e (patch)
treec317715290a65e495ec3ac8643d151cae06c1800 /soh/src/code
parent1d9adcd5a5a1ad88182e0dedb3260f8d09dfed6c (diff)
fix hookshot texture for hd and alt assets (#3149)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_player_lib.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index 4c0e89f5d..4c527ad53 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -1353,11 +1353,10 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- char* tex = ResourceMgr_LoadTexOrDListByName(gLinkAdultHookshotReticleTex);
gSPMatrix(WORLD_OVERLAY_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPTexture(WORLD_OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
- gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP,
- G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger("gHookshotableReticle", false)) {
const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 };
const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_Target.Value", defaultColor);