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authorChristopher Leggett <chris@leggett.dev>2025-03-12 13:32:45 -0400
committerGitHub <noreply@github.com>2025-03-12 10:32:45 -0700
commitc54883da72afe09c5d89a93a9aee6a96824fc8e5 (patch)
tree9fdcf1be8a53a5489cead5472f14912e4252c195 /soh/src/code
parent9b9a0061ab73aa2fb7d8d5fc66d36c415f1f764f (diff)
Fix more missing location pool exclusions (#5108)
* Fix more location pool exclusion misses * Add assert to ensure item pool isn't too large. This will catch any issues where too many items are getting added to the pool in Debug mode. It only checks to make sure the item pool is smaller than the location pool, as the code actually handles that just fine by placing Junk if the pool runs out. The Item Pool being larger than the location pool though could easily result in items not being placed. Logic should prevent a seed like that actually being generated, but No Logic does no such checks. * Add TODO comment for Item Pool, should be same size as Location Pool. * Prevent Completed Triforce from ending up in Location List
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