diff options
| author | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2022-03-31 19:42:44 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-31 19:42:44 -0400 |
| commit | c80f9fbd57d2ae90fa87a1e34d906a265de20e55 (patch) | |
| tree | 9b48bf536d2ffff635fc571a20b166d78229ac20 /soh/src/code | |
| parent | 572e9fb9d0c6475f7bf9cf0801a50ff19c0567c5 (diff) | |
Added support for multiple game versions (#107)
* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_play.c | 20 | ||||
| -rw-r--r-- | soh/src/code/z_player_lib.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_vr_box.c | 5 |
3 files changed, 4 insertions, 23 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index f0880b3da..193b14164 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -1495,26 +1495,6 @@ void Gameplay_InitScene(GlobalContext* globalCtx, s32 spawn) void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) { OTRGameplay_SpawnScene(globalCtx, sceneNum, spawn); - return; - - SceneTableEntry* scene = &gSceneTable[sceneNum]; - - scene->unk_13 = 0; - globalCtx->loadedScene = scene; - globalCtx->sceneNum = sceneNum; - globalCtx->sceneConfig = scene->config; - - osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f); - - globalCtx->sceneSegment = Gameplay_LoadFile(globalCtx, &scene->sceneFile); - scene->unk_13 = 0; - ASSERT(globalCtx->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960); - - gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment); - - Gameplay_InitScene(globalCtx, spawn); - - osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(globalCtx, &globalCtx->roomCtx) / 1024.0f); } void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest) { diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index d7344d7c3..87a7009ec 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1625,6 +1625,8 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime POLY_XLU_DISP = ohNo; } + POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP++); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288); } diff --git a/soh/src/code/z_vr_box.c b/soh/src/code/z_vr_box.c index 7925e5cb9..e532edf31 100644 --- a/soh/src/code/z_vr_box.c +++ b/soh/src/code/z_vr_box.c @@ -1001,9 +1001,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gBackAlleyHouseBg3Tlut, 16, 16); break; default: - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 8, "../z_vr_box.c", 1226); - //skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, 0x10000 * 8, "../z_vr_box.c", 1226); - skyboxCtx->staticSegments[1] = malloc(0x10000 * 8); // OTRTODO + skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); + skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x1000, "../z_vr_box.c", 1226); break; } |
