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authorAdam Bird <Archez@users.noreply.github.com>2023-06-01 22:00:45 -0400
committerGitHub <noreply@github.com>2023-06-01 22:00:45 -0400
commitc9d24f2e9835048bafd64f5cd7586f7d0e713a05 (patch)
tree477d3935405d40716b5027d031e9e31de5241c86 /soh/src/code
parent6bf42fd018c6d83c540156bf25ba3d4d5bf9af14 (diff)
Fix: Better debug warp MQ detection and other warp menu bugs (#2932)
* fix: add mq detection to better debug warp * replace special characters for debug warp translations * reorder better debug warp printing * adjust french translation
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_play.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index f4d0cdbe6..032191795 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -1925,7 +1925,7 @@ void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) {
Entrance_OverrideSpawnScene(sceneNum, spawn);
}
- CVarSetInteger("gBetterDebugWarpScreenMQMode", 0);
+ CVarClear("gBetterDebugWarpScreenMQMode");
}
void func_800C016C(PlayState* play, Vec3f* src, Vec3f* dest) {