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| author | Adam Bird <Archez@users.noreply.github.com> | 2023-06-01 22:00:45 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-01 22:00:45 -0400 |
| commit | c9d24f2e9835048bafd64f5cd7586f7d0e713a05 (patch) | |
| tree | 477d3935405d40716b5027d031e9e31de5241c86 /soh/src/code | |
| parent | 6bf42fd018c6d83c540156bf25ba3d4d5bf9af14 (diff) | |
Fix: Better debug warp MQ detection and other warp menu bugs (#2932)
* fix: add mq detection to better debug warp
* replace special characters for debug warp translations
* reorder better debug warp printing
* adjust french translation
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_play.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index f4d0cdbe6..032191795 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -1925,7 +1925,7 @@ void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) { Entrance_OverrideSpawnScene(sceneNum, spawn); } - CVarSetInteger("gBetterDebugWarpScreenMQMode", 0); + CVarClear("gBetterDebugWarpScreenMQMode"); } void func_800C016C(PlayState* play, Vec3f* src, Vec3f* dest) { |
