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authorEmill <emil.lenngren@gmail.com>2022-05-29 18:16:23 +0200
committerGitHub <noreply@github.com>2022-05-29 12:16:23 -0400
commitccab94c765c5518e9ed8aa3a04b10c2d6a2d9159 (patch)
treed48c948607fe457047abcebd59f7128305a820e8 /soh/src/code
parent90a33e9756388a2d5cefd2c9d30f010e622799fe (diff)
Implement AnyFPS + option to queue one rendered frame (#401)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index ba5d4dcd6..bdb2fe78c 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -2290,8 +2290,8 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) {
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset,
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius);
- CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
}
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
}
void func_80030488(GlobalContext* globalCtx) {