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authorPhilip Dubé <serprex@users.noreply.github.com>2026-03-23 12:41:53 +0000
committerGitHub <noreply@github.com>2026-03-23 12:41:53 +0000
commitccdd8e63ff8ca42a9eacf5b322a36f58e07de249 (patch)
tree6c559f7c00dc6726f9c8be11efea9d012efcb10f /soh/src/code
parent5f0c0c8e2f3c82e0abd120fb2289659cf6cd4b77 (diff)
Enemy rando: don't mutate ActorEntry (#6395)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index e999788a4..f0ca7c0cd 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -3471,7 +3471,7 @@ Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, PlayStat
gMapLoading = 1;
Actor* ret;
- if (GameInteractor_Should(VB_SPAWN_ACTOR_ENTRY, true, actorCtx, actorEntry, play, ret)) {
+ if (GameInteractor_Should(VB_SPAWN_ACTOR_ENTRY, true, actorCtx, actorEntry, play, &ret)) {
ret = Actor_Spawn(actorCtx, play, actorEntry->id, actorEntry->pos.x, actorEntry->pos.y, actorEntry->pos.z,
actorEntry->rot.x, actorEntry->rot.y, actorEntry->rot.z, actorEntry->params);
}