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authorrozlette <Rozelette@users.noreply.github.com>2022-04-30 20:31:11 -0500
committerKenix3 <kenixwhisperwind@gmail.com>2022-05-01 01:27:00 -0400
commitd0c5e7aa0e9d74a16f205da131f8aec2c511761e (patch)
treee9b28b48b31cea85376b593deacff87cc8a35b66 /soh/src/code
parente4dd7027a9f4f36a199545dc30e05955444030be (diff)
Add collision viewer
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/graph.c2
-rw-r--r--soh/src/code/z_play.c60
2 files changed, 4 insertions, 58 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c
index 5d0495961..9f744ec02 100644
--- a/soh/src/code/graph.c
+++ b/soh/src/code/graph.c
@@ -5,6 +5,7 @@
#include <string.h>
#include "soh/Enhancements/gameconsole.h"
+#include "soh/Enhancements/debugger/debugger.h"
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
@@ -282,6 +283,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
GameState_ReqPadData(gameState);
GameState_Update(gameState);
+ Debug_Draw();
OPEN_DISPS(gfxCtx, "../graph.c", 987);
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index 6cb04bec3..6218b7d76 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -1222,64 +1222,8 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
sp80 = HREG(84);
}
Scene_Draw(globalCtx);
- //Room_Draw(globalCtx, &globalCtx->roomCtx.curRoom, sp80 & 3);
- //Room_Draw(globalCtx, &globalCtx->roomCtx.prevRoom, sp80 & 3);
-
- Vec3f asd = { 0.0f, 0.0f, 0.0f };
- func_800342EC(&asd, globalCtx);
- //func_80093C80(globalCtx);
- {
- uint32_t rm;
- uint32_t blc1;
- uint32_t blc2;
-
-
- rm = Z_CMP | Z_UPD | CVG_DST_CLAMP | FORCE_BL;
- blc1 = GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1);
- blc2 = GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1);
- rm |= ZMODE_OPA;
-
- gSPLoadGeometryMode(POLY_OPA_DISP++, G_ZBUFFER | G_SHADE | G_LIGHTING);
- gSPTexture(POLY_OPA_DISP++, 0, 0, 0, G_TX_RENDERTILE, G_OFF);
-
- //gDPPipeSync(POLY_OPA_DISP++);
- gDPSetCycleType(POLY_OPA_DISP++, G_CYC_1CYCLE);
- gDPSetRenderMode(POLY_OPA_DISP++, rm | blc1, rm | blc2);
- gDPSetCombineMode(POLY_OPA_DISP++, G_CC_HILITERGB, G_CC_HILITERGB);
- gDPSetEnvColor(POLY_OPA_DISP++, 0xFF, 0xFF, 0xFF, 0xFF);
- }
- gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
- gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0xFF, 0, 0, 0xFF);
-
- CollisionHeader* col = globalCtx->colCtx.colHeader;
- //for (int i = 0; i < col->numPolygons; i++) {
- for (int i = 0; i < col->numPolygons / 2; i++) {
- CollisionPoly* poly = &col->polyList[i];
- u16 a = poly->flags_vIA & 0x1FFF;
- u16 b = poly->flags_vIB & 0x1FFF;
- u16 c = poly->vIC & 0x1FFF;
-
- Vec3s* va = &col->vtxList[a];
- Vec3s* vb = &col->vtxList[b];
- Vec3s* vc = &col->vtxList[c];
-#define qs105(n) ((int16_t)((n)*0x0020))
-#define gdSPDefVtxN(x, y, z, s, t, nx, ny, nz, ca) \
- ((Vtx){ .n = { .ob = { x, y, z }, .tc = { qs105(s), qs105(t) }, .n = { nx, ny, nz }, .a = ca } })
- Vtx v[3] = {
- gdSPDefVtxN(va->x, va->y, va->z, 0, 0, poly->normal.x / 0x100, poly->normal.y / 0x100,
- poly->normal.z / 0x100, 0xFF),
- gdSPDefVtxN(vb->x, vb->y, vb->z, 0, 0, poly->normal.x / 0x100, poly->normal.y / 0x100,
- poly->normal.z / 0x100, 0xFF),
- gdSPDefVtxN(vc->x, vc->y, vc->z, 0, 0, poly->normal.x / 0x100, poly->normal.y / 0x100,
- poly->normal.z / 0x100, 0xFF),
- };
-
- void* vtxBuf = Graph_Alloc(gfxCtx, sizeof(Vtx) * 3);
- memcpy(vtxBuf, v, sizeof(Vtx) * 3);
- gSPVertex(POLY_OPA_DISP++, vtxBuf, 3, 0);
- gSP1Triangle(POLY_OPA_DISP++, 0, 1, 2, 0);
-
- }
+ Room_Draw(globalCtx, &globalCtx->roomCtx.curRoom, sp80 & 3);
+ Room_Draw(globalCtx, &globalCtx->roomCtx.prevRoom, sp80 & 3);
}
}