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authorBigs <125335924+PunishedBigs@users.noreply.github.com>2023-02-16 12:12:21 +1030
committerGitHub <noreply@github.com>2023-02-15 20:42:21 -0500
commitd275740c8835facc3fbdfab6e0266b8d3f2e5822 (patch)
treede32161e488aac90f3759bc0f9522c58379003cf /soh/src/code
parent8934274c6734d714f0d803a298308bd92831888b (diff)
Separate X/Y axis sensitivity sliders (#2472)
* Update z_camera.c * Update GameControlEditor.cpp * Update GameControlEditor.cpp * Update GameControlEditor.cpp Adding Sliders for first person X and Y axis * Update z_player.c Modified variables to allowed separate sensitivity settings for x and y axis
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_camera.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c
index 81906b1a5..1f14671f9 100644
--- a/soh/src/code/z_camera.c
+++ b/soh/src/code/z_camera.c
@@ -1485,8 +1485,8 @@ s32 Camera_Free(Camera* camera) {
camera->animState = 0;
- f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivity", 1.0f));
- f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivity", 1.0f));
+ f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityX", 1.0f));
+ f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityY", 1.0f));
camera->play->camX += newCamX * (CVarGetInteger("gInvertXAxis", 0) ? -1 : 1);
camera->play->camY += newCamY * (CVarGetInteger("gInvertYAxis", 1) ? 1 : -1);