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| author | inspectredc <78732756+inspectredc@users.noreply.github.com> | 2023-06-02 21:53:07 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-02 16:53:07 -0400 |
| commit | d922b91e1572f5bc57a8ba9e88d802599b8c8163 (patch) | |
| tree | 32b2cf70a41448e25ee4ddf5b2e213fd83c9c3d0 /soh/src/code | |
| parent | c9bcd64beb16e4aae8c8b70cd5b74d377d9726af (diff) | |
Trick logic (#2681)
* Trick and Glitch Rando UI implemented
* initial temp connection between ui and backend trick logic
Hacky way to connect the logic for testing. Ran into 1 crash but cannot reproduce
* UI overhaul to look more like AudioEditor tag section
* Mapped 3d tricks to enums and save cvar bug fixes
* Trick Logic Complete
Testing on whether the logic works as expected needs to be done
* Releasable trick version, tricks match text fixes also
* Remove 3D glitch logic location access
Easier to clean it up now than get confused
* Variable typo fix & initial trick enum reorganisation
* Removal of oot3d glitches
* bongo logic fix
* UI includes difficulty tags + cleanup and removal of glitched logic interface
* Bug fixes
* added enabled tricks to spoiler log
* comment clean up
* completed once over through logic
* merge fix
* update sohimgui to LUS
* Remove redundant 3d rando trick options
* Comment clean up
* Central GS Irons Logic Fix
* Farores wind central logic fix
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Co-authored-by: Christopher Leggett <chris@leggett.dev>
Diffstat (limited to 'soh/src/code')
0 files changed, 0 insertions, 0 deletions
