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authorinspectredc <78732756+inspectredc@users.noreply.github.com>2023-06-02 21:53:07 +0100
committerGitHub <noreply@github.com>2023-06-02 16:53:07 -0400
commitd922b91e1572f5bc57a8ba9e88d802599b8c8163 (patch)
tree32b2cf70a41448e25ee4ddf5b2e213fd83c9c3d0 /soh/src/code
parentc9bcd64beb16e4aae8c8b70cd5b74d377d9726af (diff)
Trick logic (#2681)
* Trick and Glitch Rando UI implemented * initial temp connection between ui and backend trick logic Hacky way to connect the logic for testing. Ran into 1 crash but cannot reproduce * UI overhaul to look more like AudioEditor tag section * Mapped 3d tricks to enums and save cvar bug fixes * Trick Logic Complete Testing on whether the logic works as expected needs to be done * Releasable trick version, tricks match text fixes also * Remove 3D glitch logic location access Easier to clean it up now than get confused * Variable typo fix & initial trick enum reorganisation * Removal of oot3d glitches * bongo logic fix * UI includes difficulty tags + cleanup and removal of glitched logic interface * Bug fixes * added enabled tricks to spoiler log * comment clean up * completed once over through logic * merge fix * update sohimgui to LUS * Remove redundant 3d rando trick options * Comment clean up * Central GS Irons Logic Fix * Farores wind central logic fix --------- Co-authored-by: Christopher Leggett <chris@leggett.dev>
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