diff options
| author | Malkierian <malkierian@gmail.com> | 2024-10-17 14:36:53 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-17 14:36:53 -0700 |
| commit | dba74f8805ebcc0bf0daeaf99424c3226f4a00c8 (patch) | |
| tree | 5145c2b8acee163efbaacf55c209e9b78bcca472 /soh/src/code | |
| parent | b5c6545d6f97b7762aa3f0cc308c2b0e6ec9fd84 (diff) | |
Disable Lens Effect On Unequip (#4432)
* Add logic to turn off lens effect when replacing it on a button with another item, but not swapping.
* Swap to real fix for dpad equips bug, c/o Rozelette.
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_parameter.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 10b2953ec..ba1f89bbc 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -3692,7 +3692,7 @@ void Interface_UpdateMagicBar(PlayState* play) { (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { bool hasLens = false; - for (int buttonIndex = 1; buttonIndex < (CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; + for (int buttonIndex = 1; buttonIndex < ((CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4); buttonIndex++) { if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) { hasLens = true; |
