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authordjevangelia <263709373+djevangelia@users.noreply.github.com>2026-08-14 22:01:49 +0200
committerGitHub <noreply@github.com>2026-08-14 20:01:49 +0000
commite048afd10a7d87b185bfda06f55a63a46ce50b3b (patch)
tree430052f3303d5f962368bcde3aa45ba9335970ea /soh/src/code
parent9782faba44b0cb1510f5256f86781aa2ae47dfaf (diff)
Decomp, three audio functions (#7069)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/code_800EC960.c94
-rw-r--r--soh/src/code/code_800F7260.c2
-rw-r--r--soh/src/code/db_camera.c194
-rw-r--r--soh/src/code/z_actor.c22
-rw-r--r--soh/src/code/z_collision_check.c64
-rw-r--r--soh/src/code/z_demo.c12
-rw-r--r--soh/src/code/z_en_item00.c8
-rw-r--r--soh/src/code/z_fbdemo_circle.c8
-rw-r--r--soh/src/code/z_lib.c11
-rw-r--r--soh/src/code/z_map_exp.c8
-rw-r--r--soh/src/code/z_message_PAL.c191
-rw-r--r--soh/src/code/z_parameter.c96
-rw-r--r--soh/src/code/z_play.c18
-rw-r--r--soh/src/code/z_sound_source.c4
14 files changed, 362 insertions, 370 deletions
diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c
index d1ec266d6..3fea838e1 100644
--- a/soh/src/code/code_800EC960.c
+++ b/soh/src/code/code_800EC960.c
@@ -1958,8 +1958,8 @@ void AudioOcarina_PlayControllerInput(u8 unused) {
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, sOcarinaInstrumentId - 1);
// Sets pitch to io port 5
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, sCurOcarinaPitch);
- Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume,
+ &gSfxDefaultReverb);
} else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE)) {
// Stops ocarina sound when transitioning from playing to not playing a note
Audio_StopSfxById(NA_SE_OC_OCARINA);
@@ -2135,8 +2135,8 @@ void AudioOcarina_PlaybackSong(void) {
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, sOcarinaInstrumentId - 1);
// Sets sPlaybackPitch to channelIndex io port 5
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, sPlaybackPitch & 0x3F);
- Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend,
- &sRelativeNotePlaybackVolume, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend,
+ &sRelativeNotePlaybackVolume, &gSfxDefaultReverb);
} else {
Audio_StopSfxById(NA_SE_OC_OCARINA);
}
@@ -3386,9 +3386,9 @@ void AudioDebug_ProcessInput_SndCont(void) {
break;
case 2:
case 3:
- Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
- &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
+ &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
break;
case 4:
Audio_SetSoundOutputMode(sAudioSndContWork[sAudioSndContSel]);
@@ -3787,8 +3787,8 @@ void AudioDebug_ProcessInput_SfxParamChg(void) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG;
- Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
@@ -4322,8 +4322,8 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
if (getItem.modIndex == MOD_NONE) {
if (((itemId >= ITEM_RUPEE_GREEN) && (itemId <= ITEM_RUPEE_GOLD)) || (itemId == ITEM_HEART)) {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
if (itemId == ITEM_HEART_CONTAINER ||
((itemId == ITEM_HEART_PIECE_2) && ((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) {
@@ -4395,7 +4395,7 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
D_80131C8C = arg2;
sp24 = func_800F3F84(arg2);
- Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
if ((sfxId & 0xF0) == 0xB0) {
phi_f0 = 0.3f;
@@ -4413,23 +4413,23 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
sfxId2 = NA_SE_PL_METALEFFECT_KID;
}
D_8016B7AC = (sp24 * 0.7) + 0.3;
- Audio_PlaySoundGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb);
}
}
void func_800F4138(Vec3f* pos, u16 sfxId, f32 arg2) {
func_800F3F84(arg2);
- Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
}
void func_800F4190(Vec3f* pos, u16 sfxId) {
- Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4);
}
void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
u8 offset = Audio_NextRandom() % randLim;
- Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
void func_800F4254(Vec3f* pos, u8 level) {
@@ -4438,12 +4438,12 @@ void func_800F4254(Vec3f* pos, u8 level) {
sSfxSwordChargeFreq = sSfxSwordChargeFreqLevels[level];
switch (level) {
case 1:
- Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
break;
case 2:
- Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
break;
}
@@ -4451,8 +4451,8 @@ void func_800F4254(Vec3f* pos, u8 level) {
}
if (level != 0) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &sSfxSwordChargeFreq,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &sSfxSwordChargeFreq,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
@@ -4464,14 +4464,14 @@ void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2) {
}
if (D_8016B7D8 > 0.5f) {
- Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
void func_800F4414(Vec3f* pos, u16 sfxId, f32 arg2) {
D_801305B8--;
if (D_801305B8 == 0) {
- Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (arg2 > 2.0f) {
arg2 = 2.0f;
@@ -4488,12 +4488,12 @@ void func_800F44EC(s8 arg0, s8 arg1) {
void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2) {
D_8016B7DC = arg2;
- Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC);
}
void func_800F4578(Vec3f* pos, u16 sfxId, f32 arg2) {
D_8016B7E0 = arg2;
- Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb);
}
void func_800F45D0(f32 arg0) {
@@ -4509,8 +4509,8 @@ void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) {
sRiverFreqScaleLerp.remainingFrames = 40;
sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
}
- Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
@@ -4521,8 +4521,8 @@ void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
sWaterfallFreqScaleLerp.remainingFrames = 40;
sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
}
- Audio_PlaySoundGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
- &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
+ &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
}
void Audio_StepFreqLerp(FreqLerp* lerp) {
@@ -4637,8 +4637,8 @@ void func_800F4A70(void) {
}
void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) {
- Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39],
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39],
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sAudioIncreasingTranspose < 15) {
sAudioIncreasingTranspose++;
@@ -4650,8 +4650,8 @@ void Audio_ResetIncreasingTranspose(void) {
}
void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) {
- Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
@@ -4672,7 +4672,7 @@ void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
}
phi_s1++;
}
- Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F4E30(Vec3f* pos, f32 arg1) {
@@ -5232,12 +5232,12 @@ void Audio_UpdateMalonSinging(f32 dist, u16 arg1) {
void func_800F64E0(u8 arg0) {
D_80130608 = arg0;
if (arg0 != 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_QueueCmdS32(0xF1000000, 0);
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_QueueCmdS32(0xF2000000, 0);
}
}
@@ -5323,8 +5323,8 @@ void Audio_SetBaseFilter(u8 filter) {
if (filter == 0) {
Audio_StopSfxById(NA_SE_PL_IN_BUBBLE);
} else if (sAudioBaseFilter == 0) {
- Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
sAudioBaseFilter = filter;
@@ -5350,15 +5350,15 @@ void Audio_SetCutsceneFlag(s8 flag) {
sAudioCutsceneFlag = flag;
}
-void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) {
+void Audio_PlaySfxGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) {
if (!sAudioCutsceneFlag) {
- Audio_PlaySoundGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd);
+ Audio_PlaySfxGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd);
}
}
-void Audio_PlaySoundIfNotInCutscene(u16 sfxId) {
- Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+void Audio_PlaySfxIfNotInCutscene(u16 sfxId) {
+ Audio_PlaySfxGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F6964(u16 arg0) {
diff --git a/soh/src/code/code_800F7260.c b/soh/src/code/code_800F7260.c
index 59fec2938..f06c13e66 100644
--- a/soh/src/code/code_800F7260.c
+++ b/soh/src/code/code_800F7260.c
@@ -124,7 +124,7 @@ void Audio_ClearBGMMute(u8 channelIdx) {
}
}
-void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
+void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
size_t i;
SoundRequest* req;
diff --git a/soh/src/code/db_camera.c b/soh/src/code/db_camera.c
index 2cfe47003..b973db540 100644
--- a/soh/src/code/db_camera.c
+++ b/soh/src/code/db_camera.c
@@ -293,8 +293,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
if (dbCamera->sub.nPoints < 6) {
if (sDbCamAnim.unk_0A != 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sDbCamAnim.unk_0A = 0;
}
func_8006376C(0x0D, 0x17, 3, cameraStrings[0]);
@@ -308,8 +308,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
!func_800BB2B4(&sDbCamAnim.lookAtPos, &sDbCamAnim.roll, &sDbCamAnim.fov, dbCamera->sub.lookAt,
&sDbCamAnim.keyframe, &sDbCamAnim.curFrame) &&
sDbCamAnim.unk_0A == 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sDbCamAnim.unk_04++;
if (dbCamera->sub.nFrames > 0 && dbCamera->sub.nFrames < sDbCamAnim.unk_04) {
@@ -537,8 +537,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_40 = -1;
dbCamera->sub.demoCtrlActionIdx = 0;
sDbCamAnim.unk_0A = 0;
- Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (dbCamera->unk_38 == -1) {
dbCamera->unk_38 = 1;
} else {
@@ -858,25 +858,25 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_1C.z = 0.0f;
dbCamera->unk_1C.y = 1.0f;
} else if (dbCamera->sub.unk_08 == 2) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.unk_08 = 0;
func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam);
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1;
func_800B4088(dbCamera, cam);
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) {
if (dbCamera->sub.unkIdx == 0x80) {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
func_800B42C0(dbCamera, cam);
if (dbCamera->sub.unkIdx == (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
@@ -928,8 +928,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CRIGHT) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n");
DbCamera_PrintPoints("Lookat", dbCamera->sub.nPoints, dbCamera->sub.lookAt);
DbCamera_PrintPoints("Position", dbCamera->sub.nPoints, dbCamera->sub.position);
@@ -938,15 +938,15 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n");
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
dbCamera->sub.unkIdx--;
} else {
@@ -954,8 +954,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP)) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
dbCamera->sub.unkIdx--;
} else {
@@ -976,8 +976,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
} else {
@@ -985,8 +985,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
} else {
@@ -1055,8 +1055,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
case 1:
dbCamera->unk_3C = true;
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 0) {
dbCamera->sub.unk_0A = 5;
} else {
@@ -1064,8 +1064,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 5) {
dbCamera->sub.unk_0A = 0;
} else {
@@ -1073,8 +1073,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
@@ -1123,9 +1123,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DLEFT)) {
if ((D_8012D10C++ % 5) == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
switch (dbCamera->sub.unk_0A) {
@@ -1162,8 +1161,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
@@ -1211,9 +1210,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DRIGHT)) {
if ((D_8012D10C++ % 5) == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
switch (dbCamera->sub.unk_0A) {
@@ -1367,8 +1365,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->fov = 60.0f;
dbCamera->rollDegrees = dbCamera->roll * 1.40625f;
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3;
dbCamera->unk_38 = -1;
}
@@ -1649,8 +1647,8 @@ void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorId) {
void DbCamera_PrintAllCuts(Camera* cam) {
s32 i;
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("@@@\n@@@\n@@@/* ****** spline point data ** start here ***** */\n@@@\n");
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
@@ -1793,8 +1791,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if ((1 << sCurFileIdx) & sMempakFiles) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch ^= 1;
}
cameraStrings[41][9] = sCurFileIdx + 'A';
@@ -1807,12 +1805,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
if (dbCamera->sub.demoCtrlToggleSwitch == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu++;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = 0;
}
}
@@ -1828,8 +1826,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = 0;
return 1;
}
@@ -1865,8 +1863,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) {
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
}
@@ -1888,8 +1886,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu -= 9;
}
block_2:
@@ -1923,8 +1921,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sp74[i * 2 + 1] = '\0';
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx >= 4) {
sCurFileIdx = 0;
} else {
@@ -1940,8 +1938,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx <= 0) {
sCurFileIdx = 4;
} else {
@@ -1984,25 +1982,25 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x14, 0x1A, 5, cameraStrings[36]);
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch = 0;
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO);
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
return 1;
}
@@ -2014,8 +2012,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
}
return 2;
@@ -2027,15 +2025,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
default: {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
sCurFileIdx = 0;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
sCurFileIdx = 0;
@@ -2074,8 +2072,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (func_800B91B0(cam, dbCamera) == 0) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
Letterbox_SetSizeTarget(0);
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
OLib_Vec3fDiffToVecSphGeo(&sp5C, &dbCamera->eye, &dbCamera->at);
DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, sp5C.pitch, sp5C.yaw,
@@ -2093,8 +2091,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.unk_0A = 1;
sDbCamAnim.unk_0C = 0;
D_8016110C = 0;
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_L)) {
@@ -2109,15 +2107,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (sLastFileIdx != -1) {
switch (sp74[sCurFileIdx]) {
case '?':
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sDbCameraCuts[idx1] = sDbCameraCuts[idx2];
sp74[sCurFileIdx] = '?'; // useless
DbCamera_ResetCut(idx2, false);
break;
case '-':
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sp64 = sDbCameraCuts[idx2];
if (sLastFileIdx < sCurFileIdx) {
@@ -2139,8 +2137,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
break;
default:
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
break;
}
}
@@ -2149,8 +2147,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
if (sp74[sCurFileIdx] == '?') {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sp74[sCurFileIdx] = DbCamera_InitCut(idx1, &dbCamera->sub);
if (sp74[sCurFileIdx] == '?') {
func_8006376C(0xF, 0x18, 7, cameraStrings[26]);
@@ -2160,8 +2158,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sp74[sCurFileIdx] = '?';
DbCamera_ResetCut(idx1, true);
}
@@ -2169,8 +2167,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
for (i = 0; i < sDbCameraCuts[idx1].nPoints; i++) {
dbCamera->sub.lookAt[i] = sDbCameraCuts[idx1].lookAt[i];
@@ -2192,8 +2190,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx == 0x1E) {
sCurFileIdx = 0;
} else {
@@ -2201,8 +2199,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1;
}
@@ -2216,8 +2214,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
DbCamera_PrintAllCuts(cam);
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
if (sDbCameraCuts[i].nPoints != 0) {
osSyncPrintf("\n@@@ /* CUT [%d]\t*/", i);
@@ -2233,8 +2231,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
Interface_ChangeHudVisibilityMode(50);
Letterbox_SetSizeTarget(0x20);
D_8016110C = 0;
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
func_8006376C(4, 7, 5, cameraStrings[28]);
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index 9fea94bb2..edbd3ecbb 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -2242,17 +2242,17 @@ void Actor_SetPlayerKnockbackSmallNoDamage(PlayState* play, Actor* actor, f32 ar
void Player_PlaySfx(Actor* actor, u16 sfxId) {
if (actor->id != ACTOR_PLAYER || sfxId < NA_SE_VO_LI_SWORD_N || sfxId > NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID) {
- Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
} else {
freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0);
if (freqMultiplier <= 0) {
freqMultiplier = 1;
}
// Authentic behavior uses D_801333E0 for both freqScale and a4
- // Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8);
- Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ // Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8);
+ Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
if (actor->id == ACTOR_PLAYER) {
@@ -2820,8 +2820,8 @@ void Actor_Draw(PlayState* play, Actor* actor) {
void Actor_UpdateFlaggedAudio(Actor* actor) {
if (actor->flags & ACTOR_FLAG_SFX_ACTOR_POS_2) {
- Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) {
Sfx_PlaySfxCentered(actor->sfx);
} else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) {
@@ -5876,8 +5876,8 @@ void func_80036E50(u16 textId, s16 arg1) {
Flags_SetInfTable(INFTABLE_0C);
return;
case 0x1033:
- Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD);
Flags_SetInfTable(INFTABLE_0E);
return;
@@ -6340,8 +6340,8 @@ s32 func_80037CB8(PlayState* play, Actor* actor, s16 arg2) {
case TEXT_STATE_CHOICE:
case TEXT_STATE_EVENT:
if (Message_ShouldAdvance(play) && func_80037C94(play, actor, arg2)) {
- Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
ret = true;
}
diff --git a/soh/src/code/z_collision_check.c b/soh/src/code/z_collision_check.c
index aa466e412..5ea332afa 100644
--- a/soh/src/code/z_collision_check.c
+++ b/soh/src/code/z_collision_check.c
@@ -1600,11 +1600,11 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (collider->actor == NULL) {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (flags == TOUCH_SFX_NORMAL) { // collider->colType == COLTYPE_METAL
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_METAL, hitPos);
@@ -1616,20 +1616,20 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
} else if (flags == TOUCH_SFX_HARD) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (collider->actor == NULL) {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (flags == TOUCH_SFX_WOOD) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_DUST, hitPos);
if (collider->actor == NULL) {
- Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
@@ -1640,17 +1640,17 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) {
if (acInfo->elemType == ELEMTYPE_UNK0) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (acInfo->elemType == ELEMTYPE_UNK1) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (acInfo->elemType == ELEMTYPE_UNK2) {
- Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (acInfo->elemType == ELEMTYPE_UNK3) {
- Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
return 1;
@@ -1687,8 +1687,8 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
} else if (sHitInfo[ac->colType].effect == HIT_WOOD) {
if (at->actor == NULL) {
CollisionCheck_SpawnShieldParticles(play, hitPos);
- Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos);
}
@@ -1701,11 +1701,11 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
} else {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (ac->actor == NULL) {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
@@ -3440,8 +3440,8 @@ void CollisionCheck_SpawnShieldParticles(PlayState* play, Vec3f* v) {
*/
void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
CollisionCheck_SpawnShieldParticles(play, v);
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
/**
@@ -3449,8 +3449,8 @@ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
*/
void CollisionCheck_SpawnShieldParticlesMetalSound(PlayState* play, Vec3f* v, Vec3f* pos) {
CollisionCheck_SpawnShieldParticles(play, v);
- Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
/**
@@ -3490,8 +3490,8 @@ void CollisionCheck_SpawnShieldParticlesWood(PlayState* play, Vec3f* v, Vec3f* a
initWood.lightPoint.z = initWood.position.z;
Effect_Add(play, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &initWood);
- Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
/**
diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c
index 717d423dc..74429c237 100644
--- a/soh/src/code/z_demo.c
+++ b/soh/src/code/z_demo.c
@@ -516,8 +516,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
- Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
temp = 1;
}
@@ -1350,14 +1350,14 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
if (cmd->base == 1) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) {
- Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) &&
((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) ||
(gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) {
- Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) {
Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT);
}
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c
index cd2e0bd17..2bb84474f 100644
--- a/soh/src/code/z_en_item00.c
+++ b/soh/src/code/z_en_item00.c
@@ -961,8 +961,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
}
if ((*params <= ITEM00_RUPEE_RED) || (*params == ITEM00_RUPEE_ORANGE)) {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (getItemId != GI_NONE) {
if (Actor_HasParent(&this->actor, play)) {
Flags_SetCollectible(play, this->collectibleFlag);
@@ -970,8 +970,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
}
return;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Flags_SetCollectible(play, this->collectibleFlag);
diff --git a/soh/src/code/z_fbdemo_circle.c b/soh/src/code/z_fbdemo_circle.c
index b23e474f8..ef19bbcdb 100644
--- a/soh/src/code/z_fbdemo_circle.c
+++ b/soh/src/code/z_fbdemo_circle.c
@@ -90,8 +90,8 @@ void TransitionCircle_Start(void* thisx) {
} else {
this->texY = 0x1F4;
if (this->appearanceType == TCA_RIPPLE) {
- Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f);
@@ -116,8 +116,8 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) {
if (this->direction != 0) {
if (this->texY == 0) {
if (this->appearanceType == TCA_RIPPLE) {
- Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
this->texY += this->speed * 3 / updateRate;
diff --git a/soh/src/code/z_lib.c b/soh/src/code/z_lib.c
index 6b691df44..ae91c4f82 100644
--- a/soh/src/code/z_lib.c
+++ b/soh/src/code/z_lib.c
@@ -573,16 +573,15 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
}
void Sfx_PlaySfxCentered(u16 sfxId) {
- Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
void Sfx_PlaySfxCentered2(u16 sfxId) {
- Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
void Sfx_PlaySfxAtPos(Vec3f* arg0, u16 sfxId) {
- Audio_PlaySoundGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c
index 89d2770d0..9581c8504 100644
--- a/soh/src/code/z_map_exp.c
+++ b/soh/src/code/z_map_exp.c
@@ -878,9 +878,9 @@ void Minimap_Draw(PlayState* play) {
enableMapToggle) {
osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play));
// clang-format off
- if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
+ if (!R_MINIMAP_DISABLED) { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
- else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
+ else { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
R_MINIMAP_DISABLED ^= 1;
@@ -1070,9 +1070,9 @@ void Minimap_Draw(PlayState* play) {
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) &&
enableMapToggle) {
// clang-format off
- if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
+ if (!R_MINIMAP_DISABLED) { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
- else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
+ else { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
R_MINIMAP_DISABLED ^= 1;
diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c
index 881896ab0..c6c2803b1 100644
--- a/soh/src/code/z_message_PAL.c
+++ b/soh/src/code/z_message_PAL.c
@@ -165,8 +165,8 @@ u8 Message_ShouldAdvance(PlayState* play) {
: CHECK_BTN_ALL(input->press.button, BTN_B);
if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
}
@@ -191,8 +191,8 @@ void Message_CloseTextbox(PlayState* play) {
msgCtx->stateTimer = 2;
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
@@ -208,8 +208,8 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) {
if (msgCtx->choiceIndex > 128) {
msgCtx->choiceIndex = 0;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) ||
(dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
@@ -218,8 +218,8 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) {
if (msgCtx->choiceIndex > numChoices) {
msgCtx->choiceIndex = numChoices;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (ABS(input->rel.stick_y) < 30) {
sAnalogStickHeld = false;
@@ -844,7 +844,7 @@ u16 Message_DrawItemIcon(PlayState* play, u16 itemId, Gfx** p, u16 i) {
MessageContext* msgCtx = &play->msgCtx;
// clang-format off
- if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
+ if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
gDPPipeSync(gfx++);
@@ -990,8 +990,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
case MESSAGE_BOX_BREAK_JPN:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
if (!sTextboxSkipped) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT;
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
} else {
@@ -1009,8 +1009,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
GameInteractor_Should(VB_FIX_TEXT_SPEED_SOFTLOCK, false, i + 1);
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT;
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
}
@@ -1066,9 +1066,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
case MESSAGE_SFX_JPN:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && !sMessageHasSetSfx) {
sMessageHasSetSfx = true;
- Audio_PlaySoundGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
i++;
break;
@@ -1078,7 +1077,7 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
case MESSAGE_BACKGROUND_JPN:
// clang-format off
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { \
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
// clang-format on
gDPPipeSync(gfx++);
@@ -1161,8 +1160,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
if (play->csCtx.state == 0) {
Interface_SetDoAction(play, DO_ACTION_RETURN);
@@ -1193,8 +1192,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
return;
case MESSAGE_PERSISTENT_JPN:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT;
}
@@ -1205,8 +1204,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT;
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
*gfxP = gfx;
return;
@@ -1228,8 +1227,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
}
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
msgCtx->textDelayTimer == msgCtx->textDelay) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
charTexIdx += FONT_CHAR_TEX_SIZE;
@@ -1331,8 +1330,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
case MESSAGE_BOX_BREAK:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
if (!sTextboxSkipped) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
} else {
@@ -1349,8 +1348,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
case MESSAGE_TEXTID:
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT;
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
}
@@ -1423,9 +1422,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
// "Sound (SE)"
osSyncPrintf("サウンド(SE)\n");
sfxHi = msgCtx->msgBufDecoded[i + 1] << 8;
- Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
i += 2;
break;
@@ -1434,7 +1432,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
break;
case MESSAGE_BACKGROUND:
// clang-format off
- if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
+ if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
gDPPipeSync(gfx++);
gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
@@ -1517,8 +1515,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
if (play->csCtx.state == 0) {
Interface_SetDoAction(play, DO_ACTION_RETURN);
@@ -1549,8 +1547,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
return;
case MESSAGE_PERSISTENT:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT;
}
@@ -1561,8 +1559,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
*gfxP = gfx;
return;
@@ -1572,8 +1570,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_JPN) {
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
msgCtx->textDelayTimer == msgCtx->textDelay) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
charTexIdx += FONT_CHAR_TEX_SIZE;
@@ -1586,8 +1584,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
default:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
msgCtx->textDelayTimer == msgCtx->textDelay) {
- Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
charTexIdx += FONT_CHAR_TEX_SIZE;
@@ -2951,8 +2949,8 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) {
osSyncPrintf("ocarina_set 000000000000000000 = %d\n", ocarinaActionId);
msgCtx->ocarinaAction = ocarinaActionId;
if (ocarinaActionId >= OCARINA_ACTION_CHECK_SARIA && ocarinaActionId <= OCARINA_ACTION_CHECK_STORMS) {
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (ocarinaActionId == OCARINA_ACTION_SCARECROW_PLAYBACK) {
Message_OpenText(play, 0x86F); // Ocarina
@@ -3442,9 +3440,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SARIAS ||
msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW_SPAWN) {
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
} else {
// "Ocarina_Flog Correct Example Performance"
@@ -3453,17 +3451,17 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
Interface_ChangeHudVisibilityMode(1);
}
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW) {
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SCARECROW_SPAWN) {
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
} else {
@@ -3473,9 +3471,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
Interface_ChangeHudVisibilityMode(1);
}
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) {
@@ -3485,25 +3483,25 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
Interface_ChangeHudVisibilityMode(1);
} else {
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
}
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
} else if (isB_Held) {
@@ -3854,11 +3852,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
osSyncPrintf("z_message.c 取得メロディ=%d\n", ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state);
osSyncPrintf(VT_RST);
msgCtx->stateTimer = 20;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_FAIL;
}
@@ -3923,8 +3921,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->ocarinaStaff->state);
gSaveContext.scarecrowLongSongSet = true;
}
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("aaaaaaaaaaaaaa\n");
AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF);
msgCtx->stateTimer = 10;
@@ -4002,8 +4000,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->stateTimer = 20;
gSaveContext.scarecrowSpawnSongSet = true;
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_DONE;
- Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("\n====================================================================\n");
memcpy(gSaveContext.scarecrowSpawnSong, gScarecrowSpawnSongPtr,
@@ -4017,8 +4015,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
// "Played an existing song!!!"
osSyncPrintf("すでに存在する曲吹いた!!! \n");
AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Message_CloseTextbox(play);
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_FAILED;
}
@@ -4047,8 +4045,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
break;
case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING:
case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING:
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff();
if (msgCtx->ocarinaStaff->pos && sOcarinaButtonIndexBufPos == msgCtx->ocarinaStaff->pos - 1) {
sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->buttonIndex;
@@ -4058,12 +4056,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
if (msgCtx->stateTimer == 0) {
if (msgCtx->ocarinaStaff->state == 0) {
if (msgCtx->msgMode == MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING) {
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
msgCtx->msgMode++;
}
@@ -4081,8 +4078,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
}
break;
case MSGMODE_MEMORY_GAME_PLAYER_PLAYING:
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff();
if (msgCtx->ocarinaStaff->pos && sOcarinaButtonIndexBufPos == msgCtx->ocarinaStaff->pos - 1) {
sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->buttonIndex;
@@ -4093,15 +4090,15 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
// "Musical round failed!!!!!!!!!"
osSyncPrintf("輪唱失敗!!!!!!!!!\n");
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
- Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->stateTimer = 10;
play->msgCtx.ocarinaMode = OCARINA_MODE_03;
} else if (msgCtx->ocarinaStaff->state == 0xD) {
// "Musical round succeeded!!!!!!!!!"
osSyncPrintf("輪唱成功!!!!!!!!!\n");
- Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_MEMORY_GAME_ROUND_SUCCESS;
msgCtx->stateTimer = 30;
}
@@ -4121,8 +4118,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->stateTimer--;
if (msgCtx->stateTimer == 0) {
if (AudioOcarina_MemoryGameNextNote() != 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff();
msgCtx->ocarinaStaff->pos = sOcarinaButtonIndexBufPos = 0;
Message_ResetOcarinaNoteState();
@@ -4531,7 +4528,7 @@ void Message_Update(PlayState* play) {
R_TEXTBOX_TEXHEIGHT = 512;
} else {
Message_GrowTextbox(msgCtx);
- Audio_PlaySoundIfNotInCutscene(0);
+ Audio_PlaySfxIfNotInCutscene(0);
msgCtx->stateTimer = 0;
msgCtx->msgMode = MSGMODE_TEXT_BOX_GROWING;
}
@@ -4608,16 +4605,16 @@ void Message_Update(PlayState* play) {
} else if (Message_ShouldAdvanceSilent(play)) {
osSyncPrintf("select=%d\n", msgCtx->textboxEndType);
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_HAS_NEXT) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (gSaveContext.language == LANGUAGE_JPN && !sTextIsCredits && !sDisplayNextMessageAsEnglish) {
Message_ContinueTextbox(play, msgCtx->msgBufDecodedWide[msgCtx->textDrawPos]);
} else {
Message_ContinueTextbox(play, sNextTextId);
}
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Message_CloseTextbox(play);
}
}
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 6da225560..894a212a0 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -2827,7 +2827,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) {
(play->csCtx.state == CS_STATE_IDLE)) {
if (!CVarGetInteger(CVAR_AUDIO("DisableNaviCallAudio"), 0)) {
// clang-format off
- if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
+ if (naviCallState == 0x1E) { Audio_PlaySfxGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
@@ -2900,7 +2900,7 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
}
// clang-format off
- if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4,
+ if (healthChange > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((gSaveContext.isDoubleDefenseAcquired != 0) && (healthChange < 0)) {
healthChange >>= 1;
@@ -3083,8 +3083,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
if ((type != 5) && (gSaveContext.magic - amount) < 0) {
if (gSaveContext.magicCapacity != 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
return false;
}
@@ -3101,8 +3101,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return 1;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_CONSUME_WAIT_NO_PREVIEW:
@@ -3115,8 +3115,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_CONSUME_LENS:
@@ -3145,8 +3145,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_ADD:
@@ -3240,8 +3240,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
gSaveContext.magic += 4;
if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneLayer < 4) {
- Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
// "Storage MAGIC_NOW=%d (%d)"
@@ -3344,8 +3344,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) ||
!hasLens || !play->actorCtx.lensActive) {
play->actorCtx.lensActive = false;
- Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
gSaveContext.magicState = MAGIC_STATE_IDLE;
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
@@ -3400,8 +3400,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
case MAGIC_STATE_ADD:
gSaveContext.magic += 4;
- Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (gSaveContext.magic >= gSaveContext.magicTarget) {
gSaveContext.magic = gSaveContext.magicTarget;
gSaveContext.magicState = gSaveContext.prevMagicState;
@@ -6063,20 +6063,20 @@ void Interface_Draw(PlayState* play) {
sEnvHazardActive = false;
} else if (gSaveContext.timerSeconds > 60) {
if (timerDigits[4] == 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
} else if (gSaveContext.timerSeconds >= 11) {
if (timerDigits[4] & 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -6123,9 +6123,9 @@ void Interface_Draw(PlayState* play) {
sTimerStateTimer = 40;
gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -6243,20 +6243,20 @@ void Interface_Draw(PlayState* play) {
}
} else if (gSaveContext.subTimerSeconds > 60) {
if (timerDigits[4] == 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (gSaveContext.subTimerSeconds > 10) {
if ((timerDigits[4] & 1)) {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.subTimerSeconds++;
@@ -6270,9 +6270,9 @@ void Interface_Draw(PlayState* play) {
}
if ((gSaveContext.subTimerSeconds % 60) == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -6658,8 +6658,8 @@ void Interface_Update(PlayState* play) {
gSaveContext.health += 4;
if ((gSaveContext.health & 0xF) < 4) {
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
@@ -6700,8 +6700,8 @@ void Interface_Update(PlayState* play) {
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupeeAccumulator--;
gSaveContext.rupees++;
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
// "Rupee Amount MAX = %d"
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
@@ -6717,13 +6717,13 @@ void Interface_Update(PlayState* play) {
gSaveContext.rupees = 0;
}
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
gSaveContext.rupeeAccumulator++;
gSaveContext.rupees--;
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.rupeeAccumulator = 0;
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index fd0822323..4a92668c4 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -61,8 +61,8 @@ void Play_SetViewpoint(PlayState* play, s16 viewpoint) {
play->unk_1242B = viewpoint;
if ((YREG(15) != 0x10) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
- Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos,
- 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Play_RequestViewpointBgCam(play);
@@ -1038,9 +1038,8 @@ void Play_Update(PlayState* play) {
break;
case TRANS_MODE_SANDSTORM:
- Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (play->transitionTrigger == TRANS_TRIGGER_END) {
if (play->envCtx.sandstormPrimA < 110) {
@@ -1077,9 +1076,8 @@ void Play_Update(PlayState* play) {
break;
case TRANS_MODE_SANDSTORM_END:
- Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (play->transitionTrigger == TRANS_TRIGGER_END) {
if (play->envCtx.sandstormPrimA <= 0) {
@@ -1229,8 +1227,8 @@ void Play_Update(PlayState* play) {
// "Changing viewpoint is prohibited during the cutscene"
osSyncPrintf(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST);
} else if (YREG(15) == 0x10) {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
// C-Up toggle for houses, move between pivot camera and fixed camera
// Toggle viewpoint between VIEWPOINT_LOCKED and VIEWPOINT_PIVOT
diff --git a/soh/src/code/z_sound_source.c b/soh/src/code/z_sound_source.c
index 6e89130d7..013308d15 100644
--- a/soh/src/code/z_sound_source.c
+++ b/soh/src/code/z_sound_source.c
@@ -58,6 +58,6 @@ void SoundSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 du
source->countdown = duration;
SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
- Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}