diff options
| author | Malkierian <malkierian@gmail.com> | 2024-04-20 11:56:32 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-20 18:56:32 +0000 |
| commit | e2622af004b17df58ab8a8d1472ab78ae649f341 (patch) | |
| tree | 69534af9bfc6372b1ef450111aae8c4543859893 /soh/src/code | |
| parent | 694a876a7045a8a0b4a69d6aae0510b6dcef86db (diff) | |
Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote (#4030)
* Swapped Audio Editor CVars.
* Swapped Cheat CVars.
* Swapped Developer Tools CVars. Also a couple General CVars.
* Added REMOTE_CVAR.
Swapped Remote CVars.
* Missed an include.
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_bgcheck.c | 6 | ||||
| -rw-r--r-- | soh/src/code/z_common_data.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_en_item00.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_kaleido_setup.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_map_exp.c | 2 | ||||
| -rw-r--r-- | soh/src/code/z_message_PAL.c | 4 | ||||
| -rw-r--r-- | soh/src/code/z_parameter.c | 12 | ||||
| -rw-r--r-- | soh/src/code/z_play.c | 4 | ||||
| -rw-r--r-- | soh/src/code/z_player_lib.c | 10 | ||||
| -rw-r--r-- | soh/src/code/z_room.c | 2 |
10 files changed, 23 insertions, 23 deletions
diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index 064d59860..2af8ef9ab 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -1902,7 +1902,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul s32 bgId2; f32 nx, ny, nz; // unit normal of polygon - if (CVarGetInteger("gNoClip", 0) && actor != NULL && actor->id == ACTOR_PLAYER) { + if (CVarGetInteger(CHEAT_CVAR("NoClip"), 0) && actor != NULL && actor->id == ACTOR_PLAYER) { return false; } @@ -4025,7 +4025,7 @@ u32 func_80041D94(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { * SurfaceType Get Wall Flags */ s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - if (CVarGetInteger("gClimbEverything", 0) != 0) { + if (CVarGetInteger(CHEAT_CVAR("ClimbEverything"), 0) != 0) { return (1 << 3) | D_80119D90[func_80041D94(colCtx, poly, bgId)]; } else { return D_80119D90[func_80041D94(colCtx, poly, bgId)]; @@ -4122,7 +4122,7 @@ u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) * SurfaceType Is Hookshot Surface */ u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - return CVarGetInteger("gHookshotEverything", 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1; + return CVarGetInteger(CHEAT_CVAR("HookshotEverything"), 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1; } /** diff --git a/soh/src/code/z_common_data.c b/soh/src/code/z_common_data.c index 2a903b26e..491689880 100644 --- a/soh/src/code/z_common_data.c +++ b/soh/src/code/z_common_data.c @@ -8,7 +8,7 @@ void SaveContext_Init(void) { gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = NATURE_ID_DISABLED; gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX; - gSaveContext.nextCutsceneIndex = CVarGetInteger("gBetaQuestWorld", 0xFFEF); + gSaveContext.nextCutsceneIndex = CVarGetInteger(CHEAT_CVAR("BetaQuestWorld"), 0xFFEF); gSaveContext.cutsceneTrigger = 0; gSaveContext.chamberCutsceneNum = 0; gSaveContext.nextDayTime = 0xFFFF; diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index 42ea78f90..e89bd86c0 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -792,7 +792,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { if (this->unk_15A > 0) { this->unk_15A--; - if (CVarGetInteger("gDropsDontDie", 0) && (this->unk_154 <= 0)) { + if (CVarGetInteger(CHEAT_CVAR("DropsDontDie"), 0) && (this->unk_154 <= 0)) { this->unk_15A++; } } diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c index e4001e6ce..825adf237 100644 --- a/soh/src/code/z_kaleido_setup.c +++ b/soh/src/code/z_kaleido_setup.c @@ -18,7 +18,7 @@ void KaleidoSetup_Update(PlayState* play) { play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL && (play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) { - u8 easyPauseBufferEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0); + u8 easyPauseBufferEnabled = CVarGetInteger(CHEAT_CVAR("EasyPauseBuffer"), 0); u8 easyPauseBufferTimer = CVarGetInteger("gCheatEasyPauseBufferTimer", 0); // If start is not seen as pressed on the 2nd to last frame then we should end the easy frame advance flow diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 213ee018d..16d4434c9 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -735,7 +735,7 @@ void Minimap_Draw(PlayState* play) { // If any of these CVars are enabled, disable toggling the minimap with L, unless gEnableMapToggle is set bool enableMapToggle = - !(CVarGetInteger("gDebugEnabled", 0) || CVarGetInteger("gMoonJumpOnL", 0) || CVarGetInteger("gTurboOnL", 0)) || + !(CVarGetInteger("gDebugEnabled", 0) || CVarGetInteger(CHEAT_CVAR("MoonJumpOnL"), 0) || CVarGetInteger("gTurboOnL", 0)) || CVarGetInteger("gEnableMapToggle", 0); if (play->pauseCtx.state < 4) { diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 7938bad01..fa1c61918 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -1655,11 +1655,11 @@ void Message_OpenText(PlayState* play, u16 textId) { //font->msgLength, __FILE__, __LINE__); } else if (CVarGetInteger("gAskToEquip", 0) && - (((LINK_IS_ADULT || CVarGetInteger("gTimelessEquipment", 0)) && + (((LINK_IS_ADULT || CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)) && // 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics (textId == 0x0C || textId == 0x4B || textId == 0x4E || textId == 0x50 || textId == 0x51)) || - ((!LINK_IS_ADULT || CVarGetInteger("gTimelessEquipment", 0)) && + ((!LINK_IS_ADULT || CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)) && // 4C = Deku Shield, A4 = Kokiri Sword (textId == 0x4C || textId == 0xA4)) || // 4D == Hylian Shield diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 1881ea0e8..e642cb30f 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1539,7 +1539,7 @@ void Inventory_SwapAgeEquipment(void) { // When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet. // Then set the child equips button items to item none to ensure kokiri sword is not equipped - if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) { + if ((CVarGetInteger(GENERAL_CVAR("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) { Flags_SetInfTable(INFTABLE_SWORDLESS); gSaveContext.childEquips.buttonItems[0] = ITEM_NONE; } @@ -1554,7 +1554,7 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment; // Switching age using enhancements separated out to make vanilla flow clear - if (CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) { + if (CVarGetInteger(GENERAL_CVAR("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; @@ -1629,7 +1629,7 @@ void Inventory_SwapAgeEquipment(void) { (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); } - if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && + if ((CVarGetInteger(GENERAL_CVAR("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) && (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) { Flags_SetInfTable(INFTABLE_SWORDLESS); if (gSaveContext.childEquips.equipment == 0) { @@ -5720,7 +5720,7 @@ void Interface_Draw(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if (gSaveContext.minigameState != 1) { // Carrots rendering if the action corresponds to riding a horse - if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger("gInfiniteEpona", 0)) { + if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger(CHEAT_CVAR("InfiniteEponaBoost"), 0)) { // Load Carrot Icon gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -6534,11 +6534,11 @@ void Interface_Update(PlayState* play) { D_80125A58 = Player_GetEnvironmentalHazard(play); if (D_80125A58 == 1) { - if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger("gSuperTunic", 0) != 0) { + if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger(CHEAT_CVAR("SuperTunic"), 0) != 0) { D_80125A58 = 0; } } else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) { - if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger("gSuperTunic", 0) != 0) { + if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger(CHEAT_CVAR("SuperTunic"), 0) != 0) { D_80125A58 = 0; } } diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index d6c84e355..09bafb53b 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -675,7 +675,7 @@ void Play_Init(GameState* thisx) { Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL); // In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot - if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) { + if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)) { gItemAgeReqs[ITEM_MASK_BUNNY] = AGE_REQ_NONE; if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY) gSlotAgeReqs[SLOT_TRADE_CHILD] = AGE_REQ_NONE; @@ -1846,7 +1846,7 @@ void Play_Main(GameState* thisx) { LOG_NUM("1", 1); } - if (CVarGetInteger("gTimeSync", 0)) { + if (CVarGetInteger(CHEAT_CVAR("TimeSync"), 0)) { const int maxRealDaySeconds = 86400; const int maxInGameDayTicks = 65536; diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 532b01eba..afec990c8 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -597,7 +597,7 @@ s32 Player_ActionToModelGroup(Player* this, s32 actionParam) { void Player_SetModelsForHoldingShield(Player* this) { if ((this->stateFlags1 & PLAYER_STATE1_SHIELDING) && ((this->itemAction < 0) || (this->itemAction == this->heldItemAction))) { - if ((CVarGetInteger("gShieldTwoHanded", 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) || + if ((CVarGetInteger(CHEAT_CVAR("ShieldTwoHanded"), 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) || !Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) { this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD; if (LINK_IS_CHILD && (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) { @@ -793,7 +793,7 @@ s32 Player_GetStrength(void) { return PLAYER_STR_NONE; } - if (CVarGetInteger("gTimelessEquipment", 0) || LINK_IS_ADULT) { + if (CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0) || LINK_IS_ADULT) { return strengthUpgrade; } else if (strengthUpgrade != 0) { return PLAYER_STR_BRACELET; @@ -953,9 +953,9 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) { triggerEntry = &sTextTriggers[var]; if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) && - (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger("gSuperTunic", 0) == 0 && CVarGetInteger("gDisableTunicWarningText", 0) == 0)) || + (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger(CHEAT_CVAR("SuperTunic"), 0) == 0 && CVarGetInteger("gDisableTunicWarningText", 0) == 0)) || (((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) && - (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger("gSuperTunic", 0) == 0 && CVarGetInteger("gDisableTunicWarningText", 0) == 0)))) { + (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger(CHEAT_CVAR("SuperTunic"), 0) == 0 && CVarGetInteger("gDisableTunicWarningText", 0) == 0)))) { Message_StartTextbox(play, triggerEntry->textId, NULL); gSaveContext.textTriggerFlags |= triggerEntry->flag; } @@ -1914,7 +1914,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve if (func_8002DD78(this) != 0) { Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); Player_DrawHookshotReticle( - play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat("gCheatHookshotReachMultiplier", 1.0f)); + play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat(CHEAT_CVAR("HookshotReachMultiplier"), 1.0f)); } } } else if (CVarGetInteger("gBowReticle", 0) && ( diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c index de068ae6c..f0188c42d 100644 --- a/soh/src/code/z_room.c +++ b/soh/src/code/z_room.c @@ -412,7 +412,7 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) { camera = GET_ACTIVE_CAM(play); camId = camera->camDataIdx; - if (camId == -1 && (CVarGetInteger("gNoRestrictItems", 0) || CVarGetInteger("gCrowdControl", 0))) { + if (camId == -1 && (CVarGetInteger(CHEAT_CVAR("NoRestrictItems"), 0) || CVarGetInteger("gCrowdControl", 0))) { // This prevents a crash when using items that change the // camera (such as din's fire), voiding out or dying on // scenes with prerendered backgrounds. |
