diff options
| author | Malkierian <malkierian@gmail.com> | 2024-05-05 22:05:10 -0700 |
|---|---|---|
| committer | Malkierian <malkierian@gmail.com> | 2024-05-05 22:05:10 -0700 |
| commit | e2b0ea5692df6bbc29c962170c8e9d3696e57ed7 (patch) | |
| tree | c370838b2c09b8282d4103e5c6c526b5c39d6651 /soh/src/code | |
| parent | 4bd0f2d2c1b176217909f10fdadb9c13121bdb06 (diff) | |
| parent | 6443a986d9751b87a0b4e82c15f82a9971f88201 (diff) | |
Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5
Diffstat (limited to 'soh/src/code')
41 files changed, 1053 insertions, 1058 deletions
diff --git a/soh/src/code/audioMgr.c b/soh/src/code/audioMgr.c index d9b215d07..2a6752206 100644 --- a/soh/src/code/audioMgr.c +++ b/soh/src/code/audioMgr.c @@ -109,10 +109,10 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon Audio_InitSound(); osSendMesgPtr(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK); - Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, CVarGetFloat("gMainMusicVolume", 1.0f)); - Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, CVarGetFloat("gSubMusicVolume", 1.0f)); - Audio_SetGameVolume(SEQ_PLAYER_FANFARE, CVarGetFloat("gFanfareVolume", 1.0f)); - Audio_SetGameVolume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f)); + Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, CVarGetFloat(CVAR_SETTING("Volume.MainMusic"), 1.0f)); + Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, CVarGetFloat(CVAR_SETTING("Volume.SubMusic"), 1.0f)); + Audio_SetGameVolume(SEQ_PLAYER_FANFARE, CVarGetFloat(CVAR_SETTING("Volume.Fanfare"), 1.0f)); + Audio_SetGameVolume(SEQ_PLAYER_SFX, CVarGetFloat(CVAR_SETTING("Volume.SFX"), 1.0f)); // Removed due to crash //IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74); diff --git a/soh/src/code/audio_load.c b/soh/src/code/audio_load.c index 914366f91..cb7ba60bb 100644 --- a/soh/src/code/audio_load.c +++ b/soh/src/code/audio_load.c @@ -632,7 +632,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) { // Keep track of the previous sequence/scene so we don't repeat notifications static uint16_t previousSeqId = UINT16_MAX; static int16_t previousSceneNum = INT16_MAX; - if (CVarGetInteger("gSeqNameOverlay", 0) && + if (CVarGetInteger(CVAR_AUDIO("SeqNameOverlay"), 0) && playerIdx == SEQ_PLAYER_BGM_MAIN && (seqId != previousSeqId || (gPlayState != NULL && gPlayState->sceneNum != previousSceneNum))) { @@ -642,7 +642,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) { } const char* sequenceName = AudioCollection_GetSequenceName(seqId); if (sequenceName != NULL) { - Overlay_DisplayText_Seconds(CVarGetInteger("gSeqNameOverlayDuration", 5), sequenceName); + Overlay_DisplayText_Seconds(CVarGetInteger(CVAR_AUDIO("SeqNameOverlayDuration"), 5), sequenceName); } } } diff --git a/soh/src/code/audio_playback.c b/soh/src/code/audio_playback.c index 66f236c43..39be0c3a7 100644 --- a/soh/src/code/audio_playback.c +++ b/soh/src/code/audio_playback.c @@ -94,7 +94,7 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) { vel = 0.0f > vel ? 0.0f : vel; vel = 1.0f < vel ? 1.0f : vel; - float master_vol = CVarGetFloat("gGameMasterVolume", 1.0f); + float master_vol = CVarGetFloat(CVAR_SETTING("Volume.Master"), 1.0f); sub->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f)) * master_vol; sub->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f)) * master_vol; @@ -120,7 +120,7 @@ void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput) } else { noteSubEu->bitField1.hasTwoParts = true; if (3.99996f < resamplingRateInput) { - if (CVarGetInteger("gExperimentalOctaveDrop", 0)) { + if (CVarGetInteger(CVAR_AUDIO("ExperimentalOctaveDrop"), 0)) { resamplingRate = resamplingRateInput * 0.25; } else { resamplingRate = 1.99998f; diff --git a/soh/src/code/audio_synthesis.c b/soh/src/code/audio_synthesis.c index f2c526630..7044a48c4 100644 --- a/soh/src/code/audio_synthesis.c +++ b/soh/src/code/audio_synthesis.c @@ -653,7 +653,7 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat } updateIndex = aiBufLen * 2; - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { aInterleave(cmd++, DMEM_TEMP, DMEM_RIGHT_CH, DMEM_LEFT_CH, updateIndex); } else { aInterleave(cmd++, DMEM_TEMP, DMEM_LEFT_CH, DMEM_RIGHT_CH, updateIndex); diff --git a/soh/src/code/code_80097A00.c b/soh/src/code/code_80097A00.c index eb83738e3..32110d8d2 100644 --- a/soh/src/code/code_80097A00.c +++ b/soh/src/code/code_80097A00.c @@ -205,7 +205,7 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) { if (equipment == EQUIP_TYPE_TUNIC) { gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4); // non-vanilla: remove goron and zora tunics from item buttons if assignable tunics is on - if (CVarGetInteger("gAssignableTunicsAndBoots", 0) && equipValue != EQUIP_VALUE_TUNIC_KOKIRI) { + if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) && equipValue != EQUIP_VALUE_TUNIC_KOKIRI) { ItemID item = (equipValue == EQUIP_VALUE_TUNIC_GORON ? ITEM_TUNIC_GORON : ITEM_TUNIC_ZORA); for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { if (gSaveContext.equips.buttonItems[i] == item) { diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c index c07cb3b8f..a1364b8a9 100644 --- a/soh/src/code/code_800EC960.c +++ b/soh/src/code/code_800EC960.c @@ -1259,11 +1259,11 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem); // Function originally not called, so repurposing for control mapping void Audio_OcaUpdateBtnMap(bool customControls, bool dpad, bool rStick) { if (customControls) { - sOcarinaD5BtnMap = CVarGetInteger("gOcarinaD5BtnMap", BTN_CUP); - sOcarinaB4BtnMap = CVarGetInteger("gOcarinaB4BtnMap", BTN_CLEFT); - sOcarinaA4BtnMap = CVarGetInteger("gOcarinaA4BtnMap", BTN_CRIGHT); - sOcarinaF4BtnMap = CVarGetInteger("gOcarinaF4BtnMap", BTN_CDOWN); - sOcarinaD4BtnMap = CVarGetInteger("gOcarinaD4BtnMap", BTN_A); + sOcarinaD5BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.D5Button"), BTN_CUP); + sOcarinaB4BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.B4Button"), BTN_CLEFT); + sOcarinaA4BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.A4Button"), BTN_CRIGHT); + sOcarinaF4BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.F4Button"), BTN_CDOWN); + sOcarinaD4BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.D4Button"), BTN_A); } else { sOcarinaD5BtnMap = BTN_CUP; sOcarinaB4BtnMap = BTN_CLEFT; @@ -1540,8 +1540,8 @@ void func_800ED200(void) { u8 k; u32 disableSongBtnMap; - if (CVarGetInteger("gCustomOcarinaControls", 0)) { - disableSongBtnMap = CVarGetInteger("gOcarinaDisableBtnMap", BTN_L); + if (CVarGetInteger(CVAR_SETTING("CustomOcarina.Enabled"), 0)) { + disableSongBtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.DisableButton"), BTN_L); } else { disableSongBtnMap = BTN_L; } @@ -1602,13 +1602,13 @@ void func_800ED200(void) { void func_800ED458(s32 arg0) { u32 phi_v1_2; - bool customControls = CVarGetInteger("gCustomOcarinaControls", 0); - bool dpad = CVarGetInteger("gDpadOcarina", 0); - bool rStick = CVarGetInteger("gRStickOcarina", 0); + bool customControls = CVarGetInteger(CVAR_SETTING("CustomOcarina.Enabled"), 0); + bool dpad = CVarGetInteger(CVAR_SETTING("OcarinaControl.Dpad"), 0); + bool rStick = CVarGetInteger(CVAR_SETTING("OcarinaControl.RStick"), 0); if (D_80130F3C != 0 && sOcarinaDropInputTimer != 0) { sOcarinaDropInputTimer--; - if (!CVarGetInteger("gDpadNoDropOcarinaInput", 0)) { + if (!CVarGetInteger(CVAR_ENHANCEMENT("DpadNoDropOcarinaInput"), 0)) { return; } } @@ -1650,7 +1650,7 @@ void func_800ED458(s32 arg0) { u32 noteSharpBtnMap; if (customControls) { - noteSharpBtnMap = CVarGetInteger("gOcarinaSharpBtnMap", BTN_R); + noteSharpBtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.SharpButton"), BTN_R); } else { noteSharpBtnMap = BTN_R; } @@ -1661,7 +1661,7 @@ void func_800ED458(s32 arg0) { u32 noteFlatBtnMap; if (customControls) { - noteFlatBtnMap = CVarGetInteger("gOcarinaFlatBtnMap", BTN_Z); + noteFlatBtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.FlatButton"), BTN_Z); } else { noteFlatBtnMap = BTN_Z; } @@ -2067,15 +2067,15 @@ void Audio_OcaMemoryGameStart(u8 minigameRound) { u8 i; // #region SOH [Enhancement] - if (CVarGetInteger("gCustomizeOcarinaGame", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 0)) { u8 startingNotes = 3; - u8 roundOneCount = CVarGetInteger("gOcarinaGameRoundOneNotes", 5); - u8 roundTwoCount = CVarGetInteger("gOcarinaGameRoundTwoNotes", 6); - u8 roundThreeCount = CVarGetInteger("gOcarinaGameRoundThreeNotes", 8); + u8 roundOneCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundOneNotes"), 5); + u8 roundTwoCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundTwoNotes"), 6); + u8 roundThreeCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundThreeNotes"), 8); u8 modMinigameNoteCnts[] = { roundOneCount, roundTwoCount, roundThreeCount }; - startingNotes = CVarGetInteger("gOcarinaGameStartingNotes", 3); + startingNotes = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.StartingNotes"), 3); if (minigameRound > 2) { minigameRound = 2; @@ -2118,9 +2118,9 @@ s32 Audio_OcaMemoryGameGenNote(void) { } // #region SOH [Enhancement] - if (CVarGetInteger("gCustomizeOcarinaGame", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 0)) { int noteSpeed = 0x2D; - noteSpeed = noteSpeed / CVarGetInteger("gOcarinaGameNoteSpeed", 1); + noteSpeed = noteSpeed / CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.NoteSpeed"), 1); sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].noteIdx = rndNote; sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].unk_02 = noteSpeed; @@ -4025,7 +4025,7 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) { temp1 = NA_BGM_SMALL_ITEM_GET | 0x900; } // If the setting is toggled on and we get special quest items (longer fanfares): - if (CVarGetInteger("gRandoQuestItemFanfares", 0) != 0) { + if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("QuestItemFanfares"), 0) != 0) { // If we get a medallion, play the "get a medallion" fanfare if ((itemId >= ITEM_MEDALLION_FOREST) && (itemId <= ITEM_MEDALLION_LIGHT)) { temp1 = NA_BGM_MEDALLION_GET | 0x900; diff --git a/soh/src/code/game.c b/soh/src/code/game.c index b46aa4ebd..f0988c7c3 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -14,7 +14,7 @@ FaultClient sGameFaultClient; u16 sLastButtonPressed; // Forward declared, because this in a C++ header. -int gfx_create_framebuffer(uint32_t width, uint32_t height); +int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height, uint8_t resize); void gfx_texture_cache_clear(); @@ -93,7 +93,7 @@ void func_800C4344(GameState* gameState) { HREG(95) = CHECK_BTN_ALL(selectedInput->press.button, hReg82); } - if (CVarGetInteger("gRegEditEnabled", 0) || gIsCtrlr2Valid) { + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("RegEditEnabled"), 0) || gIsCtrlr2Valid) { func_8006390C(&gameState->input[1]); } @@ -162,7 +162,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) { } sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button; - if (R_DISABLE_INPUT_DISPLAY == 0 && CVarGetInteger("gDebugEnabled", 0)) { + if (R_DISABLE_INPUT_DISPLAY == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { GameState_DrawInputDisplay(sLastButtonPressed, &newDList); } @@ -247,7 +247,7 @@ void GameState_Update(GameState* gameState) { if (fbTest == -1) { - fbTest = gfx_create_framebuffer(64, 112); + fbTest = gfx_create_framebuffer(64, 112, SCREEN_WIDTH, SCREEN_HEIGHT, true); //fbTest = gfx_create_framebuffer(256, 512); } @@ -329,7 +329,7 @@ void GameState_Update(GameState* gameState) { func_800C49F4(gfxCtx); } - gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG); + gSaveContext.language = CVarGetInteger(CVAR_SETTING("Languages"), LANGUAGE_ENG); GameInteractor_ExecuteOnGameFrameUpdate(); gameState->frames++; @@ -467,7 +467,7 @@ void GameState_Destroy(GameState* gameState) { // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system. ResourceMgr_ClearSkeletons(); - if (CVarGetInteger("gAltAssets", 0)) { + if (CVarGetInteger(CVAR_ALT_ASSETS, 0)) { ResourceUnloadDirectory("alt/*"); gfx_texture_cache_clear(); } diff --git a/soh/src/code/gfxprint.c b/soh/src/code/gfxprint.c index 8a0dbead4..1717e46b3 100644 --- a/soh/src/code/gfxprint.c +++ b/soh/src/code/gfxprint.c @@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt; // https://github.com/HarbourMasters/Shipwright/issues/2762 typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t; font_texture_t GfxPrint_TextureToUse() { - if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { + if (CVarGetInteger(CVAR_ALT_ASSETS, 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { // If we have alt assets enabled, and we have alt prefixed font texture, use that return otrAlt; } else if (ResourceMgr_FileExists(rGfxPrintFontData)) { @@ -214,7 +214,7 @@ void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a) { } void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y) { - this->posX = this->baseX + (x * 4) + CVarGetInteger("gGfxPrintCharStartOffset", 0); + this->posX = this->baseX + (x * 4) + CVarGetInteger(CVAR_DEVELOPER_TOOLS("GfxPrintChar.StartOffset"), 0); this->posY = this->baseY + (y * 4); } @@ -272,7 +272,7 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) { (u16)(c >> 3) * 256, 1 << 10, 1 << 10); } - this->posX += CVarGetInteger("gGfxPrintCharSpacing", 32); + this->posX += CVarGetInteger(CVAR_DEVELOPER_TOOLS("GfxPrintChar.Spacing"), 32); } void GfxPrint_PrintStringWithSize(GfxPrint* this, const void* buffer, u32 charSize, u32 charCount) { diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index d273e7643..f5d620e72 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -290,7 +290,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { OPEN_DISPS(gfxCtx); - if (CVarGetInteger("gValueViewer.EnablePrinting", 0)) { + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"), 0)) { Gfx* gfx; Gfx* polyOpa; GfxPrint printer; @@ -424,7 +424,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { sGraphUpdateTime = time; } - if (CVarGetInteger("gDebugEnabled", 0)) + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { if (CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) && CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) { diff --git a/soh/src/code/padmgr.c b/soh/src/code/padmgr.c index 3315a9fe8..57dd2c6f7 100644 --- a/soh/src/code/padmgr.c +++ b/soh/src/code/padmgr.c @@ -287,8 +287,8 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) { // When 3 frames are left on easy pause buffer, re-apply the last held inputs to the prev inputs // to compute the pressed difference. This makes it so previously held inputs are continued as "held", // but new inputs when unpausing are "pressed" out of the pause menu. - if (CVarGetInteger("gCheatEasyPauseBufferTimer", 0) == 3) { - input->prev.button = CVarGetInteger("gCheatEasyPauseBufferLastInputs", 0); + if (CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0) == 3) { + input->prev.button = CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferLastInputs"), 0); } buttonDiff = input->prev.button ^ input->cur.button; diff --git a/soh/src/code/shrink_window.c b/soh/src/code/shrink_window.c index 015820421..ee4d2e967 100644 --- a/soh/src/code/shrink_window.c +++ b/soh/src/code/shrink_window.c @@ -6,7 +6,7 @@ s32 sShrinkWindowVal = 0; s32 sShrinkWindowCurrentVal = 0; void ShrinkWindow_SetVal(s32 value) { - if (CVarGetInteger("gDisableBlackBars", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("DisableBlackBars"), 0)) { sShrinkWindowVal = 0; return; } @@ -21,7 +21,7 @@ u32 ShrinkWindow_GetVal(void) { } void ShrinkWindow_SetCurrentVal(s32 currentVal) { - if (CVarGetInteger("gDisableBlackBars", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("DisableBlackBars"), 0)) { sShrinkWindowCurrentVal = 0; return; } diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index e1002d114..98e414d55 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -353,50 +353,50 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, PlayState* play) } void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, PlayState* play) { - if (CVarGetInteger("gCosmetics.Navi_IdlePrimary.Changed", 0)) { - sNaviColorList[ACTORCAT_PLAYER].inner = CVarGetColor("gCosmetics.Navi_IdlePrimary.Value", defaultIdlePrimaryColor); + if (CVarGetInteger(CVAR_COSMETIC("Navi.IdlePrimary.Changed"), 0)) { + sNaviColorList[ACTORCAT_PLAYER].inner = CVarGetColor(CVAR_COSMETIC("Navi.IdlePrimary.Value"), defaultIdlePrimaryColor); } else { sNaviColorList[ACTORCAT_PLAYER].inner = defaultIdlePrimaryColor; } - if (CVarGetInteger("gCosmetics.Navi_IdleSecondary.Changed", 0)) { - sNaviColorList[ACTORCAT_PLAYER].outer = CVarGetColor("gCosmetics.Navi_IdleSecondary.Value", defaultIdleSecondaryColor); + if (CVarGetInteger(CVAR_COSMETIC("Navi.IdleSecondary.Changed"), 0)) { + sNaviColorList[ACTORCAT_PLAYER].outer = CVarGetColor(CVAR_COSMETIC("Navi.IdleSecondary.Value"), defaultIdleSecondaryColor); } else { sNaviColorList[ACTORCAT_PLAYER].outer = defaultIdleSecondaryColor; } - if (CVarGetInteger("gCosmetics.Navi_NPCPrimary.Changed", 0)) { - sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor("gCosmetics.Navi_NPCPrimary.Value", defaultNPCPrimaryColor); + if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 0)) { + sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor); } else { sNaviColorList[ACTORCAT_NPC].inner = defaultNPCPrimaryColor; } - if (CVarGetInteger("gCosmetics.Navi_NPCSecondary.Changed", 0)) { - sNaviColorList[ACTORCAT_NPC].outer = CVarGetColor("gCosmetics.Navi_NPCSecondary.Value", defaultNPCSecondaryColor); + if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCSecondary.Changed"), 0)) { + sNaviColorList[ACTORCAT_NPC].outer = CVarGetColor(CVAR_COSMETIC("Navi.NPCSecondary.Value"), defaultNPCSecondaryColor); } else { sNaviColorList[ACTORCAT_NPC].outer = defaultNPCSecondaryColor; } - if (CVarGetInteger("gCosmetics.Navi_EnemyPrimary.Changed", 0)) { - sNaviColorList[ACTORCAT_ENEMY].inner = CVarGetColor("gCosmetics.Navi_EnemyPrimary.Value", defaultEnemyPrimaryColor); - sNaviColorList[ACTORCAT_BOSS].inner = CVarGetColor("gCosmetics.Navi_EnemyPrimary.Value", defaultEnemyPrimaryColor); + if (CVarGetInteger(CVAR_COSMETIC("Navi.EnemyPrimary.Changed"), 0)) { + sNaviColorList[ACTORCAT_ENEMY].inner = CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor); + sNaviColorList[ACTORCAT_BOSS].inner = CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor); } else { sNaviColorList[ACTORCAT_ENEMY].inner = defaultEnemyPrimaryColor; sNaviColorList[ACTORCAT_BOSS].inner = defaultEnemyPrimaryColor; } - if (CVarGetInteger("gCosmetics.Navi_EnemySecondary.Changed", 0)) { - sNaviColorList[ACTORCAT_ENEMY].outer = CVarGetColor("gCosmetics.Navi_EnemySecondary.Value", defaultEnemySecondaryColor); - sNaviColorList[ACTORCAT_BOSS].outer = CVarGetColor("gCosmetics.Navi_EnemySecondary.Value", defaultEnemySecondaryColor); + if (CVarGetInteger(CVAR_COSMETIC("Navi.EnemySecondary.Changed"), 0)) { + sNaviColorList[ACTORCAT_ENEMY].outer = CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor); + sNaviColorList[ACTORCAT_BOSS].outer = CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor); } else { sNaviColorList[ACTORCAT_ENEMY].outer = defaultEnemySecondaryColor; sNaviColorList[ACTORCAT_BOSS].outer = defaultEnemySecondaryColor; } - if (CVarGetInteger("gCosmetics.Navi_PropsPrimary.Changed", 0)) { - sNaviColorList[ACTORCAT_PROP].inner = CVarGetColor("gCosmetics.Navi_PropsPrimary.Value", defaultPropsPrimaryColor); + if (CVarGetInteger(CVAR_COSMETIC("Navi.PropsPrimary.Changed"), 0)) { + sNaviColorList[ACTORCAT_PROP].inner = CVarGetColor(CVAR_COSMETIC("Navi.PropsPrimary.Value"), defaultPropsPrimaryColor); } else { sNaviColorList[ACTORCAT_PROP].inner = defaultPropsPrimaryColor; } - if (CVarGetInteger("gCosmetics.Navi_PropsSecondary.Changed", 0)) { - sNaviColorList[ACTORCAT_PROP].outer = CVarGetColor("gCosmetics.Navi_PropsSecondary.Value", defaultPropsSecondaryColor); + if (CVarGetInteger(CVAR_COSMETIC("Navi.PropsSecondary.Changed"), 0)) { + sNaviColorList[ACTORCAT_PROP].outer = CVarGetColor(CVAR_COSMETIC("Navi.PropsSecondary.Value"), defaultPropsSecondaryColor); } else { sNaviColorList[ACTORCAT_PROP].outer = defaultPropsSecondaryColor; } @@ -1082,10 +1082,10 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* void TitleCard_Update(PlayState* play, TitleCardContext* titleCtx) { const Color_RGB8 TitleCard_Colors_ori = {255,255,255}; Color_RGB8 TitleCard_Colors = {255,255,255}; - if (titleCtx->isBossCard && CVarGetInteger("gHudColors", 1) == 2) {//Bosses cards. - TitleCard_Colors = CVarGetColor24("gCCTC_B_U_Prim", TitleCard_Colors_ori); - } else if (!titleCtx->isBossCard && CVarGetInteger("gHudColors", 1) == 2) { - TitleCard_Colors = CVarGetColor24("gCCTC_OW_U_Prim", TitleCard_Colors_ori); + if (titleCtx->isBossCard && CVarGetInteger(CVAR_COSMETIC("HUD.TitleCard.Boss.Changed"), 1) == 2) { + TitleCard_Colors = CVarGetColor24(CVAR_COSMETIC("HUD.TitleCard.Boss.Value"), TitleCard_Colors_ori); + } else if (!titleCtx->isBossCard && CVarGetInteger(CVAR_COSMETIC("HUD.TitleCard.Map.Changed"), 1) == 2) { + TitleCard_Colors = CVarGetColor24(CVAR_COSMETIC("HUD.TitleCard.Map.Value"), TitleCard_Colors_ori); } else { TitleCard_Colors = TitleCard_Colors_ori; } @@ -1119,20 +1119,20 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) { if (titleCtx->alpha != 0) { width = titleCtx->width; height = titleCtx->height; - s16 TitleCard_PosX_Modifier = (titleCtx->isBossCard ? CVarGetInteger("gTCBPosX", 0) : CVarGetInteger("gTCMPosX", 0)); - s16 TitleCard_PosY_Modifier = (titleCtx->isBossCard ? CVarGetInteger("gTCBPosY", 0) : CVarGetInteger("gTCMPosY", 0)); - s16 TitleCard_PosType_Checker = (titleCtx->isBossCard ? CVarGetInteger("gTCBPosType", 0) : CVarGetInteger("gTCMPosType", 0)); - s16 TitleCard_Margin_Checker = (titleCtx->isBossCard ? CVarGetInteger("gTCBUseMargins", 0) : CVarGetInteger("gTCMUseMargins", 0)); + s16 TitleCard_PosX_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosX"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosX"), 0)); + s16 TitleCard_PosY_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosY"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosY"), 0)); + s16 TitleCard_PosType_Checker = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosType"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosType"), 0)); + s16 TitleCard_Margin_Checker = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.UseMargins"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.UseMargins"), 0)); s16 TitleCard_MarginX = 0; s16 TitleCard_PosX = titleCtx->x; s16 TitleCard_PosY = titleCtx->y; if (TitleCard_PosType_Checker != 0) { TitleCard_PosY = TitleCard_PosY_Modifier; if (TitleCard_PosType_Checker == 1) {//Anchor Left - if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger("gHUDMargin_L", 0)*-1;}; + if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0)*-1;}; TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier+TitleCard_MarginX)-11; } else if (TitleCard_PosType_Checker == 2) {//Anchor Right - if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger("gHUDMargin_R", 0);}; + if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);}; TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier+TitleCard_MarginX); } else if (TitleCard_PosType_Checker == 3) {//Anchor None TitleCard_PosX = TitleCard_PosX_Modifier; @@ -1228,7 +1228,7 @@ void Actor_Init(Actor* actor, PlayState* play) { actor->uncullZoneForward = 1000.0f; actor->uncullZoneScale = 350.0f; actor->uncullZoneDownward = 700.0f; - if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room + if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room && actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence && actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning && (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room @@ -2213,7 +2213,7 @@ void Player_PlaySfx(Actor* actor, u16 sfxId) { if (actor->id != ACTOR_PLAYER || sfxId < NA_SE_VO_LI_SWORD_N || sfxId > NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID) { Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8); } else { - freqMultiplier = CVarGetFloat("gLinkVoiceFreqMultiplier", 1.0); + freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0); if (freqMultiplier <= 0) { freqMultiplier = 1; } @@ -2349,7 +2349,7 @@ void Actor_DrawFaroresWindPointer(PlayState* play) { D_8015BC14 = 60; D_8015BC18 = 1.0f; } else if (D_8015BC14) { - D_8015BC14-= CVarGetInteger("gFastFarores", 0) ? 5 : 1; + D_8015BC14-= CVarGetInteger(CVAR_ENHANCEMENT("FastFarores"), 0) ? 5 : 1; } else if (D_8015BC18 > 0.0f) { static Vec3f effectVel = { 0.0f, -0.05f, 0.0f }; static Vec3f effectAccel = { 0.0f, -0.025f, 0.0f }; @@ -2897,7 +2897,7 @@ s32 func_800314B0(PlayState* play, Actor* actor) { s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) { f32 var; - if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room + if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room && actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence && actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning && (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room @@ -2910,7 +2910,7 @@ s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) { // #region SoH [Widescreen support] // Doors will cull quite noticeably on wider screens. For these actors the zone is increased f32 limit = 1.0f; - if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger("gIncreaseDoorUncullZones", 1)) { + if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger(CVAR_GENERAL("IncreaseDoorUncullZones"), 1)) { limit = 2.0f; } @@ -3191,7 +3191,7 @@ int gMapLoading = 0; Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize) { - uint8_t tryRandomizeEnemy = CVarGetInteger("gRandomizedEnemies", 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2 && canRandomize; + uint8_t tryRandomizeEnemy = CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2 && canRandomize; if (tryRandomizeEnemy) { if (!GetRandomizedEnemy(play, &actorId, &posX, &posY, &posZ, &rotX, &rotY, &rotZ, ¶ms)) { @@ -3220,7 +3220,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos objBankIndex = Object_GetIndex(&gPlayState->objectCtx, dbEntry->objectId); - if (objBankIndex < 0 && (!gMapLoading || CVarGetInteger("gRandomizedEnemies", 0))) { + if (objBankIndex < 0 && (!gMapLoading || CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0))) { objBankIndex = 0; } @@ -3298,7 +3298,7 @@ Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play // Gohma (z_boss_goma.c), the Stalchildren spawner (z_en_encount1.c) and the falling platform spawning Stalfos in // Forest Temple (z_bg_mori_bigst.c) that normally rely on this behaviour are changed when // Enemy Rando is on so they still work properly even without assigning a parent. - if (CVarGetInteger("gRandomizedEnemies", 0) && (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) { return spawnedActor; } diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index 064d59860..2a385f966 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -1902,7 +1902,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul s32 bgId2; f32 nx, ny, nz; // unit normal of polygon - if (CVarGetInteger("gNoClip", 0) && actor != NULL && actor->id == ACTOR_PLAYER) { + if (CVarGetInteger(CVAR_CHEAT("NoClip"), 0) && actor != NULL && actor->id == ACTOR_PLAYER) { return false; } @@ -4025,7 +4025,7 @@ u32 func_80041D94(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { * SurfaceType Get Wall Flags */ s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - if (CVarGetInteger("gClimbEverything", 0) != 0) { + if (CVarGetInteger(CVAR_CHEAT("ClimbEverything"), 0) != 0) { return (1 << 3) | D_80119D90[func_80041D94(colCtx, poly, bgId)]; } else { return D_80119D90[func_80041D94(colCtx, poly, bgId)]; @@ -4122,7 +4122,7 @@ u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) * SurfaceType Is Hookshot Surface */ u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - return CVarGetInteger("gHookshotEverything", 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1; + return CVarGetInteger(CVAR_CHEAT("HookshotEverything"), 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1; } /** diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index b5719d48c..bfaafaba2 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -1239,7 +1239,7 @@ f32 Camera_LERPClampDist(Camera* camera, f32 dist, f32 min, f32 max) { camera->rUpdateRateInv = Camera_LERPCeilF(rUpdateRateInvTarget, camera->rUpdateRateInv, PCT(OREG(25)), 0.1f); return Camera_LERPCeilF(distTarget, camera->dist, 1.0f / camera->rUpdateRateInv, - CVarGetInteger("gFixCameraDrift", 0) ? 0.0f : 0.2f); + CVarGetInteger(CVAR_ENHANCEMENT("FixCameraDrift"), 0) ? 0.0f : 0.2f); } f32 Camera_ClampDist(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer) { @@ -1262,7 +1262,7 @@ f32 Camera_ClampDist(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 tim camera->rUpdateRateInv = Camera_LERPCeilF(rUpdateRateInvTarget, camera->rUpdateRateInv, PCT(OREG(25)), 0.1f); return Camera_LERPCeilF(distTarget, camera->dist, 1.0f / camera->rUpdateRateInv, - CVarGetInteger("gFixCameraDrift", 0) ? 0.0f : 0.2f); + CVarGetInteger(CVAR_ENHANCEMENT("FixCameraDrift"), 0) ? 0.0f : 0.2f); } s16 Camera_CalcDefaultPitch(Camera* camera, s16 arg1, s16 arg2, s16 arg3) { @@ -1485,12 +1485,12 @@ s32 Camera_Free(Camera* camera) { camera->animState = 0; - f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityX", 1.0f)); - f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityY", 1.0f)); - bool invertXAxis = (CVarGetInteger("gInvertXAxis", 0) && !CVarGetInteger("gMirroredWorld", 0)) || (!CVarGetInteger("gInvertXAxis", 0) && CVarGetInteger("gMirroredWorld", 0)); + f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat(CVAR_SETTING("FreeLook.CameraSensitivity.X"), 1.0f)); + f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat(CVAR_SETTING("FreeLook.CameraSensitivity.Y"), 1.0f)); + bool invertXAxis = (CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && !CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) || (!CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)); camera->play->camX += newCamX * (invertXAxis ? -1 : 1); - camera->play->camY += newCamY * (CVarGetInteger("gInvertYAxis", 1) ? 1 : -1); + camera->play->camY += newCamY * (CVarGetInteger(CVAR_SETTING("FreeLook.InvertYAxis"), 1) ? 1 : -1); if (camera->play->camY > 0x32A4) { camera->play->camY = 0x32A4; @@ -1499,8 +1499,8 @@ s32 Camera_Free(Camera* camera) { camera->play->camY = -0x228C; } - f32 distTarget = CVarGetInteger("gFreeCameraDistMax", para1->distTarget); - f32 speedScaler = CVarGetInteger("gFreeCameraTransitionSpeed", 25); + f32 distTarget = CVarGetInteger(CVAR_SETTING("FreeLook.MaxCameraDistance"), para1->distTarget); + f32 speedScaler = CVarGetInteger(CVAR_SETTING("FreeLook.TransitionSpeed"), 25); f32 distDiff = ABS(distTarget - camera->dist); if (distDiff > 0) camera->dist = Camera_LERPCeilF(distTarget, camera->dist, speedScaler / (distDiff + speedScaler), 0.0f); @@ -1524,7 +1524,7 @@ s32 Camera_Free(Camera* camera) { } s32 Camera_Normal1(Camera* camera) { - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) { Camera_Free(camera); return 1; } @@ -1679,7 +1679,7 @@ s32 Camera_Normal1(Camera* camera) { if (anim->startSwingTimer <= 0) { // idle camera re-center - if (CVarGetInteger("gA11yDisableIdleCam", 0)) { + if (CVarGetInteger(CVAR_SETTING("A11yDisableIdleCam"), 0)) { return 1; } eyeAdjustment.pitch = atEyeNextGeo.pitch; @@ -1710,7 +1710,7 @@ s32 Camera_Normal1(Camera* camera) { Camera_Vec3fVecSphGeoAdd(eyeNext, at, &eyeAdjustment); if ((camera->status == CAM_STAT_ACTIVE) && (!(norm1->interfaceFlags & 0x10))) { anim->swingYawTarget = BINANG_ROT180(camera->playerPosRot.rot.y); - if (!CVarGetInteger("gFixCameraSwing", 0)) { + if (!CVarGetInteger(CVAR_ENHANCEMENT("FixCameraSwing"), 0)) { if (anim->startSwingTimer > 0) { func_80046E20(camera, &eyeAdjustment, norm1->distMin, norm1->unk_0C, &sp98, &anim->swing); } else { @@ -1749,7 +1749,7 @@ s32 Camera_Normal1(Camera* camera) { } // crit wiggle - if(!CVarGetInteger("gDisableCritWiggle",0)) { + if(!CVarGetInteger(CVAR_ENHANCEMENT("DisableCritWiggle"),0)) { if (gSaveContext.health <= 16 && ((camera->play->state.frames % 256) == 0)) { wiggleAdj = Rand_ZeroOne() * 10000.0f; camera->inputDir.y = wiggleAdj + camera->inputDir.y; @@ -1770,7 +1770,7 @@ s32 Camera_Normal1(Camera* camera) { } s32 Camera_Normal2(Camera* camera) { - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) { Camera_Free(camera); return 1; } @@ -1941,7 +1941,7 @@ s32 Camera_Normal2(Camera* camera) { // riding epona s32 Camera_Normal3(Camera* camera) { - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) { Camera_Free(camera); return 1; } @@ -2305,7 +2305,7 @@ s32 Camera_Parallel0(Camera* camera) { * Generic jump, jumping off ledges */ s32 Camera_Jump1(Camera* camera) { - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) { Camera_Free(camera); return 1; } @@ -2455,7 +2455,7 @@ s32 Camera_Jump1(Camera* camera) { // Climbing ladders/vines s32 Camera_Jump2(Camera* camera) { - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) { Camera_Free(camera); return 1; } @@ -2642,7 +2642,7 @@ s32 Camera_Jump2(Camera* camera) { // swimming s32 Camera_Jump3(Camera* camera) { - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) { Camera_Free(camera); return 1; } @@ -3104,7 +3104,7 @@ s32 Camera_Battle3(Camera* camera) { * setting value. */ s32 Camera_Battle4(Camera* camera) { - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) { Camera_Free(camera); return 1; } @@ -4639,7 +4639,7 @@ s32 Camera_Data4(Camera* camera) { * Hanging off of a ledge */ s32 Camera_Unique1(Camera* camera) { - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) { Camera_Free(camera); return 1; } @@ -4726,7 +4726,7 @@ s32 Camera_Unique1(Camera* camera) { anim->timer--; } - sp8C.yaw = Camera_LERPFloorS(anim->yawTarget, eyeNextAtOffset.yaw, 0.5f, CVarGetInteger("gFixHangingLedgeSwingRate", 0) ? 0xA : 0x2710); + sp8C.yaw = Camera_LERPFloorS(anim->yawTarget, eyeNextAtOffset.yaw, 0.5f, CVarGetInteger(CVAR_ENHANCEMENT("FixHangingLedgeSwingRate"), 0) ? 0xA : 0x2710); Camera_Vec3fVecSphGeoAdd(eyeNext, at, &sp8C); *eye = *eyeNext; Camera_BGCheck(camera, at, eye); @@ -7619,7 +7619,7 @@ Vec3s Camera_Update(Camera* camera) { } // enable/disable debug cam - if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) { + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) { gDbgCamEnabled ^= 1; if (gDbgCamEnabled) { DbgCamera_Enable(&D_8015BD80, camera); @@ -7702,7 +7702,7 @@ Vec3s Camera_Update(Camera* camera) { } if (camera->timer != -1 && CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_DRIGHT) && - CVarGetInteger("gDebugEnabled", 0)) { + CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { camera->timer = 0; } @@ -7890,7 +7890,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) { } // Clear free look if an action is performed that would move the camera (targeting, first person, talking) - if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 && + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1 && ((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) || (mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ || mode == CAM_MODE_FOLLOWBOOMERANG)) { diff --git a/soh/src/code/z_collision_check.c b/soh/src/code/z_collision_check.c index c4716c947..5376ae41c 100644 --- a/soh/src/code/z_collision_check.c +++ b/soh/src/code/z_collision_check.c @@ -3047,7 +3047,7 @@ void CollisionCheck_ApplyDamage(PlayState* play, CollisionCheckContext* colChkCt collider->actor->colChkInfo.damage += damage; } - if (CVarGetInteger("gIvanCoopModeEnabled", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("IvanCoopModeEnabled"), 0)) { collider->actor->colChkInfo.damage *= GET_PLAYER(play)->ivanDamageMultiplier; } } @@ -3667,7 +3667,7 @@ u8 CollisionCheck_GetSwordDamage(s32 dmgFlags, PlayState* play) { damage = 8; } - if (CVarGetInteger("gIvanCoopModeEnabled", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("IvanCoopModeEnabled"), 0)) { damage *= GET_PLAYER(play)->ivanDamageMultiplier; } diff --git a/soh/src/code/z_common_data.c b/soh/src/code/z_common_data.c index 2a903b26e..31a25841d 100644 --- a/soh/src/code/z_common_data.c +++ b/soh/src/code/z_common_data.c @@ -8,7 +8,7 @@ void SaveContext_Init(void) { gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = NATURE_ID_DISABLED; gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX; - gSaveContext.nextCutsceneIndex = CVarGetInteger("gBetaQuestWorld", 0xFFEF); + gSaveContext.nextCutsceneIndex = CVarGetInteger(CVAR_CHEAT("BetaQuestWorld"), 0xFFEF); gSaveContext.cutsceneTrigger = 0; gSaveContext.chamberCutsceneNum = 0; gSaveContext.nextDayTime = 0xFFFF; diff --git a/soh/src/code/z_construct.c b/soh/src/code/z_construct.c index c8a340492..960088cba 100644 --- a/soh/src/code/z_construct.c +++ b/soh/src/code/z_construct.c @@ -430,8 +430,8 @@ void Regs_InitDataImpl(void) { WREG(28) = 0; R_OW_MINIMAP_X = 238; R_OW_MINIMAP_Y = 164; - if (!CVarGetInteger("gEnhancements.RememberMapToggleState", 0)) { - R_MINIMAP_DISABLED = CVarGetInteger("gMinimalUI", 0); + if (!CVarGetInteger(CVAR_ENHANCEMENT("RememberMapToggleState"), 0)) { + R_MINIMAP_DISABLED = CVarGetInteger(CVAR_ENHANCEMENT("MinimalUI"), 0); } WREG(32) = 122; WREG(33) = 60; diff --git a/soh/src/code/z_debug.c b/soh/src/code/z_debug.c index 267846eb4..1a814d745 100644 --- a/soh/src/code/z_debug.c +++ b/soh/src/code/z_debug.c @@ -133,7 +133,7 @@ void func_8006390C(Input* input) { InputCombo* input_combo; s32 i; - if (!CVarGetInteger("gDebugEnabled", 0)) + if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) return; regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE; @@ -216,7 +216,7 @@ void func_80063C04(GfxPrint* printer) { s32 pad; char name[3]; - if (!CVarGetInteger("gDebugEnabled", 0)) + if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) return; // set up register name string @@ -243,7 +243,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) { GfxPrint printer; Gfx* tempRet; - if (!CVarGetInteger("gDebugEnabled", 0) || GameInteractor_NoUIActive()) { + if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || GameInteractor_NoUIActive()) { return; } diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 51d0053e1..424fca83f 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -155,14 +155,14 @@ void func_80064558(PlayState* play, CutsceneContext* csCtx) { void func_800645A0(PlayState* play, CutsceneContext* csCtx) { Input* input = &play->state.input[0]; - if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4)) { D_8015FCC8 = 0; gSaveContext.cutsceneIndex = 0xFFFD; gSaveContext.cutsceneTrigger = 1; } - if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(input->press.button, BTN_DUP) && + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4) && !gDbgCamEnabled) { D_8015FCC8 = 1; gSaveContext.cutsceneIndex = 0xFFFD; @@ -506,7 +506,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) && - (gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0)); + (gSaveContext.fileNum != 0xFEDC) && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)); if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_HYRULE_FIELD) && (csCtx->frames > 20) && @@ -519,9 +519,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } bool playCutscene = false; - if (!CVarGetInteger("gCreditsFix", 1) && (cmd->startFrame == csCtx->frames)) { + if (!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) && (cmd->startFrame == csCtx->frames)) { playCutscene = true; - } else if (CVarGetInteger("gCreditsFix", 1)) { + } else if (CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1)) { u16 delay = 0; // HACK: Align visual timing with audio during credits sequence @@ -623,7 +623,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->transitionType = TRANS_TYPE_INSTANT; break; case 8: - if (CVarGetInteger("gBetterFW", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("BetterFarore"), 0)) { FaroresWindData tempFW = gSaveContext.backupFW; gSaveContext.backupFW = gSaveContext.fw; gSaveContext.fw = tempFW; @@ -1701,7 +1701,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc return; } - if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) { + if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) { csCtx->state = CS_STATE_UNSKIPPABLE_INIT; return; } diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c index 8dcd847ec..e27f230b1 100644 --- a/soh/src/code/z_draw.c +++ b/soh/src/code/z_draw.c @@ -764,13 +764,13 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) { 1 * -(play->state.frames * 2), 32, 32)); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); - if (CVarGetInteger("gCosmetics.Consumable_Hearts.Changed", 0)) { - Color_RGB8 color = CVarGetColor24("gCosmetics.Consumable_Hearts.Value", (Color_RGB8) { 255, 70, 50 }); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) { + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), (Color_RGB8) { 255, 70, 50 }); gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255); gSPGrayscale(POLY_XLU_DISP++, true); } gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); - if (CVarGetInteger("gCosmetics.Consumable_Hearts.Changed", 0)) { + if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) { gSPGrayscale(POLY_XLU_DISP++, false); } CLOSE_DISPS(play->state.gfxCtx); diff --git a/soh/src/code/z_eff_blure.c b/soh/src/code/z_eff_blure.c index e770a9096..82e50fc65 100644 --- a/soh/src/code/z_eff_blure.c +++ b/soh/src/code/z_eff_blure.c @@ -208,8 +208,8 @@ s32 EffectBlure_Update(void* thisx) { switch (this->trailType) { //there HAS to be a better way to do this. case 2: - if (CVarGetInteger("gCosmetics.Trails_Boomerang.Changed", 0)) { - color = CVarGetColor("gCosmetics.Trails_Boomerang.Value", (Color_RGBA8){ 255, 255, 100, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("Trails.Boomerang.Changed"), 0)) { + color = CVarGetColor(CVAR_COSMETIC("Trails.Boomerang.Value"), (Color_RGBA8){ 255, 255, 100, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 100, 255 }; @@ -217,8 +217,8 @@ s32 EffectBlure_Update(void* thisx) { } break; case 3: - if (CVarGetInteger("gCosmetics.Trails_Bombchu.Changed", 0)) { - color = CVarGetColor("gCosmetics.Trails_Bombchu.Value", (Color_RGBA8){ 250, 0, 0, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("Trails.Bombchu.Changed"), 0)) { + color = CVarGetColor(CVAR_COSMETIC("Trails.Bombchu.Value"), (Color_RGBA8){ 250, 0, 0, 255 }); this->p1StartColor.r = color.r; this->p2StartColor.r = color.r * 0.8f; this->p1EndColor.r = color.r * 0.6f; @@ -248,8 +248,8 @@ s32 EffectBlure_Update(void* thisx) { } break; case 4: - if (CVarGetInteger("gCosmetics.Trails_KokiriSword.Changed", 0)) { - color = CVarGetColor("gCosmetics.Trails_KokiriSword.Value", (Color_RGBA8){ 255, 255, 255, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("Trails.KokiriSword.Changed"), 0)) { + color = CVarGetColor(CVAR_COSMETIC("Trails.KokiriSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; @@ -257,8 +257,8 @@ s32 EffectBlure_Update(void* thisx) { } break; case 5: - if (CVarGetInteger("gCosmetics.Trails_MasterSword.Changed", 0)) { - color = CVarGetColor("gCosmetics.Trails_MasterSword.Value", (Color_RGBA8){ 255, 255, 255, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("Trails.MasterSword.Changed"), 0)) { + color = CVarGetColor(CVAR_COSMETIC("Trails.MasterSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; @@ -266,8 +266,8 @@ s32 EffectBlure_Update(void* thisx) { } break; case 6: - if (CVarGetInteger("gCosmetics.Trails_BiggoronSword.Changed", 0)) { - color = CVarGetColor("gCosmetics.Trails_BiggoronSword.Value", (Color_RGBA8){ 255, 255, 255, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("Trails.BiggoronSword.Changed"), 0)) { + color = CVarGetColor(CVAR_COSMETIC("Trails.BiggoronSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; @@ -275,8 +275,8 @@ s32 EffectBlure_Update(void* thisx) { } break; case 7: - if (CVarGetInteger("gCosmetics.Trails_Stick.Changed", 0)) { - color = CVarGetColor("gCosmetics.Trails_Stick.Value", (Color_RGBA8){ 255, 255, 255, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("Trails.Stick.Changed"), 0)) { + color = CVarGetColor(CVAR_COSMETIC("Trails.Stick.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; @@ -284,8 +284,8 @@ s32 EffectBlure_Update(void* thisx) { } break; case 8: - if (CVarGetInteger("gCosmetics.Trails_Hammer.Changed", 0)) { - color = CVarGetColor("gCosmetics.Trails_Hammer.Value", (Color_RGBA8){ 255, 255, 255, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("Trails.Hammer.Changed"), 0)) { + color = CVarGetColor(CVAR_COSMETIC("Trails.Hammer.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; @@ -317,8 +317,8 @@ s32 EffectBlure_Update(void* thisx) { // Don't override boomerang and bombchu trail durations if (this->trailType != 2 && this->trailType != 3) { - if (CVarGetInteger("gCosmetics.Trails_Duration.Changed", 0)) { - this->elemDuration = CVarGetInteger("gCosmetics.Trails_Duration.Value", 4); + if (CVarGetInteger(CVAR_COSMETIC("Trails.Duration.Changed"), 0)) { + this->elemDuration = CVarGetInteger(CVAR_COSMETIC("Trails.Duration.Value"), 4); } } diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index e6a3fd756..8e30f462a 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -3,6 +3,7 @@ #include "objects/gameplay_keep/gameplay_keep.h" #include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h" #include "textures/icon_item_static/icon_item_static.h" +#include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #define FLAGS 0 @@ -334,7 +335,7 @@ void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc) { void EnItem00_SetObjectDependency(EnItem00* this, PlayState* play, s16 objectIndex) { // Remove object dependency for Enemy Randomizer and Crowd Control to allow Like-likes to // drop equipment correctly in rooms where Like-likes normally don't spawn. - if (CVarGetInteger("gRandomizedEnemies", 0) || CVarGetInteger("gCrowdControl", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) || (CVarGetInteger(CVAR_REMOTE("Scheme"), GI_SCHEME_SAIL) == GI_SCHEME_CROWD_CONTROL && CVarGetInteger(CVAR_REMOTE("Enabled"), 0))) { this->actor.objBankIndex = 0; } else { this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, objectIndex); @@ -782,7 +783,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { this->actor.params == ITEM00_BOMBS_SPECIAL || (this->actor.params >= ITEM00_BOMBCHU && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI) ) { - if (CVarGetInteger("gNewDrops", 0) || (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0) || (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) { this->actor.shape.rot.y += 960; } else { this->actor.shape.rot.y = 0; @@ -791,7 +792,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { if (this->unk_15A > 0) { this->unk_15A--; - if (CVarGetInteger("gDropsDontDie", 0) && (this->unk_154 <= 0)) { + if (CVarGetInteger(CVAR_CHEAT("DropsDontDie"), 0) && (this->unk_154 <= 0)) { this->unk_15A++; } } @@ -1006,35 +1007,35 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { if (!(this->unk_156 & this->unk_158)) { switch (this->actor.params) { case ITEM00_RUPEE_GREEN: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 25.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_RUPEE_GREEN); break; } case ITEM00_RUPEE_BLUE: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 25.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_RUPEE_BLUE); break; } case ITEM00_RUPEE_RED: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 25.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_RUPEE_RED); break; } case ITEM00_RUPEE_ORANGE: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 17.5f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_RUPEE_GOLD); break; } case ITEM00_RUPEE_PURPLE: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 17.5f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_RUPEE_PURPLE); @@ -1044,7 +1045,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { } break; case ITEM00_HEART_PIECE: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 21.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_HEART_PIECE); @@ -1057,7 +1058,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { break; case ITEM00_HEART: // Only change despawn-able recovery hearts - if (CVarGetInteger("gNewDrops", 0) && this->unk_15A >= 0) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0) && this->unk_15A >= 0) { mtxScale = 16.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_HEART); @@ -1083,7 +1084,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { case ITEM00_BOMBS_A: case ITEM00_BOMBS_B: case ITEM00_BOMBS_SPECIAL: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 8.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_BOMB); @@ -1091,70 +1092,70 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { } case ITEM00_ARROWS_SINGLE: case ITEM00_ARROWS_SMALL: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 7.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_ARROWS_SMALL); break; } case ITEM00_ARROWS_MEDIUM: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 7.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_ARROWS_MEDIUM); break; } case ITEM00_ARROWS_LARGE: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 7.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_ARROWS_LARGE); break; } case ITEM00_NUTS: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 9.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_NUTS); break; } case ITEM00_STICK: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 7.5f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_STICK); break; } case ITEM00_MAGIC_LARGE: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 8.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_MAGIC_LARGE); break; } case ITEM00_MAGIC_SMALL: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 8.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_MAGIC_SMALL); break; } case ITEM00_SEEDS: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 7.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_SEEDS); break; } case ITEM00_BOMBCHU: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 9.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_BOMBCHU); break; } case ITEM00_SMALL_KEY: - if (CVarGetInteger("gNewDrops", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) { mtxScale = 8.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); GetItem_Draw(play, GID_KEY_SMALL); @@ -1314,24 +1315,24 @@ void EnItem00_DrawRupee(EnItem00* this, PlayState* play) { u8 shouldColor = 0; switch (texIndex) { case 0: - rupeeColor = CVarGetColor24("gCosmetics.Consumable_GreenRupee.Value", (Color_RGB8){ 255, 255, 255 }); - shouldColor = CVarGetInteger("gCosmetics.Consumable_GreenRupee.Changed", 0); + rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), (Color_RGB8){ 255, 255, 255 }); + shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), 0); break; case 1: - rupeeColor = CVarGetColor24("gCosmetics.Consumable_BlueRupee.Value", (Color_RGB8){ 255, 255, 255 }); - shouldColor = CVarGetInteger("gCosmetics.Consumable_BlueRupee.Changed", 0); + rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), (Color_RGB8){ 255, 255, 255 }); + shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.BlueRupee.Changed"), 0); break; case 2: - rupeeColor = CVarGetColor24("gCosmetics.Consumable_RedRupee.Value", (Color_RGB8){ 255, 255, 255 }); - shouldColor = CVarGetInteger("gCosmetics.Consumable_RedRupee.Changed", 0); + rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), (Color_RGB8){ 255, 255, 255 }); + shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.RedRupee.Changed"), 0); break; case 4: // orange rupee texture corresponds to the purple rupee (authentic bug) - rupeeColor = CVarGetColor24("gCosmetics.Consumable_PurpleRupee.Value", (Color_RGB8){ 255, 255, 255 }); - shouldColor = CVarGetInteger("gCosmetics.Consumable_PurpleRupee.Changed", 0); + rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), (Color_RGB8){ 255, 255, 255 }); + shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.PurpleRupee.Changed"), 0); break; case 3: // pink rupee texture corresponds to the gold rupee (authentic bug) - rupeeColor = CVarGetColor24("gCosmetics.Consumable_GoldRupee.Value", (Color_RGB8){ 255, 255, 255 }); - shouldColor = CVarGetInteger("gCosmetics.Consumable_GoldRupee.Changed", 0); + rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GoldRupee.Value"), (Color_RGB8){ 255, 255, 255 }); + shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.GoldRupee.Changed"), 0); break; } @@ -1491,7 +1492,7 @@ s16 func_8001F404(s16 dropId) { if (LINK_IS_ADULT) { if (dropId == ITEM00_SEEDS) { dropId = ITEM00_ARROWS_SMALL; - } else if ((dropId == ITEM00_STICK) && !(CVarGetInteger("gTreeStickDrops", 0))) { + } else if ((dropId == ITEM00_STICK) && !(CVarGetInteger(CVAR_ENHANCEMENT("TreesDropSticks"), 0))) { dropId = ITEM00_RUPEE_GREEN; } } else { @@ -1500,7 +1501,7 @@ s16 func_8001F404(s16 dropId) { } } - if ((CVarGetInteger("gBombchuDrops", 0) || + if ((CVarGetInteger(CVAR_ENHANCEMENT("BombchuDrops"), 0) || (IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) && (dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) { dropId = EnItem00_ConvertBombDropToBombchu(dropId); @@ -1534,7 +1535,7 @@ EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params) { params &= 0x3FFF; - if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger("gNoHeartDrops", 0)) { return NULL; } + if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { return NULL; } if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) { // TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf) @@ -1579,7 +1580,7 @@ EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params) { params &= 0x3FFF; - if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger("gNoHeartDrops", 0)) { return NULL; } + if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { return NULL; } if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) { // TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf) @@ -1616,7 +1617,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP param8000 = params & 0x8000; params &= 0x7FFF; - if (CVarGetInteger("gNoRandomDrops", 0)) { return; } + if (CVarGetInteger(CVAR_ENHANCEMENT("NoRandomDrops"), 0)) { return; } if (fromActor != NULL) { if (fromActor->dropFlag) { @@ -1659,11 +1660,11 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true, DEADSOUND_REPEAT_MODE_OFF, 40); return; - } else if (gSaveContext.health <= 0x30 && !CVarGetInteger("gNoHeartDrops", 0)) { // 3 hearts or less + } else if (gSaveContext.health <= 0x30 && !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 3 hearts or less params = 0xB * 0x10; dropTableIndex = 0x0; dropId = ITEM00_HEART; - } else if (gSaveContext.health <= 0x50 && !CVarGetInteger("gNoHeartDrops", 0)) { // 5 hearts or less + } else if (gSaveContext.health <= 0x50 && !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 5 hearts or less params = 0xA * 0x10; dropTableIndex = 0x0; dropId = ITEM00_HEART; @@ -1696,7 +1697,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP } } - if (dropId != 0xFF && (!CVarGetInteger("gNoHeartDrops", 0) || dropId != ITEM00_HEART)) { + if (dropId != 0xFF && (!CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0) || dropId != ITEM00_HEART)) { dropQuantity = sDropQuantities[params + dropTableIndex]; while (dropQuantity > 0) { if (!param8000) { @@ -1721,7 +1722,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP } } } else { - if (CVarGetInteger("gBushDropFix", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("BushDropFix"), 0)) { Item_DropCollectible(play, spawnPos, dropId | 0x8000); } else { Item_DropCollectible(play, spawnPos, params | 0x8000); diff --git a/soh/src/code/z_face_reaction.c b/soh/src/code/z_face_reaction.c index 899c6afc6..278af706e 100644 --- a/soh/src/code/z_face_reaction.c +++ b/soh/src/code/z_face_reaction.c @@ -67,7 +67,7 @@ u16 sReactionTextIds[][PLAYER_MASK_MAX] = { u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet) { u8 currentMask = Player_GetMask(play); - if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && currentMask == PLAYER_MASK_BUNNY) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && currentMask == PLAYER_MASK_BUNNY) { return 0; } else { return sReactionTextIds[reactionSet][currentMask]; diff --git a/soh/src/code/z_fcurve_data_skelanime.c b/soh/src/code/z_fcurve_data_skelanime.c index b75c34a61..91b6dc90c 100644 --- a/soh/src/code/z_fcurve_data_skelanime.c +++ b/soh/src/code/z_fcurve_data_skelanime.c @@ -131,7 +131,7 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv Matrix_TranslateRotateZYX(&pos, &rot); Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY); - if (CVarGetInteger("gDisableLOD", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) { lod = 0; } diff --git a/soh/src/code/z_frame_advance.c b/soh/src/code/z_frame_advance.c index e48bd0c35..6fcd76ae7 100644 --- a/soh/src/code/z_frame_advance.c +++ b/soh/src/code/z_frame_advance.c @@ -18,10 +18,10 @@ s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input) { frameAdvCtx->enabled = !frameAdvCtx->enabled; } - if (!frameAdvCtx->enabled || CVarGetInteger("gFrameAdvance", 0) || (CHECK_BTN_ALL(input->cur.button, BTN_Z) && + if (!frameAdvCtx->enabled || CVarGetInteger(CVAR_GENERAL("FrameAdvance"), 0) || (CHECK_BTN_ALL(input->cur.button, BTN_Z) && (CHECK_BTN_ALL(input->press.button, BTN_R) || (CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) { - CVarClear("gFrameAdvance"); + CVarClear(CVAR_GENERAL("FrameAdvance")); frameAdvCtx->timer = 0; return true; } diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c index e4001e6ce..3efbd6ade 100644 --- a/soh/src/code/z_kaleido_setup.c +++ b/soh/src/code/z_kaleido_setup.c @@ -18,13 +18,13 @@ void KaleidoSetup_Update(PlayState* play) { play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL && (play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) { - u8 easyPauseBufferEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0); - u8 easyPauseBufferTimer = CVarGetInteger("gCheatEasyPauseBufferTimer", 0); + u8 easyPauseBufferEnabled = CVarGetInteger(CVAR_CHEAT("EasyPauseBuffer"), 0); + u8 easyPauseBufferTimer = CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0); // If start is not seen as pressed on the 2nd to last frame then we should end the easy frame advance flow if (easyPauseBufferEnabled && easyPauseBufferTimer == 2 && !CHECK_BTN_ALL(input->press.button, BTN_START)) { - CVarSetInteger("gCheatEasyPauseBufferTimer", 0); + CVarSetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0); } if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) { @@ -34,14 +34,14 @@ void KaleidoSetup_Update(PlayState* play) { } else if ((CHECK_BTN_ALL(input->press.button, BTN_START) && (!easyPauseBufferEnabled || !easyPauseBufferTimer)) || (easyPauseBufferEnabled && easyPauseBufferTimer == 1)) { // Force Kaleido open when easy pause buffer reaches 0 // Remember last held buttons for pause buffer cheat (minus start so easy frame advance works) - CVarSetInteger("gCheatEasyPauseBufferLastInputs", input->cur.button & ~(BTN_START)); + CVarSetInteger(CVAR_GENERAL("CheatEasyPauseBufferLastInputs"), input->cur.button & ~(BTN_START)); gSaveContext.unk_13EE = gSaveContext.unk_13EA; if (CHECK_BTN_ALL(input->cur.button, BTN_L)) - CVarSetInteger("gPauseTriforce", 1); + CVarSetInteger(CVAR_GENERAL("PauseTriforce"), 1); else - CVarSetInteger("gPauseTriforce", 0); + CVarSetInteger(CVAR_GENERAL("PauseTriforce"), 0); WREG(16) = -175; diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c index 77c7546f8..90ac9135f 100644 --- a/soh/src/code/z_kankyo.c +++ b/soh/src/code/z_kankyo.c @@ -1384,7 +1384,7 @@ void Environment_DrawSunAndMoon(PlayState* play) { color = CLAMP_MIN(color, 0.0f); scale = -15.0f * color + 25.0f; - scale *= CVarGetFloat("gCosmetics.Moon_Size", 1.0f); + scale *= CVarGetFloat(CVAR_COSMETIC("Moon.Size"), 1.0f); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); temp = -y / 80.0f; @@ -1396,8 +1396,8 @@ void Environment_DrawSunAndMoon(PlayState* play) { gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD); Gfx_SetupDL_51Opa(play->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); - if (CVarGetInteger("gCosmetics.World_Moon.Changed", 0)) { - Color_RGB8 moonColor = CVarGetColor24("gCosmetics.World_Moon.Value", (Color_RGB8){ 0, 0, 240 }); + if (CVarGetInteger(CVAR_COSMETIC("World.Moon.Changed"), 0)) { + Color_RGB8 moonColor = CVarGetColor24(CVAR_COSMETIC("World.Moon.Value"), (Color_RGB8){ 0, 0, 240 }); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, moonColor.r, moonColor.g, moonColor.b, alpha); gDPSetEnvColor(POLY_OPA_DISP++, moonColor.r / 2, moonColor.g / 2, moonColor.b / 2, alpha); } else { diff --git a/soh/src/code/z_lib.c b/soh/src/code/z_lib.c index 820256cbb..57f1312dd 100644 --- a/soh/src/code/z_lib.c +++ b/soh/src/code/z_lib.c @@ -201,7 +201,7 @@ void func_80077D10(f32* arg0, s16* arg1, Input* input) { f32 relX = input->rel.stick_x; f32 relY = input->rel.stick_y; - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { relX = -input->rel.stick_x; } diff --git a/soh/src/code/z_lifemeter.c b/soh/src/code/z_lifemeter.c index 69cba24b4..3cb9d4715 100644 --- a/soh/src/code/z_lifemeter.c +++ b/soh/src/code/z_lifemeter.c @@ -120,20 +120,20 @@ s16 sHeartsDDEnv[2][3]; void HealthMeter_Init(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; Color_RGB8 mainColor = {HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B}; - if (CVarGetInteger("gCosmetics.Consumable_Hearts.Changed", 0)) { - mainColor = CVarGetColor24("gCosmetics.Consumable_Hearts.Value", mainColor); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) { + mainColor = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), mainColor); } Color_RGB8 mainBorder = {HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B}; - if (CVarGetInteger("gCosmetics.Consumable_HeartBorder.Changed", 0)) { - mainBorder = CVarGetColor24("gCosmetics.Consumable_HeartBorder.Value", mainBorder); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.HeartBorder.Changed"), 0)) { + mainBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.HeartBorder.Value"), mainBorder); } Color_RGB8 ddColor = {HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B}; - if (CVarGetInteger("gCosmetics.Consumable_DDHearts.Changed", 0)) { - ddColor = CVarGetColor24("gCosmetics.Consumable_DDHearts.Value", ddColor); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHearts.Changed"), 0)) { + ddColor = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHearts.Value"), ddColor); } Color_RGB8 ddBorder = {HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B}; - if (CVarGetInteger("gCosmetics.Consumable_DDHeartBorder.Changed", 0)) { - ddBorder = CVarGetColor24("gCosmetics.Consumable_DDHeartBorder.Value", ddBorder); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHeartBorder.Changed"), 0)) { + ddBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHeartBorder.Value"), ddBorder); } interfaceCtx->unk_228 = 0x140; @@ -176,26 +176,26 @@ void HealthMeter_Update(PlayState* play) { s16 gFactor; s16 bFactor; - Top_LM_Margin = CVarGetInteger("gHUDMargin_T", 0); - Left_LM_Margin = CVarGetInteger("gHUDMargin_L", 0); - Right_LM_Margin = CVarGetInteger("gHUDMargin_R", 0); - Bottom_LM_Margin = CVarGetInteger("gHUDMargin_B", 0); + Top_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0); + Left_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0); + Right_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0); + Bottom_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0); Color_RGB8 mainColor = {HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B}; - if (CVarGetInteger("gCosmetics.Consumable_Hearts.Changed", 0)) { - mainColor = CVarGetColor24("gCosmetics.Consumable_Hearts.Value", mainColor); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) { + mainColor = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), mainColor); } Color_RGB8 mainBorder = {HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B}; - if (CVarGetInteger("gCosmetics.Consumable_HeartBorder.Changed", 0)) { - mainBorder = CVarGetColor24("gCosmetics.Consumable_HeartBorder.Value", mainBorder); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.HeartBorder.Changed"), 0)) { + mainBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.HeartBorder.Value"), mainBorder); } Color_RGB8 ddColor = {HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B}; - if (CVarGetInteger("gCosmetics.Consumable_DDHearts.Changed", 0)) { - ddColor = CVarGetColor24("gCosmetics.Consumable_DDHearts.Value", ddColor); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHearts.Changed"), 0)) { + ddColor = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHearts.Value"), ddColor); } Color_RGB8 ddBorder = {HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B}; - if (CVarGetInteger("gCosmetics.Consumable_DDHeartBorder.Changed", 0)) { - ddBorder = CVarGetColor24("gCosmetics.Consumable_DDHeartBorder.Value", ddBorder); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHeartBorder.Changed"), 0)) { + ddBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHeartBorder.Value"), ddBorder); } if (interfaceCtx->unk_200 != 0) { @@ -336,20 +336,20 @@ static void* sHeartDDTextures[] = { s16 getHealthMeterXOffset() { s16 X_Margins; - if (CVarGetInteger("gHeartsUseMargins", 0) != 0) + if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) X_Margins = Left_LM_Margin; else X_Margins = 0; - if (CVarGetInteger("gHeartsCountPosType", 0) != 0) { - if (CVarGetInteger("gHeartsCountPosType", 0) == 1) {//Anchor Left - return OTRGetDimensionFromLeftEdge(CVarGetInteger("gHeartsCountPosX", 0)+X_Margins+70.0f); - } else if (CVarGetInteger("gHeartsCountPosType", 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left + return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right X_Margins = Right_LM_Margin; - return OTRGetDimensionFromRightEdge(CVarGetInteger("gHeartsCountPosX", 0)+X_Margins+70.0f); - } else if (CVarGetInteger("gHeartsCountPosType", 0) == 3) {//Anchor None - return CVarGetInteger("gHeartsCountPosX", 0)+70.0f;; - } else if (CVarGetInteger("gHeartsCountPosType", 0) == 4) {//Hidden + return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None + return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden return -9999; } } else { @@ -359,15 +359,15 @@ s16 getHealthMeterXOffset() { s16 getHealthMeterYOffset() { s16 Y_Margins; - if (CVarGetInteger("gHeartsUseMargins", 0) != 0) + if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) Y_Margins = (Top_LM_Margin*-1); else Y_Margins = 0; f32 HeartsScale = 0.7f; - if (CVarGetInteger("gHeartsCountPosType", 0) != 0) { - HeartsScale = CVarGetFloat("gHeartsCountScale", 0.7f); - return CVarGetInteger("gHeartsCountPosY", 0)+Y_Margins+(HeartsScale*15); + if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) { + HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f); + return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15); } else { return 0.0f+Y_Margins; } @@ -397,8 +397,8 @@ void HealthMeter_Draw(PlayState* play) { u8* curBgImgLoaded = NULL; s32 ddHeartCountMinusOne = gSaveContext.isDoubleDefenseAcquired ? totalHeartCount - 1 : -1; f32 HeartsScale = 0.7f; - if (CVarGetInteger("gHeartsCountPosType", 0) != 0) { - HeartsScale = CVarGetFloat("gHeartsCountScale", 0.7f); + if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) { + HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f); } static u32 epoch = 0; epoch++; @@ -413,7 +413,7 @@ void HealthMeter_Draw(PlayState* play) { /* s16 X_Margins; s16 Y_Margins; - if (CVarGetInteger("gHeartsUseMargins", 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) { X_Margins = Left_LM_Margin; Y_Margins = (Top_LM_Margin*-1); } else { @@ -422,16 +422,16 @@ void HealthMeter_Draw(PlayState* play) { } s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins; s16 PosY_original = 0.0f+Y_Margins; - if (CVarGetInteger("gHeartsCountPosType", 0) != 0) { - offsetY = CVarGetInteger("gHeartsCountPosY", 0)+Y_Margins+(HeartsScale*15); - if (CVarGetInteger("gHeartsCountPosType", 0) == 1) {//Anchor Left - offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gHeartsCountPosX", 0)+X_Margins+70.0f); - } else if (CVarGetInteger("gHeartsCountPosType", 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) { + offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15); + if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left + offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right X_Margins = Right_LM_Margin; - offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger("gHeartsCountPosX", 0)+X_Margins+70.0f); - } else if (CVarGetInteger("gHeartsCountPosType", 0) == 3) {//Anchor None - offsetX = CVarGetInteger("gHeartsCountPosX", 0)+70.0f; - } else if (CVarGetInteger("gHeartsCountPosType", 0) == 4) {//Hidden + offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None + offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden offsetX = -9999; } } else { @@ -602,7 +602,7 @@ void HealthMeter_Draw(PlayState* play) { { Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx)); - if (CVarGetInteger("gNoHUDHeartAnimation", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("NoHUDHeartAnimation"), 0)) { Matrix_SetTranslateScaleMtx2(matrix, HeartsScale, // Scale X HeartsScale, // Scale Y @@ -626,7 +626,7 @@ void HealthMeter_Draw(PlayState* play) { } offsetX += 10.0f; - s32 lineLength = CVarGetInteger("gHeartsLineLength", 10); + s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10); if (lineLength != 0 && (i+1)%lineLength == 0) { offsetX = PosX_anchor; offsetY += 10.0f; @@ -646,7 +646,7 @@ void HealthMeter_HandleCriticalAlarm(PlayState* play) { if (interfaceCtx->unk_22A <= 0) { interfaceCtx->unk_22A = 0; interfaceCtx->unk_22C = 0; - if (CVarGetInteger("gLowHpAlarm", 0) == 0 && !Player_InCsMode(play) && (play->pauseCtx.state == 0) && + if (CVarGetInteger(CVAR_ENHANCEMENT("LowHpAlarm"), 0) == 0 && !Player_InCsMode(play) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Play_InCsMode(play)) { func_80078884(NA_SE_SY_HITPOINT_ALARM); } diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 5ed13f810..e05c2a6b2 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -606,17 +606,17 @@ void Minimap_DrawCompassIcons(PlayState* play) { Player* player = GET_PLAYER(play); s16 tempX, tempZ; Color_RGB8 lastEntranceColor = { 200, 0, 0 }; - if (CVarGetInteger("gCosmetics.Hud_MinimapEntrance.Changed", 0)) { - lastEntranceColor = CVarGetColor24("gCosmetics.Hud_MinimapEntrance.Value", lastEntranceColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapEntrance.Changed"), 0)) { + lastEntranceColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapEntrance.Value"), lastEntranceColor); } Color_RGB8 currentPositionColor = { 200, 255, 0 }; - if (CVarGetInteger("gCosmetics.Hud_MinimapPosition.Changed", 0)) { - currentPositionColor = CVarGetColor24("gCosmetics.Hud_MinimapPosition.Value", currentPositionColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapPosition.Changed"), 0)) { + currentPositionColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapPosition.Value"), currentPositionColor); } s16 X_Margins_Minimap; s16 Y_Margins_Minimap; - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) { - if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap = Right_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;}; Y_Margins_Minimap = Bottom_MM_Margin; } else { X_Margins_Minimap = 0; @@ -652,32 +652,32 @@ void Minimap_DrawCompassIcons(PlayState* play) { tempX = player->actor.world.pos.x; tempZ = player->actor.world.pos.z; - tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1); + tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); tempZ /= R_COMPASS_SCALE_Y; - s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0); - if (CVarGetInteger("gMinimapPosType", 0) != 0) { - if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; + s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; Matrix_Translate( - OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), - (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); - } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; + OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; Matrix_Translate( - OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), - (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); - } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None + OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f), + (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None Matrix_Translate( - (tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f), - (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); } } else { Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); } Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); Matrix_RotateX(-1.6f, MTXMODE_APPLY); - tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1); + tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -688,30 +688,30 @@ void Minimap_DrawCompassIcons(PlayState* play) { //Player map entry (red arrow) tempX = sPlayerInitialPosX; tempZ = sPlayerInitialPosZ; - tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1); + tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); tempZ /= R_COMPASS_SCALE_Y; - if (CVarGetInteger("gMinimapPosType", 0) != 0) { - if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; Matrix_Translate( - OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), - (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); - } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; + OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f), + (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; Matrix_Translate( - OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f), - (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); - } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None + OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f), + (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None Matrix_Translate( - (tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f), - (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); + (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f), + (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW); } } else { Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW); } Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); - Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY); + Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -727,23 +727,23 @@ void Minimap_Draw(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; s32 mapIndex = gSaveContext.mapIndex; Color_RGB8 minimapColor = {0, 255, 255}; - if (CVarGetInteger("gCosmetics.Hud_Minimap.Changed", 0)) { - minimapColor = CVarGetColor24("gCosmetics.Hud_Minimap.Value", minimapColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.Changed"), 0)) { + minimapColor = CVarGetColor24(CVAR_COSMETIC("HUD.Minimap.Value"), minimapColor); } OPEN_DISPS(play->state.gfxCtx); // If any of these CVars are enabled, disable toggling the minimap with L, unless gEnableMapToggle is set bool enableMapToggle = - !(CVarGetInteger("gDebugEnabled", 0) || CVarGetInteger("gMoonJumpOnL", 0) || CVarGetInteger("gTurboOnL", 0)) || - CVarGetInteger("gEnableMapToggle", 0); + !(CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || CVarGetInteger(CVAR_CHEAT("MoonJumpOnL"), 0)) || + CVarGetInteger(CVAR_DEVELOPER_TOOLS("EnableMapToggle"), 0); if (play->pauseCtx.state < 4) { //Minimap margins s16 X_Margins_Minimap; s16 Y_Margins_Minimap; - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) { - if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap = Right_MM_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;}; Y_Margins_Minimap = Bottom_MM_Margin; } else { X_Margins_Minimap = 0; @@ -761,7 +761,7 @@ void Minimap_Draw(PlayState* play) { case SCENE_SHADOW_TEMPLE: case SCENE_BOTTOM_OF_THE_WELL: case SCENE_ICE_CAVERN: - if (!R_MINIMAP_DISABLED && CVarGetInteger("gMinimapPosType", 0) != 4) { // Not Hidden + if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden Gfx_SetupDL_39Overlay(play->state.gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); @@ -769,28 +769,28 @@ void Minimap_Draw(PlayState* play) { if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha); - u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR; + u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR; gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0, mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap); s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap; - if (CVarGetInteger("gMinimapPosType", 0) != 0) { - dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger("gMinimapPosY", 0)+Y_Margins_Minimap; - if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap); - } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap); - } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None - dgnMiniMapX = CVarGetInteger("gMinimapPosX", 0); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) { + dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; + dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; + dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None + dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); } } s32 sValue = 0; - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { // Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary sValue = 96 << 5; } @@ -839,13 +839,13 @@ void Minimap_Draw(PlayState* play) { case SCENE_GORON_CITY: case SCENE_LON_LON_RANCH: case SCENE_OUTSIDE_GANONS_CASTLE: - if (!R_MINIMAP_DISABLED && CVarGetInteger("gMinimapPosType", 0) != 4) { // Not Hidden + if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden Gfx_SetupDL_39Overlay(play->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha); - u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR; + u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR; gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, @@ -853,21 +853,21 @@ void Minimap_Draw(PlayState* play) { s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap); s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap; - if (CVarGetInteger("gMinimapPosType", 0) != 0) { - oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger("gMinimapPosY", 0)+Y_Margins_Minimap; - if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap); - } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap); - } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None - oWMiniMapX = CVarGetInteger("gMinimapPosX", 0); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) { + oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; + oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; + oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None + oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); } } s32 sValue = 0; - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { // Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary sValue = gMapData->owMinimapWidth[mapIndex] << 5; } @@ -890,7 +890,7 @@ void Minimap_Draw(PlayState* play) { // Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex) s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2)); s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2; - s16 newX = origX + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0); + s16 newX = origX + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0); // The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits // would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using @@ -901,16 +901,16 @@ void Minimap_Draw(PlayState* play) { s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap); s16 entranceY = newY + Y_Margins_Minimap; - if (CVarGetInteger("gMinimapPosType", 0) != 0) { - entranceY = newY + CVarGetInteger("gMinimapPosY", 0) + Y_Margins_Minimap; - if (CVarGetInteger("gMinimapPosType", 0) == 1) { // Anchor Left - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); - } else if (CVarGetInteger("gMinimapPosType", 0) == 2) { // Anchor Right - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); - } else if (CVarGetInteger("gMinimapPosType", 0) == 3) { // Anchor None - entranceX = newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) { + entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) { // Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; + entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) { // Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; + entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) { // Anchor None + entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); } } @@ -918,14 +918,14 @@ void Minimap_Draw(PlayState* play) { // or hide them entirely if the fix is applied if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] == 0) { entranceY = 0; - entranceX = CVarGetInteger("gFixDungeonMinimapIcon", 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0); + entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0); } //! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20 if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) || ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && ((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) || - CVarGetInteger("gAlwaysShowDungeonMinimapIcon", 0)))) { + CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -934,25 +934,25 @@ void Minimap_Draw(PlayState* play) { } } - s16 origX = CVarGetInteger("gMirroredWorld", 0) ? 256 : 270; + s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270; s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap); s16 entranceY = 154 + Y_Margins_Minimap; - if (CVarGetInteger("gMinimapPosType", 0) != 0) { - entranceY = 154 + Y_Margins_Minimap + CVarGetInteger("gMinimapPosY", 0); - if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; - entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); - } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; - entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0)); - } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None - entranceX = origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) { + entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;}; + entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;}; + entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None + entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0); } } // Ice Cavern entrance icon if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) || - CVarGetInteger("gAlwaysShowDungeonMinimapIcon", 0))) { + CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -992,10 +992,10 @@ void Map_Update(PlayState* play) { s16 floor; s16 i; - Top_MM_Margin = CVarGetInteger("gHUDMargin_T", 0); - Left_MM_Margin = CVarGetInteger("gHUDMargin_L", 0); - Right_MM_Margin = CVarGetInteger("gHUDMargin_R", 0); - Bottom_MM_Margin = CVarGetInteger("gHUDMargin_B", 0); + Top_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0); + Left_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0); + Right_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0); + Bottom_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0); if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { switch (play->sceneNum) { diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c index 212fad139..df8ef4464 100644 --- a/soh/src/code/z_map_mark.c +++ b/soh/src/code/z_map_mark.c @@ -113,15 +113,15 @@ void MapMark_DrawForDungeon(PlayState* play) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha); - s32 Top_MC_Margin = CVarGetInteger("gHUDMargin_T", 0); - s32 Left_MC_Margin = CVarGetInteger("gHUDMargin_L", 0); - s32 Right_MC_Margin = CVarGetInteger("gHUDMargin_R", 0); - s32 Bottom_MC_Margin = CVarGetInteger("gHUDMargin_B", 0); + s32 Top_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0); + s32 Left_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0); + s32 Right_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0); + s32 Bottom_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0); s32 X_Margins_Minimap_ic; s32 Y_Margins_Minimap_ic; - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) { - if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;}; Y_Margins_Minimap_ic = Bottom_MC_Margin; } else { X_Margins_Minimap_ic = 0; @@ -141,29 +141,29 @@ void MapMark_DrawForDungeon(PlayState* play) { // The original mark point X originates from the left edge of the map // For mirror mode, we compute the new mark point X by subtracting it from the right side of the // dungeon map and the textures width - s16 markPointX = CVarGetInteger("gMirroredWorld", 0) ? 96 - markPoint->x - width : markPoint->x; + s16 markPointX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x; //Minimap chest / boss icon const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204; const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140; - if (CVarGetInteger("gMinimapPosType", 0) != 0) { - rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger("gMinimapPosY", 0)); - if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) { + rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;}; if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU || play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE || play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || play->sceneNum == SCENE_BOTTOM_OF_THE_WELL || play->sceneNum == SCENE_ICE_CAVERN) { - rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); + rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic); } else { - rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); + rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic); } - } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;}; - rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); - } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None - rectLeft = markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic; - } else if (CVarGetInteger("gMinimapPosType", 0) == 4) {//Hidden + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;}; + rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None + rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 4) {//Hidden rectLeft = -9999; } } else { diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 015d7c4b0..4847bb47e 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -99,30 +99,30 @@ void Message_ResetOcarinaNoteState(void) { sOcarinaNoteABtnEnv = (Color_RGB8){ 10, 10, 10 }; sOcarinaNoteCBtnPrim = (Color_RGB8){ 255, 255, 50 }; sOcarinaNoteCBtnEnv = (Color_RGB8){ 10, 10, 10 }; - if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) { - sOcarinaNoteABtnPrim = CVarGetColor24("gCosmetics.Hud_AButton.Value", sOcarinaNoteABtnPrim); - } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) { + sOcarinaNoteABtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), sOcarinaNoteABtnPrim); + } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { sOcarinaNoteABtnPrim = (Color_RGB8){ 80, 255, 150 }; } - if (CVarGetInteger("gCosmetics.Hud_CButtons.Changed", 0)) { - sOcarinaNoteCBtnPrim = CVarGetColor24("gCosmetics.Hud_CButtons.Value", sOcarinaNoteCBtnPrim); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CButtons.Changed"), 0)) { + sOcarinaNoteCBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CButtons.Value"), sOcarinaNoteCBtnPrim); } sOcarinaNoteCUpBtnPrim = sOcarinaNoteCBtnPrim; sOcarinaNoteCDownBtnPrim = sOcarinaNoteCBtnPrim; sOcarinaNoteCLeftBtnPrim = sOcarinaNoteCBtnPrim; sOcarinaNoteCRightBtnPrim = sOcarinaNoteCBtnPrim; - if (CVarGetInteger("gCosmetics.Hud_CUpButton.Changed", 0)) { - sOcarinaNoteCUpBtnPrim = CVarGetColor24("gCosmetics.Hud_CUpButton.Value", sOcarinaNoteCUpBtnPrim); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.Changed"), 0)) { + sOcarinaNoteCUpBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CUpButton.Value"), sOcarinaNoteCUpBtnPrim); } - if (CVarGetInteger("gCosmetics.Hud_CDownButton.Changed", 0)) { - sOcarinaNoteCDownBtnPrim = CVarGetColor24("gCosmetics.Hud_CDownButton.Value", sOcarinaNoteCDownBtnPrim); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.Changed"), 0)) { + sOcarinaNoteCDownBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CDownButton.Value"), sOcarinaNoteCDownBtnPrim); } - if (CVarGetInteger("gCosmetics.Hud_CLeftButton.Changed", 0)) { - sOcarinaNoteCLeftBtnPrim = CVarGetColor24("gCosmetics.Hud_CLeftButton.Value", sOcarinaNoteCLeftBtnPrim); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.Changed"), 0)) { + sOcarinaNoteCLeftBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CLeftButton.Value"), sOcarinaNoteCLeftBtnPrim); } - if (CVarGetInteger("gCosmetics.Hud_CRightButton.Changed", 0)) { - sOcarinaNoteCRightBtnPrim = CVarGetColor24("gCosmetics.Hud_CRightButton.Value", sOcarinaNoteCRightBtnPrim); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.Changed"), 0)) { + sOcarinaNoteCRightBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CRightButton.Value"), sOcarinaNoteCRightBtnPrim); } } @@ -150,7 +150,7 @@ void Message_UpdateOcarinaGame(PlayState* play) { u8 Message_ShouldAdvance(PlayState* play) { Input* input = &play->state.input[0]; - bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) + bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) : CHECK_BTN_ALL(input->press.button, BTN_B); if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) { @@ -162,7 +162,7 @@ u8 Message_ShouldAdvance(PlayState* play) { u8 Message_ShouldAdvanceSilent(PlayState* play) { Input* input = &play->state.input[0]; - bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) + bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) : CHECK_BTN_ALL(input->press.button, BTN_B); return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP); @@ -187,7 +187,7 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) { static s16 sAnalogStickHeld = false; MessageContext* msgCtx = &play->msgCtx; Input* input = &play->state.input[0]; - bool dpad = CVarGetInteger("gDpadText", 0); + bool dpad = CVarGetInteger(CVAR_SETTING("DpadInText"), 0); if ((input->rel.stick_y >= 30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { sAnalogStickHeld = true; @@ -291,7 +291,7 @@ void Message_FindMessage(PlayState* play, u16 textId) { const char* seg; u16 bufferId = textId; // Use the better owl message if better owl is enabled - if (CVarGetInteger("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B || + if (CVarGetInteger(CVAR_ENHANCEMENT("BetterOwl"), 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B || bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A)) { bufferId = 0x71B3; @@ -463,14 +463,14 @@ void Message_DrawTextboxIcon(PlayState* play, Gfx** p, s16 x, s16 y) { { 0, 0, 0 }, { 0, 130, 255 }, }; - if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) { - Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_AButton.Value", (Color_RGB8){ 50, 130, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) { + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), (Color_RGB8){ 50, 130, 255 }); sIconPrimColors[0].r = color.r - 50; sIconPrimColors[0].g = color.g - 50; sIconPrimColors[0].b = color.b - 50; sIconPrimColors[1] = color; sIconEnvColors[1] = color; - } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { + } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { sIconPrimColors[0] = (Color_RGB8){ 0, 200, 80 }; sIconPrimColors[1] = (Color_RGB8){ 50, 255, 130 }; sIconEnvColors[1] = (Color_RGB8){ 50, 255, 130 }; @@ -873,7 +873,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { Message_SetTextColor(msgCtx, msgCtx->msgBufDecoded[++i] & 0xF); break; case ' ': - msgCtx->textPosX += CVarGetInteger("gTextSpacing", 6); + msgCtx->textPosX += CVarGetInteger(CVAR_ENHANCEMENT("TextSpacing"), 6); break; case MESSAGE_BOX_BREAK: if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { @@ -1032,7 +1032,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { msgCtx->textDelay = msgCtx->msgBufDecoded[++i]; break; case MESSAGE_UNSKIPPABLE: - msgCtx->textUnskippable = CVarGetInteger("gSkipText", 0) != 1; + msgCtx->textUnskippable = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 1; break; case MESSAGE_TWO_CHOICE: msgCtx->textboxEndType = TEXTBOX_ENDTYPE_2_CHOICE; @@ -1116,7 +1116,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) { } } if (msgCtx->textDelayTimer == 0) { - msgCtx->textDrawPos = i + CVarGetInteger("gTextSpeed", 2); + msgCtx->textDrawPos = i + CVarGetInteger(CVAR_ENHANCEMENT("TextSpeed"), 2); msgCtx->textDelayTimer = msgCtx->textDelay; } else { msgCtx->textDelayTimer--; @@ -1189,7 +1189,7 @@ void Message_Decode(PlayState* play) { phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos]; // Don't require input for credits textboxes in randomizer - if (CVarGetInteger("gNoInputForCredits", 0) && ( + if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) && ( msgCtx->textId == 0x706F || msgCtx->textId == 0x7091 || msgCtx->textId == 0x7092 || @@ -1654,12 +1654,12 @@ void Message_OpenText(PlayState* play, u16 textId) { //DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset), //font->msgLength, __FILE__, __LINE__); - } else if (CVarGetInteger("gAskToEquip", 0) && - (((LINK_IS_ADULT || CVarGetInteger("gTimelessEquipment", 0)) && + } else if (CVarGetInteger(CVAR_ENHANCEMENT("AskToEquip"), 0) && + (((LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) && // 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics (textId == 0x0C || textId == 0x4B || textId == 0x4E || textId == 0x50 || textId == 0x51)) || - ((!LINK_IS_ADULT || CVarGetInteger("gTimelessEquipment", 0)) && + ((!LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) && // 4C = Deku Shield, A4 = Kokiri Sword (textId == 0x4C || textId == 0xA4)) || // 4D == Hylian Shield @@ -2018,14 +2018,14 @@ void Message_DrawMain(PlayState* play, Gfx** p) { { 10, 10, 10 }, { 50, 50, 255 }, }; - if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) { - Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_AButton.Value", (Color_RGB8){ 100, 200, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) { + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), (Color_RGB8){ 100, 200, 255 }); sOcarinaNoteAPrimColors[0].r = (color.r / 255.0f) * 95; sOcarinaNoteAPrimColors[0].g = (color.g / 255.0f) * 95; sOcarinaNoteAPrimColors[0].b = (color.b / 255.0f) * 95; sOcarinaNoteAPrimColors[1] = color; sOcarinaNoteAEnvColors[1] = color; - } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { + } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { sOcarinaNoteAPrimColors[0] = (Color_RGB8){ 80, 255, 150 }; sOcarinaNoteAPrimColors[1] = (Color_RGB8){ 100, 255, 200 }; sOcarinaNoteAEnvColors[1] = (Color_RGB8){ 50, 255, 50 }; @@ -2039,8 +2039,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { { 10, 10, 10 }, { 110, 110, 50 }, }; - if (CVarGetInteger("gCosmetics.Hud_CButtons.Changed", 0)) { - Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CButtons.Value", (Color_RGB8){ 100, 200, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CButtons.Changed"), 0)) { + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CButtons.Value"), (Color_RGB8){ 100, 200, 255 }); sOcarinaNoteCPrimColors[0] = color; sOcarinaNoteCPrimColors[1] = color; sOcarinaNoteCEnvColors[1].r = (color.r / 255.0f) * 95; @@ -2056,8 +2056,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { { 10, 10, 10 }, { 110, 110, 50 }, }; - if (CVarGetInteger("gCosmetics.Hud_CUpButton.Changed", 0)) { - Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CUpButton.Value", (Color_RGB8){ 100, 200, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.Changed"), 0)) { + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CUpButton.Value"), (Color_RGB8){ 100, 200, 255 }); sOcarinaNoteCUpPrimColors[0] = color; sOcarinaNoteCUpPrimColors[1] = color; sOcarinaNoteCUpEnvColors[1].r = (color.r / 255.0f) * 95; @@ -2073,8 +2073,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { { 10, 10, 10 }, { 110, 110, 50 }, }; - if (CVarGetInteger("gCosmetics.Hud_CDownButton.Changed", 0)) { - Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CDownButton.Value", (Color_RGB8){ 100, 200, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.Changed"), 0)) { + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CDownButton.Value"), (Color_RGB8){ 100, 200, 255 }); sOcarinaNoteCDownPrimColors[0] = color; sOcarinaNoteCDownPrimColors[1] = color; sOcarinaNoteCDownEnvColors[1].r = (color.r / 255.0f) * 95; @@ -2090,8 +2090,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { { 10, 10, 10 }, { 110, 110, 50 }, }; - if (CVarGetInteger("gCosmetics.Hud_CLeftButton.Changed", 0)) { - Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CLeftButton.Value", (Color_RGB8){ 100, 200, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.Changed"), 0)) { + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CLeftButton.Value"), (Color_RGB8){ 100, 200, 255 }); sOcarinaNoteCLeftPrimColors[0] = color; sOcarinaNoteCLeftPrimColors[1] = color; sOcarinaNoteCLeftEnvColors[1].r = (color.r / 255.0f) * 95; @@ -2107,8 +2107,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) { { 10, 10, 10 }, { 110, 110, 50 }, }; - if (CVarGetInteger("gCosmetics.Hud_CRightButton.Changed", 0)) { - Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CRightButton.Value", (Color_RGB8){ 100, 200, 255 }); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.Changed"), 0)) { + Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CRightButton.Value"), (Color_RGB8){ 100, 200, 255 }); sOcarinaNoteCRightPrimColors[0] = color; sOcarinaNoteCRightPrimColors[1] = color; sOcarinaNoteCRightEnvColors[1].r = (color.r / 255.0f) * 95; @@ -2155,7 +2155,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) { gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); - bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(play->state.input[0].cur.button, BTN_B) + bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(play->state.input[0].cur.button, BTN_B) : CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B); switch (msgCtx->msgMode) { @@ -2436,7 +2436,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) { } break; case MSGMODE_SETUP_DISPLAY_SONG_PLAYED: - if (CVarGetInteger("gFastOcarinaPlayback", 0) == 0 || + if (CVarGetInteger(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 0) == 0 || play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME || play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS || play->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) { @@ -2491,7 +2491,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) { Message_Decode(play); msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED_TEXT; - if (CVarGetInteger("gFastOcarinaPlayback", 0) == 0 || play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME + if (CVarGetInteger(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 0) == 0 || play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME || play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS || play->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) { msgCtx->stateTimer = 20; @@ -3022,7 +3022,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) { * the last value being saved in a static variable. */ void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) { - if (!CVarGetInteger("gDebugEnabled", 0)) { return; } + if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { return; } static s16 sVarLastValue = 0; static s16 sFillTimer = 0; @@ -3163,7 +3163,7 @@ void Message_Update(PlayState* play) { GameInteractor_ExecuteOnDialogMessage(); - bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped + bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped : CHECK_BTN_ALL(input->press.button, BTN_B); switch (msgCtx->msgMode) { @@ -3382,7 +3382,7 @@ void Message_Update(PlayState* play) { } if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) { gSaveContext.inventory.questItems ^= 0x40000000; - if (!CVarGetInteger("gHurtContainer", 0)) { + if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) { gSaveContext.healthCapacity += 0x10; gSaveContext.health += 0x10; } else { diff --git a/soh/src/code/z_olib.c b/soh/src/code/z_olib.c index 2b72f3014..da4959726 100644 --- a/soh/src/code/z_olib.c +++ b/soh/src/code/z_olib.c @@ -80,7 +80,7 @@ Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) { f32 sinYaw; f32 cosYaw; - if (CVarGetInteger("gFixCameraDrift", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("FixCameraDrift"), 0)) { cosPitch = Math_AccurateCosS(sph->pitch); cosYaw = Math_AccurateCosS(sph->yaw); sinPitch = Math_AccurateSinS(sph->pitch); diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c index 95030baf6..0bc6728f5 100644 --- a/soh/src/code/z_onepointdemo.c +++ b/soh/src/code/z_onepointdemo.c @@ -73,7 +73,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor // #region SOH [Enhancement] //the default is 90, lower values necessary to prevent camera swing as animation speeds up - s16 camCrawlTemp = CVarGetInteger("gCrawlSpeed", 1); + s16 camCrawlTemp = CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1); s16 camCrawlTimer = D_8012042C / camCrawlTemp; // #endregion @@ -337,7 +337,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor case 9601: Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3); Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting); - if (CVarGetInteger("gCrawlSpeed", 1) > 1) { + if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) { OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120398); } else { OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120398); @@ -345,7 +345,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor break; case 9602: // #region SOH [Enhancement] - if (CVarGetInteger("gCrawlSpeed", 1) > 1) { + if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) { Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3); Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting); OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120434); diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index cb665999e..002521eaa 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1170,7 +1170,7 @@ void func_80083108(PlayState* play) { if (interfaceCtx->restrictions.tradeItems != 0) { for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { - if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) + if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) && (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON) && (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) { gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED; @@ -1401,7 +1401,7 @@ void Interface_SetSceneRestrictions(PlayState* play) { interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus, interfaceCtx->restrictions.all); osSyncPrintf(VT_RST); - if (CVarGetInteger("gBetterFW", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("BetterFarore"), 0)) { if (currentScene == SCENE_GERUDO_TRAINING_GROUND || currentScene == SCENE_INSIDE_GANONS_CASTLE) { interfaceCtx->restrictions.farores = 0; } @@ -1539,7 +1539,7 @@ void Inventory_SwapAgeEquipment(void) { // When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet. // Then set the child equips button items to item none to ensure kokiri sword is not equipped - if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) { + if ((CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) { Flags_SetInfTable(INFTABLE_SWORDLESS); gSaveContext.childEquips.buttonItems[0] = ITEM_NONE; } @@ -1554,7 +1554,7 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment; // Switching age using enhancements separated out to make vanilla flow clear - if (CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) { + if (CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; @@ -1629,7 +1629,7 @@ void Inventory_SwapAgeEquipment(void) { (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); } - if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && + if ((CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) && (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) { Flags_SetInfTable(INFTABLE_SWORDLESS); if (gSaveContext.childEquips.equipment == 0) { @@ -1640,7 +1640,7 @@ void Inventory_SwapAgeEquipment(void) { } } } - CVarSetInteger("gSwitchTimeline", 0); + CVarSetInteger(CVAR_GENERAL("SwitchTimeline"), 0); shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment; if (shieldEquipValue != 0) { shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD]; @@ -2282,7 +2282,7 @@ u8 Item_Give(PlayState* play, u8 item) { gSaveContext.sohStats.heartPieces++; return Return_Item(item, MOD_NONE, ITEM_NONE); } else if (item == ITEM_HEART_CONTAINER) { - if (!CVarGetInteger("gHurtContainer", 0)) { + if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) { gSaveContext.healthCapacity += 0x10; gSaveContext.health += 0x10; } else { @@ -2383,7 +2383,7 @@ u8 Item_Give(PlayState* play, u8 item) { } return Return_Item(item, MOD_NONE, ITEM_NONE); } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { - if ((item == ITEM_SAW) && CVarGetInteger("gDekuNutUpgradeFix", 0) == 0) { + if ((item == ITEM_SAW) && CVarGetInteger(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 0) == 0) { Flags_SetItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE); } @@ -2941,7 +2941,7 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) { item = ITEM_MILK_HALF; } - if (CVarGetInteger("gRestoreRBAValues",0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("RestoreRBAValues"),0)) { byteSwapInventory(); gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item; byteSwapInventory(); @@ -3052,7 +3052,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) { if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling && (play->csCtx.state == CS_STATE_IDLE)) { - if (!CVarGetInteger("gDisableNaviCallAudio", 0)) { + if (!CVarGetInteger(CVAR_ENHANCEMENT("DisableNaviCallAudio"), 0)) { // clang-format off if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } @@ -3390,22 +3390,22 @@ void Interface_UpdateMagicBar(PlayState* play) { Color_RGB8 MagicBorder_2 = { 255, 255, 150 }; Color_RGB8 MagicBorder_3 = { 255, 255, 50 }; - if (CVarGetInteger("gCosmetics.Consumable_MagicBorderActive.Changed", 0)) { //This will make custom color based on users selected colors. - sMagicBorderColors[0][0] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_0).r; - sMagicBorderColors[0][1] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_0).g; - sMagicBorderColors[0][2] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_0).b; + if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorderActive.Changed"), 0)) { //This will make custom color based on users selected colors. + sMagicBorderColors[0][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).r; + sMagicBorderColors[0][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).g; + sMagicBorderColors[0][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).b; - sMagicBorderColors[1][0] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_1).r/2; - sMagicBorderColors[1][1] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_1).g/2; - sMagicBorderColors[1][2] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_1).b/2; + sMagicBorderColors[1][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).r/2; + sMagicBorderColors[1][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).g/2; + sMagicBorderColors[1][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).b/2; - sMagicBorderColors[2][0] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_2).r/2.5; - sMagicBorderColors[2][1] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_2).g/2.5; - sMagicBorderColors[2][2] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_2).b/2.5; + sMagicBorderColors[2][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).r/2.5; + sMagicBorderColors[2][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).g/2.5; + sMagicBorderColors[2][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).b/2.5; - sMagicBorderColors[3][0] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_3).r/3; - sMagicBorderColors[3][1] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_3).g/3; - sMagicBorderColors[3][2] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_3).b/3; + sMagicBorderColors[3][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).r/3; + sMagicBorderColors[3][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).g/3; + sMagicBorderColors[3][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).b/3; } static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 }; @@ -3465,15 +3465,15 @@ void Interface_UpdateMagicBar(PlayState* play) { if (gSaveContext.magic <= 0) { gSaveContext.magic = 0; gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1; - if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) { - sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) { + sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori); } else { sMagicBorder = sMagicBorder_ori; } } else if (gSaveContext.magic == gSaveContext.magicTarget) { gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1; - if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) { - sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) { + sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori); } else { sMagicBorder = sMagicBorder_ori; } @@ -3518,8 +3518,8 @@ void Interface_UpdateMagicBar(PlayState* play) { break; case MAGIC_STATE_RESET: - if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) { - sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) { + sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori); } else { sMagicBorder = sMagicBorder_ori; } @@ -3531,7 +3531,7 @@ void Interface_UpdateMagicBar(PlayState* play) { (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { bool hasLens = false; - for (int buttonIndex = 1; buttonIndex < (CVarGetInteger("gDpadEquips", 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) { + for (int buttonIndex = 1; buttonIndex < (CVarGetInteger(CVAR_SETTING("DpadEquips"), 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) { if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) { hasLens = true; break; @@ -3544,8 +3544,8 @@ void Interface_UpdateMagicBar(PlayState* play) { Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); gSaveContext.magicState = MAGIC_STATE_IDLE; - if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) { - sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) { + sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori); } else { sMagicBorder = sMagicBorder_ori; } @@ -3640,11 +3640,11 @@ void Interface_DrawMagicBar(PlayState* play) { Color_RGB8 magicbar_yellow = {250,250,0}; //Magic bar being used Color_RGB8 magicbar_green = {R_MAGIC_FILL_COLOR(0),R_MAGIC_FILL_COLOR(1),R_MAGIC_FILL_COLOR(2)}; //Magic bar fill - if (CVarGetInteger("gCosmetics.Consumable_MagicActive.Changed", 0)) { - magicbar_yellow = CVarGetColor24("gCosmetics.Consumable_MagicActive.Value", magicbar_yellow); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicActive.Changed"), 0)) { + magicbar_yellow = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicActive.Value"), magicbar_yellow); } - if (CVarGetInteger("gCosmetics.Consumable_Magic.Changed", 0)) { - magicbar_green = CVarGetColor24("gCosmetics.Consumable_Magic.Value", magicbar_green); + if (CVarGetInteger(CVAR_COSMETIC("Consumable.Magic.Changed"), 0)) { + magicbar_green = CVarGetColor24(CVAR_COSMETIC("Consumable.Magic.Value"), magicbar_green); } OPEN_DISPS(play->state.gfxCtx); @@ -3652,7 +3652,7 @@ void Interface_DrawMagicBar(PlayState* play) { if (gSaveContext.magicLevel != 0) { s16 X_Margins; s16 Y_Margins; - if (CVarGetInteger("gMagicBarUseMargins", 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) { X_Margins = Left_HUD_Margin; Y_Margins = (Top_HUD_Margin*-1); } else { @@ -3670,40 +3670,40 @@ void Interface_DrawMagicBar(PlayState* play) { s16 rMagicBarX; s16 PosX_MidEnd; s16 rMagicFillX; - s32 lineLength = CVarGetInteger("gHeartsLineLength", 10); - if (CVarGetInteger("gMagicBarPosType", 0) != 0) { - magicBarY = CVarGetInteger("gMagicBarPosY", 0)+Y_Margins; - if (CVarGetInteger("gMagicBarPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gMagicBarUseMargins", 0) != 0) {X_Margins = Left_HUD_Margin;}; - PosX_Start = OTRGetDimensionFromLeftEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins); - rMagicBarX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins); - PosX_MidEnd = OTRGetDimensionFromLeftEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8); - rMagicFillX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8); - } else if (CVarGetInteger("gMagicBarPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gMagicBarUseMargins", 0) != 0) {X_Margins = Right_HUD_Margin;}; - PosX_Start = OTRGetDimensionFromRightEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins); - rMagicBarX = OTRGetDimensionFromRightEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins); - PosX_MidEnd = OTRGetDimensionFromRightEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8); - rMagicFillX = OTRGetDimensionFromRightEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8); - } else if (CVarGetInteger("gMagicBarPosType", 0) == 3) {//Anchor None - PosX_Start = CVarGetInteger("gMagicBarPosX", 0)+X_Margins; - rMagicBarX = CVarGetInteger("gMagicBarPosX", 0)+X_Margins; - PosX_MidEnd = CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8; - rMagicFillX = CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8; - } else if (CVarGetInteger("gMagicBarPosType", 0) == 4) {//hidden + s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10); + if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) != 0) { + magicBarY = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0)+Y_Margins; + if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {X_Margins = Left_HUD_Margin;}; + PosX_Start = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins); + rMagicBarX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins); + PosX_MidEnd = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8); + rMagicFillX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {X_Margins = Right_HUD_Margin;}; + PosX_Start = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins); + rMagicBarX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins); + PosX_MidEnd = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8); + rMagicFillX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 3) {//Anchor None + PosX_Start = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins; + rMagicBarX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins; + PosX_MidEnd = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8; + rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 4) {//hidden PosX_Start = -9999; rMagicBarX = -9999; PosX_MidEnd = -9999; rMagicFillX = -9999; - } else if (CVarGetInteger("gMagicBarPosType", 0) == 5) {//Anchor To life meter + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 5) {//Anchor To life meter magicBarY = R_MAGIC_BAR_SMALL_Y-2 + magicDrop*(lineLength == 0 ? 0 : (gSaveContext.healthCapacity-1)/(0x10*lineLength)) + - CVarGetInteger("gMagicBarPosY", 0) + getHealthMeterYOffset(); - s16 xPushover = CVarGetInteger("gMagicBarPosX", 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X-1; + CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0) + getHealthMeterYOffset(); + s16 xPushover = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X-1; PosX_Start = xPushover; rMagicBarX = xPushover; PosX_MidEnd = xPushover+8; - rMagicFillX = CVarGetInteger("gMagicBarPosX", 0) + getHealthMeterXOffset() + R_MAGIC_FILL_X-1; + rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_FILL_X-1; } } else { if ((gSaveContext.healthCapacity-1)/0x10 >= lineLength && lineLength != 0) { @@ -3816,18 +3816,18 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) { Color_RGBA8 healthbar_border = { 255, 255, 255, 255 }; s16 healthbar_fillWidth = 64; s16 healthbar_actorOffset = 40; - s32 healthbar_offsetX = CVarGetInteger("gCosmetics.Hud_EnemyHealthBarPosX", 0); - s32 healthbar_offsetY = CVarGetInteger("gCosmetics.Hud_EnemyHealthBarPosY", 0); - s8 anchorType = CVarGetInteger("gCosmetics.Hud_EnemyHealthBarPosType", ENEMYHEALTH_ANCHOR_ACTOR); + s32 healthbar_offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosX"), 0); + s32 healthbar_offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosY"), 0); + s8 anchorType = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosType"), ENEMYHEALTH_ANCHOR_ACTOR); - if (CVarGetInteger("gCosmetics.Hud_EnemyHealthBar.Changed", 0)) { - healthbar_red = CVarGetColor("gCosmetics.Hud_EnemyHealthBar.Value", healthbar_red); + if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar..Changed"), 0)) { + healthbar_red = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBar..Value"), healthbar_red); } - if (CVarGetInteger("gCosmetics.Hud_EnemyHealthBorder.Changed", 0)) { - healthbar_border = CVarGetColor("gCosmetics.Hud_EnemyHealthBorder.Value", healthbar_border); + if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBorder.Changed"), 0)) { + healthbar_border = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBorder.Value"), healthbar_border); } - if (CVarGetInteger("gCosmetics.Hud_EnemyHealthBarWidth.Changed", 0)) { - healthbar_fillWidth = CVarGetInteger("gCosmetics.Hud_EnemyHealthBarWidth.Value", healthbar_fillWidth); + if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.Width.Changed"), 0)) { + healthbar_fillWidth = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.Width.Value"), healthbar_fillWidth); } OPEN_DISPS(play->state.gfxCtx); @@ -3845,7 +3845,7 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) { func_8002BE04(play, &targetCtx->targetCenterPos, &projTargetCenter, &projTargetCappedInvW); projTargetCenter.x = (SCREEN_WIDTH / 2) * (projTargetCenter.x * projTargetCappedInvW); - projTargetCenter.x = projTargetCenter.x * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1); + projTargetCenter.x = projTargetCenter.x * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1); projTargetCenter.x = CLAMP(projTargetCenter.x, (-SCREEN_WIDTH / 2) + halfBarWidth, (SCREEN_WIDTH / 2) - halfBarWidth); @@ -4007,37 +4007,37 @@ void Interface_DrawItemButtons(PlayState* play) { s16 height; Color_RGB8 bButtonColor = { 0, 150, 0 }; - if (CVarGetInteger("gCosmetics.Hud_BButton.Changed", 0)) { - bButtonColor = CVarGetColor24("gCosmetics.Hud_BButton.Value", bButtonColor); - } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.Changed"), 0)) { + bButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.BButton.Value"), bButtonColor); + } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { bButtonColor = (Color_RGB8){ 255, 30, 30 }; } Color_RGB8 cButtonsColor = { 255, 160, 0 }; - if (CVarGetInteger("gCosmetics.Hud_CButtons.Changed", 0)) { - cButtonsColor = CVarGetColor24("gCosmetics.Hud_CButtons.Value", cButtonsColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CButtons.Changed"), 0)) { + cButtonsColor = CVarGetColor24(CVAR_COSMETIC("HUD.CButtons.Value"), cButtonsColor); } Color_RGB8 cUpButtonColor = cButtonsColor; - if (CVarGetInteger("gCosmetics.Hud_CUpButton.Changed", 0)) { - cUpButtonColor = CVarGetColor24("gCosmetics.Hud_CUpButton.Value", cUpButtonColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.Changed"), 0)) { + cUpButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CUpButton.Value"), cUpButtonColor); } Color_RGB8 cDownButtonColor = cButtonsColor; - if (CVarGetInteger("gCosmetics.Hud_CDownButton.Changed", 0)) { - cDownButtonColor = CVarGetColor24("gCosmetics.Hud_CDownButton.Value", cDownButtonColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.Changed"), 0)) { + cDownButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CDownButton.Value"), cDownButtonColor); } Color_RGB8 cLeftButtonColor = cButtonsColor; - if (CVarGetInteger("gCosmetics.Hud_CLeftButton.Changed", 0)) { - cLeftButtonColor = CVarGetColor24("gCosmetics.Hud_CLeftButton.Value", cLeftButtonColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.Changed"), 0)) { + cLeftButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CLeftButton.Value"), cLeftButtonColor); } Color_RGB8 cRightButtonColor = cButtonsColor; - if (CVarGetInteger("gCosmetics.Hud_CRightButton.Changed", 0)) { - cRightButtonColor = CVarGetColor24("gCosmetics.Hud_CRightButton.Value", cRightButtonColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.Changed"), 0)) { + cRightButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CRightButton.Value"), cRightButtonColor); } Color_RGB8 startButtonColor = { 200, 0, 0 }; - if (CVarGetInteger("gCosmetics.Hud_StartButton.Changed", 0)) { - startButtonColor = CVarGetColor24("gCosmetics.Hud_StartButton.Value", startButtonColor); - } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.Changed"), 0)) { + startButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.StartButton.Value"), startButtonColor); + } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { startButtonColor = (Color_RGB8){ 120, 120, 120 }; } @@ -4046,12 +4046,12 @@ void Interface_DrawItemButtons(PlayState* play) { s16 Y_Margins_BtnB; s16 BBtn_Size = 32; int BBtnScaled = BBtn_Size * 0.95f; - if (CVarGetInteger("gBBtnPosType", 0) != 0) { - BBtnScaled = BBtn_Size * CVarGetFloat("gBBtnScale", 0.95f); + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) { + BBtnScaled = BBtn_Size * CVarGetFloat(CVAR_COSMETIC("HUD.BButton.Scale"), 0.95f); } int BBtn_factor = (1 << 10) * BBtn_Size / BBtnScaled; - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) { - if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;}; Y_Margins_BtnB = (Top_HUD_Margin*-1); } else { X_Margins_BtnB = 0; @@ -4061,17 +4061,17 @@ void Interface_DrawItemButtons(PlayState* play) { s16 PosY_BtnB_ori = R_ITEM_BTN_Y(0)+Y_Margins_BtnB; s16 PosX_BtnB; s16 PosY_BtnB; - if (CVarGetInteger("gBBtnPosType", 0) != 0) { - PosY_BtnB = CVarGetInteger("gBBtnPosY", 0)+Y_Margins_BtnB; - if (CVarGetInteger("gBBtnPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; - PosX_BtnB = OTRGetDimensionFromLeftEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB); - } else if (CVarGetInteger("gBBtnPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; - PosX_BtnB = OTRGetDimensionFromRightEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB); - } else if (CVarGetInteger("gBBtnPosType", 0) == 3) {//Anchor None - PosX_BtnB = CVarGetInteger("gBBtnPosX", 0); - } else if (CVarGetInteger("gBBtnPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) { + PosY_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0)+Y_Margins_BtnB; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; + PosX_BtnB = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; + PosX_BtnB = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 3) {//Anchor None + PosX_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 4) {//Hidden PosX_BtnB = -9999; } } else { @@ -4081,8 +4081,8 @@ void Interface_DrawItemButtons(PlayState* play) { //Start Button s16 X_Margins_StartBtn; s16 Y_Margins_StartBtn; - if (CVarGetInteger("gStartBtnUseMargins", 0) != 0) { - if (CVarGetInteger("gStartBtnPosType", 0) == 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 0) { X_Margins_StartBtn = Right_HUD_Margin; }; Y_Margins_StartBtn = Top_HUD_Margin*-1; @@ -4093,8 +4093,8 @@ void Interface_DrawItemButtons(PlayState* play) { s16 StartBtn_Icon_H = 32; s16 StartBtn_Icon_W = 32; float Start_BTN_Scale = 0.75f; - if (CVarGetInteger("gStartBtnPosType", 0) != 0) { - Start_BTN_Scale = CVarGetFloat("gStartBtnScale", 0.75f); + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) != 0) { + Start_BTN_Scale = CVarGetFloat(CVAR_COSMETIC("HUD.StartButton.Scale"), 0.75f); } int StartBTN_H_Scaled = StartBtn_Icon_H * Start_BTN_Scale; int StartBTN_W_Scaled = StartBtn_Icon_W * Start_BTN_Scale; @@ -4106,17 +4106,17 @@ void Interface_DrawItemButtons(PlayState* play) { s16 StartBTN_Label_H = DO_ACTION_TEX_HEIGHT(); s16 PosX_StartBtn; s16 PosY_StartBtn; - if (CVarGetInteger("gStartBtnPosType", 0) != 0) { - PosY_StartBtn = CVarGetInteger("gStartBtnPosY", 0)-(Start_BTN_Scale*13)+Y_Margins_StartBtn; - if (CVarGetInteger("gStartBtnPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gStartBtnUseMargins", 0) != 0) {X_Margins_StartBtn = Left_HUD_Margin;}; - PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger("gStartBtnPosX", 0)-(Start_BTN_Scale*13)+X_Margins_StartBtn); - } else if (CVarGetInteger("gStartBtnPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gStartBtnUseMargins", 0) != 0) {X_Margins_StartBtn = Right_HUD_Margin;}; - PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger("gStartBtnPosX", 0)-(Start_BTN_Scale*13)+X_Margins_StartBtn); - } else if (CVarGetInteger("gStartBtnPosType", 0) == 3) {//Anchor None - PosX_StartBtn = CVarGetInteger("gStartBtnPosX", 0); - } else if (CVarGetInteger("gStartBtnPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) != 0) { + PosY_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosY"), 0)-(Start_BTN_Scale*13)+Y_Margins_StartBtn; + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {X_Margins_StartBtn = Left_HUD_Margin;}; + PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0)-(Start_BTN_Scale*13)+X_Margins_StartBtn); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {X_Margins_StartBtn = Right_HUD_Margin;}; + PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0)-(Start_BTN_Scale*13)+X_Margins_StartBtn); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 3) {//Anchor None + PosX_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 4) {//Hidden PosX_StartBtn = -9999; } } else { @@ -4136,29 +4136,29 @@ void Interface_DrawItemButtons(PlayState* play) { s16 Y_Margins_CR; s16 Y_Margins_CU; s16 Y_Margins_CD; - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;}; Y_Margins_CL = (Top_HUD_Margin*-1); } else { X_Margins_CL = 0; Y_Margins_CL = 0; } - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;}; Y_Margins_CR = (Top_HUD_Margin*-1); } else { X_Margins_CR = 0; Y_Margins_CR = 0; } - if (CVarGetInteger("gCBtnUUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnUPosType", 0) == 0) {X_Margins_CU = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 0) {X_Margins_CU = Right_HUD_Margin;}; Y_Margins_CU = (Top_HUD_Margin*-1); } else { X_Margins_CU = 0; Y_Margins_CU = 0; } - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;}; Y_Margins_CD = (Top_HUD_Margin*-1); } else { X_Margins_CD = 0; @@ -4168,7 +4168,7 @@ void Interface_DrawItemButtons(PlayState* play) { const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR }; const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X+X_Margins_CU, C_UP_BUTTON_Y+Y_Margins_CU }; const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD }; - s16 LabelX_Navi=7 + !!CVarGetInteger("gNaviTextFix", 0); + s16 LabelX_Navi=7 + !!CVarGetInteger(CVAR_ENHANCEMENT("NaviTextFix"), 0); s16 LabelY_Navi=4; s16 C_Left_BTN_Pos[2]; //(X,Y) s16 C_Right_BTN_Pos[2]; @@ -4176,23 +4176,23 @@ void Interface_DrawItemButtons(PlayState* play) { s16 C_Down_BTN_Pos[2]; //C button Left s16 C_Left_BTN_Size = 32; - float CLeftScale = CVarGetFloat("gCBtnLScale", 0.87f); + float CLeftScale = CVarGetFloat(CVAR_COSMETIC("HUD.CLeftButton.Scale"), 0.87f); int CLeftScaled = C_Left_BTN_Size * 0.87f; - if (CVarGetInteger("gCBtnLPosType", 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) { CLeftScaled = C_Left_BTN_Size * CLeftScale; } int CLeft_factor = (1 << 10) * C_Left_BTN_Size / CLeftScaled; - if (CVarGetInteger("gCBtnLPosType", 0) != 0) { - C_Left_BTN_Pos[1] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL; - if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; - C_Left_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; - C_Left_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None - C_Left_BTN_Pos[0] = CVarGetInteger("gCBtnLPosX", 0); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) { + C_Left_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; + C_Left_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; + C_Left_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None + C_Left_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 4) {//Hidden C_Left_BTN_Pos[0] = -9999; } } else { @@ -4201,23 +4201,23 @@ void Interface_DrawItemButtons(PlayState* play) { } //C button Right s16 C_Right_BTN_Size = 32; - float CRightScale = CVarGetFloat("gCBtnRScale", 0.87f); + float CRightScale = CVarGetFloat(CVAR_COSMETIC("HUD.CRightButton.Scale"), 0.87f); int CRightScaled = C_Right_BTN_Size * 0.87f; - if (CVarGetInteger("gCBtnRPosType", 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) { CRightScaled = C_Right_BTN_Size * CRightScale; } int CRight_factor = (1 << 10) * C_Right_BTN_Size / CRightScaled; - if (CVarGetInteger("gCBtnRPosType", 0) != 0) { - C_Right_BTN_Pos[1] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR; - if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; - C_Right_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; - C_Right_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None - C_Right_BTN_Pos[0] = CVarGetInteger("gCBtnRPosX", 0); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) { + C_Right_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; + C_Right_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; + C_Right_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None + C_Right_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 4) {//Hidden C_Right_BTN_Pos[0] = -9999; } } else { @@ -4227,22 +4227,22 @@ void Interface_DrawItemButtons(PlayState* play) { //C Button Up s16 C_Up_BTN_Size = 32; int CUpScaled = C_Up_BTN_Size * 0.5f; - float CUpScale = CVarGetFloat("gCBtnUScale", 0.5f); - if (CVarGetInteger("gCBtnUPosType", 0) != 0) { + float CUpScale = CVarGetFloat(CVAR_COSMETIC("HUD.CUpButton.Scale"), 0.5f); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) != 0) { CUpScaled = C_Up_BTN_Size * CUpScale; } int CUp_factor = (1 << 10) * C_Up_BTN_Size / CUpScaled; - if (CVarGetInteger("gCBtnUPosType", 0) != 0) { - C_Up_BTN_Pos[1] = CVarGetInteger("gCBtnUPosY", 0)+Y_Margins_CU; - if (CVarGetInteger("gCBtnUPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnUUseMargins", 0) != 0) {X_Margins_CU = Left_HUD_Margin;}; - C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnUPosX", 0)+X_Margins_CU); - } else if (CVarGetInteger("gCBtnUPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnUUseMargins", 0) != 0) {X_Margins_CU = Right_HUD_Margin;}; - C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnUPosX", 0)+X_Margins_CU); - } else if (CVarGetInteger("gCBtnUPosType", 0) == 3) {//Anchor None - C_Up_BTN_Pos[0] = CVarGetInteger("gCBtnUPosX", 0); - } else if (CVarGetInteger("gCBtnUPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) != 0) { + C_Up_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosY"), 0)+Y_Margins_CU; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {X_Margins_CU = Left_HUD_Margin;}; + C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0)+X_Margins_CU); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {X_Margins_CU = Right_HUD_Margin;}; + C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0)+X_Margins_CU); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 3) {//Anchor None + C_Up_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 4) {//Hidden C_Up_BTN_Pos[0] = -9999; } } else { @@ -4251,24 +4251,24 @@ void Interface_DrawItemButtons(PlayState* play) { } //C Button down s16 C_Down_BTN_Size = 32; - float CDownScale = CVarGetFloat("gCBtnDScale", 0.87f); - if (CVarGetInteger("gCBtnDPosType", 0) == 0) { + float CDownScale = CVarGetFloat(CVAR_COSMETIC("HUD.CDownButton.Scale"), 0.87f); + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) { CDownScale = 0.87f; } int CDownScaled = C_Down_BTN_Size * CDownScale; int CDown_factor = (1 << 10) * C_Down_BTN_Size / CDownScaled; int PositionAdjustment = CDownScaled/2; - if (CVarGetInteger("gCBtnDPosType", 0) != 0) { - C_Down_BTN_Pos[1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD; - if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; - C_Down_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; - C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None - C_Down_BTN_Pos[0] = CVarGetInteger("gCBtnDPosX", 0); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) { + C_Down_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; + C_Down_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; + C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None + C_Down_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 4) {//Hidden C_Down_BTN_Pos[0] = -9999; } } else { @@ -4396,22 +4396,22 @@ void Interface_DrawItemButtons(PlayState* play) { s16 Y_Margins_CL; s16 Y_Margins_CR; s16 Y_Margins_CD; - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;}; Y_Margins_CL = (Top_HUD_Margin*-1); } else { X_Margins_CL = 0; Y_Margins_CL = 0; } - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;}; Y_Margins_CR = (Top_HUD_Margin*-1); } else { X_Margins_CR = 0; Y_Margins_CR = 0; } - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;}; Y_Margins_CD = (Top_HUD_Margin*-1); } else { X_Margins_CD = 0; @@ -4429,17 +4429,17 @@ void Interface_DrawItemButtons(PlayState* play) { }; s16 ItemIconPos[3][2]; //(X,Y) //C button Left - if (CVarGetInteger("gCBtnLPosType", 0) != 0) { - ItemIconPos[0][1] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL; - if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None - ItemIconPos[0][0] = CVarGetInteger("gCBtnLPosX", 0); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) { + ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; + ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; + ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 4) {//Hidden ItemIconPos[0][0] = -9999; } } else { @@ -4447,17 +4447,17 @@ void Interface_DrawItemButtons(PlayState* play) { ItemIconPos[0][1] = ItemIconPos_ori[0][1]; } //C Button down - if (CVarGetInteger("gCBtnDPosType", 0) != 0) { - ItemIconPos[1][1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD; - if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None - ItemIconPos[1][0] = CVarGetInteger("gCBtnDPosX", 0); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) { + ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; + ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; + ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 4) {//Hidden ItemIconPos[1][0] = -9999; } } else { @@ -4465,17 +4465,17 @@ void Interface_DrawItemButtons(PlayState* play) { ItemIconPos[1][1] = ItemIconPos_ori[1][1]; } //C button Right - if (CVarGetInteger("gCBtnRPosType", 0) != 0) { - ItemIconPos[2][1] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR; - if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None - ItemIconPos[2][0] = CVarGetInteger("gCBtnRPosX", 0); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) { + ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; + ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; + ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 4) {//Hidden ItemIconPos[2][0] = -9999; } } else { @@ -4525,36 +4525,36 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { s16 Y_Margins_BtnB; s16 X_Margins_DPad_Items; s16 Y_Margins_DPad_Items; - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) { - if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;}; Y_Margins_BtnB = (Top_HUD_Margin*-1); } else { X_Margins_BtnB = 0; Y_Margins_BtnB = 0; } - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;}; Y_Margins_CL = (Top_HUD_Margin*-1); } else { X_Margins_CL = 0; Y_Margins_CL = 0; } - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;}; Y_Margins_CR = (Top_HUD_Margin*-1); } else { X_Margins_CR = 0; Y_Margins_CR = 0; } - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;}; Y_Margins_CD = (Top_HUD_Margin*-1); } else { X_Margins_CD = 0; Y_Margins_CD = 0; } - if (CVarGetInteger("gDPadUseMargins", 0) != 0) { - if (CVarGetInteger("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; Y_Margins_DPad_Items = (Top_HUD_Margin*-1); } else { X_Margins_DPad_Items = 0; @@ -4588,29 +4588,29 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { }; //(X,Y) Used with custom position to place it properly. s16 ItemIconPos[8][2]; //(X,Y) //DPadItems - if (CVarGetInteger("gDPadPosType", 0) != 0) { - ItemIconPos[4][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up - ItemIconPos[5][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down - ItemIconPos[6][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left - ItemIconPos[7][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right - if (CVarGetInteger("gDPadPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;}; - ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]); - ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]); - ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]); - ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]); - } else if (CVarGetInteger("gDPadPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; - ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]); - ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]); - ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]); - ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]); - } else if (CVarGetInteger("gDPadPosType", 0) == 3) {//Anchor None - ItemIconPos[4][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[0][0]; - ItemIconPos[5][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[1][0]; - ItemIconPos[6][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[2][0]; - ItemIconPos[7][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[3][0]; - } else if (CVarGetInteger("gDPadPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != 0) { + ItemIconPos[4][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up + ItemIconPos[5][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down + ItemIconPos[6][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left + ItemIconPos[7][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;}; + ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]); + ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]); + ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]); + ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; + ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]); + ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]); + ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]); + ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 3) {//Anchor None + ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0]; + ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0]; + ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0]; + ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[3][0]; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 4) {//Hidden ItemIconPos[4][0] = -9999; ItemIconPos[5][0] = -9999; ItemIconPos[6][0] = -9999; @@ -4627,17 +4627,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { ItemIconPos[7][1] = ItemIconPos_ori[7][1]; } //B Button - if (CVarGetInteger("gBBtnPosType", 0) != 0) { - ItemIconPos[0][1] = CVarGetInteger("gBBtnPosY", 0)+Y_Margins_BtnB; - if (CVarGetInteger("gBBtnPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB); - } else if (CVarGetInteger("gBBtnPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB); - } else if (CVarGetInteger("gBBtnPosType", 0) == 3) {//Anchor None - ItemIconPos[0][0] = CVarGetInteger("gBBtnPosX", 0); - } else if (CVarGetInteger("gBBtnPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) { + ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0)+Y_Margins_BtnB; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; + ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; + ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 4) {//Hidden ItemIconPos[0][0] = -9999; } } else { @@ -4645,17 +4645,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { ItemIconPos[0][1] = ItemIconPos_ori[0][1]; } //C button Left - if (CVarGetInteger("gCBtnLPosType", 0) != 0) { - ItemIconPos[1][1] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL; - if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None - ItemIconPos[1][0] = CVarGetInteger("gCBtnLPosX", 0); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) { + ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; + ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; + ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 4) {//Hidden ItemIconPos[1][0] = -9999; } } else { @@ -4663,17 +4663,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { ItemIconPos[1][1] = ItemIconPos_ori[1][1]; } //C Button down - if (CVarGetInteger("gCBtnDPosType", 0) != 0) { - ItemIconPos[2][1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD; - if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None - ItemIconPos[2][0] = CVarGetInteger("gCBtnDPosX", 0); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) { + ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; + ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; + ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 4) {//Hidden ItemIconPos[2][0] = -9999; } } else { @@ -4681,17 +4681,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) { ItemIconPos[2][1] = ItemIconPos_ori[2][1]; } //C button Right - if (CVarGetInteger("gCBtnRPosType", 0) != 0) { - ItemIconPos[3][1] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR; - if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; - ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; - ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None - ItemIconPos[3][0] = CVarGetInteger("gCBtnRPosX", 0); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) { + ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; + ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; + ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 4) {//Hidden ItemIconPos[3][0] = -9999; } } else { @@ -4734,36 +4734,36 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { s16 Y_Margins_BtnB; s16 X_Margins_DPad_Items; s16 Y_Margins_DPad_Items; - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) { - if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;}; Y_Margins_BtnB = (Top_HUD_Margin*-1); } else { X_Margins_BtnB = 0; Y_Margins_BtnB = 0; } - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;}; Y_Margins_CL = (Top_HUD_Margin*-1); } else { X_Margins_CL = 0; Y_Margins_CL = 0; } - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;}; Y_Margins_CR = (Top_HUD_Margin*-1); } else { X_Margins_CR = 0; Y_Margins_CR = 0; } - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) { - if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;}; Y_Margins_CD = (Top_HUD_Margin*-1); } else { X_Margins_CD = 0; Y_Margins_CD = 0; } - if (CVarGetInteger("gDPadUseMargins", 0) != 0) { - if (CVarGetInteger("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; Y_Margins_DPad_Items = (Top_HUD_Margin*-1); } else { X_Margins_DPad_Items = 0; @@ -4787,29 +4787,29 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { {23,19},//Right }; //(X,Y) Used with custom position to place it properly. //DPadItems - if (CVarGetInteger("gDPadPosType", 0) != 0) { - ItemIconPos[4][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up - ItemIconPos[5][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down - ItemIconPos[6][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left - ItemIconPos[7][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right - if (CVarGetInteger("gDPadPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;}; - ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]); - ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]); - ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]); - ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]); - } else if (CVarGetInteger("gDPadPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; - ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]); - ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]); - ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]); - ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]); - } else if (CVarGetInteger("gDPadPosType", 0) == 3) {//Anchor None - ItemIconPos[4][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[0][0]; - ItemIconPos[5][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[1][0]; - ItemIconPos[6][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[2][0]; - ItemIconPos[7][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[3][0]; - } else if (CVarGetInteger("gDPadPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != 0) { + ItemIconPos[4][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up + ItemIconPos[5][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down + ItemIconPos[6][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left + ItemIconPos[7][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;}; + ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]); + ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]); + ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]); + ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;}; + ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]); + ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]); + ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]); + ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 3) {//Anchor None + ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0]; + ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0]; + ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0]; + ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[3][0]; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 4) {//Hidden ItemIconPos[4][0] = -9999; ItemIconPos[5][0] = -9999; ItemIconPos[6][0] = -9999; @@ -4828,17 +4828,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { //B Button s16 PosX_adjust = 1; s16 PosY_adjust = 17; - if (CVarGetInteger("gBBtnPosType", 0) != 0) { - ItemIconPos[0][1] = CVarGetInteger("gBBtnPosY", 0)+Y_Margins_BtnB+PosY_adjust; - if (CVarGetInteger("gBBtnPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB+PosX_adjust); - } else if (CVarGetInteger("gBBtnPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; - ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB+PosX_adjust); - } else if (CVarGetInteger("gBBtnPosType", 0) == 3) {//Anchor None - ItemIconPos[0][0] = CVarGetInteger("gBBtnPosX", 0)+PosX_adjust; - } else if (CVarGetInteger("gBBtnPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) { + ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0)+Y_Margins_BtnB+PosY_adjust; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;}; + ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;}; + ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+PosX_adjust; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 4) {//Hidden ItemIconPos[0][0] = -9999; } } else { @@ -4846,17 +4846,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ItemIconPos[0][1] = ItemIconPos_ori[0][1]; } //C button Left - if (CVarGetInteger("gCBtnLPosType", 0) != 0) { - ItemIconPos[1][1] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL+PosY_adjust; - if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL+PosX_adjust); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; - ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL+PosX_adjust); - } else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None - ItemIconPos[1][0] = CVarGetInteger("gCBtnLPosX", 0)+PosX_adjust; - } else if (CVarGetInteger("gCBtnLPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) { + ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL+PosY_adjust; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;}; + ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;}; + ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+PosX_adjust; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 4) {//Hidden ItemIconPos[1][0] = -9999; } } else { @@ -4864,17 +4864,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ItemIconPos[1][1] = ItemIconPos_ori[1][1]; } //C Button down - if (CVarGetInteger("gCBtnDPosType", 0) != 0) { - ItemIconPos[2][1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD+PosY_adjust; - if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD+PosX_adjust); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; - ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD+PosX_adjust); - } else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None - ItemIconPos[2][0] = CVarGetInteger("gCBtnDPosX", 0)+PosX_adjust; - } else if (CVarGetInteger("gCBtnDPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) { + ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD+PosY_adjust; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;}; + ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;}; + ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+PosX_adjust; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 4) {//Hidden ItemIconPos[2][0] = -9999; } } else { @@ -4882,17 +4882,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ItemIconPos[2][1] = ItemIconPos_ori[2][1]; } //C button Right - if (CVarGetInteger("gCBtnRPosType", 0) != 0) { - ItemIconPos[3][1] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR+PosY_adjust; - if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; - ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR+PosX_adjust); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; - ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR+PosX_adjust); - } else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None - ItemIconPos[3][0] = CVarGetInteger("gCBtnRPosX", 0)+PosX_adjust; - } else if (CVarGetInteger("gCBtnRPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) { + ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR+PosY_adjust; + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;}; + ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;}; + ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None + ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+PosX_adjust; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 4) {//Hidden ItemIconPos[3][0] = -9999; } } else { @@ -5121,19 +5121,19 @@ void Interface_Draw(PlayState* play) { Color_RGB8 rColor; Color_RGB8 keyCountColor = { 200, 230, 255 }; - if (CVarGetInteger("gCosmetics.Hud_KeyCount.Changed", 0)) { - keyCountColor = CVarGetColor24("gCosmetics.Hud_KeyCount.Value", keyCountColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.KeyCount.Changed"), 0)) { + keyCountColor = CVarGetColor24(CVAR_COSMETIC("HUD.KeyCount.Value"), keyCountColor); } Color_RGB8 dPadColor = { 255, 255, 255 }; - if (CVarGetInteger("gCosmetics.Hud_Dpad.Changed", 0)) { - dPadColor = CVarGetColor24("gCosmetics.Hud_Dpad.Value", dPadColor); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.Changed"), 0)) { + dPadColor = CVarGetColor24(CVAR_COSMETIC("HUD.Dpad.Value"), dPadColor); } Color_RGB8 aButtonColor = { 90, 90, 255 }; - if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) { - aButtonColor = CVarGetColor24("gCosmetics.Hud_AButton.Value", aButtonColor); - } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) { + aButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), aButtonColor); + } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) { aButtonColor = (Color_RGB8){ 0, 200, 50 }; } @@ -5155,7 +5155,7 @@ void Interface_Draw(PlayState* play) { s16 svar4; s16 svar5; s16 svar6; - bool fullUi = !CVarGetInteger("gMinimalUI", 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0; + bool fullUi = !CVarGetInteger(CVAR_ENHANCEMENT("MinimalUI"), 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0; if (GameInteractor_NoUIActive()) { return; @@ -5178,84 +5178,83 @@ void Interface_Draw(PlayState* play) { Gfx_SetupDL_39Overlay(play->state.gfxCtx); if (fullUi) { - s16 PosX_RC; - s16 PosY_RC; //when not having a wallet in rando, don't calculate the ruppe icon if (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_WALLET)) { - // Rupee Icon - if (CVarGetInteger("gDynamicWalletIcon", 0)) { - switch (CUR_UPG_VALUE(UPG_WALLET)) { - case 0: - if (CVarGetInteger("gCosmetics.Consumable_GreenRupee.Changed", 0)) { - rColor = CVarGetColor24("gCosmetics.Consumable_GreenRupee.Value", rupeeWalletColors[0]); - } else { - rColor = rupeeWalletColors[0]; - } - break; - case 1: - if (CVarGetInteger("gCosmetics.Consumable_BlueRupee.Changed", 0)) { - rColor = CVarGetColor24("gCosmetics.Consumable_BlueRupee.Value", rupeeWalletColors[1]); - } else { - rColor = rupeeWalletColors[1]; - } - break; - case 2: - if (CVarGetInteger("gCosmetics.Consumable_RedRupee.Changed", 0)) { - rColor = CVarGetColor24("gCosmetics.Consumable_RedRupee.Value", rupeeWalletColors[2]); - } else { - rColor = rupeeWalletColors[2]; - } - break; - case 3: - if (CVarGetInteger("gCosmetics.Consumable_PurpleRupee.Changed", 0)) { - rColor = CVarGetColor24("gCosmetics.Consumable_PurpleRupee.Value", rupeeWalletColors[3]); - } else { - rColor = rupeeWalletColors[3]; - } - break; - } - } else { - if (CVarGetInteger("gCosmetics.Consumable_GreenRupee.Changed", rupeeWalletColors)) { - rColor = CVarGetColor24("gCosmetics.Consumable_GreenRupee.Value", rupeeWalletColors[0]); - } else { - rColor = rupeeWalletColors[0]; - } - } - - //Rupee icon & counter - s16 X_Margins_RC; - s16 Y_Margins_RC; - if (CVarGetInteger("gRCUseMargins", 0) != 0) { - if (CVarGetInteger("gRCPosType", 0) == 0) {X_Margins_RC = Left_HUD_Margin;}; - Y_Margins_RC = Bottom_HUD_Margin; - } else { - X_Margins_RC = 0; - Y_Margins_RC = 0; + // Rupee Icon + if (CVarGetInteger(CVAR_ENHANCEMENT("DynamicWalletIcon"), 0)) { + switch (CUR_UPG_VALUE(UPG_WALLET)) { + case 0: + if (CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), 0)) { + rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]); + } else { + rColor = rupeeWalletColors[0]; + } + break; + case 1: + if (CVarGetInteger(CVAR_COSMETIC("Consumable.BlueRupee.Changed"), 0)) { + rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), rupeeWalletColors[1]); + } else { + rColor = rupeeWalletColors[1]; + } + break; + case 2: + if (CVarGetInteger(CVAR_COSMETIC("Consumable.RedRupee.Changed"), 0)) { + rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), rupeeWalletColors[2]); + } else { + rColor = rupeeWalletColors[2]; + } + break; + case 3: + if (CVarGetInteger(CVAR_COSMETIC("Consumable.PurpleRupee.Changed"), 0)) { + rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), rupeeWalletColors[3]); + } else { + rColor = rupeeWalletColors[3]; + } + break; } - s16 PosX_RC_ori = OTRGetRectDimensionFromLeftEdge(26+X_Margins_RC); - s16 PosY_RC_ori = 206+Y_Margins_RC; - if (CVarGetInteger("gRCPosType", 0) != 0) { - PosY_RC = CVarGetInteger("gRCPosY", 0)+Y_Margins_RC; - if (CVarGetInteger("gRCPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gRCUseMargins", 0) != 0) {X_Margins_RC = Left_HUD_Margin;}; - PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger("gRCPosX", 0)+X_Margins_RC); - } else if (CVarGetInteger("gRCPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gRCUseMargins", 0) != 0) {X_Margins_RC = Right_HUD_Margin;}; - PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger("gRCPosX", 0)+X_Margins_RC); - } else if (CVarGetInteger("gRCPosType", 0) == 3) {//Anchor None - PosX_RC = CVarGetInteger("gRCPosX", 0); - } else if (CVarGetInteger("gRCPosType", 0) == 4) {//Hidden - PosX_RC = -9999; - } + } else { + if (CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), rupeeWalletColors)) { + rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]); } else { - PosY_RC = PosY_RC_ori; - PosX_RC = PosX_RC_ori; + rColor = rupeeWalletColors[0]; } - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha); - // Draw Rupee icon. Hide in Boss Rush. - if (!IS_BOSS_RUSH) { - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10); + + //Rupee icon & counter + s16 X_Margins_RC; + s16 Y_Margins_RC; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 0) {X_Margins_RC = Left_HUD_Margin;}; + Y_Margins_RC = Bottom_HUD_Margin; + } else { + X_Margins_RC = 0; + Y_Margins_RC = 0; + } + s16 PosX_RC_ori = OTRGetRectDimensionFromLeftEdge(26+X_Margins_RC); + s16 PosY_RC_ori = 206+Y_Margins_RC; + s16 PosX_RC; + s16 PosY_RC; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) != 0) { + PosY_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosY"), 0)+Y_Margins_RC; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {X_Margins_RC = Left_HUD_Margin;}; + PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0)+X_Margins_RC); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {X_Margins_RC = Right_HUD_Margin;}; + PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0)+X_Margins_RC); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 3) {//Anchor None + PosX_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 4) {//Hidden + PosX_RC = -9999; } + } else { + PosY_RC = PosY_RC_ori; + PosX_RC = PosX_RC_ori; + } + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha); + // Draw Rupee icon. Hide in Boss Rush. + if (!IS_BOSS_RUSH) { + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10); + } } switch (play->sceneNum) { @@ -5276,8 +5275,8 @@ void Interface_Draw(PlayState* play) { if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { s16 X_Margins_SKC; s16 Y_Margins_SKC; - if (CVarGetInteger("gSKCUseMargins", 0) != 0) { - if (CVarGetInteger("gSKCPosType", 0) == 0) {X_Margins_SKC = Left_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 0) {X_Margins_SKC = Left_HUD_Margin;}; Y_Margins_SKC = Bottom_HUD_Margin; } else { X_Margins_SKC = 0; @@ -5287,17 +5286,17 @@ void Interface_Draw(PlayState* play) { s16 PosY_SKC_ori = 190+Y_Margins_SKC; s16 PosX_SKC; s16 PosY_SKC; - if (CVarGetInteger("gSKCPosType", 0) != 0) { - PosY_SKC = CVarGetInteger("gSKCPosY", 0)+Y_Margins_SKC; - if (CVarGetInteger("gSKCPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gSKCUseMargins", 0) != 0) {X_Margins_SKC = Left_HUD_Margin;}; - PosX_SKC = OTRGetDimensionFromLeftEdge(CVarGetInteger("gSKCPosX", 0)+X_Margins_SKC); - } else if (CVarGetInteger("gSKCPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gSKCUseMargins", 0) != 0) {X_Margins_SKC = Right_HUD_Margin;}; - PosX_SKC = OTRGetDimensionFromRightEdge(CVarGetInteger("gSKCPosX", 0)+X_Margins_SKC); - } else if (CVarGetInteger("gSKCPosType", 0) == 3) {//Anchor None - PosX_SKC = CVarGetInteger("gSKCPosX", 0); - } else if (CVarGetInteger("gSKCPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) != 0) { + PosY_SKC = CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosY"), 0)+Y_Margins_SKC; + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {X_Margins_SKC = Left_HUD_Margin;}; + PosX_SKC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0)+X_Margins_SKC); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {X_Margins_SKC = Right_HUD_Margin;}; + PosX_SKC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0)+X_Margins_SKC); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 3) {//Anchor None + PosX_SKC = CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 4) {//Hidden PosX_SKC = -9999; } } else { @@ -5385,7 +5384,7 @@ void Interface_Draw(PlayState* play) { gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); } - if (CVarGetInteger("gDrawLineupTick", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("DrawLineupTick"), 0)) { Interface_DrawLineupTick(play); } @@ -5396,16 +5395,16 @@ void Interface_Draw(PlayState* play) { Minimap_Draw(play); if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) { - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); } func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); } // Render enemy health bar after Z-target to leverage set variables - if (CVarGetInteger("gEnemyHealthBar", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("EnemyHealthBar"), 0)) { Interface_DrawEnemyHealthBar(&play->actorCtx.targetCtx, play); } } @@ -5460,24 +5459,24 @@ void Interface_Draw(PlayState* play) { s16 BbtnPosY; s16 X_Margins_BtnB_label; s16 Y_Margins_BtnB_label; - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) { - if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB_label = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB_label = Right_HUD_Margin;}; Y_Margins_BtnB_label = (Top_HUD_Margin*-1); } else { X_Margins_BtnB_label = 0; Y_Margins_BtnB_label = 0; } - if (CVarGetInteger("gBBtnPosType", 0) != 0) { - BbtnPosY = CVarGetInteger("gBBtnPosY", 0)+Y_Margins_BtnB_label+PosY_adjust; - if (CVarGetInteger("gBBtnPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB_label = Left_HUD_Margin;}; - BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB_label+PosX_adjust); - } else if (CVarGetInteger("gBBtnPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB_label = Right_HUD_Margin;}; - BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB_label+PosX_adjust); - } else if (CVarGetInteger("gBBtnPosType", 0) == 3) {//Anchor None - BbtnPosX = CVarGetInteger("gBBtnPosX", 0)+PosX_adjust; - } else if (CVarGetInteger("gBBtnPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) { + BbtnPosY = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0)+Y_Margins_BtnB_label+PosY_adjust; + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB_label = Left_HUD_Margin;}; + BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB_label+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB_label = Right_HUD_Margin;}; + BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB_label+PosX_adjust); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 3) {//Anchor None + BbtnPosX = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+PosX_adjust; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 4) {//Hidden BbtnPosX = -9999; } } else { @@ -5539,7 +5538,7 @@ void Interface_Draw(PlayState* play) { Interface_DrawAmmoCount(play, 3, interfaceCtx->cRightAlpha); } - if (CVarGetInteger("gDpadEquips", 0) != 0) { + if (CVarGetInteger(CVAR_SETTING("DpadEquips"), 0) != 0) { // DPad is only greyed-out when all 4 DPad directions are too uint16_t dpadAlpha = MAX(MAX(MAX(interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha), interfaceCtx->dpadLeftAlpha), @@ -5550,24 +5549,24 @@ void Interface_Draw(PlayState* play) { s16 DpadPosY; s16 X_Margins_Dpad; s16 Y_Margins_Dpad; - if (CVarGetInteger("gDPadUseMargins", 0) != 0) { - if (CVarGetInteger("gDPadPosType", 0) == 0) {X_Margins_Dpad = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 0) {X_Margins_Dpad = Right_HUD_Margin;}; Y_Margins_Dpad = (Top_HUD_Margin*-1); } else { Y_Margins_Dpad = 0; X_Margins_Dpad = 0; } - if (CVarGetInteger("gDPadPosType", 0) != 0) { - DpadPosY = CVarGetInteger("gDPadPosY", 0)+Y_Margins_Dpad; - if (CVarGetInteger("gDPadPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_Dpad = Left_HUD_Margin;}; - DpadPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_Dpad); - } else if (CVarGetInteger("gDPadPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_Dpad = Right_HUD_Margin;}; - DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_Dpad); - } else if (CVarGetInteger("gDPadPosType", 0) == 3) {//Anchor None - DpadPosX = CVarGetInteger("gDPadPosX", 0); - } else if (CVarGetInteger("gDPadPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != 0) { + DpadPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_Dpad; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_Dpad = Left_HUD_Margin;}; + DpadPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_Dpad); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_Dpad = Right_HUD_Margin;}; + DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_Dpad); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 3) {//Anchor None + DpadPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 4) {//Hidden DpadPosX = -9999; } } else { @@ -5636,7 +5635,7 @@ void Interface_Draw(PlayState* play) { Gfx_SetupDL_42Overlay(play->state.gfxCtx); s16 X_Margins_BtnA; s16 Y_Margins_BtnA; - if (CVarGetInteger("gABtnUseMargins", 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) { X_Margins_BtnA = Right_HUD_Margin; Y_Margins_BtnA = (Top_HUD_Margin*-1); } else { @@ -5651,21 +5650,21 @@ void Interface_Draw(PlayState* play) { s16 PosY_BtnA; s16 rAIconX; s16 rAIconY; - if (CVarGetInteger("gABtnPosType", 0) != 0) { - PosY_BtnA = CVarGetInteger("gABtnPosY", 0)+Y_Margins_BtnA; + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) != 0) { + PosY_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosY"), 0)+Y_Margins_BtnA; rAIconY = 98.0f - PosY_BtnA; - if (CVarGetInteger("gABtnPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;}; - PosX_BtnA = OTRGetDimensionFromLeftEdge(CVarGetInteger("gABtnPosX", 0)+X_Margins_BtnA); - rAIconX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gABtnPosX", 0)+X_Margins_BtnA); - } else if (CVarGetInteger("gABtnPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;}; - PosX_BtnA = OTRGetDimensionFromRightEdge(CVarGetInteger("gABtnPosX", 0)+X_Margins_BtnA); - rAIconX= OTRGetDimensionFromRightEdge(CVarGetInteger("gABtnPosX", 0)+X_Margins_BtnA); - } else if (CVarGetInteger("gABtnPosType", 0) == 3) {//Anchor None - PosX_BtnA = CVarGetInteger("gABtnPosX", 0); - rAIconX = CVarGetInteger("gABtnPosX", 0); - } else if (CVarGetInteger("gABtnPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;}; + PosX_BtnA = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0)+X_Margins_BtnA); + rAIconX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0)+X_Margins_BtnA); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;}; + PosX_BtnA = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0)+X_Margins_BtnA); + rAIconX= OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0)+X_Margins_BtnA); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == 3) {//Anchor None + PosX_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0); + rAIconX = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == 4) {//Hidden PosX_BtnA = -9999; rAIconX = -9999; } @@ -5759,7 +5758,7 @@ void Interface_Draw(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if (gSaveContext.minigameState != 1) { // Carrots rendering if the action corresponds to riding a horse - if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger("gInfiniteEpona", 0)) { + if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger(CVAR_CHEAT("InfiniteEponaBoost"), 0)) { // Load Carrot Icon gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -5769,17 +5768,17 @@ void Interface_Draw(PlayState* play) { s16 CarrotsPosX = ZREG(14); s16 CarrotsPosY = ZREG(15); s16 CarrotsMargins_X = 0; - if (CVarGetInteger("gCarrotsPosType", 0) != 0) { - CarrotsPosY = CVarGetInteger("gCarrotsPosY", 0); - if (CVarGetInteger("gCarrotsPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gCarrotsUseMargins", 0) != 0) {CarrotsMargins_X = Left_HUD_Margin;}; - CarrotsPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCarrotsPosX", 0)+CarrotsMargins_X); - } else if (CVarGetInteger("gCarrotsPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gCarrotsUseMargins", 0) != 0) {CarrotsMargins_X = Right_HUD_Margin;}; - CarrotsPosX = OTRGetDimensionFromRightEdge(CVarGetInteger("gCarrotsPosX", 0)+CarrotsMargins_X); - } else if (CVarGetInteger("gCarrotsPosType", 0) == 3) {//Anchor None - CarrotsPosX = CVarGetInteger("gCarrotsPosX", 0); - } else if (CVarGetInteger("gCarrotsPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) != 0) { + CarrotsPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosY"), 0); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {CarrotsMargins_X = Left_HUD_Margin;}; + CarrotsPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0)+CarrotsMargins_X); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {CarrotsMargins_X = Right_HUD_Margin;}; + CarrotsPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0)+CarrotsMargins_X); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == 3) {//Anchor None + CarrotsPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == 4) {//Hidden CarrotsPosX = -9999; } } @@ -5798,25 +5797,25 @@ void Interface_Draw(PlayState* play) { } else { // Score for the Horseback Archery s32 X_Margins_Archery; - if (CVarGetInteger("gASUseMargins", 0) != 0) { - if (CVarGetInteger("gASPosType", 0) == 0) {X_Margins_Archery = Right_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 0) {X_Margins_Archery = Right_HUD_Margin;}; } else { X_Margins_Archery = 0; } s16 ArcheryPos_Y = ZREG(15); s16 ArcheryPos_X = OTRGetRectDimensionFromRightEdge(WREG(32)+X_Margins_Archery); - if (CVarGetInteger("gASPosType", 0) != 0) { - ArcheryPos_Y = CVarGetInteger("gASPosY", 0); - if (CVarGetInteger("gASPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gASUseMargins", 0) != 0) {X_Margins_Archery = Left_HUD_Margin;}; - ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(CVarGetInteger("gASPosX", 0)+X_Margins_Archery); - } else if (CVarGetInteger("gASPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gASUseMargins", 0) != 0) {X_Margins_Archery = Right_HUD_Margin;}; - ArcheryPos_X = OTRGetRectDimensionFromRightEdge(CVarGetInteger("gASPosX", 0)+X_Margins_Archery); - } else if (CVarGetInteger("gASPosType", 0) == 3) {//Anchor None - ArcheryPos_X = CVarGetInteger("gASPosX", 0)+204+X_Margins_Archery; - } else if (CVarGetInteger("gASPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) != 0) { + ArcheryPos_Y = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosY"), 0); + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {X_Margins_Archery = Left_HUD_Margin;}; + ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0)+X_Margins_Archery); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {X_Margins_Archery = Right_HUD_Margin;}; + ArcheryPos_X = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0)+X_Margins_Archery); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 3) {//Anchor None + ArcheryPos_X = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0)+204+X_Margins_Archery; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 4) {//Hidden ArcheryPos_X = -9999; } } @@ -6236,24 +6235,24 @@ void Interface_Draw(PlayState* play) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); s32 X_Margins_Timer; - if (CVarGetInteger("gTimersUseMargins", 0) != 0) { - if (CVarGetInteger("gTimersPosType", 0) == 0) {X_Margins_Timer = Left_HUD_Margin;}; + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 0) {X_Margins_Timer = Left_HUD_Margin;}; } else { X_Margins_Timer = 0; } svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]+X_Margins_Timer); svar2 = gSaveContext.timerY[svar6]; - if (CVarGetInteger("gTimersPosType", 0) != 0) { - svar2 = (CVarGetInteger("gTimersPosY", 0)); - if (CVarGetInteger("gTimersPosType", 0) == 1) {//Anchor Left - if (CVarGetInteger("gTimersUseMargins", 0) != 0) {X_Margins_Timer = Left_HUD_Margin;}; - svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger("gTimersPosX", 0)+X_Margins_Timer); - } else if (CVarGetInteger("gTimersPosType", 0) == 2) {//Anchor Right - if (CVarGetInteger("gTimersUseMargins", 0) != 0) {X_Margins_Timer = Right_HUD_Margin;}; - svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger("gTimersPosX", 0)+X_Margins_Timer); - } else if (CVarGetInteger("gTimersPosType", 0) == 3) {//Anchor None - svar5 = CVarGetInteger("gTimersPosX", 0)+204+X_Margins_Timer; - } else if (CVarGetInteger("gTimersPosType", 0) == 4) {//Hidden + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) != 0) { + svar2 = (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosY"), 0)); + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 1) {//Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {X_Margins_Timer = Left_HUD_Margin;}; + svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+X_Margins_Timer); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 2) {//Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {X_Margins_Timer = Right_HUD_Margin;}; + svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+X_Margins_Timer); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 3) {//Anchor None + svar5 = CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+204+X_Margins_Timer; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 4) {//Hidden svar5 = -9999; } } @@ -6312,31 +6311,31 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) { // Draw timer based on the Gameplay Stats total time. if ((IS_BOSS_RUSH && gSaveContext.bossRushOptions[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) || - (CVarGetInteger("gGameplayStats.ShowIngameTimer", 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) { + (CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) { s32 X_Margins_Timer = 0; - if (CVarGetInteger("gIGTUseMargins", 0) != 0) { - if (CVarGetInteger("gIGTPosType", 0) == 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 0) { X_Margins_Timer = Left_HUD_Margin; }; } s32 rectLeftOri = OTRGetRectDimensionFromLeftEdge(24 + X_Margins_Timer); s32 rectTopOri = 73; - if (CVarGetInteger("gIGTPosType", 0) != 0) { - rectTopOri = (CVarGetInteger("gIGTPosY", 0)); - if (CVarGetInteger("gIGTPosType", 0) == 1) { // Anchor Left - if (CVarGetInteger("gIGTUseMargins", 0) != 0) { + if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) != 0) { + rectTopOri = (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosY"), 0)); + if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 1) { // Anchor Left + if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) { X_Margins_Timer = Left_HUD_Margin; }; - rectLeftOri = OTRGetRectDimensionFromLeftEdge(CVarGetInteger("gIGTPosX", 0) + X_Margins_Timer); - } else if (CVarGetInteger("gIGTPosType", 0) == 2) { // Anchor Right - if (CVarGetInteger("gIGTUseMargins", 0) != 0) { + rectLeftOri = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 2) { // Anchor Right + if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) { X_Margins_Timer = Right_HUD_Margin; }; - rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger("gIGTPosX", 0) + X_Margins_Timer); - } else if (CVarGetInteger("gIGTPosType", 0) == 3) { // Anchor None - rectLeftOri = CVarGetInteger("gIGTPosX", 0) + 204 + X_Margins_Timer; - } else if (CVarGetInteger("gIGTPosType", 0) == 4) { // Hidden + rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer); + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 3) { // Anchor None + rectLeftOri = CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + 204 + X_Margins_Timer; + } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 4) { // Hidden rectLeftOri = -9999; } } @@ -6423,10 +6422,10 @@ void Interface_Update(PlayState* play) { u16 action; Input* debugInput = &play->state.input[2]; - Top_HUD_Margin = CVarGetInteger("gHUDMargin_T", 0); - Left_HUD_Margin = CVarGetInteger("gHUDMargin_L", 0); - Right_HUD_Margin = CVarGetInteger("gHUDMargin_R", 0); - Bottom_HUD_Margin = CVarGetInteger("gHUDMargin_B", 0); + Top_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0); + Left_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0); + Right_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0); + Bottom_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0); GameInteractor_ExecuteOnInterfaceUpdate(); @@ -6573,11 +6572,11 @@ void Interface_Update(PlayState* play) { D_80125A58 = Player_GetEnvironmentalHazard(play); if (D_80125A58 == 1) { - if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger("gSuperTunic", 0) != 0) { + if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) { D_80125A58 = 0; } } else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) { - if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger("gSuperTunic", 0) != 0) { + if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) { D_80125A58 = 0; } } diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 4e27e6cb8..a54314d00 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -498,12 +498,6 @@ void Play_Init(GameState* thisx) { gTrnsnUnkState = 0; play->transitionMode = TRANS_MODE_OFF; - if (CVarGetInteger("gSceneTransitions", 255)!= 255){ - play->transitionMode = CVarGetInteger("gSceneTransitions", 0); - gSaveContext.nextTransitionType = CVarGetInteger("gSceneTransitions", 0); - play->transitionType = CVarGetInteger("gSceneTransitions", 0); - } - FrameAdvance_Init(&play->frameAdvCtx); Rand_Seed((u32)osGetTime()); Matrix_Init(&play->state); @@ -546,7 +540,7 @@ void Play_Init(GameState* thisx) { Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL); // In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot - if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) { + if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger(CVAR_ENHANCEMENT("AdultBunnyHood"), 0)) || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) { gItemAgeReqs[ITEM_MASK_BUNNY] = AGE_REQ_NONE; if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY) gSlotAgeReqs[SLOT_TRADE_CHILD] = AGE_REQ_NONE; @@ -633,7 +627,7 @@ void Play_Init(GameState* thisx) { } #endif - if (CVarGetInteger("gIvanCoopModeEnabled", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("IvanCoopModeEnabled"), 0)) { Actor_Spawn(&play->actorCtx, play, gEnPartnerId, GET_PLAYER(play)->actor.world.pos.x, GET_PLAYER(play)->actor.world.pos.y + Player_GetHeight(GET_PLAYER(play)) + 5.0f, GET_PLAYER(play)->actor.world.pos.z, 0, 0, 0, 1, true); @@ -671,7 +665,7 @@ void Play_Update(PlayState* play) { HREG(82) = 0; } - if (CVarGetInteger("gFreeCamera", 0) && Player_InCsMode(play)) { + if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && Player_InCsMode(play)) { play->manualCamera = false; } @@ -1087,7 +1081,7 @@ void Play_Update(PlayState* play) { gSaveContext.sohStats.sceneTimer++; gSaveContext.sohStats.roomTimer++; - if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) { gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++; } } @@ -1376,7 +1370,7 @@ void Play_Draw(PlayState* play) { // Flip the projections and invert culling for the OPA and XLU display buffers // These manage the world and effects - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { gSPSetExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING); gSPSetExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING); gSPMatrix(POLY_OPA_DISP++, play->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); @@ -1610,7 +1604,7 @@ void Play_Draw(PlayState* play) { GameInteractor_ExecuteOnPlayDrawEnd(); // Reset the inverted culling - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { gSPClearExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING); gSPClearExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING); } @@ -1658,11 +1652,11 @@ void Play_Main(GameState* thisx) { PlayState* play = (PlayState*)thisx; // Decrease the easy pause buffer timer every frame - if (CVarGetInteger("gCheatEasyPauseBufferTimer", 0) > 0) { - CVarSetInteger("gCheatEasyPauseBufferTimer", CVarGetInteger("gCheatEasyPauseBufferTimer", 0) - 1); + if (CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0) > 0) { + CVarSetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0) - 1); } - if (play->envCtx.unk_EE[2] == 0 && CVarGetInteger("gLetItSnow", 0)) { + if (play->envCtx.unk_EE[2] == 0 && CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) { play->envCtx.unk_EE[3] = 64; Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_OBJECT_KANKYO, 0, 0, 0, 0, 0, 0, 3, 0); } @@ -1708,7 +1702,7 @@ void Play_Main(GameState* thisx) { LOG_NUM("1", 1); } - if (CVarGetInteger("gTimeSync", 0)) { + if (CVarGetInteger(CVAR_CHEAT("TimeSync"), 0)) { const int maxRealDaySeconds = 86400; const int maxInGameDayTicks = 65536; @@ -1839,11 +1833,11 @@ void Play_InitScene(PlayState* play, s32 spawn) } void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) { - uint8_t mqMode = CVarGetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_OFF); - int16_t mqModeScene = CVarGetInteger("gBetterDebugWarpScreenMQModeScene", -1); + uint8_t mqMode = CVarGetInteger(CVAR_GENERAL("BetterDebugWarpScreenMQMode"), WARP_MODE_OVERRIDE_OFF); + int16_t mqModeScene = CVarGetInteger(CVAR_GENERAL("BetterDebugWarpScreenMQModeScene"), -1); if (mqMode != WARP_MODE_OVERRIDE_OFF && sceneNum != mqModeScene) { - CVarClear("gBetterDebugWarpScreenMQMode"); - CVarClear("gBetterDebugWarpScreenMQModeScene"); + CVarClear(CVAR_GENERAL("BetterDebugWarpScreenMQMode")); + CVarClear(CVAR_GENERAL("BetterDebugWarpScreenMQModeScene")); } OTRPlay_SpawnScene(play, sceneNum, spawn); @@ -2226,7 +2220,7 @@ void Play_PerformSave(PlayState* play) { IS_RANDO && gSaveContext.triforcePiecesCollected == (Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1) && Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT); - if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) { + if (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) { Overlay_DisplayText(3.0f, "Game Saved"); } } diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 932524ab2..f5c529a66 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -597,12 +597,12 @@ s32 Player_ActionToModelGroup(Player* this, s32 actionParam) { void Player_SetModelsForHoldingShield(Player* this) { if ((this->stateFlags1 & PLAYER_STATE1_SHIELDING) && ((this->itemAction < 0) || (this->itemAction == this->heldItemAction))) { - if ((CVarGetInteger("gShieldTwoHanded", 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) || + if ((CVarGetInteger(CVAR_CHEAT("ShieldTwoHanded"), 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) || !Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) { this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD; - if (LINK_IS_CHILD && (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) { + if (LINK_IS_CHILD && (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) { this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][0]; - } else if (LINK_IS_ADULT && (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && (this->currentShield == PLAYER_SHIELD_DEKU)) { + } else if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_DEKU)) { this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][1]; } else { this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][gSaveContext.linkAge]; @@ -613,7 +613,7 @@ void Player_SetModelsForHoldingShield(Player* this) { this->sheathType = PLAYER_MODELTYPE_SHEATH_17; } this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge]; - if ((CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && LINK_IS_CHILD && + if ((CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_CHILD && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) { this->sheathDLists = &sPlayerDListGroups[this->sheathType][0]; } @@ -628,7 +628,7 @@ void Player_SetModels(Player* this, s32 modelGroup) { this->leftHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND]; this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][gSaveContext.linkAge]; - if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) { if (LINK_IS_CHILD && (this->leftHandType == PLAYER_MODELTYPE_LH_HAMMER || ((this->leftHandType == PLAYER_MODELTYPE_LH_SWORD || this->leftHandType == PLAYER_MODELTYPE_LH_BGS) && @@ -649,7 +649,7 @@ void Player_SetModels(Player* this, s32 modelGroup) { this->rightHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_RIGHT_HAND]; this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][gSaveContext.linkAge]; - if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) { if (LINK_IS_CHILD && (this->rightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT || (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD && this->currentShield == PLAYER_SHIELD_MIRROR))) { @@ -660,7 +660,7 @@ void Player_SetModels(Player* this, s32 modelGroup) { this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][1]; } } - if ((CVarGetInteger("gBowSlingShotAmmoFix", 0) || CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && this->rightHandType == 11) { // If holding Bow/Slingshot + if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && this->rightHandType == 11) { // If holding Bow/Slingshot this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][Player_HoldsSlingshot(this)]; } @@ -668,7 +668,7 @@ void Player_SetModels(Player* this, s32 modelGroup) { this->sheathType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH]; this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge]; - if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) { if (LINK_IS_CHILD && (this->currentShield == PLAYER_SHIELD_HYLIAN || this->currentShield == PLAYER_SHIELD_MIRROR) && ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) || @@ -789,11 +789,11 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y s32 Player_GetStrength(void) { s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH); - if (CVarGetInteger("gToggleStrength", 0) && CVarGetInteger("gStrengthDisabled", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0)) { return PLAYER_STR_NONE; } - if (CVarGetInteger("gTimelessEquipment", 0) || LINK_IS_ADULT) { + if (CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0) || LINK_IS_ADULT) { return strengthUpgrade; } else if (strengthUpgrade != 0) { return PLAYER_STR_BRACELET; @@ -953,9 +953,9 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) { triggerEntry = &sTextTriggers[var]; if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) && - (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger("gSuperTunic", 0) == 0 && CVarGetInteger("gDisableTunicWarningText", 0) == 0)) || + (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)) || (((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) && - (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger("gSuperTunic", 0) == 0 && CVarGetInteger("gDisableTunicWarningText", 0) == 0)))) { + (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)))) { Message_StartTextbox(play, triggerEntry->textId, NULL); gSaveContext.textTriggerFlags |= triggerEntry->flag; } @@ -1068,14 +1068,14 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL Color_RGB8 sTemp; color = &sTunicColors[tunic]; - if (tunic == PLAYER_TUNIC_KOKIRI && CVarGetInteger("gCosmetics.Link_KokiriTunic.Changed", 0)) { - sTemp = CVarGetColor24("gCosmetics.Link_KokiriTunic.Value", sTunicColors[PLAYER_TUNIC_KOKIRI]); + if (tunic == PLAYER_TUNIC_KOKIRI && CVarGetInteger(CVAR_COSMETIC("Link.KokiriTunic.Changed"), 0)) { + sTemp = CVarGetColor24(CVAR_COSMETIC("Link.KokiriTunic.Value"), sTunicColors[PLAYER_TUNIC_KOKIRI]); color = &sTemp; - } else if (tunic == PLAYER_TUNIC_GORON && CVarGetInteger("gCosmetics.Link_GoronTunic.Changed", 0)) { - sTemp = CVarGetColor24("gCosmetics.Link_GoronTunic.Value", sTunicColors[PLAYER_TUNIC_GORON]); + } else if (tunic == PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_COSMETIC("Link.GoronTunic.Changed"), 0)) { + sTemp = CVarGetColor24(CVAR_COSMETIC("Link.GoronTunic.Value"), sTunicColors[PLAYER_TUNIC_GORON]); color = &sTemp; - } else if (tunic == PLAYER_TUNIC_ZORA && CVarGetInteger("gCosmetics.Link_ZoraTunic.Changed", 0)) { - sTemp = CVarGetColor24("gCosmetics.Link_ZoraTunic.Value", sTunicColors[PLAYER_TUNIC_ZORA]); + } else if (tunic == PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_COSMETIC("Link.ZoraTunic.Changed"), 0)) { + sTemp = CVarGetColor24(CVAR_COSMETIC("Link.ZoraTunic.Value"), sTunicColors[PLAYER_TUNIC_ZORA]); color = &sTemp; } @@ -1090,7 +1090,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod); - if (((CVarGetInteger("gFPSGauntlets", 0) && LINK_IS_ADULT) || (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) && + if (((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) || (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) && (overrideLimbDraw != Player_OverrideLimbDrawGameplayCrawling) && (gSaveContext.gameMode != 3)) { if (LINK_IS_ADULT) { @@ -1100,11 +1100,11 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL gDPPipeSync(POLY_OPA_DISP++); color = &sGauntletColors[strengthUpgrade - 2]; - if (strengthUpgrade == PLAYER_STR_SILVER_G && CVarGetInteger("gCosmetics.Gloves_SilverGauntlets.Changed", 0)) { - sTemp = CVarGetColor24("gCosmetics.Gloves_SilverGauntlets.Value", sGauntletColors[PLAYER_STR_SILVER_G - 2]); + if (strengthUpgrade == PLAYER_STR_SILVER_G && CVarGetInteger(CVAR_COSMETIC("Gloves.SilverGauntlets.Changed"), 0)) { + sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.SilverGauntlets.Value"), sGauntletColors[PLAYER_STR_SILVER_G - 2]); color = &sTemp; - } else if (strengthUpgrade == PLAYER_STR_GOLD_G && CVarGetInteger("gCosmetics.Gloves_GoldenGauntlets.Changed", 0)) { - sTemp = CVarGetColor24("gCosmetics.Gloves_GoldenGauntlets.Value", sGauntletColors[PLAYER_STR_GOLD_G - 2]); + } else if (strengthUpgrade == PLAYER_STR_GOLD_G && CVarGetInteger(CVAR_COSMETIC("Gloves.GoldenGauntlets.Changed"), 0)) { + sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.GoldenGauntlets.Value"), sGauntletColors[PLAYER_STR_GOLD_G - 2]); color = &sTemp; } gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0); @@ -1243,7 +1243,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { Player* this = (Player*)thisx; - if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0) && CVarGetInteger("gEnhancements.ScaleAdultEquimentAsChild", 0) && LINK_IS_CHILD) { + if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquimentAsChild"), 0) && LINK_IS_CHILD) { if (limbIndex == PLAYER_LIMB_L_HAND) { if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && sLeftHandType == PLAYER_MODELTYPE_LH_SWORD) || (sLeftHandType == PLAYER_MODELTYPE_LH_BGS) || (sLeftHandType == PLAYER_MODELTYPE_LH_HAMMER)) { @@ -1310,8 +1310,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** } if (limbIndex == PLAYER_LIMB_HEAD) { - if (CVarGetInteger("gCosmetics.Link_HeadScale.Changed", 0)) { - f32 scale = CVarGetFloat("gCosmetics.Link_HeadScale.Value", 1.0f); + if (CVarGetInteger(CVAR_COSMETIC("Link.HeadScale.Changed"), 0)) { + f32 scale = CVarGetFloat(CVAR_COSMETIC("Link.HeadScale.Value"), 1.0f); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); if (scale > 1.2f) { Matrix_Translate(-((LINK_IS_ADULT ? 320.0f : 200.0f) * scale), 0.0f, 0.0f, MTXMODE_APPLY); @@ -1323,8 +1323,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** rot->y -= this->unk_6B8; rot->z += this->unk_6B6; } else if (limbIndex == PLAYER_LIMB_L_HAND) { - if (CVarGetInteger("gCosmetics.Link_SwordScale.Changed", 0)) { - f32 scale = CVarGetFloat("gCosmetics.Link_SwordScale.Value", 1.0f); + if (CVarGetInteger(CVAR_COSMETIC("Link.SwordScale.Changed"), 0)) { + f32 scale = CVarGetFloat(CVAR_COSMETIC("Link.SwordScale.Value"), 1.0f); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_Translate(-((LINK_IS_ADULT ? 320.0f : 200.0f) * scale), 0.0f, 0.0f, MTXMODE_APPLY); } @@ -1396,7 +1396,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) { dLists += PLAYER_SHIELD_MAX * 4; } - } else if (!CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) { + } else if (!CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) { if (!LINK_IS_ADULT && ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) || (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) { dLists = &sSheathWithSwordDLs[PLAYER_SHIELD_MAX * 4]; @@ -1438,7 +1438,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G *dList = sFirstPersonLeftForearmDLs[gSaveContext.linkAge]; } else if (limbIndex == PLAYER_LIMB_L_HAND) { s32 handOutDlIndex = gSaveContext.linkAge; - if ((CVarGetInteger("gBowSlingShotAmmoFix", 0) || CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && LINK_IS_ADULT && Player_HoldsSlingshot(this)) { + if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_ADULT && Player_HoldsSlingshot(this)) { handOutDlIndex = 1; } *dList = sFirstPersonLeftHandDLs[handOutDlIndex]; @@ -1448,7 +1448,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G *dList = sFirstPersonForearmDLs[gSaveContext.linkAge]; } else if (limbIndex == PLAYER_LIMB_R_HAND) { s32 firstPersonWeaponIndex = gSaveContext.linkAge; - if (CVarGetInteger("gBowSlingShotAmmoFix", 0) || CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) { if (Player_HoldsBow(this)) { firstPersonWeaponIndex = 0; } else if (Player_HoldsSlingshot(this)) { @@ -1558,7 +1558,7 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) { void Player_DrawGetItemIceTrap(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne, f32 height) { OPEN_DISPS(play->state.gfxCtx); - if (CVarGetInteger("gLetItSnow", 0)) { + if (CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) { Gfx_SetupDL_25Opa(play->state.gfxCtx); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); @@ -1686,13 +1686,13 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange gSPTexture(WORLD_OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); - if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger("gHookshotableReticle", false)) { + if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger(CVAR_ENHANCEMENT("HookshotableReticle"), false)) { const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 }; - const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_Target.Value", defaultColor); + const Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("HookshotReticle.Target.Value"), defaultColor); gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); } else { const Color_RGBA8 defaultColor = { .r = 255, .g = 0, .b = 0, .a = 255 }; - const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor); + const Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("HookshotReticle.NonTarget.Value"), defaultColor); gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); } gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleVtx, 3, 0); @@ -1852,7 +1852,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_Get(&this->shieldMf); } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT) || (this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2)) { s32 stringModelToUse = gSaveContext.linkAge; - if (CVarGetInteger("gBowSlingShotAmmoFix", 0) || CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) { stringModelToUse = Player_HoldsSlingshot(this); } BowStringData* stringData = &sBowStringData[stringModelToUse]; @@ -1918,10 +1918,10 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve if (func_8002DD78(this) != 0) { Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); Player_DrawHookshotReticle( - play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat("gCheatHookshotReachMultiplier", 1.0f)); + play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f)); } } - } else if (CVarGetInteger("gBowReticle", 0) && ( + } else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) && ( (this->heldItemAction == PLAYER_IA_BOW_FIRE) || (this->heldItemAction == PLAYER_IA_BOW_ICE) || (this->heldItemAction == PLAYER_IA_BOW_LIGHT) || @@ -2042,7 +2042,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH]; if ((type == PLAYER_MODELTYPE_SHEATH_18) || (type == PLAYER_MODELTYPE_SHEATH_19)) { dListOffset = playerSwordAndShield[1] * ptrSize; - } else if (type == PLAYER_MODELTYPE_SHEATH_16 && CVarGetInteger("gPauseLiveLink", 0)) { + } else if (type == PLAYER_MODELTYPE_SHEATH_16 && CVarGetInteger(CVAR_ENHANCEMENT("PauseLiveLink"), 0)) { //if (playerSwordAndShield[0] == 1) //dListOffset = 4; } @@ -2126,9 +2126,9 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime* playerSwordAndShield[0] = sword; playerSwordAndShield[1] = shield; - Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger("gPauseLiveLink", 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0), - pos->y - (CVarGetInteger("gPauseTriforce", 0) ? 16 : 0), pos->z, rot); - Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), scale, scale, MTXMODE_APPLY); + Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger(CVAR_ENHANCEMENT("PauseLiveLink"), 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0), + pos->y - (CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0) ? 16 : 0), pos->z, rot); + Matrix_Scale(scale * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1), scale, scale, MTXMODE_APPLY); gSPSegment(POLY_OPA_DISP++, 0x04, seg04); gSPSegment(POLY_OPA_DISP++, 0x06, seg06); @@ -2146,11 +2146,11 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime* Player_DrawImpl(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, 0, tunic, boots, 0, Player_OverrideLimbDrawPause, NULL, &playerSwordAndShield); - if (CVarGetInteger("gPauseTriforce", 0)) { + if (CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0)) { Matrix_SetTranslateRotateYXZ(pos->x - (LINK_AGE_IN_YEARS == YEARS_ADULT ? 25 : 0), pos->y + 280 + (LINK_AGE_IN_YEARS == YEARS_ADULT ? 48 : 0), pos->z, rot); - Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), scale * 1, scale * 1, MTXMODE_APPLY); + Matrix_Scale(scale * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1), scale * 1, scale * 1, MTXMODE_APPLY); Gfx* ohNo = POLY_XLU_DISP; POLY_XLU_DISP = POLY_OPA_DISP; @@ -2180,8 +2180,8 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* Vec3s* srcTable; s32 i; bool canswitchrnd = false; - s16 SelectedMode = CVarGetInteger("gPauseLiveLink", 0); - MinFrameCount = CVarGetInteger("gMinFrameCount", 200); + s16 SelectedMode = CVarGetInteger(CVAR_ENHANCEMENT("PauseLiveLink"), 0); + MinFrameCount = CVarGetInteger(CVAR_ENHANCEMENT("MinFrameCount"), 200); gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800); gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800); @@ -2206,7 +2206,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* }; s16 AnimArraySize = ARRAY_COUNT(PauseMenuAnimSet); - if (CVarGetInteger("gPauseLiveLink", 0) || CVarGetInteger("gPauseTriforce", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("PauseLiveLink"), 0) || CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0)) { uintptr_t anim = 0; // Initialise anim if (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) >= EQUIP_VALUE_SWORD_BIGGORON) { @@ -2363,7 +2363,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* //anim = gPlayerAnim_link_wait_itemD2_20f; // Use for biggoron sword? - if (CVarGetInteger("gPauseTriforce", 0)) { + if (CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0)) { anim = gPlayerAnim_link_magic_kaze2; sword = 0; shield = 0; diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c index de068ae6c..8970dac1b 100644 --- a/soh/src/code/z_room.c +++ b/soh/src/code/z_room.c @@ -5,6 +5,7 @@ #include "global.h" #include "vt.h" #include "soh/Enhancements/randomizer/randomizer_entrance.h" +#include "soh/Enhancements/game-interactor/GameInteractor.h" #include <string.h> #include <assert.h> @@ -275,7 +276,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei bg->b.imageFmt = fmt; bg->b.imageSiz = siz; bg->b.imagePal = 0; - bg->b.imageFlip = CVarGetInteger("gMirroredWorld", 0) ? G_BG_FLAG_FLIPS : 0; + bg->b.imageFlip = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_BG_FLAG_FLIPS : 0; // When an alt resource exists for the background, we need to unload the original asset // to clear the cache so the alt asset will be loaded instead @@ -412,7 +413,7 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) { camera = GET_ACTIVE_CAM(play); camId = camera->camDataIdx; - if (camId == -1 && (CVarGetInteger("gNoRestrictItems", 0) || CVarGetInteger("gCrowdControl", 0))) { + if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) || (CVarGetInteger(CVAR_REMOTE("Scheme"), GI_SCHEME_SAIL) == GI_SCHEME_CROWD_CONTROL && CVarGetInteger(CVAR_REMOTE("Enabled"), 0)))) { // This prevents a crash when using items that change the // camera (such as din's fire), voiding out or dying on // scenes with prerendered backgrounds. diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c index 2123c2d3b..3df8a26a5 100644 --- a/soh/src/code/z_skelanime.c +++ b/soh/src/code/z_skelanime.c @@ -78,7 +78,7 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, Vec3f pos; Vec3s rot; - if (CVarGetInteger("gDisableLOD", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) { lod = 0; } @@ -195,7 +195,7 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable, Vec3s rot; Mtx* mtx = Graph_Alloc(play->state.gfxCtx, dListCount * sizeof(Mtx)); - if (CVarGetInteger("gDisableLOD", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) { lod = 0; } @@ -870,7 +870,7 @@ AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, Animat */ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount, Vec3s* frameTable) { - if (CVarGetInteger("gN64WeirdFrames", 0) && frame < 0) { + if (CVarGetInteger(CVAR_ENHANCEMENT("N64WeirdFrames"), 0) && frame < 0) { Vec3s* src = (Vec3s*)getN64WeirdFrame((sizeof(Vec3s) * limbCount + 2) * frame); memcpy(frameTable, src, sizeof(Vec3s) * limbCount + 2); return; diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 2ec190b41..9daa5a3cf 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -125,7 +125,7 @@ void Sram_OpenSave() { default: // Use the saved entrance value with remember save location, except when in grottos/fairy fountains - if (CVarGetInteger("gRememberSaveLocation", 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN && + if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN && gSaveContext.savedSceneNum != SCENE_GROTTOS) { break; } @@ -142,7 +142,7 @@ void Sram_OpenSave() { osSyncPrintf(VT_RST); if (gSaveContext.health < 0x30) { - gSaveContext.health = CVarGetInteger("gFullHealthSpawn", 0) ? gSaveContext.healthCapacity : 0x30; + gSaveContext.health = CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30; } if (gSaveContext.scarecrowLongSongSet) { @@ -221,7 +221,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) { u16* ptr; u16 checksum; - if (fileChooseCtx->buttonIndex != 0 || !CVarGetInteger("gDebugEnabled", 0)) { + if (fileChooseCtx->buttonIndex != 0 || !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { Sram_InitNewSave(); } else { Sram_InitDebugSave(); @@ -232,7 +232,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) { gSaveContext.dayTime = 0x6AAB; gSaveContext.cutsceneIndex = 0xFFF1; - if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger("gDebugEnabled", 0)) || CVarGetInteger("gNaviSkipCutscene", 0)) { + if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))) { gSaveContext.cutsceneIndex = 0; } diff --git a/soh/src/code/z_view.c b/soh/src/code/z_view.c index 42e4bcce7..c6235c923 100644 --- a/soh/src/code/z_view.c +++ b/soh/src/code/z_view.c @@ -432,7 +432,7 @@ s32 func_800AAA9C(View* view) { } osSyncPrintf("\n"); } - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { MtxF flipF; SkinMatrix_Clear(&flipF); flipF.xx = -1.0; @@ -553,7 +553,7 @@ s32 func_800AB2C4(View* view) { (f32)gScreenHeight * 0.5f, -30, view->zFar, view->scale); // This is for z-targeting - if (CVarGetInteger("gMirroredWorld", 0)) { + if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) { MtxF flipF; SkinMatrix_Clear(&flipF); flipF.xx = -1.0; |
