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authorMalkierian <malkierian@gmail.com>2024-05-05 22:05:10 -0700
committerMalkierian <malkierian@gmail.com>2024-05-05 22:05:10 -0700
commite2b0ea5692df6bbc29c962170c8e9d3696e57ed7 (patch)
treec370838b2c09b8282d4103e5c6c526b5c39d6651 /soh/src/code
parent4bd0f2d2c1b176217909f10fdadb9c13121bdb06 (diff)
parent6443a986d9751b87a0b4e82c15f82a9971f88201 (diff)
Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/audioMgr.c8
-rw-r--r--soh/src/code/audio_load.c4
-rw-r--r--soh/src/code/audio_playback.c4
-rw-r--r--soh/src/code/audio_synthesis.c2
-rw-r--r--soh/src/code/code_80097A00.c2
-rw-r--r--soh/src/code/code_800EC960.c42
-rw-r--r--soh/src/code/game.c12
-rw-r--r--soh/src/code/gfxprint.c6
-rw-r--r--soh/src/code/graph.c4
-rw-r--r--soh/src/code/padmgr.c4
-rw-r--r--soh/src/code/shrink_window.c4
-rw-r--r--soh/src/code/z_actor.c72
-rw-r--r--soh/src/code/z_bgcheck.c6
-rw-r--r--soh/src/code/z_camera.c46
-rw-r--r--soh/src/code/z_collision_check.c4
-rw-r--r--soh/src/code/z_common_data.c2
-rw-r--r--soh/src/code/z_construct.c4
-rw-r--r--soh/src/code/z_debug.c6
-rw-r--r--soh/src/code/z_demo.c14
-rw-r--r--soh/src/code/z_draw.c6
-rw-r--r--soh/src/code/z_eff_blure.c32
-rw-r--r--soh/src/code/z_en_item00.c81
-rw-r--r--soh/src/code/z_face_reaction.c2
-rw-r--r--soh/src/code/z_fcurve_data_skelanime.c2
-rw-r--r--soh/src/code/z_frame_advance.c4
-rw-r--r--soh/src/code/z_kaleido_setup.c12
-rw-r--r--soh/src/code/z_kankyo.c6
-rw-r--r--soh/src/code/z_lib.c2
-rw-r--r--soh/src/code/z_lifemeter.c96
-rw-r--r--soh/src/code/z_map_exp.c192
-rw-r--r--soh/src/code/z_map_mark.c38
-rw-r--r--soh/src/code/z_message_PAL.c92
-rw-r--r--soh/src/code/z_olib.c2
-rw-r--r--soh/src/code/z_onepointdemo.c6
-rw-r--r--soh/src/code/z_parameter.c1137
-rw-r--r--soh/src/code/z_play.c36
-rw-r--r--soh/src/code/z_player_lib.c96
-rw-r--r--soh/src/code/z_room.c5
-rw-r--r--soh/src/code/z_skelanime.c6
-rw-r--r--soh/src/code/z_sram.c8
-rw-r--r--soh/src/code/z_view.c4
41 files changed, 1053 insertions, 1058 deletions
diff --git a/soh/src/code/audioMgr.c b/soh/src/code/audioMgr.c
index d9b215d07..2a6752206 100644
--- a/soh/src/code/audioMgr.c
+++ b/soh/src/code/audioMgr.c
@@ -109,10 +109,10 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon
Audio_InitSound();
osSendMesgPtr(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
- Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, CVarGetFloat("gMainMusicVolume", 1.0f));
- Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, CVarGetFloat("gSubMusicVolume", 1.0f));
- Audio_SetGameVolume(SEQ_PLAYER_FANFARE, CVarGetFloat("gFanfareVolume", 1.0f));
- Audio_SetGameVolume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
+ Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, CVarGetFloat(CVAR_SETTING("Volume.MainMusic"), 1.0f));
+ Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, CVarGetFloat(CVAR_SETTING("Volume.SubMusic"), 1.0f));
+ Audio_SetGameVolume(SEQ_PLAYER_FANFARE, CVarGetFloat(CVAR_SETTING("Volume.Fanfare"), 1.0f));
+ Audio_SetGameVolume(SEQ_PLAYER_SFX, CVarGetFloat(CVAR_SETTING("Volume.SFX"), 1.0f));
// Removed due to crash
//IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74);
diff --git a/soh/src/code/audio_load.c b/soh/src/code/audio_load.c
index 914366f91..cb7ba60bb 100644
--- a/soh/src/code/audio_load.c
+++ b/soh/src/code/audio_load.c
@@ -632,7 +632,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
// Keep track of the previous sequence/scene so we don't repeat notifications
static uint16_t previousSeqId = UINT16_MAX;
static int16_t previousSceneNum = INT16_MAX;
- if (CVarGetInteger("gSeqNameOverlay", 0) &&
+ if (CVarGetInteger(CVAR_AUDIO("SeqNameOverlay"), 0) &&
playerIdx == SEQ_PLAYER_BGM_MAIN &&
(seqId != previousSeqId || (gPlayState != NULL && gPlayState->sceneNum != previousSceneNum))) {
@@ -642,7 +642,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
}
const char* sequenceName = AudioCollection_GetSequenceName(seqId);
if (sequenceName != NULL) {
- Overlay_DisplayText_Seconds(CVarGetInteger("gSeqNameOverlayDuration", 5), sequenceName);
+ Overlay_DisplayText_Seconds(CVarGetInteger(CVAR_AUDIO("SeqNameOverlayDuration"), 5), sequenceName);
}
}
}
diff --git a/soh/src/code/audio_playback.c b/soh/src/code/audio_playback.c
index 66f236c43..39be0c3a7 100644
--- a/soh/src/code/audio_playback.c
+++ b/soh/src/code/audio_playback.c
@@ -94,7 +94,7 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
vel = 0.0f > vel ? 0.0f : vel;
vel = 1.0f < vel ? 1.0f : vel;
- float master_vol = CVarGetFloat("gGameMasterVolume", 1.0f);
+ float master_vol = CVarGetFloat(CVAR_SETTING("Volume.Master"), 1.0f);
sub->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f)) * master_vol;
sub->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f)) * master_vol;
@@ -120,7 +120,7 @@ void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput)
} else {
noteSubEu->bitField1.hasTwoParts = true;
if (3.99996f < resamplingRateInput) {
- if (CVarGetInteger("gExperimentalOctaveDrop", 0)) {
+ if (CVarGetInteger(CVAR_AUDIO("ExperimentalOctaveDrop"), 0)) {
resamplingRate = resamplingRateInput * 0.25;
} else {
resamplingRate = 1.99998f;
diff --git a/soh/src/code/audio_synthesis.c b/soh/src/code/audio_synthesis.c
index f2c526630..7044a48c4 100644
--- a/soh/src/code/audio_synthesis.c
+++ b/soh/src/code/audio_synthesis.c
@@ -653,7 +653,7 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat
}
updateIndex = aiBufLen * 2;
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
aInterleave(cmd++, DMEM_TEMP, DMEM_RIGHT_CH, DMEM_LEFT_CH, updateIndex);
} else {
aInterleave(cmd++, DMEM_TEMP, DMEM_LEFT_CH, DMEM_RIGHT_CH, updateIndex);
diff --git a/soh/src/code/code_80097A00.c b/soh/src/code/code_80097A00.c
index eb83738e3..32110d8d2 100644
--- a/soh/src/code/code_80097A00.c
+++ b/soh/src/code/code_80097A00.c
@@ -205,7 +205,7 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
if (equipment == EQUIP_TYPE_TUNIC) {
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
// non-vanilla: remove goron and zora tunics from item buttons if assignable tunics is on
- if (CVarGetInteger("gAssignableTunicsAndBoots", 0) && equipValue != EQUIP_VALUE_TUNIC_KOKIRI) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) && equipValue != EQUIP_VALUE_TUNIC_KOKIRI) {
ItemID item = (equipValue == EQUIP_VALUE_TUNIC_GORON ? ITEM_TUNIC_GORON : ITEM_TUNIC_ZORA);
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == item) {
diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c
index c07cb3b8f..a1364b8a9 100644
--- a/soh/src/code/code_800EC960.c
+++ b/soh/src/code/code_800EC960.c
@@ -1259,11 +1259,11 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem);
// Function originally not called, so repurposing for control mapping
void Audio_OcaUpdateBtnMap(bool customControls, bool dpad, bool rStick) {
if (customControls) {
- sOcarinaD5BtnMap = CVarGetInteger("gOcarinaD5BtnMap", BTN_CUP);
- sOcarinaB4BtnMap = CVarGetInteger("gOcarinaB4BtnMap", BTN_CLEFT);
- sOcarinaA4BtnMap = CVarGetInteger("gOcarinaA4BtnMap", BTN_CRIGHT);
- sOcarinaF4BtnMap = CVarGetInteger("gOcarinaF4BtnMap", BTN_CDOWN);
- sOcarinaD4BtnMap = CVarGetInteger("gOcarinaD4BtnMap", BTN_A);
+ sOcarinaD5BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.D5Button"), BTN_CUP);
+ sOcarinaB4BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.B4Button"), BTN_CLEFT);
+ sOcarinaA4BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.A4Button"), BTN_CRIGHT);
+ sOcarinaF4BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.F4Button"), BTN_CDOWN);
+ sOcarinaD4BtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.D4Button"), BTN_A);
} else {
sOcarinaD5BtnMap = BTN_CUP;
sOcarinaB4BtnMap = BTN_CLEFT;
@@ -1540,8 +1540,8 @@ void func_800ED200(void) {
u8 k;
u32 disableSongBtnMap;
- if (CVarGetInteger("gCustomOcarinaControls", 0)) {
- disableSongBtnMap = CVarGetInteger("gOcarinaDisableBtnMap", BTN_L);
+ if (CVarGetInteger(CVAR_SETTING("CustomOcarina.Enabled"), 0)) {
+ disableSongBtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.DisableButton"), BTN_L);
} else {
disableSongBtnMap = BTN_L;
}
@@ -1602,13 +1602,13 @@ void func_800ED200(void) {
void func_800ED458(s32 arg0) {
u32 phi_v1_2;
- bool customControls = CVarGetInteger("gCustomOcarinaControls", 0);
- bool dpad = CVarGetInteger("gDpadOcarina", 0);
- bool rStick = CVarGetInteger("gRStickOcarina", 0);
+ bool customControls = CVarGetInteger(CVAR_SETTING("CustomOcarina.Enabled"), 0);
+ bool dpad = CVarGetInteger(CVAR_SETTING("OcarinaControl.Dpad"), 0);
+ bool rStick = CVarGetInteger(CVAR_SETTING("OcarinaControl.RStick"), 0);
if (D_80130F3C != 0 && sOcarinaDropInputTimer != 0) {
sOcarinaDropInputTimer--;
- if (!CVarGetInteger("gDpadNoDropOcarinaInput", 0)) {
+ if (!CVarGetInteger(CVAR_ENHANCEMENT("DpadNoDropOcarinaInput"), 0)) {
return;
}
}
@@ -1650,7 +1650,7 @@ void func_800ED458(s32 arg0) {
u32 noteSharpBtnMap;
if (customControls) {
- noteSharpBtnMap = CVarGetInteger("gOcarinaSharpBtnMap", BTN_R);
+ noteSharpBtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.SharpButton"), BTN_R);
} else {
noteSharpBtnMap = BTN_R;
}
@@ -1661,7 +1661,7 @@ void func_800ED458(s32 arg0) {
u32 noteFlatBtnMap;
if (customControls) {
- noteFlatBtnMap = CVarGetInteger("gOcarinaFlatBtnMap", BTN_Z);
+ noteFlatBtnMap = CVarGetInteger(CVAR_SETTING("CustomOcarina.FlatButton"), BTN_Z);
} else {
noteFlatBtnMap = BTN_Z;
}
@@ -2067,15 +2067,15 @@ void Audio_OcaMemoryGameStart(u8 minigameRound) {
u8 i;
// #region SOH [Enhancement]
- if (CVarGetInteger("gCustomizeOcarinaGame", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 0)) {
u8 startingNotes = 3;
- u8 roundOneCount = CVarGetInteger("gOcarinaGameRoundOneNotes", 5);
- u8 roundTwoCount = CVarGetInteger("gOcarinaGameRoundTwoNotes", 6);
- u8 roundThreeCount = CVarGetInteger("gOcarinaGameRoundThreeNotes", 8);
+ u8 roundOneCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundOneNotes"), 5);
+ u8 roundTwoCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundTwoNotes"), 6);
+ u8 roundThreeCount = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.RoundThreeNotes"), 8);
u8 modMinigameNoteCnts[] = { roundOneCount, roundTwoCount, roundThreeCount };
- startingNotes = CVarGetInteger("gOcarinaGameStartingNotes", 3);
+ startingNotes = CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.StartingNotes"), 3);
if (minigameRound > 2) {
minigameRound = 2;
@@ -2118,9 +2118,9 @@ s32 Audio_OcaMemoryGameGenNote(void) {
}
// #region SOH [Enhancement]
- if (CVarGetInteger("gCustomizeOcarinaGame", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeOcarinaGame"), 0)) {
int noteSpeed = 0x2D;
- noteSpeed = noteSpeed / CVarGetInteger("gOcarinaGameNoteSpeed", 1);
+ noteSpeed = noteSpeed / CVarGetInteger(CVAR_ENHANCEMENT("OcarinaGame.NoteSpeed"), 1);
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].noteIdx = rndNote;
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].unk_02 = noteSpeed;
@@ -4025,7 +4025,7 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
temp1 = NA_BGM_SMALL_ITEM_GET | 0x900;
}
// If the setting is toggled on and we get special quest items (longer fanfares):
- if (CVarGetInteger("gRandoQuestItemFanfares", 0) != 0) {
+ if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("QuestItemFanfares"), 0) != 0) {
// If we get a medallion, play the "get a medallion" fanfare
if ((itemId >= ITEM_MEDALLION_FOREST) && (itemId <= ITEM_MEDALLION_LIGHT)) {
temp1 = NA_BGM_MEDALLION_GET | 0x900;
diff --git a/soh/src/code/game.c b/soh/src/code/game.c
index b46aa4ebd..f0988c7c3 100644
--- a/soh/src/code/game.c
+++ b/soh/src/code/game.c
@@ -14,7 +14,7 @@ FaultClient sGameFaultClient;
u16 sLastButtonPressed;
// Forward declared, because this in a C++ header.
-int gfx_create_framebuffer(uint32_t width, uint32_t height);
+int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height, uint8_t resize);
void gfx_texture_cache_clear();
@@ -93,7 +93,7 @@ void func_800C4344(GameState* gameState) {
HREG(95) = CHECK_BTN_ALL(selectedInput->press.button, hReg82);
}
- if (CVarGetInteger("gRegEditEnabled", 0) || gIsCtrlr2Valid) {
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("RegEditEnabled"), 0) || gIsCtrlr2Valid) {
func_8006390C(&gameState->input[1]);
}
@@ -162,7 +162,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
}
sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
- if (R_DISABLE_INPUT_DISPLAY == 0 && CVarGetInteger("gDebugEnabled", 0)) {
+ if (R_DISABLE_INPUT_DISPLAY == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) {
GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
}
@@ -247,7 +247,7 @@ void GameState_Update(GameState* gameState) {
if (fbTest == -1)
{
- fbTest = gfx_create_framebuffer(64, 112);
+ fbTest = gfx_create_framebuffer(64, 112, SCREEN_WIDTH, SCREEN_HEIGHT, true);
//fbTest = gfx_create_framebuffer(256, 512);
}
@@ -329,7 +329,7 @@ void GameState_Update(GameState* gameState) {
func_800C49F4(gfxCtx);
}
- gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG);
+ gSaveContext.language = CVarGetInteger(CVAR_SETTING("Languages"), LANGUAGE_ENG);
GameInteractor_ExecuteOnGameFrameUpdate();
gameState->frames++;
@@ -467,7 +467,7 @@ void GameState_Destroy(GameState* gameState) {
// Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system.
ResourceMgr_ClearSkeletons();
- if (CVarGetInteger("gAltAssets", 0)) {
+ if (CVarGetInteger(CVAR_ALT_ASSETS, 0)) {
ResourceUnloadDirectory("alt/*");
gfx_texture_cache_clear();
}
diff --git a/soh/src/code/gfxprint.c b/soh/src/code/gfxprint.c
index 8a0dbead4..1717e46b3 100644
--- a/soh/src/code/gfxprint.c
+++ b/soh/src/code/gfxprint.c
@@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt;
// https://github.com/HarbourMasters/Shipwright/issues/2762
typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t;
font_texture_t GfxPrint_TextureToUse() {
- if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
+ if (CVarGetInteger(CVAR_ALT_ASSETS, 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
// If we have alt assets enabled, and we have alt prefixed font texture, use that
return otrAlt;
} else if (ResourceMgr_FileExists(rGfxPrintFontData)) {
@@ -214,7 +214,7 @@ void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a) {
}
void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y) {
- this->posX = this->baseX + (x * 4) + CVarGetInteger("gGfxPrintCharStartOffset", 0);
+ this->posX = this->baseX + (x * 4) + CVarGetInteger(CVAR_DEVELOPER_TOOLS("GfxPrintChar.StartOffset"), 0);
this->posY = this->baseY + (y * 4);
}
@@ -272,7 +272,7 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
(u16)(c >> 3) * 256, 1 << 10, 1 << 10);
}
- this->posX += CVarGetInteger("gGfxPrintCharSpacing", 32);
+ this->posX += CVarGetInteger(CVAR_DEVELOPER_TOOLS("GfxPrintChar.Spacing"), 32);
}
void GfxPrint_PrintStringWithSize(GfxPrint* this, const void* buffer, u32 charSize, u32 charCount) {
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c
index d273e7643..f5d620e72 100644
--- a/soh/src/code/graph.c
+++ b/soh/src/code/graph.c
@@ -290,7 +290,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
OPEN_DISPS(gfxCtx);
- if (CVarGetInteger("gValueViewer.EnablePrinting", 0)) {
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"), 0)) {
Gfx* gfx;
Gfx* polyOpa;
GfxPrint printer;
@@ -424,7 +424,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
sGraphUpdateTime = time;
}
- if (CVarGetInteger("gDebugEnabled", 0))
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
{
if (CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
diff --git a/soh/src/code/padmgr.c b/soh/src/code/padmgr.c
index 3315a9fe8..57dd2c6f7 100644
--- a/soh/src/code/padmgr.c
+++ b/soh/src/code/padmgr.c
@@ -287,8 +287,8 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
// When 3 frames are left on easy pause buffer, re-apply the last held inputs to the prev inputs
// to compute the pressed difference. This makes it so previously held inputs are continued as "held",
// but new inputs when unpausing are "pressed" out of the pause menu.
- if (CVarGetInteger("gCheatEasyPauseBufferTimer", 0) == 3) {
- input->prev.button = CVarGetInteger("gCheatEasyPauseBufferLastInputs", 0);
+ if (CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0) == 3) {
+ input->prev.button = CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferLastInputs"), 0);
}
buttonDiff = input->prev.button ^ input->cur.button;
diff --git a/soh/src/code/shrink_window.c b/soh/src/code/shrink_window.c
index 015820421..ee4d2e967 100644
--- a/soh/src/code/shrink_window.c
+++ b/soh/src/code/shrink_window.c
@@ -6,7 +6,7 @@ s32 sShrinkWindowVal = 0;
s32 sShrinkWindowCurrentVal = 0;
void ShrinkWindow_SetVal(s32 value) {
- if (CVarGetInteger("gDisableBlackBars", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DisableBlackBars"), 0)) {
sShrinkWindowVal = 0;
return;
}
@@ -21,7 +21,7 @@ u32 ShrinkWindow_GetVal(void) {
}
void ShrinkWindow_SetCurrentVal(s32 currentVal) {
- if (CVarGetInteger("gDisableBlackBars", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DisableBlackBars"), 0)) {
sShrinkWindowCurrentVal = 0;
return;
}
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index e1002d114..98e414d55 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -353,50 +353,50 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, PlayState* play)
}
void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, PlayState* play) {
- if (CVarGetInteger("gCosmetics.Navi_IdlePrimary.Changed", 0)) {
- sNaviColorList[ACTORCAT_PLAYER].inner = CVarGetColor("gCosmetics.Navi_IdlePrimary.Value", defaultIdlePrimaryColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Navi.IdlePrimary.Changed"), 0)) {
+ sNaviColorList[ACTORCAT_PLAYER].inner = CVarGetColor(CVAR_COSMETIC("Navi.IdlePrimary.Value"), defaultIdlePrimaryColor);
} else {
sNaviColorList[ACTORCAT_PLAYER].inner = defaultIdlePrimaryColor;
}
- if (CVarGetInteger("gCosmetics.Navi_IdleSecondary.Changed", 0)) {
- sNaviColorList[ACTORCAT_PLAYER].outer = CVarGetColor("gCosmetics.Navi_IdleSecondary.Value", defaultIdleSecondaryColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Navi.IdleSecondary.Changed"), 0)) {
+ sNaviColorList[ACTORCAT_PLAYER].outer = CVarGetColor(CVAR_COSMETIC("Navi.IdleSecondary.Value"), defaultIdleSecondaryColor);
} else {
sNaviColorList[ACTORCAT_PLAYER].outer = defaultIdleSecondaryColor;
}
- if (CVarGetInteger("gCosmetics.Navi_NPCPrimary.Changed", 0)) {
- sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor("gCosmetics.Navi_NPCPrimary.Value", defaultNPCPrimaryColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 0)) {
+ sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor);
} else {
sNaviColorList[ACTORCAT_NPC].inner = defaultNPCPrimaryColor;
}
- if (CVarGetInteger("gCosmetics.Navi_NPCSecondary.Changed", 0)) {
- sNaviColorList[ACTORCAT_NPC].outer = CVarGetColor("gCosmetics.Navi_NPCSecondary.Value", defaultNPCSecondaryColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCSecondary.Changed"), 0)) {
+ sNaviColorList[ACTORCAT_NPC].outer = CVarGetColor(CVAR_COSMETIC("Navi.NPCSecondary.Value"), defaultNPCSecondaryColor);
} else {
sNaviColorList[ACTORCAT_NPC].outer = defaultNPCSecondaryColor;
}
- if (CVarGetInteger("gCosmetics.Navi_EnemyPrimary.Changed", 0)) {
- sNaviColorList[ACTORCAT_ENEMY].inner = CVarGetColor("gCosmetics.Navi_EnemyPrimary.Value", defaultEnemyPrimaryColor);
- sNaviColorList[ACTORCAT_BOSS].inner = CVarGetColor("gCosmetics.Navi_EnemyPrimary.Value", defaultEnemyPrimaryColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Navi.EnemyPrimary.Changed"), 0)) {
+ sNaviColorList[ACTORCAT_ENEMY].inner = CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor);
+ sNaviColorList[ACTORCAT_BOSS].inner = CVarGetColor(CVAR_COSMETIC("Navi.EnemyPrimary.Value"), defaultEnemyPrimaryColor);
} else {
sNaviColorList[ACTORCAT_ENEMY].inner = defaultEnemyPrimaryColor;
sNaviColorList[ACTORCAT_BOSS].inner = defaultEnemyPrimaryColor;
}
- if (CVarGetInteger("gCosmetics.Navi_EnemySecondary.Changed", 0)) {
- sNaviColorList[ACTORCAT_ENEMY].outer = CVarGetColor("gCosmetics.Navi_EnemySecondary.Value", defaultEnemySecondaryColor);
- sNaviColorList[ACTORCAT_BOSS].outer = CVarGetColor("gCosmetics.Navi_EnemySecondary.Value", defaultEnemySecondaryColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Navi.EnemySecondary.Changed"), 0)) {
+ sNaviColorList[ACTORCAT_ENEMY].outer = CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor);
+ sNaviColorList[ACTORCAT_BOSS].outer = CVarGetColor(CVAR_COSMETIC("Navi.EnemySecondary.Value"), defaultEnemySecondaryColor);
} else {
sNaviColorList[ACTORCAT_ENEMY].outer = defaultEnemySecondaryColor;
sNaviColorList[ACTORCAT_BOSS].outer = defaultEnemySecondaryColor;
}
- if (CVarGetInteger("gCosmetics.Navi_PropsPrimary.Changed", 0)) {
- sNaviColorList[ACTORCAT_PROP].inner = CVarGetColor("gCosmetics.Navi_PropsPrimary.Value", defaultPropsPrimaryColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Navi.PropsPrimary.Changed"), 0)) {
+ sNaviColorList[ACTORCAT_PROP].inner = CVarGetColor(CVAR_COSMETIC("Navi.PropsPrimary.Value"), defaultPropsPrimaryColor);
} else {
sNaviColorList[ACTORCAT_PROP].inner = defaultPropsPrimaryColor;
}
- if (CVarGetInteger("gCosmetics.Navi_PropsSecondary.Changed", 0)) {
- sNaviColorList[ACTORCAT_PROP].outer = CVarGetColor("gCosmetics.Navi_PropsSecondary.Value", defaultPropsSecondaryColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Navi.PropsSecondary.Changed"), 0)) {
+ sNaviColorList[ACTORCAT_PROP].outer = CVarGetColor(CVAR_COSMETIC("Navi.PropsSecondary.Value"), defaultPropsSecondaryColor);
} else {
sNaviColorList[ACTORCAT_PROP].outer = defaultPropsSecondaryColor;
}
@@ -1082,10 +1082,10 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
void TitleCard_Update(PlayState* play, TitleCardContext* titleCtx) {
const Color_RGB8 TitleCard_Colors_ori = {255,255,255};
Color_RGB8 TitleCard_Colors = {255,255,255};
- if (titleCtx->isBossCard && CVarGetInteger("gHudColors", 1) == 2) {//Bosses cards.
- TitleCard_Colors = CVarGetColor24("gCCTC_B_U_Prim", TitleCard_Colors_ori);
- } else if (!titleCtx->isBossCard && CVarGetInteger("gHudColors", 1) == 2) {
- TitleCard_Colors = CVarGetColor24("gCCTC_OW_U_Prim", TitleCard_Colors_ori);
+ if (titleCtx->isBossCard && CVarGetInteger(CVAR_COSMETIC("HUD.TitleCard.Boss.Changed"), 1) == 2) {
+ TitleCard_Colors = CVarGetColor24(CVAR_COSMETIC("HUD.TitleCard.Boss.Value"), TitleCard_Colors_ori);
+ } else if (!titleCtx->isBossCard && CVarGetInteger(CVAR_COSMETIC("HUD.TitleCard.Map.Changed"), 1) == 2) {
+ TitleCard_Colors = CVarGetColor24(CVAR_COSMETIC("HUD.TitleCard.Map.Value"), TitleCard_Colors_ori);
} else {
TitleCard_Colors = TitleCard_Colors_ori;
}
@@ -1119,20 +1119,20 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
if (titleCtx->alpha != 0) {
width = titleCtx->width;
height = titleCtx->height;
- s16 TitleCard_PosX_Modifier = (titleCtx->isBossCard ? CVarGetInteger("gTCBPosX", 0) : CVarGetInteger("gTCMPosX", 0));
- s16 TitleCard_PosY_Modifier = (titleCtx->isBossCard ? CVarGetInteger("gTCBPosY", 0) : CVarGetInteger("gTCMPosY", 0));
- s16 TitleCard_PosType_Checker = (titleCtx->isBossCard ? CVarGetInteger("gTCBPosType", 0) : CVarGetInteger("gTCMPosType", 0));
- s16 TitleCard_Margin_Checker = (titleCtx->isBossCard ? CVarGetInteger("gTCBUseMargins", 0) : CVarGetInteger("gTCMUseMargins", 0));
+ s16 TitleCard_PosX_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosX"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosX"), 0));
+ s16 TitleCard_PosY_Modifier = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosY"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosY"), 0));
+ s16 TitleCard_PosType_Checker = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.PosType"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.PosType"), 0));
+ s16 TitleCard_Margin_Checker = (titleCtx->isBossCard ? CVarGetInteger(CVAR_COSMETIC("TitleCard.Boss.UseMargins"), 0) : CVarGetInteger(CVAR_COSMETIC("TitleCard.Map.UseMargins"), 0));
s16 TitleCard_MarginX = 0;
s16 TitleCard_PosX = titleCtx->x;
s16 TitleCard_PosY = titleCtx->y;
if (TitleCard_PosType_Checker != 0) {
TitleCard_PosY = TitleCard_PosY_Modifier;
if (TitleCard_PosType_Checker == 1) {//Anchor Left
- if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger("gHUDMargin_L", 0)*-1;};
+ if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0)*-1;};
TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier+TitleCard_MarginX)-11;
} else if (TitleCard_PosType_Checker == 2) {//Anchor Right
- if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger("gHUDMargin_R", 0);};
+ if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);};
TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier+TitleCard_MarginX);
} else if (TitleCard_PosType_Checker == 3) {//Anchor None
TitleCard_PosX = TitleCard_PosX_Modifier;
@@ -1228,7 +1228,7 @@ void Actor_Init(Actor* actor, PlayState* play) {
actor->uncullZoneForward = 1000.0f;
actor->uncullZoneScale = 350.0f;
actor->uncullZoneDownward = 700.0f;
- if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
&& (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room
@@ -2213,7 +2213,7 @@ void Player_PlaySfx(Actor* actor, u16 sfxId) {
if (actor->id != ACTOR_PLAYER || sfxId < NA_SE_VO_LI_SWORD_N || sfxId > NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID) {
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8);
} else {
- freqMultiplier = CVarGetFloat("gLinkVoiceFreqMultiplier", 1.0);
+ freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0);
if (freqMultiplier <= 0) {
freqMultiplier = 1;
}
@@ -2349,7 +2349,7 @@ void Actor_DrawFaroresWindPointer(PlayState* play) {
D_8015BC14 = 60;
D_8015BC18 = 1.0f;
} else if (D_8015BC14) {
- D_8015BC14-= CVarGetInteger("gFastFarores", 0) ? 5 : 1;
+ D_8015BC14-= CVarGetInteger(CVAR_ENHANCEMENT("FastFarores"), 0) ? 5 : 1;
} else if (D_8015BC18 > 0.0f) {
static Vec3f effectVel = { 0.0f, -0.05f, 0.0f };
static Vec3f effectAccel = { 0.0f, -0.025f, 0.0f };
@@ -2897,7 +2897,7 @@ s32 func_800314B0(PlayState* play, Actor* actor) {
s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) {
f32 var;
- if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
&& (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room
@@ -2910,7 +2910,7 @@ s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) {
// #region SoH [Widescreen support]
// Doors will cull quite noticeably on wider screens. For these actors the zone is increased
f32 limit = 1.0f;
- if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger("gIncreaseDoorUncullZones", 1)) {
+ if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger(CVAR_GENERAL("IncreaseDoorUncullZones"), 1)) {
limit = 2.0f;
}
@@ -3191,7 +3191,7 @@ int gMapLoading = 0;
Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize) {
- uint8_t tryRandomizeEnemy = CVarGetInteger("gRandomizedEnemies", 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2 && canRandomize;
+ uint8_t tryRandomizeEnemy = CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2 && canRandomize;
if (tryRandomizeEnemy) {
if (!GetRandomizedEnemy(play, &actorId, &posX, &posY, &posZ, &rotX, &rotY, &rotZ, &params)) {
@@ -3220,7 +3220,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
objBankIndex = Object_GetIndex(&gPlayState->objectCtx, dbEntry->objectId);
- if (objBankIndex < 0 && (!gMapLoading || CVarGetInteger("gRandomizedEnemies", 0))) {
+ if (objBankIndex < 0 && (!gMapLoading || CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0))) {
objBankIndex = 0;
}
@@ -3298,7 +3298,7 @@ Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play
// Gohma (z_boss_goma.c), the Stalchildren spawner (z_en_encount1.c) and the falling platform spawning Stalfos in
// Forest Temple (z_bg_mori_bigst.c) that normally rely on this behaviour are changed when
// Enemy Rando is on so they still work properly even without assigning a parent.
- if (CVarGetInteger("gRandomizedEnemies", 0) && (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) && (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) {
return spawnedActor;
}
diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c
index 064d59860..2a385f966 100644
--- a/soh/src/code/z_bgcheck.c
+++ b/soh/src/code/z_bgcheck.c
@@ -1902,7 +1902,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul
s32 bgId2;
f32 nx, ny, nz; // unit normal of polygon
- if (CVarGetInteger("gNoClip", 0) && actor != NULL && actor->id == ACTOR_PLAYER) {
+ if (CVarGetInteger(CVAR_CHEAT("NoClip"), 0) && actor != NULL && actor->id == ACTOR_PLAYER) {
return false;
}
@@ -4025,7 +4025,7 @@ u32 func_80041D94(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
* SurfaceType Get Wall Flags
*/
s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
- if (CVarGetInteger("gClimbEverything", 0) != 0) {
+ if (CVarGetInteger(CVAR_CHEAT("ClimbEverything"), 0) != 0) {
return (1 << 3) | D_80119D90[func_80041D94(colCtx, poly, bgId)];
} else {
return D_80119D90[func_80041D94(colCtx, poly, bgId)];
@@ -4122,7 +4122,7 @@ u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId)
* SurfaceType Is Hookshot Surface
*/
u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
- return CVarGetInteger("gHookshotEverything", 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1;
+ return CVarGetInteger(CVAR_CHEAT("HookshotEverything"), 0) || SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1;
}
/**
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c
index b5719d48c..bfaafaba2 100644
--- a/soh/src/code/z_camera.c
+++ b/soh/src/code/z_camera.c
@@ -1239,7 +1239,7 @@ f32 Camera_LERPClampDist(Camera* camera, f32 dist, f32 min, f32 max) {
camera->rUpdateRateInv = Camera_LERPCeilF(rUpdateRateInvTarget, camera->rUpdateRateInv, PCT(OREG(25)), 0.1f);
return Camera_LERPCeilF(distTarget, camera->dist, 1.0f / camera->rUpdateRateInv,
- CVarGetInteger("gFixCameraDrift", 0) ? 0.0f : 0.2f);
+ CVarGetInteger(CVAR_ENHANCEMENT("FixCameraDrift"), 0) ? 0.0f : 0.2f);
}
f32 Camera_ClampDist(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer) {
@@ -1262,7 +1262,7 @@ f32 Camera_ClampDist(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 tim
camera->rUpdateRateInv = Camera_LERPCeilF(rUpdateRateInvTarget, camera->rUpdateRateInv, PCT(OREG(25)), 0.1f);
return Camera_LERPCeilF(distTarget, camera->dist, 1.0f / camera->rUpdateRateInv,
- CVarGetInteger("gFixCameraDrift", 0) ? 0.0f : 0.2f);
+ CVarGetInteger(CVAR_ENHANCEMENT("FixCameraDrift"), 0) ? 0.0f : 0.2f);
}
s16 Camera_CalcDefaultPitch(Camera* camera, s16 arg1, s16 arg2, s16 arg3) {
@@ -1485,12 +1485,12 @@ s32 Camera_Free(Camera* camera) {
camera->animState = 0;
- f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityX", 1.0f));
- f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityY", 1.0f));
- bool invertXAxis = (CVarGetInteger("gInvertXAxis", 0) && !CVarGetInteger("gMirroredWorld", 0)) || (!CVarGetInteger("gInvertXAxis", 0) && CVarGetInteger("gMirroredWorld", 0));
+ f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat(CVAR_SETTING("FreeLook.CameraSensitivity.X"), 1.0f));
+ f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat(CVAR_SETTING("FreeLook.CameraSensitivity.Y"), 1.0f));
+ bool invertXAxis = (CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && !CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) || (!CVarGetInteger(CVAR_SETTING("FreeLook.InvertXAxis"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0));
camera->play->camX += newCamX * (invertXAxis ? -1 : 1);
- camera->play->camY += newCamY * (CVarGetInteger("gInvertYAxis", 1) ? 1 : -1);
+ camera->play->camY += newCamY * (CVarGetInteger(CVAR_SETTING("FreeLook.InvertYAxis"), 1) ? 1 : -1);
if (camera->play->camY > 0x32A4) {
camera->play->camY = 0x32A4;
@@ -1499,8 +1499,8 @@ s32 Camera_Free(Camera* camera) {
camera->play->camY = -0x228C;
}
- f32 distTarget = CVarGetInteger("gFreeCameraDistMax", para1->distTarget);
- f32 speedScaler = CVarGetInteger("gFreeCameraTransitionSpeed", 25);
+ f32 distTarget = CVarGetInteger(CVAR_SETTING("FreeLook.MaxCameraDistance"), para1->distTarget);
+ f32 speedScaler = CVarGetInteger(CVAR_SETTING("FreeLook.TransitionSpeed"), 25);
f32 distDiff = ABS(distTarget - camera->dist);
if (distDiff > 0)
camera->dist = Camera_LERPCeilF(distTarget, camera->dist, speedScaler / (distDiff + speedScaler), 0.0f);
@@ -1524,7 +1524,7 @@ s32 Camera_Free(Camera* camera) {
}
s32 Camera_Normal1(Camera* camera) {
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) {
Camera_Free(camera);
return 1;
}
@@ -1679,7 +1679,7 @@ s32 Camera_Normal1(Camera* camera) {
if (anim->startSwingTimer <= 0) {
// idle camera re-center
- if (CVarGetInteger("gA11yDisableIdleCam", 0)) {
+ if (CVarGetInteger(CVAR_SETTING("A11yDisableIdleCam"), 0)) {
return 1;
}
eyeAdjustment.pitch = atEyeNextGeo.pitch;
@@ -1710,7 +1710,7 @@ s32 Camera_Normal1(Camera* camera) {
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &eyeAdjustment);
if ((camera->status == CAM_STAT_ACTIVE) && (!(norm1->interfaceFlags & 0x10))) {
anim->swingYawTarget = BINANG_ROT180(camera->playerPosRot.rot.y);
- if (!CVarGetInteger("gFixCameraSwing", 0)) {
+ if (!CVarGetInteger(CVAR_ENHANCEMENT("FixCameraSwing"), 0)) {
if (anim->startSwingTimer > 0) {
func_80046E20(camera, &eyeAdjustment, norm1->distMin, norm1->unk_0C, &sp98, &anim->swing);
} else {
@@ -1749,7 +1749,7 @@ s32 Camera_Normal1(Camera* camera) {
}
// crit wiggle
- if(!CVarGetInteger("gDisableCritWiggle",0)) {
+ if(!CVarGetInteger(CVAR_ENHANCEMENT("DisableCritWiggle"),0)) {
if (gSaveContext.health <= 16 && ((camera->play->state.frames % 256) == 0)) {
wiggleAdj = Rand_ZeroOne() * 10000.0f;
camera->inputDir.y = wiggleAdj + camera->inputDir.y;
@@ -1770,7 +1770,7 @@ s32 Camera_Normal1(Camera* camera) {
}
s32 Camera_Normal2(Camera* camera) {
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) {
Camera_Free(camera);
return 1;
}
@@ -1941,7 +1941,7 @@ s32 Camera_Normal2(Camera* camera) {
// riding epona
s32 Camera_Normal3(Camera* camera) {
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) {
Camera_Free(camera);
return 1;
}
@@ -2305,7 +2305,7 @@ s32 Camera_Parallel0(Camera* camera) {
* Generic jump, jumping off ledges
*/
s32 Camera_Jump1(Camera* camera) {
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) {
Camera_Free(camera);
return 1;
}
@@ -2455,7 +2455,7 @@ s32 Camera_Jump1(Camera* camera) {
// Climbing ladders/vines
s32 Camera_Jump2(Camera* camera) {
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) {
Camera_Free(camera);
return 1;
}
@@ -2642,7 +2642,7 @@ s32 Camera_Jump2(Camera* camera) {
// swimming
s32 Camera_Jump3(Camera* camera) {
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) {
Camera_Free(camera);
return 1;
}
@@ -3104,7 +3104,7 @@ s32 Camera_Battle3(Camera* camera) {
* setting value.
*/
s32 Camera_Battle4(Camera* camera) {
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) {
Camera_Free(camera);
return 1;
}
@@ -4639,7 +4639,7 @@ s32 Camera_Data4(Camera* camera) {
* Hanging off of a ledge
*/
s32 Camera_Unique1(Camera* camera) {
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1) {
Camera_Free(camera);
return 1;
}
@@ -4726,7 +4726,7 @@ s32 Camera_Unique1(Camera* camera) {
anim->timer--;
}
- sp8C.yaw = Camera_LERPFloorS(anim->yawTarget, eyeNextAtOffset.yaw, 0.5f, CVarGetInteger("gFixHangingLedgeSwingRate", 0) ? 0xA : 0x2710);
+ sp8C.yaw = Camera_LERPFloorS(anim->yawTarget, eyeNextAtOffset.yaw, 0.5f, CVarGetInteger(CVAR_ENHANCEMENT("FixHangingLedgeSwingRate"), 0) ? 0xA : 0x2710);
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &sp8C);
*eye = *eyeNext;
Camera_BGCheck(camera, at, eye);
@@ -7619,7 +7619,7 @@ Vec3s Camera_Update(Camera* camera) {
}
// enable/disable debug cam
- if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) {
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_START)) {
gDbgCamEnabled ^= 1;
if (gDbgCamEnabled) {
DbgCamera_Enable(&D_8015BD80, camera);
@@ -7702,7 +7702,7 @@ Vec3s Camera_Update(Camera* camera) {
}
if (camera->timer != -1 && CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_DRIGHT) &&
- CVarGetInteger("gDebugEnabled", 0)) {
+ CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) {
camera->timer = 0;
}
@@ -7890,7 +7890,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
}
// Clear free look if an action is performed that would move the camera (targeting, first person, talking)
- if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 &&
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && SetCameraManual(camera) == 1 &&
((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) ||
(mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ ||
mode == CAM_MODE_FOLLOWBOOMERANG)) {
diff --git a/soh/src/code/z_collision_check.c b/soh/src/code/z_collision_check.c
index c4716c947..5376ae41c 100644
--- a/soh/src/code/z_collision_check.c
+++ b/soh/src/code/z_collision_check.c
@@ -3047,7 +3047,7 @@ void CollisionCheck_ApplyDamage(PlayState* play, CollisionCheckContext* colChkCt
collider->actor->colChkInfo.damage += damage;
}
- if (CVarGetInteger("gIvanCoopModeEnabled", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("IvanCoopModeEnabled"), 0)) {
collider->actor->colChkInfo.damage *= GET_PLAYER(play)->ivanDamageMultiplier;
}
}
@@ -3667,7 +3667,7 @@ u8 CollisionCheck_GetSwordDamage(s32 dmgFlags, PlayState* play) {
damage = 8;
}
- if (CVarGetInteger("gIvanCoopModeEnabled", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("IvanCoopModeEnabled"), 0)) {
damage *= GET_PLAYER(play)->ivanDamageMultiplier;
}
diff --git a/soh/src/code/z_common_data.c b/soh/src/code/z_common_data.c
index 2a903b26e..31a25841d 100644
--- a/soh/src/code/z_common_data.c
+++ b/soh/src/code/z_common_data.c
@@ -8,7 +8,7 @@ void SaveContext_Init(void) {
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
- gSaveContext.nextCutsceneIndex = CVarGetInteger("gBetaQuestWorld", 0xFFEF);
+ gSaveContext.nextCutsceneIndex = CVarGetInteger(CVAR_CHEAT("BetaQuestWorld"), 0xFFEF);
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = 0;
gSaveContext.nextDayTime = 0xFFFF;
diff --git a/soh/src/code/z_construct.c b/soh/src/code/z_construct.c
index c8a340492..960088cba 100644
--- a/soh/src/code/z_construct.c
+++ b/soh/src/code/z_construct.c
@@ -430,8 +430,8 @@ void Regs_InitDataImpl(void) {
WREG(28) = 0;
R_OW_MINIMAP_X = 238;
R_OW_MINIMAP_Y = 164;
- if (!CVarGetInteger("gEnhancements.RememberMapToggleState", 0)) {
- R_MINIMAP_DISABLED = CVarGetInteger("gMinimalUI", 0);
+ if (!CVarGetInteger(CVAR_ENHANCEMENT("RememberMapToggleState"), 0)) {
+ R_MINIMAP_DISABLED = CVarGetInteger(CVAR_ENHANCEMENT("MinimalUI"), 0);
}
WREG(32) = 122;
WREG(33) = 60;
diff --git a/soh/src/code/z_debug.c b/soh/src/code/z_debug.c
index 267846eb4..1a814d745 100644
--- a/soh/src/code/z_debug.c
+++ b/soh/src/code/z_debug.c
@@ -133,7 +133,7 @@ void func_8006390C(Input* input) {
InputCombo* input_combo;
s32 i;
- if (!CVarGetInteger("gDebugEnabled", 0))
+ if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
return;
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
@@ -216,7 +216,7 @@ void func_80063C04(GfxPrint* printer) {
s32 pad;
char name[3];
- if (!CVarGetInteger("gDebugEnabled", 0))
+ if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
return;
// set up register name string
@@ -243,7 +243,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
GfxPrint printer;
Gfx* tempRet;
- if (!CVarGetInteger("gDebugEnabled", 0) || GameInteractor_NoUIActive()) {
+ if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || GameInteractor_NoUIActive()) {
return;
}
diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c
index 51d0053e1..424fca83f 100644
--- a/soh/src/code/z_demo.c
+++ b/soh/src/code/z_demo.c
@@ -155,14 +155,14 @@ void func_80064558(PlayState* play, CutsceneContext* csCtx) {
void func_800645A0(PlayState* play, CutsceneContext* csCtx) {
Input* input = &play->state.input[0];
- if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(input->press.button, BTN_DLEFT) &&
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(input->press.button, BTN_DLEFT) &&
(csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4)) {
D_8015FCC8 = 0;
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
- if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(input->press.button, BTN_DUP) &&
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(input->press.button, BTN_DUP) &&
(csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4) && !gDbgCamEnabled) {
D_8015FCC8 = 1;
gSaveContext.cutsceneIndex = 0xFFFD;
@@ -506,7 +506,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
}
bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
- (gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0));
+ (gSaveContext.fileNum != 0xFEDC) && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0));
if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_HYRULE_FIELD) &&
(csCtx->frames > 20) &&
@@ -519,9 +519,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
}
bool playCutscene = false;
- if (!CVarGetInteger("gCreditsFix", 1) && (cmd->startFrame == csCtx->frames)) {
+ if (!CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1) && (cmd->startFrame == csCtx->frames)) {
playCutscene = true;
- } else if (CVarGetInteger("gCreditsFix", 1)) {
+ } else if (CVarGetInteger(CVAR_ENHANCEMENT("CreditsFix"), 1)) {
u16 delay = 0;
// HACK: Align visual timing with audio during credits sequence
@@ -623,7 +623,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_INSTANT;
break;
case 8:
- if (CVarGetInteger("gBetterFW", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("BetterFarore"), 0)) {
FaroresWindData tempFW = gSaveContext.backupFW;
gSaveContext.backupFW = gSaveContext.fw;
gSaveContext.fw = tempFW;
@@ -1701,7 +1701,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
return;
}
- if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c
index 8dcd847ec..e27f230b1 100644
--- a/soh/src/code/z_draw.c
+++ b/soh/src/code/z_draw.c
@@ -764,13 +764,13 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
1 * -(play->state.frames * 2), 32, 32));
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
- if (CVarGetInteger("gCosmetics.Consumable_Hearts.Changed", 0)) {
- Color_RGB8 color = CVarGetColor24("gCosmetics.Consumable_Hearts.Value", (Color_RGB8) { 255, 70, 50 });
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) {
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), (Color_RGB8) { 255, 70, 50 });
gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255);
gSPGrayscale(POLY_XLU_DISP++, true);
}
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
- if (CVarGetInteger("gCosmetics.Consumable_Hearts.Changed", 0)) {
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) {
gSPGrayscale(POLY_XLU_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx);
diff --git a/soh/src/code/z_eff_blure.c b/soh/src/code/z_eff_blure.c
index e770a9096..82e50fc65 100644
--- a/soh/src/code/z_eff_blure.c
+++ b/soh/src/code/z_eff_blure.c
@@ -208,8 +208,8 @@ s32 EffectBlure_Update(void* thisx) {
switch (this->trailType) { //there HAS to be a better way to do this.
case 2:
- if (CVarGetInteger("gCosmetics.Trails_Boomerang.Changed", 0)) {
- color = CVarGetColor("gCosmetics.Trails_Boomerang.Value", (Color_RGBA8){ 255, 255, 100, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("Trails.Boomerang.Changed"), 0)) {
+ color = CVarGetColor(CVAR_COSMETIC("Trails.Boomerang.Value"), (Color_RGBA8){ 255, 255, 100, 255 });
changed = 1;
} else if (changed) {
color = (Color_RGBA8){ 255, 255, 100, 255 };
@@ -217,8 +217,8 @@ s32 EffectBlure_Update(void* thisx) {
}
break;
case 3:
- if (CVarGetInteger("gCosmetics.Trails_Bombchu.Changed", 0)) {
- color = CVarGetColor("gCosmetics.Trails_Bombchu.Value", (Color_RGBA8){ 250, 0, 0, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("Trails.Bombchu.Changed"), 0)) {
+ color = CVarGetColor(CVAR_COSMETIC("Trails.Bombchu.Value"), (Color_RGBA8){ 250, 0, 0, 255 });
this->p1StartColor.r = color.r;
this->p2StartColor.r = color.r * 0.8f;
this->p1EndColor.r = color.r * 0.6f;
@@ -248,8 +248,8 @@ s32 EffectBlure_Update(void* thisx) {
}
break;
case 4:
- if (CVarGetInteger("gCosmetics.Trails_KokiriSword.Changed", 0)) {
- color = CVarGetColor("gCosmetics.Trails_KokiriSword.Value", (Color_RGBA8){ 255, 255, 255, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("Trails.KokiriSword.Changed"), 0)) {
+ color = CVarGetColor(CVAR_COSMETIC("Trails.KokiriSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 });
changed = 1;
} else if (changed) {
color = (Color_RGBA8){ 255, 255, 255, 255 };
@@ -257,8 +257,8 @@ s32 EffectBlure_Update(void* thisx) {
}
break;
case 5:
- if (CVarGetInteger("gCosmetics.Trails_MasterSword.Changed", 0)) {
- color = CVarGetColor("gCosmetics.Trails_MasterSword.Value", (Color_RGBA8){ 255, 255, 255, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("Trails.MasterSword.Changed"), 0)) {
+ color = CVarGetColor(CVAR_COSMETIC("Trails.MasterSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 });
changed = 1;
} else if (changed) {
color = (Color_RGBA8){ 255, 255, 255, 255 };
@@ -266,8 +266,8 @@ s32 EffectBlure_Update(void* thisx) {
}
break;
case 6:
- if (CVarGetInteger("gCosmetics.Trails_BiggoronSword.Changed", 0)) {
- color = CVarGetColor("gCosmetics.Trails_BiggoronSword.Value", (Color_RGBA8){ 255, 255, 255, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("Trails.BiggoronSword.Changed"), 0)) {
+ color = CVarGetColor(CVAR_COSMETIC("Trails.BiggoronSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 });
changed = 1;
} else if (changed) {
color = (Color_RGBA8){ 255, 255, 255, 255 };
@@ -275,8 +275,8 @@ s32 EffectBlure_Update(void* thisx) {
}
break;
case 7:
- if (CVarGetInteger("gCosmetics.Trails_Stick.Changed", 0)) {
- color = CVarGetColor("gCosmetics.Trails_Stick.Value", (Color_RGBA8){ 255, 255, 255, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("Trails.Stick.Changed"), 0)) {
+ color = CVarGetColor(CVAR_COSMETIC("Trails.Stick.Value"), (Color_RGBA8){ 255, 255, 255, 255 });
changed = 1;
} else if (changed) {
color = (Color_RGBA8){ 255, 255, 255, 255 };
@@ -284,8 +284,8 @@ s32 EffectBlure_Update(void* thisx) {
}
break;
case 8:
- if (CVarGetInteger("gCosmetics.Trails_Hammer.Changed", 0)) {
- color = CVarGetColor("gCosmetics.Trails_Hammer.Value", (Color_RGBA8){ 255, 255, 255, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("Trails.Hammer.Changed"), 0)) {
+ color = CVarGetColor(CVAR_COSMETIC("Trails.Hammer.Value"), (Color_RGBA8){ 255, 255, 255, 255 });
changed = 1;
} else if (changed) {
color = (Color_RGBA8){ 255, 255, 255, 255 };
@@ -317,8 +317,8 @@ s32 EffectBlure_Update(void* thisx) {
// Don't override boomerang and bombchu trail durations
if (this->trailType != 2 && this->trailType != 3) {
- if (CVarGetInteger("gCosmetics.Trails_Duration.Changed", 0)) {
- this->elemDuration = CVarGetInteger("gCosmetics.Trails_Duration.Value", 4);
+ if (CVarGetInteger(CVAR_COSMETIC("Trails.Duration.Changed"), 0)) {
+ this->elemDuration = CVarGetInteger(CVAR_COSMETIC("Trails.Duration.Value"), 4);
}
}
diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c
index e6a3fd756..8e30f462a 100644
--- a/soh/src/code/z_en_item00.c
+++ b/soh/src/code/z_en_item00.c
@@ -3,6 +3,7 @@
#include "objects/gameplay_keep/gameplay_keep.h"
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
#include "textures/icon_item_static/icon_item_static.h"
+#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#define FLAGS 0
@@ -334,7 +335,7 @@ void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc) {
void EnItem00_SetObjectDependency(EnItem00* this, PlayState* play, s16 objectIndex) {
// Remove object dependency for Enemy Randomizer and Crowd Control to allow Like-likes to
// drop equipment correctly in rooms where Like-likes normally don't spawn.
- if (CVarGetInteger("gRandomizedEnemies", 0) || CVarGetInteger("gCrowdControl", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0) || (CVarGetInteger(CVAR_REMOTE("Scheme"), GI_SCHEME_SAIL) == GI_SCHEME_CROWD_CONTROL && CVarGetInteger(CVAR_REMOTE("Enabled"), 0))) {
this->actor.objBankIndex = 0;
} else {
this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, objectIndex);
@@ -782,7 +783,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
this->actor.params == ITEM00_BOMBS_SPECIAL ||
(this->actor.params >= ITEM00_BOMBCHU && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)
) {
- if (CVarGetInteger("gNewDrops", 0) || (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0) || (this->actor.params >= ITEM00_SOH_DUMMY && this->actor.params <= ITEM00_SOH_GIVE_ITEM_ENTRY_GI)) {
this->actor.shape.rot.y += 960;
} else {
this->actor.shape.rot.y = 0;
@@ -791,7 +792,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
if (this->unk_15A > 0) {
this->unk_15A--;
- if (CVarGetInteger("gDropsDontDie", 0) && (this->unk_154 <= 0)) {
+ if (CVarGetInteger(CVAR_CHEAT("DropsDontDie"), 0) && (this->unk_154 <= 0)) {
this->unk_15A++;
}
}
@@ -1006,35 +1007,35 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
if (!(this->unk_156 & this->unk_158)) {
switch (this->actor.params) {
case ITEM00_RUPEE_GREEN:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 25.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_RUPEE_GREEN);
break;
}
case ITEM00_RUPEE_BLUE:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 25.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_RUPEE_BLUE);
break;
}
case ITEM00_RUPEE_RED:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 25.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_RUPEE_RED);
break;
}
case ITEM00_RUPEE_ORANGE:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 17.5f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_RUPEE_GOLD);
break;
}
case ITEM00_RUPEE_PURPLE:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 17.5f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_RUPEE_PURPLE);
@@ -1044,7 +1045,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
}
break;
case ITEM00_HEART_PIECE:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 21.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_HEART_PIECE);
@@ -1057,7 +1058,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
break;
case ITEM00_HEART:
// Only change despawn-able recovery hearts
- if (CVarGetInteger("gNewDrops", 0) && this->unk_15A >= 0) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0) && this->unk_15A >= 0) {
mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_HEART);
@@ -1083,7 +1084,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
case ITEM00_BOMBS_A:
case ITEM00_BOMBS_B:
case ITEM00_BOMBS_SPECIAL:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 8.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_BOMB);
@@ -1091,70 +1092,70 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
}
case ITEM00_ARROWS_SINGLE:
case ITEM00_ARROWS_SMALL:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 7.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_ARROWS_SMALL);
break;
}
case ITEM00_ARROWS_MEDIUM:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 7.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_ARROWS_MEDIUM);
break;
}
case ITEM00_ARROWS_LARGE:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 7.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_ARROWS_LARGE);
break;
}
case ITEM00_NUTS:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 9.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_NUTS);
break;
}
case ITEM00_STICK:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 7.5f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_STICK);
break;
}
case ITEM00_MAGIC_LARGE:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 8.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_MAGIC_LARGE);
break;
}
case ITEM00_MAGIC_SMALL:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 8.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_MAGIC_SMALL);
break;
}
case ITEM00_SEEDS:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 7.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_SEEDS);
break;
}
case ITEM00_BOMBCHU:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 9.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_BOMBCHU);
break;
}
case ITEM00_SMALL_KEY:
- if (CVarGetInteger("gNewDrops", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
mtxScale = 8.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(play, GID_KEY_SMALL);
@@ -1314,24 +1315,24 @@ void EnItem00_DrawRupee(EnItem00* this, PlayState* play) {
u8 shouldColor = 0;
switch (texIndex) {
case 0:
- rupeeColor = CVarGetColor24("gCosmetics.Consumable_GreenRupee.Value", (Color_RGB8){ 255, 255, 255 });
- shouldColor = CVarGetInteger("gCosmetics.Consumable_GreenRupee.Changed", 0);
+ rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), (Color_RGB8){ 255, 255, 255 });
+ shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), 0);
break;
case 1:
- rupeeColor = CVarGetColor24("gCosmetics.Consumable_BlueRupee.Value", (Color_RGB8){ 255, 255, 255 });
- shouldColor = CVarGetInteger("gCosmetics.Consumable_BlueRupee.Changed", 0);
+ rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), (Color_RGB8){ 255, 255, 255 });
+ shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.BlueRupee.Changed"), 0);
break;
case 2:
- rupeeColor = CVarGetColor24("gCosmetics.Consumable_RedRupee.Value", (Color_RGB8){ 255, 255, 255 });
- shouldColor = CVarGetInteger("gCosmetics.Consumable_RedRupee.Changed", 0);
+ rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), (Color_RGB8){ 255, 255, 255 });
+ shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.RedRupee.Changed"), 0);
break;
case 4: // orange rupee texture corresponds to the purple rupee (authentic bug)
- rupeeColor = CVarGetColor24("gCosmetics.Consumable_PurpleRupee.Value", (Color_RGB8){ 255, 255, 255 });
- shouldColor = CVarGetInteger("gCosmetics.Consumable_PurpleRupee.Changed", 0);
+ rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), (Color_RGB8){ 255, 255, 255 });
+ shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.PurpleRupee.Changed"), 0);
break;
case 3: // pink rupee texture corresponds to the gold rupee (authentic bug)
- rupeeColor = CVarGetColor24("gCosmetics.Consumable_GoldRupee.Value", (Color_RGB8){ 255, 255, 255 });
- shouldColor = CVarGetInteger("gCosmetics.Consumable_GoldRupee.Changed", 0);
+ rupeeColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GoldRupee.Value"), (Color_RGB8){ 255, 255, 255 });
+ shouldColor = CVarGetInteger(CVAR_COSMETIC("Consumable.GoldRupee.Changed"), 0);
break;
}
@@ -1491,7 +1492,7 @@ s16 func_8001F404(s16 dropId) {
if (LINK_IS_ADULT) {
if (dropId == ITEM00_SEEDS) {
dropId = ITEM00_ARROWS_SMALL;
- } else if ((dropId == ITEM00_STICK) && !(CVarGetInteger("gTreeStickDrops", 0))) {
+ } else if ((dropId == ITEM00_STICK) && !(CVarGetInteger(CVAR_ENHANCEMENT("TreesDropSticks"), 0))) {
dropId = ITEM00_RUPEE_GREEN;
}
} else {
@@ -1500,7 +1501,7 @@ s16 func_8001F404(s16 dropId) {
}
}
- if ((CVarGetInteger("gBombchuDrops", 0) ||
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("BombchuDrops"), 0) ||
(IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL)) {
dropId = EnItem00_ConvertBombDropToBombchu(dropId);
@@ -1534,7 +1535,7 @@ EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params) {
params &= 0x3FFF;
- if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger("gNoHeartDrops", 0)) { return NULL; }
+ if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { return NULL; }
if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) {
// TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf)
@@ -1579,7 +1580,7 @@ EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params) {
params &= 0x3FFF;
- if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger("gNoHeartDrops", 0)) { return NULL; }
+ if ((params & 0x00FF) == ITEM00_HEART && CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { return NULL; }
if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) {
// TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf)
@@ -1616,7 +1617,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
param8000 = params & 0x8000;
params &= 0x7FFF;
- if (CVarGetInteger("gNoRandomDrops", 0)) { return; }
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NoRandomDrops"), 0)) { return; }
if (fromActor != NULL) {
if (fromActor->dropFlag) {
@@ -1659,11 +1660,11 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
DEADSOUND_REPEAT_MODE_OFF, 40);
return;
- } else if (gSaveContext.health <= 0x30 && !CVarGetInteger("gNoHeartDrops", 0)) { // 3 hearts or less
+ } else if (gSaveContext.health <= 0x30 && !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 3 hearts or less
params = 0xB * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_HEART;
- } else if (gSaveContext.health <= 0x50 && !CVarGetInteger("gNoHeartDrops", 0)) { // 5 hearts or less
+ } else if (gSaveContext.health <= 0x50 && !CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0)) { // 5 hearts or less
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_HEART;
@@ -1696,7 +1697,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
}
}
- if (dropId != 0xFF && (!CVarGetInteger("gNoHeartDrops", 0) || dropId != ITEM00_HEART)) {
+ if (dropId != 0xFF && (!CVarGetInteger(CVAR_ENHANCEMENT("NoHeartDrops"), 0) || dropId != ITEM00_HEART)) {
dropQuantity = sDropQuantities[params + dropTableIndex];
while (dropQuantity > 0) {
if (!param8000) {
@@ -1721,7 +1722,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
}
}
} else {
- if (CVarGetInteger("gBushDropFix", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("BushDropFix"), 0)) {
Item_DropCollectible(play, spawnPos, dropId | 0x8000);
} else {
Item_DropCollectible(play, spawnPos, params | 0x8000);
diff --git a/soh/src/code/z_face_reaction.c b/soh/src/code/z_face_reaction.c
index 899c6afc6..278af706e 100644
--- a/soh/src/code/z_face_reaction.c
+++ b/soh/src/code/z_face_reaction.c
@@ -67,7 +67,7 @@ u16 sReactionTextIds[][PLAYER_MASK_MAX] = {
u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet) {
u8 currentMask = Player_GetMask(play);
- if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && currentMask == PLAYER_MASK_BUNNY) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && currentMask == PLAYER_MASK_BUNNY) {
return 0;
} else {
return sReactionTextIds[reactionSet][currentMask];
diff --git a/soh/src/code/z_fcurve_data_skelanime.c b/soh/src/code/z_fcurve_data_skelanime.c
index b75c34a61..91b6dc90c 100644
--- a/soh/src/code/z_fcurve_data_skelanime.c
+++ b/soh/src/code/z_fcurve_data_skelanime.c
@@ -131,7 +131,7 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv
Matrix_TranslateRotateZYX(&pos, &rot);
Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
- if (CVarGetInteger("gDisableLOD", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) {
lod = 0;
}
diff --git a/soh/src/code/z_frame_advance.c b/soh/src/code/z_frame_advance.c
index e48bd0c35..6fcd76ae7 100644
--- a/soh/src/code/z_frame_advance.c
+++ b/soh/src/code/z_frame_advance.c
@@ -18,10 +18,10 @@ s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input) {
frameAdvCtx->enabled = !frameAdvCtx->enabled;
}
- if (!frameAdvCtx->enabled || CVarGetInteger("gFrameAdvance", 0) || (CHECK_BTN_ALL(input->cur.button, BTN_Z) &&
+ if (!frameAdvCtx->enabled || CVarGetInteger(CVAR_GENERAL("FrameAdvance"), 0) || (CHECK_BTN_ALL(input->cur.button, BTN_Z) &&
(CHECK_BTN_ALL(input->press.button, BTN_R) ||
(CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) {
- CVarClear("gFrameAdvance");
+ CVarClear(CVAR_GENERAL("FrameAdvance"));
frameAdvCtx->timer = 0;
return true;
}
diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c
index e4001e6ce..3efbd6ade 100644
--- a/soh/src/code/z_kaleido_setup.c
+++ b/soh/src/code/z_kaleido_setup.c
@@ -18,13 +18,13 @@ void KaleidoSetup_Update(PlayState* play) {
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
- u8 easyPauseBufferEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0);
- u8 easyPauseBufferTimer = CVarGetInteger("gCheatEasyPauseBufferTimer", 0);
+ u8 easyPauseBufferEnabled = CVarGetInteger(CVAR_CHEAT("EasyPauseBuffer"), 0);
+ u8 easyPauseBufferTimer = CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0);
// If start is not seen as pressed on the 2nd to last frame then we should end the easy frame advance flow
if (easyPauseBufferEnabled && easyPauseBufferTimer == 2 &&
!CHECK_BTN_ALL(input->press.button, BTN_START)) {
- CVarSetInteger("gCheatEasyPauseBufferTimer", 0);
+ CVarSetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0);
}
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
@@ -34,14 +34,14 @@ void KaleidoSetup_Update(PlayState* play) {
} else if ((CHECK_BTN_ALL(input->press.button, BTN_START) && (!easyPauseBufferEnabled || !easyPauseBufferTimer)) ||
(easyPauseBufferEnabled && easyPauseBufferTimer == 1)) { // Force Kaleido open when easy pause buffer reaches 0
// Remember last held buttons for pause buffer cheat (minus start so easy frame advance works)
- CVarSetInteger("gCheatEasyPauseBufferLastInputs", input->cur.button & ~(BTN_START));
+ CVarSetInteger(CVAR_GENERAL("CheatEasyPauseBufferLastInputs"), input->cur.button & ~(BTN_START));
gSaveContext.unk_13EE = gSaveContext.unk_13EA;
if (CHECK_BTN_ALL(input->cur.button, BTN_L))
- CVarSetInteger("gPauseTriforce", 1);
+ CVarSetInteger(CVAR_GENERAL("PauseTriforce"), 1);
else
- CVarSetInteger("gPauseTriforce", 0);
+ CVarSetInteger(CVAR_GENERAL("PauseTriforce"), 0);
WREG(16) = -175;
diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c
index 77c7546f8..90ac9135f 100644
--- a/soh/src/code/z_kankyo.c
+++ b/soh/src/code/z_kankyo.c
@@ -1384,7 +1384,7 @@ void Environment_DrawSunAndMoon(PlayState* play) {
color = CLAMP_MIN(color, 0.0f);
scale = -15.0f * color + 25.0f;
- scale *= CVarGetFloat("gCosmetics.Moon_Size", 1.0f);
+ scale *= CVarGetFloat(CVAR_COSMETIC("Moon.Size"), 1.0f);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
temp = -y / 80.0f;
@@ -1396,8 +1396,8 @@ void Environment_DrawSunAndMoon(PlayState* play) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD);
Gfx_SetupDL_51Opa(play->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
- if (CVarGetInteger("gCosmetics.World_Moon.Changed", 0)) {
- Color_RGB8 moonColor = CVarGetColor24("gCosmetics.World_Moon.Value", (Color_RGB8){ 0, 0, 240 });
+ if (CVarGetInteger(CVAR_COSMETIC("World.Moon.Changed"), 0)) {
+ Color_RGB8 moonColor = CVarGetColor24(CVAR_COSMETIC("World.Moon.Value"), (Color_RGB8){ 0, 0, 240 });
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, moonColor.r, moonColor.g, moonColor.b, alpha);
gDPSetEnvColor(POLY_OPA_DISP++, moonColor.r / 2, moonColor.g / 2, moonColor.b / 2, alpha);
} else {
diff --git a/soh/src/code/z_lib.c b/soh/src/code/z_lib.c
index 820256cbb..57f1312dd 100644
--- a/soh/src/code/z_lib.c
+++ b/soh/src/code/z_lib.c
@@ -201,7 +201,7 @@ void func_80077D10(f32* arg0, s16* arg1, Input* input) {
f32 relX = input->rel.stick_x;
f32 relY = input->rel.stick_y;
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
relX = -input->rel.stick_x;
}
diff --git a/soh/src/code/z_lifemeter.c b/soh/src/code/z_lifemeter.c
index 69cba24b4..3cb9d4715 100644
--- a/soh/src/code/z_lifemeter.c
+++ b/soh/src/code/z_lifemeter.c
@@ -120,20 +120,20 @@ s16 sHeartsDDEnv[2][3];
void HealthMeter_Init(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Color_RGB8 mainColor = {HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B};
- if (CVarGetInteger("gCosmetics.Consumable_Hearts.Changed", 0)) {
- mainColor = CVarGetColor24("gCosmetics.Consumable_Hearts.Value", mainColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) {
+ mainColor = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), mainColor);
}
Color_RGB8 mainBorder = {HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B};
- if (CVarGetInteger("gCosmetics.Consumable_HeartBorder.Changed", 0)) {
- mainBorder = CVarGetColor24("gCosmetics.Consumable_HeartBorder.Value", mainBorder);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.HeartBorder.Changed"), 0)) {
+ mainBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.HeartBorder.Value"), mainBorder);
}
Color_RGB8 ddColor = {HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B};
- if (CVarGetInteger("gCosmetics.Consumable_DDHearts.Changed", 0)) {
- ddColor = CVarGetColor24("gCosmetics.Consumable_DDHearts.Value", ddColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHearts.Changed"), 0)) {
+ ddColor = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHearts.Value"), ddColor);
}
Color_RGB8 ddBorder = {HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B};
- if (CVarGetInteger("gCosmetics.Consumable_DDHeartBorder.Changed", 0)) {
- ddBorder = CVarGetColor24("gCosmetics.Consumable_DDHeartBorder.Value", ddBorder);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHeartBorder.Changed"), 0)) {
+ ddBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHeartBorder.Value"), ddBorder);
}
interfaceCtx->unk_228 = 0x140;
@@ -176,26 +176,26 @@ void HealthMeter_Update(PlayState* play) {
s16 gFactor;
s16 bFactor;
- Top_LM_Margin = CVarGetInteger("gHUDMargin_T", 0);
- Left_LM_Margin = CVarGetInteger("gHUDMargin_L", 0);
- Right_LM_Margin = CVarGetInteger("gHUDMargin_R", 0);
- Bottom_LM_Margin = CVarGetInteger("gHUDMargin_B", 0);
+ Top_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
+ Left_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
+ Right_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
+ Bottom_LM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
Color_RGB8 mainColor = {HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B};
- if (CVarGetInteger("gCosmetics.Consumable_Hearts.Changed", 0)) {
- mainColor = CVarGetColor24("gCosmetics.Consumable_Hearts.Value", mainColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.Hearts.Changed"), 0)) {
+ mainColor = CVarGetColor24(CVAR_COSMETIC("Consumable.Hearts.Value"), mainColor);
}
Color_RGB8 mainBorder = {HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B};
- if (CVarGetInteger("gCosmetics.Consumable_HeartBorder.Changed", 0)) {
- mainBorder = CVarGetColor24("gCosmetics.Consumable_HeartBorder.Value", mainBorder);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.HeartBorder.Changed"), 0)) {
+ mainBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.HeartBorder.Value"), mainBorder);
}
Color_RGB8 ddColor = {HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B};
- if (CVarGetInteger("gCosmetics.Consumable_DDHearts.Changed", 0)) {
- ddColor = CVarGetColor24("gCosmetics.Consumable_DDHearts.Value", ddColor);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHearts.Changed"), 0)) {
+ ddColor = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHearts.Value"), ddColor);
}
Color_RGB8 ddBorder = {HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B};
- if (CVarGetInteger("gCosmetics.Consumable_DDHeartBorder.Changed", 0)) {
- ddBorder = CVarGetColor24("gCosmetics.Consumable_DDHeartBorder.Value", ddBorder);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.DDHeartBorder.Changed"), 0)) {
+ ddBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.DDHeartBorder.Value"), ddBorder);
}
if (interfaceCtx->unk_200 != 0) {
@@ -336,20 +336,20 @@ static void* sHeartDDTextures[] = {
s16 getHealthMeterXOffset() {
s16 X_Margins;
- if (CVarGetInteger("gHeartsUseMargins", 0) != 0)
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0)
X_Margins = Left_LM_Margin;
else
X_Margins = 0;
- if (CVarGetInteger("gHeartsCountPosType", 0) != 0) {
- if (CVarGetInteger("gHeartsCountPosType", 0) == 1) {//Anchor Left
- return OTRGetDimensionFromLeftEdge(CVarGetInteger("gHeartsCountPosX", 0)+X_Margins+70.0f);
- } else if (CVarGetInteger("gHeartsCountPosType", 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left
+ return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right
X_Margins = Right_LM_Margin;
- return OTRGetDimensionFromRightEdge(CVarGetInteger("gHeartsCountPosX", 0)+X_Margins+70.0f);
- } else if (CVarGetInteger("gHeartsCountPosType", 0) == 3) {//Anchor None
- return CVarGetInteger("gHeartsCountPosX", 0)+70.0f;;
- } else if (CVarGetInteger("gHeartsCountPosType", 0) == 4) {//Hidden
+ return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None
+ return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden
return -9999;
}
} else {
@@ -359,15 +359,15 @@ s16 getHealthMeterXOffset() {
s16 getHealthMeterYOffset() {
s16 Y_Margins;
- if (CVarGetInteger("gHeartsUseMargins", 0) != 0)
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0)
Y_Margins = (Top_LM_Margin*-1);
else
Y_Margins = 0;
f32 HeartsScale = 0.7f;
- if (CVarGetInteger("gHeartsCountPosType", 0) != 0) {
- HeartsScale = CVarGetFloat("gHeartsCountScale", 0.7f);
- return CVarGetInteger("gHeartsCountPosY", 0)+Y_Margins+(HeartsScale*15);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
+ HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
+ return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
} else {
return 0.0f+Y_Margins;
}
@@ -397,8 +397,8 @@ void HealthMeter_Draw(PlayState* play) {
u8* curBgImgLoaded = NULL;
s32 ddHeartCountMinusOne = gSaveContext.isDoubleDefenseAcquired ? totalHeartCount - 1 : -1;
f32 HeartsScale = 0.7f;
- if (CVarGetInteger("gHeartsCountPosType", 0) != 0) {
- HeartsScale = CVarGetFloat("gHeartsCountScale", 0.7f);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
+ HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
}
static u32 epoch = 0;
epoch++;
@@ -413,7 +413,7 @@ void HealthMeter_Draw(PlayState* play) {
/*
s16 X_Margins;
s16 Y_Margins;
- if (CVarGetInteger("gHeartsUseMargins", 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) {
X_Margins = Left_LM_Margin;
Y_Margins = (Top_LM_Margin*-1);
} else {
@@ -422,16 +422,16 @@ void HealthMeter_Draw(PlayState* play) {
}
s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
s16 PosY_original = 0.0f+Y_Margins;
- if (CVarGetInteger("gHeartsCountPosType", 0) != 0) {
- offsetY = CVarGetInteger("gHeartsCountPosY", 0)+Y_Margins+(HeartsScale*15);
- if (CVarGetInteger("gHeartsCountPosType", 0) == 1) {//Anchor Left
- offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gHeartsCountPosX", 0)+X_Margins+70.0f);
- } else if (CVarGetInteger("gHeartsCountPosType", 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
+ offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left
+ offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right
X_Margins = Right_LM_Margin;
- offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger("gHeartsCountPosX", 0)+X_Margins+70.0f);
- } else if (CVarGetInteger("gHeartsCountPosType", 0) == 3) {//Anchor None
- offsetX = CVarGetInteger("gHeartsCountPosX", 0)+70.0f;
- } else if (CVarGetInteger("gHeartsCountPosType", 0) == 4) {//Hidden
+ offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None
+ offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden
offsetX = -9999;
}
} else {
@@ -602,7 +602,7 @@ void HealthMeter_Draw(PlayState* play) {
{
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
- if (CVarGetInteger("gNoHUDHeartAnimation", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NoHUDHeartAnimation"), 0)) {
Matrix_SetTranslateScaleMtx2(matrix,
HeartsScale, // Scale X
HeartsScale, // Scale Y
@@ -626,7 +626,7 @@ void HealthMeter_Draw(PlayState* play) {
}
offsetX += 10.0f;
- s32 lineLength = CVarGetInteger("gHeartsLineLength", 10);
+ s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10);
if (lineLength != 0 && (i+1)%lineLength == 0) {
offsetX = PosX_anchor;
offsetY += 10.0f;
@@ -646,7 +646,7 @@ void HealthMeter_HandleCriticalAlarm(PlayState* play) {
if (interfaceCtx->unk_22A <= 0) {
interfaceCtx->unk_22A = 0;
interfaceCtx->unk_22C = 0;
- if (CVarGetInteger("gLowHpAlarm", 0) == 0 && !Player_InCsMode(play) && (play->pauseCtx.state == 0) &&
+ if (CVarGetInteger(CVAR_ENHANCEMENT("LowHpAlarm"), 0) == 0 && !Player_InCsMode(play) && (play->pauseCtx.state == 0) &&
(play->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Play_InCsMode(play)) {
func_80078884(NA_SE_SY_HITPOINT_ALARM);
}
diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c
index 5ed13f810..e05c2a6b2 100644
--- a/soh/src/code/z_map_exp.c
+++ b/soh/src/code/z_map_exp.c
@@ -606,17 +606,17 @@ void Minimap_DrawCompassIcons(PlayState* play) {
Player* player = GET_PLAYER(play);
s16 tempX, tempZ;
Color_RGB8 lastEntranceColor = { 200, 0, 0 };
- if (CVarGetInteger("gCosmetics.Hud_MinimapEntrance.Changed", 0)) {
- lastEntranceColor = CVarGetColor24("gCosmetics.Hud_MinimapEntrance.Value", lastEntranceColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapEntrance.Changed"), 0)) {
+ lastEntranceColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapEntrance.Value"), lastEntranceColor);
}
Color_RGB8 currentPositionColor = { 200, 255, 0 };
- if (CVarGetInteger("gCosmetics.Hud_MinimapPosition.Changed", 0)) {
- currentPositionColor = CVarGetColor24("gCosmetics.Hud_MinimapPosition.Value", currentPositionColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapPosition.Changed"), 0)) {
+ currentPositionColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapPosition.Value"), currentPositionColor);
}
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {
- if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
@@ -652,32 +652,32 @@ void Minimap_DrawCompassIcons(PlayState* play) {
tempX = player->actor.world.pos.x;
tempZ = player->actor.world.pos.z;
- tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
+ tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
- s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0);
- if (CVarGetInteger("gMinimapPosType", 0) != 0) {
- if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
+ s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
- OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
- (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
+ OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
- OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
- (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
+ OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
+ (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
Matrix_Translate(
- (tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f),
- (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
}
} else {
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
- tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
+ tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -688,30 +688,30 @@ void Minimap_DrawCompassIcons(PlayState* play) {
//Player map entry (red arrow)
tempX = sPlayerInitialPosX;
tempZ = sPlayerInitialPosZ;
- tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
+ tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
- if (CVarGetInteger("gMinimapPosType", 0) != 0) {
- if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
- OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
- (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
+ OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
+ (R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
- OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
- (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
+ OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
+ (R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
Matrix_Translate(
- (tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f),
- (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
+ (tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
+ (R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
}
} else {
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
- Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY);
+ Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -727,23 +727,23 @@ void Minimap_Draw(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s32 mapIndex = gSaveContext.mapIndex;
Color_RGB8 minimapColor = {0, 255, 255};
- if (CVarGetInteger("gCosmetics.Hud_Minimap.Changed", 0)) {
- minimapColor = CVarGetColor24("gCosmetics.Hud_Minimap.Value", minimapColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.Changed"), 0)) {
+ minimapColor = CVarGetColor24(CVAR_COSMETIC("HUD.Minimap.Value"), minimapColor);
}
OPEN_DISPS(play->state.gfxCtx);
// If any of these CVars are enabled, disable toggling the minimap with L, unless gEnableMapToggle is set
bool enableMapToggle =
- !(CVarGetInteger("gDebugEnabled", 0) || CVarGetInteger("gMoonJumpOnL", 0) || CVarGetInteger("gTurboOnL", 0)) ||
- CVarGetInteger("gEnableMapToggle", 0);
+ !(CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || CVarGetInteger(CVAR_CHEAT("MoonJumpOnL"), 0)) ||
+ CVarGetInteger(CVAR_DEVELOPER_TOOLS("EnableMapToggle"), 0);
if (play->pauseCtx.state < 4) {
//Minimap margins
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {
- if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
@@ -761,7 +761,7 @@ void Minimap_Draw(PlayState* play) {
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
- if (!R_MINIMAP_DISABLED && CVarGetInteger("gMinimapPosType", 0) != 4) { // Not Hidden
+ if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0);
@@ -769,28 +769,28 @@ void Minimap_Draw(PlayState* play) {
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
- u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
+ u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapPosType", 0) != 0) {
- dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger("gMinimapPosY", 0)+Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
- dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
- dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
- dgnMiniMapX = CVarGetInteger("gMinimapPosX", 0);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
+ dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
+ dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
+ dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
+ dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
s32 sValue = 0;
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
sValue = 96 << 5;
}
@@ -839,13 +839,13 @@ void Minimap_Draw(PlayState* play) {
case SCENE_GORON_CITY:
case SCENE_LON_LON_RANCH:
case SCENE_OUTSIDE_GANONS_CASTLE:
- if (!R_MINIMAP_DISABLED && CVarGetInteger("gMinimapPosType", 0) != 4) { // Not Hidden
+ if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
- u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
+ u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
@@ -853,21 +853,21 @@ void Minimap_Draw(PlayState* play) {
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapPosType", 0) != 0) {
- oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger("gMinimapPosY", 0)+Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
- oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
- oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger("gMinimapPosX", 0)+X_Margins_Minimap);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
- oWMiniMapX = CVarGetInteger("gMinimapPosX", 0);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
+ oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
+ oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
+ oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
+ oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
s32 sValue = 0;
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
sValue = gMapData->owMinimapWidth[mapIndex] << 5;
}
@@ -890,7 +890,7 @@ void Minimap_Draw(PlayState* play) {
// Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex)
s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2));
s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2;
- s16 newX = origX + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0);
+ s16 newX = origX + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
// The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits
// would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using
@@ -901,16 +901,16 @@ void Minimap_Draw(PlayState* play) {
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
s16 entranceY = newY + Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapPosType", 0) != 0) {
- entranceY = newY + CVarGetInteger("gMinimapPosY", 0) + Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapPosType", 0) == 1) { // Anchor Left
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
- entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
- } else if (CVarGetInteger("gMinimapPosType", 0) == 2) { // Anchor Right
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
- entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
- } else if (CVarGetInteger("gMinimapPosType", 0) == 3) { // Anchor None
- entranceX = newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
+ entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) { // Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
+ entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) { // Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
+ entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) { // Anchor None
+ entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
@@ -918,14 +918,14 @@ void Minimap_Draw(PlayState* play) {
// or hide them entirely if the fix is applied
if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] == 0) {
entranceY = 0;
- entranceX = CVarGetInteger("gFixDungeonMinimapIcon", 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0);
+ entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0);
}
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
- CVarGetInteger("gAlwaysShowDungeonMinimapIcon", 0)))) {
+ CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -934,25 +934,25 @@ void Minimap_Draw(PlayState* play) {
}
}
- s16 origX = CVarGetInteger("gMirroredWorld", 0) ? 256 : 270;
+ s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
s16 entranceY = 154 + Y_Margins_Minimap;
- if (CVarGetInteger("gMinimapPosType", 0) != 0) {
- entranceY = 154 + Y_Margins_Minimap + CVarGetInteger("gMinimapPosY", 0);
- if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
- entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
- } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
- entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
- } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
- entranceX = origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
+ entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
+ entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
+ entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
+ entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
// Ice Cavern entrance icon
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
- CVarGetInteger("gAlwaysShowDungeonMinimapIcon", 0))) {
+ CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -992,10 +992,10 @@ void Map_Update(PlayState* play) {
s16 floor;
s16 i;
- Top_MM_Margin = CVarGetInteger("gHUDMargin_T", 0);
- Left_MM_Margin = CVarGetInteger("gHUDMargin_L", 0);
- Right_MM_Margin = CVarGetInteger("gHUDMargin_R", 0);
- Bottom_MM_Margin = CVarGetInteger("gHUDMargin_B", 0);
+ Top_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
+ Left_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
+ Right_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
+ Bottom_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
switch (play->sceneNum) {
diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c
index 212fad139..df8ef4464 100644
--- a/soh/src/code/z_map_mark.c
+++ b/soh/src/code/z_map_mark.c
@@ -113,15 +113,15 @@ void MapMark_DrawForDungeon(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
- s32 Top_MC_Margin = CVarGetInteger("gHUDMargin_T", 0);
- s32 Left_MC_Margin = CVarGetInteger("gHUDMargin_L", 0);
- s32 Right_MC_Margin = CVarGetInteger("gHUDMargin_R", 0);
- s32 Bottom_MC_Margin = CVarGetInteger("gHUDMargin_B", 0);
+ s32 Top_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
+ s32 Left_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
+ s32 Right_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
+ s32 Bottom_MC_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
s32 X_Margins_Minimap_ic;
s32 Y_Margins_Minimap_ic;
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {
- if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
Y_Margins_Minimap_ic = Bottom_MC_Margin;
} else {
X_Margins_Minimap_ic = 0;
@@ -141,29 +141,29 @@ void MapMark_DrawForDungeon(PlayState* play) {
// The original mark point X originates from the left edge of the map
// For mirror mode, we compute the new mark point X by subtracting it from the right side of the
// dungeon map and the textures width
- s16 markPointX = CVarGetInteger("gMirroredWorld", 0) ? 96 - markPoint->x - width : markPoint->x;
+ s16 markPointX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 96 - markPoint->x - width : markPoint->x;
//Minimap chest / boss icon
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
- if (CVarGetInteger("gMinimapPosType", 0) != 0) {
- rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger("gMinimapPosY", 0));
- if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
+ rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || play->sceneNum == SCENE_BOTTOM_OF_THE_WELL ||
play->sceneNum == SCENE_ICE_CAVERN) {
- rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
+ rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
} else {
- rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
+ rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
}
- } else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
- rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
- } else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
- rectLeft = markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic;
- } else if (CVarGetInteger("gMinimapPosType", 0) == 4) {//Hidden
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
+ rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
+ rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 4) {//Hidden
rectLeft = -9999;
}
} else {
diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c
index 015d7c4b0..4847bb47e 100644
--- a/soh/src/code/z_message_PAL.c
+++ b/soh/src/code/z_message_PAL.c
@@ -99,30 +99,30 @@ void Message_ResetOcarinaNoteState(void) {
sOcarinaNoteABtnEnv = (Color_RGB8){ 10, 10, 10 };
sOcarinaNoteCBtnPrim = (Color_RGB8){ 255, 255, 50 };
sOcarinaNoteCBtnEnv = (Color_RGB8){ 10, 10, 10 };
- if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) {
- sOcarinaNoteABtnPrim = CVarGetColor24("gCosmetics.Hud_AButton.Value", sOcarinaNoteABtnPrim);
- } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) {
+ sOcarinaNoteABtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), sOcarinaNoteABtnPrim);
+ } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
sOcarinaNoteABtnPrim = (Color_RGB8){ 80, 255, 150 };
}
- if (CVarGetInteger("gCosmetics.Hud_CButtons.Changed", 0)) {
- sOcarinaNoteCBtnPrim = CVarGetColor24("gCosmetics.Hud_CButtons.Value", sOcarinaNoteCBtnPrim);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CButtons.Changed"), 0)) {
+ sOcarinaNoteCBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CButtons.Value"), sOcarinaNoteCBtnPrim);
}
sOcarinaNoteCUpBtnPrim = sOcarinaNoteCBtnPrim;
sOcarinaNoteCDownBtnPrim = sOcarinaNoteCBtnPrim;
sOcarinaNoteCLeftBtnPrim = sOcarinaNoteCBtnPrim;
sOcarinaNoteCRightBtnPrim = sOcarinaNoteCBtnPrim;
- if (CVarGetInteger("gCosmetics.Hud_CUpButton.Changed", 0)) {
- sOcarinaNoteCUpBtnPrim = CVarGetColor24("gCosmetics.Hud_CUpButton.Value", sOcarinaNoteCUpBtnPrim);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.Changed"), 0)) {
+ sOcarinaNoteCUpBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CUpButton.Value"), sOcarinaNoteCUpBtnPrim);
}
- if (CVarGetInteger("gCosmetics.Hud_CDownButton.Changed", 0)) {
- sOcarinaNoteCDownBtnPrim = CVarGetColor24("gCosmetics.Hud_CDownButton.Value", sOcarinaNoteCDownBtnPrim);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.Changed"), 0)) {
+ sOcarinaNoteCDownBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CDownButton.Value"), sOcarinaNoteCDownBtnPrim);
}
- if (CVarGetInteger("gCosmetics.Hud_CLeftButton.Changed", 0)) {
- sOcarinaNoteCLeftBtnPrim = CVarGetColor24("gCosmetics.Hud_CLeftButton.Value", sOcarinaNoteCLeftBtnPrim);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.Changed"), 0)) {
+ sOcarinaNoteCLeftBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CLeftButton.Value"), sOcarinaNoteCLeftBtnPrim);
}
- if (CVarGetInteger("gCosmetics.Hud_CRightButton.Changed", 0)) {
- sOcarinaNoteCRightBtnPrim = CVarGetColor24("gCosmetics.Hud_CRightButton.Value", sOcarinaNoteCRightBtnPrim);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.Changed"), 0)) {
+ sOcarinaNoteCRightBtnPrim = CVarGetColor24(CVAR_COSMETIC("HUD.CRightButton.Value"), sOcarinaNoteCRightBtnPrim);
}
}
@@ -150,7 +150,7 @@ void Message_UpdateOcarinaGame(PlayState* play) {
u8 Message_ShouldAdvance(PlayState* play) {
Input* input = &play->state.input[0];
- bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
+ bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
: CHECK_BTN_ALL(input->press.button, BTN_B);
if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
@@ -162,7 +162,7 @@ u8 Message_ShouldAdvance(PlayState* play) {
u8 Message_ShouldAdvanceSilent(PlayState* play) {
Input* input = &play->state.input[0];
- bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
+ bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
: CHECK_BTN_ALL(input->press.button, BTN_B);
return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
@@ -187,7 +187,7 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) {
static s16 sAnalogStickHeld = false;
MessageContext* msgCtx = &play->msgCtx;
Input* input = &play->state.input[0];
- bool dpad = CVarGetInteger("gDpadText", 0);
+ bool dpad = CVarGetInteger(CVAR_SETTING("DpadInText"), 0);
if ((input->rel.stick_y >= 30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
sAnalogStickHeld = true;
@@ -291,7 +291,7 @@ void Message_FindMessage(PlayState* play, u16 textId) {
const char* seg;
u16 bufferId = textId;
// Use the better owl message if better owl is enabled
- if (CVarGetInteger("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B ||
+ if (CVarGetInteger(CVAR_ENHANCEMENT("BetterOwl"), 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B ||
bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A))
{
bufferId = 0x71B3;
@@ -463,14 +463,14 @@ void Message_DrawTextboxIcon(PlayState* play, Gfx** p, s16 x, s16 y) {
{ 0, 0, 0 },
{ 0, 130, 255 },
};
- if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) {
- Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_AButton.Value", (Color_RGB8){ 50, 130, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) {
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), (Color_RGB8){ 50, 130, 255 });
sIconPrimColors[0].r = color.r - 50;
sIconPrimColors[0].g = color.g - 50;
sIconPrimColors[0].b = color.b - 50;
sIconPrimColors[1] = color;
sIconEnvColors[1] = color;
- } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
+ } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
sIconPrimColors[0] = (Color_RGB8){ 0, 200, 80 };
sIconPrimColors[1] = (Color_RGB8){ 50, 255, 130 };
sIconEnvColors[1] = (Color_RGB8){ 50, 255, 130 };
@@ -873,7 +873,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
Message_SetTextColor(msgCtx, msgCtx->msgBufDecoded[++i] & 0xF);
break;
case ' ':
- msgCtx->textPosX += CVarGetInteger("gTextSpacing", 6);
+ msgCtx->textPosX += CVarGetInteger(CVAR_ENHANCEMENT("TextSpacing"), 6);
break;
case MESSAGE_BOX_BREAK:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
@@ -1032,7 +1032,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
msgCtx->textDelay = msgCtx->msgBufDecoded[++i];
break;
case MESSAGE_UNSKIPPABLE:
- msgCtx->textUnskippable = CVarGetInteger("gSkipText", 0) != 1;
+ msgCtx->textUnskippable = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 1;
break;
case MESSAGE_TWO_CHOICE:
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_2_CHOICE;
@@ -1116,7 +1116,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
}
}
if (msgCtx->textDelayTimer == 0) {
- msgCtx->textDrawPos = i + CVarGetInteger("gTextSpeed", 2);
+ msgCtx->textDrawPos = i + CVarGetInteger(CVAR_ENHANCEMENT("TextSpeed"), 2);
msgCtx->textDelayTimer = msgCtx->textDelay;
} else {
msgCtx->textDelayTimer--;
@@ -1189,7 +1189,7 @@ void Message_Decode(PlayState* play) {
phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos];
// Don't require input for credits textboxes in randomizer
- if (CVarGetInteger("gNoInputForCredits", 0) && (
+ if (CVarGetInteger(CVAR_ENHANCEMENT("NoInputForCredits"), 0) && (
msgCtx->textId == 0x706F ||
msgCtx->textId == 0x7091 ||
msgCtx->textId == 0x7092 ||
@@ -1654,12 +1654,12 @@ void Message_OpenText(PlayState* play, u16 textId) {
//DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset),
//font->msgLength, __FILE__, __LINE__);
- } else if (CVarGetInteger("gAskToEquip", 0) &&
- (((LINK_IS_ADULT || CVarGetInteger("gTimelessEquipment", 0)) &&
+ } else if (CVarGetInteger(CVAR_ENHANCEMENT("AskToEquip"), 0) &&
+ (((LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) &&
// 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics
(textId == 0x0C || textId == 0x4B || textId == 0x4E ||
textId == 0x50 || textId == 0x51)) ||
- ((!LINK_IS_ADULT || CVarGetInteger("gTimelessEquipment", 0)) &&
+ ((!LINK_IS_ADULT || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) &&
// 4C = Deku Shield, A4 = Kokiri Sword
(textId == 0x4C || textId == 0xA4)) ||
// 4D == Hylian Shield
@@ -2018,14 +2018,14 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
{ 10, 10, 10 },
{ 50, 50, 255 },
};
- if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) {
- Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_AButton.Value", (Color_RGB8){ 100, 200, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) {
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), (Color_RGB8){ 100, 200, 255 });
sOcarinaNoteAPrimColors[0].r = (color.r / 255.0f) * 95;
sOcarinaNoteAPrimColors[0].g = (color.g / 255.0f) * 95;
sOcarinaNoteAPrimColors[0].b = (color.b / 255.0f) * 95;
sOcarinaNoteAPrimColors[1] = color;
sOcarinaNoteAEnvColors[1] = color;
- } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
+ } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
sOcarinaNoteAPrimColors[0] = (Color_RGB8){ 80, 255, 150 };
sOcarinaNoteAPrimColors[1] = (Color_RGB8){ 100, 255, 200 };
sOcarinaNoteAEnvColors[1] = (Color_RGB8){ 50, 255, 50 };
@@ -2039,8 +2039,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
{ 10, 10, 10 },
{ 110, 110, 50 },
};
- if (CVarGetInteger("gCosmetics.Hud_CButtons.Changed", 0)) {
- Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CButtons.Value", (Color_RGB8){ 100, 200, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CButtons.Changed"), 0)) {
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CButtons.Value"), (Color_RGB8){ 100, 200, 255 });
sOcarinaNoteCPrimColors[0] = color;
sOcarinaNoteCPrimColors[1] = color;
sOcarinaNoteCEnvColors[1].r = (color.r / 255.0f) * 95;
@@ -2056,8 +2056,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
{ 10, 10, 10 },
{ 110, 110, 50 },
};
- if (CVarGetInteger("gCosmetics.Hud_CUpButton.Changed", 0)) {
- Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CUpButton.Value", (Color_RGB8){ 100, 200, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.Changed"), 0)) {
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CUpButton.Value"), (Color_RGB8){ 100, 200, 255 });
sOcarinaNoteCUpPrimColors[0] = color;
sOcarinaNoteCUpPrimColors[1] = color;
sOcarinaNoteCUpEnvColors[1].r = (color.r / 255.0f) * 95;
@@ -2073,8 +2073,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
{ 10, 10, 10 },
{ 110, 110, 50 },
};
- if (CVarGetInteger("gCosmetics.Hud_CDownButton.Changed", 0)) {
- Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CDownButton.Value", (Color_RGB8){ 100, 200, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.Changed"), 0)) {
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CDownButton.Value"), (Color_RGB8){ 100, 200, 255 });
sOcarinaNoteCDownPrimColors[0] = color;
sOcarinaNoteCDownPrimColors[1] = color;
sOcarinaNoteCDownEnvColors[1].r = (color.r / 255.0f) * 95;
@@ -2090,8 +2090,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
{ 10, 10, 10 },
{ 110, 110, 50 },
};
- if (CVarGetInteger("gCosmetics.Hud_CLeftButton.Changed", 0)) {
- Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CLeftButton.Value", (Color_RGB8){ 100, 200, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.Changed"), 0)) {
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CLeftButton.Value"), (Color_RGB8){ 100, 200, 255 });
sOcarinaNoteCLeftPrimColors[0] = color;
sOcarinaNoteCLeftPrimColors[1] = color;
sOcarinaNoteCLeftEnvColors[1].r = (color.r / 255.0f) * 95;
@@ -2107,8 +2107,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
{ 10, 10, 10 },
{ 110, 110, 50 },
};
- if (CVarGetInteger("gCosmetics.Hud_CRightButton.Changed", 0)) {
- Color_RGB8 color = CVarGetColor24("gCosmetics.Hud_CRightButton.Value", (Color_RGB8){ 100, 200, 255 });
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.Changed"), 0)) {
+ Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("HUD.CRightButton.Value"), (Color_RGB8){ 100, 200, 255 });
sOcarinaNoteCRightPrimColors[0] = color;
sOcarinaNoteCRightPrimColors[1] = color;
sOcarinaNoteCRightEnvColors[1].r = (color.r / 255.0f) * 95;
@@ -2155,7 +2155,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
0);
- bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(play->state.input[0].cur.button, BTN_B)
+ bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(play->state.input[0].cur.button, BTN_B)
: CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B);
switch (msgCtx->msgMode) {
@@ -2436,7 +2436,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
}
break;
case MSGMODE_SETUP_DISPLAY_SONG_PLAYED:
- if (CVarGetInteger("gFastOcarinaPlayback", 0) == 0 ||
+ if (CVarGetInteger(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 0) == 0 ||
play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME ||
play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS ||
play->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) {
@@ -2491,7 +2491,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
Message_Decode(play);
msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED_TEXT;
- if (CVarGetInteger("gFastOcarinaPlayback", 0) == 0 || play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME
+ if (CVarGetInteger(CVAR_ENHANCEMENT("FastOcarinaPlayback"), 0) == 0 || play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME
|| play->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS ||
play->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) {
msgCtx->stateTimer = 20;
@@ -3022,7 +3022,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
* the last value being saved in a static variable.
*/
void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) {
- if (!CVarGetInteger("gDebugEnabled", 0)) { return; }
+ if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) { return; }
static s16 sVarLastValue = 0;
static s16 sFillTimer = 0;
@@ -3163,7 +3163,7 @@ void Message_Update(PlayState* play) {
GameInteractor_ExecuteOnDialogMessage();
- bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
+ bool isB_Held = CVarGetInteger(CVAR_ENHANCEMENT("SkipText"), 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
: CHECK_BTN_ALL(input->press.button, BTN_B);
switch (msgCtx->msgMode) {
@@ -3382,7 +3382,7 @@ void Message_Update(PlayState* play) {
}
if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
gSaveContext.inventory.questItems ^= 0x40000000;
- if (!CVarGetInteger("gHurtContainer", 0)) {
+ if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
gSaveContext.healthCapacity += 0x10;
gSaveContext.health += 0x10;
} else {
diff --git a/soh/src/code/z_olib.c b/soh/src/code/z_olib.c
index 2b72f3014..da4959726 100644
--- a/soh/src/code/z_olib.c
+++ b/soh/src/code/z_olib.c
@@ -80,7 +80,7 @@ Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) {
f32 sinYaw;
f32 cosYaw;
- if (CVarGetInteger("gFixCameraDrift", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("FixCameraDrift"), 0)) {
cosPitch = Math_AccurateCosS(sph->pitch);
cosYaw = Math_AccurateCosS(sph->yaw);
sinPitch = Math_AccurateSinS(sph->pitch);
diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c
index 95030baf6..0bc6728f5 100644
--- a/soh/src/code/z_onepointdemo.c
+++ b/soh/src/code/z_onepointdemo.c
@@ -73,7 +73,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
// #region SOH [Enhancement]
//the default is 90, lower values necessary to prevent camera swing as animation speeds up
- s16 camCrawlTemp = CVarGetInteger("gCrawlSpeed", 1);
+ s16 camCrawlTemp = CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1);
s16 camCrawlTimer = D_8012042C / camCrawlTemp;
// #endregion
@@ -337,7 +337,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
case 9601:
Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting);
- if (CVarGetInteger("gCrawlSpeed", 1) > 1) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) {
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120398);
} else {
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120398);
@@ -345,7 +345,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
break;
case 9602:
// #region SOH [Enhancement]
- if (CVarGetInteger("gCrawlSpeed", 1) > 1) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) {
Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting);
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120434);
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index cb665999e..002521eaa 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -1170,7 +1170,7 @@ void func_80083108(PlayState* play) {
if (interfaceCtx->restrictions.tradeItems != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
- if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA)
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA)
&& (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON)
&& (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) {
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
@@ -1401,7 +1401,7 @@ void Interface_SetSceneRestrictions(PlayState* play) {
interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
interfaceCtx->restrictions.all);
osSyncPrintf(VT_RST);
- if (CVarGetInteger("gBetterFW", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("BetterFarore"), 0)) {
if (currentScene == SCENE_GERUDO_TRAINING_GROUND || currentScene == SCENE_INSIDE_GANONS_CASTLE) {
interfaceCtx->restrictions.farores = 0;
}
@@ -1539,7 +1539,7 @@ void Inventory_SwapAgeEquipment(void) {
// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
// Then set the child equips button items to item none to ensure kokiri sword is not equipped
- if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
+ if ((CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
}
@@ -1554,7 +1554,7 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
// Switching age using enhancements separated out to make vanilla flow clear
- if (CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) {
+ if (CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
@@ -1629,7 +1629,7 @@ void Inventory_SwapAgeEquipment(void) {
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
- if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
+ if ((CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) &&
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
if (gSaveContext.childEquips.equipment == 0) {
@@ -1640,7 +1640,7 @@ void Inventory_SwapAgeEquipment(void) {
}
}
}
- CVarSetInteger("gSwitchTimeline", 0);
+ CVarSetInteger(CVAR_GENERAL("SwitchTimeline"), 0);
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
if (shieldEquipValue != 0) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
@@ -2282,7 +2282,7 @@ u8 Item_Give(PlayState* play, u8 item) {
gSaveContext.sohStats.heartPieces++;
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_HEART_CONTAINER) {
- if (!CVarGetInteger("gHurtContainer", 0)) {
+ if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
gSaveContext.healthCapacity += 0x10;
gSaveContext.health += 0x10;
} else {
@@ -2383,7 +2383,7 @@ u8 Item_Give(PlayState* play, u8 item) {
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
- if ((item == ITEM_SAW) && CVarGetInteger("gDekuNutUpgradeFix", 0) == 0) {
+ if ((item == ITEM_SAW) && CVarGetInteger(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 0) == 0) {
Flags_SetItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE);
}
@@ -2941,7 +2941,7 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) {
item = ITEM_MILK_HALF;
}
- if (CVarGetInteger("gRestoreRBAValues",0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("RestoreRBAValues"),0)) {
byteSwapInventory();
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
byteSwapInventory();
@@ -3052,7 +3052,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) {
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
(play->csCtx.state == CS_STATE_IDLE)) {
- if (!CVarGetInteger("gDisableNaviCallAudio", 0)) {
+ if (!CVarGetInteger(CVAR_ENHANCEMENT("DisableNaviCallAudio"), 0)) {
// clang-format off
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
@@ -3390,22 +3390,22 @@ void Interface_UpdateMagicBar(PlayState* play) {
Color_RGB8 MagicBorder_2 = { 255, 255, 150 };
Color_RGB8 MagicBorder_3 = { 255, 255, 50 };
- if (CVarGetInteger("gCosmetics.Consumable_MagicBorderActive.Changed", 0)) { //This will make custom color based on users selected colors.
- sMagicBorderColors[0][0] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_0).r;
- sMagicBorderColors[0][1] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_0).g;
- sMagicBorderColors[0][2] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_0).b;
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorderActive.Changed"), 0)) { //This will make custom color based on users selected colors.
+ sMagicBorderColors[0][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).r;
+ sMagicBorderColors[0][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).g;
+ sMagicBorderColors[0][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).b;
- sMagicBorderColors[1][0] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_1).r/2;
- sMagicBorderColors[1][1] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_1).g/2;
- sMagicBorderColors[1][2] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_1).b/2;
+ sMagicBorderColors[1][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).r/2;
+ sMagicBorderColors[1][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).g/2;
+ sMagicBorderColors[1][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).b/2;
- sMagicBorderColors[2][0] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_2).r/2.5;
- sMagicBorderColors[2][1] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_2).g/2.5;
- sMagicBorderColors[2][2] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_2).b/2.5;
+ sMagicBorderColors[2][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).r/2.5;
+ sMagicBorderColors[2][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).g/2.5;
+ sMagicBorderColors[2][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).b/2.5;
- sMagicBorderColors[3][0] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_3).r/3;
- sMagicBorderColors[3][1] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_3).g/3;
- sMagicBorderColors[3][2] = CVarGetColor24("gCosmetics.Consumable_MagicBorderActive.Value", MagicBorder_3).b/3;
+ sMagicBorderColors[3][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).r/3;
+ sMagicBorderColors[3][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).g/3;
+ sMagicBorderColors[3][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).b/3;
}
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
@@ -3465,15 +3465,15 @@ void Interface_UpdateMagicBar(PlayState* play) {
if (gSaveContext.magic <= 0) {
gSaveContext.magic = 0;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
- if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) {
- sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
+ sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
} else if (gSaveContext.magic == gSaveContext.magicTarget) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
- if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) {
- sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
+ sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
@@ -3518,8 +3518,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
break;
case MAGIC_STATE_RESET:
- if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) {
- sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
+ sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
@@ -3531,7 +3531,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
bool hasLens = false;
- for (int buttonIndex = 1; buttonIndex < (CVarGetInteger("gDpadEquips", 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) {
+ for (int buttonIndex = 1; buttonIndex < (CVarGetInteger(CVAR_SETTING("DpadEquips"), 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) {
if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) {
hasLens = true;
break;
@@ -3544,8 +3544,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
gSaveContext.magicState = MAGIC_STATE_IDLE;
- if (CVarGetInteger("gCosmetics.Consumable_MagicBorder.Changed", 0)) {
- sMagicBorder = CVarGetColor24("gCosmetics.Consumable_MagicBorder.Value", sMagicBorder_ori);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
+ sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
@@ -3640,11 +3640,11 @@ void Interface_DrawMagicBar(PlayState* play) {
Color_RGB8 magicbar_yellow = {250,250,0}; //Magic bar being used
Color_RGB8 magicbar_green = {R_MAGIC_FILL_COLOR(0),R_MAGIC_FILL_COLOR(1),R_MAGIC_FILL_COLOR(2)}; //Magic bar fill
- if (CVarGetInteger("gCosmetics.Consumable_MagicActive.Changed", 0)) {
- magicbar_yellow = CVarGetColor24("gCosmetics.Consumable_MagicActive.Value", magicbar_yellow);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicActive.Changed"), 0)) {
+ magicbar_yellow = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicActive.Value"), magicbar_yellow);
}
- if (CVarGetInteger("gCosmetics.Consumable_Magic.Changed", 0)) {
- magicbar_green = CVarGetColor24("gCosmetics.Consumable_Magic.Value", magicbar_green);
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.Magic.Changed"), 0)) {
+ magicbar_green = CVarGetColor24(CVAR_COSMETIC("Consumable.Magic.Value"), magicbar_green);
}
OPEN_DISPS(play->state.gfxCtx);
@@ -3652,7 +3652,7 @@ void Interface_DrawMagicBar(PlayState* play) {
if (gSaveContext.magicLevel != 0) {
s16 X_Margins;
s16 Y_Margins;
- if (CVarGetInteger("gMagicBarUseMargins", 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {
X_Margins = Left_HUD_Margin;
Y_Margins = (Top_HUD_Margin*-1);
} else {
@@ -3670,40 +3670,40 @@ void Interface_DrawMagicBar(PlayState* play) {
s16 rMagicBarX;
s16 PosX_MidEnd;
s16 rMagicFillX;
- s32 lineLength = CVarGetInteger("gHeartsLineLength", 10);
- if (CVarGetInteger("gMagicBarPosType", 0) != 0) {
- magicBarY = CVarGetInteger("gMagicBarPosY", 0)+Y_Margins;
- if (CVarGetInteger("gMagicBarPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gMagicBarUseMargins", 0) != 0) {X_Margins = Left_HUD_Margin;};
- PosX_Start = OTRGetDimensionFromLeftEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins);
- rMagicBarX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins);
- PosX_MidEnd = OTRGetDimensionFromLeftEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8);
- rMagicFillX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8);
- } else if (CVarGetInteger("gMagicBarPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gMagicBarUseMargins", 0) != 0) {X_Margins = Right_HUD_Margin;};
- PosX_Start = OTRGetDimensionFromRightEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins);
- rMagicBarX = OTRGetDimensionFromRightEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins);
- PosX_MidEnd = OTRGetDimensionFromRightEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8);
- rMagicFillX = OTRGetDimensionFromRightEdge(CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8);
- } else if (CVarGetInteger("gMagicBarPosType", 0) == 3) {//Anchor None
- PosX_Start = CVarGetInteger("gMagicBarPosX", 0)+X_Margins;
- rMagicBarX = CVarGetInteger("gMagicBarPosX", 0)+X_Margins;
- PosX_MidEnd = CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8;
- rMagicFillX = CVarGetInteger("gMagicBarPosX", 0)+X_Margins+8;
- } else if (CVarGetInteger("gMagicBarPosType", 0) == 4) {//hidden
+ s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) != 0) {
+ magicBarY = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0)+Y_Margins;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {X_Margins = Left_HUD_Margin;};
+ PosX_Start = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins);
+ rMagicBarX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins);
+ PosX_MidEnd = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8);
+ rMagicFillX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {X_Margins = Right_HUD_Margin;};
+ PosX_Start = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins);
+ rMagicBarX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins);
+ PosX_MidEnd = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8);
+ rMagicFillX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 3) {//Anchor None
+ PosX_Start = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins;
+ rMagicBarX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins;
+ PosX_MidEnd = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8;
+ rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0)+X_Margins+8;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 4) {//hidden
PosX_Start = -9999;
rMagicBarX = -9999;
PosX_MidEnd = -9999;
rMagicFillX = -9999;
- } else if (CVarGetInteger("gMagicBarPosType", 0) == 5) {//Anchor To life meter
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == 5) {//Anchor To life meter
magicBarY = R_MAGIC_BAR_SMALL_Y-2 +
magicDrop*(lineLength == 0 ? 0 : (gSaveContext.healthCapacity-1)/(0x10*lineLength)) +
- CVarGetInteger("gMagicBarPosY", 0) + getHealthMeterYOffset();
- s16 xPushover = CVarGetInteger("gMagicBarPosX", 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X-1;
+ CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0) + getHealthMeterYOffset();
+ s16 xPushover = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X-1;
PosX_Start = xPushover;
rMagicBarX = xPushover;
PosX_MidEnd = xPushover+8;
- rMagicFillX = CVarGetInteger("gMagicBarPosX", 0) + getHealthMeterXOffset() + R_MAGIC_FILL_X-1;
+ rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_FILL_X-1;
}
} else {
if ((gSaveContext.healthCapacity-1)/0x10 >= lineLength && lineLength != 0) {
@@ -3816,18 +3816,18 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
Color_RGBA8 healthbar_border = { 255, 255, 255, 255 };
s16 healthbar_fillWidth = 64;
s16 healthbar_actorOffset = 40;
- s32 healthbar_offsetX = CVarGetInteger("gCosmetics.Hud_EnemyHealthBarPosX", 0);
- s32 healthbar_offsetY = CVarGetInteger("gCosmetics.Hud_EnemyHealthBarPosY", 0);
- s8 anchorType = CVarGetInteger("gCosmetics.Hud_EnemyHealthBarPosType", ENEMYHEALTH_ANCHOR_ACTOR);
+ s32 healthbar_offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosX"), 0);
+ s32 healthbar_offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosY"), 0);
+ s8 anchorType = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosType"), ENEMYHEALTH_ANCHOR_ACTOR);
- if (CVarGetInteger("gCosmetics.Hud_EnemyHealthBar.Changed", 0)) {
- healthbar_red = CVarGetColor("gCosmetics.Hud_EnemyHealthBar.Value", healthbar_red);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar..Changed"), 0)) {
+ healthbar_red = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBar..Value"), healthbar_red);
}
- if (CVarGetInteger("gCosmetics.Hud_EnemyHealthBorder.Changed", 0)) {
- healthbar_border = CVarGetColor("gCosmetics.Hud_EnemyHealthBorder.Value", healthbar_border);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBorder.Changed"), 0)) {
+ healthbar_border = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBorder.Value"), healthbar_border);
}
- if (CVarGetInteger("gCosmetics.Hud_EnemyHealthBarWidth.Changed", 0)) {
- healthbar_fillWidth = CVarGetInteger("gCosmetics.Hud_EnemyHealthBarWidth.Value", healthbar_fillWidth);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.Width.Changed"), 0)) {
+ healthbar_fillWidth = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.Width.Value"), healthbar_fillWidth);
}
OPEN_DISPS(play->state.gfxCtx);
@@ -3845,7 +3845,7 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
func_8002BE04(play, &targetCtx->targetCenterPos, &projTargetCenter, &projTargetCappedInvW);
projTargetCenter.x = (SCREEN_WIDTH / 2) * (projTargetCenter.x * projTargetCappedInvW);
- projTargetCenter.x = projTargetCenter.x * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
+ projTargetCenter.x = projTargetCenter.x * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
projTargetCenter.x = CLAMP(projTargetCenter.x, (-SCREEN_WIDTH / 2) + halfBarWidth,
(SCREEN_WIDTH / 2) - halfBarWidth);
@@ -4007,37 +4007,37 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 height;
Color_RGB8 bButtonColor = { 0, 150, 0 };
- if (CVarGetInteger("gCosmetics.Hud_BButton.Changed", 0)) {
- bButtonColor = CVarGetColor24("gCosmetics.Hud_BButton.Value", bButtonColor);
- } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.Changed"), 0)) {
+ bButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.BButton.Value"), bButtonColor);
+ } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
bButtonColor = (Color_RGB8){ 255, 30, 30 };
}
Color_RGB8 cButtonsColor = { 255, 160, 0 };
- if (CVarGetInteger("gCosmetics.Hud_CButtons.Changed", 0)) {
- cButtonsColor = CVarGetColor24("gCosmetics.Hud_CButtons.Value", cButtonsColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CButtons.Changed"), 0)) {
+ cButtonsColor = CVarGetColor24(CVAR_COSMETIC("HUD.CButtons.Value"), cButtonsColor);
}
Color_RGB8 cUpButtonColor = cButtonsColor;
- if (CVarGetInteger("gCosmetics.Hud_CUpButton.Changed", 0)) {
- cUpButtonColor = CVarGetColor24("gCosmetics.Hud_CUpButton.Value", cUpButtonColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.Changed"), 0)) {
+ cUpButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CUpButton.Value"), cUpButtonColor);
}
Color_RGB8 cDownButtonColor = cButtonsColor;
- if (CVarGetInteger("gCosmetics.Hud_CDownButton.Changed", 0)) {
- cDownButtonColor = CVarGetColor24("gCosmetics.Hud_CDownButton.Value", cDownButtonColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.Changed"), 0)) {
+ cDownButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CDownButton.Value"), cDownButtonColor);
}
Color_RGB8 cLeftButtonColor = cButtonsColor;
- if (CVarGetInteger("gCosmetics.Hud_CLeftButton.Changed", 0)) {
- cLeftButtonColor = CVarGetColor24("gCosmetics.Hud_CLeftButton.Value", cLeftButtonColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.Changed"), 0)) {
+ cLeftButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CLeftButton.Value"), cLeftButtonColor);
}
Color_RGB8 cRightButtonColor = cButtonsColor;
- if (CVarGetInteger("gCosmetics.Hud_CRightButton.Changed", 0)) {
- cRightButtonColor = CVarGetColor24("gCosmetics.Hud_CRightButton.Value", cRightButtonColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.Changed"), 0)) {
+ cRightButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CRightButton.Value"), cRightButtonColor);
}
Color_RGB8 startButtonColor = { 200, 0, 0 };
- if (CVarGetInteger("gCosmetics.Hud_StartButton.Changed", 0)) {
- startButtonColor = CVarGetColor24("gCosmetics.Hud_StartButton.Value", startButtonColor);
- } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.Changed"), 0)) {
+ startButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.StartButton.Value"), startButtonColor);
+ } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
startButtonColor = (Color_RGB8){ 120, 120, 120 };
}
@@ -4046,12 +4046,12 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 Y_Margins_BtnB;
s16 BBtn_Size = 32;
int BBtnScaled = BBtn_Size * 0.95f;
- if (CVarGetInteger("gBBtnPosType", 0) != 0) {
- BBtnScaled = BBtn_Size * CVarGetFloat("gBBtnScale", 0.95f);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) {
+ BBtnScaled = BBtn_Size * CVarGetFloat(CVAR_COSMETIC("HUD.BButton.Scale"), 0.95f);
}
int BBtn_factor = (1 << 10) * BBtn_Size / BBtnScaled;
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {
- if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
Y_Margins_BtnB = (Top_HUD_Margin*-1);
} else {
X_Margins_BtnB = 0;
@@ -4061,17 +4061,17 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 PosY_BtnB_ori = R_ITEM_BTN_Y(0)+Y_Margins_BtnB;
s16 PosX_BtnB;
s16 PosY_BtnB;
- if (CVarGetInteger("gBBtnPosType", 0) != 0) {
- PosY_BtnB = CVarGetInteger("gBBtnPosY", 0)+Y_Margins_BtnB;
- if (CVarGetInteger("gBBtnPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
- PosX_BtnB = OTRGetDimensionFromLeftEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
- PosX_BtnB = OTRGetDimensionFromRightEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 3) {//Anchor None
- PosX_BtnB = CVarGetInteger("gBBtnPosX", 0);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) {
+ PosY_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0)+Y_Margins_BtnB;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
+ PosX_BtnB = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
+ PosX_BtnB = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 3) {//Anchor None
+ PosX_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 4) {//Hidden
PosX_BtnB = -9999;
}
} else {
@@ -4081,8 +4081,8 @@ void Interface_DrawItemButtons(PlayState* play) {
//Start Button
s16 X_Margins_StartBtn;
s16 Y_Margins_StartBtn;
- if (CVarGetInteger("gStartBtnUseMargins", 0) != 0) {
- if (CVarGetInteger("gStartBtnPosType", 0) == 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 0) {
X_Margins_StartBtn = Right_HUD_Margin;
};
Y_Margins_StartBtn = Top_HUD_Margin*-1;
@@ -4093,8 +4093,8 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 StartBtn_Icon_H = 32;
s16 StartBtn_Icon_W = 32;
float Start_BTN_Scale = 0.75f;
- if (CVarGetInteger("gStartBtnPosType", 0) != 0) {
- Start_BTN_Scale = CVarGetFloat("gStartBtnScale", 0.75f);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) != 0) {
+ Start_BTN_Scale = CVarGetFloat(CVAR_COSMETIC("HUD.StartButton.Scale"), 0.75f);
}
int StartBTN_H_Scaled = StartBtn_Icon_H * Start_BTN_Scale;
int StartBTN_W_Scaled = StartBtn_Icon_W * Start_BTN_Scale;
@@ -4106,17 +4106,17 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 StartBTN_Label_H = DO_ACTION_TEX_HEIGHT();
s16 PosX_StartBtn;
s16 PosY_StartBtn;
- if (CVarGetInteger("gStartBtnPosType", 0) != 0) {
- PosY_StartBtn = CVarGetInteger("gStartBtnPosY", 0)-(Start_BTN_Scale*13)+Y_Margins_StartBtn;
- if (CVarGetInteger("gStartBtnPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gStartBtnUseMargins", 0) != 0) {X_Margins_StartBtn = Left_HUD_Margin;};
- PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger("gStartBtnPosX", 0)-(Start_BTN_Scale*13)+X_Margins_StartBtn);
- } else if (CVarGetInteger("gStartBtnPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gStartBtnUseMargins", 0) != 0) {X_Margins_StartBtn = Right_HUD_Margin;};
- PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger("gStartBtnPosX", 0)-(Start_BTN_Scale*13)+X_Margins_StartBtn);
- } else if (CVarGetInteger("gStartBtnPosType", 0) == 3) {//Anchor None
- PosX_StartBtn = CVarGetInteger("gStartBtnPosX", 0);
- } else if (CVarGetInteger("gStartBtnPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) != 0) {
+ PosY_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosY"), 0)-(Start_BTN_Scale*13)+Y_Margins_StartBtn;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {X_Margins_StartBtn = Left_HUD_Margin;};
+ PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0)-(Start_BTN_Scale*13)+X_Margins_StartBtn);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {X_Margins_StartBtn = Right_HUD_Margin;};
+ PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0)-(Start_BTN_Scale*13)+X_Margins_StartBtn);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 3) {//Anchor None
+ PosX_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == 4) {//Hidden
PosX_StartBtn = -9999;
}
} else {
@@ -4136,29 +4136,29 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 Y_Margins_CR;
s16 Y_Margins_CU;
s16 Y_Margins_CD;
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
Y_Margins_CL = (Top_HUD_Margin*-1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
Y_Margins_CR = (Top_HUD_Margin*-1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
- if (CVarGetInteger("gCBtnUUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnUPosType", 0) == 0) {X_Margins_CU = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 0) {X_Margins_CU = Right_HUD_Margin;};
Y_Margins_CU = (Top_HUD_Margin*-1);
} else {
X_Margins_CU = 0;
Y_Margins_CU = 0;
}
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
Y_Margins_CD = (Top_HUD_Margin*-1);
} else {
X_Margins_CD = 0;
@@ -4168,7 +4168,7 @@ void Interface_DrawItemButtons(PlayState* play) {
const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR };
const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X+X_Margins_CU, C_UP_BUTTON_Y+Y_Margins_CU };
const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD };
- s16 LabelX_Navi=7 + !!CVarGetInteger("gNaviTextFix", 0);
+ s16 LabelX_Navi=7 + !!CVarGetInteger(CVAR_ENHANCEMENT("NaviTextFix"), 0);
s16 LabelY_Navi=4;
s16 C_Left_BTN_Pos[2]; //(X,Y)
s16 C_Right_BTN_Pos[2];
@@ -4176,23 +4176,23 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 C_Down_BTN_Pos[2];
//C button Left
s16 C_Left_BTN_Size = 32;
- float CLeftScale = CVarGetFloat("gCBtnLScale", 0.87f);
+ float CLeftScale = CVarGetFloat(CVAR_COSMETIC("HUD.CLeftButton.Scale"), 0.87f);
int CLeftScaled = C_Left_BTN_Size * 0.87f;
- if (CVarGetInteger("gCBtnLPosType", 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) {
CLeftScaled = C_Left_BTN_Size * CLeftScale;
}
int CLeft_factor = (1 << 10) * C_Left_BTN_Size / CLeftScaled;
- if (CVarGetInteger("gCBtnLPosType", 0) != 0) {
- C_Left_BTN_Pos[1] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL;
- if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
- C_Left_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
- C_Left_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None
- C_Left_BTN_Pos[0] = CVarGetInteger("gCBtnLPosX", 0);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) {
+ C_Left_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
+ C_Left_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
+ C_Left_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None
+ C_Left_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 4) {//Hidden
C_Left_BTN_Pos[0] = -9999;
}
} else {
@@ -4201,23 +4201,23 @@ void Interface_DrawItemButtons(PlayState* play) {
}
//C button Right
s16 C_Right_BTN_Size = 32;
- float CRightScale = CVarGetFloat("gCBtnRScale", 0.87f);
+ float CRightScale = CVarGetFloat(CVAR_COSMETIC("HUD.CRightButton.Scale"), 0.87f);
int CRightScaled = C_Right_BTN_Size * 0.87f;
- if (CVarGetInteger("gCBtnRPosType", 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) {
CRightScaled = C_Right_BTN_Size * CRightScale;
}
int CRight_factor = (1 << 10) * C_Right_BTN_Size / CRightScaled;
- if (CVarGetInteger("gCBtnRPosType", 0) != 0) {
- C_Right_BTN_Pos[1] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR;
- if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
- C_Right_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
- C_Right_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None
- C_Right_BTN_Pos[0] = CVarGetInteger("gCBtnRPosX", 0);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) {
+ C_Right_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
+ C_Right_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
+ C_Right_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None
+ C_Right_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 4) {//Hidden
C_Right_BTN_Pos[0] = -9999;
}
} else {
@@ -4227,22 +4227,22 @@ void Interface_DrawItemButtons(PlayState* play) {
//C Button Up
s16 C_Up_BTN_Size = 32;
int CUpScaled = C_Up_BTN_Size * 0.5f;
- float CUpScale = CVarGetFloat("gCBtnUScale", 0.5f);
- if (CVarGetInteger("gCBtnUPosType", 0) != 0) {
+ float CUpScale = CVarGetFloat(CVAR_COSMETIC("HUD.CUpButton.Scale"), 0.5f);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) != 0) {
CUpScaled = C_Up_BTN_Size * CUpScale;
}
int CUp_factor = (1 << 10) * C_Up_BTN_Size / CUpScaled;
- if (CVarGetInteger("gCBtnUPosType", 0) != 0) {
- C_Up_BTN_Pos[1] = CVarGetInteger("gCBtnUPosY", 0)+Y_Margins_CU;
- if (CVarGetInteger("gCBtnUPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnUUseMargins", 0) != 0) {X_Margins_CU = Left_HUD_Margin;};
- C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnUPosX", 0)+X_Margins_CU);
- } else if (CVarGetInteger("gCBtnUPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnUUseMargins", 0) != 0) {X_Margins_CU = Right_HUD_Margin;};
- C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnUPosX", 0)+X_Margins_CU);
- } else if (CVarGetInteger("gCBtnUPosType", 0) == 3) {//Anchor None
- C_Up_BTN_Pos[0] = CVarGetInteger("gCBtnUPosX", 0);
- } else if (CVarGetInteger("gCBtnUPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) != 0) {
+ C_Up_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosY"), 0)+Y_Margins_CU;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {X_Margins_CU = Left_HUD_Margin;};
+ C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0)+X_Margins_CU);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {X_Margins_CU = Right_HUD_Margin;};
+ C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0)+X_Margins_CU);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 3) {//Anchor None
+ C_Up_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == 4) {//Hidden
C_Up_BTN_Pos[0] = -9999;
}
} else {
@@ -4251,24 +4251,24 @@ void Interface_DrawItemButtons(PlayState* play) {
}
//C Button down
s16 C_Down_BTN_Size = 32;
- float CDownScale = CVarGetFloat("gCBtnDScale", 0.87f);
- if (CVarGetInteger("gCBtnDPosType", 0) == 0) {
+ float CDownScale = CVarGetFloat(CVAR_COSMETIC("HUD.CDownButton.Scale"), 0.87f);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {
CDownScale = 0.87f;
}
int CDownScaled = C_Down_BTN_Size * CDownScale;
int CDown_factor = (1 << 10) * C_Down_BTN_Size / CDownScaled;
int PositionAdjustment = CDownScaled/2;
- if (CVarGetInteger("gCBtnDPosType", 0) != 0) {
- C_Down_BTN_Pos[1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD;
- if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
- C_Down_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
- C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None
- C_Down_BTN_Pos[0] = CVarGetInteger("gCBtnDPosX", 0);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) {
+ C_Down_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
+ C_Down_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
+ C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None
+ C_Down_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 4) {//Hidden
C_Down_BTN_Pos[0] = -9999;
}
} else {
@@ -4396,22 +4396,22 @@ void Interface_DrawItemButtons(PlayState* play) {
s16 Y_Margins_CL;
s16 Y_Margins_CR;
s16 Y_Margins_CD;
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
Y_Margins_CL = (Top_HUD_Margin*-1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
Y_Margins_CR = (Top_HUD_Margin*-1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
Y_Margins_CD = (Top_HUD_Margin*-1);
} else {
X_Margins_CD = 0;
@@ -4429,17 +4429,17 @@ void Interface_DrawItemButtons(PlayState* play) {
};
s16 ItemIconPos[3][2]; //(X,Y)
//C button Left
- if (CVarGetInteger("gCBtnLPosType", 0) != 0) {
- ItemIconPos[0][1] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL;
- if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None
- ItemIconPos[0][0] = CVarGetInteger("gCBtnLPosX", 0);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) {
+ ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
+ ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
+ ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[0][0] = -9999;
}
} else {
@@ -4447,17 +4447,17 @@ void Interface_DrawItemButtons(PlayState* play) {
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
}
//C Button down
- if (CVarGetInteger("gCBtnDPosType", 0) != 0) {
- ItemIconPos[1][1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD;
- if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None
- ItemIconPos[1][0] = CVarGetInteger("gCBtnDPosX", 0);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) {
+ ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
+ ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
+ ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[1][0] = -9999;
}
} else {
@@ -4465,17 +4465,17 @@ void Interface_DrawItemButtons(PlayState* play) {
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
//C button Right
- if (CVarGetInteger("gCBtnRPosType", 0) != 0) {
- ItemIconPos[2][1] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR;
- if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None
- ItemIconPos[2][0] = CVarGetInteger("gCBtnRPosX", 0);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) {
+ ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
+ ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
+ ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[2][0] = -9999;
}
} else {
@@ -4525,36 +4525,36 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
s16 Y_Margins_BtnB;
s16 X_Margins_DPad_Items;
s16 Y_Margins_DPad_Items;
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {
- if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
Y_Margins_BtnB = (Top_HUD_Margin*-1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
Y_Margins_CL = (Top_HUD_Margin*-1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
Y_Margins_CR = (Top_HUD_Margin*-1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
Y_Margins_CD = (Top_HUD_Margin*-1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {
- if (CVarGetInteger("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
} else {
X_Margins_DPad_Items = 0;
@@ -4588,29 +4588,29 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
}; //(X,Y) Used with custom position to place it properly.
s16 ItemIconPos[8][2]; //(X,Y)
//DPadItems
- if (CVarGetInteger("gDPadPosType", 0) != 0) {
- ItemIconPos[4][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
- ItemIconPos[5][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
- ItemIconPos[6][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
- ItemIconPos[7][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
- if (CVarGetInteger("gDPadPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
- ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
- ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
- ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
- ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
- } else if (CVarGetInteger("gDPadPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
- ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
- ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
- ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
- ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
- } else if (CVarGetInteger("gDPadPosType", 0) == 3) {//Anchor None
- ItemIconPos[4][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[0][0];
- ItemIconPos[5][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[1][0];
- ItemIconPos[6][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[2][0];
- ItemIconPos[7][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[3][0];
- } else if (CVarGetInteger("gDPadPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != 0) {
+ ItemIconPos[4][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
+ ItemIconPos[5][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
+ ItemIconPos[6][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
+ ItemIconPos[7][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
+ ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
+ ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
+ ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
+ ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
+ ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
+ ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
+ ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
+ ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0];
+ ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0];
+ ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0];
+ ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[3][0];
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 4) {//Hidden
ItemIconPos[4][0] = -9999;
ItemIconPos[5][0] = -9999;
ItemIconPos[6][0] = -9999;
@@ -4627,17 +4627,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
ItemIconPos[7][1] = ItemIconPos_ori[7][1];
}
//B Button
- if (CVarGetInteger("gBBtnPosType", 0) != 0) {
- ItemIconPos[0][1] = CVarGetInteger("gBBtnPosY", 0)+Y_Margins_BtnB;
- if (CVarGetInteger("gBBtnPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 3) {//Anchor None
- ItemIconPos[0][0] = CVarGetInteger("gBBtnPosX", 0);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) {
+ ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0)+Y_Margins_BtnB;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
+ ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
+ ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[0][0] = -9999;
}
} else {
@@ -4645,17 +4645,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
}
//C button Left
- if (CVarGetInteger("gCBtnLPosType", 0) != 0) {
- ItemIconPos[1][1] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL;
- if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None
- ItemIconPos[1][0] = CVarGetInteger("gCBtnLPosX", 0);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) {
+ ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
+ ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
+ ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[1][0] = -9999;
}
} else {
@@ -4663,17 +4663,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
//C Button down
- if (CVarGetInteger("gCBtnDPosType", 0) != 0) {
- ItemIconPos[2][1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD;
- if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None
- ItemIconPos[2][0] = CVarGetInteger("gCBtnDPosX", 0);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) {
+ ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
+ ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
+ ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[2][0] = -9999;
}
} else {
@@ -4681,17 +4681,17 @@ void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
}
//C button Right
- if (CVarGetInteger("gCBtnRPosType", 0) != 0) {
- ItemIconPos[3][1] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR;
- if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
- ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
- ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None
- ItemIconPos[3][0] = CVarGetInteger("gCBtnRPosX", 0);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) {
+ ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
+ ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
+ ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[3][0] = -9999;
}
} else {
@@ -4734,36 +4734,36 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
s16 Y_Margins_BtnB;
s16 X_Margins_DPad_Items;
s16 Y_Margins_DPad_Items;
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {
- if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
Y_Margins_BtnB = (Top_HUD_Margin*-1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
Y_Margins_CL = (Top_HUD_Margin*-1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
Y_Margins_CR = (Top_HUD_Margin*-1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {
- if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
Y_Margins_CD = (Top_HUD_Margin*-1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {
- if (CVarGetInteger("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
} else {
X_Margins_DPad_Items = 0;
@@ -4787,29 +4787,29 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
{23,19},//Right
}; //(X,Y) Used with custom position to place it properly.
//DPadItems
- if (CVarGetInteger("gDPadPosType", 0) != 0) {
- ItemIconPos[4][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
- ItemIconPos[5][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
- ItemIconPos[6][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
- ItemIconPos[7][1] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
- if (CVarGetInteger("gDPadPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
- ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
- ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
- ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
- ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
- } else if (CVarGetInteger("gDPadPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
- ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
- ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
- ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
- ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
- } else if (CVarGetInteger("gDPadPosType", 0) == 3) {//Anchor None
- ItemIconPos[4][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[0][0];
- ItemIconPos[5][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[1][0];
- ItemIconPos[6][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[2][0];
- ItemIconPos[7][0] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[3][0];
- } else if (CVarGetInteger("gDPadPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != 0) {
+ ItemIconPos[4][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
+ ItemIconPos[5][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
+ ItemIconPos[6][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
+ ItemIconPos[7][1] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
+ ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
+ ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
+ ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
+ ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
+ ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
+ ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
+ ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
+ ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[0][0];
+ ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[1][0];
+ ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[2][0];
+ ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+DPad_ItemsOffset[3][0];
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 4) {//Hidden
ItemIconPos[4][0] = -9999;
ItemIconPos[5][0] = -9999;
ItemIconPos[6][0] = -9999;
@@ -4828,17 +4828,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
//B Button
s16 PosX_adjust = 1;
s16 PosY_adjust = 17;
- if (CVarGetInteger("gBBtnPosType", 0) != 0) {
- ItemIconPos[0][1] = CVarGetInteger("gBBtnPosY", 0)+Y_Margins_BtnB+PosY_adjust;
- if (CVarGetInteger("gBBtnPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB+PosX_adjust);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
- ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB+PosX_adjust);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 3) {//Anchor None
- ItemIconPos[0][0] = CVarGetInteger("gBBtnPosX", 0)+PosX_adjust;
- } else if (CVarGetInteger("gBBtnPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) {
+ ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0)+Y_Margins_BtnB+PosY_adjust;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
+ ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
+ ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+PosX_adjust;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[0][0] = -9999;
}
} else {
@@ -4846,17 +4846,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
}
//C button Left
- if (CVarGetInteger("gCBtnLPosType", 0) != 0) {
- ItemIconPos[1][1] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL+PosY_adjust;
- if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL+PosX_adjust);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
- ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL+PosX_adjust);
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None
- ItemIconPos[1][0] = CVarGetInteger("gCBtnLPosX", 0)+PosX_adjust;
- } else if (CVarGetInteger("gCBtnLPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != 0) {
+ ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0)+Y_Margins_CL+PosY_adjust;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
+ ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
+ ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+X_Margins_CL+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0)+PosX_adjust;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[1][0] = -9999;
}
} else {
@@ -4864,17 +4864,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
//C Button down
- if (CVarGetInteger("gCBtnDPosType", 0) != 0) {
- ItemIconPos[2][1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD+PosY_adjust;
- if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD+PosX_adjust);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
- ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD+PosX_adjust);
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None
- ItemIconPos[2][0] = CVarGetInteger("gCBtnDPosX", 0)+PosX_adjust;
- } else if (CVarGetInteger("gCBtnDPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != 0) {
+ ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0)+Y_Margins_CD+PosY_adjust;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
+ ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
+ ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+X_Margins_CD+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0)+PosX_adjust;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[2][0] = -9999;
}
} else {
@@ -4882,17 +4882,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
}
//C button Right
- if (CVarGetInteger("gCBtnRPosType", 0) != 0) {
- ItemIconPos[3][1] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR+PosY_adjust;
- if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
- ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR+PosX_adjust);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
- ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR+PosX_adjust);
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None
- ItemIconPos[3][0] = CVarGetInteger("gCBtnRPosX", 0)+PosX_adjust;
- } else if (CVarGetInteger("gCBtnRPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != 0) {
+ ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0)+Y_Margins_CR+PosY_adjust;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
+ ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
+ ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+X_Margins_CR+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 3) {//Anchor None
+ ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0)+PosX_adjust;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == 4) {//Hidden
ItemIconPos[3][0] = -9999;
}
} else {
@@ -5121,19 +5121,19 @@ void Interface_Draw(PlayState* play) {
Color_RGB8 rColor;
Color_RGB8 keyCountColor = { 200, 230, 255 };
- if (CVarGetInteger("gCosmetics.Hud_KeyCount.Changed", 0)) {
- keyCountColor = CVarGetColor24("gCosmetics.Hud_KeyCount.Value", keyCountColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.KeyCount.Changed"), 0)) {
+ keyCountColor = CVarGetColor24(CVAR_COSMETIC("HUD.KeyCount.Value"), keyCountColor);
}
Color_RGB8 dPadColor = { 255, 255, 255 };
- if (CVarGetInteger("gCosmetics.Hud_Dpad.Changed", 0)) {
- dPadColor = CVarGetColor24("gCosmetics.Hud_Dpad.Value", dPadColor);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.Changed"), 0)) {
+ dPadColor = CVarGetColor24(CVAR_COSMETIC("HUD.Dpad.Value"), dPadColor);
}
Color_RGB8 aButtonColor = { 90, 90, 255 };
- if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) {
- aButtonColor = CVarGetColor24("gCosmetics.Hud_AButton.Value", aButtonColor);
- } else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) {
+ aButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), aButtonColor);
+ } else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
aButtonColor = (Color_RGB8){ 0, 200, 50 };
}
@@ -5155,7 +5155,7 @@ void Interface_Draw(PlayState* play) {
s16 svar4;
s16 svar5;
s16 svar6;
- bool fullUi = !CVarGetInteger("gMinimalUI", 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0;
+ bool fullUi = !CVarGetInteger(CVAR_ENHANCEMENT("MinimalUI"), 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0;
if (GameInteractor_NoUIActive()) {
return;
@@ -5178,84 +5178,83 @@ void Interface_Draw(PlayState* play) {
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
if (fullUi) {
- s16 PosX_RC;
- s16 PosY_RC;
//when not having a wallet in rando, don't calculate the ruppe icon
if (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_WALLET)) {
- // Rupee Icon
- if (CVarGetInteger("gDynamicWalletIcon", 0)) {
- switch (CUR_UPG_VALUE(UPG_WALLET)) {
- case 0:
- if (CVarGetInteger("gCosmetics.Consumable_GreenRupee.Changed", 0)) {
- rColor = CVarGetColor24("gCosmetics.Consumable_GreenRupee.Value", rupeeWalletColors[0]);
- } else {
- rColor = rupeeWalletColors[0];
- }
- break;
- case 1:
- if (CVarGetInteger("gCosmetics.Consumable_BlueRupee.Changed", 0)) {
- rColor = CVarGetColor24("gCosmetics.Consumable_BlueRupee.Value", rupeeWalletColors[1]);
- } else {
- rColor = rupeeWalletColors[1];
- }
- break;
- case 2:
- if (CVarGetInteger("gCosmetics.Consumable_RedRupee.Changed", 0)) {
- rColor = CVarGetColor24("gCosmetics.Consumable_RedRupee.Value", rupeeWalletColors[2]);
- } else {
- rColor = rupeeWalletColors[2];
- }
- break;
- case 3:
- if (CVarGetInteger("gCosmetics.Consumable_PurpleRupee.Changed", 0)) {
- rColor = CVarGetColor24("gCosmetics.Consumable_PurpleRupee.Value", rupeeWalletColors[3]);
- } else {
- rColor = rupeeWalletColors[3];
- }
- break;
- }
- } else {
- if (CVarGetInteger("gCosmetics.Consumable_GreenRupee.Changed", rupeeWalletColors)) {
- rColor = CVarGetColor24("gCosmetics.Consumable_GreenRupee.Value", rupeeWalletColors[0]);
- } else {
- rColor = rupeeWalletColors[0];
- }
- }
-
- //Rupee icon & counter
- s16 X_Margins_RC;
- s16 Y_Margins_RC;
- if (CVarGetInteger("gRCUseMargins", 0) != 0) {
- if (CVarGetInteger("gRCPosType", 0) == 0) {X_Margins_RC = Left_HUD_Margin;};
- Y_Margins_RC = Bottom_HUD_Margin;
- } else {
- X_Margins_RC = 0;
- Y_Margins_RC = 0;
+ // Rupee Icon
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DynamicWalletIcon"), 0)) {
+ switch (CUR_UPG_VALUE(UPG_WALLET)) {
+ case 0:
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), 0)) {
+ rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]);
+ } else {
+ rColor = rupeeWalletColors[0];
+ }
+ break;
+ case 1:
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.BlueRupee.Changed"), 0)) {
+ rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), rupeeWalletColors[1]);
+ } else {
+ rColor = rupeeWalletColors[1];
+ }
+ break;
+ case 2:
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.RedRupee.Changed"), 0)) {
+ rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), rupeeWalletColors[2]);
+ } else {
+ rColor = rupeeWalletColors[2];
+ }
+ break;
+ case 3:
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.PurpleRupee.Changed"), 0)) {
+ rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), rupeeWalletColors[3]);
+ } else {
+ rColor = rupeeWalletColors[3];
+ }
+ break;
}
- s16 PosX_RC_ori = OTRGetRectDimensionFromLeftEdge(26+X_Margins_RC);
- s16 PosY_RC_ori = 206+Y_Margins_RC;
- if (CVarGetInteger("gRCPosType", 0) != 0) {
- PosY_RC = CVarGetInteger("gRCPosY", 0)+Y_Margins_RC;
- if (CVarGetInteger("gRCPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gRCUseMargins", 0) != 0) {X_Margins_RC = Left_HUD_Margin;};
- PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger("gRCPosX", 0)+X_Margins_RC);
- } else if (CVarGetInteger("gRCPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gRCUseMargins", 0) != 0) {X_Margins_RC = Right_HUD_Margin;};
- PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger("gRCPosX", 0)+X_Margins_RC);
- } else if (CVarGetInteger("gRCPosType", 0) == 3) {//Anchor None
- PosX_RC = CVarGetInteger("gRCPosX", 0);
- } else if (CVarGetInteger("gRCPosType", 0) == 4) {//Hidden
- PosX_RC = -9999;
- }
+ } else {
+ if (CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), rupeeWalletColors)) {
+ rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]);
} else {
- PosY_RC = PosY_RC_ori;
- PosX_RC = PosX_RC_ori;
+ rColor = rupeeWalletColors[0];
}
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha);
- // Draw Rupee icon. Hide in Boss Rush.
- if (!IS_BOSS_RUSH) {
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10);
+
+ //Rupee icon & counter
+ s16 X_Margins_RC;
+ s16 Y_Margins_RC;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 0) {X_Margins_RC = Left_HUD_Margin;};
+ Y_Margins_RC = Bottom_HUD_Margin;
+ } else {
+ X_Margins_RC = 0;
+ Y_Margins_RC = 0;
+ }
+ s16 PosX_RC_ori = OTRGetRectDimensionFromLeftEdge(26+X_Margins_RC);
+ s16 PosY_RC_ori = 206+Y_Margins_RC;
+ s16 PosX_RC;
+ s16 PosY_RC;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) != 0) {
+ PosY_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosY"), 0)+Y_Margins_RC;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {X_Margins_RC = Left_HUD_Margin;};
+ PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0)+X_Margins_RC);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {X_Margins_RC = Right_HUD_Margin;};
+ PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0)+X_Margins_RC);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 3) {//Anchor None
+ PosX_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == 4) {//Hidden
+ PosX_RC = -9999;
}
+ } else {
+ PosY_RC = PosY_RC_ori;
+ PosX_RC = PosX_RC_ori;
+ }
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha);
+ // Draw Rupee icon. Hide in Boss Rush.
+ if (!IS_BOSS_RUSH) {
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10);
+ }
}
switch (play->sceneNum) {
@@ -5276,8 +5275,8 @@ void Interface_Draw(PlayState* play) {
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
s16 X_Margins_SKC;
s16 Y_Margins_SKC;
- if (CVarGetInteger("gSKCUseMargins", 0) != 0) {
- if (CVarGetInteger("gSKCPosType", 0) == 0) {X_Margins_SKC = Left_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 0) {X_Margins_SKC = Left_HUD_Margin;};
Y_Margins_SKC = Bottom_HUD_Margin;
} else {
X_Margins_SKC = 0;
@@ -5287,17 +5286,17 @@ void Interface_Draw(PlayState* play) {
s16 PosY_SKC_ori = 190+Y_Margins_SKC;
s16 PosX_SKC;
s16 PosY_SKC;
- if (CVarGetInteger("gSKCPosType", 0) != 0) {
- PosY_SKC = CVarGetInteger("gSKCPosY", 0)+Y_Margins_SKC;
- if (CVarGetInteger("gSKCPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gSKCUseMargins", 0) != 0) {X_Margins_SKC = Left_HUD_Margin;};
- PosX_SKC = OTRGetDimensionFromLeftEdge(CVarGetInteger("gSKCPosX", 0)+X_Margins_SKC);
- } else if (CVarGetInteger("gSKCPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gSKCUseMargins", 0) != 0) {X_Margins_SKC = Right_HUD_Margin;};
- PosX_SKC = OTRGetDimensionFromRightEdge(CVarGetInteger("gSKCPosX", 0)+X_Margins_SKC);
- } else if (CVarGetInteger("gSKCPosType", 0) == 3) {//Anchor None
- PosX_SKC = CVarGetInteger("gSKCPosX", 0);
- } else if (CVarGetInteger("gSKCPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) != 0) {
+ PosY_SKC = CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosY"), 0)+Y_Margins_SKC;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {X_Margins_SKC = Left_HUD_Margin;};
+ PosX_SKC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0)+X_Margins_SKC);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {X_Margins_SKC = Right_HUD_Margin;};
+ PosX_SKC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0)+X_Margins_SKC);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 3) {//Anchor None
+ PosX_SKC = CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == 4) {//Hidden
PosX_SKC = -9999;
}
} else {
@@ -5385,7 +5384,7 @@ void Interface_Draw(PlayState* play) {
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
}
- if (CVarGetInteger("gDrawLineupTick", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DrawLineupTick"), 0)) {
Interface_DrawLineupTick(play);
}
@@ -5396,16 +5395,16 @@ void Interface_Draw(PlayState* play) {
Minimap_Draw(play);
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
// Render enemy health bar after Z-target to leverage set variables
- if (CVarGetInteger("gEnemyHealthBar", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("EnemyHealthBar"), 0)) {
Interface_DrawEnemyHealthBar(&play->actorCtx.targetCtx, play);
}
}
@@ -5460,24 +5459,24 @@ void Interface_Draw(PlayState* play) {
s16 BbtnPosY;
s16 X_Margins_BtnB_label;
s16 Y_Margins_BtnB_label;
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {
- if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB_label = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 0) {X_Margins_BtnB_label = Right_HUD_Margin;};
Y_Margins_BtnB_label = (Top_HUD_Margin*-1);
} else {
X_Margins_BtnB_label = 0;
Y_Margins_BtnB_label = 0;
}
- if (CVarGetInteger("gBBtnPosType", 0) != 0) {
- BbtnPosY = CVarGetInteger("gBBtnPosY", 0)+Y_Margins_BtnB_label+PosY_adjust;
- if (CVarGetInteger("gBBtnPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB_label = Left_HUD_Margin;};
- BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB_label+PosX_adjust);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB_label = Right_HUD_Margin;};
- BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger("gBBtnPosX", 0)+X_Margins_BtnB_label+PosX_adjust);
- } else if (CVarGetInteger("gBBtnPosType", 0) == 3) {//Anchor None
- BbtnPosX = CVarGetInteger("gBBtnPosX", 0)+PosX_adjust;
- } else if (CVarGetInteger("gBBtnPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != 0) {
+ BbtnPosY = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0)+Y_Margins_BtnB_label+PosY_adjust;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB_label = Left_HUD_Margin;};
+ BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB_label+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {X_Margins_BtnB_label = Right_HUD_Margin;};
+ BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+X_Margins_BtnB_label+PosX_adjust);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 3) {//Anchor None
+ BbtnPosX = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0)+PosX_adjust;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == 4) {//Hidden
BbtnPosX = -9999;
}
} else {
@@ -5539,7 +5538,7 @@ void Interface_Draw(PlayState* play) {
Interface_DrawAmmoCount(play, 3, interfaceCtx->cRightAlpha);
}
- if (CVarGetInteger("gDpadEquips", 0) != 0) {
+ if (CVarGetInteger(CVAR_SETTING("DpadEquips"), 0) != 0) {
// DPad is only greyed-out when all 4 DPad directions are too
uint16_t dpadAlpha =
MAX(MAX(MAX(interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha), interfaceCtx->dpadLeftAlpha),
@@ -5550,24 +5549,24 @@ void Interface_Draw(PlayState* play) {
s16 DpadPosY;
s16 X_Margins_Dpad;
s16 Y_Margins_Dpad;
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {
- if (CVarGetInteger("gDPadPosType", 0) == 0) {X_Margins_Dpad = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 0) {X_Margins_Dpad = Right_HUD_Margin;};
Y_Margins_Dpad = (Top_HUD_Margin*-1);
} else {
Y_Margins_Dpad = 0;
X_Margins_Dpad = 0;
}
- if (CVarGetInteger("gDPadPosType", 0) != 0) {
- DpadPosY = CVarGetInteger("gDPadPosY", 0)+Y_Margins_Dpad;
- if (CVarGetInteger("gDPadPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_Dpad = Left_HUD_Margin;};
- DpadPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_Dpad);
- } else if (CVarGetInteger("gDPadPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_Dpad = Right_HUD_Margin;};
- DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_Dpad);
- } else if (CVarGetInteger("gDPadPosType", 0) == 3) {//Anchor None
- DpadPosX = CVarGetInteger("gDPadPosX", 0);
- } else if (CVarGetInteger("gDPadPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != 0) {
+ DpadPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0)+Y_Margins_Dpad;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_Dpad = Left_HUD_Margin;};
+ DpadPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_Dpad);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {X_Margins_Dpad = Right_HUD_Margin;};
+ DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0)+X_Margins_Dpad);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 3) {//Anchor None
+ DpadPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == 4) {//Hidden
DpadPosX = -9999;
}
} else {
@@ -5636,7 +5635,7 @@ void Interface_Draw(PlayState* play) {
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
s16 X_Margins_BtnA;
s16 Y_Margins_BtnA;
- if (CVarGetInteger("gABtnUseMargins", 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {
X_Margins_BtnA = Right_HUD_Margin;
Y_Margins_BtnA = (Top_HUD_Margin*-1);
} else {
@@ -5651,21 +5650,21 @@ void Interface_Draw(PlayState* play) {
s16 PosY_BtnA;
s16 rAIconX;
s16 rAIconY;
- if (CVarGetInteger("gABtnPosType", 0) != 0) {
- PosY_BtnA = CVarGetInteger("gABtnPosY", 0)+Y_Margins_BtnA;
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) != 0) {
+ PosY_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosY"), 0)+Y_Margins_BtnA;
rAIconY = 98.0f - PosY_BtnA;
- if (CVarGetInteger("gABtnPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;};
- PosX_BtnA = OTRGetDimensionFromLeftEdge(CVarGetInteger("gABtnPosX", 0)+X_Margins_BtnA);
- rAIconX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gABtnPosX", 0)+X_Margins_BtnA);
- } else if (CVarGetInteger("gABtnPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;};
- PosX_BtnA = OTRGetDimensionFromRightEdge(CVarGetInteger("gABtnPosX", 0)+X_Margins_BtnA);
- rAIconX= OTRGetDimensionFromRightEdge(CVarGetInteger("gABtnPosX", 0)+X_Margins_BtnA);
- } else if (CVarGetInteger("gABtnPosType", 0) == 3) {//Anchor None
- PosX_BtnA = CVarGetInteger("gABtnPosX", 0);
- rAIconX = CVarGetInteger("gABtnPosX", 0);
- } else if (CVarGetInteger("gABtnPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;};
+ PosX_BtnA = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0)+X_Margins_BtnA);
+ rAIconX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0)+X_Margins_BtnA);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;};
+ PosX_BtnA = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0)+X_Margins_BtnA);
+ rAIconX= OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0)+X_Margins_BtnA);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == 3) {//Anchor None
+ PosX_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0);
+ rAIconX = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == 4) {//Hidden
PosX_BtnA = -9999;
rAIconX = -9999;
}
@@ -5759,7 +5758,7 @@ void Interface_Draw(PlayState* play) {
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (gSaveContext.minigameState != 1) {
// Carrots rendering if the action corresponds to riding a horse
- if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger("gInfiniteEpona", 0)) {
+ if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger(CVAR_CHEAT("InfiniteEponaBoost"), 0)) {
// Load Carrot Icon
gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@@ -5769,17 +5768,17 @@ void Interface_Draw(PlayState* play) {
s16 CarrotsPosX = ZREG(14);
s16 CarrotsPosY = ZREG(15);
s16 CarrotsMargins_X = 0;
- if (CVarGetInteger("gCarrotsPosType", 0) != 0) {
- CarrotsPosY = CVarGetInteger("gCarrotsPosY", 0);
- if (CVarGetInteger("gCarrotsPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gCarrotsUseMargins", 0) != 0) {CarrotsMargins_X = Left_HUD_Margin;};
- CarrotsPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCarrotsPosX", 0)+CarrotsMargins_X);
- } else if (CVarGetInteger("gCarrotsPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gCarrotsUseMargins", 0) != 0) {CarrotsMargins_X = Right_HUD_Margin;};
- CarrotsPosX = OTRGetDimensionFromRightEdge(CVarGetInteger("gCarrotsPosX", 0)+CarrotsMargins_X);
- } else if (CVarGetInteger("gCarrotsPosType", 0) == 3) {//Anchor None
- CarrotsPosX = CVarGetInteger("gCarrotsPosX", 0);
- } else if (CVarGetInteger("gCarrotsPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) != 0) {
+ CarrotsPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosY"), 0);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {CarrotsMargins_X = Left_HUD_Margin;};
+ CarrotsPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0)+CarrotsMargins_X);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {CarrotsMargins_X = Right_HUD_Margin;};
+ CarrotsPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0)+CarrotsMargins_X);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == 3) {//Anchor None
+ CarrotsPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == 4) {//Hidden
CarrotsPosX = -9999;
}
}
@@ -5798,25 +5797,25 @@ void Interface_Draw(PlayState* play) {
} else {
// Score for the Horseback Archery
s32 X_Margins_Archery;
- if (CVarGetInteger("gASUseMargins", 0) != 0) {
- if (CVarGetInteger("gASPosType", 0) == 0) {X_Margins_Archery = Right_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 0) {X_Margins_Archery = Right_HUD_Margin;};
} else {
X_Margins_Archery = 0;
}
s16 ArcheryPos_Y = ZREG(15);
s16 ArcheryPos_X = OTRGetRectDimensionFromRightEdge(WREG(32)+X_Margins_Archery);
- if (CVarGetInteger("gASPosType", 0) != 0) {
- ArcheryPos_Y = CVarGetInteger("gASPosY", 0);
- if (CVarGetInteger("gASPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gASUseMargins", 0) != 0) {X_Margins_Archery = Left_HUD_Margin;};
- ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(CVarGetInteger("gASPosX", 0)+X_Margins_Archery);
- } else if (CVarGetInteger("gASPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gASUseMargins", 0) != 0) {X_Margins_Archery = Right_HUD_Margin;};
- ArcheryPos_X = OTRGetRectDimensionFromRightEdge(CVarGetInteger("gASPosX", 0)+X_Margins_Archery);
- } else if (CVarGetInteger("gASPosType", 0) == 3) {//Anchor None
- ArcheryPos_X = CVarGetInteger("gASPosX", 0)+204+X_Margins_Archery;
- } else if (CVarGetInteger("gASPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) != 0) {
+ ArcheryPos_Y = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosY"), 0);
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {X_Margins_Archery = Left_HUD_Margin;};
+ ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0)+X_Margins_Archery);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {X_Margins_Archery = Right_HUD_Margin;};
+ ArcheryPos_X = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0)+X_Margins_Archery);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 3) {//Anchor None
+ ArcheryPos_X = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0)+204+X_Margins_Archery;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == 4) {//Hidden
ArcheryPos_X = -9999;
}
}
@@ -6236,24 +6235,24 @@ void Interface_Draw(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
s32 X_Margins_Timer;
- if (CVarGetInteger("gTimersUseMargins", 0) != 0) {
- if (CVarGetInteger("gTimersPosType", 0) == 0) {X_Margins_Timer = Left_HUD_Margin;};
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 0) {X_Margins_Timer = Left_HUD_Margin;};
} else {
X_Margins_Timer = 0;
}
svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]+X_Margins_Timer);
svar2 = gSaveContext.timerY[svar6];
- if (CVarGetInteger("gTimersPosType", 0) != 0) {
- svar2 = (CVarGetInteger("gTimersPosY", 0));
- if (CVarGetInteger("gTimersPosType", 0) == 1) {//Anchor Left
- if (CVarGetInteger("gTimersUseMargins", 0) != 0) {X_Margins_Timer = Left_HUD_Margin;};
- svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger("gTimersPosX", 0)+X_Margins_Timer);
- } else if (CVarGetInteger("gTimersPosType", 0) == 2) {//Anchor Right
- if (CVarGetInteger("gTimersUseMargins", 0) != 0) {X_Margins_Timer = Right_HUD_Margin;};
- svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger("gTimersPosX", 0)+X_Margins_Timer);
- } else if (CVarGetInteger("gTimersPosType", 0) == 3) {//Anchor None
- svar5 = CVarGetInteger("gTimersPosX", 0)+204+X_Margins_Timer;
- } else if (CVarGetInteger("gTimersPosType", 0) == 4) {//Hidden
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) != 0) {
+ svar2 = (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosY"), 0));
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 1) {//Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {X_Margins_Timer = Left_HUD_Margin;};
+ svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+X_Margins_Timer);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 2) {//Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {X_Margins_Timer = Right_HUD_Margin;};
+ svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+X_Margins_Timer);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 3) {//Anchor None
+ svar5 = CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0)+204+X_Margins_Timer;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == 4) {//Hidden
svar5 = -9999;
}
}
@@ -6312,31 +6311,31 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
// Draw timer based on the Gameplay Stats total time.
if ((IS_BOSS_RUSH && gSaveContext.bossRushOptions[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) ||
- (CVarGetInteger("gGameplayStats.ShowIngameTimer", 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) {
+ (CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) {
s32 X_Margins_Timer = 0;
- if (CVarGetInteger("gIGTUseMargins", 0) != 0) {
- if (CVarGetInteger("gIGTPosType", 0) == 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 0) {
X_Margins_Timer = Left_HUD_Margin;
};
}
s32 rectLeftOri = OTRGetRectDimensionFromLeftEdge(24 + X_Margins_Timer);
s32 rectTopOri = 73;
- if (CVarGetInteger("gIGTPosType", 0) != 0) {
- rectTopOri = (CVarGetInteger("gIGTPosY", 0));
- if (CVarGetInteger("gIGTPosType", 0) == 1) { // Anchor Left
- if (CVarGetInteger("gIGTUseMargins", 0) != 0) {
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) != 0) {
+ rectTopOri = (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosY"), 0));
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 1) { // Anchor Left
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
X_Margins_Timer = Left_HUD_Margin;
};
- rectLeftOri = OTRGetRectDimensionFromLeftEdge(CVarGetInteger("gIGTPosX", 0) + X_Margins_Timer);
- } else if (CVarGetInteger("gIGTPosType", 0) == 2) { // Anchor Right
- if (CVarGetInteger("gIGTUseMargins", 0) != 0) {
+ rectLeftOri = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 2) { // Anchor Right
+ if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
X_Margins_Timer = Right_HUD_Margin;
};
- rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger("gIGTPosX", 0) + X_Margins_Timer);
- } else if (CVarGetInteger("gIGTPosType", 0) == 3) { // Anchor None
- rectLeftOri = CVarGetInteger("gIGTPosX", 0) + 204 + X_Margins_Timer;
- } else if (CVarGetInteger("gIGTPosType", 0) == 4) { // Hidden
+ rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer);
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 3) { // Anchor None
+ rectLeftOri = CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + 204 + X_Margins_Timer;
+ } else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == 4) { // Hidden
rectLeftOri = -9999;
}
}
@@ -6423,10 +6422,10 @@ void Interface_Update(PlayState* play) {
u16 action;
Input* debugInput = &play->state.input[2];
- Top_HUD_Margin = CVarGetInteger("gHUDMargin_T", 0);
- Left_HUD_Margin = CVarGetInteger("gHUDMargin_L", 0);
- Right_HUD_Margin = CVarGetInteger("gHUDMargin_R", 0);
- Bottom_HUD_Margin = CVarGetInteger("gHUDMargin_B", 0);
+ Top_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
+ Left_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
+ Right_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
+ Bottom_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
GameInteractor_ExecuteOnInterfaceUpdate();
@@ -6573,11 +6572,11 @@ void Interface_Update(PlayState* play) {
D_80125A58 = Player_GetEnvironmentalHazard(play);
if (D_80125A58 == 1) {
- if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger("gSuperTunic", 0) != 0) {
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
D_80125A58 = 0;
}
} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
- if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger("gSuperTunic", 0) != 0) {
+ if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
D_80125A58 = 0;
}
}
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c
index 4e27e6cb8..a54314d00 100644
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -498,12 +498,6 @@ void Play_Init(GameState* thisx) {
gTrnsnUnkState = 0;
play->transitionMode = TRANS_MODE_OFF;
- if (CVarGetInteger("gSceneTransitions", 255)!= 255){
- play->transitionMode = CVarGetInteger("gSceneTransitions", 0);
- gSaveContext.nextTransitionType = CVarGetInteger("gSceneTransitions", 0);
- play->transitionType = CVarGetInteger("gSceneTransitions", 0);
- }
-
FrameAdvance_Init(&play->frameAdvCtx);
Rand_Seed((u32)osGetTime());
Matrix_Init(&play->state);
@@ -546,7 +540,7 @@ void Play_Init(GameState* thisx) {
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
- if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) {
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger(CVAR_ENHANCEMENT("AdultBunnyHood"), 0)) || CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0)) {
gItemAgeReqs[ITEM_MASK_BUNNY] = AGE_REQ_NONE;
if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
gSlotAgeReqs[SLOT_TRADE_CHILD] = AGE_REQ_NONE;
@@ -633,7 +627,7 @@ void Play_Init(GameState* thisx) {
}
#endif
- if (CVarGetInteger("gIvanCoopModeEnabled", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("IvanCoopModeEnabled"), 0)) {
Actor_Spawn(&play->actorCtx, play, gEnPartnerId, GET_PLAYER(play)->actor.world.pos.x,
GET_PLAYER(play)->actor.world.pos.y + Player_GetHeight(GET_PLAYER(play)) + 5.0f,
GET_PLAYER(play)->actor.world.pos.z, 0, 0, 0, 1, true);
@@ -671,7 +665,7 @@ void Play_Update(PlayState* play) {
HREG(82) = 0;
}
- if (CVarGetInteger("gFreeCamera", 0) && Player_InCsMode(play)) {
+ if (CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0) && Player_InCsMode(play)) {
play->manualCamera = false;
}
@@ -1087,7 +1081,7 @@ void Play_Update(PlayState* play) {
gSaveContext.sohStats.sceneTimer++;
gSaveContext.sohStats.roomTimer++;
- if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++;
}
}
@@ -1376,7 +1370,7 @@ void Play_Draw(PlayState* play) {
// Flip the projections and invert culling for the OPA and XLU display buffers
// These manage the world and effects
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
gSPSetExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
gSPSetExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
gSPMatrix(POLY_OPA_DISP++, play->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
@@ -1610,7 +1604,7 @@ void Play_Draw(PlayState* play) {
GameInteractor_ExecuteOnPlayDrawEnd();
// Reset the inverted culling
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
gSPClearExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
gSPClearExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
}
@@ -1658,11 +1652,11 @@ void Play_Main(GameState* thisx) {
PlayState* play = (PlayState*)thisx;
// Decrease the easy pause buffer timer every frame
- if (CVarGetInteger("gCheatEasyPauseBufferTimer", 0) > 0) {
- CVarSetInteger("gCheatEasyPauseBufferTimer", CVarGetInteger("gCheatEasyPauseBufferTimer", 0) - 1);
+ if (CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0) > 0) {
+ CVarSetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), CVarGetInteger(CVAR_GENERAL("CheatEasyPauseBufferTimer"), 0) - 1);
}
- if (play->envCtx.unk_EE[2] == 0 && CVarGetInteger("gLetItSnow", 0)) {
+ if (play->envCtx.unk_EE[2] == 0 && CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) {
play->envCtx.unk_EE[3] = 64;
Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_OBJECT_KANKYO, 0, 0, 0, 0, 0, 0, 3, 0);
}
@@ -1708,7 +1702,7 @@ void Play_Main(GameState* thisx) {
LOG_NUM("1", 1);
}
- if (CVarGetInteger("gTimeSync", 0)) {
+ if (CVarGetInteger(CVAR_CHEAT("TimeSync"), 0)) {
const int maxRealDaySeconds = 86400;
const int maxInGameDayTicks = 65536;
@@ -1839,11 +1833,11 @@ void Play_InitScene(PlayState* play, s32 spawn)
}
void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) {
- uint8_t mqMode = CVarGetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_OFF);
- int16_t mqModeScene = CVarGetInteger("gBetterDebugWarpScreenMQModeScene", -1);
+ uint8_t mqMode = CVarGetInteger(CVAR_GENERAL("BetterDebugWarpScreenMQMode"), WARP_MODE_OVERRIDE_OFF);
+ int16_t mqModeScene = CVarGetInteger(CVAR_GENERAL("BetterDebugWarpScreenMQModeScene"), -1);
if (mqMode != WARP_MODE_OVERRIDE_OFF && sceneNum != mqModeScene) {
- CVarClear("gBetterDebugWarpScreenMQMode");
- CVarClear("gBetterDebugWarpScreenMQModeScene");
+ CVarClear(CVAR_GENERAL("BetterDebugWarpScreenMQMode"));
+ CVarClear(CVAR_GENERAL("BetterDebugWarpScreenMQModeScene"));
}
OTRPlay_SpawnScene(play, sceneNum, spawn);
@@ -2226,7 +2220,7 @@ void Play_PerformSave(PlayState* play) {
IS_RANDO &&
gSaveContext.triforcePiecesCollected == (Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1) &&
Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
- if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
Overlay_DisplayText(3.0f, "Game Saved");
}
}
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index 932524ab2..f5c529a66 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -597,12 +597,12 @@ s32 Player_ActionToModelGroup(Player* this, s32 actionParam) {
void Player_SetModelsForHoldingShield(Player* this) {
if ((this->stateFlags1 & PLAYER_STATE1_SHIELDING) &&
((this->itemAction < 0) || (this->itemAction == this->heldItemAction))) {
- if ((CVarGetInteger("gShieldTwoHanded", 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) ||
+ if ((CVarGetInteger(CVAR_CHEAT("ShieldTwoHanded"), 0) && (this->heldItemAction != PLAYER_IA_DEKU_STICK) ||
!Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) {
this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD;
- if (LINK_IS_CHILD && (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) {
+ if (LINK_IS_CHILD && (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_MIRROR)) {
this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][0];
- } else if (LINK_IS_ADULT && (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && (this->currentShield == PLAYER_SHIELD_DEKU)) {
+ } else if (LINK_IS_ADULT && (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && (this->currentShield == PLAYER_SHIELD_DEKU)) {
this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][1];
} else {
this->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][gSaveContext.linkAge];
@@ -613,7 +613,7 @@ void Player_SetModelsForHoldingShield(Player* this) {
this->sheathType = PLAYER_MODELTYPE_SHEATH_17;
}
this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge];
- if ((CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && LINK_IS_CHILD &&
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_CHILD &&
gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) {
this->sheathDLists = &sPlayerDListGroups[this->sheathType][0];
}
@@ -628,7 +628,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
this->leftHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND];
this->leftHandDLists = &sPlayerDListGroups[this->leftHandType][gSaveContext.linkAge];
- if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
if (LINK_IS_CHILD &&
(this->leftHandType == PLAYER_MODELTYPE_LH_HAMMER ||
((this->leftHandType == PLAYER_MODELTYPE_LH_SWORD || this->leftHandType == PLAYER_MODELTYPE_LH_BGS) &&
@@ -649,7 +649,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
this->rightHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_RIGHT_HAND];
this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][gSaveContext.linkAge];
- if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
if (LINK_IS_CHILD &&
(this->rightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT ||
(this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD && this->currentShield == PLAYER_SHIELD_MIRROR))) {
@@ -660,7 +660,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][1];
}
}
- if ((CVarGetInteger("gBowSlingShotAmmoFix", 0) || CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && this->rightHandType == 11) { // If holding Bow/Slingshot
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && this->rightHandType == 11) { // If holding Bow/Slingshot
this->rightHandDLists = &sPlayerDListGroups[this->rightHandType][Player_HoldsSlingshot(this)];
}
@@ -668,7 +668,7 @@ void Player_SetModels(Player* this, s32 modelGroup) {
this->sheathType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH];
this->sheathDLists = &sPlayerDListGroups[this->sheathType][gSaveContext.linkAge];
- if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
if (LINK_IS_CHILD &&
(this->currentShield == PLAYER_SHIELD_HYLIAN || this->currentShield == PLAYER_SHIELD_MIRROR) &&
((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_MASTER) ||
@@ -789,11 +789,11 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y
s32 Player_GetStrength(void) {
s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
- if (CVarGetInteger("gToggleStrength", 0) && CVarGetInteger("gStrengthDisabled", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("ToggleStrength"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0)) {
return PLAYER_STR_NONE;
}
- if (CVarGetInteger("gTimelessEquipment", 0) || LINK_IS_ADULT) {
+ if (CVarGetInteger(CVAR_CHEAT("TimelessEquipment"), 0) || LINK_IS_ADULT) {
return strengthUpgrade;
} else if (strengthUpgrade != 0) {
return PLAYER_STR_BRACELET;
@@ -953,9 +953,9 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) {
triggerEntry = &sTextTriggers[var];
if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) &&
- (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger("gSuperTunic", 0) == 0 && CVarGetInteger("gDisableTunicWarningText", 0) == 0)) ||
+ (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)) ||
(((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) &&
- (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger("gSuperTunic", 0) == 0 && CVarGetInteger("gDisableTunicWarningText", 0) == 0)))) {
+ (this->currentTunic != PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) == 0 && CVarGetInteger(CVAR_ENHANCEMENT("DisableTunicWarningText"), 0) == 0)))) {
Message_StartTextbox(play, triggerEntry->textId, NULL);
gSaveContext.textTriggerFlags |= triggerEntry->flag;
}
@@ -1068,14 +1068,14 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
Color_RGB8 sTemp;
color = &sTunicColors[tunic];
- if (tunic == PLAYER_TUNIC_KOKIRI && CVarGetInteger("gCosmetics.Link_KokiriTunic.Changed", 0)) {
- sTemp = CVarGetColor24("gCosmetics.Link_KokiriTunic.Value", sTunicColors[PLAYER_TUNIC_KOKIRI]);
+ if (tunic == PLAYER_TUNIC_KOKIRI && CVarGetInteger(CVAR_COSMETIC("Link.KokiriTunic.Changed"), 0)) {
+ sTemp = CVarGetColor24(CVAR_COSMETIC("Link.KokiriTunic.Value"), sTunicColors[PLAYER_TUNIC_KOKIRI]);
color = &sTemp;
- } else if (tunic == PLAYER_TUNIC_GORON && CVarGetInteger("gCosmetics.Link_GoronTunic.Changed", 0)) {
- sTemp = CVarGetColor24("gCosmetics.Link_GoronTunic.Value", sTunicColors[PLAYER_TUNIC_GORON]);
+ } else if (tunic == PLAYER_TUNIC_GORON && CVarGetInteger(CVAR_COSMETIC("Link.GoronTunic.Changed"), 0)) {
+ sTemp = CVarGetColor24(CVAR_COSMETIC("Link.GoronTunic.Value"), sTunicColors[PLAYER_TUNIC_GORON]);
color = &sTemp;
- } else if (tunic == PLAYER_TUNIC_ZORA && CVarGetInteger("gCosmetics.Link_ZoraTunic.Changed", 0)) {
- sTemp = CVarGetColor24("gCosmetics.Link_ZoraTunic.Value", sTunicColors[PLAYER_TUNIC_ZORA]);
+ } else if (tunic == PLAYER_TUNIC_ZORA && CVarGetInteger(CVAR_COSMETIC("Link.ZoraTunic.Changed"), 0)) {
+ sTemp = CVarGetColor24(CVAR_COSMETIC("Link.ZoraTunic.Value"), sTunicColors[PLAYER_TUNIC_ZORA]);
color = &sTemp;
}
@@ -1090,7 +1090,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
- if (((CVarGetInteger("gFPSGauntlets", 0) && LINK_IS_ADULT) || (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) &&
+ if (((CVarGetInteger(CVAR_ENHANCEMENT("FirstPersonGauntlets"), 0) && LINK_IS_ADULT) || (overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson)) &&
(overrideLimbDraw != Player_OverrideLimbDrawGameplayCrawling) &&
(gSaveContext.gameMode != 3)) {
if (LINK_IS_ADULT) {
@@ -1100,11 +1100,11 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
gDPPipeSync(POLY_OPA_DISP++);
color = &sGauntletColors[strengthUpgrade - 2];
- if (strengthUpgrade == PLAYER_STR_SILVER_G && CVarGetInteger("gCosmetics.Gloves_SilverGauntlets.Changed", 0)) {
- sTemp = CVarGetColor24("gCosmetics.Gloves_SilverGauntlets.Value", sGauntletColors[PLAYER_STR_SILVER_G - 2]);
+ if (strengthUpgrade == PLAYER_STR_SILVER_G && CVarGetInteger(CVAR_COSMETIC("Gloves.SilverGauntlets.Changed"), 0)) {
+ sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.SilverGauntlets.Value"), sGauntletColors[PLAYER_STR_SILVER_G - 2]);
color = &sTemp;
- } else if (strengthUpgrade == PLAYER_STR_GOLD_G && CVarGetInteger("gCosmetics.Gloves_GoldenGauntlets.Changed", 0)) {
- sTemp = CVarGetColor24("gCosmetics.Gloves_GoldenGauntlets.Value", sGauntletColors[PLAYER_STR_GOLD_G - 2]);
+ } else if (strengthUpgrade == PLAYER_STR_GOLD_G && CVarGetInteger(CVAR_COSMETIC("Gloves.GoldenGauntlets.Changed"), 0)) {
+ sTemp = CVarGetColor24(CVAR_COSMETIC("Gloves.GoldenGauntlets.Value"), sGauntletColors[PLAYER_STR_GOLD_G - 2]);
color = &sTemp;
}
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
@@ -1243,7 +1243,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
Player* this = (Player*)thisx;
- if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0) && CVarGetInteger("gEnhancements.ScaleAdultEquimentAsChild", 0) && LINK_IS_CHILD) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0) && CVarGetInteger(CVAR_ENHANCEMENT("ScaleAdultEquimentAsChild"), 0) && LINK_IS_CHILD) {
if (limbIndex == PLAYER_LIMB_L_HAND) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && sLeftHandType == PLAYER_MODELTYPE_LH_SWORD) ||
(sLeftHandType == PLAYER_MODELTYPE_LH_BGS) || (sLeftHandType == PLAYER_MODELTYPE_LH_HAMMER)) {
@@ -1310,8 +1310,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
}
if (limbIndex == PLAYER_LIMB_HEAD) {
- if (CVarGetInteger("gCosmetics.Link_HeadScale.Changed", 0)) {
- f32 scale = CVarGetFloat("gCosmetics.Link_HeadScale.Value", 1.0f);
+ if (CVarGetInteger(CVAR_COSMETIC("Link.HeadScale.Changed"), 0)) {
+ f32 scale = CVarGetFloat(CVAR_COSMETIC("Link.HeadScale.Value"), 1.0f);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
if (scale > 1.2f) {
Matrix_Translate(-((LINK_IS_ADULT ? 320.0f : 200.0f) * scale), 0.0f, 0.0f, MTXMODE_APPLY);
@@ -1323,8 +1323,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
rot->y -= this->unk_6B8;
rot->z += this->unk_6B6;
} else if (limbIndex == PLAYER_LIMB_L_HAND) {
- if (CVarGetInteger("gCosmetics.Link_SwordScale.Changed", 0)) {
- f32 scale = CVarGetFloat("gCosmetics.Link_SwordScale.Value", 1.0f);
+ if (CVarGetInteger(CVAR_COSMETIC("Link.SwordScale.Changed"), 0)) {
+ f32 scale = CVarGetFloat(CVAR_COSMETIC("Link.SwordScale.Value"), 1.0f);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
Matrix_Translate(-((LINK_IS_ADULT ? 320.0f : 200.0f) * scale), 0.0f, 0.0f, MTXMODE_APPLY);
}
@@ -1396,7 +1396,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) {
dLists += PLAYER_SHIELD_MAX * 4;
}
- } else if (!CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) {
+ } else if (!CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
if (!LINK_IS_ADULT && ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) || (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) {
dLists = &sSheathWithSwordDLs[PLAYER_SHIELD_MAX * 4];
@@ -1438,7 +1438,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
*dList = sFirstPersonLeftForearmDLs[gSaveContext.linkAge];
} else if (limbIndex == PLAYER_LIMB_L_HAND) {
s32 handOutDlIndex = gSaveContext.linkAge;
- if ((CVarGetInteger("gBowSlingShotAmmoFix", 0) || CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && LINK_IS_ADULT && Player_HoldsSlingshot(this)) {
+ if ((CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) && LINK_IS_ADULT && Player_HoldsSlingshot(this)) {
handOutDlIndex = 1;
}
*dList = sFirstPersonLeftHandDLs[handOutDlIndex];
@@ -1448,7 +1448,7 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
*dList = sFirstPersonForearmDLs[gSaveContext.linkAge];
} else if (limbIndex == PLAYER_LIMB_R_HAND) {
s32 firstPersonWeaponIndex = gSaveContext.linkAge;
- if (CVarGetInteger("gBowSlingShotAmmoFix", 0) || CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
if (Player_HoldsBow(this)) {
firstPersonWeaponIndex = 0;
} else if (Player_HoldsSlingshot(this)) {
@@ -1558,7 +1558,7 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) {
void Player_DrawGetItemIceTrap(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne, f32 height) {
OPEN_DISPS(play->state.gfxCtx);
- if (CVarGetInteger("gLetItSnow", 0)) {
+ if (CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
@@ -1686,13 +1686,13 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
gSPTexture(WORLD_OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
- if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger("gHookshotableReticle", false)) {
+ if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger(CVAR_ENHANCEMENT("HookshotableReticle"), false)) {
const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 };
- const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_Target.Value", defaultColor);
+ const Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("HookshotReticle.Target.Value"), defaultColor);
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
} else {
const Color_RGBA8 defaultColor = { .r = 255, .g = 0, .b = 0, .a = 255 };
- const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor);
+ const Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("HookshotReticle.NonTarget.Value"), defaultColor);
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
}
gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleVtx, 3, 0);
@@ -1852,7 +1852,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&this->shieldMf);
} else if ((this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT) || (this->rightHandType == PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2)) {
s32 stringModelToUse = gSaveContext.linkAge;
- if (CVarGetInteger("gBowSlingShotAmmoFix", 0) || CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("BowSlingshotAmmoFix"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0)) {
stringModelToUse = Player_HoldsSlingshot(this);
}
BowStringData* stringData = &sBowStringData[stringModelToUse];
@@ -1918,10 +1918,10 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
if (func_8002DD78(this) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(
- play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat("gCheatHookshotReachMultiplier", 1.0f));
+ play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f));
}
}
- } else if (CVarGetInteger("gBowReticle", 0) && (
+ } else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) && (
(this->heldItemAction == PLAYER_IA_BOW_FIRE) ||
(this->heldItemAction == PLAYER_IA_BOW_ICE) ||
(this->heldItemAction == PLAYER_IA_BOW_LIGHT) ||
@@ -2042,7 +2042,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve
type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH];
if ((type == PLAYER_MODELTYPE_SHEATH_18) || (type == PLAYER_MODELTYPE_SHEATH_19)) {
dListOffset = playerSwordAndShield[1] * ptrSize;
- } else if (type == PLAYER_MODELTYPE_SHEATH_16 && CVarGetInteger("gPauseLiveLink", 0)) {
+ } else if (type == PLAYER_MODELTYPE_SHEATH_16 && CVarGetInteger(CVAR_ENHANCEMENT("PauseLiveLink"), 0)) {
//if (playerSwordAndShield[0] == 1)
//dListOffset = 4;
}
@@ -2126,9 +2126,9 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime*
playerSwordAndShield[0] = sword;
playerSwordAndShield[1] = shield;
- Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger("gPauseLiveLink", 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0),
- pos->y - (CVarGetInteger("gPauseTriforce", 0) ? 16 : 0), pos->z, rot);
- Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), scale, scale, MTXMODE_APPLY);
+ Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger(CVAR_ENHANCEMENT("PauseLiveLink"), 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0),
+ pos->y - (CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0) ? 16 : 0), pos->z, rot);
+ Matrix_Scale(scale * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1), scale, scale, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x04, seg04);
gSPSegment(POLY_OPA_DISP++, 0x06, seg06);
@@ -2146,11 +2146,11 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime*
Player_DrawImpl(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, 0, tunic, boots, 0,
Player_OverrideLimbDrawPause, NULL, &playerSwordAndShield);
- if (CVarGetInteger("gPauseTriforce", 0)) {
+ if (CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0)) {
Matrix_SetTranslateRotateYXZ(pos->x - (LINK_AGE_IN_YEARS == YEARS_ADULT ? 25 : 0),
pos->y + 280 + (LINK_AGE_IN_YEARS == YEARS_ADULT ? 48 : 0), pos->z, rot);
- Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), scale * 1, scale * 1, MTXMODE_APPLY);
+ Matrix_Scale(scale * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1), scale * 1, scale * 1, MTXMODE_APPLY);
Gfx* ohNo = POLY_XLU_DISP;
POLY_XLU_DISP = POLY_OPA_DISP;
@@ -2180,8 +2180,8 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
Vec3s* srcTable;
s32 i;
bool canswitchrnd = false;
- s16 SelectedMode = CVarGetInteger("gPauseLiveLink", 0);
- MinFrameCount = CVarGetInteger("gMinFrameCount", 200);
+ s16 SelectedMode = CVarGetInteger(CVAR_ENHANCEMENT("PauseLiveLink"), 0);
+ MinFrameCount = CVarGetInteger(CVAR_ENHANCEMENT("MinFrameCount"), 200);
gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
@@ -2206,7 +2206,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
};
s16 AnimArraySize = ARRAY_COUNT(PauseMenuAnimSet);
- if (CVarGetInteger("gPauseLiveLink", 0) || CVarGetInteger("gPauseTriforce", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("PauseLiveLink"), 0) || CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0)) {
uintptr_t anim = 0; // Initialise anim
if (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) >= EQUIP_VALUE_SWORD_BIGGORON) {
@@ -2363,7 +2363,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
//anim = gPlayerAnim_link_wait_itemD2_20f; // Use for biggoron sword?
- if (CVarGetInteger("gPauseTriforce", 0)) {
+ if (CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0)) {
anim = gPlayerAnim_link_magic_kaze2;
sword = 0;
shield = 0;
diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c
index de068ae6c..8970dac1b 100644
--- a/soh/src/code/z_room.c
+++ b/soh/src/code/z_room.c
@@ -5,6 +5,7 @@
#include "global.h"
#include "vt.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
+#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include <string.h>
#include <assert.h>
@@ -275,7 +276,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
bg->b.imageFmt = fmt;
bg->b.imageSiz = siz;
bg->b.imagePal = 0;
- bg->b.imageFlip = CVarGetInteger("gMirroredWorld", 0) ? G_BG_FLAG_FLIPS : 0;
+ bg->b.imageFlip = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_BG_FLAG_FLIPS : 0;
// When an alt resource exists for the background, we need to unload the original asset
// to clear the cache so the alt asset will be loaded instead
@@ -412,7 +413,7 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) {
camera = GET_ACTIVE_CAM(play);
camId = camera->camDataIdx;
- if (camId == -1 && (CVarGetInteger("gNoRestrictItems", 0) || CVarGetInteger("gCrowdControl", 0))) {
+ if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) || (CVarGetInteger(CVAR_REMOTE("Scheme"), GI_SCHEME_SAIL) == GI_SCHEME_CROWD_CONTROL && CVarGetInteger(CVAR_REMOTE("Enabled"), 0)))) {
// This prevents a crash when using items that change the
// camera (such as din's fire), voiding out or dying on
// scenes with prerendered backgrounds.
diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c
index 2123c2d3b..3df8a26a5 100644
--- a/soh/src/code/z_skelanime.c
+++ b/soh/src/code/z_skelanime.c
@@ -78,7 +78,7 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
Vec3f pos;
Vec3s rot;
- if (CVarGetInteger("gDisableLOD", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) {
lod = 0;
}
@@ -195,7 +195,7 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
Vec3s rot;
Mtx* mtx = Graph_Alloc(play->state.gfxCtx, dListCount * sizeof(Mtx));
- if (CVarGetInteger("gDisableLOD", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) {
lod = 0;
}
@@ -870,7 +870,7 @@ AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, Animat
*/
void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount,
Vec3s* frameTable) {
- if (CVarGetInteger("gN64WeirdFrames", 0) && frame < 0) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("N64WeirdFrames"), 0) && frame < 0) {
Vec3s* src = (Vec3s*)getN64WeirdFrame((sizeof(Vec3s) * limbCount + 2) * frame);
memcpy(frameTable, src, sizeof(Vec3s) * limbCount + 2);
return;
diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c
index 2ec190b41..9daa5a3cf 100644
--- a/soh/src/code/z_sram.c
+++ b/soh/src/code/z_sram.c
@@ -125,7 +125,7 @@ void Sram_OpenSave() {
default:
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains
- if (CVarGetInteger("gRememberSaveLocation", 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN &&
+ if (CVarGetInteger(CVAR_ENHANCEMENT("RememberSaveLocation"), 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN &&
gSaveContext.savedSceneNum != SCENE_GROTTOS) {
break;
}
@@ -142,7 +142,7 @@ void Sram_OpenSave() {
osSyncPrintf(VT_RST);
if (gSaveContext.health < 0x30) {
- gSaveContext.health = CVarGetInteger("gFullHealthSpawn", 0) ? gSaveContext.healthCapacity : 0x30;
+ gSaveContext.health = CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
}
if (gSaveContext.scarecrowLongSongSet) {
@@ -221,7 +221,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
u16* ptr;
u16 checksum;
- if (fileChooseCtx->buttonIndex != 0 || !CVarGetInteger("gDebugEnabled", 0)) {
+ if (fileChooseCtx->buttonIndex != 0 || !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0)) {
Sram_InitNewSave();
} else {
Sram_InitDebugSave();
@@ -232,7 +232,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.dayTime = 0x6AAB;
gSaveContext.cutsceneIndex = 0xFFF1;
- if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger("gDebugEnabled", 0)) || CVarGetInteger("gNaviSkipCutscene", 0)) {
+ if ((fileChooseCtx->buttonIndex == 0 && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))) {
gSaveContext.cutsceneIndex = 0;
}
diff --git a/soh/src/code/z_view.c b/soh/src/code/z_view.c
index 42e4bcce7..c6235c923 100644
--- a/soh/src/code/z_view.c
+++ b/soh/src/code/z_view.c
@@ -432,7 +432,7 @@ s32 func_800AAA9C(View* view) {
}
osSyncPrintf("\n");
}
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
MtxF flipF;
SkinMatrix_Clear(&flipF);
flipF.xx = -1.0;
@@ -553,7 +553,7 @@ s32 func_800AB2C4(View* view) {
(f32)gScreenHeight * 0.5f, -30, view->zFar, view->scale);
// This is for z-targeting
- if (CVarGetInteger("gMirroredWorld", 0)) {
+ if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
MtxF flipF;
SkinMatrix_Clear(&flipF);
flipF.xx = -1.0;