diff options
| author | Sirius902 <10891979+Sirius902@users.noreply.github.com> | 2022-07-07 19:21:14 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-07 22:21:14 -0400 |
| commit | ee184b5a5162320c543493841975725324e02943 (patch) | |
| tree | d65082709e69d0b1f3a1be237c6d98715903f7c0 /soh/src/code | |
| parent | a1f92d76ab5b60d29b07b0332dbfb6936bff74f7 (diff) | |
Checkered room crash workaround (#615)
* Increase poly and vertex count for dyna actors
* Add TODO
* Only apply fix in Forest Temple
* Enable globally
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_bgcheck.c | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index 91d3951ca..6b5c2f613 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -1584,9 +1584,19 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis BgCheck_SetSubdivisionDimension(colCtx->minBounds.z, colCtx->subdivAmount.z, &colCtx->maxBounds.z, &colCtx->subdivLength.z, &colCtx->subdivLengthInv.z); -#ifdef _SOH64 // BGCheck needs more memory on 64 bits because it crashes on some areas +// OTRTODO: Re-enable when the below DynaPoly workaround is removed. +// #ifdef _SOH64 // BGCheck needs more memory on 64 bits because it crashes on some areas +// colCtx->memSize *= 2; +// #endif + + // BGCheck needs a higher polygon and vertex count due to removed object dependencies. + // Otherwise Forest Temple checkered room will crash due to the hallway actor being killed a frame late. + // + // OTRTODO: This is a workaround. The proper solution to fix this crash is to manage object loading / unloading + // the same as N64. colCtx->memSize *= 2; -#endif + colCtx->dyna.polyListMax *= 2; + colCtx->dyna.vtxListMax *= 2; memSize = colCtx->subdivAmount.x * sizeof(StaticLookup) * colCtx->subdivAmount.y * colCtx->subdivAmount.z + colCtx->colHeader->numPolygons * sizeof(u8) + colCtx->dyna.polyNodesMax * sizeof(SSNode) + |
