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authorlouist103 <35883445+louist103@users.noreply.github.com>2023-08-21 19:20:17 -0400
committerGitHub <noreply@github.com>2023-08-21 19:20:17 -0400
commitf0035e3090e8bb48e77813832a6469b649c66600 (patch)
tree478f4e5c5e4572e8c68e9089c79498cce625c283 /soh/src/code
parent3fb698bab87fc7d4687cdd76b9c2fdd5bb0d4420 (diff)
Fix hookshot dot (#3137)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_player_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c
index 78ef4932d..4c0e89f5d 100644
--- a/soh/src/code/z_player_lib.c
+++ b/soh/src/code/z_player_lib.c
@@ -1367,7 +1367,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor);
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
}
- gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleTex, 3, 0);
+ gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotRedicleVtx, 3, 0);
gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0);
CLOSE_DISPS(play->state.gfxCtx);