diff options
| author | Josh Bodner <30329717+jbodner09@users.noreply.github.com> | 2023-02-27 21:07:47 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-28 00:07:47 -0500 |
| commit | f481b863864df24394011bd66e14ecad9c2eb9d9 (patch) | |
| tree | 50959e6ce73c4a2782b9436cbec42477cc848569 /soh/src/code | |
| parent | 061e2326857920344f952595a48e3d3547efe1a9 (diff) | |
Change autosave to use dropdown (#2550)
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_play.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index bc5b4a42a..71e5984e0 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -870,9 +870,11 @@ void Play_Update(PlayState* play) { R_UPDATE_RATE = 3; } - // Don't autosave in grottos or cutscenes - // Also don't save when you first load a file - if (CVarGetInteger("gAutosave", 0) && (gSaveContext.cutsceneIndex == 0) && (play->gameplayFrames > 60) && + // Autosave on area transition unless you're in a cutscene or a grotto since resuming from grottos breaks the game + // Also don't save when you first load a file to prevent consumables like magic from being lost + // Also don't save if there's a pending shop sale to prevent getting the item for a discount! + if ((CVarGetInteger("gAutosave", 0) >= 1) && (CVarGetInteger("gAutosave", 0) <= 3) && + (gSaveContext.cutsceneIndex == 0) && (play->gameplayFrames > 60) && (gSaveContext.pendingSale == ITEM_NONE) && (play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA) && (play->sceneNum != SCENE_KENJYANOMA)) { Play_PerformSave(play); } |
