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| author | Malkierian <malkierian@gmail.com> | 2023-03-31 20:35:29 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-31 23:35:29 -0400 |
| commit | f7703e14e85d7646248320168dc0f4aa3c6c43de (patch) | |
| tree | 200fce0b7ea82a0d33456a130c59bf8ce3d36e4f /soh/src/code | |
| parent | 0c43fe7e48a972b4762b92ef0c55cf5cfc9c73b2 (diff) | |
Fix Missing Custom Sequences (#2649)
* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.
* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.
Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.
Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.
* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.
* A bit more on comment from the last commit.
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/audio_load.c | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/soh/src/code/audio_load.c b/soh/src/code/audio_load.c index eb788fd0c..583ce84fe 100644 --- a/soh/src/code/audio_load.c +++ b/soh/src/code/audio_load.c @@ -1346,7 +1346,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) { int customSeqListSize = 0; char** seqList = ResourceMgr_ListFiles("audio/sequences*", &seqListSize); char** customSeqList = ResourceMgr_ListFiles("custom/music/*", &customSeqListSize); - sequenceMapSize = (size_t)(seqListSize + customSeqListSize); + sequenceMapSize = (size_t)(AudioCollection_SequenceMapSize() + customSeqListSize); sequenceMap = malloc(sequenceMapSize * sizeof(char*)); gAudioContext.seqLoadStatus = malloc(sequenceMapSize * sizeof(char*)); @@ -1366,16 +1366,27 @@ void AudioLoad_Init(void* heap, size_t heapSize) { int startingSeqNum = MAX_AUTHENTIC_SEQID; // 109 is the highest vanilla sequence qsort(customSeqList, customSeqListSize, sizeof(char*), strcmp_sort); + // Because AudioCollection's sequenceMap actually has more than sequences (including instruments from 130-135 and sfx in the 2000s, 6000s, 10000s, 14000s, 18000s, and 26000s), + // it's better here to keep track of the next empty seqNum in AudioCollection instead of just skipping past the instruments at 130 with a higher MAX_AUTHENTIC_SEQID, + // especially if those others could be added to in the future. However, this really needs to be streamlined with specific ranges in AudioCollection for types, or unifying + // AudioCollection and the various maps in here + int seqNum = startingSeqNum; + for (size_t i = startingSeqNum; i < startingSeqNum + customSeqListSize; i++) { + // ensure that what would be the next sequence number is actually unassigned in AudioCollection + while (AudioCollection_HasSequenceNum(seqNum)) { + seqNum++; + } int j = i - startingSeqNum; - AudioCollection_AddToCollection(customSeqList[j], i); + AudioCollection_AddToCollection(customSeqList[j], seqNum); SequenceData sDat = ResourceMgr_LoadSeqByName(customSeqList[j]); - sDat.seqNumber = i; + sDat.seqNumber = seqNum; char* str = malloc(strlen(customSeqList[j]) + 1); strcpy(str, customSeqList[j]); sequenceMap[sDat.seqNumber] = str; + seqNum++; } free(customSeqList); |
