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authorPepe20129 <72659707+Pepe20129@users.noreply.github.com>2026-03-21 19:46:15 +0100
committerGitHub <noreply@github.com>2026-03-21 18:46:15 +0000
commit4e82ea192a0e0bb7bfb7a11ff2fa6ce499f72aab (patch)
treeaaf372f19c6b9b059f92d0a7402d00c07b066056 /soh/src
parent2af5d2112543f88c4476d5cf082aeca9e601f5f2 (diff)
Enemy rando cleanup 2 (#6365)
Move stuff to main file, delete header & refactor lists
Diffstat (limited to 'soh/src')
-rw-r--r--soh/src/code/z_actor.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index 1fe489589..e999788a4 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -11,7 +11,6 @@
#include "soh/ObjectExtension/ActorListIndex.h"
#include "soh/frame_interpolation.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
-#include "soh/Enhancements/enemyrandomizer.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/nametag.h"